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  1. #
  2. # unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE
  3.  
  4. version:
  5. # This is the current version of Towny. Please do not edit.
  6. version: 0.92.0.0
  7. # This is for showing the changelog on updates. Please do not edit.
  8. last_run_version: 0.92.0.0
  9. # Minimum required version of CraftBukkit. Please do not edit.
  10. bukkit_version: '2918'
  11.  
  12. # The language file you wish to use
  13. language: polish.yml
  14.  
  15. ############################################################
  16. # +------------------------------------------------------+ #
  17. # | Permission nodes | #
  18. # +------------------------------------------------------+ #
  19. ############################################################
  20.  
  21. # Possible permission nodes
  22. #
  23. # towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  24. # towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
  25. # towny.top : User can access the command towny top
  26. # towny.town.* : User has access to all town permission nodes.
  27. # towny.town.new :User is able to create a town
  28. # towny.town.delete :User is able to delete their town
  29. # towny.town.claim : User is able to expand his town with /town claim
  30. # towny.town.plot : User is able to use the /plot commands
  31. # towny.town.resident : User is able to join towns upon invite.
  32. # towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
  33. # towny.town.toggle.pvp
  34. # towny.town.toggle.public
  35. # towny.town.toggle.explosions
  36. # towny.town.toggle.fire
  37. # towny.town.toggle.mobs
  38. # towny.nation.* : User has access to all town permission nodes.
  39. # towny.nation.new :User is able to create a nation
  40. # towny.nation.delete :User is able to delete their nation (if king)
  41. # towny.nation.rename :User is able to rename their nation (if king/assistant)
  42. # towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)
  43. # towny.wild.*: User is able to build/destroy in wild regardless.
  44. # towny.wild.build
  45. # towny.wild.destroy
  46. # towny.wild.switch
  47. # towny.wild.item_use
  48. # towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
  49. # towny.wild.build.[block id]
  50. # towny.wild.destroy.[block id]
  51. # towny.wild.switch.[block id]
  52. # towny.wild.item_use.[block id]
  53. #
  54. # towny.claimed.* : User can build/destroy/switch/item_use in all towns.
  55. # towny.claimed.build : User can build in all towns.
  56. # towny.claimed.destroy : User can destroy in all towns.
  57. # towny.claimed.switch : User can switch in all towns.
  58. # towny.claimed.item_use : User can use use items in all towns.
  59. # towny.claimed.alltown.* : User is able to edit specified/all block types in all towns.
  60. # towny.claimed.alltown.build.[block id]
  61. # towny.claimed.alltown.destroy.[block id]
  62. # towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns.
  63. # towny.claimed.alltown.item_use.[block id]
  64. # towny.claimed.owntown.* : User is able to edit specified/all block types in their own town (ALL plots, including resident owned).
  65. # towny.claimed.owntown.build.[block id]
  66. # towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78')
  67. # towny.claimed.owntown.switch.[block id]
  68. # towny.claimed.owntown.item_use.[block id]
  69. # towny.claimed.townowned.* : User is able to edit specified/all block types in their towns owned plots (Town only, not resident owned).
  70. # towny.claimed.townowned.build.[block id]
  71. # towny.claimed.townowned.destroy.[block id] : (handy to allow clearing of snow '78' on town owned roads/plots)
  72. # towny.claimed.townowned.switch.[block id]
  73. # towny.claimed.townowned.item_use.[block id]
  74. #
  75. # towny.town.spawn.*: Grants all Spawn travel nodes
  76. # towny.town.spawn.town : Ability to spawn to your own town.
  77. # towny.town.spawn.nation : Ability to spawn to other towns in your nation.
  78. # towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
  79. # towny.town.spawn.public : Ability to spawn to unaffilated public towns.
  80. #
  81. # these will be moved to permissions nodes at a later date
  82. permissions: ''
  83.  
  84. ############################################################
  85. # +------------------------------------------------------+ #
  86. # | Town and Nation levels | #
  87. # +------------------------------------------------------+ #
  88. ############################################################
  89.  
  90. levels:
  91.  
  92. # default Town levels.
