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- Arg: -config=E:\System Cache\WindowsTemp\tmp754.tmp
- ConfigPath: E:\System Cache\WindowsTemp\tmp754.tmp
- Target: 7 Days To Die [1.0]
- EVENT: Begin task: Backup game files
- EVENT: Begin task: Import UnityEngine.dll
- INFO: File already exists
- EVENT: Begin task: Deobfuscate Assembly Strings
- A.WO::CC
- Null op: AmplifyMotionEffectBase::OT
- Skipping: SteamWindowsNativeProfile
- Skipping: PlayStation4SteamLinkMacProfile
- Skipping: AchievementManagerPCSteam
- Skipping: NetConnectionSteam
- Skipping: SteamVoiceChat
- Skipping: NGuiWdwAccountSteam
- Skipping: NetworkClientSteam
- Skipping: NetworkCommonSteam
- Skipping: ESteamNetChannels
- Skipping: NetworkServerSteam
- Skipping: Steam
- EVENT: Begin task: Patch game code
- INFO: Inject: System.Void GameManager::Awake() into type(SDX.Payload.Entry, SDX.Payload).Setup at end
- INFO: Inject: System.Void GameManager::StartGame() into type(SDX.Payload.ModEngine, SDX.Payload).StartupModScripts at start
- INFO: Patched activator::createInstance 1 in System.Void CustomInControlManager::OnEnable()
- INFO: Patched activator::createInstance 1 in System.Void InControl.InControlManager::OnEnable()
- INFO: Patched activator::createInstance 1 in System.Void InControl.NativeInputDeviceManager::WT()
- INFO: Patched activator::createInstance 1 in System.Void InControl.UnityInputDeviceManager::WT()
- INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<UnityEngine.GameObject>(System.String)
- INFO: Param: 'UnityEngine.GameObject'
- INFO: Patched activator::createInstance 1 in USpeakCodecManager USpeakCodecManager::get_Instance()
- INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<UnityEngine.AudioClip>(System.String)
- INFO: Param: 'UnityEngine.AudioClip'
- INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<UnityEngine.GameObject>(System.String)
- INFO: Param: 'UnityEngine.GameObject'
- INFO: Patched activator::createInstance 1 in System.Void EntityStats::LC(Buff)
- INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<RagdollAsset>(System.String)
- INFO: Param: 'RagdollAsset'
- WARN: Cannot patch load for type: RagdollAsset
- INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<RagdollAsset>(System.String)
- INFO: Param: 'RagdollAsset'
- WARN: Cannot patch load for type: RagdollAsset
- INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<RagdollAsset>(System.String)
- INFO: Param: 'RagdollAsset'
- WARN: Cannot patch load for type: RagdollAsset
- INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<RagdollAsset>(System.String)
- INFO: Param: 'RagdollAsset'
- WARN: Cannot patch load for type: RagdollAsset
- INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<RagdollAsset>(System.String)
- INFO: Param: 'RagdollAsset'
- WARN: Cannot patch load for type: RagdollAsset
- INFO: Patched activator::createInstance 1 in System.Void ItemClass::LateInit()
- INFO: Patched activator::createInstance 1 in NetPackage NetPackage::Parse(System.IO.BinaryReader,ClientInfo)
- INFO: Patched activator::createInstance 1 in System.Boolean ChunkProviderGenerateWorldRandom::Init(World)
- INFO: Patched activator::createInstance 1 in System.Boolean ChunkProviderGenerateWorldRandom::Init(World)
- INFO: Patched activator::createInstance 1 in System.Boolean ChunkProviderGenerateWorldRandom2::Init(World)
- INFO: Patched activator::createInstance 1 in System.Boolean ChunkProviderGenerateWorldRandom2::Init(World)
- INFO: Patched activator::createInstance 1 in BiomeDefinition WorldBiomes::ZC(System.Byte,System.String,System.Xml.XmlElement,System.Boolean)
- INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<UnityEngine.GameObject>(System.String)
- INFO: Param: 'UnityEngine.GameObject'
- INFO: Patched activator::createInstance 1 in System.Void Vehicle::CreateParts()
- INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<UnityEngine.AudioClip>(System.String)
- INFO: Param: 'UnityEngine.AudioClip'
- INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<UnityEngine.AudioClip>(System.String)
- INFO: Param: 'UnityEngine.AudioClip'
- INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<UnityEngine.AudioClip>(System.String)
- INFO: Param: 'UnityEngine.AudioClip'
- INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<UnityEngine.AudioClip>(System.String)
- INFO: Param: 'UnityEngine.AudioClip'
- INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<UnityEngine.AudioClip>(System.String)
