AA122294

Lua

Apr 3rd, 2025
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  1.  
  2.  
  3. local OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/jensonhirst/Orion/main/source')))()
  4.  
  5. local Window = OrionLib:MakeWindow({Name = "LuaMayGay Free Edition Made By 07n7z", HidePremium = false, SaveConfig = true, ConfigFolder = "OrionTest"})
  6.  
  7. --[[
  8. Name = <string> - The name of the UI.
  9. HidePremium = <bool> - Whether or not the user details shows Premium status or not.
  10. SaveConfig = <bool> - Toggles the config saving in the UI.
  11. ConfigFolder = <string> - The name of the folder where the configs are saved.
  12. IntroEnabled = <bool> - Whether or not to show the intro animation.
  13. IntroText = <string> - Text to show in the intro animation.
  14. IntroIcon = <string> - URL to the image you want to use in the intro animation.
  15. Icon = <string> - URL to the image you want displayed on the window.
  16. CloseCallback = <function> - Function to execute when the window is closed.
  17. ]]
  18.  
  19. local Tab = Window:MakeTab({
  20. Name = "FREE",
  21. Icon = "rbxassetid://4483345998",
  22. PremiumOnly = false
  23. })
  24.  
  25. --[[
  26. Name = <string> - The name of the tab.
  27. Icon = <string> - The icon of the tab.
  28. PremiumOnly = <bool> - Makes the tab accessible to Sirus Premium users only.
  29. ]]
  30.  
  31. local Section = Tab:AddSection({
  32. Name = "SKIDDED"
  33. })
  34.  
  35. --[[
  36. Name = <string> - The name of the section.
  37. ]]
  38.  
  39. OrionLib:MakeNotification({
  40. Name = "Give me good script for private",
  41. Content = "reel",
  42. Image = "rbxassetid://4483345998",
  43. Time = 5
  44. })
  45.  
  46. --[[
  47. Title = <string> - The title of the notification.
  48. Content = <string> - The content of the notification.
  49. Image = <string> - The icon of the notification.
  50. Time = <number> - The duration of the notfication.
  51. ]]
  52.  
  53. Tab:AddButton({
  54. Name = "SadRC7 Logo",
  55. Callback = function()
  56. local gui = Instance.new("ScreenGui")
  57. gui.Name = "executor"
  58. gui.Parent = game.CoreGui
  59.  
  60. local lel = Instance.new("ImageLabel")
  61. lel.Size = UDim2.new(0.0, 100, 0.0, 100)
  62. lel.Position = UDim2.new(-0.127000004, 0, 0.407999992, 0)
  63. lel.BackgroundColor3 = Color3.new(0, 0, 0)
  64. lel.ImageColor3 = Color3.new(1, 1, 1)
  65. lel.Image = "rbxassetid://96331255027268"
  66. lel.ImageTransparency = 0
  67. lel.Parent = gui
  68.  
  69. lel.BackgroundTransparency = 1
  70.  
  71. local Ring = Instance.new("ImageLabel")
  72. Ring.Size = UDim2.new(1.0, 0, 1.0, 0)
  73. Ring.Position = UDim2.new(0.0, 0, 0.0, 0)
  74. Ring.BackgroundColor3 = Color3.new(0, 0, 0)
  75. Ring.ImageColor3 = Color3.new(0, 0, 0)
  76. Ring.Image = "rbxassetid://7102118272"
  77. Ring.ImageTransparency = 0
  78. Ring.Parent = lel
  79.  
  80. Ring.BackgroundTransparency = 1
  81.  
  82. local Orbit = Instance.new("ImageLabel")
  83. Orbit.Size = UDim2.new(0.0, 21, 0.0, 21)
  84. Orbit.Position = UDim2.new(0.0, 0, 0.0, 10)
  85. Orbit.BackgroundColor3 = Color3.new(0, 0, 0)
  86. Orbit.ImageColor3 = Color3.new(1, 1, 1)
  87. Orbit.Image = "rbxassetid://96331255027268"
  88. Orbit.ImageTransparency = 0
  89. Orbit.Parent = Ring
  90.  
  91. Orbit.BackgroundTransparency = 1
  92.  
  93. lel:TweenPosition(UDim2.new(0.458, 0, 0.408, 0), "Out", "Linear", 0.4, false)
  94. wait(3)
  95. lel:TweenPosition(UDim2.new(0.0, 9, 0.0, 190), "Out", "Sine", 0.7, false)
  96.  
  97. while wait() do
  98. Ring.Rotation = Ring.Rotation + 1
  99. Orbit.Rotation = Orbit.Rotation - 1
  100. end
  101. end
  102. })
  103.  
  104. --[[
  105. Name = <string> - The name of the button.
  106. Callback = <function> - The function of the button.
  107. ]]
  108.  
  109. Tab:AddButton({
  110. Name = "Exser UI",
  111. Callback = function()
  112. loadstring(game:HttpGet("https://raw.githubusercontent.com/gitluau/luauexser/refs/heads/main/pHzp8uG1PO962o6qucrlP3AJy17eV3B.lua"))()
  113. end
  114. })
  115.  
  116. --[[
  117. Name = <string> - The name of the button.
  118. Callback = <function> - The function of the button.
  119. ]]
  120.  
  121. Tab:AddButton({
  122. Name = "Rc7 Require",
  123. Callback = function()
  124. local gui = Instance.new("ScreenGui")
  125. gui.Name = "patrickGui"
  126. gui.Parent = game.CoreGui
  127.  
  128. local lock = Instance.new("Frame")
  129. lock.Size = UDim2.new(0.4, 19, 0.9, 19)
  130. lock.Position = UDim2.new(0.0, 0, 0.0, 0)
  131. lock.BackgroundColor3 = Color3.new(1, 1, 1)
  132. lock.BorderColor3 = Color3.new(0, 0, 0)
  133. lock.BorderSizePixel = 0
  134. lock.Active = true
  135. lock.BackgroundTransparency = 1
  136. lock.Draggable = true
  137. lock.Parent = gui
  138.  
  139. local rc7 = Instance.new("Frame")
  140. rc7.Size = UDim2.new(0.9, 33, 0.9, 30)
  141. rc7.Position = UDim2.new(0.0, 0, 0.0, 0)
  142. rc7.BackgroundColor3 = Color3.new(1, 1, 1)
  143. rc7.BorderColor3 = Color3.new(0, 0, 0)
  144. rc7.BorderSizePixel = 0
  145. rc7.Active = false
  146. rc7.BackgroundTransparency = 1
  147. rc7.Draggable = true
  148. rc7.Parent = lock
  149. rc7.Visible = false
  150.  
  151. local ImageLabel = Instance.new("ImageLabel")
  152. ImageLabel.Size = UDim2.new(0.9, 31, 0.9, 29)
  153. ImageLabel.Position = UDim2.new(0.0, 0, 0.0, 0)
  154. ImageLabel.BackgroundColor3 = Color3.new(0, 0, 0)
  155. ImageLabel.ImageColor3 = Color3.new(1, 1, 1)
  156. ImageLabel.Image = "rbxassetid://87234781699544"
  157. ImageLabel.ImageTransparency = 0
  158. ImageLabel.Parent = rc7
  159.  
  160. ImageLabel.BackgroundTransparency = 1
  161.  
  162. local TextBox = Instance.new("TextBox")
  163. TextBox.Size = UDim2.new(0.8, 2, 0.6, 14)
  164. TextBox.Position = UDim2.new(0.0, 9, 0.1, 8)
  165. TextBox.BackgroundColor3 = Color3.new(0, 0, 0)
  166. TextBox.BorderColor3 = Color3.new(0, 0, 0)
  167. TextBox.BorderSizePixel = 0
  168. TextBox.Text = ""
  169. TextBox.TextColor3 = Color3.new(0, 0, 0)
  170. TextBox.BackgroundTransparency = 1
  171. TextBox.Font = Enum.Font.Code
  172. TextBox.TextSize = 15
  173. TextBox.Parent = rc7
  174. TextBox.TextYAlignment = Enum.TextYAlignment.Top
  175. TextBox.TextXAlignment = Enum.TextXAlignment.Left
  176. TextBox.ClearTextOnFocus = failed
  177. TextBox.MultiLine = true
  178. TextBox.TextWrapped = true
  179.  
  180. local exe = Instance.new("TextButton")
  181. exe.Size = UDim2.new(0.2, 21, 0.0, 23)
  182. exe.Position = UDim2.new(0.2, 30, 0.7, 19)
  183. exe.BackgroundColor3 = Color3.new(0, 0, 0)
  184. exe.BorderColor3 = Color3.new(0, 0, 0)
  185. exe.BorderSizePixel = 0
  186. exe.Text = ""
  187. exe.BackgroundTransparency = 1
  188. exe.TextColor3 = Color3.new(0, 0, 0)
  189. exe.Font = Enum.Font.Code
  190. exe.Parent = rc7
  191. exe.MouseButton1Click:Connect(function()
  192. assert(loadstring(TextBox.Text))()
  193. end)
  194.  
  195. local clea = Instance.new("TextButton")
  196. clea.Size = UDim2.new(0.2, 22, 0.0, 23)
  197. clea.Position = UDim2.new(0.5, 21, 0.7, 19)
  198. clea.BackgroundColor3 = Color3.new(0, 0, 0)
  199. clea.BorderColor3 = Color3.new(0, 0, 0)
  200. clea.BorderSizePixel = 0
  201. clea.Text = ""
  202. clea.BackgroundTransparency = 1
  203. clea.TextColor3 = Color3.new(255, 255, 255)
  204. clea.Font = Enum.Font.Code
  205. clea.Parent = rc7
  206. clea.MouseButton1Click:Connect(function()
  207. TextBox.Text = ""
  208. end)
  209.  
  210. local roe = Instance.new("TextButton")
  211. roe.Size = UDim2.new(0.1, 0, 0.0, 25)
  212. roe.Position = UDim2.new(0.8, 20, 0.7, 26)
  213. roe.BackgroundColor3 = Color3.new(0, 0, 0)
  214. roe.BorderColor3 = Color3.new(0, 0, 0)
  215. roe.BorderSizePixel = 0
  216. roe.Text = ""
  217. roe.BackgroundTransparency = 1
  218. roe.TextColor3 = Color3.new(255, 255, 255)
  219. roe.Font = Enum.Font.Code
  220. roe.Parent = rc7
  221. roe.MouseButton1Click:Connect(function()
  222. loadstring(game:GetObjects("rbxassetid://364364477")[1].Source)()
  223. end)
  224.  
  225. local X = Instance.new("TextButton")
  226. X.Size = UDim2.new(0.1, 0, 0.1, 0)
  227. X.Position = UDim2.new(0.9, 0, 0.0, 0)
  228. X.BackgroundColor3 = Color3.new(0, 0, 0)
  229. X.BorderColor3 = Color3.new(0, 0, 0)
  230. X.BorderSizePixel = 0
  231. X.Text = ""
  232. X.BackgroundTransparency = 1
  233. X.TextColor3 = Color3.new(0, 0, 0)
  234. X.Font = Enum.Font.Code
  235. X.Parent = rc7
  236. X.MouseButton1Click:Connect(function()
  237. lock:Remove()
  238. end)
  239.  
  240. local lock1 = Instance.new("ImageLabel")
  241. lock1.Size = UDim2.new(0.9, 33, 0.9, 30)
  242. lock1.Position = UDim2.new(0.0, 0, 0.0, 0)
  243. lock1.BackgroundColor3 = Color3.new(0, 0, 0)
  244. lock1.ImageColor3 = Color3.new(1, 1, 1)
  245. lock1.Image = "rbxassetid://90888446221641"
  246. lock1.ImageTransparency = 0
  247. lock1.Parent = lock
  248.  
  249. lock1.BackgroundTransparency = 1
  250.  
  251. local user = Instance.new("TextBox")
  252. user.Size = UDim2.new(0.4, 14, 0.0, 19)
  253. user.Position = UDim2.new(0.2, 0, 0.3, 28)
  254. user.BackgroundColor3 = Color3.new(0, 0, 0)
  255. user.BorderColor3 = Color3.new(0, 0, 0)
  256. user.BorderSizePixel = 0
  257. user.Text = ""
  258. user.TextColor3 = Color3.new(1, 1, 1)
  259. user.BackgroundTransparency = 1
  260. user.Font = Enum.Font.Code
  261. user.TextSize = 18
  262. user.Parent = lock1
  263. user.TextWrapped = true
  264.  
  265. local pass = Instance.new("TextLabel")
  266. pass.Size = UDim2.new(0.4, 14, 0.0, 19)
  267. pass.Position = UDim2.new(0.2, 0, 0.4, 22)
  268. pass.BackgroundColor3 = Color3.new(0, 0, 0)
  269. pass.BorderColor3 = Color3.new(0, 0, 0)
  270. pass.BorderSizePixel = 0
  271. pass.Text = "Free pass"
  272. pass.BackgroundTransparency = 1
  273. pass.TextColor3 = Color3.new(1, 1, 1)
  274. pass.Font = Enum.Font.Code
  275. pass.Parent = lock1
  276. pass.TextSize = 18
  277. pass.TextWrapped = true
  278.  
  279. local submit = Instance.new("TextButton")
  280. submit.Size = UDim2.new(0.3, 0, 0.0, 21)
  281. submit.Position = UDim2.new(0.2, 20, 0.5, 18)
  282. submit.BackgroundColor3 = Color3.new(0, 0, 0)
  283. submit.BorderColor3 = Color3.new(0, 0, 0)
  284. submit.BorderSizePixel = 0
  285. submit.Text = ""
  286. submit.BackgroundTransparency = 1
  287. submit.TextColor3 = Color3.new(255, 255, 255)
  288. submit.Font = Enum.Font.Code
  289. submit.Parent = lock1
  290. submit.MouseButton1Click:Connect(function()
  291. lock1.Visible = false
  292. rc7.Visible = true
  293. end)
  294.  
  295. local Xlock = Instance.new("TextButton")
  296. Xlock.Size = UDim2.new(0.1, 0, 0.1, 0)
  297. Xlock.Position = UDim2.new(0.9, 0, 0.0, 0)
  298. Xlock.BackgroundColor3 = Color3.new(0, 0, 0)
  299. Xlock.BorderColor3 = Color3.new(0, 0, 0)
  300. Xlock.BorderSizePixel = 0
  301. Xlock.Text = ""
  302. Xlock.BackgroundTransparency = 1
  303. Xlock.TextColor3 = Color3.new(255, 255, 255)
  304. Xlock.Font = Enum.Font.Code
  305. Xlock.Parent = lock1
  306. Xlock.MouseButton1Click:Connect(function()
  307. lock:Remove()
  308. end)
  309. end
  310. })
  311.  
  312. --[[
  313. Name = <string> - The name of the button.
  314. Callback = <function> - The function of the button.
  315. ]]
  316.  
  317. Tab:AddButton({
  318. Name = "Infinite Yield Serverside",
  319. Callback = function()
  320. -- LocalScript placed in StarterGui or StarterPlayerScripts
  321. local player = game.Players.LocalPlayer
  322. local playerGui = player:WaitForChild("PlayerGui")
  323. local screenGui = Instance.new("ScreenGui", playerGui)
  324.  
  325. local frame = Instance.new("Frame")
  326. frame.Size = UDim2.new(0, 300, 0, 30) -- Size: 300x30 pixels
  327. frame.Position = UDim2.new(1, -300, 1, -30) -- Positions it at the bottom right corner
  328. frame.BackgroundColor3 = Color3.fromRGB(50, 50, 50) -- Dark gray background
  329. frame.BackgroundTransparency = 0 -- Fully opaque
  330. frame.Parent = screenGui
  331.  
  332. local textLabel = Instance.new("TextLabel")
  333. textLabel.Size = UDim2.new(1, 0, 1, 0) -- Fills the entire frame
  334. textLabel.BackgroundTransparency = 1 -- Transparent background
  335. textLabel.Text = "Command Bar" -- Text to display
  336. textLabel.TextColor3 = Color3.fromRGB(255, 255, 255) -- White text color
  337. textLabel.TextScaled = true -- Scale text within label
  338. textLabel.TextXAlignment = Enum.TextXAlignment.Center -- Center text horizontally
  339. textLabel.TextYAlignment = Enum.TextYAlignment.Center -- Center text vertically
  340. textLabel.Parent = frame
  341. end
  342. })
  343.  
  344. --[[
  345. Name = <string> - The name of the button.
  346. Callback = <function> - The function of the button.
  347. ]]
  348.  
  349. Tab:AddButton({
  350. Name = "Pistal To kys",
  351. Callback = function()
  352. --// Script was made by Rufus14\\--
  353. --\\ Converted by Alif delpapx //--
  354. --|| Script is client side >:c ||--
  355.  
  356. print("Exexuted suicide pistol, Converted by Alif")
  357. mouse = game.Players.LocalPlayer:GetMouse()
  358. game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge
  359. game.Players.LocalPlayer.Character.Humanoid.Health = math.huge
  360. function sandbox(var,func)
  361. local env = getfenv(func)
  362. local newenv = setmetatable({},{
  363. __index = function(self,k)
  364. if k=="script" then
  365. return var
  366. else
  367. return env[k]
  368. end
  369. end,
  370. })
  371. setfenv(func,newenv)
  372. return func
  373. end
  374. cors = {}
  375. mas = Instance.new("Model",game:GetService("Lighting"))
  376. Part0 = Instance.new("Part")
  377. SpecialMesh1 = Instance.new("SpecialMesh")
  378. Part0.Name = "Gun"
  379. Part0.Parent = mas
  380. Part0.CanCollide = false
  381. Part0.Size = Vector3.new(0.970000505, 2.46999931, 0.380000055)
  382. Part0.CFrame = CFrame.new(-211.74501, 2.6168952, 37.920002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  383. Part0.Position = Vector3.new(-211.74501, 2.6168952, 37.920002)
  384. SpecialMesh1.Parent = Part0
  385. SpecialMesh1.MeshId = "rbxassetid://505563629"
  386. SpecialMesh1.Scale = Vector3.new(0.00499999989, 0.00499999989, 0.00499999989)
  387. SpecialMesh1.TextureId = "rbxassetid://505563636"
  388. SpecialMesh1.MeshType = Enum.MeshType.FileMesh
  389. SpecialMesh1.Scale = Vector3.new(0.00499999989, 0.00499999989, 0.00499999989)
  390. for i,v in pairs(mas:GetChildren()) do
  391. v.Parent = game:GetService("Players").LocalPlayer.Character
  392. pcall(function() v:MakeJoints() end)
  393. end
  394. mas:Destroy()
  395. for i,v in pairs(cors) do
  396. spawn(function()
  397. pcall(v)
  398. end)
  399. end
  400. cankys = true
  401. weld = Instance.new("Weld", Part0)
  402. weld.Part0 = game.Players.LocalPlayer.Character["Left Arm"]
  403. weld.Part1 = Part0
  404. weld.C0 = CFrame.new(0.158004761, -1.63815379, -1.00455856, -5.79879307e-22, 9.29214533e-23, 1, -0.587791622, -0.809012473, -2.65673535e-22, 0.809012473, -0.587791622, 5.23747954e-22)
  405. function killyourself(key)
  406. if cankys then
  407. cankys = false
  408. if game.Players.LocalPlayer.Character.Head:findFirstChild("face") then
  409. game.Players.LocalPlayer.Character.Head.face.Texture = "rbxassetid://8560975" --Converted
  410. end
  411. local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  412. rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
  413. rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
  414. rhandweld.C0 = CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
  415. local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  416. lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
  417. lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
  418. lhandweld.C0 = CFrame.new(-1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
  419. for i = 0,2 , 0.02 do
  420. weld.C0 = weld.C0:lerp(CFrame.new(0.720336914, -0.258590698, -0.514060974, 0.409927189, 0.572569966, -0.710018694, 0.0567400455, 0.760912359, 0.646370947, 0.910354853, -0.305250764, 0.279430419),i)
  421. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.832244873, 0.405325174, -1.44667816, 0.719340205, -0.634600103, -0.28254649, -0.214658037, 0.183768019, -0.959245205, 0.660660148, 0.750674427, -0.00403028121),i)
  422. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.921920776, 0.294008493, -1.1861496, 0.88295126, 0.469464868, 6.12843053e-07, -0.0490720123, 0.0922940373, -0.994521856, -0.466893107, 0.878114343, 0.104528703),i)
  423. game:GetService("RunService").RenderStepped:wait()
  424. end
  425. script.Parent = nil
  426. function ragdoll()
  427. game.Players.LocalPlayer.Character.Archivable = true
  428. clone = game.Players.LocalPlayer.Character:Clone()
  429. clone.Parent = workspace
  430. for i,v in pairs(clone:GetChildren()) do
  431. if v.ClassName == "Script" or v.ClassName == "LocalScript" then
  432. v:destroy()
  433. end
  434. for i,p in pairs(v:GetChildren()) do
  435. if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
  436. p:destroy()
  437. end
  438. end
  439. end
  440. for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  441. if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
  442. t:destroy()
  443. end
  444. end
  445. vel = Instance.new("BodyVelocity", clone.Torso)
  446. vel.Velocity = clone.Torso.CFrame.lookVector * -5
  447. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  448. clone.Head.face.Texture = "http://www.roblox.com/asset/?id=14812981" --Converted
  449. using = false
  450. hit = Instance.new("Sound", clone.Torso)
  451. hit.SoundId = "rbxassetid://260430060"
  452. hit.Volume = 10
  453. hit1 = Instance.new("Sound", clone.Torso)
  454. hit1.SoundId = "rbxassetid://138087186"
  455. hit1.Volume = 10
  456. hit2 = Instance.new("Sound", clone.Torso)
  457. hit2.SoundId = "rbxassetid://131237241"
  458. hit2.Volume = 10
  459. hit3 = Instance.new("Sound", clone.Torso)
  460. hit3.SoundId = "rbxassetid://278062209"
  461. hit3.Volume = 10
  462. hit3.TimePosition = 0.33
  463. ded = Instance.new("Sound", clone.Torso)
  464. ded.SoundId = "rbxassetid://1905367471" --Converted
  465. ded.Volume = 10
  466. local leftarm = clone:findFirstChild("Left Arm")
  467. local rightrm = clone:findFirstChild("Right Arm")
  468. local leftleg = clone:findFirstChild("Left Leg")
  469. local rightleg = clone:findFirstChild("Right Leg")
  470. local head = clone:findFirstChild("Head")
  471. for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  472. if g.ClassName == "Part" then
  473. g:destroy()
  474. end
  475. end
  476. for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  477. if h.ClassName == "Accesory" then
  478. h:destroy()
  479. end
  480. end
  481. game.Workspace.CurrentCamera.CameraSubject = head
  482. if head then
  483. local attachment = Instance.new("Attachment", clone.Head)
  484. attachment.Position = Vector3.new(0, -0.5, 0)
  485. attachment.Name = "lol"
  486. attachment.Visible = false
  487. clone.Torso.NeckAttachment.Visible = false
  488. clone.Torso.NeckAttachment.Position = clone.Torso.NeckAttachment.Position + Vector3.new(0,0,0)
  489. local ball = Instance.new("BallSocketConstraint", clone)
  490. ball.Attachment0 = clone.Torso.NeckAttachment
  491. ball.Attachment1 = attachment
  492. ball.LimitsEnabled = true
  493. ball.TwistLimitsEnabled = true
  494. ball.UpperAngle = 90
  495. ball.Restitution = 0.5
  496. ball.TwistUpperAngle = 90
  497. ball.TwistLowerAngle = -90
  498. local collidepartofleftleg = Instance.new("Part", clone.Torso)
  499. collidepartofleftleg.Name = "Bone"
  500. collidepartofleftleg.Size = Vector3.new(0.7,0.7,0.7)
  501. collidepartofleftleg.Transparency = 1
  502. collidepartofleftleg:BreakJoints()
  503. local weeld = Instance.new("Weld", collidepartofleftleg)
  504. weeld.Part0 = collidepartofleftleg
  505. weeld.Part1 = clone["Head"]
  506. end
  507. if leftleg ~= nil then
  508. local glue = Instance.new("Glue", clone.Torso)
  509. glue.Part0 = clone.Torso
  510. glue.Part1 = leftleg
  511. glue.Name = "Left leg"
  512. local collider = Instance.new("Part", leftleg)
  513. collider.Position = Vector3.new(0,999,0)
  514. collider.Size = Vector3.new(1.5, 1, 1)
  515. collider.Shape = "Cylinder"
  516. local weld = Instance.new("Weld", collider)
  517. weld.Part0 = leftleg
  518. weld.Part1 = collider
  519. weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
  520. collider.TopSurface = "Smooth"
  521. collider.BottomSurface = "Smooth"
  522. collider.formFactor = "Symmetric"
  523. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  524. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  525. collider.Transparency = 1
  526. end
  527. ------------
  528. if rightleg ~= nil then
  529. local glue1 = Instance.new("Glue", clone.Torso)
  530. glue1.Part0 = clone.Torso
  531. glue1.Part1 = rightleg
  532. glue1.Name = "Right leg"
  533. local collider1 = Instance.new("Part", rightleg)
  534. collider1.Position = Vector3.new(0,999,0)
  535. collider1.Size = Vector3.new(1.5, 1, 1)
  536. collider1.Shape = "Cylinder"
  537. local weld1 = Instance.new("Weld", collider1)
  538. weld1.Part0 = rightleg
  539. weld1.Part1 = collider1
  540. weld1.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
  541. collider1.TopSurface = "Smooth"
  542. collider1.BottomSurface = "Smooth"
  543. collider1.formFactor = "Symmetric"
  544. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  545. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  546. collider1.Transparency = 1
  547. end
  548. ------------
  549. if rightrm ~= nil then
  550. local glue11 = Instance.new("Glue", clone.Torso)
  551. glue11.Part0 = clone.Torso
  552. glue11.Part1 = rightrm
  553. glue11.Name = "Right shoulder"
  554. local collider11 = Instance.new("Part", rightrm)
  555. collider11.Position = Vector3.new(0,9999,0)
  556. collider11.Size = Vector3.new(1.5,1,1)
  557. collider11.Shape = "Cylinder"
  558. local weld11 = Instance.new("Weld", collider11)
  559. weld11.Part0 = rightrm
  560. weld11.Part1 = collider11
  561. weld11.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
  562. collider11.TopSurface = "Smooth"
  563. collider11.BottomSurface = "Smooth"
  564. collider11.formFactor = "Symmetric"
  565. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  566. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  567. collider11.Transparency = 1
  568. end
  569. ------------
  570. if leftarm ~= nil then
  571. local glue111 = Instance.new("Glue", clone.Torso)
  572. glue111.Part0 = clone.Torso
  573. glue111.Part1 = leftarm
  574. glue111.Name = "Left shoulder"
  575. local collider111 = Instance.new("Part", leftarm)
  576. collider111.Position = Vector3.new(0,9999,0)
  577. collider111.Size = Vector3.new(1.5,1,1)
  578. collider111.Shape = "Cylinder"
  579. local weld111 = Instance.new("Weld", collider111)
  580. weld111.Part0 = leftarm
  581. weld111.Part1 = collider111
  582. weld111.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
  583. collider111.TopSurface = "Smooth"
  584. collider111.BottomSurface = "Smooth"
  585. collider111.formFactor = "Symmetric"
  586. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  587. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  588. collider111.Transparency = 1
  589. ----------------
  590. sensoring = Instance.new("Part", clone.Torso)
  591. sensoring.Size = Vector3.new(1.2,1.1,0.8)
  592. sensoring.CanCollide = false
  593. sensoring.Position = clone.Torso.Position
  594. local welder = Instance.new("Weld", sensoring)
  595. welder.Part0 = clone.Torso
  596. welder.Part1 = sensoring
  597. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
  598. sensoring.Transparency = 1
  599. -----------------
  600. sensoring1 = Instance.new("Part", clone.Torso)
  601. sensoring1.Size = Vector3.new(1.2,1.1,0.8)
  602. sensoring1.CanCollide = false
  603. sensoring1.Position = clone.Torso.Position
  604. local welder1 = Instance.new("Weld", sensoring)
  605. welder1.Part0 = clone.Torso
  606. welder1.Part1 = sensoring1
  607. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
  608. sensoring1.Transparency = 1
  609. end
  610. clone.Name = game.Players.LocalPlayer.Character.Name.." (Suicide)"
  611. ded:Play()
  612. vel:destroy()
  613. wait(0.5)
  614. local function touch()
  615. if not using then
  616. using = true
  617. local Math = math.random(1,4)
  618. if Math == 1 then
  619. hit:Play()
  620. end
  621. if Math == 2 then
  622. hit1:Play()
  623. end
  624. if Math == 3 then
  625. hit2:Play()
  626. end
  627. if Math == 4 then
  628. hit3:Play()
  629. end
  630. wait(0.1)
  631. using = false
  632. end
  633. end
  634. sensoring.Touched:connect(touch)
  635. sensoring1.Touched:connect(touch)
  636. while true do
  637. clone.Head.CanCollide = false
  638. game:GetService("RunService").Stepped:wait()
  639. end
  640. end
  641.  
  642. game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll)
  643.  
  644. --di ent
  645. game.Players.LocalPlayer.Character.Humanoid.Health = 0
  646. end
  647. end
  648. mouse.Button1Down:connect(killyourself)
  649. end
  650. })
  651.  
  652. --[[
  653. Name = <string> - The name of the button.
  654. Callback = <function> - The function of the button.
  655. ]]
  656.  