  93. town_level:
  94. - numResidents: 1
  95. namePostfix: ' (Ruiny)'
  96. mayorPrefix: 'Duch '
  97. namePrefix: ''
  98. mayorPostfix: ''
  99. townBlockLimit: 0
  100. upkeepModifier: 1.0
  101. - numResidents: 5
  102. namePostfix: ' (Obozowisko)'
  103. mayorPrefix: 'Herszt '
  104. namePrefix: ''
  105. mayorPostfix: ''
  106. townBlockLimit: 1
  107. upkeepModifier: 1.0
  108. - numResidents: 8
  109. namePostfix: ' (Wies)'
  110. mayorPrefix: 'Soltys '
  111. namePrefix: ''
  112. mayorPostfix: ''
  113. townBlockLimit: 24
  114. upkeepModifier: 1.5
  115. - numResidents: 11
  116. namePostfix: ' (Osada)'
  117. mayorPrefix: 'Wojt '
  118. namePrefix: ''
  119. mayorPostfix: ''
  120. townBlockLimit: 36
  121. upkeepModifier: 2.25
  122. - numResidents: 17
  123. namePostfix: ' (Spora osada)'
  124. mayorPrefix: 'Ziemianin '
  125. namePrefix: ''
  126. mayorPostfix: ''
  127. townBlockLimit: 54
  128. upkeepModifier: 3.38
  129. - numResidents: 25
  130. namePostfix: ' (Miasteczko)'
  131. mayorPrefix: 'Dziedzic '
  132. namePrefix: ''
  133. mayorPostfix: ''
  134. townBlockLimit: 81
  135. upkeepModifier: 5.06
  136. - numResidents: 38
  137. namePostfix: ' (Grod)'
  138. mayorPrefix: 'Baron '
  139. namePrefix: ''
  140. mayorPostfix: ''
  141. townBlockLimit: 122
  142. upkeepModifier: 7.59
  143. - numResidents: 57
  144. namePostfix: ' (Miasto)'
  145. mayorPrefix: 'Hrabia '
  146. namePrefix: ''
  147. mayorPostfix: ''
  148. townBlockLimit: 182
  149. upkeepModifier: 11.39
  150. - numResidents: 85
  151. namePostfix: ' (Metropolia)'
  152. mayorPrefix: 'Markiz '
  153. namePrefix: ''
  154. mayorPostfix: ''
  155. townBlockLimit: 273
  156. upkeepModifier: 11.09
  157. - numResidents: 128
  158. namePostfix: ' (Stolica)'
  159. mayorPrefix: 'Ksiaze '
  160. namePrefix: ''
  161. mayorPostfix: ''
  162. townBlockLimit: 410
  163. upkeepModifier: 25.63
  164.  
  165. # default Nation levels.
  166. nation_level:
  167. - kingPostfix: ''
  168. numResidents: 0
  169. namePostfix: ' (Panstwo)'
  170. townBlockLimitBonus: 10
  171. namePrefix: ''
  172. capitalPostfix: ''
  173. upkeepModifier: 1.0
  174. kingPrefix: 'Krol '
  175. capitalPrefix: ''
  176. nationTownUpkeepModifier: 1.0
  177.  
  178. ############################################################
  179. # +------------------------------------------------------+ #
  180. # | Town Claim/new defaults | #
  181. # +------------------------------------------------------+ #
  182. ############################################################
  183.  
  184. town:
  185. # Default public status of the town (used for /town spawn)
  186. default_public: 'true'
  187. # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  188. default_open: 'false'
  189. # Default tax settings for new towns.
  190. default_taxes:
  191. # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
  192. tax: '0.0'
  193. # Default amount of shop tax of a new town.
  194. shop_tax: '0.0'
  195. # Default amount of embassy tax of a new town.
  196. embassy_tax: '0.0'
  197. # Default amount for town's plottax costs.
  198. plot_tax: '0.0'
  199. # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  200. taxpercentage: 'false'
  201. # A required minimum tax amount for the default_tax, will not change any towns which already have a tax set.
  202. # Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
  203. minimumtax: '0.0'
  204. # Limits the maximum amount of bonus blocks a town can buy.
  205. max_purchased_blocks: '0'
  206. # maximum number of plots any single resident can own
  207. max_plots_per_resident: '5'
  208. # maximum number used in /town claim/unclaim # commands.
  209. # set to 0 to disable limiting of claim radius value check.
  210. # keep in mind that the default value of 4 is a radius,
  211. # and it will allow claiming 9x9 (80 plots) at once.
  212. max_claim_radius_value: '4'
  213. # Maximum number of towns allowed on the server.
  214. town_limit: '3000'
  215.  
  216. # Minimum number of plots any towns plot must be from the next town's own plots.
  217. # This will prevent town encasement to a certain degree.
  218. min_plot_distance_from_town_plot: '10'
  219.  
  220. # Minimum number of plots any towns home plot must be from the next town.
  221. # This will prevent someone founding a town right on your doorstep
  222. min_distance_from_town_homeblock: '5'
  223.  
  224. # Maximum distance between homblocks.
  225. # This will force players to build close together.
  226. max_distance_between_homeblocks: '0'
  227.  
