duplicat

DIIIE

Mar 8th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  6.  
  7. -- made by 1ndrew
  8. function sandbox(var,func)
  9. local env = getfenv(func)
  10. local newenv = setmetatable({},{
  11. __index = function(self,k)
  12. if k=="script" then
  13. return var
  14. else
  15. return env[k]
  16. end
  17. end,
  18. })
  19. setfenv(func,newenv)
  20. return func
  21. end
  22. cors = {}
  23. mas = Instance.new("Model",game:GetService("Lighting"))
  24. Tool0 = Instance.new("Tool")
  25. LocalScript1 = Instance.new("LocalScript")
  26. LocalScript2 = Instance.new("LocalScript")
  27. ScreenGui3 = Instance.new("ScreenGui")
  28. TextLabel4 = Instance.new("TextLabel")
  29. TextLabel5 = Instance.new("TextLabel")
  30. TextLabel6 = Instance.new("TextLabel")
  31. ImageLabel7 = Instance.new("ImageLabel")
  32. TextLabel8 = Instance.new("TextLabel")
  33. TextLabel9 = Instance.new("TextLabel")
  34. TextLabel10 = Instance.new("TextLabel")
  35. Frame11 = Instance.new("Frame")
  36. TextLabel12 = Instance.new("TextLabel")
  37. LocalScript13 = Instance.new("LocalScript")
  38. LocalScript14 = Instance.new("LocalScript")
  39. Part15 = Instance.new("Part")
  40. BlockMesh16 = Instance.new("BlockMesh")
  41. Part17 = Instance.new("Part")
  42. SpecialMesh18 = Instance.new("SpecialMesh")
  43. Part19 = Instance.new("Part")
  44. BillboardGui20 = Instance.new("BillboardGui")
  45. ImageLabel21 = Instance.new("ImageLabel")
  46. CylinderMesh22 = Instance.new("CylinderMesh")
  47. Part23 = Instance.new("Part")
  48. BlockMesh24 = Instance.new("BlockMesh")
  49. Part25 = Instance.new("Part")
  50. BlockMesh26 = Instance.new("BlockMesh")
  51. Part27 = Instance.new("Part")
  52. BlockMesh28 = Instance.new("BlockMesh")
  53. Part29 = Instance.new("Part")
  54. SpecialMesh30 = Instance.new("SpecialMesh")
  55. Part31 = Instance.new("Part")
  56. BlockMesh32 = Instance.new("BlockMesh")
  57. Sound33 = Instance.new("Sound")
  58. Sound34 = Instance.new("Sound")
  59. Sound35 = Instance.new("Sound")
  60. Sound36 = Instance.new("Sound")
  61. Sound37 = Instance.new("Sound")
  62. Part38 = Instance.new("Part")
  63. BlockMesh39 = Instance.new("BlockMesh")
  64. Part40 = Instance.new("Part")
  65. SpecialMesh41 = Instance.new("SpecialMesh")
  66. Part42 = Instance.new("Part")
  67. SpecialMesh43 = Instance.new("SpecialMesh")
  68. Part44 = Instance.new("Part")
  69. SpecialMesh45 = Instance.new("SpecialMesh")
  70. Part46 = Instance.new("Part")
  71. SpecialMesh47 = Instance.new("SpecialMesh")
  72. Part48 = Instance.new("Part")
  73. SpecialMesh49 = Instance.new("SpecialMesh")
  74. Part50 = Instance.new("Part")
  75. BlockMesh51 = Instance.new("BlockMesh")
  76. Part52 = Instance.new("Part")
  77. BlockMesh53 = Instance.new("BlockMesh")
  78. Part54 = Instance.new("Part")
  79. BlockMesh55 = Instance.new("BlockMesh")
  80. Part56 = Instance.new("Part")
  81. SpecialMesh57 = Instance.new("SpecialMesh")
  82. Part58 = Instance.new("Part")
  83. BlockMesh59 = Instance.new("BlockMesh")
  84. Part60 = Instance.new("Part")
  85. SpecialMesh61 = Instance.new("SpecialMesh")
  86. Part62 = Instance.new("Part")
  87. BlockMesh63 = Instance.new("BlockMesh")
  88. Part64 = Instance.new("Part")
  89. SpecialMesh65 = Instance.new("SpecialMesh")
  90. Part66 = Instance.new("Part")
  91. BlockMesh67 = Instance.new("BlockMesh")
  92. Part68 = Instance.new("Part")
  93. BlockMesh69 = Instance.new("BlockMesh")
  94. Part70 = Instance.new("Part")
  95. BlockMesh71 = Instance.new("BlockMesh")
  96. Part72 = Instance.new("Part")
  97. BlockMesh73 = Instance.new("BlockMesh")
  98. Part74 = Instance.new("Part")
  99. BlockMesh75 = Instance.new("BlockMesh")
  100. Part76 = Instance.new("Part")
  101. BlockMesh77 = Instance.new("BlockMesh")
  102. Part78 = Instance.new("Part")
  103. BlockMesh79 = Instance.new("BlockMesh")
  104. Part80 = Instance.new("Part")
  105. BlockMesh81 = Instance.new("BlockMesh")
  106. Part82 = Instance.new("Part")
  107. BlockMesh83 = Instance.new("BlockMesh")
  108. Part84 = Instance.new("Part")
  109. BlockMesh85 = Instance.new("BlockMesh")
  110. Part86 = Instance.new("Part")
  111. SpecialMesh87 = Instance.new("SpecialMesh")
  112. Part88 = Instance.new("Part")
  113. SpecialMesh89 = Instance.new("SpecialMesh")
  114. Part90 = Instance.new("Part")
  115. BlockMesh91 = Instance.new("BlockMesh")
  116. Part92 = Instance.new("Part")
  117. SpecialMesh93 = Instance.new("SpecialMesh")
  118. Part94 = Instance.new("Part")
  119. SpecialMesh95 = Instance.new("SpecialMesh")
  120. Part96 = Instance.new("Part")
  121. BlockMesh97 = Instance.new("BlockMesh")
  122. Part98 = Instance.new("Part")
  123. BlockMesh99 = Instance.new("BlockMesh")
  124. Part100 = Instance.new("Part")
  125. SpecialMesh101 = Instance.new("SpecialMesh")
  126. Part102 = Instance.new("Part")
  127. BlockMesh103 = Instance.new("BlockMesh")
  128. Part104 = Instance.new("Part")
  129. BlockMesh105 = Instance.new("BlockMesh")
  130. Part106 = Instance.new("Part")
  131. BlockMesh107 = Instance.new("BlockMesh")
  132. Part108 = Instance.new("Part")
  133. BlockMesh109 = Instance.new("BlockMesh")
  134. Part110 = Instance.new("Part")
  135. BlockMesh111 = Instance.new("BlockMesh")
  136. Part112 = Instance.new("Part")
  137. CylinderMesh113 = Instance.new("CylinderMesh")
  138. Part114 = Instance.new("Part")
  139. BlockMesh115 = Instance.new("BlockMesh")
  140. Part116 = Instance.new("Part")
  141. CylinderMesh117 = Instance.new("CylinderMesh")
  142. Part118 = Instance.new("Part")
  143. BlockMesh119 = Instance.new("BlockMesh")
  144. Part120 = Instance.new("Part")
  145. CylinderMesh121 = Instance.new("CylinderMesh")
  146. Part122 = Instance.new("Part")
  147. CylinderMesh123 = Instance.new("CylinderMesh")
  148. Part124 = Instance.new("Part")
  149. BlockMesh125 = Instance.new("BlockMesh")
  150. Part126 = Instance.new("Part")
  151. BlockMesh127 = Instance.new("BlockMesh")
  152. Part128 = Instance.new("Part")
  153. BlockMesh129 = Instance.new("BlockMesh")
  154. Part130 = Instance.new("Part")
  155. BlockMesh131 = Instance.new("BlockMesh")
  156. Part132 = Instance.new("Part")
