BigheadSMZ

Zelda: LA DX HD Changes

Aug 23rd, 2025
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  1.  
  2. - Fix alligator can throw with unlocked FPS (credit u/buttcheeks69).
  3. - More accurate timing when picking up sword on beach
  4. - Reduced collision size / pull strength of holes to more closely match the original game.
  5. - Intro and title screen reworked to better match original game.
  6. - Always show the title screen even when skipping intro video.
  7. - Swimming sound effect when in deep water was added.
  8. - Low hearts will play the beeping sound.
  9. - Swapped the Start and Select buttons from the original release.
  10. - Inventory cursor sound was added.
  11. - Items can be used when pushing against objects.
  12. - Cooldown of the sword has been removed.
  13. - The sword can be charged while using the shield.
  14. - The sword can be charged while jumping off cliffs.
  15. - The sword can be charged while underwater in 2D.
  16. - The shield can be used while charging the sword.
  17. - The shield plays the proper sound effect when blocking.
  18. - Bombs will appear in the shop after buying the shovel.
  19. - Bomb-arrows now deal full damage to the initial target.
  20. - Pegasus Boots directional influence has been reworked.
  21. - Bracelets pick up Flying Rooster or Smasher Ball instantly.
  22. - Piece of Power and Guardian Acorn can be collected with sword.
  23. - Piece of Power and Guardian Acorn proper sound and music delay.
  24. - Piece of Power and Guardian Acorn will not lose music in some dungeons.
  25. - Knockback effect (piece of power) of sword lvl 2 removed.
  26. - Knockback effect (piece of power) of red tunic restored.
  27. - Stunned enemies no longer deal damage.
  28. - Enemies dying from burning no longer deal damage.
  29. - Goponga Swamp flowers can be killed with Lvl 2 sword + spin attack/piece of power/red tunic.
  30. - Blade Traps will now collide with pushed blocks.
  31. - Green Zol damage delay while spawning.
  32. - Shy Guy facing direction fixed while charging sword.
  33. - Pols Voice can be defeated with the ocarina.
  34. - Flying Tile sound loop now more accurate to original.
  35. - All bosses have had their damage field deactivated on death.
  36. - Lanmola body (worm in desert) can now deal damage.
  37. - Stone Hinox (color dungeon) AI fixed from deadlocking into "jump" state.
  38. - Armos Knight (south of Face Shrine) can be hit with sword spin.
  39. - Final boss Aghanim's Shadow sound effect for bursting projectile.
  40. - Final boss Ganon's Shadow can be damaged with spin attack.
  41. - Final boss Lanmola can be attacked with spin attack.
  42. - Final boss DethI can be killed with boomerang.
  43. - Mabe/Animal Village music always takes priority over piece of power/acorn music.
  44. - Trendy game timings are closer to original game.
  45. - Owl conversations now properly freeze all enemies until he flies away.
  46. - Marin will teach Ballad of the Wind Fish after acquiring Ocarina.
  47. - Fixed Marin's message when attacking chickens to not default to sadistic comment.
  48. - When Marin sings to the walrus it now matches the duration of the original game.
  49. - Fixed rare issue in Dream Shrine where sleeping sprite would float past the bed.
  50. - Randomized sound effect frequency at Seashell Mansion when counting shells.
  51. - Richard's Villa maze sequence can no longer be cheated by jumping the holes.
  52. - Richard's castle photograph event fixed.
  53. - The ghost sequence must be respected: house by the bay grave stone.
  54. - The ghost must be returned before his photo and sprinkling powder on grave.
  55. - The ghost return sequence now freezes the animations of nearby monsters.
  56. - Fixed getting the ghost photograph before returning him to the grave.
  57. - Increased the "grab" distance of the raft so it can't be clipped through.
  58. - Sign post maze now starts at the correct sign.
  59. - Flying rooster can no longer skip the flame trap on the way to Turtle Rock.
  60. - Fixed dying when holding onto the flying rooster.
  61. - Softlock fixed when picking up instruments.
  62. - Increased interaction range of dungeon teleporters.
  63. - Tail Cave (dungeon 1) block near trap is now pushable.
  64. - Face Shrine (dungeon 6) now references the correct key.
  65. - Face Shrine (dungeon 6) doors can only be opened with statues.
  66. - Face Shrine (dungeon 6) fixed spot where it was possible to get stuck in a wall.
  67. - Eagle Tower (dungeon 7) pull lever now works with small analog left/right values.
  68. - Eagle Tower (dungeon 7) when falling in holes Z-axis is remembered.
  69. - Turtle Rock (dungeon 8) fixed locked door that took a key but did not open.
  70. - Turtle Rock (dungeon 8) breakable wall was fixed (it couldn't be broken).
  71. - Play the secret discovery chime when taking the correct path in the egg.
  72.  
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