  657. Tab:AddButton({
  658. Name = "Ak",
  659. Callback = function()
  660. -- made by ChiefBlox
  661. function sandbox(var,func)
  662. local env = getfenv(func)
  663. local newenv = setmetatable({},{
  664. __index = function(self,k)
  665. if k=="script" then
  666. return var
  667. else
  668. return env[k]
  669. end
  670. end,
  671. })
  672. setfenv(func,newenv)
  673. return func
  674. end
  675. cors = {}
  676. mas = Instance.new("Model",game:GetService("Lighting"))
  677. Tool0 = Instance.new("Tool")
  678. LocalScript1 = Instance.new("LocalScript")
  679. NumberValue2 = Instance.new("NumberValue")
  680. PointLight3 = Instance.new("PointLight")
  681. Smoke4 = Instance.new("Smoke")
  682. Smoke5 = Instance.new("Smoke")
  683. NumberValue6 = Instance.new("NumberValue")
  684. ScreenGui7 = Instance.new("ScreenGui")
  685. Frame8 = Instance.new("Frame")
  686. TextLabel9 = Instance.new("TextLabel")
  687. TextLabel10 = Instance.new("TextLabel")
  688. LocalScript11 = Instance.new("LocalScript")
  689. NumberValue12 = Instance.new("NumberValue")
  690. NumberValue13 = Instance.new("NumberValue")
  691. ScreenGui14 = Instance.new("ScreenGui")
  692. Frame15 = Instance.new("Frame")
  693. TextLabel16 = Instance.new("TextLabel")
  694. Smoke17 = Instance.new("Smoke")
  695. Smoke18 = Instance.new("Smoke")
  696. PointLight19 = Instance.new("PointLight")
  697. Part20 = Instance.new("Part")
  698. BlockMesh21 = Instance.new("BlockMesh")
  699. Part22 = Instance.new("Part")
  700. BlockMesh23 = Instance.new("BlockMesh")
  701. Part24 = Instance.new("Part")
  702. CylinderMesh25 = Instance.new("CylinderMesh")
  703. Part26 = Instance.new("Part")
  704. BlockMesh27 = Instance.new("BlockMesh")
  705. Part28 = Instance.new("Part")
  706. BlockMesh29 = Instance.new("BlockMesh")
  707. Part30 = Instance.new("Part")
  708. BlockMesh31 = Instance.new("BlockMesh")
  709. Part32 = Instance.new("Part")
  710. BlockMesh33 = Instance.new("BlockMesh")
  711. Sound34 = Instance.new("Sound")
  712. Sound35 = Instance.new("Sound")
  713. Sound36 = Instance.new("Sound")
  714. Sound37 = Instance.new("Sound")
  715. Sound38 = Instance.new("Sound")
  716. Sound39 = Instance.new("Sound")
  717. Part40 = Instance.new("Part")
  718. CylinderMesh41 = Instance.new("CylinderMesh")
  719. Part42 = Instance.new("Part")
  720. BlockMesh43 = Instance.new("BlockMesh")
  721. Part44 = Instance.new("Part")
  722. BlockMesh45 = Instance.new("BlockMesh")
  723. Part46 = Instance.new("Part")
  724. BlockMesh47 = Instance.new("BlockMesh")
  725. Part48 = Instance.new("Part")
  726. Decal49 = Instance.new("Decal")
  727. CylinderMesh50 = Instance.new("CylinderMesh")
  728. Part51 = Instance.new("Part")
  729. BlockMesh52 = Instance.new("BlockMesh")
  730. Part53 = Instance.new("Part")
  731. BlockMesh54 = Instance.new("BlockMesh")
  732. ManualWeld55 = Instance.new("ManualWeld")
  733. Part56 = Instance.new("Part")
  734. CylinderMesh57 = Instance.new("CylinderMesh")
  735. Part58 = Instance.new("Part")
  736. BlockMesh59 = Instance.new("BlockMesh")
  737. Part60 = Instance.new("Part")
  738. BlockMesh61 = Instance.new("BlockMesh")
  739. Part62 = Instance.new("Part")
  740. BlockMesh63 = Instance.new("BlockMesh")
  741. Part64 = Instance.new("Part")
  742. CylinderMesh65 = Instance.new("CylinderMesh")
  743. Part66 = Instance.new("Part")
  744. Decal67 = Instance.new("Decal")
  745. BlockMesh68 = Instance.new("BlockMesh")
  746. Part69 = Instance.new("Part")
  747. BlockMesh70 = Instance.new("BlockMesh")
  748. Part71 = Instance.new("Part")
  749. BlockMesh72 = Instance.new("BlockMesh")
  750. Part73 = Instance.new("Part")
  751. CylinderMesh74 = Instance.new("CylinderMesh")
  752. Part75 = Instance.new("Part")
  753. CylinderMesh76 = Instance.new("CylinderMesh")
  754. Part77 = Instance.new("Part")
  755. SpecialMesh78 = Instance.new("SpecialMesh")
  756. Part79 = Instance.new("Part")
  757. BlockMesh80 = Instance.new("BlockMesh")
  758. Part81 = Instance.new("Part")
  759. CylinderMesh82 = Instance.new("CylinderMesh")
  760. Part83 = Instance.new("Part")
  761. BlockMesh84 = Instance.new("BlockMesh")
  762. Part85 = Instance.new("Part")
  763. BlockMesh86 = Instance.new("BlockMesh")
  764. Part87 = Instance.new("Part")
  765. BlockMesh88 = Instance.new("BlockMesh")
  766. Part89 = Instance.new("Part")
  767. BlockMesh90 = Instance.new("BlockMesh")
  768. Part91 = Instance.new("Part")
  769. BlockMesh92 = Instance.new("BlockMesh")
  770. Part93 = Instance.new("Part")
  771. BlockMesh94 = Instance.new("BlockMesh")
  772. Part95 = Instance.new("Part")
  773. BlockMesh96 = Instance.new("BlockMesh")
  774. Part97 = Instance.new("Part")
  775. BlockMesh98 = Instance.new("BlockMesh")
  776. Part99 = Instance.new("Part")
  777. BlockMesh100 = Instance.new("BlockMesh")
  778. Part101 = Instance.new("Part")
  779. BlockMesh102 = Instance.new("BlockMesh")
  780. Part103 = Instance.new("Part")
  781. BlockMesh104 = Instance.new("BlockMesh")
  782. Part105 = Instance.new("Part")
  783. BlockMesh106 = Instance.new("BlockMesh")
  784. Part107 = Instance.new("Part")
  785. Decal108 = Instance.new("Decal")
  786. BlockMesh109 = Instance.new("BlockMesh")
  787. Part110 = Instance.new("Part")
  788. CylinderMesh111 = Instance.new("CylinderMesh")
  789. Part112 = Instance.new("Part")
  790. CylinderMesh113 = Instance.new("CylinderMesh")
  791. Part114 = Instance.new("Part")
  792. SpecialMesh115 = Instance.new("SpecialMesh")
  793. Part116 = Instance.new("Part")
  794. BlockMesh117 = Instance.new("BlockMesh")
  795. Part118 = Instance.new("Part")
  796. CylinderMesh119 = Instance.new("CylinderMesh")
  797. Part120 = Instance.new("Part")
  798. SpecialMesh121 = Instance.new("SpecialMesh")
  799. Part122 = Instance.new("Part")
  800. BlockMesh123 = Instance.new("BlockMesh")
  801. Part124 = Instance.new("Part")
  802. CylinderMesh125 = Instance.new("CylinderMesh")
  803. Part126 = Instance.new("Part")
  804. CylinderMesh127 = Instance.new("CylinderMesh")
  805. Part128 = Instance.new("Part")
  806. BlockMesh129 = Instance.new("BlockMesh")
  807. Part130 = Instance.new("Part")
  808. BlockMesh131 = Instance.new("BlockMesh")
  809. Part132 = Instance.new("Part")
  810. SpecialMesh133 = Instance.new("SpecialMesh")
  811. Part134 = Instance.new("Part")
  812. BlockMesh135 = Instance.new("BlockMesh")
  813. Part136 = Instance.new("Part")
  814. SpecialMesh137 = Instance.new("SpecialMesh")
  815. Part138 = Instance.new("Part")
  816. BlockMesh139 = Instance.new("BlockMesh")
  817. Part140 = Instance.new("Part")
  818. BlockMesh141 = Instance.new("BlockMesh")
  819. Part142 = Instance.new("Part")
  820. SpecialMesh143 = Instance.new("SpecialMesh")
  821. Part144 = Instance.new("Part")
  822. BlockMesh145 = Instance.new("BlockMesh")
  823. Part146 = Instance.new("Part")
  824. BlockMesh147 = Instance.new("BlockMesh")
  825. Part148 = Instance.new("Part")
  826. BlockMesh149 = Instance.new("BlockMesh")
  827. Part150 = Instance.new("Part")
  828. SpecialMesh151 = Instance.new("SpecialMesh")
  829. Part152 = Instance.new("Part")
  830. BlockMesh153 = Instance.new("BlockMesh")
  831. Part154 = Instance.new("Part")
  832. SpecialMesh155 = Instance.new("SpecialMesh")
  833. Part156 = Instance.new("Part")
  834. BlockMesh157 = Instance.new("BlockMesh")
  835. Part158 = Instance.new("Part")
  836. BlockMesh159 = Instance.new("BlockMesh")
  837. Part160 = Instance.new("Part")
  838. BlockMesh161 = Instance.new("BlockMesh")
  839. Part162 = Instance.new("Part")
  840. BlockMesh163 = Instance.new("BlockMesh")
  841. Part164 = Instance.new("Part")
  842. BlockMesh165 = Instance.new("BlockMesh")
  843. Part166 = Instance.new("Part")
  844. CylinderMesh167 = Instance.new("CylinderMesh")
  845. Part168 = Instance.new("Part")
  846. SpecialMesh169 = Instance.new("SpecialMesh")
  847. Part170 = Instance.new("Part")
  848. CylinderMesh171 = Instance.new("CylinderMesh")
  849. Part172 = Instance.new("Part")
  850. SpecialMesh173 = Instance.new("SpecialMesh")
  851. Part174 = Instance.new("Part")
  852. BlockMesh175 = Instance.new("BlockMesh")
  853. Part176 = Instance.new("Part")
  854. BlockMesh177 = Instance.new("BlockMesh")
  855. Part178 = Instance.new("Part")
  856. BlockMesh179 = Instance.new("BlockMesh")
  857. Part180 = Instance.new("Part")
  858. CylinderMesh181 = Instance.new("CylinderMesh")
  859. Part182 = Instance.new("Part")
  860. BlockMesh183 = Instance.new("BlockMesh")
  861. Part184 = Instance.new("Part")
  862. SpecialMesh185 = Instance.new("SpecialMesh")
  863. Part186 = Instance.new("Part")
  864. SpecialMesh187 = Instance.new("SpecialMesh")
  865. Part188 = Instance.new("Part")
  866. BlockMesh189 = Instance.new("BlockMesh")
  867. Part190 = Instance.new("Part")
  868. BlockMesh191 = Instance.new("BlockMesh")
  869. Part192 = Instance.new("Part")
  870. CylinderMesh193 = Instance.new("CylinderMesh")
  871. Part194 = Instance.new("Part")
  872. SpecialMesh195 = Instance.new("SpecialMesh")
  873. Part196 = Instance.new("Part")
  874. SpecialMesh197 = Instance.new("SpecialMesh")
  875. Part198 = Instance.new("Part")
  876. CylinderMesh199 = Instance.new("CylinderMesh")
  877. Part200 = Instance.new("Part")
  878. SpecialMesh201 = Instance.new("SpecialMesh")
  879. Part202 = Instance.new("Part")
  880. SpecialMesh203 = Instance.new("SpecialMesh")
  881. ManualWeld204 = Instance.new("ManualWeld")
  882. Part205 = Instance.new("Part")
  883. CylinderMesh206 = Instance.new("CylinderMesh")
  884. Part207 = Instance.new("Part")
  885. SpecialMesh208 = Instance.new("SpecialMesh")
  886. Part209 = Instance.new("Part")
  887. BlockMesh210 = Instance.new("BlockMesh")
  888. Part211 = Instance.new("Part")
  889. BlockMesh212 = Instance.new("BlockMesh")
  890. Part213 = Instance.new("Part")
  891. BlockMesh214 = Instance.new("BlockMesh")
  892. Part215 = Instance.new("Part")
  893. CylinderMesh216 = Instance.new("CylinderMesh")
  894. Part217 = Instance.new("Part")
  895. BlockMesh218 = Instance.new("BlockMesh")
  896. Part219 = Instance.new("Part")
  897. CylinderMesh220 = Instance.new("CylinderMesh")
  898. Part221 = Instance.new("Part")
  899. CylinderMesh222 = Instance.new("CylinderMesh")
  900. Part223 = Instance.new("Part")
  901. CylinderMesh224 = Instance.new("CylinderMesh")
  902. Part225 = Instance.new("Part")
  903. BlockMesh226 = Instance.new("BlockMesh")
  904. Part227 = Instance.new("Part")
  905. CylinderMesh228 = Instance.new("CylinderMesh")
  906. Part229 = Instance.new("Part")
  907. SpecialMesh230 = Instance.new("SpecialMesh")
  908. Part231 = Instance.new("Part")
  909. BlockMesh232 = Instance.new("BlockMesh")
  910. Part233 = Instance.new("Part")
  911. BlockMesh234 = Instance.new("BlockMesh")
  912. Part235 = Instance.new("Part")
  913. SpecialMesh236 = Instance.new("SpecialMesh")
  914. Part237 = Instance.new("Part")
  915. BlockMesh238 = Instance.new("BlockMesh")
  916. Tool0.Name = "AK-47"
  917. Tool0.Parent = mas
  918. Tool0.GripForward = Vector3.new(-0.286980897, 0, -0.957936287)
  919. Tool0.GripPos = Vector3.new(0, -0.300000012, 0.300000012)
  920. Tool0.GripRight = Vector3.new(0.957936287, 0, -0.286980897)
  921. LocalScript1.Name = "Gun_Script"
  922. LocalScript1.Parent = Tool0
  923. table.insert(cors,sandbox(LocalScript1,function()
  924. sp = script.Parent
  925.  
  926. Mesh = false -- If true will load BC 2.0 Arm meshes as well.
  927. Shirt = true -- If true will load the user's shirt to the arms as well
  928.  
  929. function onEquipped(mouse)
  930. local Player = game:GetService("Players").LocalPlayer
  931. local Cam = game.Workspace.CurrentCamera
  932.  
  933. local Arms = Instance.new("Model")
  934. Arms.Name = "Arms"
  935. Arms.Parent = Cam
  936.  
  937. if Shirt == true then
  938. local Humanoid = Instance.new("Humanoid")
  939. Humanoid.MaxHealth = 0
  940. Humanoid.Health = 0
  941. Humanoid.Name = ""
  942. Humanoid.Parent = Arms
  943. local newShirt = Player.Character:FindFirstChild("Shirt")
  944. if newShirt then
  945. newShirt = newShirt:clone()
  946. newShirt.Parent = Arms
  947. end
  948. else end
  949.  
  950. local RightArm = Player.Character:FindFirstChild("Right Arm"):clone()
  951. RightArm.Name = "Right Arm"
  952. RightArm.Transparency = 0
  953. RightArm.Size = Vector3.new(.6, 2, .6)
  954.  
  955. local w = Instance.new("Weld")
  956. w.Part0 = RightArm
  957. w.Part1 = Player.Character:FindFirstChild("Right Arm")
  958. w.C0 = CFrame.new()
  959. w.C1 = CFrame.new()
  960. w.Parent = RightArm
  961. RightArm.Parent = Arms
  962.  
  963. local LeftArm = Player.Character:FindFirstChild("Left Arm"):clone()
  964. LeftArm.Name = "Left Arm"
  965. LeftArm.Transparency = 0
  966. LeftArm.Size = Vector3.new(.6, 2, .6)
  967.  
  968. local w = Instance.new("Weld")
  969. w.Part0 = LeftArm
  970. w.Part1 = Player.Character:FindFirstChild("Left Arm")
  971. w.C0 = CFrame.new()
  972. w.C1 = CFrame.new()
  973. w.Parent = LeftArm
  974. LeftArm.Parent = Arms
  975.  
  976. if Mesh ~= false then
  977. local LeftArmMesh = script:FindFirstChild("LeftArm")
  978. LeftArmMesh.Parent = LeftArm
  979. local RightArmMesh = script:FindFirstChild("RightArm")
  980. RightArmMesh.Parent = RightArm
  981. else end
  982.  
  983. end
  984.  
  985. function onUnequipped(mouse)
  986. local Player = game:GetService("Players").LocalPlayer
  987. local Cam = game.Workspace.CurrentCamera
  988. for _, Model in pairs(Cam:GetChildren()) do
  989. if Model.Name == "Arms" then
  990. Model:remove()
  991. else end
  992. end
  993. end
  994.  
  995. script.Parent.Equipped:connect(onEquipped)
  996. script.Parent.Unequipped:connect(onUnequipped)
  997.  
  998. wait(0.5)
  999. --Made by YouTubes--
  1000. --Edit settings below--
  1001. local Tool = script.Parent
  1002. local Settings = {
  1003. Range = 1000
  1004. ,Spread = 10
  1005. ,Damage = {25, 50}
  1006. ,HeadShotDamage = {70, 120}
  1007. ,Bullets = 1
  1008. ,FireRate = 0.1
  1009. ,Automatic = true
  1010. ,AntiTK = false
  1011. ,ImpactDuration = 3
  1012. --Reload
  1013. ,ReloadKey = "R"
  1014. ,ReloadTime = 2.5
  1015. ,Ammo = 30
  1016. ,IncludeChamberedBullet = true
  1017. --Gui
  1018. ,GuiPos = Vector2.new(script.Gui.Frame.Position.X.Scale, script.Gui.Frame.Position.Y.Scale)
  1019. --Arms
  1020. ,OneHanded = false
  1021. ,FakeArms = false
  1022. ,FakeArmTransparency = 0.5
  1023. ,RightPos = CFrame.new(-0.75, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
  1024. ,LeftPos = CFrame.new(0.4, 0.65, 1.1) * CFrame.fromEulerAnglesXYZ(math.rad(320), 0.6, math.rad(-84))
  1025. ,AimPart = script.Parent.AimPart
  1026. ,AimPartOffset = CFrame.new()
  1027. ,AimGripOffset = Vector3.new(0, 0, 0)
  1028. ,LeftAimPos = CFrame.new(1, 0.5, 0.5) * CFrame.Angles(math.rad(-100), math.rad(45), 0)
  1029. ,AimAnim = {
  1030. Enabled = false
  1031. ,Frames = 50
  1032. ,Time = 0.1
  1033. }
  1034. ,ChangeFOV = {true, 60}
  1035. ,SpreadReduction = 5
  1036. --Weld
  1037. ,Weld = true
  1038. --Mouse
  1039. ,Icons = {
  1040. Idle = "rbxassetid://70288585"
  1041. ,Fire1 = "rbxassetid://70288578"
  1042. ,Fire2 = "rbxassetid://70288572"
  1043. ,Fire3 = "rbxassetid://70288578"
  1044. ,Reload = "rbxassetid://70288599"
  1045. ,Aim = "rbxasset://textures/Blank.png"
  1046. }
  1047. ,FireMouseAnimTime = 0.15
  1048. --Recoil
  1049. ,Recoil = math.rad(1)
  1050. --Smoke
  1051. ,Smoke = true
  1052. ,SmokePart = Tool.SmokePart
  1053. ,Smokes = {{script.Smoke, 6, 0.1}, {script.Smoke1, 0.1}, {script.Smoke1, 0.1}, {script.Flash, 0.03}}
  1054. --Sprint
  1055. ,Sprint = true
  1056. ,SprintSpeed = 25
  1057. ,SprintKey = "0"
  1058. ,SprintSpreadIncrease = 40
  1059. ,SprintArmOffset = CFrame.new(0.25, 0.125, 0.25) * CFrame.Angles(math.rad(-30), math.rad(35), 0)
  1060. --Other
  1061. ,DropHats = true
  1062. }
  1063.  
  1064. --Do not edit below this lign--
  1065.  
  1066. local Orig_Spread = Settings.Spread
  1067. local Orig_Grip = Tool.GripPos
  1068.  
  1069. local Player = game.Players.LocalPlayer
  1070. local Character = Player.Character
  1071.  
  1072. local Camera = workspace.CurrentCamera
  1073.  
  1074. local Ammo, StoredAmmo = script.Ammo, script.StoredAmmo
  1075.  
  1076. local Gui, CanUpdateGui = nil, true
  1077.  
  1078. local Sprinting, Equipped
  1079.  
  1080. function Update_Gui()
  1081. if Gui and CanUpdateGui then
  1082. Gui.Frame.AmmoDisplay.Text = Ammo.Value .. "|" .. StoredAmmo.Value
  1083. end
  1084. end
  1085.  
  1086. local Welded
  1087. if Settings.Weld then
  1088. Delay(0, function()
  1089. local weldC0s = {}
  1090. for i, v in pairs(Tool:GetChildren()) do
  1091. if v:IsA("BasePart") and v ~= Tool.Handle then
  1092. table.insert(weldC0s, {v, Tool.Handle.CFrame:toObjectSpace(v.CFrame)})
  1093. v.Anchored = false
  1094. end
  1095. end
  1096. Tool.Handle.Anchored = false
  1097. local welds = {}
  1098. Tool.Equipped:connect(function()
  1099. for i, v in ipairs(welds) do
  1100. v.Part1 = nil
  1101. v:Destroy()
  1102. end
  1103. for i, v in ipairs(weldC0s) do
  1104. if v[1] and v[2] then
  1105. local w = Instance.new("Weld", Tool.Handle)
  1106. w.Part0 = Tool.Handle
  1107. w.Part1 = v[1]
  1108. w.C0 = v[2]
  1109. table.insert(welds, w)
  1110. end
  1111. end
  1112. end)
  1113. wait()
  1114. Welded = true
  1115. end)
  1116. end
  1117.  
  1118. local Left_Weld, Right_Weld
  1119.  
  1120. Ammo.Changed:connect(Update_Gui)
  1121. StoredAmmo.Changed:connect(Update_Gui)
  1122.  
  1123. Settings.Range = math.min(Settings.Range, 999)
  1124.  
  1125. local Ignore_Model = Workspace:FindFirstChild("Ray_Ignore") or Instance.new("Model", Workspace)
  1126. Ignore_Model.Name = "Ray_Ignore"
  1127.  
  1128. local Ray_Ignore = {Character, Ignore_Model, Camera}
  1129.  
  1130. Character.Humanoid.Died:connect(function()
  1131. Tool.Parent = Player.Backpack
  1132. end)
  1133.  
  1134. function Fire(Mouse)
  1135. local Spread = CFrame.Angles(math.rad(math.random(-Settings.Spread, Settings.Spread)/10), math.rad(math.random(-Settings.Spread, Settings.Spread)/10), math.rad(math.random(-Settings.Spread, Settings.Spread)/10))
  1136. local Ray = Ray.new(Character.Head.Position, (CFrame.new(Character.Head.Position, Mouse.Hit.p) * Spread).lookVector.unit * Settings.Range)
  1137. local Hit, Pos = Workspace:FindPartOnRayWithIgnoreList(Ray, Ray_Ignore)
  1138. if Hit and Hit.Parent:FindFirstChild("Humanoid") then
  1139. local Hit_Player = game.Players:GetPlayerFromCharacter(Hit.Parent)
  1140. if Settings.AntiTK and not Hit_Player.Neutral and Hit_Player.TeamColor == Player.TeamColor then
  1141. return
  1142. end
  1143. local Humanoid = Hit.Parent.Humanoid
  1144. local c = Instance.new("ObjectValue")
  1145. c.Name = "creator"
  1146. c.Value = Player
  1147. game.Debris:AddItem(c, 3)
  1148. c.Parent = Humanoid
  1149. if Hit.Name == "Head" then
  1150. Humanoid.Health = Humanoid.Health - math.random(Settings.HeadShotDamage[1], Settings.HeadShotDamage[2])
  1151. else
  1152. Humanoid.Health = Humanoid.Health - math.random(Settings.Damage[1], Settings.Damage[2])
  1153. end
  1154. elseif Hit then
  1155. local Hit_Part = Instance.new("Part", Ignore_Model)
  1156. Hit_Part.FormFactor = "Custom"
  1157. Hit_Part.TopSurface = 0
  1158. Hit_Part.BottomSurface = 0
  1159. Hit_Part.Anchored = true
  1160. Hit_Part.CanCollide = false
  1161. Hit_Part.Size = Vector3.new()
  1162. Hit_Part.CFrame = CFrame.new(Pos) * CFrame.Angles(math.random(0, 360), math.random(0, 360), math.random(0, 360))
  1163. Hit_Part.BrickColor = BrickColor.new("Black")
  1164. game.Debris:AddItem(Hit_Part, Settings.ImpactDuration)
  1165. if not Hit.Anchored then
  1166. local w = Instance.new("Weld", Hit_Part)
  1167. w.Part0 = Hit
  1168. w.Part1 = Hit_Part
  1169. w.C0 = Hit.CFrame:toObjectSpace(Hit_Part.CFrame)
  1170. Hit_Part.Anchored = false
  1171. end
  1172. if Hit.Parent:IsA("Hat") and Settings.DropHats then
  1173. Hit.Parent.Parent = workspace
  1174. game.Debris:AddItem(Hit, 3)
  1175. end
  1176. end
  1177. end
  1178.  
  1179. local Can_Shoot = true
  1180. local Reloading = false
  1181.  
  1182. local First_Person = false
  1183.  
  1184. local Mouse_Held
  1185.  
  1186. Tool.Equipped:connect(function(Mouse)
  1187. Equipped = true
  1188. if Settings.Weld and not Welded then
  1189. wait()
  1190. Tool.Parent = Player.Backpack
  1191. end
  1192. Character = Player.Character
  1193. if Gui then
  1194. return
  1195. end
  1196. Ray_Ignore = {Character, Ignore_Model, Camera}
  1197. Mouse.Icon = Settings.Icons.Idle
  1198. Gui = script.Gui:Clone()
  1199. Gui.Parent = Player.PlayerGui
  1200. Gui.Frame.Position = UDim2.new(Settings.GuiPos.X, Gui.Frame.Position.X.Offset, 1.1, Gui.Frame.Position.Y.Offset)
  1201. Gui.Frame:TweenPosition(UDim2.new(Settings.GuiPos.X, Gui.Frame.Position.X.Offset, Settings.GuiPos.Y, Gui.Frame.Position.Y.Offset), "Out", "Bounce", 1)
  1202. CanUpdateGui = true
  1203. Update_Gui()
  1204. Mouse.Button1Down:connect(function()
  1205. if Can_Shoot and Ammo.Value > 0 and Character.Humanoid.Health > 0 then
  1206. Mouse_Held = true
  1207. while true do
  1208. Can_Shoot = false
  1209. Delay(0, function()
  1210. local t = math.min(Settings.FireMouseAnimTime/3, Settings.FireRate/3)
  1211. if not Aiming then
  1212. Mouse.Icon = Settings.Icons.Fire1
  1213. end
  1214. wait(t)
  1215. if not Aiming then
  1216. if Reloading then return end
  1217. Mouse.Icon = Settings.Icons.Fire2
  1218. end
  1219. wait(t)
  1220. if not Aiming then
  1221. if Reloading then return end
  1222. Mouse.Icon = Settings.Icons.Fire3
  1223. end
  1224. wait(t)
  1225. if not Aiming then
  1226. if Reloading then return end
  1227. Mouse.Icon = Settings.Icons.Idle
  1228. end
  1229. end)
  1230. if Settings.Smoke then
  1231. for i, v in pairs(Settings.Smokes) do
  1232. local s = v[1]:Clone()
  1233. s.Parent = Settings.SmokePart
  1234. s.Enabled = true
  1235. game.Debris:AddItem(s, v[2])
  1236. if v[3] then
  1237. Delay(v[3], function()
  1238. s.Enabled = false
  1239. end)
  1240. end
  1241. end
  1242. end
  1243. for _ = 1, Settings.Bullets do
  1244. pcall(function() Fire(Mouse) end)
  1245. end
  1246. Camera.CoordinateFrame = CFrame.new(Camera.Focus.p) * (Camera.CoordinateFrame - Camera.CoordinateFrame.p) * CFrame.Angles(math.abs(Settings.Recoil), 0, 0) * CFrame.new(0, 0, (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude)
  1247. if Tool.Handle:FindFirstChild("Shoot") then
  1248. Tool.Handle.Shoot:Play()
  1249. end
  1250. Ammo.Value = Ammo.Value - 1
  1251. wait(Settings.FireRate)
  1252. if not Settings.Automatic or Ammo.Value <= 0 or Character.Humanoid.Health <= 0 or not Mouse_Held then
  1253. break
  1254. end
  1255. end
  1256. Can_Shoot = true
  1257. elseif Can_Shoot and Character.Humanoid.Health > 0 and Tool.Handle:FindFirstChild("Click") then
  1258. Tool.Handle.Click:Play()
  1259. end
  1260. end)
  1261. Mouse.Button1Up:connect(function()
  1262. Mouse_Held = false
  1263. end)
  1264. Mouse.KeyDown:connect(function(Key)
  1265. if Key:upper() == Settings.ReloadKey:upper() and Can_Shoot and StoredAmmo.Value > 0 and not Aiming then
  1266. if Settings.IncludeChamberedBullet and Ammo.Value == Settings.Ammo + 1 or not Settings.IncludeChamberedBullet and Ammo.Value == Settings.Ammo then
  1267. return
  1268. end
  1269. Can_Shoot = false
  1270. Reloading = true
  1271. local TextLabel = Gui.Frame.AmmoDisplay
  1272. Delay(0, function()
  1273. CanUpdateGui = false
  1274. TextLabel.Text = "Reloading."
  1275. wait(Settings.ReloadTime/3)
  1276. if TextLabel then
  1277. TextLabel.Text = "Reloading.."
  1278. end
  1279. wait(Settings.ReloadTime/3)