  157. BlockMesh133 = Instance.new("BlockMesh")
  158. Part134 = Instance.new("Part")
  159. PointLight135 = Instance.new("PointLight")
  160. BillboardGui136 = Instance.new("BillboardGui")
  161. ImageLabel137 = Instance.new("ImageLabel")
  162. Part138 = Instance.new("Part")
  163. CylinderMesh139 = Instance.new("CylinderMesh")
  164. Part140 = Instance.new("Part")
  165. BlockMesh141 = Instance.new("BlockMesh")
  166. Part142 = Instance.new("Part")
  167. CylinderMesh143 = Instance.new("CylinderMesh")
  168. Part144 = Instance.new("Part")
  169. CylinderMesh145 = Instance.new("CylinderMesh")
  170. Part146 = Instance.new("Part")
  171. CylinderMesh147 = Instance.new("CylinderMesh")
  172. Part148 = Instance.new("Part")
  173. BlockMesh149 = Instance.new("BlockMesh")
  174. Part150 = Instance.new("Part")
  175. CylinderMesh151 = Instance.new("CylinderMesh")
  176. Part152 = Instance.new("Part")
  177. CylinderMesh153 = Instance.new("CylinderMesh")
  178. Part154 = Instance.new("Part")
  179. BlockMesh155 = Instance.new("BlockMesh")
  180. Part156 = Instance.new("Part")
  181. CylinderMesh157 = Instance.new("CylinderMesh")
  182. Part158 = Instance.new("Part")
  183. CylinderMesh159 = Instance.new("CylinderMesh")
  184. Part160 = Instance.new("Part")
  185. CylinderMesh161 = Instance.new("CylinderMesh")
  186. Part162 = Instance.new("Part")
  187. CylinderMesh163 = Instance.new("CylinderMesh")
  188. Part164 = Instance.new("Part")
  189. CylinderMesh165 = Instance.new("CylinderMesh")
  190. Part166 = Instance.new("Part")
  191. BlockMesh167 = Instance.new("BlockMesh")
  192. Part168 = Instance.new("Part")
  193. CylinderMesh169 = Instance.new("CylinderMesh")
  194. Part170 = Instance.new("Part")
  195. CylinderMesh171 = Instance.new("CylinderMesh")
  196. Part172 = Instance.new("Part")
  197. CylinderMesh173 = Instance.new("CylinderMesh")
  198. Part174 = Instance.new("Part")
  199. BlockMesh175 = Instance.new("BlockMesh")
  200. Part176 = Instance.new("Part")
  201. CylinderMesh177 = Instance.new("CylinderMesh")
  202. Part178 = Instance.new("Part")
  203. CylinderMesh179 = Instance.new("CylinderMesh")
  204. Part180 = Instance.new("Part")
  205. CylinderMesh181 = Instance.new("CylinderMesh")
  206. Part182 = Instance.new("Part")
  207. CylinderMesh183 = Instance.new("CylinderMesh")
  208. Part184 = Instance.new("Part")
  209. BlockMesh185 = Instance.new("BlockMesh")
  210. Part186 = Instance.new("Part")
  211. BlockMesh187 = Instance.new("BlockMesh")
  212. Part188 = Instance.new("Part")
  213. BlockMesh189 = Instance.new("BlockMesh")
  214. Part190 = Instance.new("Part")
  215. BlockMesh191 = Instance.new("BlockMesh")
  216. Part192 = Instance.new("Part")
  217. BlockMesh193 = Instance.new("BlockMesh")
  218. Part194 = Instance.new("Part")
  219. BlockMesh195 = Instance.new("BlockMesh")
  220. Part196 = Instance.new("Part")
  221. CylinderMesh197 = Instance.new("CylinderMesh")
  222. Part198 = Instance.new("Part")
  223. CylinderMesh199 = Instance.new("CylinderMesh")
  224. Part200 = Instance.new("Part")
  225. BlockMesh201 = Instance.new("BlockMesh")
  226. Part202 = Instance.new("Part")
  227. BlockMesh203 = Instance.new("BlockMesh")
  228. Part204 = Instance.new("Part")
  229. CylinderMesh205 = Instance.new("CylinderMesh")
  230. Part206 = Instance.new("Part")
  231. CylinderMesh207 = Instance.new("CylinderMesh")
  232. Part208 = Instance.new("Part")
  233. BlockMesh209 = Instance.new("BlockMesh")
  234. Part210 = Instance.new("Part")
  235. CylinderMesh211 = Instance.new("CylinderMesh")
  236. Part212 = Instance.new("Part")
  237. BlockMesh213 = Instance.new("BlockMesh")
  238. Part214 = Instance.new("Part")
  239. BlockMesh215 = Instance.new("BlockMesh")
  240. Part216 = Instance.new("Part")
  241. BlockMesh217 = Instance.new("BlockMesh")
  242. Part218 = Instance.new("Part")
  243. BlockMesh219 = Instance.new("BlockMesh")
  244. Part220 = Instance.new("Part")
  245. CylinderMesh221 = Instance.new("CylinderMesh")
  246. Part222 = Instance.new("Part")
  247. CylinderMesh223 = Instance.new("CylinderMesh")
  248. Part224 = Instance.new("Part")
  249. BlockMesh225 = Instance.new("BlockMesh")
  250. Part226 = Instance.new("Part")
  251. CylinderMesh227 = Instance.new("CylinderMesh")
  252. Part228 = Instance.new("Part")
  253. CylinderMesh229 = Instance.new("CylinderMesh")
  254. Part230 = Instance.new("Part")
  255. CylinderMesh231 = Instance.new("CylinderMesh")
  256. Part232 = Instance.new("Part")
  257. CylinderMesh233 = Instance.new("CylinderMesh")
  258. Part234 = Instance.new("Part")
  259. CylinderMesh235 = Instance.new("CylinderMesh")
  260. Part236 = Instance.new("Part")
  261. CylinderMesh237 = Instance.new("CylinderMesh")
  262. Part238 = Instance.new("Part")
  263. CylinderMesh239 = Instance.new("CylinderMesh")
  264. Part240 = Instance.new("Part")
  265. CylinderMesh241 = Instance.new("CylinderMesh")
  266. Part242 = Instance.new("Part")
  267. BlockMesh243 = Instance.new("BlockMesh")
  268. Part244 = Instance.new("Part")
  269. BlockMesh245 = Instance.new("BlockMesh")
  270. Part246 = Instance.new("Part")
  271. BlockMesh247 = Instance.new("BlockMesh")
  272. Part248 = Instance.new("Part")
  273. BlockMesh249 = Instance.new("BlockMesh")
  274. Part250 = Instance.new("Part")
  275. BlockMesh251 = Instance.new("BlockMesh")
  276. Part252 = Instance.new("Part")
  277. BlockMesh253 = Instance.new("BlockMesh")
  278. LocalScript254 = Instance.new("LocalScript")
  279. Tool0.Name = "M4"
  280. Tool0.Parent = mas
  281. Tool0.GripForward = Vector3.new(-0.197077975, 0, -0.980387866)
  282. Tool0.GripPos = Vector3.new(0, -0.300000012, -0.200000003)
  283. Tool0.GripRight = Vector3.new(0.980387866, 0, -0.197077975)
  284. LocalScript1.Name = "BackupWeld"
  285. LocalScript1.Parent = Tool0
  286. table.insert(cors,sandbox(LocalScript1,function()
  287. function Weld(x,y)
  288. local W = Instance.new("Weld")
  289. W.Part0 = x
  290. W.Part1 = y
  291. local CJ = CFrame.new(x.Position)
  292. local C0 = x.CFrame:inverse()*CJ
  293. local C1 = y.CFrame:inverse()*CJ
  294. W.C0 = C0
  295. W.C1 = C1
  296. W.Parent = x
  297. end
  298.  