  228. # The maximum townblocks available to a town is (numResidents * ratio).
  229. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  230. town_block_ratio: '0'
  231. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  232. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  233. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  234. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  235. town_block_size: '16'
  236.  
  237.  
  238. ############################################################
  239. # +------------------------------------------------------+ #
  240. # | Default new world settings | #
  241. # +------------------------------------------------------+ #
  242. ############################################################
  243.  
  244. # These flags are only used at the initial setup of a new world.
  245.  
  246. # Once Towny is running each world can be altered from within game
  247. # using '/townyworld toggle'
  248.  
  249. new_world_settings:
  250. # Default for new worlds to have towny enabled.
  251. using_towny: 'false'
  252.  
  253. pvp:
  254. # Set if PVP is enabled in this world
  255. world_pvp: 'true'
  256. # force_pvp_on is a global flag and overrides any towns flag setting
  257. force_pvp_on: 'false'
  258.  
  259. mobs:
  260. # world_monsters_on is a global flag setting per world.
  261. world_monsters_on: 'true'
  262. # force_town_monsters_on is a global flag and overrides any towns flag setting
  263. force_town_monsters_on: 'false'
  264.  
  265. explosions:
  266. # Allow explosions in this world
  267. world_explosions_enabled: 'true'
  268. # force_explosions_on is a global flag and overrides any towns flag setting
  269. force_explosions_on: 'false'
  270.  
  271. fire:
  272. # Allow fire to be lit and spread in this world.
  273. world_firespread_enabled: 'true'
  274. # force_fire_on is a global flag and overrides any towns flag setting
  275. force_fire_on: 'false'
  276.  
  277. # Prevent Endermen from picking up and placing blocks.
  278. enderman_protect: 'true'
  279. # Disable players trampling crops
  280. disable_player_crop_trampling: 'true'
  281. # Disable creatures trampling crops
  282. disable_creature_crop_trampling: 'true'
  283.  
  284. # World management settings to deal with un/claiming plots
  285. plot_management:
  286.  
  287. block_delete:
  288. enabled: 'true'
  289. # These items will be deleted upon a plot being unclaimed
  290. unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
  291.  
  292. mayor_plotblock_delete:
  293. enabled: 'true'
  294. # These items will be deleted upon a mayor using /plot clear
  295. # To disable deleting replace the current entries with NONE.
  296. mayor_plot_delete: WALL_SIGN,SIGN_POST
  297.  
  298. revert_on_unclaim:
  299. # *** WARNING***
  300. # If this is enabled any town plots which become unclaimed will
  301. # slowly be reverted to a snapshot taken before the plot was claimed.
  302. #
  303. # Regeneration will only work if the plot was
  304. # claimed under version 0.76.2, or
  305. # later with this feature enabled
  306. # Unlike the rest of this config section, the speed setting is not
  307. # set per-world. What you set for speed will be used in all worlds.
  308. #
  309. # If you allow players to break/build in the wild the snapshot will
  310. # include any changes made before the plot was claimed.
  311. enabled: 'true'
  312. speed: 1s
  313. # These block types will NOT be regenerated
  314. block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE,TNT,PISTON,STICKY_PISTON
  315.  
  316. wild_revert_on_mob_explosion:
  317. # Enabling this will slowly regenerate holes created in the
  318. # wilderness by monsters exploding.
  319. enabled: 'true'
  320. entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  321. delay: 20s
  322.  
  323.  
  324. ############################################################
  325. # +------------------------------------------------------+ #
  326. # | Global town settings | #
  327. # +------------------------------------------------------+ #
  328. ############################################################
  329.  
  330. global_town_settings:
  331. # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  332. friendly_fire: 'false'
  333. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  334. health_regen:
  335. speed: 3s
  336. enable: 'true'
  337. # Allow towns to claim outposts (a townblock not connected to town).
  338. allow_outposts: 'true'
  339. # Allow the use of /town spawn
  340. allow_town_spawn: 'true'
  341. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  342. allow_town_spawn_travel: 'true'
  343. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  344. allow_town_spawn_travel_nation: 'true'
  345. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  346. allow_town_spawn_travel_ally: 'true'
  347. # If non zero it delays any spawn request by x seconds.
  348. teleport_warmup_time: '0'
  349. # Respawn the player at his town spawn point when he/she dies
  350. town_respawn: 'true'
  351. # Town respawn only happens when the player dies in the same world as the town's spawn point.
  352. town_respawn_same_world_only: 'false'
  353. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  354. # Allowed options: unclaimed,enemy,neutral
  355. prevent_town_spawn_in: enemy
  356. # Enables the [~Home] message.