  1280. if TextLabel then
  1281. TextLabel.Text = "Reloading..."
  1282. end
  1283. end)
  1284. Right_Weld.C1 = CFrame.new(-0.73, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-92), math.rad(-16), 0.21)
  1285. Left_Weld.C1 = CFrame.new(0.9, 0.35, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(286), 0.81, math.rad(-0))
  1286. wait(.04)
  1287. Right_Weld.C1 = CFrame.new(-0.71, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-87), math.rad(-16), 0.22)
  1288. Left_Weld.C1 = CFrame.new(0.9, 0.35, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(298), 0.92, math.rad(-0))
  1289. wait(.04)
  1290. Right_Weld.C1 = CFrame.new(-0.69, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-87), math.rad(-16), 0.23)
  1291. Left_Weld.C1 = CFrame.new(0.9, 0.35, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(298), 0.883, math.rad(-0))
  1292. wait(.04)
  1293. Right_Weld.C1 = CFrame.new(-0.705, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-87), math.rad(-16), 0.225)
  1294. Left_Weld.C1 = CFrame.new(0.9, 0.35, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(298), 0.864, math.rad(-0))
  1295. wait(.07)
  1296. Right_Weld.C1 = CFrame.new(-0.715, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-87), math.rad(-16), 0.215)
  1297. Left_Weld.C1 = CFrame.new(0.9, 0.35, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(298), 0.855, math.rad(-0))
  1298. Tool.Handle.M1:play()
  1299. Tool.Mag.Transparency = 1
  1300. local mag = Tool.Mag:clone()
  1301. mag.Parent = game.Workspace
  1302. mag.CanCollide = false
  1303. mag.Transparency = 0
  1304. Tool.Mag2.Transparency = 1
  1305. local mag = Tool.Mag2:clone()
  1306. mag.Parent = game.Workspace
  1307. mag.CanCollide = false
  1308. mag.Transparency = 0
  1309. Tool.Mag3.Transparency = 1
  1310. local mag = Tool.Mag3:clone()
  1311. mag.Parent = game.Workspace
  1312. mag.CanCollide = false
  1313. mag.Transparency = 0
  1314. Tool.Mag4.Transparency = 1
  1315. local mag = Tool.Mag4:clone()
  1316. mag.Parent = game.Workspace
  1317. mag.CanCollide = false
  1318. mag.Transparency = 0
  1319. wait(.04)
  1320. Right_Weld.C1 = CFrame.new(-0.73, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-107), math.rad(-16), 0.21)
  1321. Left_Weld.C1 = CFrame.new(0.9, 0.35, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(301), 0.85, math.rad(-0))
  1322. wait(.04)
  1323. Right_Weld.C1 = CFrame.new(-0.71, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-106.75), math.rad(-16), 0.22)
  1324. Left_Weld.C1 = CFrame.new(0.9, 0.3, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(309), 0.8, math.rad(-0))
  1325. wait(.04)
  1326. Right_Weld.C1 = CFrame.new(-0.69, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-106.6), math.rad(-16), 0.23)
  1327. Left_Weld.C1 = CFrame.new(0.9, 0.3, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(314), 0.76, math.rad(-0))
  1328. wait(.04)
  1329. Right_Weld.C1 = CFrame.new(-0.66, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-106.5), math.rad(-16), 0.24)
  1330. Left_Weld.C1 = CFrame.new(0.9, 0.25, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(322), 0.72, math.rad(-0))
  1331. wait(.04)
  1332. Right_Weld.C1 = CFrame.new(-0.63, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-106.4), math.rad(-16), 0.25)
  1333. Left_Weld.C1 = CFrame.new(0.9, 0.25, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(329), 0.68, math.rad(-0))
  1334. wait(.04)
  1335. Right_Weld.C1 = CFrame.new(-0.59, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-105.9), math.rad(-16), 0.26)
  1336. Left_Weld.C1 = CFrame.new(0.9, 0.2, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(332), 0.64, math.rad(-0))
  1337. wait(.04)
  1338. Right_Weld.C1 = CFrame.new(-0.55, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-104.4), math.rad(-16), 0.27)
  1339. Left_Weld.C1 = CFrame.new(0.9, 0.2, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(335), 0.61, math.rad(-0))
  1340. wait(.05)
  1341. Right_Weld.C1 = CFrame.new(-0.5, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-103), math.rad(-16), 0.28)
  1342. Left_Weld.C1 = CFrame.new(0.95, 0.15, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(338), 0.58, math.rad(-0))
  1343. wait(.05)
  1344. Right_Weld.C1 = CFrame.new(-0.44, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-102.7), math.rad(-16), 0.29)
  1345. Left_Weld.C1 = CFrame.new(0.95, 0.15, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(342), 0.55, math.rad(-0))
  1346. wait(.05)
  1347. Right_Weld.C1 = CFrame.new(-0.38, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-101.5), math.rad(-16), 0.3)
  1348. Left_Weld.C1 = CFrame.new(1.025, 0.1, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(338), 0.54, math.rad(-0))
  1349. wait(.05)
  1350. Right_Weld.C1 = CFrame.new(-0.37, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-100.4), math.rad(-16), 0.3)
  1351. Left_Weld.C1 = CFrame.new(1.1, 0.1, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(334), 0.57, math.rad(-0))
  1352. wait(.05)
  1353. Right_Weld.C1 = CFrame.new(-0.36, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-99.4), math.rad(-16), 0.3)
  1354. Left_Weld.C1 = CFrame.new(1.12, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(329), 0.6, math.rad(-0))
  1355. wait(.05)
  1356. Right_Weld.C1 = CFrame.new(-0.35, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-98.5), math.rad(-16), 0.3)
  1357. Left_Weld.C1 = CFrame.new(1.14, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(325), 0.64, math.rad(-0))
  1358. wait(.08)
  1359. Right_Weld.C1 = CFrame.new(-0.34, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-97.7), math.rad(-16), 0.3)
  1360. Left_Weld.C1 = CFrame.new(1.16, 0, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(321), 0.68, math.rad(-0))
  1361. Tool.Mag.Transparency = 0
  1362. Tool.Mag2.Transparency = 0
  1363. Tool.Mag3.Transparency = 0
  1364. Tool.Mag4.Transparency = 0
  1365. Tool.Mag.Mesh.Offset = Vector3.new(0, -0.7, 0)
  1366. Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.675, 0.195)
  1367. Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.605, 0.365)
  1368. Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.49, 0.51)
  1369. wait(.05)
  1370. Right_Weld.C1 = CFrame.new(-0.33, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-97), math.rad(-16), 0.3)
  1371. Left_Weld.C1 = CFrame.new(1.18, 0, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(315), 0.72, math.rad(-0))
  1372. Tool.Mag.Mesh.Offset = Vector3.new(0, -0.6, 0)
  1373. Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.578, 0.167)
  1374. Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.518, 0.312)
  1375. Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.42, 0.437)
  1376. wait(.05)
  1377. Right_Weld.C1 = CFrame.new(-0.32, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-96.4), math.rad(-16), 0.3)
  1378. Left_Weld.C1 = CFrame.new(1.2, -0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(309), 0.76, math.rad(-0))
  1379. Tool.Mag.Mesh.Offset = Vector3.new(0, -0.5, 0)
  1380. Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.482, 0.139)
  1381. Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.432, 0.26)
  1382. Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.35, 0.364)
  1383. wait(.05)
  1384. Right_Weld.C1 = CFrame.new(-0.3, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-95.9), math.rad(-16), 0.31)
  1385. Left_Weld.C1 = CFrame.new(1.22, -0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(303), 0.8, math.rad(-0))
  1386. Tool.Mag.Mesh.Offset = Vector3.new(0, -0.4, 0)
  1387. Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.385, 0.111)
  1388. Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.345, 0.208)
  1389. Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.28, 0.291)
  1390. wait(.05)
  1391. Right_Weld.C1 = CFrame.new(-0.28, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-95.5), math.rad(-16), 0.32)
  1392. Left_Weld.C1 = CFrame.new(1.24, -0.1, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(297), 0.85, math.rad(-0))
  1393. Tool.Mag.Mesh.Offset = Vector3.new(0, -0.3, 0)
  1394. Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.289, 0.083)
  1395. Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.259, 0.156)
  1396. Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.21, 0.218)
  1397. wait(.05)
  1398. Right_Weld.C1 = CFrame.new(-0.26, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-95.2), math.rad(-16), 0.33)
  1399. Left_Weld.C1 = CFrame.new(1.26, -0.1, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(291), 0.9, math.rad(-0))
  1400. Tool.Mag.Mesh.Offset = Vector3.new(0, -0.2, 0)
  1401. Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.192, 0.055)
  1402. Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.172, 0.104)
  1403. Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.14, 0.145)
  1404. Tool.Handle.M2:play()
  1405. wait(.05)
  1406. Right_Weld.C1 = CFrame.new(-0.24, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-97.1), math.rad(-16), 0.34)
  1407. Left_Weld.C1 = CFrame.new(1.28, -0.15, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(285), 0.95, math.rad(-0))
  1408. Tool.Mag.Mesh.Offset = Vector3.new(0, -0.1, 0)
  1409. Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.096, 0.027)
  1410. Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.086, 0.052)
  1411. Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.07, 0.072)
  1412. wait(.05)
  1413. Right_Weld.C1 = CFrame.new(-0.22, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-97.8), math.rad(-16), 0.35)
  1414. Left_Weld.C1 = CFrame.new(1.3, -0.15, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(279), 1, math.rad(-0))
  1415. Tool.Mag.Mesh.Offset = Vector3.new(0, 0, 0)
  1416. Tool.Mag2.Mesh.Offset = Vector3.new(0, 0, 0)
  1417. Tool.Mag3.Mesh.Offset = Vector3.new(0, 0, 0)
  1418. Tool.Mag4.Mesh.Offset = Vector3.new(0, 0, 0)
  1419. wait(.1)
  1420. Right_Weld.C1 = CFrame.new(-0.27, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-97.8), math.rad(-16), 0.21)
  1421. Left_Weld.C1 = CFrame.new(1.26, -0.2, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(276), 0.995, math.rad(-0))
  1422. wait(.09)
  1423. Right_Weld.C1 = CFrame.new(-0.32, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-97.7), math.rad(-16), 0.08)
  1424. Left_Weld.C1 = CFrame.new(1.23, -0.25, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(273), 0.99, math.rad(-0))
  1425. wait(.09)
  1426. Right_Weld.C1 = CFrame.new(-0.37, -0.6, 0.15) * CFrame.fromEulerAnglesXYZ(math.rad(-97.6), math.rad(-16), -0.04)
  1427. Left_Weld.C1 = CFrame.new(1.19, -0.3, 0.32) * CFrame.fromEulerAnglesXYZ(math.rad(270), 0.985, math.rad(-0))
  1428. wait(.09)
  1429. Right_Weld.C1 = CFrame.new(-0.42, -0.6, 0.05) * CFrame.fromEulerAnglesXYZ(math.rad(-97.5), math.rad(-16), -0.18)
  1430. Left_Weld.C1 = CFrame.new(1.16, -0.13, 0.48) * CFrame.fromEulerAnglesXYZ(math.rad(267), 0.98, math.rad(-0))
  1431. wait(.09)
  1432. Right_Weld.C1 = CFrame.new(-0.47, -0.6, -0.05) * CFrame.fromEulerAnglesXYZ(math.rad(-97.6), math.rad(-16), -0.31)
  1433. Left_Weld.C1 = CFrame.new(1.13, 0.03, 0.64) * CFrame.fromEulerAnglesXYZ(math.rad(264), 0.975, math.rad(-0))
  1434. wait(.1)
  1435. Right_Weld.C1 = CFrame.new(-0.52, -0.6, -0.15) * CFrame.fromEulerAnglesXYZ(math.rad(-97.7), math.rad(-16), -0.45)
  1436. Left_Weld.C1 = CFrame.new(1.1, 0.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(261), 0.97, math.rad(-0))
  1437. Tool.Handle.M3:play()
  1438. wait(.05)
  1439. Right_Weld.C1 = CFrame.new(-0.52, -0.61, -0.15) * CFrame.fromEulerAnglesXYZ(math.rad(-97.8), math.rad(-16), -0.45)
  1440. Left_Weld.C1 = CFrame.new(0.98, 0.06, 0.79) * CFrame.fromEulerAnglesXYZ(math.rad(260.3), 1, math.rad(-0))
  1441. Tool.A1.Mesh.Offset = Vector3.new(0, 0, 0.18)
  1442. Tool.A2.Mesh.Offset = Vector3.new(0, 0, 0.18)
  1443. wait(.05)
  1444. Right_Weld.C1 = CFrame.new(-0.52, -0.62, -0.15) * CFrame.fromEulerAnglesXYZ(math.rad(-97.9), math.rad(-16), -0.45)
  1445. Left_Weld.C1 = CFrame.new(0.86, -0.06, 0.78) * CFrame.fromEulerAnglesXYZ(math.rad(259.6), 1.03, math.rad(-0))
  1446. Tool.A1.Mesh.Offset = Vector3.new(0, 0, 0.36)
  1447. Tool.A2.Mesh.Offset = Vector3.new(0, 0, 0.36)
  1448. wait(.05)
  1449. Right_Weld.C1 = CFrame.new(-0.52, -0.63, -0.15) * CFrame.fromEulerAnglesXYZ(math.rad(-98), math.rad(-16), -0.45)
  1450. Left_Weld.C1 = CFrame.new(0.74, -0.2, 0.77) * CFrame.fromEulerAnglesXYZ(math.rad(259), 1.07, math.rad(-0))
  1451. Tool.A1.Mesh.Offset = Vector3.new(0, 0, 0.55)
  1452. Tool.A2.Mesh.Offset = Vector3.new(0, 0, 0.55)
  1453. wait(.05)
  1454. Right_Weld.C1 = CFrame.new(-0.52, -0.62, -0.15) * CFrame.fromEulerAnglesXYZ(math.rad(-98), math.rad(-16), -0.45)
  1455. Left_Weld.C1 = CFrame.new(0.86, -0.06, 0.78) * CFrame.fromEulerAnglesXYZ(math.rad(259.6), 1.03, math.rad(-0))
  1456. Tool.A1.Mesh.Offset = Vector3.new(0, 0, 0.36)
  1457. Tool.A2.Mesh.Offset = Vector3.new(0, 0, 0.36)
  1458. wait(.05)
  1459. Right_Weld.C1 = CFrame.new(-0.52, -0.61, -0.15) * CFrame.fromEulerAnglesXYZ(math.rad(-97.9), math.rad(-16), -0.45)
  1460. Left_Weld.C1 = CFrame.new(0.98, 0.06, 0.79) * CFrame.fromEulerAnglesXYZ(math.rad(260.3), 1, math.rad(-0))
  1461. Tool.A1.Mesh.Offset = Vector3.new(0, 0, 0.18)
  1462. Tool.A2.Mesh.Offset = Vector3.new(0, 0, 0.18)
  1463. wait(.05)
  1464. Right_Weld.C1 = CFrame.new(-0.52, -0.6, -0.15) * CFrame.fromEulerAnglesXYZ(math.rad(-97.8), math.rad(-16), -0.45)
  1465. Left_Weld.C1 = CFrame.new(1.1, 0.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(261), 0.97, math.rad(-0))
  1466. Tool.A1.Mesh.Offset = Vector3.new(0, 0, 0)
  1467. Tool.A2.Mesh.Offset = Vector3.new(0, 0, 0)
  1468. Tool.Handle.M4:Play()
  1469. wait(.2)
  1470. Right_Weld.C1 = CFrame.new(-0.55, -0.6, -0.06) * CFrame.fromEulerAnglesXYZ(math.rad(-96.6), math.rad(-16), -0.38)
  1471. Left_Weld.C1 = CFrame.new(1, 0.26, 0.84) * CFrame.fromEulerAnglesXYZ(math.rad(269), 0.91, math.rad(-12))
  1472. wait(.05)
  1473. Right_Weld.C1 = CFrame.new(-0.58, -0.6, 0.02) * CFrame.fromEulerAnglesXYZ(math.rad(-95.5), math.rad(-16), -0.32)
  1474. Left_Weld.C1 = CFrame.new(0.9, 0.32, 0.88) * CFrame.fromEulerAnglesXYZ(math.rad(277), 0.86, math.rad(-24))
  1475. wait(.05)
  1476. Right_Weld.C1 = CFrame.new(-0.61, -0.6, 0.1) * CFrame.fromEulerAnglesXYZ(math.rad(-94.4), math.rad(-16), -0.25)
  1477. Left_Weld.C1 = CFrame.new(0.8, 0.39, 0.92) * CFrame.fromEulerAnglesXYZ(math.rad(286), 0.81, math.rad(-36))
  1478. wait(.05)
  1479. Right_Weld.C1 = CFrame.new(-0.65, -0.6, 0.19) * CFrame.fromEulerAnglesXYZ(math.rad(-93.3), math.rad(-16), -0.19)
  1480. Left_Weld.C1 = CFrame.new(0.7, 0.45, 0.97) * CFrame.fromEulerAnglesXYZ(math.rad(294), 0.75, math.rad(-48))
  1481. wait(.05)
  1482. Right_Weld.C1 = CFrame.new(-0.68, -0.6, 0.27) * CFrame.fromEulerAnglesXYZ(math.rad(-92.2), math.rad(-16), -0.12)
  1483. Left_Weld.C1 = CFrame.new(0.6, 0.52, 1.01) * CFrame.fromEulerAnglesXYZ(math.rad(303), 0.7, math.rad(-60))
  1484. wait(.05)
  1485. Right_Weld.C1 = CFrame.new(-0.71, -0.6, 0.36) * CFrame.fromEulerAnglesXYZ(math.rad(-91.1), math.rad(-16), -0.06)
  1486. Left_Weld.C1 = CFrame.new(0.5, 0.58, 1.05) * CFrame.fromEulerAnglesXYZ(math.rad(311), 0.65, math.rad(-72))
  1487. wait(.05)
  1488. Right_Weld.C1 = CFrame.new(-0.75, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
  1489. Left_Weld.C1 = CFrame.new(0.4, 0.65, 1.1) * CFrame.fromEulerAnglesXYZ(math.rad(320), 0.6, math.rad(-84))
  1490. CanUpdateGui = true
  1491. local m = Settings.Ammo
  1492. if Ammo.Value > 0 and Settings.IncludeChamberedBullet then
  1493. m = m + 1
  1494. end
  1495. if (StoredAmmo.Value - (m - Ammo.Value)) <= 0 then
  1496. Ammo.Value = Ammo.Value + StoredAmmo.Value
  1497. StoredAmmo.Value = 0
  1498. else
  1499. StoredAmmo.Value = StoredAmmo.Value - (m - Ammo.Value)
  1500. Ammo.Value = m
  1501. end
  1502. Can_Shoot = true
  1503. Reloading = false
  1504. elseif Key:upper() == Settings.SprintKey:upper() and Settings.Sprint and not Aiming then
  1505. Sprinting = true
  1506. Character.Humanoid.WalkSpeed = Settings.SprintSpeed
  1507. Settings.Spread = Settings.Spread + Settings.SprintSpreadIncrease
  1508. end
  1509. end)
  1510. Mouse.KeyUp:connect(function(Key)
  1511. if Key:upper() == Settings.SprintKey:upper() and Sprinting then
  1512. Sprinting = false
  1513. Character.Humanoid.WalkSpeed = 16
  1514. Settings.Spread = Settings.Spread - Settings.SprintSpreadIncrease
  1515. Right_Weld.C0 = CFrame.new(0, -1.5, 0)
  1516. end
  1517. end)
  1518. Mouse.Button2Down:connect(function()
  1519. if not Reloading and not Sprinting and not Aiming and (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 then
  1520. Aiming = true
  1521. Mouse.Icon = Settings.Icons.Aim
  1522. Right_Weld.C1 = CFrame.new()
  1523. Right_Weld.C0 = CFrame.new()
  1524. Right_Weld.C1 = Character.Head.CFrame:toObjectSpace(Settings.AimPart.CFrame)
  1525. Left_Weld.C1 = Settings.LeftAimPos
  1526. if Settings.ChangeFOV[1] then
  1527. Camera.FieldOfView = Settings.ChangeFOV[2]
  1528. end
  1529. Tool.GripPos = Orig_Grip + Settings.AimGripOffset
  1530. Settings.Spread = Settings.Spread - Settings.SpreadReduction
  1531. end
  1532. end)
  1533. Mouse.Button2Up:connect(function()
  1534. if Aiming then
  1535. Mouse.Icon = Settings.Icons.Idle
  1536. Tool.GripPos = Orig_Grip
  1537. Right_Weld.C1 = Settings.RightPos
  1538. Right_Weld.C0 = CFrame.new(0, -1.5, 0)
  1539. Left_Weld.C1 = Settings.LeftPos
  1540. if Settings.ChangeFOV[1] then
  1541. Camera.FieldOfView = 70
  1542. end
  1543. Settings.Spread = Settings.Spread + Settings.SpreadReduction
  1544. Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1545. Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1546. wait(0.25)
  1547. Aiming = false
  1548. end
  1549. end)
  1550. wait()
  1551. Camera.Changed:connect(function()
  1552. if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 and Equipped then
  1553. Mouse.TargetFilter = workspace
  1554. Character.Torso.Neck.C1 = CFrame.new()
  1555. Character.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.asin((Mouse.Hit.p - Mouse.Origin.p).unit.y), 0, 0)
  1556. end
  1557. end)
  1558. Mouse.Idle:connect(function()
  1559. if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 and Equipped then
  1560. Mouse.TargetFilter = workspace
  1561. Character.Torso.Neck.C1 = CFrame.new()
  1562. Character.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.asin((Mouse.Hit.p - Mouse.Origin.p).unit.y), 0, 0)
  1563. end
  1564. end)
  1565. while wait() and Equipped do
  1566. if Sprinting then
  1567. Right_Weld.C0 = CFrame.new(0, -1.5, 0) * Settings.SprintArmOffset
  1568. Left_Weld.C0 = CFrame.new(0, -1.5, 0) * Settings.SprintArmOffset
  1569. elseif not Aiming then
  1570. Left_Weld.C0 = CFrame.new(0, -1.5, 0)
  1571. end
  1572. if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude > 1 and Equipped then
  1573. Mouse.TargetFilter = nil
  1574. Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1575. Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1576. end
  1577. end
  1578. end)
  1579.  
  1580. local Arms_Made
  1581. local Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model
  1582.  
  1583. Tool.Equipped:connect(function(Mouse)
  1584. if Character and not Arms_Made then
  1585. Arms_Made = true
  1586. local Torso = Character.Torso
  1587. Torso["Right Shoulder"].Part1 = nil
  1588. Left_Weld = Instance.new("Weld", Torso)
  1589. Left_Weld.Name = "Left_Weld"
  1590. Left_Weld.Part0 = Character.Head
  1591. Left_Weld.C0 = CFrame.new(0, -1.5, 0)
  1592. if not Settings.OneHanded then
  1593. Torso["Left Shoulder"].Part1 = nil
  1594. Left_Weld.Part1 = Character["Left Arm"]
  1595. end
  1596. Right_Weld = Instance.new("Weld", Torso)
  1597. Right_Weld.Name = "Right_Weld"
  1598. Right_Weld.Part0 = Character.Head
  1599. Right_Weld.Part1 = Character["Right Arm"]
  1600. Right_Weld.C0 = CFrame.new(0, -1.5, 0)
  1601. Left_Weld.C1 = Settings.LeftPos
  1602. Right_Weld.C1 = Settings.RightPos
  1603. end
  1604. if Settings.FakeArms and not Fake_Arm_Right then
  1605. Fake_Arm_Right, Fake_Arm_Left = Character["Right Arm"]:Clone(), Character["Left Arm"]:Clone()
  1606. Fake_Arm_Right.FormFactor, Fake_Arm_Left.FormFactor = "Custom", "Custom"
  1607. Fake_Arm_Right.Size, Fake_Arm_Left.Size = Vector3.new(), Vector3.new()
  1608. local fakeArms = {Fake_Arm_Right, Fake_Arm_Left}
  1609. for i = 1, 2 do
  1610. local w = Instance.new("Weld", fakeArms[i])
  1611. w.Part0 = Character[fakeArms[i].Name]
  1612. w.Part1 = fakeArms[i]
  1613. fakeArms[i].Transparency = Settings.FakeArmTransparency
  1614. end
  1615. Fake_Arm_Model = Instance.new("Model", Camera)
  1616. Fake_Arm_Right.Parent = Fake_Arm_Model
  1617. if not Settings.OneHanded then
  1618. Fake_Arm_Left.Parent = Fake_Arm_Model
  1619. end
  1620. Fake_Arm_Model.Name = "FakeArms"
  1621. if Settings.CharacterMeshes then
  1622. for i, v in pairs(Character:GetChildren()) do
  1623. if v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.LeftArm or v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.RightArm then
  1624. v:Clone().Parent = Fake_Arm_Model
  1625. end
  1626. end
  1627. end
  1628. if Character:FindFirstChild("Shirt") then
  1629. Instance.new("Humanoid", Fake_Arm_Model)
  1630. Character.Shirt:Clone().Parent = Fake_Arm_Model
  1631. else
  1632. local Arm_Mesh = Instance.new("SpecialMesh", Fake_Arm_Right)
  1633. Arm_Mesh.MeshType, Arm_Mesh.Scale = "Brick", Vector3.new(5, 10, 5)
  1634. local Arm_Mesh2 = Instance.new("SpecialMesh", Fake_Arm_Left)
  1635. Arm_Mesh2.MeshType, Arm_Mesh2.Scale = "Brick", Vector3.new(5, 10, 5)
  1636. end
  1637. end
  1638. end)
  1639.  
  1640. Tool.Unequipped:connect(function()
  1641. Equipped = false
  1642. Tool.GripPos = Orig_Grip
  1643. Aiming = false
  1644. Settings.Spread = Orig_Spread
  1645. if Settings.ChangeFOV[1] then
  1646. Camera.FieldOfView = 70
  1647. end
  1648. if Gui then
  1649. Gui:Destroy()
  1650. Gui = nil
  1651. end
  1652. for i, v in pairs(Tool.Handle:GetChildren()) do
  1653. if v:IsA("Sound") then
  1654. v:Stop()
  1655. end
  1656. end
  1657. if Fake_Arm_Right and Fake_Arm_Left and Fake_Arm_Model then
  1658. Fake_Arm_Model:Destroy()
  1659. Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model = nil, nil, nil
  1660. end
  1661. if Character and Left_Weld and Right_Weld then
  1662. Arms_Made = false
  1663. local Torso = Character.Torso
  1664. Torso["Right Shoulder"].Part1, Torso["Left Shoulder"].Part1 = Character["Right Arm"], Character["Left Arm"]
  1665. Left_Weld:Destroy()
  1666. Right_Weld:Destroy()
  1667. end
  1668. Sprinting = false
  1669. Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1670. Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1671. Character.Humanoid.WalkSpeed = 16
  1672. end)
  1673.  
  1674. end))
  1675. NumberValue2.Name = "Ammo"
  1676. NumberValue2.Parent = LocalScript1
  1677. NumberValue2.Value = 999999
  1678. PointLight3.Name = "Flash"
  1679. PointLight3.Parent = LocalScript1
  1680. PointLight3.Color = Color3.new(0.772549, 0.384314, 0)
  1681. PointLight3.Brightness = 10
  1682. PointLight3.Range = 10
  1683. PointLight3.Shadows = true
  1684. PointLight3.Color = Color3.new(0.772549, 0.384314, 0)
  1685. Smoke4.Parent = LocalScript1
  1686. Smoke4.Size = 0.25
  1687. Smoke4.Color = Color3.new(0.372549, 0.372549, 0.372549)
  1688. Smoke4.Enabled = false
  1689. Smoke4.Opacity = 0.10000000149012
  1690. Smoke4.Color = Color3.new(0.372549, 0.372549, 0.372549)
  1691. Smoke5.Name = "Smoke1"
  1692. Smoke5.Parent = LocalScript1
  1693. Smoke5.Size = 0.10000000149012
  1694. Smoke5.Color = Color3.new(1, 0.6, 0.2)
  1695. Smoke5.Enabled = false
  1696. Smoke5.Opacity = 0.40000000596046
  1697. Smoke5.Color = Color3.new(1, 0.6, 0.2)
  1698. NumberValue6.Name = "StoredAmmo"
  1699. NumberValue6.Parent = LocalScript1
  1700. NumberValue6.Value = inf
  1701. ScreenGui7.Name = "Gui"
  1702. ScreenGui7.Parent = LocalScript1
  1703. Frame8.Parent = ScreenGui7
  1704. Frame8.Transparency = 1
  1705. Frame8.Size = UDim2.new(0, 100, 0, 100)
  1706. Frame8.Position = UDim2.new(1, -200, 1, -100)
  1707. Frame8.BackgroundColor3 = Color3.new(1, 1, 1)
  1708. Frame8.BackgroundTransparency = 1
  1709. Frame8.BorderSizePixel = 0
  1710. TextLabel9.Name = "AmmoDisplay"
  1711. TextLabel9.Parent = Frame8
  1712. TextLabel9.Transparency = 1
  1713. TextLabel9.Size = UDim2.new(1, 0, 1, 0)
  1714. TextLabel9.Text = ""
  1715. TextLabel9.BackgroundTransparency = 1
  1716. TextLabel9.FontSize = Enum.FontSize.Size24
  1717. TextLabel9.TextColor3 = Color3.new(0.917647, 0.917647, 0.917647)
  1718. TextLabel9.TextStrokeTransparency = 0.5
  1719. TextLabel9.TextXAlignment = Enum.TextXAlignment.Right
  1720. TextLabel10.Parent = Frame8
  1721. TextLabel10.Transparency = 50
  1722. TextLabel10.Size = UDim2.new(0, 200, 0, 50)
  1723. TextLabel10.Text = "Made by 1ndrew"
  1724. TextLabel10.BackgroundColor3 = Color3.new(1, 1, 1)
  1725. TextLabel10.BackgroundTransparency = 50
  1726. TextLabel10.BorderColor3 = Color3.new(1, 1, 1)
  1727. TextLabel10.Font = Enum.Font.SourceSans
  1728. TextLabel10.FontSize = Enum.FontSize.Size14
  1729. TextLabel10.TextColor3 = Color3.new(0, 0, 1)
  1730. LocalScript11.Name = "Gun_Script"
  1731. LocalScript11.Parent = LocalScript1
  1732. table.insert(cors,sandbox(LocalScript11,function()
  1733. wait(0.5)
  1734. --Made by YouTubes--
  1735. --Edit settings below--
  1736. local Tool = script.Parent
  1737. local Settings = {
  1738. Range = 1000
  1739. ,Spread = 10
  1740. ,Damage = {25, 50}
  1741. ,HeadShotDamage = {70, 120}
  1742. ,Bullets = 1
  1743. ,FireRate = 0.1
  1744. ,Automatic = true
  1745. ,AntiTK = true
  1746. ,ImpactDuration = 3
  1747. --Reload
  1748. ,ReloadKey = "R"
  1749. ,ReloadTime = 2.5
  1750. ,Ammo = 30
  1751. ,IncludeChamberedBullet = true
  1752. --Gui
  1753. ,GuiPos = Vector2.new(script.Gui.Frame.Position.X.Scale, script.Gui.Frame.Position.Y.Scale)
  1754. --Arms
  1755. ,OneHanded = false
  1756. ,FakeArms = true
  1757. ,FakeArmTransparency = 0.5
  1758. ,RightPos = CFrame.new(-0.75, -0.25, 0.5) * CFrame.Angles(math.rad(-90), 0, 0)
  1759. ,LeftPos = CFrame.new(1, 0.5, 0.5) * CFrame.Angles(math.rad(-90), math.rad(45), 0)
  1760. ,AimPart = Tool.AimPart
  1761. ,AimPartOffset = CFrame.new()
  1762. ,AimGripOffset = Vector3.new(0, 0, 0)
  1763. ,LeftAimPos = CFrame.new(1, 0.5, 0.5) * CFrame.Angles(math.rad(-100), math.rad(45), 0)
  1764. ,AimAnim = {
  1765. Enabled = false
  1766. ,Frames = 50
  1767. ,Time = 0.1
  1768. }
  1769. ,ChangeFOV = {true, 60}
  1770. ,SpreadReduction = 5
  1771. --Weld
  1772. ,Weld = true
  1773. --Mouse
  1774. ,Icons = {
  1775. Idle = "rbxassetid://70288585"
  1776. ,Fire1 = "rbxassetid://70288578"
  1777. ,Fire2 = "rbxassetid://70288572"
  1778. ,Fire3 = "rbxassetid://70288578"
  1779. ,Reload = "rbxassetid://70288599"
  1780. ,Aim = "rbxasset://textures/Blank.png"
  1781. }
  1782. ,FireMouseAnimTime = 0.15
  1783. --Recoil
  1784. ,Recoil = math.rad(1)
  1785. --Smoke
  1786. ,Smoke = true
  1787. ,SmokePart = Tool.SmokePart
  1788. ,Smokes = {{script.Smoke, 6, 0.1}, {script.Smoke1, 0.1}, {script.Smoke1, 0.1}, {script.Flash, 0.03}}
  1789. --Sprint
  1790. ,Sprint = true
  1791. ,SprintSpeed = 25
  1792. ,SprintKey = "0"
  1793. ,SprintSpreadIncrease = 40
  1794. ,SprintArmOffset = CFrame.new(0.25, 0.125, 0.25) * CFrame.Angles(math.rad(-30), math.rad(35), 0)
  1795. --Other
  1796. ,DropHats = true
  1797. }
  1798.  