  299. function Get(A)
  300. if A.className == "Part" then
  301. Weld(script.Parent.Handle, A)
  302. A.Anchored = false
  303. else
  304. local C = A:GetChildren()
  305. for i=1, #C do
  306. Get(C[i])
  307. end
  308. end
  309. end
  310.  
  311. function Finale()
  312. Get(script.Parent)
  313. end
  314.  
  315. script.Parent.Equipped:connect(Finale)
  316. script.Parent.Unequipped:connect(Finale)
  317. Finale()
  318. end))
  319. LocalScript2.Name = "GunScript"
  320. LocalScript2.Parent = Tool0
  321. table.insert(cors,sandbox(LocalScript2,function()
  322. -- DECLARATION OF VARIABLES: Do not touch unless you know what you're doing.
  323. local tool = script.Parent
  324. local Cam = game.Workspace.CurrentCamera
  325. local canReload = true
  326. local isFiring = false
  327. local canZoom = true
  328. local canCycleModes = true
  329. local isZoomed = false
  330. local arms = nil
  331. local torso = nil
  332. local welds = {}
  333. local cancelStatus = true
  334. local cooldownInterrupted = false
  335. local reloading = false
  336. local recoilMultiplier = 1
  337. local toolIsEquipped = true
  338.  
  339. wait(0.03)
  340.  
  341. local NoAmmoClick = tool.Handle.NoAmmoClick
  342. local MagazineOut = tool.Handle.MagazineOut
  343. local MagazineIn= tool.Handle.MagazineIn
  344. local FireModeClick = tool.Handle.FireModeClick
  345.  
  346. local fireModeIcons = {
  347. [1] = "ModeAuto",
  348. [2] = "ModeSingle",
  349. [3] = "ModeBurst"
  350. }
  351.  
  352. local flashListBig = { -- List of image IDs for Muzzleflash -- big
  353. "131435802",
  354. "131435817",
  355. "131435825",
  356. }
  357.  
  358. local fireStreakLimiter = Instance.new("DoubleConstrainedValue") -- Constrains the recoil
  359. fireStreakLimiter.MaxValue = 10
  360. fireStreakLimiter.MinValue = 0
  361. fireStreakLimiter.Value = 0
  362.  
  363. local aimLimit = Instance.new("DoubleConstrainedValue") -- Constrains the recoil
  364. aimLimit.MaxValue = math.rad(70)
  365. aimLimit.MinValue = math.rad(-45)
  366. aimLimit.Value = 0
  367.  
  368. local fireStreak = fireStreakLimiter.Value
  369.  
  370. -- DECLARATION OF VARIABLES: You can modify the ones below this. Names are intuitive.
  371. --AMMUNITION MECHANICS
  372. local usesMagazines = true -- Uses clips: bullets still loaded into magazine after reloading are wasted. Turn of for infinite ammo.
  373. local MagazinesCarried = 6 -- Clips you begin with.
  374. local AmmoLoaded = 30 -- Ammo the gun starts with. Reccommended to be equal to AmmoMax
  375. local AmmoMax = 30 -- Magazine size
  376. --ZOOM
  377. local zoomMin = 70 -- FOV default
  378. local zoomMax = 50 -- FOV zoom in
  379. local zoomFrames = 10 -- Larger number = slower zoom speed
  380. local zoomWalkSpeedMultiplier = 0.5 -- Slows character down by this factor upon zooming
  381. --GUN DAMAGE
  382. local gunDamage = 40 -- duh
  383. local rateOfFireScale = .3 -- the minimum is 0. Each additional unit increases the firing delay by ~0.03 seconds.
  384. --RECOIL
  385. local recoilX = 2.7 -- Kind of hard to explain. Larger values mean larger recoil. Go figure.
  386. local recoily = 2.7
  387. local defaultRecoilMultiplier = 1
  388. local zoomRecoilMultiplier = 0.6 -- Zooming multiplies recoil by this amount
  389. --RAYCASTING
  390. local range = 600 -- [range - (spreadX OR spreadY)] should be less than 1000
  391. local spreadX = 1.8 --
  392. local spreadY = 1.8
  393. --FIRE MODES
  394. local fireMode = 1 -- Fire mode gun starts with. Look at the list below for a guide.
  395. local burstLength = 3 -- Length of a burst.
  396. --END. Anything below here. Feel free to modify yourself, if you know what you're doing.
  397. local fireModeValues = { -- Modes
  398. [1] = "Automatic",
  399. [2] = "Semi-Automatic",
  400. [3] = tostring(burstLength).."-Round Burst"
  401. }
  402.  
  403. print[[Made by XAXA!]] -- Please don't remove me :c -- This only prints in the output window.
  404.  
  405. -- Change how you want the shell casing to look here.
  406. local Shell = Instance.new("Part")
  407. Shell.BrickColor = BrickColor.new(24)
  408. Shell.Name = "Shell"
  409. Shell.Locked = true
  410. Shell.formFactor = 3
  411. Shell.CanCollide = true
  412. Shell.Size = Vector3.new(.2,.2,.2)
  413. --Shell.Parent = game.Workspace
  414. local ShellMesh = Instance.new("CylinderMesh")
  415. ShellMesh.Scale = Vector3.new(0.30, 1, 0.30)
  416.  
  417. function loadValues()
  418. -- print[[loadValues()]]
  419. wait()
  420. cancelStatus = true
  421. tool.Enabled = true
  422.  
  423. playerPlayer = game.Players.LocalPlayer
  424. playerCharacter = playerPlayer.Character
  425. playerHumanoid = playerCharacter.Humanoid
  426.  
  427. if playerHumanoid then
  428. playerSpeed = playerHumanoid.WalkSpeed
  429. else
  430. print [[Humanoid not found]]
  431. end
  432.  
  433. recoilMultiplier = 1
  434.  
  435. end
  436.  
  437. function changeGunStatus(status)
  438. --print("changeGunStatus("..status..")")