  357. # If false it will make it harder for enemies to find the home block during a war
  358. show_town_notifications: 'true'
  359. # The required number of residents in a town to join a nation
  360. # If the number is 0, towns will not require a certain amount of residents to join a nation
  361. required_number_residents_join_nation: '0'
  362. # The required number of residents in a town to create a nation
  363. # If the number is 0, towns will not require a certain amount of residents to create a nation
  364. required_number_residents_create_nation: '30'
  365. # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
  366. refund_disband_low_residents: 'true'
  367. # The maximum number of townblocks a town can be away from a nation capital,
  368. # Automatically precludes towns from one world joining a nation in another world.
  369. # If the number is 0, towns will not a proximity to a nation.
  370. nation_requires_proximity: '0.0'
  371. # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
  372. farm_plot_allow_blocks: LONG_GRASS,DOUBLE_PLANT,YELLOW_FLOWER,RED_ROSE,PUMPKIN_STEM,MELON_STEM,BEETROOT_BLOCK,CARROT,POTATO,CROPS,MELON_BLOCK,PUMPKIN,BEETROOT_BLOCK,CHORUS_PLANT,CHORUS_FLOWER,SUGAR_CANE_BLOCK,LOG,LOG2
  373. # List of animals which can be kiled on farm plots by town residents.
  374. farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM
  375. # The maximum number of residents that can be joined to a town. Setting to 0 disables this feature.
  376. max_residents_per_town: '0'
  377. # If Towny should show players the townboard when they login
  378. display_board_onlogin: 'false'
  379. # If set to true, Towny will prevent a town from toggling PVP while an outsider is within the town's boundaries.
  380. # When active this feature can cause a bit of lag when the /t toggle pvp command is used, depending on how many players are online.
  381. outsiders_prevent_pvp_toggle: 'false'
  382. # The amount of residents a town needs to claim an outpost,
  383. # Setting this value to 0, means a town can claim outposts no matter how many residents
  384. minimum_amount_of_residents_in_town_for_outpost: '0'
  385.  
  386.  
  387. ############################################################
  388. # +------------------------------------------------------+ #
  389. # | Plugin interfacing | #
  390. # +------------------------------------------------------+ #
  391. ############################################################
  392.  
  393. plugin:
  394.  
  395. # Valid load and save types are: flatfile, mysql, sqlite, h2.
  396. database:
  397. database_load: mysql
  398. database_save: mysql
  399.  
  400. # SQL database connection details (IF set to use SQL).
  401. sql:
  402. hostname: localhost
  403. port: '3306'
  404. dbname: serwer_4
  405. table_prefix: towny_
  406. username: serwer_4
  407. password: XXX
  408. ssl: 'false'
  409.  
  410. # Flatfile backup settings.
  411. daily_backups: 'true'
  412. backups_are_deleted_after: 30d
  413.  
  414. # Valid entries are: zip, none.
  415. flatfile_backup: zip
  416.  
  417. interfacing:
  418.  
  419. tekkit:
  420. # Add any fake players for client/server mods (aka Tekkit) here
  421. fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  422.  
  423. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  424. using_essentials: 'true'
  425.  
  426. # This will attempt to use Register (if present)
  427. # Then it will attempt to access iConomy 5.01 directly
  428. # Enable if you have either iConomy 5.01, or Register.jar to
  429. # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
  430. # https://github.com/iConomy/Register/tree/master/dist
  431. using_economy: 'true'
  432.  
  433. # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
  434. # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
  435. using_questioner:
  436. enable: 'true'
  437. # The command to accept invitations.
  438. accept: akceptuj
  439. # The command to refuse invitations.
  440. deny: odrzuc
  441. # When set for more than 0m, the amount of time (in minutes) which must have passed between
  442. # a player's first log in and when they can be invited to a town.
  443. cooldowntime: 0m
  444.  
  445. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  446. # False to disable permission checks and rely on Towny settings.
  447. using_permissions: 'true'
  448.  
  449. day_timer:
  450. # The number of hours in each "day".
  451. # You can configure for 10 hour days. Default is 24 hours.
  452. day_interval: 1d
  453. # The time each "day", when taxes will be collected.
  454. # MUST be less than day_interval. Default is 12h (midday).
  455. new_day_time: 12h
  456.  
  457. # Lots of messages to tell you what's going on in the server with time taken for events.
  458. debug_mode: 'false'
  459.  
  460. # Info tool for server admins to use to query in game blocks and entities.
  461. info_tool: CLAY_BRICK
  462.  
  463. # Spams the player named in dev_name with all messages related to towny.
  464. dev_mode:
  465. enable: 'false'
  466. dev_name: ElgarL
  467.  