  1799. --Do not edit below this lign--
  1800.  
  1801. local Orig_Spread = Settings.Spread
  1802. local Orig_Grip = Tool.GripPos
  1803.  
  1804. local Player = game.Players.LocalPlayer
  1805. local Character = Player.Character
  1806.  
  1807. local Camera = Workspace.CurrentCamera
  1808.  
  1809. local Ammo, StoredAmmo = script.Ammo, script.StoredAmmo
  1810.  
  1811. local Gui, CanUpdateGui = nil, true
  1812.  
  1813. local Sprinting, Equipped
  1814.  
  1815. function Update_Gui()
  1816. if Gui and CanUpdateGui then
  1817. Gui.Frame.AmmoDisplay.Text = Ammo.Value .. "|" .. StoredAmmo.Value
  1818. end
  1819. end
  1820.  
  1821. local Welded
  1822. if Settings.Weld then
  1823. Delay(0, function()
  1824. local weldC0s = {}
  1825. for i, v in pairs(Tool:GetChildren()) do
  1826. if v:IsA("BasePart") and v ~= Tool.Handle then
  1827. table.insert(weldC0s, {v, Tool.Handle.CFrame:toObjectSpace(v.CFrame)})
  1828. v.Anchored = false
  1829. end
  1830. end
  1831. Tool.Handle.Anchored = false
  1832. local welds = {}
  1833. Tool.Equipped:connect(function()
  1834. for i, v in ipairs(welds) do
  1835. v.Part1 = nil
  1836. v:Destroy()
  1837. end
  1838. for i, v in ipairs(weldC0s) do
  1839. if v[1] and v[2] then
  1840. local w = Instance.new("Weld", Tool.Handle)
  1841. w.Part0 = Tool.Handle
  1842. w.Part1 = v[1]
  1843. w.C0 = v[2]
  1844. table.insert(welds, w)
  1845. end
  1846. end
  1847. end)
  1848. wait()
  1849. Welded = true
  1850. end)
  1851. end
  1852.  
  1853. local Left_Weld, Right_Weld
  1854.  
  1855. Ammo.Changed:connect(Update_Gui)
  1856. StoredAmmo.Changed:connect(Update_Gui)
  1857.  
  1858. Settings.Range = math.min(Settings.Range, 999)
  1859.  
  1860. local Ignore_Model = Workspace:FindFirstChild("Ray_Ignore") or Instance.new("Model", Workspace)
  1861. Ignore_Model.Name = "Ray_Ignore"
  1862.  
  1863. local Ray_Ignore = {Character, Ignore_Model, Camera}
  1864.  
  1865. Character.Humanoid.Died:connect(function()
  1866. Tool.Parent = Player.Backpack
  1867. end)
  1868.  
  1869. function Fire(Mouse)
  1870. local Spread = CFrame.Angles(math.rad(math.random(-Settings.Spread, Settings.Spread)/10), math.rad(math.random(-Settings.Spread, Settings.Spread)/10), math.rad(math.random(-Settings.Spread, Settings.Spread)/10))
  1871. local Ray = Ray.new(Character.Head.Position, (CFrame.new(Character.Head.Position, Mouse.Hit.p) * Spread).lookVector.unit * Settings.Range)
  1872. local Hit, Pos = Workspace:FindPartOnRayWithIgnoreList(Ray, Ray_Ignore)
  1873. if Hit and Hit.Parent:FindFirstChild("Humanoid") then
  1874. local Hit_Player = game.Players:GetPlayerFromCharacter(Hit.Parent)
  1875. if Settings.AntiTK and not Hit_Player.Neutral and Hit_Player.TeamColor == Player.TeamColor then
  1876. return
  1877. end
  1878. local Humanoid = Hit.Parent.Humanoid
  1879. local c = Instance.new("ObjectValue")
  1880. c.Name = "creator"
  1881. c.Value = Player
  1882. game.Debris:AddItem(c, 3)
  1883. c.Parent = Humanoid
  1884. if Hit.Name == "Head" then
  1885. Humanoid.Health = Humanoid.Health - math.random(Settings.HeadShotDamage[1], Settings.HeadShotDamage[2])
  1886. else
  1887. Humanoid.Health = Humanoid.Health - math.random(Settings.Damage[1], Settings.Damage[2])
  1888. end
  1889. elseif Hit then
  1890. local Hit_Part = Instance.new("Part", Ignore_Model)
  1891. Hit_Part.FormFactor = "Custom"
  1892. Hit_Part.TopSurface = 0
  1893. Hit_Part.BottomSurface = 0
  1894. Hit_Part.Anchored = true
  1895. Hit_Part.CanCollide = false
  1896. Hit_Part.Size = Vector3.new()
  1897. Hit_Part.CFrame = CFrame.new(Pos) * CFrame.Angles(math.random(0, 360), math.random(0, 360), math.random(0, 360))
  1898. Hit_Part.BrickColor = BrickColor.new("Black")
  1899. game.Debris:AddItem(Hit_Part, Settings.ImpactDuration)
  1900. if not Hit.Anchored then
  1901. local w = Instance.new("Weld", Hit_Part)
  1902. w.Part0 = Hit
  1903. w.Part1 = Hit_Part
  1904. w.C0 = Hit.CFrame:toObjectSpace(Hit_Part.CFrame)
  1905. Hit_Part.Anchored = false
  1906. end
  1907. if Hit.Parent:IsA("Hat") and Settings.DropHats then
  1908. Hit.Parent.Parent = workspace
  1909. game.Debris:AddItem(Hit, 3)
  1910. end
  1911. end
  1912. end
  1913.  
  1914. local Can_Shoot = true
  1915. local Reloading = false
  1916.  
  1917. local First_Person = false
  1918.  
  1919. local Mouse_Held
  1920.  
  1921. Tool.Equipped:connect(function(Mouse)
  1922. Equipped = true
  1923. if Settings.Weld and not Welded then
  1924. wait()
  1925. Tool.Parent = Player.Backpack
  1926. end
  1927. Character = Player.Character
  1928. if Gui then
  1929. return
  1930. end
  1931. Ray_Ignore = {Character, Ignore_Model, Camera}
  1932. Mouse.Icon = Settings.Icons.Idle
  1933. Gui = script.Gui:Clone()
  1934. Gui.Parent = Player.PlayerGui
  1935. Gui.Frame.Position = UDim2.new(Settings.GuiPos.X, Gui.Frame.Position.X.Offset, 1.1, Gui.Frame.Position.Y.Offset)
  1936. Gui.Frame:TweenPosition(UDim2.new(Settings.GuiPos.X, Gui.Frame.Position.X.Offset, Settings.GuiPos.Y, Gui.Frame.Position.Y.Offset), "Out", "Bounce", 1)
  1937. CanUpdateGui = true
  1938. Update_Gui()
  1939. Mouse.Button1Down:connect(function()
  1940. if Can_Shoot and Ammo.Value > 0 and Character.Humanoid.Health > 0 then
  1941. Mouse_Held = true
  1942. while true do
  1943. Can_Shoot = false
  1944. Delay(0, function()
  1945. local t = math.min(Settings.FireMouseAnimTime/3, Settings.FireRate/3)
  1946. if not Aiming then
  1947. Mouse.Icon = Settings.Icons.Fire1
  1948. end
  1949. wait(t)
  1950. if not Aiming then
  1951. if Reloading then return end
  1952. Mouse.Icon = Settings.Icons.Fire2
  1953. end
  1954. wait(t)
  1955. if not Aiming then
  1956. if Reloading then return end
  1957. Mouse.Icon = Settings.Icons.Fire3
  1958. end
  1959. wait(t)
  1960. if not Aiming then
  1961. if Reloading then return end
  1962. Mouse.Icon = Settings.Icons.Idle
  1963. end
  1964. end)
  1965. if Settings.Smoke then
  1966. for i, v in pairs(Settings.Smokes) do
  1967. local s = v[1]:Clone()
  1968. s.Parent = Settings.SmokePart
  1969. s.Enabled = true
  1970. game.Debris:AddItem(s, v[2])
  1971. if v[3] then
  1972. Delay(v[3], function()
  1973. s.Enabled = false
  1974. end)
  1975. end
  1976. end
  1977. end
  1978. for _ = 1, Settings.Bullets do
  1979. pcall(function() Fire(Mouse) end)
  1980. end
  1981. Camera.CoordinateFrame = CFrame.new(Camera.Focus.p) * (Camera.CoordinateFrame - Camera.CoordinateFrame.p) * CFrame.Angles(math.abs(Settings.Recoil), 0, 0) * CFrame.new(0, 0, (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude)
  1982. if Tool.Handle:FindFirstChild("Shoot") then
  1983. Tool.Handle.Shoot:Play()
  1984. end
  1985. Ammo.Value = Ammo.Value - 1
  1986. wait(Settings.FireRate)
  1987. if not Settings.Automatic or Ammo.Value <= 0 or Character.Humanoid.Health <= 0 or not Mouse_Held then
  1988. break
  1989. end
  1990. end
  1991. Can_Shoot = true
  1992. elseif Can_Shoot and Character.Humanoid.Health > 0 and Tool.Handle:FindFirstChild("Click") then
  1993. Tool.Handle.Click:Play()
  1994. end
  1995. end)
  1996. Mouse.Button1Up:connect(function()
  1997. Mouse_Held = false
  1998. end)
  1999. Mouse.KeyDown:connect(function(Key)
  2000. if Key:upper() == Settings.ReloadKey:upper() and Can_Shoot and StoredAmmo.Value > 0 and not Aiming then
  2001. if Settings.IncludeChamberedBullet and Ammo.Value == Settings.Ammo + 1 or not Settings.IncludeChamberedBullet and Ammo.Value == Settings.Ammo then
  2002. return
  2003. end
  2004. Can_Shoot = false
  2005. Reloading = true
  2006. local TextLabel = Gui.Frame.AmmoDisplay
  2007. Delay(0, function()
  2008. CanUpdateGui = false
  2009. TextLabel.Text = "Reloading."
  2010. wait(Settings.ReloadTime/3)
  2011. if TextLabel then
  2012. TextLabel.Text = "Reloading.."
  2013. end
  2014. wait(Settings.ReloadTime/3)
  2015. if TextLabel then
  2016. TextLabel.Text = "Reloading..."
  2017. end
  2018. end)
  2019. if Tool.Handle:FindFirstChild("Reload") then
  2020. Tool.Handle.Reload:Play()
  2021. end
  2022. Mouse.Icon = Settings.Icons.Reload
  2023. wait(Settings.ReloadTime)
  2024. Mouse.Icon = Settings.Icons.Idle
  2025. CanUpdateGui = true
  2026. local m = Settings.Ammo
  2027. if Ammo.Value > 0 and Settings.IncludeChamberedBullet then
  2028. m = m + 1
  2029. end
  2030. if (StoredAmmo.Value - (m - Ammo.Value)) <= 0 then
  2031. Ammo.Value = Ammo.Value + StoredAmmo.Value
  2032. StoredAmmo.Value = 0
  2033. else
  2034. StoredAmmo.Value = StoredAmmo.Value - (m - Ammo.Value)
  2035. Ammo.Value = m
  2036. end
  2037. Can_Shoot = true
  2038. Reloading = false
  2039. elseif Key:upper() == Settings.SprintKey:upper() and Settings.Sprint and not Aiming then
  2040. Sprinting = true
  2041. Character.Humanoid.WalkSpeed = Settings.SprintSpeed
  2042. Settings.Spread = Settings.Spread + Settings.SprintSpreadIncrease
  2043. end
  2044. end)
  2045. Mouse.KeyUp:connect(function(Key)
  2046. if Key:upper() == Settings.SprintKey:upper() and Sprinting then
  2047. Sprinting = false
  2048. Character.Humanoid.WalkSpeed = 16
  2049. Settings.Spread = Settings.Spread - Settings.SprintSpreadIncrease
  2050. Right_Weld.C0 = CFrame.new(0, -1.5, 0)
  2051. end
  2052. end)
  2053. Mouse.Button2Down:connect(function()
  2054. if not Reloading and not Sprinting and not Aiming and (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 then
  2055. Aiming = true
  2056. Mouse.Icon = Settings.Icons.Aim
  2057. Right_Weld.C1 = CFrame.new()
  2058. Right_Weld.C0 = CFrame.new()
  2059. Right_Weld.C1 = Character.Head.CFrame:toObjectSpace(Settings.AimPart.CFrame)
  2060. Left_Weld.C1 = Settings.LeftAimPos
  2061. if Settings.ChangeFOV[1] then
  2062. Camera.FieldOfView = Settings.ChangeFOV[2]
  2063. end
  2064. Tool.GripPos = Orig_Grip + Settings.AimGripOffset
  2065. Settings.Spread = Settings.Spread - Settings.SpreadReduction
  2066. end
  2067. end)
  2068. Mouse.Button2Up:connect(function()
  2069. if Aiming then
  2070. Mouse.Icon = Settings.Icons.Idle
  2071. Tool.GripPos = Orig_Grip
  2072. Right_Weld.C1 = Settings.RightPos
  2073. Right_Weld.C0 = CFrame.new(0, -1.5, 0)
  2074. Left_Weld.C1 = Settings.LeftPos
  2075. if Settings.ChangeFOV[1] then
  2076. Camera.FieldOfView = 70
  2077. end
  2078. Settings.Spread = Settings.Spread + Settings.SpreadReduction
  2079. Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  2080. Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  2081. wait(0.25)
  2082. Aiming = false
  2083. end
  2084. end)
  2085. wait()
  2086. Camera.Changed:connect(function()
  2087. if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 and Equipped then
  2088. Mouse.TargetFilter = workspace
  2089. Character.Torso.Neck.C1 = CFrame.new()
  2090. Character.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.asin((Mouse.Hit.p - Mouse.Origin.p).unit.y), 0, 0)
  2091. end
  2092. end)
  2093. Mouse.Idle:connect(function()
  2094. if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 and Equipped then
  2095. Mouse.TargetFilter = workspace
  2096. Character.Torso.Neck.C1 = CFrame.new()
  2097. Character.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.asin((Mouse.Hit.p - Mouse.Origin.p).unit.y), 0, 0)
  2098. end
  2099. end)
  2100. while wait() and Equipped do
  2101. if Sprinting then
  2102. Right_Weld.C0 = CFrame.new(0, -1.5, 0) * Settings.SprintArmOffset
  2103. Left_Weld.C0 = CFrame.new(0, -1.5, 0) * Settings.SprintArmOffset
  2104. elseif not Aiming then
  2105. Left_Weld.C0 = CFrame.new(0, -1.5, 0)
  2106. end
  2107. if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude > 1 and Equipped then
  2108. Mouse.TargetFilter = nil
  2109. Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  2110. Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  2111. end
  2112. end
  2113. end)
  2114.  
  2115. local Arms_Made
  2116. local Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model
  2117.  
  2118. Tool.Equipped:connect(function(Mouse)
  2119. if Character and not Arms_Made then
  2120. Arms_Made = true
  2121. local Torso = Character.Torso
  2122. Torso["Right Shoulder"].Part1 = nil
  2123. Left_Weld = Instance.new("Weld", Torso)
  2124. Left_Weld.Name = "Left_Weld"
  2125. Left_Weld.Part0 = Character.Head
  2126. Left_Weld.C0 = CFrame.new(0, -1.5, 0)
  2127. if not Settings.OneHanded then
  2128. Torso["Left Shoulder"].Part1 = nil
  2129. Left_Weld.Part1 = Character["Left Arm"]
  2130. end
  2131. Right_Weld = Instance.new("Weld", Torso)
  2132. Right_Weld.Name = "Right_Weld"
  2133. Right_Weld.Part0 = Character.Head
  2134. Right_Weld.Part1 = Character["Right Arm"]
  2135. Right_Weld.C0 = CFrame.new(0, -1.5, 0)
  2136. Left_Weld.C1 = Settings.LeftPos
  2137. Right_Weld.C1 = Settings.RightPos
  2138. end
  2139. if Settings.FakeArms and not Fake_Arm_Right then
  2140. Fake_Arm_Right, Fake_Arm_Left = Character["Right Arm"]:Clone(), Character["Left Arm"]:Clone()
  2141. Fake_Arm_Right.FormFactor, Fake_Arm_Left.FormFactor = "Custom", "Custom"
  2142. Fake_Arm_Right.Size, Fake_Arm_Left.Size = Vector3.new(), Vector3.new()
  2143. local fakeArms = {Fake_Arm_Right, Fake_Arm_Left}
  2144. for i = 1, 2 do
  2145. local w = Instance.new("Weld", fakeArms[i])
  2146. w.Part0 = Character[fakeArms[i].Name]
  2147. w.Part1 = fakeArms[i]
  2148. fakeArms[i].Transparency = Settings.FakeArmTransparency
  2149. end
  2150. Fake_Arm_Model = Instance.new("Model", Camera)
  2151. Fake_Arm_Right.Parent = Fake_Arm_Model
  2152. if not Settings.OneHanded then
  2153. Fake_Arm_Left.Parent = Fake_Arm_Model
  2154. end
  2155. Fake_Arm_Model.Name = "FakeArms"
  2156. if Settings.CharacterMeshes then
  2157. for i, v in pairs(Character:GetChildren()) do
  2158. if v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.LeftArm or v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.RightArm then
  2159. v:Clone().Parent = Fake_Arm_Model
  2160. end
  2161. end
  2162. end
  2163. if Character:FindFirstChild("Shirt") then
  2164. Instance.new("Humanoid", Fake_Arm_Model)
  2165. Character.Shirt:Clone().Parent = Fake_Arm_Model
  2166. else
  2167. local Arm_Mesh = Instance.new("SpecialMesh", Fake_Arm_Right)
  2168. Arm_Mesh.MeshType, Arm_Mesh.Scale = "Brick", Vector3.new(5, 10, 5)
  2169. local Arm_Mesh2 = Instance.new("SpecialMesh", Fake_Arm_Left)
  2170. Arm_Mesh2.MeshType, Arm_Mesh2.Scale = "Brick", Vector3.new(5, 10, 5)
  2171. end
  2172. end
  2173. end)
  2174.  
  2175. Tool.Unequipped:connect(function()
  2176. Equipped = false
  2177. Tool.GripPos = Orig_Grip
  2178. Aiming = false
  2179. Settings.Spread = Orig_Spread
  2180. if Settings.ChangeFOV[1] then
  2181. Camera.FieldOfView = 70
  2182. end
  2183. if Gui then
  2184. Gui:Destroy()
  2185. Gui = nil
  2186. end
  2187. for i, v in pairs(Tool.Handle:GetChildren()) do
  2188. if v:IsA("Sound") then
  2189. v:Stop()
  2190. end
  2191. end
  2192. if Fake_Arm_Right and Fake_Arm_Left and Fake_Arm_Model then
  2193. Fake_Arm_Model:Destroy()
  2194. Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model = nil, nil, nil
  2195. end
  2196. if Character and Left_Weld and Right_Weld then
  2197. Arms_Made = false
  2198. local Torso = Character.Torso
  2199. Torso["Right Shoulder"].Part1, Torso["Left Shoulder"].Part1 = Character["Right Arm"], Character["Left Arm"]
  2200. Left_Weld:Destroy()
  2201. Right_Weld:Destroy()
  2202. end
  2203. Sprinting = false
  2204. Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  2205. Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  2206. Character.Humanoid.WalkSpeed = 16
  2207. end)
  2208.  
  2209. end))
  2210. NumberValue12.Name = "Ammo"
  2211. NumberValue12.Parent = LocalScript11
  2212. NumberValue12.Value = 31
  2213. NumberValue13.Name = "StoredAmmo"
  2214. NumberValue13.Parent = LocalScript11
  2215. NumberValue13.Value = inf
  2216. ScreenGui14.Name = "Gui"
  2217. ScreenGui14.Parent = LocalScript11
  2218. Frame15.Parent = ScreenGui14
  2219. Frame15.Transparency = 1
  2220. Frame15.Size = UDim2.new(0, 100, 0, 100)
  2221. Frame15.Position = UDim2.new(1, -200, 1, -100)
  2222. Frame15.BackgroundColor3 = Color3.new(1, 1, 1)
  2223. Frame15.BackgroundTransparency = 1
  2224. Frame15.BorderSizePixel = 0
  2225. TextLabel16.Name = "AmmoDisplay"
  2226. TextLabel16.Parent = Frame15
  2227. TextLabel16.Transparency = 1
  2228. TextLabel16.Size = UDim2.new(1, 0, 1, 0)
  2229. TextLabel16.Text = ""
  2230. TextLabel16.BackgroundTransparency = 1
  2231. TextLabel16.FontSize = Enum.FontSize.Size24
  2232. TextLabel16.TextColor3 = Color3.new(0.917647, 0.917647, 0.917647)
  2233. TextLabel16.TextStrokeTransparency = 0.5
  2234. TextLabel16.TextXAlignment = Enum.TextXAlignment.Right
  2235. Smoke17.Parent = LocalScript11
  2236. Smoke17.Size = 0.25
  2237. Smoke17.Color = Color3.new(0.372549, 0.372549, 0.372549)
  2238. Smoke17.Enabled = false
  2239. Smoke17.Opacity = 0.10000000149012
  2240. Smoke17.Color = Color3.new(0.372549, 0.372549, 0.372549)
  2241. Smoke18.Name = "Smoke1"
  2242. Smoke18.Parent = LocalScript11
  2243. Smoke18.Size = 0.10000000149012
  2244. Smoke18.Color = Color3.new(1, 0.6, 0.2)
  2245. Smoke18.Enabled = false
  2246. Smoke18.Opacity = 0.40000000596046
  2247. Smoke18.Color = Color3.new(1, 0.6, 0.2)
  2248. PointLight19.Name = "Flash"
  2249. PointLight19.Parent = LocalScript11
  2250. PointLight19.Color = Color3.new(0.772549, 0.384314, 0)
  2251. PointLight19.Brightness = 10
  2252. PointLight19.Range = 10
  2253. PointLight19.Shadows = true
  2254. PointLight19.Color = Color3.new(0.772549, 0.384314, 0)
  2255. Part20.Name = "AimPart"
  2256. Part20.Parent = Tool0
  2257. Part20.BrickColor = BrickColor.new("Really red")
  2258. Part20.Transparency = 1
  2259. Part20.Anchored = true
  2260. Part20.FormFactor = Enum.FormFactor.Custom
  2261. Part20.Size = Vector3.new(0.277777731, 0.222222224, 0.222222224)
  2262. Part20.CFrame = CFrame.new(16.8380165, 2.34158659, -288.340729, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2263. Part20.BottomSurface = Enum.SurfaceType.Smooth
  2264. Part20.TopSurface = Enum.SurfaceType.Smooth
  2265. Part20.Color = Color3.new(1, 0, 0)
  2266. Part20.Position = Vector3.new(16.8380165, 2.34158659, -288.340729)
  2267. Part20.Color = Color3.new(1, 0, 0)
  2268. BlockMesh21.Parent = Part20
  2269. Part22.Parent = Tool0
  2270. Part22.BrickColor = BrickColor.new("Black")
  2271. Part22.Rotation = Vector3.new(-1.89999998, 0, -180)
  2272. Part22.Anchored = true
  2273. Part22.CanCollide = false
  2274. Part22.FormFactor = Enum.FormFactor.Custom
  2275. Part22.Size = Vector3.new(0.200000003, 0.200000003, 0.275000006)
  2276. Part22.CFrame = CFrame.new(16.8364105, 2.31557727, -290.044708, -1, 0, 0, 0, -0.999451458, 0.0331151746, 0, 0.0331151746, 0.999451458)
  2277. Part22.BottomSurface = Enum.SurfaceType.Smooth
  2278. Part22.TopSurface = Enum.SurfaceType.Smooth
  2279. Part22.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2280. Part22.Position = Vector3.new(16.8364105, 2.31557727, -290.044708)
  2281. Part22.Orientation = Vector3.new(-1.89999998, 0, 180)
  2282. Part22.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2283. BlockMesh23.Parent = Part22
  2284. BlockMesh23.Scale = Vector3.new(0.425000101, 0.049999997, 1)
  2285. BlockMesh23.Scale = Vector3.new(0.425000101, 0.049999997, 1)
  2286. Part24.Name = "SmokePart"
  2287. Part24.Parent = Tool0
  2288. Part24.BrickColor = BrickColor.new("Black")
  2289. Part24.Transparency = 1
  2290. Part24.Rotation = Vector3.new(-90, 0, 0)
  2291. Part24.Anchored = true
  2292. Part24.FormFactor = Enum.FormFactor.Custom
  2293. Part24.Size = Vector3.new(0.200000003, 0.388888896, 0.200000003)
  2294. Part24.CFrame = CFrame.new(16.8349438, 2.24659419, -290.819763, 1, 0, -0, 0, 0, 1, 0, -1, 0)
  2295. Part24.BottomSurface = Enum.SurfaceType.Smooth
  2296. Part24.TopSurface = Enum.SurfaceType.Smooth
  2297. Part24.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2298. Part24.Position = Vector3.new(16.8349438, 2.24659419, -290.819763)
  2299. Part24.Orientation = Vector3.new(-90, 0, 0)
  2300. Part24.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2301. CylinderMesh25.Parent = Part24
  2302. CylinderMesh25.Scale = Vector3.new(0.944444478, 1, 0.944444478)
  2303. CylinderMesh25.Scale = Vector3.new(0.944444478, 1, 0.944444478)
  2304. Part26.Name = "A1"
  2305. Part26.Parent = Tool0
  2306. Part26.BrickColor = BrickColor.new("Black")
  2307. Part26.Rotation = Vector3.new(0, 0, -180)
  2308. Part26.Anchored = true
  2309. Part26.CanCollide = false
  2310. Part26.FormFactor = Enum.FormFactor.Custom
  2311. Part26.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2312. Part26.CFrame = CFrame.new(16.976408, 2.17557716, -289.88269, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2313. Part26.BottomSurface = Enum.SurfaceType.Smooth
  2314. Part26.TopSurface = Enum.SurfaceType.Smooth
  2315. Part26.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2316. Part26.Position = Vector3.new(16.976408, 2.17557716, -289.88269)
  2317. Part26.Orientation = Vector3.new(0, 0, 180)
  2318. Part26.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2319. BlockMesh27.Parent = Part26
  2320. BlockMesh27.Scale = Vector3.new(0.875, 0.24999994, 0.175000012)
  2321. BlockMesh27.Scale = Vector3.new(0.875, 0.24999994, 0.175000012)
  2322. Part28.Name = "A2"
  2323. Part28.Parent = Tool0
  2324. Part28.BrickColor = BrickColor.new("Black")
  2325. Part28.Rotation = Vector3.new(0, 0, -180)
  2326. Part28.Anchored = true
  2327. Part28.CanCollide = false
  2328. Part28.FormFactor = Enum.FormFactor.Custom
  2329. Part28.Size = Vector3.new(0.200000003, 0.200000003, 0.449999988)
  2330. Part28.CFrame = CFrame.new(16.8764095, 2.20057726, -289.674713, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2331. Part28.BottomSurface = Enum.SurfaceType.Smooth
  2332. Part28.TopSurface = Enum.SurfaceType.Smooth
  2333. Part28.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2334. Part28.Position = Vector3.new(16.8764095, 2.20057726, -289.674713)
  2335. Part28.Orientation = Vector3.new(0, 0, 180)
  2336. Part28.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2337. BlockMesh29.Parent = Part28
  2338. BlockMesh29.Scale = Vector3.new(0.150000006, 0.49999994, 1)
  2339. BlockMesh29.Scale = Vector3.new(0.150000006, 0.49999994, 1)
  2340. Part30.Parent = Tool0
  2341. Part30.BrickColor = BrickColor.new("CGA brown")
  2342. Part30.Rotation = Vector3.new(0, 0, -180)
  2343. Part30.Anchored = true
  2344. Part30.CanCollide = false
  2345. Part30.FormFactor = Enum.FormFactor.Custom
  2346. Part30.Size = Vector3.new(0.200000003, 0.200000003, 0.275000006)
  2347. Part30.CFrame = CFrame.new(16.8364105, 1.77557695, -288.737701, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2348. Part30.BottomSurface = Enum.SurfaceType.Smooth
  2349. Part30.TopSurface = Enum.SurfaceType.Smooth
  2350. Part30.Color = Color3.new(0.666667, 0.333333, 0)
  2351. Part30.Position = Vector3.new(16.8364105, 1.77557695, -288.737701)
  2352. Part30.Orientation = Vector3.new(0, 0, 180)
  2353. Part30.Color = Color3.new(0.666667, 0.333333, 0)
  2354. BlockMesh31.Parent = Part30
  2355. BlockMesh31.Scale = Vector3.new(0.825000048, 0.75, 1)
  2356. BlockMesh31.Scale = Vector3.new(0.825000048, 0.75, 1)
  2357. Part32.Name = "Handle"
  2358. Part32.Parent = Tool0
  2359. Part32.BrickColor = BrickColor.new("Black")
  2360. Part32.Rotation = Vector3.new(0, 0.00999999978, 0)
  2361. Part32.Anchored = true
  2362. Part32.CanCollide = false
  2363. Part32.FormFactor = Enum.FormFactor.Custom
  2364. Part32.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2365. Part32.CFrame = CFrame.new(16.8364105, 1.91257691, -289.077698, 1.00000024, 0, 0.000125974417, 7.93443178e-09, 1.00000012, -6.29723218e-05, -0.000125989318, 6.29723072e-05, 1.00000036)
  2366. Part32.BottomSurface = Enum.SurfaceType.Smooth
  2367. Part32.TopSurface = Enum.SurfaceType.Smooth
  2368. Part32.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2369. Part32.Position = Vector3.new(16.8364105, 1.91257691, -289.077698)
  2370. Part32.Orientation = Vector3.new(0, 0.00999999978, 0)
  2371. Part32.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2372. BlockMesh33.Parent = Part32
  2373. BlockMesh33.Scale = Vector3.new(0.175000012, 0.625, 0.125)
  2374. BlockMesh33.Scale = Vector3.new(0.175000012, 0.625, 0.125)
  2375. Sound34.Name = "Empty"
  2376. Sound34.Parent = Part32
  2377. Sound34.SoundId = "rbxasset://sounds//clickfast.wav"
  2378. Sound34.Volume = 1
  2379. Sound35.Name = "M1"
  2380. Sound35.Parent = Part32
  2381. Sound35.Pitch = 0.75
  2382. Sound35.SoundId = "rbxassetid://306684229"
  2383. Sound35.Volume = 1
  2384. Sound36.Name = "M2"
  2385. Sound36.Parent = Part32
  2386. Sound36.SoundId = "rbxassetid://233931547"
  2387. Sound36.Volume = 1
  2388. Sound37.Name = "M3"
  2389. Sound37.Parent = Part32
  2390. Sound37.Pitch = 1.2000000476837
  2391. Sound37.SoundId = "rbxassetid://515216492"
  2392. Sound37.Volume = 1
  2393. Sound38.Name = "Shoot"
  2394. Sound38.Parent = Part32
  2395. Sound38.SoundId = "rbxassetid://132258172"
  2396. Sound39.Name = "M4"
  2397. Sound39.Parent = Part32
  2398. Sound39.Pitch = 1.2000000476837
  2399. Sound39.SoundId = "rbxassetid://515216512"
  2400. Sound39.Volume = 1
  2401. Part40.Parent = Tool0
  2402. Part40.BrickColor = BrickColor.new("CGA brown")
  2403. Part40.Rotation = Vector3.new(-90, 0, 0)
  2404. Part40.Anchored = true
  2405. Part40.CanCollide = false
  2406. Part40.FormFactor = Enum.FormFactor.Custom
  2407. Part40.Size = Vector3.new(0.200000003, 0.570000052, 0.200000003)
  2408. Part40.CFrame = CFrame.new(16.7964096, 2.2375772, -290.565704, 1, 0, 2.98023224e-08, -2.98023224e-08, -2.98023224e-08, 1, 0, -1, -2.98023224e-08)