  439. if status == "disable" then
  440. canCycleModes = false
  441. canReload = false
  442. canZoom = false
  443. reloading = true
  444. elseif status == "enable" then
  445. canCycleModes = true
  446. canReload = true
  447. canZoom = true
  448. reloading = false
  449. else
  450. print[[Invalid Input]]
  451. end
  452. end
  453.  
  454. function convertColor3(r, g, b)
  455. return Color3.new(r/255,g/255,b/255)
  456. end
  457.  
  458. function convertToCFrameDegrees(xa, ya, za)
  459. return CFrame.Angles(math.rad(xa), math.rad(ya), math.rad(za))
  460. end
  461.  
  462. function updateAmmo()
  463. Hud.AmmoLoadedLabel.Text = tostring(AmmoLoaded)
  464. if AmmoLoaded <= AmmoMax/2 then
  465. Hud.AmmoLoadedLabel.TextColor3 = convertColor3(255,255,0)
  466. -- Hud.AmmoLoadedLabel.TextColor3 = Color3.new(1, 1, 0)
  467. if AmmoLoaded <= AmmoMax/4 then
  468. Hud.AmmoLoadedLabel.TextColor3 = convertColor3(255,0,0)
  469. -- Hud.AmmoLoadedLabel.TextColor3 = Color3.new(1, 0, 0)
  470. end
  471. else
  472. Hud.AmmoLoadedLabel.TextColor3 = convertColor3(255,255,255)
  473. end
  474. end
  475.  
  476. function updateHUD()
  477. Hud.ModeLabel.Text = (fireModeValues[fireMode])
  478. if usesClips then
  479. Hud.MagazinesCarriedLabel.Text = "x "..MagazinesCarried
  480. else
  481. Hud.MagazinesCarriedLabel.Visible = false
  482. Hud.ClipPic.Visible = false
  483. end
  484. Hud.AmmoMaxLabel.Text = tostring(AmmoMax)
  485. updateAmmo()
  486. end
  487.  
  488. function recoilCooldown()
  489. coroutine.resume(coroutine.create(function ()
  490. wait(0.2)
  491. while fireStreakLimiter.Value > 0 and not cooldownInterrupted do
  492. wait(.10 - fireStreakLimiter.Value/100)
  493. fireStreakLimiter.Value = fireStreakLimiter.Value - 1
  494. fireStreak = fireStreakLimiter.Value
  495. -- print(fireStreak)
  496. end
  497. end))
  498. end
  499.  
  500. --function recoilCooldown()
  501. --wait(0.2)
  502. -- while fireStreakLimiter.Value > 0 and not isFiring and not cooldownInterrupted do
  503. -- wait(.10 - fireStreakLimiter.Value/100)
  504. -- fireStreakLimiter.Value = fireStreakLimiter.Value - 1
  505. -- fireStreak = fireStreakLimiter.Value
  506. -- print(fireStreak)
  507. -- end
  508. --end
  509.  
  510. function WeldArms(mouse) -- All hail ipod, the original creator of the weld arm script.
  511. toolIsEquipped = true
  512. -- print[[WeldArms(mouse)]]
  513. print[[Made by XAXA!]]
  514. loadValues()
  515. Hud = script.HudGui:Clone()
  516. Hud.Parent = playerPlayer.PlayerGui
  517. updateHUD()
  518. mouse.KeyDown:connect(commandKeys)
  519. mouse.Button1Up:connect(stopFiring)
  520.  
  521. mouse.Icon = "http://www.roblox.com/asset/?id=131424826"
  522.  
  523. arms = {tool.Parent:FindFirstChild("Left Arm"), tool.Parent:FindFirstChild("Right Arm")}
  524. torso = tool.Parent:FindFirstChild("Torso")
  525.  
  526. if arms ~= nil and torso ~= nil then
  527. local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
  528.  
  529. if sh ~= nil then
  530. local yes = true
  531.  
  532. if yes then
  533. yes = false
  534. sh[1].Part1 = nil
  535. sh[2].Part1 = nil
  536.  
  537. local falseArmLeft = arms[1]:clone()
  538. falseArmLeftG = falseArmLeft
  539. falseArmLeft.Parent = tool
  540. falseArmLeft.BrickColor = arms[1].BrickColor
  541. local meshCheck1 = tool.Parent:FindFirstChild("leftarm")
  542. if meshCheck1 then
  543. meshBody1 = Instance.new("SpecialMesh")
  544. meshBody1.Parent = falseArmLeft
  545. meshBody1.MeshId = "http://www.roblox.com/asset/?id="..tostring(meshCheck1.MeshId)
  546. meshBody1.Scale = Vector3.new(.90,.90,.90)
  547. else
  548.  
  549. meshDefault1 = Instance.new("BlockMesh")
  550. meshDefault1.Parent = falseArmLeft
  551. meshDefault1.Scale = Vector3.new(.80,.95,.80)
  552. meshDefault1.Parent = falseArmLeft
  553. end
  554.  
  555. local falseArmWeldLeft = Instance.new("Weld")
  556. falseArmWeldLeft.Parent = falseArmLeft
  557. falseArmWeldLeft.Part0 = falseArmLeft
  558. falseArmWeldLeft.Part1 = arms[1]
  559.  
  560. local falseArmRight = arms[2]:clone()
  561. falseArmRightG = falseArmRight
  562. falseArmRight.Parent = tool
  563. falseArmRight.BrickColor = arms[2].BrickColor
  564.  
  565. local meshCheck2 = tool.Parent:FindFirstChild("rightarm")
  566. if meshCheck2 then
  567. meshBody2 = Instance.new("SpecialMesh")
  568. meshBody2.Parent = falseArmRight
  569. meshBody2.MeshId = "http://www.roblox.com/asset/?id="..tostring(meshCheck2.MeshId)
  570. meshBody2.Scale = Vector3.new(.90,.90,.90)
  571. else
  572.  
  573. meshDefault2 = Instance.new("BlockMesh")
  574. meshDefault2.Parent = falseArmRight
  575. meshDefault2.Scale = Vector3.new(.80,.95,.80)
  576. meshDefault2.Parent = falseArmRight
  577. end
  578.  
  579. local falseArmWeldRight = Instance.new("Weld")
  580. falseArmWeldRight.Parent = falseArmRight
  581. falseArmWeldRight.Part0 = falseArmRight
  582. falseArmWeldRight.Part1 = arms[2]
  583.  
  584. local weldLeft = Instance.new("Weld") -- left arm
  585. weldLeftG = weldLeft
  586. weldLeft.Part0 = torso
  587. weldLeft.Parent = torso
  588. weldLeft.Part1 = arms[1]
  589. --weldLeft.C1 = CFrame.new(-0.1, 0.0, 0.7) * CFrame.Angles(math.rad(290), 0, math.rad(-90))
  590. weldLeft.C1 = CFrame.new(-0.35, 0.9, 0.7) * convertToCFrameDegrees(305, 5, -90)
  591. --X position value moves arm DOWNWARDS... X angle value rotates arm IN (C)
  592. --Y position value moves arm FORWARD... Y angle value tilts arm UPWARDS (C)
  593. --Z position value moves arm AWAY... Z angle value tilts arm INWARDS (C)
  594. welds[1] = weldLeft
  595.  