  468. # Record all messages to the towny.log
  469. logging: 'true'
  470. # If true this will cause the log to be wiped at every startup.
  471. reset_log_on_boot: 'true'
  472.  
  473.  
  474. ############################################################
  475. # +------------------------------------------------------+ #
  476. # | Filters colour and chat | #
  477. # +------------------------------------------------------+ #
  478. ############################################################
  479.  
  480. filters_colour_chat:
  481. # This is the name given to any NPC assigned mayor.
  482. npc_prefix: NPC
  483. # Regex fields used in validating inputs.
  484. regex:
  485. name_filter_regex: '[ /]'
  486. name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  487. string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$
  488. name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  489.  
  490. modify_chat:
  491. # Maximum length of Town and Nation names.
  492. max_name_length: '10'
  493. # Maximum length of titles and surnames.
  494. max_title_length: '10'
  495.  
  496.  
  497. ############################################################
  498. # +------------------------------------------------------+ #
  499. # | block/item/mob protection | #
  500. # +------------------------------------------------------+ #
  501. ############################################################
  502.  
  503. protection:
  504.  
  505. # Items that can be blocked within towns via town/plot flags
  506. # 259 - flint and steel
  507. # 325 - bucket
  508. # 326 - water bucket
  509. # 327 - lava bucket
  510. # 351 - bone/bonemeal
  511. # 359 - shears
  512. # 368 - ender pearl
  513. # 374 - glass bottle
  514. # 385 - fire charge
  515. item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND
  516.  
  517. # Items which can be blocked or enabled via town/plot flags
  518. # 25 - noteblock
  519. # 54 - chest ...etc
  520. switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART,BREWING_STAND,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX
  521.  
  522. # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.htmll
  523. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  524. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker
  525. # Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear
  526.  
  527. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  528. town_mob_removal_entities: Monster,WaterMob,Flying,Slime,Shulker
  529.  
  530. # Prevent the spawning of villager babies in towns.
  531. town_prevent_villager_breeding: 'false'
  532. # Disable creatures triggering stone pressure plates
  533. disable_creature_pressureplate_stone: 'true'
  534.  
  535. # Globally remove living entities in all worlds that have their flag set.
  536. world_mob_removal_entities: Monster,WaterMob,Flying,Slime
  537.  
  538. # Prevent the spawning of villager babies in the world.
  539. world_prevent_villager_breeding: 'false'
  540.  
  541. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  542. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  543. # NEVER set below 1.
  544. mob_removal_speed: 5s
  545.  
  546. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  547. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  548. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  549.  
  550. # Protect living entities within a town's boundaries from being killed by players.
  551. mob_types: Animals,NPC,Snowman,ArmorStand
  552.  
  553. # permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html
  554. # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  555. # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  556. # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  557.  
  558. # When preventing PVP prevent the use of these potions.
  559. potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  560.  
  561. # Prevent fly and double block jump cheats.
  562. cheat_protection: 'true'
  563.  
  564. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  565. regen_delay: 0s
  566.  
  567.  
  568. ############################################################
  569. # +------------------------------------------------------+ #
  570. # | Wilderness settings | #
  571. # +------------------------------------------------------+ #
  572. ############################################################
  573.  
  574. # These Settings defaults only. They are copied to each worlds data files upon first detection
  575. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  576.  
  577. unclaimed:
  578. unclaimed_zone_build: 'false'
  579. unclaimed_zone_destroy: 'false'
  580. unclaimed_zone_item_use: 'false'
  581. unclaimed_zone_ignore: 'STICKY_PISTON,PISTON,PISTON_STICKY'
  582. unclaimed_zone_switch: 'false'
  583.  
  584.  
  585. ############################################################
  586. # +------------------------------------------------------+ #
  587. # | Town Notifications | #
  588. # +------------------------------------------------------+ #
  589. ############################################################
  590.  
  591. # This is the format for the notifications sent as players move between plots.
  592. # Empty a particular format for it to be ignored.
  593.  
  594. # Example:
  595. # [notification.format]
  596. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  597. # ... [notification.plot.format]
  598. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  599. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  600.  
  601. notification:
  602. format: '&6 ~ %s'
  603. splitter: '&7 - '
  604. area_wilderness: '&2%s'
  605. area_wilderness_pvp: '%s'
  606. area_town: '&6%s'
  607. area_town_pvp: '%s'
  608. owner: '&a%s'
  609. no_owner: '&a%s'
  610. plot:
  611. splitter: ' '
  612. format: '%s'
  613. homeblock: '&b[Spawn]'
  614. outpostblock: '&b[Wartownia]'
  615. forsale: '&e[Na sprzedaz: %s]'
  616. type: '&6[%s]'
  617. # If set to true MC's Title and Subtitle feature will be used when crossing into a town.