  2409. Part40.BottomSurface = Enum.SurfaceType.Smooth
  2410. Part40.TopSurface = Enum.SurfaceType.Smooth
  2411. Part40.Color = Color3.new(0.666667, 0.333333, 0)
  2412. Part40.Position = Vector3.new(16.7964096, 2.2375772, -290.565704)
  2413. Part40.Orientation = Vector3.new(-90, 0, 0)
  2414. Part40.Color = Color3.new(0.666667, 0.333333, 0)
  2415. CylinderMesh41.Parent = Part40
  2416. CylinderMesh41.Scale = Vector3.new(0.37499997, 1, 0.374999851)
  2417. CylinderMesh41.Scale = Vector3.new(0.37499997, 1, 0.374999851)
  2418. Part42.Name = "Mag2"
  2419. Part42.Parent = Tool0
  2420. Part42.BrickColor = BrickColor.new("Black")
  2421. Part42.Rotation = Vector3.new(23, 0, 0)
  2422. Part42.Anchored = true
  2423. Part42.CanCollide = false
  2424. Part42.FormFactor = Enum.FormFactor.Custom
  2425. Part42.Size = Vector3.new(0.200000003, 0.300000012, 0.375)
  2426. Part42.CFrame = CFrame.new(16.8364105, 1.64257693, -289.622711, 1, 0, 0, 0, 0.920504868, -0.390731156, 0, 0.390731156, 0.920504868)
  2427. Part42.BottomSurface = Enum.SurfaceType.Smooth
  2428. Part42.TopSurface = Enum.SurfaceType.Smooth
  2429. Part42.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2430. Part42.Position = Vector3.new(16.8364105, 1.64257693, -289.622711)
  2431. Part42.Orientation = Vector3.new(23, 0, 0)
  2432. Part42.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2433. BlockMesh43.Parent = Part42
  2434. BlockMesh43.Scale = Vector3.new(0.699999988, 1, 1)
  2435. BlockMesh43.Scale = Vector3.new(0.699999988, 1, 1)
  2436. Part44.Name = "Mag3"
  2437. Part44.Parent = Tool0
  2438. Part44.BrickColor = BrickColor.new("Black")
  2439. Part44.Rotation = Vector3.new(38, 0, 0)
  2440. Part44.Anchored = true
  2441. Part44.CanCollide = false
  2442. Part44.FormFactor = Enum.FormFactor.Custom
  2443. Part44.Size = Vector3.new(0.200000003, 0.300000012, 0.375)
  2444. Part44.CFrame = CFrame.new(16.8364105, 1.42957699, -289.748688, 1, -1.28487216e-07, -5.65306237e-08, 6.64456934e-08, 0.788011432, -0.615661383, 1.23651333e-07, 0.615661383, 0.788011432)
  2445. Part44.BottomSurface = Enum.SurfaceType.Smooth
  2446. Part44.TopSurface = Enum.SurfaceType.Smooth
  2447. Part44.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2448. Part44.Position = Vector3.new(16.8364105, 1.42957699, -289.748688)
  2449. Part44.Orientation = Vector3.new(38, 0, 0)
  2450. Part44.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2451. BlockMesh45.Parent = Part44
  2452. BlockMesh45.Scale = Vector3.new(0.699999988, 1, 1)
  2453. BlockMesh45.Scale = Vector3.new(0.699999988, 1, 1)
  2454. Part46.Name = "Mag4"
  2455. Part46.Parent = Tool0
  2456. Part46.BrickColor = BrickColor.new("Black")
  2457. Part46.Rotation = Vector3.new(53, 0, 0)
  2458. Part46.Anchored = true
  2459. Part46.CanCollide = false
  2460. Part46.FormFactor = Enum.FormFactor.Custom
  2461. Part46.Size = Vector3.new(0.200000003, 0.324999988, 0.375)
  2462. Part46.CFrame = CFrame.new(16.8364105, 1.24757695, -289.935699, 1, -8.42117487e-08, -4.51465922e-08, 1.46242813e-08, 0.601815701, -0.798635483, 9.44243794e-08, 0.798635483, 0.601815701)
  2463. Part46.BottomSurface = Enum.SurfaceType.Smooth
  2464. Part46.TopSurface = Enum.SurfaceType.Smooth
  2465. Part46.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2466. Part46.Position = Vector3.new(16.8364105, 1.24757695, -289.935699)
  2467. Part46.Orientation = Vector3.new(53, 0, 0)
  2468. Part46.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2469. BlockMesh47.Parent = Part46
  2470. BlockMesh47.Scale = Vector3.new(0.699999988, 1, 1)
  2471. BlockMesh47.Scale = Vector3.new(0.699999988, 1, 1)
  2472. Part48.Parent = Tool0
  2473. Part48.BrickColor = BrickColor.new("Black")
  2474. Part48.Rotation = Vector3.new(-90, 0, 0)
  2475. Part48.Anchored = true
  2476. Part48.CanCollide = false
  2477. Part48.FormFactor = Enum.FormFactor.Custom
  2478. Part48.Size = Vector3.new(0.200000003, 1.39999986, 0.200000003)
  2479. Part48.CFrame = CFrame.new(16.8364105, 2.08557701, -291.654694, 1, 0, -0, 0, 0, 1, 0, -1, 0)
  2480. Part48.BottomSurface = Enum.SurfaceType.Smooth
  2481. Part48.TopSurface = Enum.SurfaceType.Smooth
  2482. Part48.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2483. Part48.Position = Vector3.new(16.8364105, 2.08557701, -291.654694)
  2484. Part48.Orientation = Vector3.new(-90, 0, 0)
  2485. Part48.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2486. Decal49.Parent = Part48
  2487. Decal49.Texture = "http://www.roblox.com/asset/?id=47760372"
  2488. Decal49.Face = Enum.NormalId.Top
  2489. CylinderMesh50.Parent = Part48
  2490. CylinderMesh50.Scale = Vector3.new(0.3125, 1, 0.3125)
  2491. CylinderMesh50.Scale = Vector3.new(0.3125, 1, 0.3125)
  2492. Part51.Parent = Tool0
  2493. Part51.BrickColor = BrickColor.new("CGA brown")
  2494. Part51.Rotation = Vector3.new(0, 0, -180)
  2495. Part51.Anchored = true
  2496. Part51.CanCollide = false
  2497. Part51.FormFactor = Enum.FormFactor.Custom
  2498. Part51.Size = Vector3.new(0.200000003, 0.215000004, 0.254999965)
  2499. Part51.CFrame = CFrame.new(16.8364105, 2.08257699, -290.15271, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2500. Part51.BottomSurface = Enum.SurfaceType.Smooth
  2501. Part51.TopSurface = Enum.SurfaceType.Smooth
  2502. Part51.Color = Color3.new(0.666667, 0.333333, 0)
  2503. Part51.Position = Vector3.new(16.8364105, 2.08257699, -290.15271)
  2504. Part51.Orientation = Vector3.new(0, 0, 180)
  2505. Part51.Color = Color3.new(0.666667, 0.333333, 0)
  2506. BlockMesh52.Parent = Part51
  2507. BlockMesh52.Scale = Vector3.new(0.78275001, 1, 1)
  2508. BlockMesh52.Scale = Vector3.new(0.78275001, 1, 1)
  2509. Part53.Parent = Tool0
  2510. Part53.BrickColor = BrickColor.new("CGA brown")
  2511. Part53.Rotation = Vector3.new(0, 0, 180)
  2512. Part53.Anchored = true
  2513. Part53.CanCollide = false
  2514. Part53.FormFactor = Enum.FormFactor.Custom
  2515. Part53.Size = Vector3.new(0.200000003, 0.200000003, 0.625)
  2516. Part53.CFrame = CFrame.new(16.8364105, 2.04557705, -290.537689, -1, -4.4408921e-16, 4.4408921e-16, 0, -1, 2.98023224e-08, 0, 2.98023224e-08, 1)
  2517. Part53.BottomSurface = Enum.SurfaceType.Smooth
  2518. Part53.TopSurface = Enum.SurfaceType.Smooth
  2519. Part53.Color = Color3.new(0.666667, 0.333333, 0)
  2520. Part53.Position = Vector3.new(16.8364105, 2.04557705, -290.537689)
  2521. Part53.Orientation = Vector3.new(0, 0, 180)
  2522. Part53.Color = Color3.new(0.666667, 0.333333, 0)
  2523. BlockMesh54.Parent = Part53
  2524. BlockMesh54.Scale = Vector3.new(0.78275001, 0.700000048, 1)
  2525. BlockMesh54.Scale = Vector3.new(0.78275001, 0.700000048, 1)
  2526. ManualWeld55.Name = "Part-to-SmokePart Strong Joint"
  2527. ManualWeld55.Parent = Part53
  2528. ManualWeld55.C0 = CFrame.new(0.100000001, -0.100000001, 0.3125, 1, 0, 0, 0, 0, -1, 0, 1, 0)
  2529. ManualWeld55.C1 = CFrame.new(-0.0985336304, -0.594573975, -0.101017118, -1, 4.4408921e-16, 4.4408921e-16, 0, -1, 2.98023224e-08, 0, 2.98023224e-08, 1)
  2530. ManualWeld55.Part0 = Part53
  2531. ManualWeld55.Part1 = Part24
  2532. Part56.Parent = Tool0
  2533. Part56.BrickColor = BrickColor.new("Mid gray")
  2534. Part56.Rotation = Vector3.new(90, 0, 0)
  2535. Part56.Anchored = true
  2536. Part56.CanCollide = false
  2537. Part56.FormFactor = Enum.FormFactor.Custom
  2538. Part56.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2539. Part56.CFrame = CFrame.new(16.8364105, 2.34657717, -292.220703, 1, 0, 0, 0, 0, -1, 0, 1, 0)
  2540. Part56.BottomSurface = Enum.SurfaceType.Smooth
  2541. Part56.TopSurface = Enum.SurfaceType.Smooth
  2542. Part56.Color = Color3.new(0.803922, 0.803922, 0.803922)
  2543. Part56.Position = Vector3.new(16.8364105, 2.34657717, -292.220703)
  2544. Part56.Orientation = Vector3.new(90, 0, 0)
  2545. Part56.Color = Color3.new(0.803922, 0.803922, 0.803922)
  2546. CylinderMesh57.Parent = Part56
  2547. CylinderMesh57.Scale = Vector3.new(0.049999997, 0.256249994, 0.049999997)
  2548. CylinderMesh57.Scale = Vector3.new(0.049999997, 0.256249994, 0.049999997)
  2549. Part58.Parent = Tool0
  2550. Part58.BrickColor = BrickColor.new("Black")
  2551. Part58.Anchored = true
  2552. Part58.CanCollide = false
  2553. Part58.FormFactor = Enum.FormFactor.Custom
  2554. Part58.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2555. Part58.CFrame = CFrame.new(16.8364105, 2.03857708, -291.465698, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2556. Part58.BottomSurface = Enum.SurfaceType.Smooth
  2557. Part58.TopSurface = Enum.SurfaceType.Smooth
  2558. Part58.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2559. Part58.Position = Vector3.new(16.8364105, 2.03857708, -291.465698)
  2560. Part58.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2561. BlockMesh59.Parent = Part58
  2562. BlockMesh59.Scale = Vector3.new(0.125, 0.150000006, 0.5)
  2563. BlockMesh59.Scale = Vector3.new(0.125, 0.150000006, 0.5)
  2564. Part60.Parent = Tool0
  2565. Part60.BrickColor = BrickColor.new("Black")
  2566. Part60.Rotation = Vector3.new(0, 0, -90)
  2567. Part60.Anchored = true
  2568. Part60.CanCollide = false
  2569. Part60.FormFactor = Enum.FormFactor.Custom
  2570. Part60.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2571. Part60.CFrame = CFrame.new(16.7904091, 2.34757733, -292.220703, -6.30170107e-05, 1.0000006, 0, -1.0000006, -6.30170107e-05, 0, 0, 0, 1)
  2572. Part60.BottomSurface = Enum.SurfaceType.Smooth
  2573. Part60.TopSurface = Enum.SurfaceType.Smooth
  2574. Part60.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2575. Part60.Position = Vector3.new(16.7904091, 2.34757733, -292.220703)
  2576. Part60.Orientation = Vector3.new(0, 0, -90)
  2577. Part60.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2578. BlockMesh61.Parent = Part60
  2579. BlockMesh61.Scale = Vector3.new(0.175000042, 0.049999997, 0.55000031)
  2580. BlockMesh61.Scale = Vector3.new(0.175000042, 0.049999997, 0.55000031)
  2581. Part62.Parent = Tool0
  2582. Part62.BrickColor = BrickColor.new("Black")
  2583. Part62.Rotation = Vector3.new(0, 0, 135)
  2584. Part62.Anchored = true
  2585. Part62.CanCollide = false
  2586. Part62.FormFactor = Enum.FormFactor.Custom
  2587. Part62.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2588. Part62.CFrame = CFrame.new(16.8014088, 2.32057714, -292.220703, -0.707129121, -0.707084537, 0, 0.707084537, -0.707129121, 0, 0, 0, 1)
  2589. Part62.BottomSurface = Enum.SurfaceType.Smooth
  2590. Part62.TopSurface = Enum.SurfaceType.Smooth
  2591. Part62.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2592. Part62.Position = Vector3.new(16.8014088, 2.32057714, -292.220703)
  2593. Part62.Orientation = Vector3.new(0, 0, 135)
  2594. Part62.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2595. BlockMesh63.Parent = Part62
  2596. BlockMesh63.Scale = Vector3.new(0.175000042, 0.049999997, 0.55000031)
  2597. BlockMesh63.Scale = Vector3.new(0.175000042, 0.049999997, 0.55000031)
  2598. Part64.Parent = Tool0
  2599. Part64.BrickColor = BrickColor.new("Black")
  2600. Part64.Rotation = Vector3.new(88.0999985, 0, 90)
  2601. Part64.Anchored = true
  2602. Part64.CanCollide = false
  2603. Part64.FormFactor = Enum.FormFactor.Custom
  2604. Part64.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2605. Part64.CFrame = CFrame.new(16.88941, 2.3165772, -290.091705, 0, -1, 0, 0.0331151746, 0, -0.999451458, 0.999451458, 0, 0.0331151746)
  2606. Part64.BottomSurface = Enum.SurfaceType.Smooth
  2607. Part64.TopSurface = Enum.SurfaceType.Smooth
  2608. Part64.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2609. Part64.Position = Vector3.new(16.88941, 2.3165772, -290.091705)
  2610. Part64.Orientation = Vector3.new(88.0999985, 0, 90)
  2611. Part64.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2612. CylinderMesh65.Parent = Part64
  2613. CylinderMesh65.Scale = Vector3.new(0.250000119, 0.325000018, 0.225000024)
  2614. CylinderMesh65.Scale = Vector3.new(0.250000119, 0.325000018, 0.225000024)
  2615. Part66.Parent = Tool0
  2616. Part66.BrickColor = BrickColor.new("Black")
  2617. Part66.Rotation = Vector3.new(-1.89999998, 0, -180)
  2618. Part66.Anchored = true
  2619. Part66.CanCollide = false
  2620. Part66.FormFactor = Enum.FormFactor.Custom
  2621. Part66.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2622. Part66.CFrame = CFrame.new(16.88941, 2.33557725, -289.899689, -1, 0, 0, 0, -0.999451458, 0.0331151746, 0, 0.0331151746, 0.999451458)
  2623. Part66.BottomSurface = Enum.SurfaceType.Smooth
  2624. Part66.TopSurface = Enum.SurfaceType.Smooth
  2625. Part66.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2626. Part66.Position = Vector3.new(16.88941, 2.33557725, -289.899689)
  2627. Part66.Orientation = Vector3.new(-1.89999998, 0, 180)
  2628. Part66.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2629. Decal67.Parent = Part66
  2630. Decal67.Texture = "http://www.roblox.com/asset/?id=61019872"
  2631. Decal67.Face = Enum.NormalId.Back
  2632. BlockMesh68.Parent = Part66
  2633. BlockMesh68.Scale = Vector3.new(0.300000101, 0.300000012, 0.075000003)
  2634. BlockMesh68.Scale = Vector3.new(0.300000101, 0.300000012, 0.075000003)
  2635. Part69.Parent = Tool0
  2636. Part69.BrickColor = BrickColor.new("Black")
  2637. Part69.Rotation = Vector3.new(0, 0, 45)
  2638. Part69.Anchored = true
  2639. Part69.CanCollide = false
  2640. Part69.FormFactor = Enum.FormFactor.Custom
  2641. Part69.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2642. Part69.CFrame = CFrame.new(16.8014088, 2.37557721, -292.220703, 0.707084537, -0.70712918, 0, 0.70712918, 0.707084537, 0, 0, 0, 0.999999881)
  2643. Part69.BottomSurface = Enum.SurfaceType.Smooth
  2644. Part69.TopSurface = Enum.SurfaceType.Smooth
  2645. Part69.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2646. Part69.Position = Vector3.new(16.8014088, 2.37557721, -292.220703)
  2647. Part69.Orientation = Vector3.new(0, 0, 45)
  2648. Part69.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2649. BlockMesh70.Parent = Part69
  2650. BlockMesh70.Scale = Vector3.new(0.175000042, 0.049999997, 0.55000031)
  2651. BlockMesh70.Scale = Vector3.new(0.175000042, 0.049999997, 0.55000031)
  2652. Part71.Parent = Tool0
  2653. Part71.BrickColor = BrickColor.new("Black")
  2654. Part71.Rotation = Vector3.new(90, 0, -180)
  2655. Part71.Anchored = true
  2656. Part71.CanCollide = false
  2657. Part71.FormFactor = Enum.FormFactor.Custom
  2658. Part71.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2659. Part71.CFrame = CFrame.new(16.8364105, 2.20157719, -292.262695, -1, 0, -0, 0, 0, -1, 0, -1, -0)
  2660. Part71.BottomSurface = Enum.SurfaceType.Smooth
  2661. Part71.TopSurface = Enum.SurfaceType.Smooth
  2662. Part71.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2663. Part71.Position = Vector3.new(16.8364105, 2.20157719, -292.262695)
  2664. Part71.Orientation = Vector3.new(90, 180, 0)
  2665. Part71.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2666. BlockMesh72.Parent = Part71
  2667. BlockMesh72.Scale = Vector3.new(0.300000072, 0.124999993, 0.500000119)
  2668. BlockMesh72.Scale = Vector3.new(0.300000072, 0.124999993, 0.500000119)
  2669. Part73.Parent = Tool0
  2670. Part73.BrickColor = BrickColor.new("Black")
  2671. Part73.Rotation = Vector3.new(90, 0, 90)
  2672. Part73.Anchored = true
  2673. Part73.CanCollide = false
  2674. Part73.FormFactor = Enum.FormFactor.Custom
  2675. Part73.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2676. Part73.CFrame = CFrame.new(16.7864094, 2.2835772, -288.750702, 0, -1, 0, -3.7252903e-09, 0, -0.999999881, 0.999999881, 0, -3.7252903e-09)
  2677. Part73.BottomSurface = Enum.SurfaceType.Smooth
  2678. Part73.TopSurface = Enum.SurfaceType.Smooth
  2679. Part73.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2680. Part73.Position = Vector3.new(16.7864094, 2.2835772, -288.750702)
  2681. Part73.Orientation = Vector3.new(89.9700012, 180, -90)
  2682. Part73.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2683. CylinderMesh74.Parent = Part73
  2684. CylinderMesh74.Scale = Vector3.new(0.750000119, 0.0749999806, 0.725000024)
  2685. CylinderMesh74.Scale = Vector3.new(0.750000119, 0.0749999806, 0.725000024)
  2686. Part75.Parent = Tool0
  2687. Part75.BrickColor = BrickColor.new("Black")
  2688. Part75.Rotation = Vector3.new(88.0999985, 0, 90)
  2689. Part75.Anchored = true
  2690. Part75.CanCollide = false
  2691. Part75.FormFactor = Enum.FormFactor.Custom
  2692. Part75.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2693. Part75.CFrame = CFrame.new(16.7844105, 2.3165772, -290.091705, 0, -1, 1.02140518e-13, 0.0331144109, -1.02082649e-13, -0.999451458, 0.999451458, 3.43788036e-15, 0.0331144109)
  2694. Part75.BottomSurface = Enum.SurfaceType.Smooth
  2695. Part75.TopSurface = Enum.SurfaceType.Smooth
  2696. Part75.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2697. Part75.Position = Vector3.new(16.7844105, 2.3165772, -290.091705)
  2698. Part75.Orientation = Vector3.new(88.0999985, 0, 90)
  2699. Part75.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2700. CylinderMesh76.Parent = Part75
  2701. CylinderMesh76.Scale = Vector3.new(0.250000119, 0.325000018, 0.225000024)
  2702. CylinderMesh76.Scale = Vector3.new(0.250000119, 0.325000018, 0.225000024)
  2703. Part77.Parent = Tool0
  2704. Part77.BrickColor = BrickColor.new("Black")
  2705. Part77.Rotation = Vector3.new(-94.5699997, -90, 0)
  2706. Part77.Anchored = true
  2707. Part77.CanCollide = false
  2708. Part77.FormFactor = Enum.FormFactor.Custom
  2709. Part77.Size = Vector3.new(0.200000003, 0.450000346, 0.200000003)
  2710. Part77.CFrame = CFrame.new(16.8914089, 2.04557705, -289.20871, -0, 0, -1, 0.996814251, -0.079757154, 0, -0.079757154, -0.996814251, 0)
  2711. Part77.BottomSurface = Enum.SurfaceType.Smooth
  2712. Part77.TopSurface = Enum.SurfaceType.Smooth
  2713. Part77.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2714. Part77.Position = Vector3.new(16.8914089, 2.04557705, -289.20871)
  2715. Part77.Orientation = Vector3.new(0, -90, 94.5699997)
  2716. Part77.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2717. SpecialMesh78.Parent = Part77
  2718. SpecialMesh78.Scale = Vector3.new(0.574999988, 1, 0.32500428)
  2719. SpecialMesh78.MeshType = Enum.MeshType.Torso
  2720. SpecialMesh78.Scale = Vector3.new(0.574999988, 1, 0.32500428)
  2721. Part79.Parent = Tool0
  2722. Part79.BrickColor = BrickColor.new("CGA brown")
  2723. Part79.Rotation = Vector3.new(0, 0, -180)
  2724. Part79.Anchored = true
  2725. Part79.CanCollide = false
  2726. Part79.FormFactor = Enum.FormFactor.Custom
  2727. Part79.Size = Vector3.new(0.200000003, 0.200000003, 0.570000052)
  2728. Part79.CFrame = CFrame.new(16.8364105, 2.25757718, -290.565704, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2729. Part79.BottomSurface = Enum.SurfaceType.Smooth
  2730. Part79.TopSurface = Enum.SurfaceType.Smooth
  2731. Part79.Color = Color3.new(0.666667, 0.333333, 0)
  2732. Part79.Position = Vector3.new(16.8364105, 2.25757718, -290.565704)
  2733. Part79.Orientation = Vector3.new(0, 0, 180)
  2734. Part79.Color = Color3.new(0.666667, 0.333333, 0)
  2735. BlockMesh80.Parent = Part79
  2736. BlockMesh80.Scale = Vector3.new(0.425000042, 0.174999893, 1)
  2737. BlockMesh80.Scale = Vector3.new(0.425000042, 0.174999893, 1)
  2738. Part81.Parent = Tool0
  2739. Part81.BrickColor = BrickColor.new("Black")
  2740. Part81.Rotation = Vector3.new(90, 0, 90)
  2741. Part81.Anchored = true
  2742. Part81.CanCollide = false
  2743. Part81.FormFactor = Enum.FormFactor.Custom
  2744. Part81.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2745. Part81.CFrame = CFrame.new(16.8564091, 2.2835772, -288.750702, 0, -1, 0, -3.7252903e-09, 0, -0.999999881, 0.999999881, 0, -3.7252903e-09)
  2746. Part81.BottomSurface = Enum.SurfaceType.Smooth
  2747. Part81.TopSurface = Enum.SurfaceType.Smooth
  2748. Part81.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2749. Part81.Position = Vector3.new(16.8564091, 2.2835772, -288.750702)
  2750. Part81.Orientation = Vector3.new(89.9700012, 180, -90)
  2751. Part81.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2752. CylinderMesh82.Parent = Part81
  2753. CylinderMesh82.Scale = Vector3.new(0.212500006, 0.824999928, 0.212500006)
  2754. CylinderMesh82.Scale = Vector3.new(0.212500006, 0.824999928, 0.212500006)
  2755. Part83.Parent = Tool0
  2756. Part83.BrickColor = BrickColor.new("CGA brown")
  2757. Part83.Rotation = Vector3.new(0, 0, -180)
  2758. Part83.Anchored = true
  2759. Part83.CanCollide = false
  2760. Part83.FormFactor = Enum.FormFactor.Custom
  2761. Part83.Size = Vector3.new(0.200000003, 0.200000003, 0.569999933)
  2762. Part83.CFrame = CFrame.new(16.8364105, 2.197577, -290.565704, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2763. Part83.BottomSurface = Enum.SurfaceType.Smooth
  2764. Part83.TopSurface = Enum.SurfaceType.Smooth
  2765. Part83.Color = Color3.new(0.666667, 0.333333, 0)
  2766. Part83.Position = Vector3.new(16.8364105, 2.197577, -290.565704)
  2767. Part83.Orientation = Vector3.new(0, 0, 180)
  2768. Part83.Color = Color3.new(0.666667, 0.333333, 0)
  2769. BlockMesh84.Parent = Part83
  2770. BlockMesh84.Scale = Vector3.new(0.774999857, 0.424999893, 1)
  2771. BlockMesh84.Scale = Vector3.new(0.774999857, 0.424999893, 1)
  2772. Part85.Parent = Tool0
  2773. Part85.BrickColor = BrickColor.new("Black")
  2774. Part85.Rotation = Vector3.new(0, 0, -180)
  2775. Part85.Anchored = true
  2776. Part85.CanCollide = false
  2777. Part85.FormFactor = Enum.FormFactor.Custom
  2778. Part85.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2779. Part85.CFrame = CFrame.new(16.8364105, 2.21557713, -290.252686, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2780. Part85.BottomSurface = Enum.SurfaceType.Smooth
  2781. Part85.TopSurface = Enum.SurfaceType.Smooth
  2782. Part85.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2783. Part85.Position = Vector3.new(16.8364105, 2.21557713, -290.252686)
  2784. Part85.Orientation = Vector3.new(0, 0, 180)
  2785. Part85.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2786. BlockMesh86.Parent = Part85
  2787. BlockMesh86.Scale = Vector3.new(0.774999857, 0.249999851, 0.274999917)
  2788. BlockMesh86.Scale = Vector3.new(0.774999857, 0.249999851, 0.274999917)
  2789. Part87.Parent = Tool0
  2790. Part87.BrickColor = BrickColor.new("Black")
  2791. Part87.Rotation = Vector3.new(0, 0, -180)
  2792. Part87.Anchored = true
  2793. Part87.CanCollide = false
  2794. Part87.FormFactor = Enum.FormFactor.Custom
  2795. Part87.Size = Vector3.new(0.200000003, 0.200000003, 0.435000241)
  2796. Part87.CFrame = CFrame.new(16.8344097, 2.18257713, -288.857697, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2797. Part87.BottomSurface = Enum.SurfaceType.Smooth
  2798. Part87.TopSurface = Enum.SurfaceType.Smooth
  2799. Part87.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2800. Part87.Position = Vector3.new(16.8344097, 2.18257713, -288.857697)
  2801. Part87.Orientation = Vector3.new(0, 0, 180)
  2802. Part87.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2803. BlockMesh88.Parent = Part87
  2804. BlockMesh88.Scale = Vector3.new(0.749999702, 0.324999899, 1)
  2805. BlockMesh88.Scale = Vector3.new(0.749999702, 0.324999899, 1)
  2806. Part89.Parent = Tool0
  2807. Part89.BrickColor = BrickColor.new("Black")
  2808. Part89.Rotation = Vector3.new(0, 0, -180)
  2809. Part89.Anchored = true
  2810. Part89.CanCollide = false
  2811. Part89.FormFactor = Enum.FormFactor.Custom
  2812. Part89.Size = Vector3.new(0.200000003, 0.200000003, 0.825000286)
  2813. Part89.CFrame = CFrame.new(16.76441, 2.18257713, -289.487701, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2814. Part89.BottomSurface = Enum.SurfaceType.Smooth
  2815. Part89.TopSurface = Enum.SurfaceType.Smooth
  2816. Part89.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2817. Part89.Position = Vector3.new(16.76441, 2.18257713, -289.487701)
  2818. Part89.Orientation = Vector3.new(0, 0, 180)
  2819. Part89.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2820. BlockMesh90.Parent = Part89
  2821. BlockMesh90.Scale = Vector3.new(0.049999997, 0.324999899, 1)
  2822. BlockMesh90.Scale = Vector3.new(0.049999997, 0.324999899, 1)
  2823. Part91.Parent = Tool0
  2824. Part91.BrickColor = BrickColor.new("Black")
  2825. Part91.Rotation = Vector3.new(-6.83999968, 0, -180)
  2826. Part91.Anchored = true
  2827. Part91.CanCollide = false
  2828. Part91.FormFactor = Enum.FormFactor.Custom
  2829. Part91.Size = Vector3.new(0.200000003, 0.200000003, 0.349999994)
  2830. Part91.CFrame = CFrame.new(16.9194088, 2.10857725, -289.264709, -1, 0, 0, 0, -0.992889583, 0.119038537, 0, 0.119038537, 0.992889583)
  2831. Part91.BottomSurface = Enum.SurfaceType.Smooth
  2832. Part91.TopSurface = Enum.SurfaceType.Smooth
  2833. Part91.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2834. Part91.Position = Vector3.new(16.9194088, 2.10857725, -289.264709)
  2835. Part91.Orientation = Vector3.new(-6.83999968, 0, 180)
  2836. Part91.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2837. BlockMesh92.Parent = Part91
  2838. BlockMesh92.Scale = Vector3.new(0.0500000045, 0.300000131, 1)
  2839. BlockMesh92.Scale = Vector3.new(0.0500000045, 0.300000131, 1)
  2840. Part93.Parent = Tool0
  2841. Part93.BrickColor = BrickColor.new("Black")
  2842. Part93.Rotation = Vector3.new(0, 0, -180)
  2843. Part93.Anchored = true
  2844. Part93.CanCollide = false
  2845. Part93.FormFactor = Enum.FormFactor.Custom
  2846. Part93.Size = Vector3.new(0.200000003, 0.264999926, 0.200000003)