  596. local weldRight = Instance.new("Weld") -- right arm
  597. weldRightG = weldRight
  598. weldRight.Part0 = torso
  599. weldRight.Parent = torso
  600. weldRight.Part1 = arms[2]
  601. weldRight.C1 = CFrame.new(-0.95, -0.4, 0.3) * convertToCFrameDegrees(-90, -15, 0)
  602. welds[2] = weldRight
  603. --X position value moves arm INSIDE... X angle value tilts arm DOWNWARDS (C)
  604. --Y position value moves arm FORWARD... Y angle value rotates arm AWAY (C)
  605. --Z position value moves arm UPWARDS... Z angle value tilts arm OUTWARDS (C)
  606. --X GripPos value move tool INSIDE. Y GripPos value move tool DOWNWARDS. Z GripPos value move tool FORWARDS.
  607.  
  608. --NOTE: Use these when you're modifying the gun positions. These happen if the values are increased. Hopefully you understand my wording.
  609.  
  610. coroutine.resume(coroutine.create(
  611. function ()
  612. lastvar = 0
  613. aimLimit.Value = 0
  614. -- thisvarTorso = 0
  615. -- origC1L = weldLeft.C1
  616. -- origC1R = weldRight.C1
  617. while toolIsEquipped do
  618. lastvar = aimLimit.Value
  619. aimLimit.Value = -math.atan((playerHumanoid.TargetPoint.y-tool.Handle.CFrame.p.y)/math.sqrt((playerHumanoid.TargetPoint.x-tool.Handle.CFrame.p.x)^2+(playerHumanoid.TargetPoint.z-tool.Handle.CFrame.p.z)^2))
  620. -- lastvarTorso = thisvarTorso
  621. -- thisvarTorso = math.atan((playerHumanoid.TargetPoint.z-tool.Handle.CFrame.p.z)/(playerHumanoid.TargetPoint.x-tool.Handle.CFrame.p.x))
  622.  
  623. -- playerHumanoid.TargetPoint - tool.Handle.CFrame.p
  624. -- weldLeftG.C1 = weldLeftG.C1 * convertToCFrameDegrees(testvar-lastvar, 0, 0)
  625. -- weldRightG.C1 = weldRightG.C1 * convertToCFrameDegrees(testvar-lastvar, 0, 0)
  626.  
  627. weldLeftG.C1 = weldLeftG.C1 * CFrame.Angles(aimLimit.Value-lastvar, 0, 0)
  628. weldRightG.C1 = weldRightG.C1 * CFrame.Angles(aimLimit.Value-lastvar, 0, 0)
  629.  
  630. -- playerCharacter.Torse.CFrame = playerCharacter.Torso.CFrame * CFrame.Angles(0, thisvarToso - lastvarTorso, 0)
  631. print(aimLimit.Value)
  632. wait()
  633. end
  634. end
  635. ))
  636.  
  637.  
  638. end
  639. end
  640. end
  641. end
  642.  
  643. function stopFiring(mouse)
  644. -- print[[stopFiring(mouse)]]
  645. isFiring = false
  646. -- recoilCooldown()
  647. end
  648.  
  649. function createShellCasing() -- Hooray for a bullet casing! ~~XAXA
  650. local ShellClone = Shell:Clone()
  651. ShellClone.Parent = Workspace
  652. ShellClone.CFrame = tool.Port.CFrame * convertToCFrameDegrees(90,0,0)
  653. ShellClone.Velocity = Vector3.new(0,math.random(10,40),0) + (tool.Port.CFrame * convertToCFrameDegrees(0,math.random(-140,-90),0)).lookVector * (math.random(5,25))
  654. ShellClone.RotVelocity = Vector3.new(0,0,(math.random(200,400) / 10))
  655. local ShellMeshClone = ShellMesh:Clone()
  656. ShellMeshClone.Parent = ShellClone
  657. game.Debris:AddItem(ShellClone, 0.3) --Add it to the debris. No script can match this one's reliability.
  658. end
  659.  
  660.  
  661.  
  662. function raycastShoot()
  663. -- print[[raycastShoot()]]
  664. local ray = Ray.new(tool.Handle.CFrame.p, ((playerHumanoid.TargetPoint - tool.Handle.CFrame.p).unit * (range) + Vector3.new(math.random(-100,100)/100 * spreadX,math.random(-100,100)/100 * spreadY,math.random(0,0))))
  665. --local hitcheck, positioncheck = game.Workspace:FindPartOnRay(ray, tool.Parent)
  666.  
  667. --local ignoreList = {}
  668. --table.insert(ignoreList, tool.Parent)
  669.  
  670. --if hitcheck and hitcheck.Parent:IsA("Tool") then
  671. -- local ignoreList = {}
  672. -- table.insert(ignoreList, hit.Parent)
  673. -- table.insert(ignoreList, tool.Parent)
  674. -- print[[Hit a tool]]
  675. --end
  676.  
  677. --print[[Debug spot]]
  678. local hit, position = game.Workspace:FindPartOnRay(ray, tool.Parent)-- ignoreList)
  679.  
  680. local ShootSound = tool.Handle.ShootSound
  681. ShootSound.Pitch = math.random(110,115)/100
  682. ShootSound:Play()
  683.  
  684. --weldLeftG.C1 = CFrame.new(-0.35, 0.8, 0.6) * convertToCFrameDegrees(305, 5, -90)
  685. --weldRightG.C1 = CFrame.new(-0.95, -0.5, 0.3) * convertToCFrameDegrees(-90, -15, 0)
  686.  
  687. local humanoid = hit and hit.Parent and hit.Parent:FindFirstChild("Humanoid")
  688.  
  689. coroutine.resume(coroutine.create(
  690. function ()
  691. if humanoid and humanoid.Parent.Name ~= tool.Parent.Name then --and hit:IsDescendantOf(humanoid.Parent) then
  692. local KillRecord = Instance.new("ObjectValue")
  693. KillRecord.Value = playerPlayer
  694. KillRecord.Name = "creator"
  695. -- local tag = KillRecord:Clone()
  696. KillRecord.Parent = humanoid
  697. humanoid:TakeDamage(gunDamage)
  698. print("Hit "..humanoid.Parent.Name.." for "..gunDamage.." damage.")
  699. wait(1)
  700. if humanoid then
  701. local tagCheck = humanoid:findFirstChild("creator")
  702. if tagCheck then
  703. tagCheck:Destroy()
  704. end
  705. end
  706. end
  707. end))
  708.  
  709. local distance = (position - tool.Muzzle.CFrame.p).magnitude
  710. local rayPart = Instance.new("Part", tool)
  711. rayPart.Name = "RayPart"
  712. rayPart.BrickColor = BrickColor.new(24)
  713. rayPart.Transparency = 0.5
  714. rayPart.Anchored = true
  715. rayPart.CanCollide = false
  716. rayPart.TopSurface = Enum.SurfaceType.Smooth
  717. rayPart.BottomSurface = Enum.SurfaceType.Smooth
  718. rayPart.formFactor = Enum.FormFactor.Custom
  719. rayPart.Size = Vector3.new(.2, 1, .2)
  720. rayPart.CFrame = CFrame.new(position, tool.Muzzle.CFrame.p) * CFrame.new(0, 0, 1) * convertToCFrameDegrees(90, 0, 0)
  721. local rayMesh = Instance.new("CylinderMesh",rayPart)
  722. rayMesh.Scale = Vector3.new(1,10,1)
  723. rayMesh.Offset = Vector3.new(0, -distance + rayMesh.Scale.y/2, 0)
  724. -- rayMesh.Scale = Vector3.new(1,distance,1)
  725. -- rayMesh.Offset = Vector3.new(0, -distance/2, 0)
  726.  