  618. # Could be seen as intrusive/distracting, so false by default.
  619. using_titles: 'false'
  620.  
  621.  
  622.  
  623. ############################################################
  624. # +------------------------------------------------------+ #
  625. # | Default Town/Plot flags | #
  626. # +------------------------------------------------------+ #
  627. ############################################################
  628.  
  629.  
  630. default_perm_flags:
  631.  
  632. # Default permission flags for residents plots within a town
  633. #
  634. # Can allies/friends/outsiders perform certain actions in the town
  635. #
  636. # build - place blocks and other items
  637. # destroy - break blocks and other items
  638. # itemuse - use items such as furnaces (as defined in item_use_ids)
  639. # switch - trigger or activate switches (as defined in switch_ids)
  640. resident:
  641. friend:
  642. build: 'true'
  643. destroy: 'true'
  644. item_use: 'true'
  645. switch: 'true'
  646. ally:
  647. build: 'false'
  648. destroy: 'false'
  649. item_use: 'false'
  650. switch: 'false'
  651. outsider:
  652. build: 'false'
  653. destroy: 'false'
  654. item_use: 'false'
  655. switch: 'false'
  656.  
  657. # Default permission flags for towns
  658. # These are copied into the town data file at creation
  659. #
  660. # Can allies/outsiders/residents perform certain actions in the town
  661. #
  662. # build - place blocks and other items
  663. # destroy - break blocks and other items
  664. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  665. # switch - trigger or activate switches (as defined in switch_ids)
  666. town:
  667. default:
  668. pvp: 'false'
  669. fire: 'false'
  670. explosion: 'false'
  671. mobs: 'false'
  672. resident:
  673. build: 'false'
  674. destroy: 'false'
  675. item_use: 'false'
  676. switch: 'false'
  677. ally:
  678. build: 'false'
  679. destroy: 'false'
  680. item_use: 'false'
  681. switch: 'false'
  682. outsider:
  683. build: 'false'
  684. destroy: 'false'
  685. item_use: 'false'
  686. switch: 'false'
  687.  
  688.  
  689. ############################################################
  690. # +------------------------------------------------------+ #
  691. # | Resident settings | #
  692. # +------------------------------------------------------+ #
  693. ############################################################
  694.  
  695. resident_settings:
  696. # player is flagged as inactive after 1 hour (default)
  697. inactive_after_time: 1h
  698. # if enabled old residents will be kicked and deleted from a town
  699. # after Two months (default) of not logging in
  700. delete_old_residents:
  701. enable: 'true'
  702. deleted_after_time: 60d
  703. delete_economy_account: 'true'
  704. # The name of the town a resident will automatically join when he first registers.
  705. default_town_name: ''
  706. # If true, players can only use beds in plots they personally own.
  707. deny_bed_use: 'false'
  708.  
  709.  
  710. ############################################################
  711. # +------------------------------------------------------+ #
  712. # | Economy settings | #
  713. # +------------------------------------------------------+ #
  714. ############################################################
  715.  
  716. economy:
  717. # By default it is set to true.
  718. # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  719. use_async: 'true'
  720. # Prefix to apply to all town economy accounts.
  721. town_prefix: town-
  722. # Prefix to apply to all nation economy accounts.
  723. nation_prefix: nation-
  724.  
  725. spawn_travel:
  726. # Cost to use /town spawn
  727. price_town_spawn_travel: '0.0'
  728. # Cost to use '/town spawn [town]' to another town in your nation.
  729. price_town_nation_spawn_travel: '0.0'
  730. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  731. price_town_ally_spawn_travel: '10.0'
  732. # Cost to use /town spawn [town]
  733. # This is paid to the town you goto.
  734. price_town_public_spawn_travel: '25.0'
  735.  
  736. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  737. price_nation_neutrality: '0.0'
  738.  
  739. new_expand:
  740. # How much it costs to start a nation.
  741. price_new_nation: '20000.0'
  742. # How much it costs to start a town.
  743. price_new_town: '8000.0'
  744. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  745. price_outpost: '500.0'
  746. # The price for a town to expand one townblock.
  747. price_claim_townblock: '250.0'
  748. # How much it costs a player to buy extra blocks.
  749. price_purchased_bonus_townblock: '250.0'
  750. # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  751. price_purchased_bonus_townblock_increase: '1.0'
  752.  
  753. death:
  754. # Either fixed or percentage.
  755. # For percentage 1.0 would be 100%. 0.01 would be 1%.
  756. price_death_type: fixed
  757. # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  758. price_death_pvp_only: 'true'
  759.  
