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- - Fix alligator can throw with unlocked FPS (credit u/buttcheeks69).
- - More accurate timing when picking up sword on beach
- - Reduced collision size / pull strength of holes to more closely match the original game.
- - Intro and title screen reworked to better match original game.
- - Always show the title screen even when skipping intro video.
- - Swimming sound effect when in deep water was added.
- - Low hearts will play the beeping sound.
- - Swapped the Start and Select buttons from the original release.
- - Inventory cursor sound was added.
- - Items can be used when pushing against objects.
- - Cooldown of the sword has been removed.
- - The sword can be charged while using the shield.
- - The sword can be charged while jumping off cliffs.
- - The sword can be charged while underwater in 2D.
- - The shield can be used while charging the sword.
- - The shield plays the proper sound effect when blocking.
- - Bombs will appear in the shop after buying the shovel.
- - Bomb-arrows now deal full damage to the initial target.
- - Pegasus Boots directional influence has been reworked.
- - Bracelets pick up Flying Rooster or Smasher Ball instantly.
- - Piece of Power and Guardian Acorn can be collected with sword.
- - Piece of Power and Guardian Acorn proper sound and music delay.
- - Piece of Power and Guardian Acorn will not lose music in some dungeons.
- - Knockback effect (piece of power) of sword lvl 2 removed.
- - Knockback effect (piece of power) of red tunic restored.
- - Stunned enemies no longer deal damage.
- - Enemies dying from burning no longer deal damage.
- - Goponga Swamp flowers can be killed with Lvl 2 sword + spin attack/piece of power/red tunic.
- - Blade Traps will now collide with pushed blocks.
- - Green Zol damage delay while spawning.
- - Shy Guy facing direction fixed while charging sword.
- - Pols Voice can be defeated with the ocarina.
- - Flying Tile sound loop now more accurate to original.
- - All bosses have had their damage field deactivated on death.
- - Lanmola body (worm in desert) can now deal damage.
- - Stone Hinox (color dungeon) AI fixed from deadlocking into "jump" state.
- - Armos Knight (south of Face Shrine) can be hit with sword spin.
- - Final boss Aghanim's Shadow sound effect for bursting projectile.
- - Final boss Ganon's Shadow can be damaged with spin attack.
- - Final boss Lanmola can be attacked with spin attack.
- - Final boss DethI can be killed with boomerang.
- - Mabe/Animal Village music always takes priority over piece of power/acorn music.
- - Trendy game timings are closer to original game.
- - Owl conversations now properly freeze all enemies until he flies away.
- - Marin will teach Ballad of the Wind Fish after acquiring Ocarina.
- - Fixed Marin's message when attacking chickens to not default to sadistic comment.
- - When Marin sings to the walrus it now matches the duration of the original game.
- - Fixed rare issue in Dream Shrine where sleeping sprite would float past the bed.
- - Randomized sound effect frequency at Seashell Mansion when counting shells.
- - Richard's Villa maze sequence can no longer be cheated by jumping the holes.
- - Richard's castle photograph event fixed.
- - The ghost sequence must be respected: house by the bay grave stone.
- - The ghost must be returned before his photo and sprinkling powder on grave.
- - The ghost return sequence now freezes the animations of nearby monsters.
- - Fixed getting the ghost photograph before returning him to the grave.
- - Increased the "grab" distance of the raft so it can't be clipped through.
- - Sign post maze now starts at the correct sign.
- - Flying rooster can no longer skip the flame trap on the way to Turtle Rock.
- - Fixed dying when holding onto the flying rooster.
- - Softlock fixed when picking up instruments.
- - Increased interaction range of dungeon teleporters.
- - Tail Cave (dungeon 1) block near trap is now pushable.
- - Face Shrine (dungeon 6) now references the correct key.
- - Face Shrine (dungeon 6) doors can only be opened with statues.
- - Face Shrine (dungeon 6) fixed spot where it was possible to get stuck in a wall.
- - Eagle Tower (dungeon 7) pull lever now works with small analog left/right values.
- - Eagle Tower (dungeon 7) when falling in holes Z-axis is remembered.
- - Turtle Rock (dungeon 8) fixed locked door that took a key but did not open.
- - Turtle Rock (dungeon 8) breakable wall was fixed (it couldn't be broken).
- - Play the secret discovery chime when taking the correct path in the egg.
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