  2847. Part93.CFrame = CFrame.new(16.8364105, 2.10857725, -290.877686, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2848. Part93.BottomSurface = Enum.SurfaceType.Smooth
  2849. Part93.TopSurface = Enum.SurfaceType.Smooth
  2850. Part93.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2851. Part93.Position = Vector3.new(16.8364105, 2.10857725, -290.877686)
  2852. Part93.Orientation = Vector3.new(0, 0, 180)
  2853. Part93.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2854. BlockMesh94.Parent = Part93
  2855. BlockMesh94.Scale = Vector3.new(0.774999857, 1, 0.274999917)
  2856. BlockMesh94.Scale = Vector3.new(0.774999857, 1, 0.274999917)
  2857. Part95.Parent = Tool0
  2858. Part95.BrickColor = BrickColor.new("Black")
  2859. Part95.Rotation = Vector3.new(0, 0, -180)
  2860. Part95.Anchored = true
  2861. Part95.CanCollide = false
  2862. Part95.FormFactor = Enum.FormFactor.Custom
  2863. Part95.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2864. Part95.CFrame = CFrame.new(16.8364105, 2.25757718, -290.252686, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2865. Part95.BottomSurface = Enum.SurfaceType.Smooth
  2866. Part95.TopSurface = Enum.SurfaceType.Smooth
  2867. Part95.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2868. Part95.Position = Vector3.new(16.8364105, 2.25757718, -290.252686)
  2869. Part95.Orientation = Vector3.new(0, 0, 180)
  2870. Part95.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2871. BlockMesh96.Parent = Part95
  2872. BlockMesh96.Scale = Vector3.new(0.425000042, 0.174999893, 0.274999917)
  2873. BlockMesh96.Scale = Vector3.new(0.425000042, 0.174999893, 0.274999917)
  2874. Part97.Parent = Tool0
  2875. Part97.BrickColor = BrickColor.new("Black")
  2876. Part97.Rotation = Vector3.new(0, 0, -180)
  2877. Part97.Anchored = true
  2878. Part97.CanCollide = false
  2879. Part97.FormFactor = Enum.FormFactor.Custom
  2880. Part97.Size = Vector3.new(0.200000003, 0.200000003, 1.12500024)
  2881. Part97.CFrame = CFrame.new(16.8364105, 2.29257727, -289.337708, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2882. Part97.BottomSurface = Enum.SurfaceType.Smooth
  2883. Part97.TopSurface = Enum.SurfaceType.Smooth
  2884. Part97.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2885. Part97.Position = Vector3.new(16.8364105, 2.29257727, -289.337708)
  2886. Part97.Orientation = Vector3.new(0, 0, 180)
  2887. Part97.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2888. BlockMesh98.Parent = Part97
  2889. BlockMesh98.Scale = Vector3.new(0.375000089, 0.174999982, 1)
  2890. BlockMesh98.Scale = Vector3.new(0.375000089, 0.174999982, 1)
  2891. Part99.Parent = Tool0
  2892. Part99.BrickColor = BrickColor.new("Black")
  2893. Part99.Rotation = Vector3.new(0, 0, 120)
  2894. Part99.Anchored = true
  2895. Part99.CanCollide = false
  2896. Part99.FormFactor = Enum.FormFactor.Custom
  2897. Part99.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2898. Part99.CFrame = CFrame.new(16.8744106, 2.37557721, -292.220703, -0.500036836, -0.866004944, 0, 0.866004944, -0.500036836, 0, 0, 0, 1)
  2899. Part99.BottomSurface = Enum.SurfaceType.Smooth
  2900. Part99.TopSurface = Enum.SurfaceType.Smooth
  2901. Part99.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2902. Part99.Position = Vector3.new(16.8744106, 2.37557721, -292.220703)
  2903. Part99.Orientation = Vector3.new(0, 0, 120)
  2904. Part99.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2905. BlockMesh100.Parent = Part99
  2906. BlockMesh100.Scale = Vector3.new(0.175000042, 0.049999997, 0.55000031)
  2907. BlockMesh100.Scale = Vector3.new(0.175000042, 0.049999997, 0.55000031)
  2908. Part101.Parent = Tool0
  2909. Part101.BrickColor = BrickColor.new("Black")
  2910. Part101.Rotation = Vector3.new(0, 0, -135)
  2911. Part101.Anchored = true
  2912. Part101.CanCollide = false
  2913. Part101.FormFactor = Enum.FormFactor.Custom
  2914. Part101.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2915. Part101.CFrame = CFrame.new(16.8714104, 2.32057714, -292.220703, -0.70712924, 0.707084715, 0, -0.707084715, -0.70712924, 0, 0, 0, 1)
  2916. Part101.BottomSurface = Enum.SurfaceType.Smooth
  2917. Part101.TopSurface = Enum.SurfaceType.Smooth
  2918. Part101.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2919. Part101.Position = Vector3.new(16.8714104, 2.32057714, -292.220703)
  2920. Part101.Orientation = Vector3.new(0, 0, -135)
  2921. Part101.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2922. BlockMesh102.Parent = Part101
  2923. BlockMesh102.Scale = Vector3.new(0.175000042, 0.049999997, 0.55000031)
  2924. BlockMesh102.Scale = Vector3.new(0.175000042, 0.049999997, 0.55000031)
  2925. Part103.Parent = Tool0
  2926. Part103.BrickColor = BrickColor.new("Black")
  2927. Part103.Rotation = Vector3.new(0, 0, -180)
  2928. Part103.Anchored = true
  2929. Part103.CanCollide = false
  2930. Part103.FormFactor = Enum.FormFactor.Custom
  2931. Part103.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2932. Part103.CFrame = CFrame.new(16.8364105, 2.32957721, -292.220703, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2933. Part103.BottomSurface = Enum.SurfaceType.Smooth
  2934. Part103.TopSurface = Enum.SurfaceType.Smooth
  2935. Part103.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2936. Part103.Position = Vector3.new(16.8364105, 2.32957721, -292.220703)
  2937. Part103.Orientation = Vector3.new(0, 0, 180)
  2938. Part103.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2939. BlockMesh104.Parent = Part103
  2940. BlockMesh104.Scale = Vector3.new(0.0500000715, 0.175000012, 0.25000006)
  2941. BlockMesh104.Scale = Vector3.new(0.0500000715, 0.175000012, 0.25000006)
  2942. Part105.Parent = Tool0
  2943. Part105.BrickColor = BrickColor.new("Black")
  2944. Part105.Rotation = Vector3.new(0, 0, -90)
  2945. Part105.Anchored = true
  2946. Part105.CanCollide = false
  2947. Part105.FormFactor = Enum.FormFactor.Custom
  2948. Part105.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2949. Part105.CFrame = CFrame.new(16.88241, 2.34757733, -292.220703, -6.30170107e-05, 1.0000006, 0, -1.0000006, -6.30170107e-05, 0, 0, 0, 1)
  2950. Part105.BottomSurface = Enum.SurfaceType.Smooth
  2951. Part105.TopSurface = Enum.SurfaceType.Smooth
  2952. Part105.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2953. Part105.Position = Vector3.new(16.88241, 2.34757733, -292.220703)
  2954. Part105.Orientation = Vector3.new(0, 0, -90)
  2955. Part105.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2956. BlockMesh106.Parent = Part105
  2957. BlockMesh106.Scale = Vector3.new(0.175000042, 0.049999997, 0.55000031)
  2958. BlockMesh106.Scale = Vector3.new(0.175000042, 0.049999997, 0.55000031)
  2959. Part107.Parent = Tool0
  2960. Part107.BrickColor = BrickColor.new("Black")
  2961. Part107.Rotation = Vector3.new(-1.89999998, 0, -180)
  2962. Part107.Anchored = true
  2963. Part107.CanCollide = false
  2964. Part107.FormFactor = Enum.FormFactor.Custom
  2965. Part107.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2966. Part107.CFrame = CFrame.new(16.7844105, 2.33557725, -289.899689, -1, 0, 0, 0, -0.999451458, 0.0331151746, 0, 0.0331151746, 0.999451458)
  2967. Part107.BottomSurface = Enum.SurfaceType.Smooth
  2968. Part107.TopSurface = Enum.SurfaceType.Smooth
  2969. Part107.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2970. Part107.Position = Vector3.new(16.7844105, 2.33557725, -289.899689)
  2971. Part107.Orientation = Vector3.new(-1.89999998, 0, 180)
  2972. Part107.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2973. Decal108.Parent = Part107
  2974. Decal108.Texture = "http://www.roblox.com/asset/?id=61019872"
  2975. Decal108.Face = Enum.NormalId.Back
  2976. BlockMesh109.Parent = Part107
  2977. BlockMesh109.Scale = Vector3.new(0.300000101, 0.300000012, 0.075000003)
  2978. BlockMesh109.Scale = Vector3.new(0.300000101, 0.300000012, 0.075000003)
  2979. Part110.Parent = Tool0
  2980. Part110.BrickColor = BrickColor.new("Black")
  2981. Part110.Rotation = Vector3.new(-90, 0, 0)
  2982. Part110.Anchored = true
  2983. Part110.CanCollide = false
  2984. Part110.FormFactor = Enum.FormFactor.Custom
  2985. Part110.Size = Vector3.new(0.200000003, 1.32499981, 0.200000003)
  2986. Part110.CFrame = CFrame.new(16.8364105, 2.02057695, -291.567688, 1, 0, -0, 0, 0, 1, 0, -1, 0)
  2987. Part110.BottomSurface = Enum.SurfaceType.Smooth
  2988. Part110.TopSurface = Enum.SurfaceType.Smooth
  2989. Part110.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2990. Part110.Position = Vector3.new(16.8364105, 2.02057695, -291.567688)
  2991. Part110.Orientation = Vector3.new(-90, 0, 0)
  2992. Part110.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2993. CylinderMesh111.Parent = Part110
  2994. CylinderMesh111.Scale = Vector3.new(0.125, 1, 0.125)
  2995. CylinderMesh111.Scale = Vector3.new(0.125, 1, 0.125)
  2996. Part112.Parent = Tool0
  2997. Part112.BrickColor = BrickColor.new("Black")
  2998. Part112.Rotation = Vector3.new(-90, 0, 0)
  2999. Part112.Anchored = true
  3000. Part112.CanCollide = false
  3001. Part112.FormFactor = Enum.FormFactor.Custom
  3002. Part112.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3003. Part112.CFrame = CFrame.new(16.7964096, 2.2375772, -290.252686, 1, 0, 2.98023224e-08, -2.98023224e-08, -2.98023224e-08, 1, 0, -1, -2.98023224e-08)
  3004. Part112.BottomSurface = Enum.SurfaceType.Smooth
  3005. Part112.TopSurface = Enum.SurfaceType.Smooth
  3006. Part112.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3007. Part112.Position = Vector3.new(16.7964096, 2.2375772, -290.252686)
  3008. Part112.Orientation = Vector3.new(-90, 0, 0)
  3009. Part112.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3010. CylinderMesh113.Parent = Part112
  3011. CylinderMesh113.Scale = Vector3.new(0.37499997, 0.274999797, 0.374999851)
  3012. CylinderMesh113.Scale = Vector3.new(0.37499997, 0.274999797, 0.374999851)
  3013. Part114.Parent = Tool0
  3014. Part114.BrickColor = BrickColor.new("Black")
  3015. Part114.Rotation = Vector3.new(-90, 0, -180)
  3016. Part114.Anchored = true
  3017. Part114.CanCollide = false
  3018. Part114.FormFactor = Enum.FormFactor.Custom
  3019. Part114.Size = Vector3.new(0.200000003, 0.200000003, 0.224999994)
  3020. Part114.CFrame = CFrame.new(16.8364105, 2.02557707, -288.562683, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  3021. Part114.BottomSurface = Enum.SurfaceType.Smooth
  3022. Part114.TopSurface = Enum.SurfaceType.Smooth
  3023. Part114.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3024. Part114.Position = Vector3.new(16.8364105, 2.02557707, -288.562683)
  3025. Part114.Orientation = Vector3.new(-90, -180, 0)
  3026. Part114.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3027. SpecialMesh115.Parent = Part114
  3028. SpecialMesh115.Scale = Vector3.new(0.774999797, 0.375, 1)
  3029. SpecialMesh115.MeshType = Enum.MeshType.Wedge
  3030. SpecialMesh115.Scale = Vector3.new(0.774999797, 0.375, 1)
  3031. Part116.Parent = Tool0
  3032. Part116.BrickColor = BrickColor.new("Black")
  3033. Part116.Rotation = Vector3.new(0, 0, -180)
  3034. Part116.Anchored = true
  3035. Part116.CanCollide = false
  3036. Part116.FormFactor = Enum.FormFactor.Custom
  3037. Part116.Size = Vector3.new(0.200000003, 0.200000003, 0.324999988)
  3038. Part116.CFrame = CFrame.new(16.8364105, 2.22557712, -290.062683, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  3039. Part116.BottomSurface = Enum.SurfaceType.Smooth
  3040. Part116.TopSurface = Enum.SurfaceType.Smooth
  3041. Part116.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3042. Part116.Position = Vector3.new(16.8364105, 2.22557712, -290.062683)
  3043. Part116.Orientation = Vector3.new(0, 0, 180)
  3044. Part116.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3045. BlockMesh117.Parent = Part116
  3046. BlockMesh117.Scale = Vector3.new(0.774999917, 0.75, 1)
  3047. BlockMesh117.Scale = Vector3.new(0.774999917, 0.75, 1)
  3048. Part118.Parent = Tool0
  3049. Part118.BrickColor = BrickColor.new("Black")
  3050. Part118.Rotation = Vector3.new(-90, 0, 0)
  3051. Part118.Anchored = true
  3052. Part118.CanCollide = false
  3053. Part118.FormFactor = Enum.FormFactor.Custom
  3054. Part118.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3055. Part118.CFrame = CFrame.new(16.8364105, 2.02057695, -292.239685, 1, 0, -0, 0, 0, 1, 0, -1, 0)
  3056. Part118.BottomSurface = Enum.SurfaceType.Smooth
  3057. Part118.TopSurface = Enum.SurfaceType.Smooth
  3058. Part118.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3059. Part118.Position = Vector3.new(16.8364105, 2.02057695, -292.239685)
  3060. Part118.Orientation = Vector3.new(-90, 0, 0)
  3061. Part118.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3062. CylinderMesh119.Parent = Part118
  3063. CylinderMesh119.Scale = Vector3.new(0.230000019, 0.499999791, 0.201250017)
  3064. CylinderMesh119.Scale = Vector3.new(0.230000019, 0.499999791, 0.201250017)
  3065. Part120.Parent = Tool0
  3066. Part120.BrickColor = BrickColor.new("Black")
  3067. Part120.Anchored = true
  3068. Part120.CanCollide = false
  3069. Part120.FormFactor = Enum.FormFactor.Custom
  3070. Part120.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3071. Part120.CFrame = CFrame.new(16.8364105, 2.1355772, -291.567688, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3072. Part120.BottomSurface = Enum.SurfaceType.Smooth
  3073. Part120.TopSurface = Enum.SurfaceType.Smooth
  3074. Part120.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3075. Part120.Position = Vector3.new(16.8364105, 2.1355772, -291.567688)
  3076. Part120.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3077. SpecialMesh121.Parent = Part120
  3078. SpecialMesh121.Scale = Vector3.new(0.250000149, 0.25, 0.625)
  3079. SpecialMesh121.MeshType = Enum.MeshType.Wedge
  3080. SpecialMesh121.Scale = Vector3.new(0.250000149, 0.25, 0.625)
  3081. Part122.Parent = Tool0
  3082. Part122.BrickColor = BrickColor.new("CGA brown")
  3083. Part122.Rotation = Vector3.new(0, 0, -180)
  3084. Part122.Anchored = true
  3085. Part122.CanCollide = false
  3086. Part122.FormFactor = Enum.FormFactor.Custom
  3087. Part122.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3088. Part122.CFrame = CFrame.new(16.8364105, 2.1355772, -290.819702, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  3089. Part122.BottomSurface = Enum.SurfaceType.Smooth
  3090. Part122.TopSurface = Enum.SurfaceType.Smooth
  3091. Part122.Color = Color3.new(0.666667, 0.333333, 0)
  3092. Part122.Position = Vector3.new(16.8364105, 2.1355772, -290.819702)
  3093. Part122.Orientation = Vector3.new(0, 0, 180)
  3094. Part122.Color = Color3.new(0.666667, 0.333333, 0)
  3095. BlockMesh123.Parent = Part122
  3096. BlockMesh123.Scale = Vector3.new(0.774999857, 0.199999988, 0.299999595)
  3097. BlockMesh123.Scale = Vector3.new(0.774999857, 0.199999988, 0.299999595)
  3098. Part124.Parent = Tool0
  3099. Part124.BrickColor = BrickColor.new("Black")
  3100. Part124.Rotation = Vector3.new(-90, 0, 0)
  3101. Part124.Anchored = true
  3102. Part124.CanCollide = false
  3103. Part124.FormFactor = Enum.FormFactor.Custom
  3104. Part124.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3105. Part124.CFrame = CFrame.new(16.8364105, 2.08557701, -290.929688, 1, 0, -0, 0, 0, 1, 0, -1, 0)
  3106. Part124.BottomSurface = Enum.SurfaceType.Smooth
  3107. Part124.TopSurface = Enum.SurfaceType.Smooth
  3108. Part124.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3109. Part124.Position = Vector3.new(16.8364105, 2.08557701, -290.929688)
  3110. Part124.Orientation = Vector3.new(-90, 0, 0)
  3111. Part124.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3112. CylinderMesh125.Parent = Part124
  3113. CylinderMesh125.Scale = Vector3.new(0.5, 0.25, 0.5)
  3114. CylinderMesh125.Scale = Vector3.new(0.5, 0.25, 0.5)
  3115. Part126.Parent = Tool0
  3116. Part126.BrickColor = BrickColor.new("Black")
  3117. Part126.Rotation = Vector3.new(-90, 0, 0)
  3118. Part126.Anchored = true
  3119. Part126.CanCollide = false
  3120. Part126.FormFactor = Enum.FormFactor.Custom
  3121. Part126.Size = Vector3.new(0.200000003, 0.524999976, 0.200000003)
  3122. Part126.CFrame = CFrame.new(16.8364105, 2.20557714, -291.167694, 1, 0, -0, 0, 0, 1, 0, -1, 0)
  3123. Part126.BottomSurface = Enum.SurfaceType.Smooth
  3124. Part126.TopSurface = Enum.SurfaceType.Smooth
  3125. Part126.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3126. Part126.Position = Vector3.new(16.8364105, 2.20557714, -291.167694)
  3127. Part126.Orientation = Vector3.new(-90, 0, 0)
  3128. Part126.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3129. CylinderMesh127.Parent = Part126
  3130. CylinderMesh127.Scale = Vector3.new(0.25, 1, 0.25)
  3131. CylinderMesh127.Scale = Vector3.new(0.25, 1, 0.25)
  3132. Part128.Parent = Tool0
  3133. Part128.BrickColor = BrickColor.new("CGA brown")
  3134. Part128.Rotation = Vector3.new(0, 0, -180)
  3135. Part128.Anchored = true
  3136. Part128.CanCollide = false
  3137. Part128.FormFactor = Enum.FormFactor.Custom
  3138. Part128.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3139. Part128.CFrame = CFrame.new(16.8364105, 2.1355772, -290.307709, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  3140. Part128.BottomSurface = Enum.SurfaceType.Smooth
  3141. Part128.TopSurface = Enum.SurfaceType.Smooth
  3142. Part128.Color = Color3.new(0.666667, 0.333333, 0)
  3143. Part128.Position = Vector3.new(16.8364105, 2.1355772, -290.307709)
  3144. Part128.Orientation = Vector3.new(0, 0, 180)
  3145. Part128.Color = Color3.new(0.666667, 0.333333, 0)
  3146. BlockMesh129.Parent = Part128
  3147. BlockMesh129.Scale = Vector3.new(0.774999857, 0.199999869, 0.274999648)
  3148. BlockMesh129.Scale = Vector3.new(0.774999857, 0.199999869, 0.274999648)
  3149. Part130.Parent = Tool0
  3150. Part130.BrickColor = BrickColor.new("CGA brown")
  3151. Part130.Rotation = Vector3.new(0, 0, -180)
  3152. Part130.Anchored = true
  3153. Part130.CanCollide = false
  3154. Part130.FormFactor = Enum.FormFactor.Custom
  3155. Part130.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3156. Part130.CFrame = CFrame.new(16.8364105, 2.1355772, -290.562683, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  3157. Part130.BottomSurface = Enum.SurfaceType.Smooth
  3158. Part130.TopSurface = Enum.SurfaceType.Smooth
  3159. Part130.Color = Color3.new(0.666667, 0.333333, 0)
  3160. Part130.Position = Vector3.new(16.8364105, 2.1355772, -290.562683)
  3161. Part130.Orientation = Vector3.new(0, 0, 180)
  3162. Part130.Color = Color3.new(0.666667, 0.333333, 0)
  3163. BlockMesh131.Parent = Part130
  3164. BlockMesh131.Scale = Vector3.new(0.774999857, 0.199999988, 0.474999666)
  3165. BlockMesh131.Scale = Vector3.new(0.774999857, 0.199999988, 0.474999666)
  3166. Part132.Parent = Tool0
  3167. Part132.BrickColor = BrickColor.new("CGA brown")
  3168. Part132.Rotation = Vector3.new(-90, 0, -180)
  3169. Part132.Anchored = true
  3170. Part132.CanCollide = false
  3171. Part132.FormFactor = Enum.FormFactor.Custom
  3172. Part132.Size = Vector3.new(0.200000003, 0.200000003, 0.575000107)
  3173. Part132.CFrame = CFrame.new(16.8364105, 1.73857701, -287.375702, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  3174. Part132.BottomSurface = Enum.SurfaceType.Smooth
  3175. Part132.TopSurface = Enum.SurfaceType.Smooth
  3176. Part132.Color = Color3.new(0.666667, 0.333333, 0)
  3177. Part132.Position = Vector3.new(16.8364105, 1.73857701, -287.375702)
  3178. Part132.Orientation = Vector3.new(-90, -180, 0)
  3179. Part132.Color = Color3.new(0.666667, 0.333333, 0)
  3180. SpecialMesh133.Parent = Part132
  3181. SpecialMesh133.Scale = Vector3.new(0.725000143, 0.25000003, 1)
  3182. SpecialMesh133.MeshType = Enum.MeshType.Wedge
  3183. SpecialMesh133.Scale = Vector3.new(0.725000143, 0.25000003, 1)
  3184. Part134.Parent = Tool0
  3185. Part134.BrickColor = BrickColor.new("Black")
  3186. Part134.Rotation = Vector3.new(175, 0, 180)
  3187. Part134.Anchored = true
  3188. Part134.CanCollide = false
  3189. Part134.FormFactor = Enum.FormFactor.Custom
  3190. Part134.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3191. Part134.CFrame = CFrame.new(16.8364105, 1.74257696, -289.332703, -1, -0, 0, 0, 0.99619472, -0.087155737, 0, -0.087155737, -0.99619472)
  3192. Part134.BottomSurface = Enum.SurfaceType.Smooth
  3193. Part134.TopSurface = Enum.SurfaceType.Smooth
  3194. Part134.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3195. Part134.Position = Vector3.new(16.8364105, 1.74257696, -289.332703)
  3196. Part134.Orientation = Vector3.new(5, 180, 0)
  3197. Part134.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3198. BlockMesh135.Parent = Part134
  3199. BlockMesh135.Scale = Vector3.new(0.675000191, 0.524999976, 0.149999976)
  3200. BlockMesh135.Scale = Vector3.new(0.675000191, 0.524999976, 0.149999976)
  3201. Part136.Parent = Tool0
  3202. Part136.BrickColor = BrickColor.new("CGA brown")
  3203. Part136.Rotation = Vector3.new(0, 0, -180)
  3204. Part136.Anchored = true
  3205. Part136.CanCollide = false
  3206. Part136.FormFactor = Enum.FormFactor.Custom
  3207. Part136.Size = Vector3.new(0.200000003, 0.449999988, 1.125)
  3208. Part136.CFrame = CFrame.new(16.8364105, 1.67557693, -287.962708, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  3209. Part136.BottomSurface = Enum.SurfaceType.Smooth
  3210. Part136.TopSurface = Enum.SurfaceType.Smooth
  3211. Part136.Color = Color3.new(0.666667, 0.333333, 0)
  3212. Part136.Position = Vector3.new(16.8364105, 1.67557693, -287.962708)
  3213. Part136.Orientation = Vector3.new(0, 0, 180)
  3214. Part136.Color = Color3.new(0.666667, 0.333333, 0)
  3215. SpecialMesh137.Parent = Part136
  3216. SpecialMesh137.Scale = Vector3.new(0.725000143, 1, 1)
  3217. SpecialMesh137.MeshType = Enum.MeshType.Wedge
  3218. SpecialMesh137.Scale = Vector3.new(0.725000143, 1, 1)
  3219. Part138.Parent = Tool0
  3220. Part138.BrickColor = BrickColor.new("Black")
  3221. Part138.Rotation = Vector3.new(135, 0, 0)
  3222. Part138.Anchored = true
  3223. Part138.CanCollide = false
  3224. Part138.FormFactor = Enum.FormFactor.Custom
  3225. Part138.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3226. Part138.CFrame = CFrame.new(16.8364105, 1.76057696, -289.24469, 1, 0, 0, 0, -0.707129121, -0.707084537, 0, 0.707084537, -0.707129121)
  3227. Part138.BottomSurface = Enum.SurfaceType.Smooth
  3228. Part138.TopSurface = Enum.SurfaceType.Smooth
  3229. Part138.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3230. Part138.Position = Vector3.new(16.8364105, 1.76057696, -289.24469)
  3231. Part138.Orientation = Vector3.new(45, 180, 180)
  3232. Part138.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3233. BlockMesh139.Parent = Part138
  3234. BlockMesh139.Scale = Vector3.new(0.775000095, 0.625, 0.125)
  3235. BlockMesh139.Scale = Vector3.new(0.775000095, 0.625, 0.125)
  3236. Part140.Parent = Tool0
  3237. Part140.BrickColor = BrickColor.new("CGA brown")
  3238. Part140.Rotation = Vector3.new(-15, 0, -180)
  3239. Part140.Anchored = true
  3240. Part140.CanCollide = false
  3241. Part140.FormFactor = Enum.FormFactor.Custom
  3242. Part140.Size = Vector3.new(0.200000003, 0.524999976, 0.25)
  3243. Part140.CFrame = CFrame.new(16.8364105, 1.567577, -288.692688, -1, 0, 0, 0, -0.965928555, 0.258808911, 0, 0.258808911, 0.965928555)
  3244. Part140.BottomSurface = Enum.SurfaceType.Smooth
  3245. Part140.TopSurface = Enum.SurfaceType.Smooth
  3246. Part140.Color = Color3.new(0.666667, 0.333333, 0)
  3247. Part140.Position = Vector3.new(16.8364105, 1.567577, -288.692688)
  3248. Part140.Orientation = Vector3.new(-15, 0, 180)
  3249. Part140.Color = Color3.new(0.666667, 0.333333, 0)
  3250. BlockMesh141.Parent = Part140
  3251. BlockMesh141.Scale = Vector3.new(0.825000048, 1, 1)
  3252. BlockMesh141.Scale = Vector3.new(0.825000048, 1, 1)
  3253. Part142.Parent = Tool0
  3254. Part142.BrickColor = BrickColor.new("CGA brown")
  3255. Part142.Rotation = Vector3.new(0, 0, -180)
  3256. Part142.Anchored = true
  3257. Part142.CanCollide = false
  3258. Part142.FormFactor = Enum.FormFactor.Custom
  3259. Part142.Size = Vector3.new(0.200000003, 0.200000003, 0.200000018)
  3260. Part142.CFrame = CFrame.new(16.8364105, 1.947577, -290.209686, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  3261. Part142.BottomSurface = Enum.SurfaceType.Smooth
  3262. Part142.TopSurface = Enum.SurfaceType.Smooth
  3263. Part142.Color = Color3.new(0.666667, 0.333333, 0)
  3264. Part142.Position = Vector3.new(16.8364105, 1.947577, -290.209686)
  3265. Part142.Orientation = Vector3.new(0, 0, 180)
  3266. Part142.Color = Color3.new(0.666667, 0.333333, 0)
  3267. SpecialMesh143.Parent = Part142
  3268. SpecialMesh143.Scale = Vector3.new(0.774999976, 0.274999976, 1)
  3269. SpecialMesh143.MeshType = Enum.MeshType.Wedge
  3270. SpecialMesh143.Scale = Vector3.new(0.774999976, 0.274999976, 1)
  3271. Part144.Parent = Tool0
  3272. Part144.BrickColor = BrickColor.new("CGA brown")
  3273. Part144.Rotation = Vector3.new(0, 0, -180)
  3274. Part144.Anchored = true
  3275. Part144.CanCollide = false
  3276. Part144.FormFactor = Enum.FormFactor.Custom
  3277. Part144.Size = Vector3.new(0.200000003, 0.200000003, 1.125)
  3278. Part144.CFrame = CFrame.new(16.8364105, 1.96357703, -287.962708, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  3279. Part144.BottomSurface = Enum.SurfaceType.Smooth
  3280. Part144.TopSurface = Enum.SurfaceType.Smooth
  3281. Part144.Color = Color3.new(0.666667, 0.333333, 0)
  3282. Part144.Position = Vector3.new(16.8364105, 1.96357703, -287.962708)
  3283. Part144.Orientation = Vector3.new(0, 0, 180)