  760. price_death: '1.0'
  761.  
  762. price_death_town: '0.0'
  763.  
  764. price_death_nation: '0.0'
  765.  
  766. banks:
  767. # Maximum amount of money allowed in town bank
  768. # Use 0 for no limit
  769. town_bank_cap: '0.0'
  770. # Set to true to allow withdrawls from town banks
  771. town_allow_withdrawls: 'true'
  772. # Maximum amount of money allowed in nation bank
  773. # Use 0 for no limit
  774. nation_bank_cap: '0.0'
  775. # Set to true to allow withdrawls from nation banks
  776. nation_allow_withdrawls: 'true'
  777. closed_economy:
  778. # The name of the account that all money that normally disappears goes into.
  779. server_account: towny-server
  780. # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  781. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  782. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  783. enabled: 'false'
  784.  
  785. daily_taxes:
  786. # Enables taxes to be collected daily by town/nation
  787. # If a town can't pay it's tax then it is kicked from the nation.
  788. # if a resident can't pay his plot tax he loses his plot.
  789. # if a resident can't pay his town tax then he is kicked from the town.
  790. # if a town or nation fails to pay it's upkeep it is deleted.
  791. enabled: 'true'
  792. # Maximum tax amount allowed when using flat taxes
  793. max_tax_amount: '1000.0'
  794. # maximum tax percentage allowed when taxing by percentages
  795. max_tax_percent: '25'
  796. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  797. # all of it's member town are kicked and the Nation is removed.
  798. price_nation_upkeep: '500.0'
  799. # The server's daily charge on each town. If a town fails to pay this upkeep
  800. # all of it's residents are kicked and the town is removed.
  801. price_town_upkeep: '50.0'
  802. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  803. # calculated by (number of claimed plots X price_town_upkeep).
  804. town_plotbased_upkeep: 'true'
  805. # If set to true, the plot-based-upkeep system will be modified by the Town Levels' upkeep modifiers.
  806. town_plotbased_upkeep_affected_by_town_level_modifier: 'false'
  807. # If enabled and you set a negative upkeep for the town
  808. # any funds the town gains via upkeep at a new day
  809. # will be shared out between the plot owners.
  810. use_plot_payments: 'false'
  811.  
  812.  
  813. ############################################################
  814. # +------------------------------------------------------+ #
  815. # | Jail Plot settings | #
  816. # +------------------------------------------------------+ #
  817. ############################################################
  818.  
  819. jail:
  820. #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  821. #Requires town_respawn to be true in order to work.
  822. is_jailing_attacking_enemies: 'true'
  823. #If true attacking players who are considered an outlaw, that are killed inside town land will be placed into the defending town's jail if it exists.
  824. #Requires town_respawn to be true in order to work.
  825. is_jailing_attacking_outlaws: 'true'
  826. #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
  827. jail_allows_ender_pearls: 'false'
  828. #If false jailed players can use /town leave, and escape a jail.
  829. jail_denies_town_leave: 'true'
  830.  
  831. bail:
  832. #If true players can pay a bail amount to be unjailed.
  833. is_allowing_bail: 'true'
  834. #Amount that bail costs.
  835. bail_amount: '100'
  836.  
  837.  
  838. ############################################################
  839. # +------------------------------------------------------+ #
  840. # | War settings | #
  841. # +------------------------------------------------------+ #
  842. ############################################################
  843.  
  844. war:
  845. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  846. nation_can_be_neutral: 'false'
  847. #By setting this to true, nations will receive a questioner prompt for alliances and alliances will show on both nations.
  848. disallow_one_way_alliance: 'false'
  849.  
  850.  
  851. ############################################################
  852. # +------------------------------------------------------+ #
  853. # | Economy Transfers During War settings | #
  854. # +------------------------------------------------------+ #
  855. ############################################################
  856.  
  857. economy:
  858. enemy:
  859. # Amount charged to place a warflag (payed to server).
  860. place_flag: '100'
  861. # Amount payed from the flagbearer to the defender after defending the area.
  862. defended_attack: '500'
  863. # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  864. # and the attacker can't pay, the attack is canceled.
  865. townblock_won: '500'
  866. # Same as townblock_won but for the special case of winning the homeblock.
  867. homeblock_won: '10000'
  868.  
  869.  
  870. ############################################################
  871. # +------------------------------------------------------+ #
  872. # | War Event settings | #
  873. # +------------------------------------------------------+ #
  874. ############################################################
  875.  
  876. # This is started with /townyadmnin toggle war
  877.  
  878. # In peace time War spoils are accumulated from towns and nations being
  879. # deleted with any money left in the bank.
  880. #
  881. # These funds are increased during a war event upon a player death.