  727. coroutine.resume(coroutine.create(
  728. function ()
  729. for i = 0, distance - rayMesh.Scale.y, 30 do
  730. rayMesh.Offset = rayMesh.Offset + Vector3.new(0, 30, 0)
  731. wait()
  732. end
  733. rayPart:Destroy()
  734. end))
  735.  
  736. game.Debris:AddItem(rayPart, 3)
  737.  
  738. local recoilXTemp = math.random(-100,100)/100*recoilX
  739. local recoilyTemp = math.random(80,100)/100*recoily
  740. local recoilFrames = 2
  741.  
  742. fireStreakLimiter.Value = fireStreakLimiter.Value + 1
  743. fireStreak = fireStreakLimiter.Value
  744.  
  745. coroutine.resume(coroutine.create(
  746. function ()
  747. local recoilFormula = fireStreak^1.4/30 * recoilMultiplier
  748. for i = 1, recoilFrames do
  749. local camRotation = Cam.CoordinateFrame - Cam.CoordinateFrame.p
  750. local camScroll = (Cam.CoordinateFrame.p - Cam.Focus.p).magnitude
  751. local ncf = CFrame.new(Cam.Focus.p)*camRotation*convertToCFrameDegrees(recoilyTemp/recoilFrames * recoilFormula, recoilXTemp/recoilFrames * recoilFormula, 0)
  752. weldLeftG.C1 = (weldLeftG.C1 + Vector3.new(0, -0.1/recoilFrames, -0.1/recoilFrames))-- * CFrame.Angles(aimLimit.Value-lastvar, 0, 0)
  753. weldRightG.C1 = (weldRightG.C1 + Vector3.new(0, -0.1/recoilFrames, 0))-- * CFrame.Angles(aimLimit.Value-lastvar, 0, 0)
  754. Cam.CoordinateFrame = ncf*CFrame.new(0, 0, camScroll)
  755. wait()
  756. end
  757. end))
  758.  
  759. wait()
  760.  
  761. weldLeftG.C1 = (weldLeftG.C1 + Vector3.new(0, 0.1, 0.1))-- * CFrame.Angles(aimLimit.Value-lastvar, 0, 0)
  762. weldRightG.C1 = (weldRightG.C1 + Vector3.new(0, 0.1, 0))-- * CFrame.Angles(aimLimit.Value-lastvar, 0, 0)
  763. -- print(fireStreak)
  764. tool.Muzzle.PointLight.Enabled = true
  765. tool.Muzzle.BillboardGui.Flash.Image = "http://www.roblox.com/asset/?id="..flashListBig[math.random(1,#flashListBig)]
  766. tool.Muzzle.BillboardGui.Enabled = true
  767.  
  768. createShellCasing()
  769.  
  770. wait()
  771.  
  772. tool.Muzzle.PointLight.Enabled = false
  773. tool.Muzzle.BillboardGui.Enabled = false
  774. updateAmmo()
  775.  
  776. if rateOfFireScale > 0 then
  777. wait(0.03 * rateOfFireScale)
  778. end
  779. end
  780.  
  781. function modeAutomatic() -- INDEX: F-MAUTO ... Automatic mode
  782. isFiring = true
  783. while isFiring == true do
  784. if not isReloading and playerHumanoid.Health > 0 then
  785. if AmmoLoaded > 0 then
  786. AmmoLoaded = AmmoLoaded - 1
  787. raycastShoot()
  788. else
  789. NoAmmoClick:Play()
  790. canReload = true
  791. Reload()
  792. break
  793. end
  794. elseif playerHumanoid.Health <= 0 then
  795. tool:Destroy()
  796. break
  797. end
  798. end
  799. end
  800.  
  801. function modeSingle() -- INDEX: F-MSEMI ... Semi-automatic mode
  802. if playerHumanoid.Health > 0 then
  803. if AmmoLoaded > 0 then
  804. AmmoLoaded = AmmoLoaded - 1
  805. raycastShoot()
  806. else
  807. NoAmmoClick:Play()
  808. canReload = true
  809. Reload()
  810. end
  811. elseif playerHumanoid.Health <= 0 then
  812. tool:Destroy()
  813. end
  814. end
  815.  
  816. function modeBurst() -- INDEX: F-MBRST ... Burst fire mode
  817. if playerHumanoid.Health > 0 then
  818. for i = 1, burstLength do
  819. if AmmoLoaded > 0 then
  820. AmmoLoaded = AmmoLoaded - 1
  821. raycastShoot()
  822. else
  823. NoAmmoClick:Play()
  824. canReload = true
  825. Reload()
  826. break
  827. end
  828. end
  829. elseif playerHumanoid.Health <= 0 then
  830. tool:Destroy()
  831. end
  832. end
  833.  
  834. function onActivated()
  835. -- print[[onActivated()]]
  836. if not tool.Enabled then
  837. return
  838. end
  839.  
  840. tool.Enabled = false
  841. changeGunStatus("disable")
  842. cooldownInterrupted = true
  843. if fireMode == 1 then
  844. modeAutomatic()
  845.  
  846. elseif fireMode == 2 then
  847. modeSingle()
  848.  
  849. elseif fireMode == 3 then
  850. modeBurst()
  851. end
  852. tool.Enabled = true
  853. cooldownInterrupted = false
  854. changeGunStatus("enable")
  855. recoilCooldown()
  856. end
  857.  
  858. function Reload()
  859. -- print[[Reload()]]
  860. if canReload then
  861. cooldownInterrupted = false
  862. cancelStatus = false
  863. recoilCooldown()
  864. if usesClips then
  865. if MagazinesCarried <= 0 then
  866. return
  867. end
  868. MagazinesCarried = MagazinesCarried - 1
  869. end
  870. AmmoLoaded = 0
  871. updateHUD()
  872. changeGunStatus("disable")
  873. tool.Enabled = false
  874. if isZoomed then
  875. zoomOut()
  876. end
  877. wait(.1)
  878. local reloadTween = 12
  879. local reloadTween = 12
  880. for i = 1, reloadTween do
  881. --weldLeftG.C1 = CFrame.new(-0.35, 0.9 - 0.9/reloadTween*i, 0.7 + 0.3/reloadTween*i) * CFrame.Angles(math.rad(305 - 15/reloadTween*i), math.rad(5 - 75/reloadTween*i), math.rad(-90 + 90/reloadTween*i))
  882. weldLeftG.C1 = CFrame.new(-0.35 + 1.5/reloadTween*i , 0.9 - 1/reloadTween*i, 0.7 - 1/reloadTween*i) * convertToCFrameDegrees(305 + 30/reloadTween*i, 5 + 30/reloadTween*i, -90 + 90/reloadTween*i) * CFrame.Angles(aimLimit.Value, 0, 0)
  883. weldRightG.C1 = CFrame.new(-0.95 + 0/reloadTween*i, -0.4 + 0.3/reloadTween*i, 0.3 + 0.8/reloadTween*i) * convertToCFrameDegrees(-90, -15, 0 + 15/reloadTween*i) * CFrame.Angles(aimLimit.Value, 0, 0)
  884. wait()
  885. end
  886.  