  3284. Part144.Color = Color3.new(0.666667, 0.333333, 0)
  3285. BlockMesh145.Parent = Part144
  3286. BlockMesh145.Scale = Vector3.new(0.725000143, 0.625, 1)
  3287. BlockMesh145.Scale = Vector3.new(0.725000143, 0.625, 1)
  3288. Part146.Parent = Tool0
  3289. Part146.BrickColor = BrickColor.new("Black")
  3290. Part146.Rotation = Vector3.new(30, 0, -180)
  3291. Part146.Anchored = true
  3292. Part146.CanCollide = false
  3293. Part146.FormFactor = Enum.FormFactor.Custom
  3294. Part146.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3295. Part146.CFrame = CFrame.new(16.8364105, 1.78757703, -289.002686, -1, 0, 0, 0, -0.866035938, -0.499981821, 0, -0.499981821, 0.866035938)
  3296. Part146.BottomSurface = Enum.SurfaceType.Smooth
  3297. Part146.TopSurface = Enum.SurfaceType.Smooth
  3298. Part146.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3299. Part146.Position = Vector3.new(16.8364105, 1.78757703, -289.002686)
  3300. Part146.Orientation = Vector3.new(30, 0, 180)
  3301. Part146.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3302. BlockMesh147.Parent = Part146
  3303. BlockMesh147.Scale = Vector3.new(0.775000095, 0.875, 0.125)
  3304. BlockMesh147.Scale = Vector3.new(0.775000095, 0.875, 0.125)
  3305. Part148.Parent = Tool0
  3306. Part148.BrickColor = BrickColor.new("CGA brown")
  3307. Part148.Rotation = Vector3.new(0, 0, -180)
  3308. Part148.Anchored = true
  3309. Part148.CanCollide = false
  3310. Part148.FormFactor = Enum.FormFactor.Custom
  3311. Part148.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3312. Part148.CFrame = CFrame.new(16.8364105, 1.81257701, -288.924713, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  3313. Part148.BottomSurface = Enum.SurfaceType.Smooth
  3314. Part148.TopSurface = Enum.SurfaceType.Smooth
  3315. Part148.Color = Color3.new(0.666667, 0.333333, 0)
  3316. Part148.Position = Vector3.new(16.8364105, 1.81257701, -288.924713)
  3317. Part148.Orientation = Vector3.new(0, 0, 180)
  3318. Part148.Color = Color3.new(0.666667, 0.333333, 0)
  3319. BlockMesh149.Parent = Part148
  3320. BlockMesh149.Scale = Vector3.new(0.825000048, 0.375, 0.5)
  3321. BlockMesh149.Scale = Vector3.new(0.825000048, 0.375, 0.5)
  3322. Part150.Parent = Tool0
  3323. Part150.BrickColor = BrickColor.new("CGA brown")
  3324. Part150.Rotation = Vector3.new(-105, 0, 0)
  3325. Part150.Anchored = true
  3326. Part150.CanCollide = false
  3327. Part150.FormFactor = Enum.FormFactor.Custom
  3328. Part150.Size = Vector3.new(0.200000003, 0.200000003, 0.324999988)
  3329. Part150.CFrame = CFrame.new(16.8364105, 1.62557697, -288.862701, 1, 0, -0, 0, -0.258808911, 0.965928555, 0, -0.965928555, -0.258808911)
  3330. Part150.BottomSurface = Enum.SurfaceType.Smooth
  3331. Part150.TopSurface = Enum.SurfaceType.Smooth
  3332. Part150.Color = Color3.new(0.666667, 0.333333, 0)
  3333. Part150.Position = Vector3.new(16.8364105, 1.62557697, -288.862701)
  3334. Part150.Orientation = Vector3.new(-75, -180, 180)
  3335. Part150.Color = Color3.new(0.666667, 0.333333, 0)
  3336. SpecialMesh151.Parent = Part150
  3337. SpecialMesh151.Scale = Vector3.new(0.824999928, 0.25, 1)
  3338. SpecialMesh151.MeshType = Enum.MeshType.Wedge
  3339. SpecialMesh151.Scale = Vector3.new(0.824999928, 0.25, 1)
  3340. Part152.Parent = Tool0
  3341. Part152.BrickColor = BrickColor.new("Black")
  3342. Part152.Rotation = Vector3.new(0, 0, -180)
  3343. Part152.Anchored = true
  3344. Part152.CanCollide = false
  3345. Part152.FormFactor = Enum.FormFactor.Custom
  3346. Part152.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3347. Part152.CFrame = CFrame.new(16.8364105, 1.88557696, -289.307709, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  3348. Part152.BottomSurface = Enum.SurfaceType.Smooth
  3349. Part152.TopSurface = Enum.SurfaceType.Smooth
  3350. Part152.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3351. Part152.Position = Vector3.new(16.8364105, 1.88557696, -289.307709)
  3352. Part152.Orientation = Vector3.new(0, 0, 180)
  3353. Part152.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3354. BlockMesh153.Parent = Part152
  3355. BlockMesh153.Scale = Vector3.new(0.775000095, 0.899999976, 0.450000018)
  3356. BlockMesh153.Scale = Vector3.new(0.775000095, 0.899999976, 0.450000018)
  3357. Part154.Parent = Tool0
  3358. Part154.BrickColor = BrickColor.new("CGA brown")
  3359. Part154.Rotation = Vector3.new(-180, 0, -180)
  3360. Part154.Anchored = true
  3361. Part154.CanCollide = false
  3362. Part154.FormFactor = Enum.FormFactor.Custom
  3363. Part154.Size = Vector3.new(0.200000003, 0.200000003, 0.800000072)
  3364. Part154.CFrame = CFrame.new(16.8364105, 2.07557702, -287.749695, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  3365. Part154.BottomSurface = Enum.SurfaceType.Smooth
  3366. Part154.TopSurface = Enum.SurfaceType.Smooth
  3367. Part154.Color = Color3.new(0.666667, 0.333333, 0)
  3368. Part154.Position = Vector3.new(16.8364105, 2.07557702, -287.749695)
  3369. Part154.Orientation = Vector3.new(0, 180, 0)
  3370. Part154.Color = Color3.new(0.666667, 0.333333, 0)
  3371. SpecialMesh155.Parent = Part154
  3372. SpecialMesh155.Scale = Vector3.new(0.724999964, 0.49999997, 1)
  3373. SpecialMesh155.MeshType = Enum.MeshType.Wedge
  3374. SpecialMesh155.Scale = Vector3.new(0.724999964, 0.49999997, 1)
  3375. Part156.Parent = Tool0
  3376. Part156.BrickColor = BrickColor.new("Black")
  3377. Part156.Rotation = Vector3.new(-90, 0, -180)
  3378. Part156.Anchored = true
  3379. Part156.CanCollide = false
  3380. Part156.FormFactor = Enum.FormFactor.Custom
  3381. Part156.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3382. Part156.CFrame = CFrame.new(16.8364105, 1.71757698, -289.122711, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  3383. Part156.BottomSurface = Enum.SurfaceType.Smooth
  3384. Part156.TopSurface = Enum.SurfaceType.Smooth
  3385. Part156.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3386. Part156.Position = Vector3.new(16.8364105, 1.71757698, -289.122711)
  3387. Part156.Orientation = Vector3.new(-90, -180, 0)
  3388. Part156.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3389. BlockMesh157.Parent = Part156
  3390. BlockMesh157.Scale = Vector3.new(0.775000095, 0.875, 0.125)
  3391. BlockMesh157.Scale = Vector3.new(0.775000095, 0.875, 0.125)
  3392. Part158.Parent = Tool0
  3393. Part158.BrickColor = BrickColor.new("Black")
  3394. Part158.Rotation = Vector3.new(94.4000015, 0, 180)
  3395. Part158.Anchored = true
  3396. Part158.CanCollide = false
  3397. Part158.FormFactor = Enum.FormFactor.Custom
  3398. Part158.Size = Vector3.new(0.200000003, 0.200000003, 0.574999928)
  3399. Part158.CFrame = CFrame.new(16.8364105, 1.73857701, -287.363708, -1, -0, 0, 0, 0.0766965002, -0.997054458, 0, -0.997054458, -0.0766965002)
  3400. Part158.BottomSurface = Enum.SurfaceType.Smooth
  3401. Part158.TopSurface = Enum.SurfaceType.Smooth
  3402. Part158.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3403. Part158.Position = Vector3.new(16.8364105, 1.73857701, -287.363708)
  3404. Part158.Orientation = Vector3.new(85.5999985, 180, 0)
  3405. Part158.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3406. BlockMesh159.Parent = Part158
  3407. BlockMesh159.Scale = Vector3.new(0.725000024, 0.125, 1)
  3408. BlockMesh159.Scale = Vector3.new(0.725000024, 0.125, 1)
  3409. Part160.Parent = Tool0
  3410. Part160.BrickColor = BrickColor.new("CGA brown")
  3411. Part160.Rotation = Vector3.new(0, 0, -180)
  3412. Part160.Anchored = true
  3413. Part160.CanCollide = false
  3414. Part160.FormFactor = Enum.FormFactor.Custom
  3415. Part160.Size = Vector3.new(0.200000003, 0.200000003, 0.37500003)
  3416. Part160.CFrame = CFrame.new(16.8364105, 2.05057693, -288.337708, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  3417. Part160.BottomSurface = Enum.SurfaceType.Smooth
  3418. Part160.TopSurface = Enum.SurfaceType.Smooth
  3419. Part160.Color = Color3.new(0.666667, 0.333333, 0)
  3420. Part160.Position = Vector3.new(16.8364105, 2.05057693, -288.337708)
  3421. Part160.Orientation = Vector3.new(0, 0, 180)
  3422. Part160.Color = Color3.new(0.666667, 0.333333, 0)
  3423. BlockMesh161.Parent = Part160
  3424. BlockMesh161.Scale = Vector3.new(0.725000143, 0.25000003, 1)
  3425. BlockMesh161.Scale = Vector3.new(0.725000143, 0.25000003, 1)
  3426. Part162.Parent = Tool0
  3427. Part162.BrickColor = BrickColor.new("Black")
  3428. Part162.Rotation = Vector3.new(0, 0, -180)
  3429. Part162.Anchored = true
  3430. Part162.CanCollide = false
  3431. Part162.FormFactor = Enum.FormFactor.Custom
  3432. Part162.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3433. Part162.CFrame = CFrame.new(16.8364105, 2.30257726, -288.727692, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  3434. Part162.BottomSurface = Enum.SurfaceType.Smooth
  3435. Part162.TopSurface = Enum.SurfaceType.Smooth
  3436. Part162.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3437. Part162.Position = Vector3.new(16.8364105, 2.30257726, -288.727692)
  3438. Part162.Orientation = Vector3.new(0, 0, 180)
  3439. Part162.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3440. BlockMesh163.Parent = Part162
  3441. BlockMesh163.Scale = Vector3.new(0.225000039, 0.249999911, 0.474999905)
  3442. BlockMesh163.Scale = Vector3.new(0.225000039, 0.249999911, 0.474999905)
  3443. Part164.Parent = Tool0
  3444. Part164.BrickColor = BrickColor.new("Black")
  3445. Part164.Rotation = Vector3.new(0, 0, -180)
  3446. Part164.Anchored = true
  3447. Part164.CanCollide = false
  3448. Part164.FormFactor = Enum.FormFactor.Custom
  3449. Part164.Size = Vector3.new(0.200000003, 0.200000003, 0.774999976)
  3450. Part164.CFrame = CFrame.new(16.8914089, 2.2375772, -289.062683, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  3451. Part164.BottomSurface = Enum.SurfaceType.Smooth
  3452. Part164.TopSurface = Enum.SurfaceType.Smooth
  3453. Part164.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3454. Part164.Position = Vector3.new(16.8914089, 2.2375772, -289.062683)
  3455. Part164.Orientation = Vector3.new(0, 0, 180)
  3456. Part164.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3457. BlockMesh165.Parent = Part164
  3458. BlockMesh165.Scale = Vector3.new(0.0249999985, 0.37499994, 1)
  3459. BlockMesh165.Scale = Vector3.new(0.0249999985, 0.37499994, 1)
  3460. Part166.Parent = Tool0
  3461. Part166.BrickColor = BrickColor.new("Black")
  3462. Part166.Rotation = Vector3.new(-90, 0, 0)
  3463. Part166.Anchored = true
  3464. Part166.CanCollide = false
  3465. Part166.FormFactor = Enum.FormFactor.Custom
  3466. Part166.Size = Vector3.new(0.200000003, 0.300000012, 0.200000003)
  3467. Part166.CFrame = CFrame.new(16.8364105, 2.08557701, -292.155701, 1, 0, -0, 0, 0, 1, 0, -1, 0)
  3468. Part166.BottomSurface = Enum.SurfaceType.Smooth
  3469. Part166.TopSurface = Enum.SurfaceType.Smooth
  3470. Part166.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3471. Part166.Position = Vector3.new(16.8364105, 2.08557701, -292.155701)
  3472. Part166.Orientation = Vector3.new(-90, 0, 0)
  3473. Part166.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3474. CylinderMesh167.Parent = Part166
  3475. CylinderMesh167.Scale = Vector3.new(0.375, 1, 0.375)
  3476. CylinderMesh167.Scale = Vector3.new(0.375, 1, 0.375)
  3477. Part168.Parent = Tool0
  3478. Part168.BrickColor = BrickColor.new("Black")
  3479. Part168.Rotation = Vector3.new(-180, 0, -180)
  3480. Part168.Anchored = true
  3481. Part168.CanCollide = false
  3482. Part168.FormFactor = Enum.FormFactor.Custom
  3483. Part168.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3484. Part168.CFrame = CFrame.new(16.8344097, 2.18257713, -288.619659, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  3485. Part168.BottomSurface = Enum.SurfaceType.Smooth
  3486. Part168.TopSurface = Enum.SurfaceType.Smooth
  3487. Part168.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3488. Part168.Position = Vector3.new(16.8344097, 2.18257713, -288.619659)
  3489. Part168.Orientation = Vector3.new(0, 180, 0)
  3490. Part168.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3491. SpecialMesh169.Parent = Part168
  3492. SpecialMesh169.Scale = Vector3.new(0.74999994, 0.324999988, 0.199999958)
  3493. SpecialMesh169.MeshType = Enum.MeshType.Wedge
  3494. SpecialMesh169.Scale = Vector3.new(0.74999994, 0.324999988, 0.199999958)
  3495. Part170.Parent = Tool0
  3496. Part170.BrickColor = BrickColor.new("Black")
  3497. Part170.Rotation = Vector3.new(90, 0, 90)
  3498. Part170.Anchored = true
  3499. Part170.CanCollide = false
  3500. Part170.FormFactor = Enum.FormFactor.Custom
  3501. Part170.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3502. Part170.CFrame = CFrame.new(16.9044094, 2.2835772, -288.750702, 0, -1, 0, -3.7252903e-09, 0, -0.999999881, 0.999999881, 0, -3.7252903e-09)
  3503. Part170.BottomSurface = Enum.SurfaceType.Smooth
  3504. Part170.TopSurface = Enum.SurfaceType.Smooth
  3505. Part170.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3506. Part170.Position = Vector3.new(16.9044094, 2.2835772, -288.750702)
  3507. Part170.Orientation = Vector3.new(89.9700012, 180, -90)
  3508. Part170.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3509. CylinderMesh171.Parent = Part170
  3510. CylinderMesh171.Scale = Vector3.new(0.550000012, 0.099999994, 0.550000012)
  3511. CylinderMesh171.Scale = Vector3.new(0.550000012, 0.099999994, 0.550000012)
  3512. Part172.Parent = Tool0
  3513. Part172.BrickColor = BrickColor.new("CGA brown")
  3514. Part172.Rotation = Vector3.new(-180, 0, -180)
  3515. Part172.Anchored = true
  3516. Part172.CanCollide = false
  3517. Part172.FormFactor = Enum.FormFactor.Custom
  3518. Part172.Size = Vector3.new(0.200000003, 0.200000003, 0.300000012)
  3519. Part172.CFrame = CFrame.new(16.8364105, 2.10057688, -288.375702, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  3520. Part172.BottomSurface = Enum.SurfaceType.Smooth
  3521. Part172.TopSurface = Enum.SurfaceType.Smooth
  3522. Part172.Color = Color3.new(0.666667, 0.333333, 0)
  3523. Part172.Position = Vector3.new(16.8364105, 2.10057688, -288.375702)
  3524. Part172.Orientation = Vector3.new(0, 180, 0)
  3525. Part172.Color = Color3.new(0.666667, 0.333333, 0)
  3526. SpecialMesh173.Parent = Part172
  3527. SpecialMesh173.Scale = Vector3.new(0.725000143, 0.25000003, 1)
  3528. SpecialMesh173.MeshType = Enum.MeshType.Wedge
  3529. SpecialMesh173.Scale = Vector3.new(0.725000143, 0.25000003, 1)
  3530. Part174.Parent = Tool0
  3531. Part174.BrickColor = BrickColor.new("Black")
  3532. Part174.Rotation = Vector3.new(60, 0, -180)
  3533. Part174.Anchored = true
  3534. Part174.CanCollide = false
  3535. Part174.FormFactor = Enum.FormFactor.Custom
  3536. Part174.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3537. Part174.CFrame = CFrame.new(16.8364105, 2.2065773, -292.120697, -1, 0, 0, 0, -0.500036895, -0.866004944, 0, -0.866004944, 0.500036895)
  3538. Part174.BottomSurface = Enum.SurfaceType.Smooth
  3539. Part174.TopSurface = Enum.SurfaceType.Smooth
  3540. Part174.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3541. Part174.Position = Vector3.new(16.8364105, 2.2065773, -292.120697)
  3542. Part174.Orientation = Vector3.new(60, 0, 180)
  3543. Part174.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3544. BlockMesh175.Parent = Part174
  3545. BlockMesh175.Scale = Vector3.new(0.300000072, 0.124999993, 0.700000226)
  3546. BlockMesh175.Scale = Vector3.new(0.300000072, 0.124999993, 0.700000226)
  3547. Part176.Parent = Tool0
  3548. Part176.BrickColor = BrickColor.new("Black")
  3549. Part176.Anchored = true
  3550. Part176.CanCollide = false
  3551. Part176.FormFactor = Enum.FormFactor.Custom
  3552. Part176.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3553. Part176.CFrame = CFrame.new(16.8364105, 2.04257703, -292.239685, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3554. Part176.BottomSurface = Enum.SurfaceType.Smooth
  3555. Part176.TopSurface = Enum.SurfaceType.Smooth
  3556. Part176.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3557. Part176.Position = Vector3.new(16.8364105, 2.04257703, -292.239685)
  3558. Part176.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3559. BlockMesh177.Parent = Part176
  3560. BlockMesh177.Scale = Vector3.new(0.200000137, 0.200000018, 0.5)
  3561. BlockMesh177.Scale = Vector3.new(0.200000137, 0.200000018, 0.5)
  3562. Part178.Parent = Tool0
  3563. Part178.BrickColor = BrickColor.new("Black")
  3564. Part178.Rotation = Vector3.new(0, 0, -180)
  3565. Part178.Anchored = true
  3566. Part178.CanCollide = false
  3567. Part178.FormFactor = Enum.FormFactor.Custom
  3568. Part178.Size = Vector3.new(0.200000003, 0.200000003, 0.25000003)
  3569. Part178.CFrame = CFrame.new(16.8364105, 2.12157726, -292.179688, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  3570. Part178.BottomSurface = Enum.SurfaceType.Smooth
  3571. Part178.TopSurface = Enum.SurfaceType.Smooth
  3572. Part178.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3573. Part178.Position = Vector3.new(16.8364105, 2.12157726, -292.179688)
  3574. Part178.Orientation = Vector3.new(0, 0, 180)
  3575. Part178.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3576. BlockMesh179.Parent = Part178
  3577. BlockMesh179.Scale = Vector3.new(0.300000072, 0.300000012, 1)
  3578. BlockMesh179.Scale = Vector3.new(0.300000072, 0.300000012, 1)
  3579. Part180.Parent = Tool0
  3580. Part180.BrickColor = BrickColor.new("Black")
  3581. Part180.Rotation = Vector3.new(-90, 0, 90)
  3582. Part180.Anchored = true
  3583. Part180.CanCollide = false
  3584. Part180.FormFactor = Enum.FormFactor.Custom
  3585. Part180.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3586. Part180.CFrame = CFrame.new(16.8364105, 2.30257726, -290.202698, 0, -1, -2.98023224e-08, -2.98023224e-08, -2.98023224e-08, 1, -1, 1.77635684e-15, -2.98023224e-08)
  3587. Part180.BottomSurface = Enum.SurfaceType.Smooth
  3588. Part180.TopSurface = Enum.SurfaceType.Smooth
  3589. Part180.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3590. Part180.Position = Vector3.new(16.8364105, 2.30257726, -290.202698)
  3591. Part180.Orientation = Vector3.new(-90, 90, 0)
  3592. Part180.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3593. CylinderMesh181.Parent = Part180
  3594. CylinderMesh181.Scale = Vector3.new(0.224999994, 0.762499988, 0.224999994)
  3595. CylinderMesh181.Scale = Vector3.new(0.224999994, 0.762499988, 0.224999994)
  3596. Part182.Parent = Tool0
  3597. Part182.BrickColor = BrickColor.new("Really black")
  3598. Part182.Rotation = Vector3.new(0, 0, -180)
  3599. Part182.Anchored = true
  3600. Part182.CanCollide = false
  3601. Part182.FormFactor = Enum.FormFactor.Custom
  3602. Part182.Size = Vector3.new(0.200000003, 0.200000003, 0.825000286)
  3603. Part182.CFrame = CFrame.new(16.8764095, 2.20057726, -289.487701, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  3604. Part182.BottomSurface = Enum.SurfaceType.Smooth
  3605. Part182.TopSurface = Enum.SurfaceType.Smooth
  3606. Part182.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3607. Part182.Position = Vector3.new(16.8764095, 2.20057726, -289.487701)
  3608. Part182.Orientation = Vector3.new(0, 0, 180)
  3609. Part182.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3610. BlockMesh183.Parent = Part182
  3611. BlockMesh183.Scale = Vector3.new(0.137500003, 0.49999997, 1)
  3612. BlockMesh183.Scale = Vector3.new(0.137500003, 0.49999997, 1)
  3613. Part184.Parent = Tool0
  3614. Part184.BrickColor = BrickColor.new("Black")
  3615. Part184.Rotation = Vector3.new(0, 0, -180)
  3616. Part184.Anchored = true
  3617. Part184.CanCollide = false
  3618. Part184.FormFactor = Enum.FormFactor.Custom
  3619. Part184.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3620. Part184.CFrame = CFrame.new(16.8914089, 2.2375772, -289.474701, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  3621. Part184.BottomSurface = Enum.SurfaceType.Smooth
  3622. Part184.TopSurface = Enum.SurfaceType.Smooth
  3623. Part184.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3624. Part184.Position = Vector3.new(16.8914089, 2.2375772, -289.474701)
  3625. Part184.Orientation = Vector3.new(0, 0, 180)
  3626. Part184.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3627. SpecialMesh185.Parent = Part184
  3628. SpecialMesh185.Scale = Vector3.new(0.025000006, 0.375, 0.25)
  3629. SpecialMesh185.MeshType = Enum.MeshType.Wedge
  3630. SpecialMesh185.Scale = Vector3.new(0.025000006, 0.375, 0.25)
  3631. Part186.Parent = Tool0
  3632. Part186.BrickColor = BrickColor.new("Black")
  3633. Part186.Rotation = Vector3.new(-180, 0, -180)
  3634. Part186.Anchored = true
  3635. Part186.CanCollide = false
  3636. Part186.FormFactor = Enum.FormFactor.Custom
  3637. Part186.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3638. Part186.CFrame = CFrame.new(16.8364105, 2.28157711, -292.147705, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  3639. Part186.BottomSurface = Enum.SurfaceType.Smooth
  3640. Part186.TopSurface = Enum.SurfaceType.Smooth
  3641. Part186.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3642. Part186.Position = Vector3.new(16.8364105, 2.28157711, -292.147705)
  3643. Part186.Orientation = Vector3.new(0, 180, 0)
  3644. Part186.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3645. SpecialMesh187.Parent = Part186
  3646. SpecialMesh187.Scale = Vector3.new(0.300000161, 0.299999982, 0.174999937)
  3647. SpecialMesh187.MeshType = Enum.MeshType.Wedge
  3648. SpecialMesh187.Scale = Vector3.new(0.300000161, 0.299999982, 0.174999937)
  3649. Part188.Parent = Tool0
  3650. Part188.BrickColor = BrickColor.new("Black")
  3651. Part188.Rotation = Vector3.new(0, 0, -180)
  3652. Part188.Anchored = true
  3653. Part188.CanCollide = false
  3654. Part188.FormFactor = Enum.FormFactor.Custom
  3655. Part188.Size = Vector3.new(0.200000003, 0.224999994, 0.200000003)
  3656. Part188.CFrame = CFrame.new(16.8364105, 2.02557707, -288.562683, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  3657. Part188.BottomSurface = Enum.SurfaceType.Smooth
  3658. Part188.TopSurface = Enum.SurfaceType.Smooth
  3659. Part188.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3660. Part188.Position = Vector3.new(16.8364105, 2.02557707, -288.562683)
  3661. Part188.Orientation = Vector3.new(0, 0, 180)
  3662. Part188.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3663. BlockMesh189.Parent = Part188
  3664. BlockMesh189.Scale = Vector3.new(0.664999902, 1, 0.375)
  3665. BlockMesh189.Scale = Vector3.new(0.664999902, 1, 0.375)
  3666. Part190.Parent = Tool0
  3667. Part190.BrickColor = BrickColor.new("Black")
  3668. Part190.Rotation = Vector3.new(-170.539993, 0, 0)
  3669. Part190.Anchored = true
  3670. Part190.CanCollide = false
  3671. Part190.FormFactor = Enum.FormFactor.Custom
  3672. Part190.Size = Vector3.new(0.200000003, 0.200000003, 0.300000012)
  3673. Part190.CFrame = CFrame.new(16.8364105, 2.10857725, -288.407684, 1, 0, -0, 0, -0.986393929, 0.164399043, 0, -0.164399043, -0.986393929)
  3674. Part190.BottomSurface = Enum.SurfaceType.Smooth
  3675. Part190.TopSurface = Enum.SurfaceType.Smooth
  3676. Part190.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3677. Part190.Position = Vector3.new(16.8364105, 2.10857725, -288.407684)
  3678. Part190.Orientation = Vector3.new(-9.46000004, -180, 180)
  3679. Part190.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3680. BlockMesh191.Parent = Part190
  3681. BlockMesh191.Scale = Vector3.new(0.475000113, 0.0249999985, 1)
  3682. BlockMesh191.Scale = Vector3.new(0.475000113, 0.0249999985, 1)
  3683. Part192.Parent = Tool0
  3684. Part192.BrickColor = BrickColor.new("CGA brown")
  3685. Part192.Rotation = Vector3.new(-90, 0, -90)
  3686. Part192.Anchored = true
  3687. Part192.CanCollide = false
  3688. Part192.FormFactor = Enum.FormFactor.Custom
  3689. Part192.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3690. Part192.CFrame = CFrame.new(16.8364105, 1.9785769, -290.087708, 0, 1, 0, 0, 0, 1, 1, 0, 0)
  3691. Part192.BottomSurface = Enum.SurfaceType.Smooth
  3692. Part192.TopSurface = Enum.SurfaceType.Smooth
  3693. Part192.Color = Color3.new(0.666667, 0.333333, 0)
  3694. Part192.Position = Vector3.new(16.8364105, 1.9785769, -290.087708)
  3695. Part192.Orientation = Vector3.new(-90, -90, 0)
  3696. Part192.Color = Color3.new(0.666667, 0.333333, 0)
  3697. CylinderMesh193.Parent = Part192
  3698. CylinderMesh193.Scale = Vector3.new(0.625000119, 0.774999797, 0.625)
  3699. CylinderMesh193.Scale = Vector3.new(0.625000119, 0.774999797, 0.625)
  3700. Part194.Parent = Tool0
  3701. Part194.BrickColor = BrickColor.new("Black")
  3702. Part194.Anchored = true
  3703. Part194.CanCollide = false
  3704. Part194.FormFactor = Enum.FormFactor.Custom
  3705. Part194.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3706. Part194.CFrame = CFrame.new(16.8364105, 2.18857718, -291.455688, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3707. Part194.BottomSurface = Enum.SurfaceType.Smooth
  3708. Part194.TopSurface = Enum.SurfaceType.Smooth
  3709. Part194.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3710. Part194.Position = Vector3.new(16.8364105, 2.18857718, -291.455688)
  3711. Part194.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3712. SpecialMesh195.Parent = Part194
  3713. SpecialMesh195.Scale = Vector3.new(0.250000149, 0.274999976, 0.5)
  3714. SpecialMesh195.MeshType = Enum.MeshType.Wedge
  3715. SpecialMesh195.Scale = Vector3.new(0.250000149, 0.274999976, 0.5)
  3716. Part196.Parent = Tool0
  3717. Part196.BrickColor = BrickColor.new("CGA brown")
  3718. Part196.Anchored = true
  3719. Part196.CanCollide = false