- INFO: Param: 'UnityEngine.AudioClip'
- INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<UnityEngine.AudioClip>(System.String)
- INFO: Param: 'UnityEngine.AudioClip'
- INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<UnityEngine.AudioClip>(System.String)
- INFO: Param: 'UnityEngine.AudioClip'
- INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<UnityEngine.AudioClip>(System.String)
- INFO: Param: 'UnityEngine.AudioClip'
- INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<UnityEngine.AudioClip>(System.String)
- INFO: Param: 'UnityEngine.AudioClip'
- INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<UnityEngine.Texture>(System.String)
- INFO: Param: 'UnityEngine.Texture'
- INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<UnityEngine.Material>(System.String)
- INFO: Param: 'UnityEngine.Material'
- INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<UnityEngine.AudioClip>(System.String)
- INFO: Param: 'UnityEngine.AudioClip'
- INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<UnityEngine.GameObject>(System.String)
- INFO: Param: 'UnityEngine.GameObject'
- INFO: Patched activator::createInstance 1 in System.Void XUiFromXml::FC(XmlFile)
- INFO: Patched activator::createInstance 1 in System.Void XUiFromXml::EC(System.Xml.XmlNode,XUiView,XUiController)
- INFO: Patched activator::createInstance 1 in System.Boolean BlocksFromXml::CreateBlocks(XmlFile,System.Boolean)
- INFO: Patched activator::createInstance 1 in System.Boolean BlocksFromXml::CreateBlocks(XmlFile,System.Boolean)
- INFO: Patched activator::createInstance 1 in System.Boolean BlocksFromXml::CreateBlocks(XmlFile,System.Boolean)
- INFO: Patched activator::createInstance 1 in System.Boolean ItemClassesFromXml::CreateItems(XmlFile)
- INFO: Patched activator::createInstance 1 in System.Boolean ItemClassesFromXml::CreateItems(XmlFile)
- INFO: Patched activator::createInstance 1 in System.Void QuestsFromXml::QC(QuestClass,System.Xml.XmlElement)
- INFO: Patched activator::createInstance 1 in BaseRequirement QuestsFromXml::ZC(System.Xml.XmlElement)
- INFO: Patched activator::createInstance 1 in System.Void QuestsFromXml::FC(QuestClass,System.Xml.XmlElement)
- INFO: Patched activator::createInstance 1 in System.Void QuestsFromXml::JC(QuestClass,System.Xml.XmlElement)
- INFO: Patched activator::createInstance 1 in System.Void GameStateManager::StartGame(System.Boolean)
- INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<UnityEngine.GameObject>(System.String)
- INFO: Param: 'UnityEngine.GameObject'
- INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<UnityEngine.GameObject>(System.String)
- INFO: Param: 'UnityEngine.GameObject'
- INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<UnityEngine.GameObject>(System.String)
- INFO: Param: 'UnityEngine.GameObject'
- INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<UnityEngine.GameObject>(System.String)
- INFO: Param: 'UnityEngine.GameObject'
- INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<UnityEngine.GameObject>(System.String)
- INFO: Param: 'UnityEngine.GameObject'
- INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<UnityEngine.GameObject>(System.String)
- INFO: Param: 'UnityEngine.GameObject'
- INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<UnityEngine.GameObject>(System.String)
- INFO: Param: 'UnityEngine.GameObject'
- INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<UnityEngine.TextAsset>(System.String)
- INFO: Param: 'UnityEngine.TextAsset'
- INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<UnityEngine.Texture2D>(System.String)
- INFO: Param: 'UnityEngine.Texture2D'
- INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<UnityEngine.GameObject>(System.String)
- INFO: Param: 'UnityEngine.GameObject'
- INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<UnityEngine.Material>(System.String)
- INFO: Param: 'UnityEngine.Material'
- INFO: Patched activator::createInstance 1 in System.Object DynamicClassFactory::Instantiate(System.String)
- INFO: Patched activator::createInstance 1 in System.Object DynamicClassFactory::Instantiate(System.String)
- INFO: Patched activator::createInstance 1 in System.Void DynamicProperties::Parse(System.String,System.Xml.XmlNode,DynamicProperties)
- INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<UnityEngine.TextAsset>(System.String)
- INFO: Param: 'UnityEngine.TextAsset'
- Patched 107 resource hooks
- Saving...