  887.  
  888. MagazineOut:Play()
  889.  
  890. local magazineUsedProp = tool.Magazine:Clone()
  891. magazineUsedProp.CFrame = tool.Magazine.CFrame
  892. magazineUsedProp.CanCollide = true
  893. magazineUsedProp.Parent = Workspace
  894. game.Debris:AddItem(magazineUsedProp, 3)
  895. tool.Magazine.Transparency = 1
  896. tool.Magazine2.Transparency = 1
  897.  
  898. wait(.2) --The following is left for MY consideration. This should have welded a fake magazine into the player's left hand upon reloading. Can't be bothered to tune it.
  899. -- local magazineNewProp = tool.Magazine:Clone()
  900. -- magazineNewProp.Transparency = 0
  901. -- magazineNewProp.Parent = tool
  902. --
  903. -- local magazineNewPropWeld = Instance.new("Weld")
  904. -- leftarm = tool.Parent["Left Arm"]
  905. -- magazineNewPropWeldG = magazineNewPropWeld
  906. -- magazineNewPropWeld.Parent = magazineNewProp
  907. -- magazineNewPropWeld.Part0 = magazineNewProp
  908. -- magazineNewPropWeld.Part1 = leftarm
  909. -- magazineNewPropWeld.C0 = CFrame.new(-1,-0.4,0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90))
  910.  
  911. -- magazineNewProp:Destroy()
  912. local reloadTween = 12
  913. for i = 1, reloadTween do
  914. weldLeftG.C1 = CFrame.new(1.15 - 1.2/reloadTween*i , -0.1 + 0.8/reloadTween*i, -0.3 + 1/reloadTween*i) * convertToCFrameDegrees(335 - 10/reloadTween*i, 35 - 35/reloadTween*i, -0 - 90/reloadTween*i) * CFrame.Angles(aimLimit.Value, 0, 0)
  915. weldRightG.C1 = CFrame.new(-0.95 - 0/reloadTween*i, -0.1 - 0.3/reloadTween*i, 1.1 - 0.8/reloadTween*i) * convertToCFrameDegrees(-90 - 5/reloadTween*i, -15, 15 - 15/reloadTween*i) * CFrame.Angles(aimLimit.Value, 0, 0)
  916. wait()
  917. end
  918. tool.Magazine.Transparency = 0
  919. tool.Magazine2.Transparency = 0
  920.  
  921. MagazineIn:Play()
  922.  
  923. wait(.2)
  924. local reloadTween = 4
  925. for i = 1, reloadTween do
  926. weldLeftG.C1 = CFrame.new(-0.05 -0.30/reloadTween*i , 0.7 + 0.2/reloadTween*i, 0.7 + 0/reloadTween*i) * convertToCFrameDegrees(325 - 20/reloadTween*i, 0 + 5/reloadTween*i, -90 - 0/reloadTween*i) * CFrame.Angles(aimLimit.Value, 0, 0)
  927. weldRightG.C1 = CFrame.new(-0.95 - 0/reloadTween*i, -0.4 - 0.0/reloadTween*i, 0.3 - 0.0/reloadTween*i) *convertToCFrameDegrees(-95 + 5/reloadTween*i, -15, 0 + 0/reloadTween*i) * CFrame.Angles(aimLimit.Value, 0, 0)
  928. wait()
  929. end
  930.  
  931. weldLeftG.C1 = CFrame.new(-0.35, 0.9, 0.7) * convertToCFrameDegrees(305, 5, -90) * CFrame.Angles(aimLimit.Value, 0, 0)
  932. weldRightG.C1 = CFrame.new(-0.95, -0.4, 0.3) * convertToCFrameDegrees(-90, -15, 0) * CFrame.Angles(aimLimit.Value, 0, 0)
  933. wait(0.2)
  934. if not cancelStatus then
  935. AmmoLoaded = AmmoMax
  936. end
  937. changeGunStatus("enable")
  938. tool.Enabled = true
  939. updateHUD()
  940. end
  941. end
  942.  
  943. --function resetValues()
  944. -- print[[resetValues()]]
  945. -- changeGunStatus("enable")
  946. -- recoilMultiplier = defaultRecoilMultiplier
  947. -- Cam.FieldOfView = zoomMin
  948. -- tool.Muzzle.PointLight.Enabled = false
  949. -- tool.Muzzle.BillboardGui.Enabled = false
  950. -- if playerHumanoid then
  951. -- playerHumanoid.WalkSpeed = playerSpeed
  952. -- end
  953. -- while playerPlayer.PlayerGui:FindFirstChild("HudGui") do
  954. -- playerPlayer.PlayerGui:FindFirstChild("HudGui"):Destroy()
  955. -- wait()
  956. -- print[[ee]]
  957. -- end
  958. --end
  959.  
  960. function RemoveWeldArms(mouse)
  961. -- print[[RemoveWeldArms(mouse)]]
  962. toolIsEquipped = false
  963. changeGunStatus("enable")
  964. recoilMultiplier = defaultRecoilMultiplier
  965. Cam.FieldOfView = zoomMin
  966. tool.Muzzle.PointLight.Enabled = false
  967. tool.Muzzle.BillboardGui.Enabled = false
  968. if playerHumanoid then
  969. playerHumanoid.WalkSpeed = playerSpeed
  970. end
  971. while playerPlayer.PlayerGui:FindFirstChild("HudGui") do
  972. playerPlayer.PlayerGui:FindFirstChild("HudGui"):Destroy()
  973. wait()
  974. -- print[[ee]]
  975. end
  976.  
  977. if arms ~= nil and torso ~= nil then
  978. local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
  979.  
  980. if sh ~= nil then
  981. local yes = true
  982. if yes then
  983. yes = false
  984. sh[1].Part1 = arms[1]
  985. sh[2].Part1 = arms[2]
  986. --for _, v in pairs(playerCharacter["Left Arm"]:GetChildren()) do
  987. -- v:Destroy()
  988. --end
  989. --for _, v in pairs(playerCharacter["Right Arm"]:GetChildren()) do
  990. -- v:Destroy()
  991. --end
  992. welds[1].Parent = nil
  993. welds[2].Parent = nil
  994. falseArmLeftG:Destroy()
  995. falseArmRightG:Destroy()
  996. end
  997. end
  998. end
  999. end
  1000.  
  1001. function zoomIn()
  1002. -- print[[zoomIn()]]
  1003. isZoomed = true
  1004. recoilMultiplier = zoomRecoilMultiplier
  1005. playerHumanoid.WalkSpeed = playerSpeed * zoomWalkSpeedMultiplier
  1006. for i = 1, zoomFrames do
  1007. Cam.FieldOfView = Cam.FieldOfView + (zoomMax - Cam.FieldOfView)/3
  1008. wait()
  1009. end
  1010. Cam.FieldOfView = zoomMax
  1011. end
  1012.  