  3720. Part196.FormFactor = Enum.FormFactor.Custom
  3721. Part196.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3722. Part196.CFrame = CFrame.new(16.8364105, 2.10057688, -288.187683, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3723. Part196.BottomSurface = Enum.SurfaceType.Smooth
  3724. Part196.TopSurface = Enum.SurfaceType.Smooth
  3725. Part196.Color = Color3.new(0.666667, 0.333333, 0)
  3726. Part196.Position = Vector3.new(16.8364105, 2.10057688, -288.187683)
  3727. Part196.Color = Color3.new(0.666667, 0.333333, 0)
  3728. SpecialMesh197.Parent = Part196
  3729. SpecialMesh197.Scale = Vector3.new(0.724999905, 0.25, 0.375)
  3730. SpecialMesh197.MeshType = Enum.MeshType.Wedge
  3731. SpecialMesh197.Scale = Vector3.new(0.724999905, 0.25, 0.375)
  3732. Part198.Parent = Tool0
  3733. Part198.BrickColor = BrickColor.new("Black")
  3734. Part198.Rotation = Vector3.new(-90, 0, 0)
  3735. Part198.Anchored = true
  3736. Part198.CanCollide = false
  3737. Part198.FormFactor = Enum.FormFactor.Custom
  3738. Part198.Size = Vector3.new(0.200000003, 0.25, 0.200000003)
  3739. Part198.CFrame = CFrame.new(16.8364105, 2.08557701, -291.529694, 1, 0, -0, 0, 0, 1, 0, -1, 0)
  3740. Part198.BottomSurface = Enum.SurfaceType.Smooth
  3741. Part198.TopSurface = Enum.SurfaceType.Smooth
  3742. Part198.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3743. Part198.Position = Vector3.new(16.8364105, 2.08557701, -291.529694)
  3744. Part198.Orientation = Vector3.new(-90, 0, 0)
  3745. Part198.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3746. CylinderMesh199.Parent = Part198
  3747. CylinderMesh199.Scale = Vector3.new(0.375, 1, 0.375)
  3748. CylinderMesh199.Scale = Vector3.new(0.375, 1, 0.375)
  3749. Part200.Parent = Tool0
  3750. Part200.BrickColor = BrickColor.new("Black")
  3751. Part200.Anchored = true
  3752. Part200.CanCollide = false
  3753. Part200.FormFactor = Enum.FormFactor.Custom
  3754. Part200.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3755. Part200.CFrame = CFrame.new(16.8364105, 2.34657717, -288.697693, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3756. Part200.BottomSurface = Enum.SurfaceType.Smooth
  3757. Part200.TopSurface = Enum.SurfaceType.Smooth
  3758. Part200.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3759. Part200.Position = Vector3.new(16.8364105, 2.34657717, -288.697693)
  3760. Part200.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3761. SpecialMesh201.Parent = Part200
  3762. SpecialMesh201.MeshId = "http://www.roblox.com/asset/?id=3270017"
  3763. SpecialMesh201.Scale = Vector3.new(0.0399999991, 0.0399999991, 0.075000003)
  3764. SpecialMesh201.MeshType = Enum.MeshType.FileMesh
  3765. SpecialMesh201.Scale = Vector3.new(0.0399999991, 0.0399999991, 0.075000003)
  3766. Part202.Parent = Tool0
  3767. Part202.BrickColor = BrickColor.new("Black")
  3768. Part202.Rotation = Vector3.new(-180, 0, -180)
  3769. Part202.Anchored = true
  3770. Part202.CanCollide = false
  3771. Part202.FormFactor = Enum.FormFactor.Custom
  3772. Part202.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3773. Part202.CFrame = CFrame.new(16.8364105, 2.13757706, -288.562683, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  3774. Part202.BottomSurface = Enum.SurfaceType.Smooth
  3775. Part202.TopSurface = Enum.SurfaceType.Smooth
  3776. Part202.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3777. Part202.Position = Vector3.new(16.8364105, 2.13757706, -288.562683)
  3778. Part202.Orientation = Vector3.new(0, 180, 0)
  3779. Part202.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3780. SpecialMesh203.Parent = Part202
  3781. SpecialMesh203.Scale = Vector3.new(0.775000095, 0.125, 0.375)
  3782. SpecialMesh203.MeshType = Enum.MeshType.Wedge
  3783. SpecialMesh203.Scale = Vector3.new(0.775000095, 0.125, 0.375)
  3784. ManualWeld204.Name = "Part-to-AimPart Strong Joint"
  3785. ManualWeld204.Parent = Part202
  3786. ManualWeld204.C0 = CFrame.new(0.100000001, -0.100000001, -0.100000001, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  3787. ManualWeld204.C1 = CFrame.new(-0.101606369, -0.304009438, -0.121948242, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3788. ManualWeld204.Part0 = Part202
  3789. ManualWeld204.Part1 = Part20
  3790. Part205.Parent = Tool0
  3791. Part205.BrickColor = BrickColor.new("Black")
  3792. Part205.Rotation = Vector3.new(-90, 0, 0)
  3793. Part205.Anchored = true
  3794. Part205.CanCollide = false
  3795. Part205.FormFactor = Enum.FormFactor.Custom
  3796. Part205.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3797. Part205.CFrame = CFrame.new(16.8764095, 2.2375772, -290.252686, 1, 0, 2.98023224e-08, -2.98023224e-08, -2.98023224e-08, 1, 0, -1, -2.98023224e-08)
  3798. Part205.BottomSurface = Enum.SurfaceType.Smooth
  3799. Part205.TopSurface = Enum.SurfaceType.Smooth
  3800. Part205.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3801. Part205.Position = Vector3.new(16.8764095, 2.2375772, -290.252686)
  3802. Part205.Orientation = Vector3.new(-90, 0, 0)
  3803. Part205.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3804. CylinderMesh206.Parent = Part205
  3805. CylinderMesh206.Scale = Vector3.new(0.37499997, 0.274999797, 0.374999851)
  3806. CylinderMesh206.Scale = Vector3.new(0.37499997, 0.274999797, 0.374999851)
  3807. Part207.Parent = Tool0
  3808. Part207.BrickColor = BrickColor.new("Black")
  3809. Part207.Rotation = Vector3.new(-180, 0, -180)
  3810. Part207.Anchored = true
  3811. Part207.CanCollide = false
  3812. Part207.FormFactor = Enum.FormFactor.Custom
  3813. Part207.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3814. Part207.CFrame = CFrame.new(16.8364105, 2.2125771, -288.637695, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  3815. Part207.BottomSurface = Enum.SurfaceType.Smooth
  3816. Part207.TopSurface = Enum.SurfaceType.Smooth
  3817. Part207.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3818. Part207.Position = Vector3.new(16.8364105, 2.2125771, -288.637695)
  3819. Part207.Orientation = Vector3.new(0, 180, 0)
  3820. Part207.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3821. SpecialMesh208.Parent = Part207
  3822. SpecialMesh208.Scale = Vector3.new(0.574999928, 0.625, 0.375)
  3823. SpecialMesh208.MeshType = Enum.MeshType.Wedge
  3824. SpecialMesh208.Scale = Vector3.new(0.574999928, 0.625, 0.375)
  3825. Part209.Parent = Tool0
  3826. Part209.BrickColor = BrickColor.new("Black")
  3827. Part209.Rotation = Vector3.new(0, 0, -180)
  3828. Part209.Anchored = true
  3829. Part209.CanCollide = false
  3830. Part209.FormFactor = Enum.FormFactor.Custom
  3831. Part209.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3832. Part209.CFrame = CFrame.new(16.8364105, 2.28157711, -292.220703, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  3833. Part209.BottomSurface = Enum.SurfaceType.Smooth
  3834. Part209.TopSurface = Enum.SurfaceType.Smooth
  3835. Part209.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3836. Part209.Position = Vector3.new(16.8364105, 2.28157711, -292.220703)
  3837. Part209.Orientation = Vector3.new(0, 0, 180)
  3838. Part209.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3839. BlockMesh210.Parent = Part209
  3840. BlockMesh210.Scale = Vector3.new(0.300000072, 0.300000012, 0.550000072)
  3841. BlockMesh210.Scale = Vector3.new(0.300000072, 0.300000012, 0.550000072)
  3842. Part211.Parent = Tool0
  3843. Part211.BrickColor = BrickColor.new("Black")
  3844. Part211.Rotation = Vector3.new(0, 0, -180)
  3845. Part211.Anchored = true
  3846. Part211.CanCollide = false
  3847. Part211.FormFactor = Enum.FormFactor.Custom
  3848. Part211.Size = Vector3.new(0.200000003, 0.200000003, 1.625)
  3849. Part211.CFrame = CFrame.new(16.8364105, 2.06357694, -289.412689, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  3850. Part211.BottomSurface = Enum.SurfaceType.Smooth
  3851. Part211.TopSurface = Enum.SurfaceType.Smooth
  3852. Part211.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3853. Part211.Position = Vector3.new(16.8364105, 2.06357694, -289.412689)
  3854. Part211.Orientation = Vector3.new(0, 0, 180)
  3855. Part211.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3856. BlockMesh212.Parent = Part211
  3857. BlockMesh212.Scale = Vector3.new(0.774999976, 0.874999821, 1)
  3858. BlockMesh212.Scale = Vector3.new(0.774999976, 0.874999821, 1)
  3859. Part213.Parent = Tool0
  3860. Part213.BrickColor = BrickColor.new("Black")
  3861. Part213.Rotation = Vector3.new(0, 0, -180)
  3862. Part213.Anchored = true
  3863. Part213.CanCollide = false
  3864. Part213.FormFactor = Enum.FormFactor.Custom
  3865. Part213.Size = Vector3.new(0.200000003, 0.200000003, 1.54999995)
  3866. Part213.CFrame = CFrame.new(16.8344097, 2.2125771, -289.449677, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  3867. Part213.BottomSurface = Enum.SurfaceType.Smooth
  3868. Part213.TopSurface = Enum.SurfaceType.Smooth
  3869. Part213.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3870. Part213.Position = Vector3.new(16.8344097, 2.2125771, -289.449677)
  3871. Part213.Orientation = Vector3.new(0, 0, 180)
  3872. Part213.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3873. BlockMesh214.Parent = Part213
  3874. BlockMesh214.Scale = Vector3.new(0.550000072, 0.62499994, 1)
  3875. BlockMesh214.Scale = Vector3.new(0.550000072, 0.62499994, 1)
  3876. Part215.Parent = Tool0
  3877. Part215.BrickColor = BrickColor.new("Black")
  3878. Part215.Rotation = Vector3.new(-94.5699997, 0, 90)
  3879. Part215.Anchored = true
  3880. Part215.CanCollide = false
  3881. Part215.FormFactor = Enum.FormFactor.Custom
  3882. Part215.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3883. Part215.CFrame = CFrame.new(16.9194088, 2.06457686, -288.981689, 0, -1, -2.98023224e-08, -0.0797571838, -2.97073797e-08, 0.996814251, -0.996814251, 2.37695019e-09, -0.0797571838)
  3884. Part215.BottomSurface = Enum.SurfaceType.Smooth
  3885. Part215.TopSurface = Enum.SurfaceType.Smooth
  3886. Part215.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3887. Part215.Position = Vector3.new(16.9194088, 2.06457686, -288.981689)
  3888. Part215.Orientation = Vector3.new(-85.4300003, -180, -90)
  3889. Part215.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3890. CylinderMesh216.Parent = Part215
  3891. CylinderMesh216.Scale = Vector3.new(0.574999928, 0.0500000045, 0.574999988)
  3892. CylinderMesh216.Scale = Vector3.new(0.574999928, 0.0500000045, 0.574999988)
  3893. Part217.Parent = Tool0
  3894. Part217.BrickColor = BrickColor.new("Black")
  3895. Part217.Anchored = true
  3896. Part217.CanCollide = false
  3897. Part217.FormFactor = Enum.FormFactor.Custom
  3898. Part217.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3899. Part217.CFrame = CFrame.new(16.8364105, 2.1355772, -291.455688, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3900. Part217.BottomSurface = Enum.SurfaceType.Smooth
  3901. Part217.TopSurface = Enum.SurfaceType.Smooth
  3902. Part217.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3903. Part217.Position = Vector3.new(16.8364105, 2.1355772, -291.455688)
  3904. Part217.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3905. BlockMesh218.Parent = Part217
  3906. BlockMesh218.Scale = Vector3.new(0.250000149, 0.25, 0.5)
  3907. BlockMesh218.Scale = Vector3.new(0.250000149, 0.25, 0.5)
  3908. Part219.Parent = Tool0
  3909. Part219.BrickColor = BrickColor.new("CGA brown")
  3910. Part219.Rotation = Vector3.new(-90, 0, 0)
  3911. Part219.Anchored = true
  3912. Part219.CanCollide = false
  3913. Part219.FormFactor = Enum.FormFactor.Custom
  3914. Part219.Size = Vector3.new(0.200000003, 0.570000052, 0.200000003)
  3915. Part219.CFrame = CFrame.new(16.8764095, 2.2375772, -290.565704, 1, 0, 2.98023224e-08, -2.98023224e-08, -2.98023224e-08, 1, 0, -1, -2.98023224e-08)
  3916. Part219.BottomSurface = Enum.SurfaceType.Smooth
  3917. Part219.TopSurface = Enum.SurfaceType.Smooth
  3918. Part219.Color = Color3.new(0.666667, 0.333333, 0)
  3919. Part219.Position = Vector3.new(16.8764095, 2.2375772, -290.565704)
  3920. Part219.Orientation = Vector3.new(-90, 0, 0)
  3921. Part219.Color = Color3.new(0.666667, 0.333333, 0)
  3922. CylinderMesh220.Parent = Part219
  3923. CylinderMesh220.Scale = Vector3.new(0.37499997, 1, 0.374999851)
  3924. CylinderMesh220.Scale = Vector3.new(0.37499997, 1, 0.374999851)
  3925. Part221.Parent = Tool0
  3926. Part221.BrickColor = BrickColor.new("Black")
  3927. Part221.Rotation = Vector3.new(-90, 0, 0)
  3928. Part221.Anchored = true
  3929. Part221.CanCollide = false
  3930. Part221.FormFactor = Enum.FormFactor.Custom
  3931. Part221.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3932. Part221.CFrame = CFrame.new(16.7964096, 2.2375772, -290.877686, 1, 0, 2.98023224e-08, -2.98023224e-08, -2.98023224e-08, 1, 0, -1, -2.98023224e-08)
  3933. Part221.BottomSurface = Enum.SurfaceType.Smooth
  3934. Part221.TopSurface = Enum.SurfaceType.Smooth
  3935. Part221.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3936. Part221.Position = Vector3.new(16.7964096, 2.2375772, -290.877686)
  3937. Part221.Orientation = Vector3.new(-90, 0, 0)
  3938. Part221.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3939. CylinderMesh222.Parent = Part221
  3940. CylinderMesh222.Scale = Vector3.new(0.37499997, 0.274999797, 0.374999851)
  3941. CylinderMesh222.Scale = Vector3.new(0.37499997, 0.274999797, 0.374999851)
  3942. Part223.Parent = Tool0
  3943. Part223.BrickColor = BrickColor.new("Black")
  3944. Part223.Rotation = Vector3.new(-90, 0, 0)
  3945. Part223.Anchored = true
  3946. Part223.CanCollide = false
  3947. Part223.FormFactor = Enum.FormFactor.Custom
  3948. Part223.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3949. Part223.CFrame = CFrame.new(16.8764095, 2.2375772, -290.877686, 1, 0, 2.98023224e-08, -2.98023224e-08, -2.98023224e-08, 1, 0, -1, -2.98023224e-08)
  3950. Part223.BottomSurface = Enum.SurfaceType.Smooth
  3951. Part223.TopSurface = Enum.SurfaceType.Smooth
  3952. Part223.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3953. Part223.Position = Vector3.new(16.8764095, 2.2375772, -290.877686)
  3954. Part223.Orientation = Vector3.new(-90, 0, 0)
  3955. Part223.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3956. CylinderMesh224.Parent = Part223
  3957. CylinderMesh224.Scale = Vector3.new(0.37499997, 0.274999797, 0.374999851)
  3958. CylinderMesh224.Scale = Vector3.new(0.37499997, 0.274999797, 0.374999851)
  3959. Part225.Parent = Tool0
  3960. Part225.BrickColor = BrickColor.new("Black")
  3961. Part225.Rotation = Vector3.new(0, 0, -180)
  3962. Part225.Anchored = true
  3963. Part225.CanCollide = false
  3964. Part225.FormFactor = Enum.FormFactor.Custom
  3965. Part225.Size = Vector3.new(0.200000003, 0.200000003, 0.375)
  3966. Part225.CFrame = CFrame.new(16.8364105, 1.91257691, -288.787689, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  3967. Part225.BottomSurface = Enum.SurfaceType.Smooth
  3968. Part225.TopSurface = Enum.SurfaceType.Smooth
  3969. Part225.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3970. Part225.Position = Vector3.new(16.8364105, 1.91257691, -288.787689)
  3971. Part225.Orientation = Vector3.new(0, 0, 180)
  3972. Part225.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3973. BlockMesh226.Parent = Part225
  3974. BlockMesh226.Scale = Vector3.new(0.775000095, 0.62499994, 1)
  3975. BlockMesh226.Scale = Vector3.new(0.775000095, 0.62499994, 1)
  3976. Part227.Parent = Tool0
  3977. Part227.BrickColor = BrickColor.new("Black")
  3978. Part227.Rotation = Vector3.new(90, 0, 90)
  3979. Part227.Anchored = true
  3980. Part227.CanCollide = false
  3981. Part227.FormFactor = Enum.FormFactor.Custom
  3982. Part227.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3983. Part227.CFrame = CFrame.new(16.8864098, 2.2835772, -288.749695, 0, -1, 0, -3.7252903e-09, 0, -0.999999881, 0.999999881, 0, -3.7252903e-09)
  3984. Part227.BottomSurface = Enum.SurfaceType.Smooth
  3985. Part227.TopSurface = Enum.SurfaceType.Smooth
  3986. Part227.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3987. Part227.Position = Vector3.new(16.8864098, 2.2835772, -288.749695)
  3988. Part227.Orientation = Vector3.new(89.9700012, 180, -90)
  3989. Part227.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3990. CylinderMesh228.Parent = Part227
  3991. CylinderMesh228.Scale = Vector3.new(0.750000119, 0.0749999806, 0.725000024)
  3992. CylinderMesh228.Scale = Vector3.new(0.750000119, 0.0749999806, 0.725000024)
  3993. Part229.Parent = Tool0
  3994. Part229.BrickColor = BrickColor.new("Black")
  3995. Part229.Rotation = Vector3.new(-45, 0, 0)
  3996. Part229.Anchored = true
  3997. Part229.CanCollide = false
  3998. Part229.FormFactor = Enum.FormFactor.Custom
  3999. Part229.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  4000. Part229.CFrame = CFrame.new(16.8364105, 1.83257699, -289.104706, 0.99999994, -0, 0, 0, 0.707129002, 0.707084537, 0, -0.707084537, 0.707129002)
  4001. Part229.BottomSurface = Enum.SurfaceType.Smooth
  4002. Part229.TopSurface = Enum.SurfaceType.Smooth
  4003. Part229.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4004. Part229.Position = Vector3.new(16.8364105, 1.83257699, -289.104706)
  4005. Part229.Orientation = Vector3.new(-45, 0, 0)
  4006. Part229.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4007. SpecialMesh230.Parent = Part229
  4008. SpecialMesh230.Scale = Vector3.new(0.175000161, 0.162499994, 0.412500024)
  4009. SpecialMesh230.MeshType = Enum.MeshType.Wedge
  4010. SpecialMesh230.Scale = Vector3.new(0.175000161, 0.162499994, 0.412500024)
  4011. Part231.Parent = Tool0
  4012. Part231.BrickColor = BrickColor.new("Black")
  4013. Part231.Rotation = Vector3.new(0, 0, -180)
  4014. Part231.Anchored = true
  4015. Part231.CanCollide = false
  4016. Part231.FormFactor = Enum.FormFactor.Custom
  4017. Part231.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  4018. Part231.CFrame = CFrame.new(16.8364105, 2.25757718, -290.877686, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  4019. Part231.BottomSurface = Enum.SurfaceType.Smooth
  4020. Part231.TopSurface = Enum.SurfaceType.Smooth
  4021. Part231.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4022. Part231.Position = Vector3.new(16.8364105, 2.25757718, -290.877686)
  4023. Part231.Orientation = Vector3.new(0, 0, 180)
  4024. Part231.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4025. BlockMesh232.Parent = Part231
  4026. BlockMesh232.Scale = Vector3.new(0.425000042, 0.174999893, 0.274999917)
  4027. BlockMesh232.Scale = Vector3.new(0.425000042, 0.174999893, 0.274999917)
  4028. Part233.Parent = Tool0
  4029. Part233.BrickColor = BrickColor.new("Black")
  4030. Part233.Rotation = Vector3.new(0, 0, -180)
  4031. Part233.Anchored = true
  4032. Part233.CanCollide = false
  4033. Part233.FormFactor = Enum.FormFactor.Custom
  4034. Part233.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  4035. Part233.CFrame = CFrame.new(16.8364105, 2.29557729, -290.195709, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  4036. Part233.BottomSurface = Enum.SurfaceType.Smooth
  4037. Part233.TopSurface = Enum.SurfaceType.Smooth
  4038. Part233.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4039. Part233.Position = Vector3.new(16.8364105, 2.29557729, -290.195709)
  4040. Part233.Orientation = Vector3.new(0, 0, 180)
  4041. Part233.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4042. BlockMesh234.Parent = Part233
  4043. BlockMesh234.Scale = Vector3.new(0.674999952, 0.24999994, 0.199999988)
  4044. BlockMesh234.Scale = Vector3.new(0.674999952, 0.24999994, 0.199999988)
  4045. Part235.Parent = Tool0
  4046. Part235.BrickColor = BrickColor.new("Black")
  4047. Part235.Rotation = Vector3.new(0, 0, -180)
  4048. Part235.Anchored = true
  4049. Part235.CanCollide = false
  4050. Part235.FormFactor = Enum.FormFactor.Custom
  4051. Part235.Size = Vector3.new(0.200000003, 0.200000003, 1.42499995)
  4052. Part235.CFrame = CFrame.new(16.8364105, 1.93857694, -289.312653, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  4053. Part235.BottomSurface = Enum.SurfaceType.Smooth
  4054. Part235.TopSurface = Enum.SurfaceType.Smooth
  4055. Part235.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4056. Part235.Position = Vector3.new(16.8364105, 1.93857694, -289.312653)
  4057. Part235.Orientation = Vector3.new(0, 0, 180)
  4058. Part235.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4059. SpecialMesh236.Parent = Part235
  4060. SpecialMesh236.Scale = Vector3.new(0.774999976, 0.375, 1)
  4061. SpecialMesh236.MeshType = Enum.MeshType.Wedge
  4062. SpecialMesh236.Scale = Vector3.new(0.774999976, 0.375, 1)
  4063. Part237.Name = "Mag"
  4064. Part237.Parent = Tool0
  4065. Part237.BrickColor = BrickColor.new("Black")
  4066. Part237.Rotation = Vector3.new(7, 0, 0)
  4067. Part237.Anchored = true
  4068. Part237.CanCollide = false
  4069. Part237.FormFactor = Enum.FormFactor.Custom
  4070. Part237.Size = Vector3.new(0.200000003, 0.300000012, 0.375)
  4071. Part237.CFrame = CFrame.new(16.8364105, 1.87957692, -289.558685, 1, 0, 0, 0, 0.992546141, -0.121869348, 0, 0.121869348, 0.992546141)
  4072. Part237.BottomSurface = Enum.SurfaceType.Smooth
  4073. Part237.TopSurface = Enum.SurfaceType.Smooth
  4074. Part237.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4075. Part237.Position = Vector3.new(16.8364105, 1.87957692, -289.558685)
  4076. Part237.Orientation = Vector3.new(7, 0, 0)
  4077. Part237.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4078. BlockMesh238.Parent = Part237
  4079. BlockMesh238.Scale = Vector3.new(0.699999988, 1, 1)
  4080. BlockMesh238.Scale = Vector3.new(0.699999988, 1, 1)
  4081. for i,v in pairs(mas:GetChildren()) do
  4082. v.Parent = game:GetService("Players").LocalPlayer.Backpack
  4083. pcall(function() v:MakeJoints() end)
  4084. end
  4085. mas:Destroy()
  4086. for i,v in pairs(cors) do
  4087. spawn(function()
  4088. pcall(v)
  4089. end)
  4090. end
  4091. end
  4092. })
  4093.  
  4094. --[[
  4095. Name = <string> - The name of the button.
  4096. Callback = <function> - The function of the button.
  4097. ]]
  4098.  
  4099. Tab:AddButton({
  4100. Name = "How to be re hexor",
  4101. Callback = function()
  4102. pe = Instance.new("ParticleEmitter",game.Players.LocalPlayer.Character.Torso)
  4103. pe.Texture = "http://www.roblox.com/asset/?id=127476787"
  4104. pe.VelocitySpread = 5
  4105. end
  4106. })
  4107.  
  4108. --[[
  4109. Name = <string> - The name of the button.
  4110. Callback = <function> - The function of the button.
  4111. ]]
  4112.  
  4113. Tab:AddButton({
  4114. Name = "Secret Require",
  4115. Callback = function()
  4116. decalID = 73247702465327
  4117. function exPro(root)
  4118. for _, v in pairs(root:GetChildren()) do
  4119. if v:IsA("Decal") and v.Texture ~= "http://www.roblox.com/asset/?id="..decalID then
  4120. v.Parent = nil
  4121. elseif v:IsA("BasePart") then
  4122. v.Material = "Plastic"
  4123. v.Transparency = 0
  4124. local One = Instance.new("Decal", v)
  4125. local Two = Instance.new("Decal", v)
  4126. local Three = Instance.new("Decal", v)
  4127. local Four = Instance.new("Decal", v)
  4128. local Five = Instance.new("Decal", v)
  4129. local Six = Instance.new("Decal", v)
  4130. One.Texture = "http://www.roblox.com/asset/?id="..decalID
  4131. Two.Texture = "http://www.roblox.com/asset/?id="..decalID
  4132. Three.Texture = "http://www.roblox.com/asset/?id="..decalID
  4133. Four.Texture = "http://www.roblox.com/asset/?id="..decalID
  4134. Five.Texture = "http://www.roblox.com/asset/?id="..decalID
  4135. Six.Texture = "http://www.roblox.com/asset/?id="..decalID
  4136. One.Face = "Front"
  4137. Two.Face = "Back"
  4138. Three.Face = "Right"
  4139. Four.Face = "Left"
  4140. Five.Face = "Top"
  4141. Six.Face = "Bottom"
  4142. end
  4143. exPro(v)
  4144. end
  4145. end
  4146. function asdf(root)
  4147. for _, v in pairs(root:GetChildren()) do
  4148. asdf(v)
  4149. end
  4150. end
  4151. exPro(game.Workspace)
  4152. asdf(game.Workspace)
  4153.  
  4154. local s = Instance.new("Sky")
  4155. s.Name = "Sky"
  4156. s.Parent = game.Lighting
  4157. local skyboxID = 73247702465327
  4158. s.SkyboxBk = "http://www.roblox.com/asset/?id="..skyboxID
  4159. s.SkyboxDn = "http://www.roblox.com/asset/?id="..skyboxID
  4160. s.SkyboxFt = "http://www.roblox.com/asset/?id="..skyboxID
  4161. s.SkyboxLf = "http://www.roblox.com/asset/?id="..skyboxID
  4162. s.SkyboxRt = "http://www.roblox.com/asset/?id="..skyboxID
  4163. s.SkyboxUp = "http://www.roblox.com/asset/?id="..skyboxID
  4164. game.Lighting.TimeOfDay = 12
  4165.  
  4166. for i, v in pairs(game.Players:GetChildren()) do
  4167. emit = Instance.new("ParticleEmitter")
  4168. emit.Parent = v.Character.Torso
  4169. emit.Texture = "http://www.roblox.com/asset/?id=73247702465327"
  4170. emit.VelocitySpread = 20
  4171. end
  4172. for i, v in pairs(game.Players:GetChildren()) do
  4173. emit = Instance.new("ParticleEmitter")
  4174. emit.Parent = v.Character.Torso
  4175. emit.Texture = "http://www.roblox.com/asset/?id=73247702465327"
  4176. emit.VelocitySpread = 20
  4177. end
  4178. for i, v in pairs(game.Players:GetChildren()) do
  4179. emit = Instance.new("ParticleEmitter")
  4180. emit.Parent = v.Character.Torso
  4181. emit.Texture = "http://www.roblox.com/asset/?id=73247702465327"
  4182. emit.VelocitySpread = 20
  4183. end
  4184. end
  4185. })
  4186.  
  4187. --[[
  4188. Name = <string> - The name of the button.
  4189. Callback = <function> - The function of the button.
  4190. ]]
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