- Done.
- EVENT: Begin task: Deobfuscate game code
- Execute: C:\Users\Quasar\Desktop\7DTD Mods\SDX_0.7.0/Targets\7DaysToDie\Deobfuscator\de4dot.exe "C:\Users\Quasar\Desktop\7DTD Mods\SDX_0.7.0\Backups\7 Days To Die\7DaysToDie_Data/Managed/EntryPatched.dll" --dont-rename -o "C:\Users\Quasar\Desktop\7DTD Mods\SDX_0.7.0\Backups\7 Days To Die\7DaysToDie_Data/Managed/Deobf_Part1.dll"
- EVENT: Begin task: Compile mod patcher scripts
- Find Files: C:\Users\Quasar\Desktop\7DTD Mods\SDX_0.7.0/Targets\7DaysToDie\Mods\HalTurret\PatchScripts, *.cs
- Dir not found: C:\Users\Quasar\Desktop\7DTD Mods\SDX_0.7.0/Targets\7DaysToDie\Mods\HalTurret\PatchScripts
- No PatchScripts.
- EVENT: Begin task: Copy payload dlls
- Copy file: C:\Users\Quasar\Desktop\7DTD Mods\SDX_0.7.0\SDX.Core.dll to C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die/7DaysToDie_Data/Managed\SDX.Core.dll
- Copy file: C:\Users\Quasar\Desktop\7DTD Mods\SDX_0.7.0\SDX.Payload.dll to C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die/7DaysToDie_Data/Managed\SDX.Payload.dll
- EVENT: Begin task: Compile mod scripts
- Find Files: C:\Users\Quasar\Desktop\7DTD Mods\SDX_0.7.0/Targets\7DaysToDie\Mods\HalTurret\Scripts, *.cs
- INFO: C:\Users\Quasar\Desktop\7DTD Mods\SDX_0.7.0/Targets\7DaysToDie\Mods\HalTurret\Scripts\BlockTurret.cs
- INFO: C:\Users\Quasar\Desktop\7DTD Mods\SDX_0.7.0/Targets\7DaysToDie\Mods\HalTurret\Scripts\TurretScript.cs
- Compiling Mods.dll...
- Find Files: C:\Users\Quasar\Desktop\7DTD Mods\SDX_0.7.0/Targets\7DaysToDie\Mods\HalTurret\Scripts, *.dll
- INFO: Built in 137ms
- Mods.dll compile successful
- EVENT: Begin task: Link modules
- Saving to C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp.dll
- Done.