  882. # An additional bonus to the war chest is set in base_spoils.
  883. #
  884. # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  885. # The war is won when the only nations left in the battle are allies, or only a single nation.
  886. #
  887. # The winning nations share half of the war spoils.
  888. # The remaining half is paid to the town which took the most town blocks, and lost the least.
  889.  
  890. event:
  891. warning_delay: '30'
  892. #If false all towns not in nations can be attacked during a war event.
  893. towns_are_neutral: 'true'
  894. enemy:
  895. # If true, enemy's can only attack the edge plots of a town in war.
  896. only_attack_borders: 'true'
  897. plots:
  898. # If true, nation members and allies can regen health on plots during war.
  899. healable: 'true'
  900. # If true, fireworks will be launched at plots being attacked or healed in war every war tick.
  901. firework_on_attacked: 'true'
  902.  
  903. # If true and the monarch/king dies the nation is removed from the war.
  904. remove_on_monarch_death: 'true'
  905. # If enabled players will be able to break/place any blocks in enemy plots during a war.
  906. # This setting SHOULD NOT BE USED unless you want the most chaotic war possible.
  907. # The editable_materials list in the Warzone Block Permission section should be used instead.
  908. allow_block_griefing: 'true'
  909.  
  910. # A townblock takes damage every 5 seconds that an enemy is stood in it.
  911. block_hp:
  912. town_block_hp: '60'
  913. home_block_hp: '120'
  914.  
  915. eco:
  916. # This amount is new money injected into the economy with a war event.
  917. base_spoils: '100.0'
  918. # This amount is taken from the losing town for each plot lost.
  919. wartime_town_block_loss_price: '100.0'
  920. # This amount is taken from the player if they die during the event
  921. price_death_wartime: '200.0'
  922. # If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
  923. # and the losing town gains a negative (-1) bonus townblock.
  924. costs_townblocks: 'false'
  925.  
  926. points:
  927. points_townblock: '5'
  928. points_town: '20'
  929. points_nation: '100'
  930. points_kill: '1'
  931.  
  932. # The minimum height at which a player must stand to count as an attacker.
  933. min_height: '60'
  934.  
  935. ############################################################
  936. # +------------------------------------------------------+ #
  937. # | Flag war settings | #
  938. # | | #
  939. # | Separate from Event War | #
  940. # | Unsupported / Buggy | #
  941. # +------------------------------------------------------+ #
  942. ############################################################
  943.  
  944. enemy:
  945. # If false, players won't be able to place war flags, effectively disabling warzones.
  946. allow_attacks: 'false'
  947. # If true, enemy's can only attack the edge plots of a town with war flags.
  948. only_attack_borders: 'true'
  949. # This many people must be online in target town in order to place a war flag in their domain.
  950. min_players_online_in_town: '2'
  951. # This many people must be online in target nation in order to place a war flag in their domain.
  952. min_players_online_in_nation: '3'
  953. max_active_flags_per_player: '1'
  954. flag:
  955. waiting_time: 1m
  956. # This is the block a player must place to trigger the attack event.
  957. base_block: fence
  958. # This is the block a player must place to trigger the attack event.
  959. light_block: torch
  960. beacon:
  961. # Must be smaller than half the size of town_block_size.
  962. radius: '3'
  963. # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  964. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  965. height_above_flag:
  966. min: '3'
  967. max: '64'
  968. draw: 'true'
  969. wireframe_block: glowstone
  970. ############################################################
  971. # +------------------------------------------------------+ #
  972. # | Warzone Block Permissions | #
  973. # | | #
  974. # | Used in Flag & Event Wars | #
  975. # +------------------------------------------------------+ #
  976. ############################################################
  977.  
  978. warzone:
  979. # List of materaials that can be modified in a warzone.
  980. # '*' = Allow all materials.
  981. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  982. # Eg: '*,-chest,-furnace'
  983. editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  984. item_use: 'true'
  985. switch: 'true'
  986. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  987. fire: 'true'
  988. explosions: 'true'
  989. explosions_break_blocks: 'true'
  990. # Only under affect when explosions_break_blocks is true.
  991. explosions_regen_blocks: 'true'
  992. # A list of blocks that will not be exploded, mostly because they won't regenerate properly.
  993. # These blocks will also protect the block below them, so that blocks like doors do not dupe themselves.
  994. # Only under affect when explosions_break_blocks is true.
  995. explosions_ignore_list: WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,IRON_DOOR,CHEST,TRAPPED_CHEST,FURNACE,BURNING_FURNACE,DROPPER,DISPENSER,HOPPER,ENDER_CHEST,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,NOTE_BLOCK,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON
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