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- FOLLOW THE ALGORITHIMS FOR OPTIMAL GAMEPLAY. START AT THE ONE THAT IS APPROPRIATE (based from the Night 1 death) AND FOLLOW INSTRUCTIONS:
- **ALGORITHIM FOR VISIBLE MILLER DEATH OR JANNED ROLE NIGHT 1**:
- It's setup 3, play it like Janitorial 2.0 (since that's literally setup 3) (Cop always claims Day 1, lynch in Cop ccs, if there is no Cop cc, Oracle claims and leads, if there are Oracle ccs, lynch in Oracle ccs)
- **ALGORITHIM FOR VISIBLE VILLAGER, COP, DOC, OR ORACLE DEATH NIGHT 1:**
- Bomb claims Day 1 right away
- If Bomb is ccd, lynch in Bombs without any other claims
- Step 1. IF BOMB ---> ORACLE CLAIMS
- Step 2. IF ORACLE **ALIVE OR DEAD** ---> COP *DOES NOT* CLAIM
- IF *NO* ORACLE **ALIVE OR DEAD** ---> COP CLAIMS
- IF *NO* BOMB **ALIVE OR DEAD** ---> COP CLAIMS
- **ALGORITHIM FOR BOMB DYING W/MAFIA NIGHT 1:**
- Oracle claims right away Day 1
- IF *NO* ORACLE ----> COP CLAIMS
- If Oracle is dead and there's someone naked:
- IF NAKED PLAYER REVEALS SETUP -> COP *ONLY CLAIMS IF SETUP 2 OR 3 IS REVEALED BY NAKED PLAYER*
- IF NAKED PLAYER DOES NOT REVEAL SETUP -> follow above algorithims **IN ORDER**
- **ALGORITHIM FOR BOMB DEAD ALONE NIGHT 1:**
- It's setup 2. Massclaim to find disguiser and so Cop gets another report. If there are Doc ccs, lynch outside to give Cop more reports. Guiser can guise out, but if they do, just guisetest.
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