- EVENT: Begin task: Apply mod config patches
- Load all configs in: C:\Users\Quasar\Desktop\7DTD Mods\SDX_0.7.0\Backups\7 Days To Die\Data/Config
- Searching files in: C:\Users\Quasar\Desktop\7DTD Mods\SDX_0.7.0\Backups\7 Days To Die\Data/Config
- FoundConfig: archetypes
- FoundConfig: biomes
- FoundConfig: blocks
- FoundConfig: buffs
- FoundConfig: entityclasses
- FoundConfig: entitygroups
- FoundConfig: gamestages
- FoundConfig: items
- FoundConfig: loot
- FoundConfig: materials
- FoundConfig: misc
- FoundConfig: npc
- FoundConfig: physicsbodies
- FoundConfig: progression
- FoundConfig: qualityinfo
- FoundConfig: quests
- FoundConfig: recipes
- FoundConfig: rwgmixer
- FoundConfig: sounds
- FoundConfig: spawning
- FoundConfig: traders
- FoundConfig: vehicles
- FoundConfig: weathersurvival
- FoundConfig: xui
- Found sub dir: C:\Users\Quasar\Desktop\7DTD Mods\SDX_0.7.0\Backups\7 Days To Die\Data/Config\XUi
- Searching files in: C:\Users\Quasar\Desktop\7DTD Mods\SDX_0.7.0\Backups\7 Days To Die\Data/Config\XUi
- FoundConfig: XUi/controls
- FoundConfig: XUi/styles
- FoundConfig: XUi/windows
- INFO: Highest item id: 4095
- INFO: Highest block id: 2047
- Apply mod config patch: HalTurret
- Applying patch: C:\Users\Quasar\Desktop\7DTD Mods\SDX_0.7.0/Targets\7DaysToDie\Mods\HalTurret\Configs\HalTurret.xml...
- AddXmlByXPath: /recipes
- Found 1
- AddXmlByXPath: /blocks
- Found 1
- EVENT: Run sub task: Run Xml Patcher mod scripts
- ERROR: No assembly from BuildAndRunPatchModsTask
- INFO: Auto assigning item ids...
- INFO: PostProcess highest ItemID: 4096
- INFO: Auto assigning block ids...
- INFO: Blocks to process: 1508
- INFO: PostProcess highest BlockID: 2048
- Save config files to: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die/Data/Config
- Save: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die/Data/Config\archetypes.xml
- Save: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die/Data/Config\biomes.xml
- Save: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die/Data/Config\blocks.xml
- Save: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die/Data/Config\buffs.xml
- Save: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die/Data/Config\entityclasses.xml
- Save: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die/Data/Config\entitygroups.xml
- Save: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die/Data/Config\gamestages.xml
- Save: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die/Data/Config\items.xml
- Save: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die/Data/Config\loot.xml
- Save: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die/Data/Config\materials.xml
- Save: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die/Data/Config\misc.xml
- Save: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die/Data/Config\npc.xml
- Save: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die/Data/Config\physicsbodies.xml
- Save: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die/Data/Config\progression.xml
- Save: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die/Data/Config\qualityinfo.xml
- Save: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die/Data/Config\quests.xml
- Save: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die/Data/Config\recipes.xml
- Save: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die/Data/Config\rwgmixer.xml
- Save: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die/Data/Config\sounds.xml
- Save: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die/Data/Config\spawning.xml
- Save: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die/Data/Config\traders.xml
- Save: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die/Data/Config\vehicles.xml
- Save: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die/Data/Config\weathersurvival.xml
- Save: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die/Data/Config\xui.xml
- Save: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die/Data/Config\XUi/controls.xml
- Save: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die/Data/Config\XUi/styles.xml
- Save: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die/Data/Config\XUi/windows.xml
- EVENT: Begin task: Patch localization
- Save text file: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die/Data/Config/Localization.txt
- Save text file: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die/Data/Config/Localization - Quest.txt
- EVENT: Begin task: Create native mod
- Find Files: C:\Users\Quasar\Desktop\7DTD Mods\SDX_0.7.0/Targets\7DaysToDie\Mods\HalTurret\Icons, *.png
- Action completed at: 31.03.2017 11:16:13
- EVENT: Complete.
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