  1013. function zoomOut()
  1014. -- print[[zoomOut()]]
  1015. isZoomed = false
  1016. recoilMultiplier = defaultRecoilMultiplier
  1017. playerHumanoid.WalkSpeed = playerSpeed
  1018. for i = 1, zoomFrames do
  1019. Cam.FieldOfView = Cam.FieldOfView + (zoomMin - Cam.FieldOfView)/3
  1020. wait()
  1021. end
  1022. Cam.FieldOfView = zoomMin
  1023. end
  1024.  
  1025. function fireModeChange()
  1026.  
  1027. FireModeClick:Play()
  1028. if fireMode == 1 then
  1029. fireMode = 2
  1030. updateHUD()
  1031. elseif fireMode == 2 then
  1032. fireMode = 3
  1033. updateHUD()
  1034. elseif fireMode == 3 then
  1035. fireMode = 1
  1036. updateHUD()
  1037. end
  1038. end
  1039.  
  1040. function fireModeAnimate()
  1041.  
  1042. local fireModeAnimateTween = 8
  1043. for i = 1, fireModeAnimateTween do
  1044. weldLeftG.C1 = CFrame.new(-0.35, 0.9 - 0.8/fireModeAnimateTween*i, 0.7) * convertToCFrameDegrees(305 + 30/fireModeAnimateTween*i, 5, -90) * CFrame.Angles(aimLimit.Value, 0, 0)
  1045. weldRightG.C1 = CFrame.new(-0.95, -0.4 + 0.1/fireModeAnimateTween*i, 0.3) * convertToCFrameDegrees(-90, -15, 0 + 5/fireModeAnimateTween*i) * CFrame.Angles(aimLimit.Value, 0, 0)
  1046. tool.GripPos = Vector3.new(0, -0.3, -0.2 - .1/fireModeAnimateTween*i)
  1047. wait(0.03)
  1048. end
  1049.  
  1050. wait(.1)
  1051. fireModeAnimateTween = 3
  1052. for i = 1, fireModeAnimateTween do
  1053. weldLeftG.C1 = CFrame.new(-0.35, 0.1 - 0/fireModeAnimateTween*i, 0.7) * convertToCFrameDegrees(335 + 0/fireModeAnimateTween*i, 5 - 10/fireModeAnimateTween*i, -90) * CFrame.Angles(aimLimit.Value, 0, 0)
  1054. weldRightG.C1 = CFrame.new(-0.95, -0.3 + 0/fireModeAnimateTween*i, 0.3) * convertToCFrameDegrees(-90, -15, 5 + 0/fireModeAnimateTween*i) * CFrame.Angles(aimLimit.Value, 0, 0)
  1055. tool.GripPos = Vector3.new(0, -0.3, -0.3 - 0/fireModeAnimateTween*i)
  1056. wait(0.03)
  1057. end
  1058. fireModeChange()
  1059.  
  1060. wait(0.2)
  1061. fireModeAnimateTween = 8
  1062. for i = 1, fireModeAnimateTween do
  1063. weldLeftG.C1 = CFrame.new(-0.35, 0.1 + 0.8/fireModeAnimateTween*i, 0.7) * convertToCFrameDegrees(335 - 30/fireModeAnimateTween*i, -5 + 10/fireModeAnimateTween*i, -90) * CFrame.Angles(aimLimit.Value, 0, 0)
  1064. weldRightG.C1 = CFrame.new(-0.95, -0.3 - 0.1/fireModeAnimateTween*i, 0.3) * convertToCFrameDegrees(-90, -15, 5 - 5/fireModeAnimateTween*i) * CFrame.Angles(aimLimit.Value, 0, 0)
  1065. tool.GripPos = Vector3.new(0, -0.3, -0.3 + 0.1/fireModeAnimateTween*i)
  1066. wait()
  1067. end
  1068. weldLeftG.C1 = CFrame.new(-0.35, 0.9, 0.7) * convertToCFrameDegrees(305, 5, -90) * CFrame.Angles(aimLimit.Value, 0, 0)
  1069. weldRightG.C1 = CFrame.new(-0.95, -0.4, 0.3) * convertToCFrameDegrees(-90, -15, 0) * CFrame.Angles(aimLimit.Value, 0, 0)
  1070. tool.GripPos = Vector3.new(0, -0.3, -0.2)
  1071. end
  1072.  
  1073. function commandKeys(key)
  1074. if key == "f" and canCycleModes then
  1075. changeGunStatus("disable")
  1076. fireModeAnimate()
  1077. -- print("fireModeKey(key): "..fireModeValues[fireMode])
  1078. wait(.5)
  1079. changeGunStatus("enable")
  1080. elseif key == "q" and canZoom then
  1081. changeGunStatus("disable")
  1082. if not isZoomed then
  1083. zoomIn()
  1084. elseif isZoomed then
  1085. zoomOut()
  1086. end
  1087. wait(.5)
  1088. changeGunStatus("enable")
  1089. elseif key == "r" and canReload and not reloading and AmmoLoaded < AmmoMax then
  1090. changeGunStatus("disable")
  1091. reloading = true
  1092. canReload = true
  1093. -- if AmmoLoaded < AmmoMax and canReload then
  1094. Reload()
  1095. -- else
  1096. -- print[[Cannot reload right now]]
  1097. -- end
  1098. reloading = false
  1099. wait(.5)
  1100. changeGunStatus("enable")
  1101. end
  1102. end
  1103.  
  1104. tool.Equipped:connect(WeldArms)
  1105. tool.Unequipped:connect(RemoveWeldArms)
  1106. tool.Activated:connect(onActivated)
  1107.  
  1108. end))
  1109. ScreenGui3.Name = "HudGui"
  1110. ScreenGui3.Parent = LocalScript2
  1111. TextLabel4.Name = "AmmoMaxLabel"
  1112. TextLabel4.Parent = ScreenGui3
  1113. TextLabel4.Transparency = 1
  1114. TextLabel4.Size = UDim2.new(0, 0, 0, -30)
  1115. TextLabel4.Text = "20"
  1116. TextLabel4.Position = UDim2.new(1, -165, 1, -130)
  1117. TextLabel4.BackgroundColor3 = Color3.new(0.992157, 0.984314, 1)
  1118. TextLabel4.BackgroundTransparency = 1
  1119. TextLabel4.BorderColor3 = Color3.new(0.207843, 0.207843, 0.207843)
  1120. TextLabel4.BorderSizePixel = 0
  1121. TextLabel4.FontSize = Enum.FontSize.Size24
  1122. TextLabel4.TextColor3 = Color3.new(1, 1, 1)
  1123. TextLabel4.TextStrokeTransparency = 0
  1124. TextLabel4.TextWrapped = true
  1125. TextLabel4.TextXAlignment = Enum.TextXAlignment.Left
  1126. TextLabel4.TextYAlignment = Enum.TextYAlignment.Bottom
  1127. TextLabel5.Name = "Instructions"
  1128. TextLabel5.Parent = ScreenGui3
  1129. TextLabel5.Transparency = 1
  1130. TextLabel5.Size = UDim2.new(0, -300, 0, -20)
  1131. TextLabel5.Text = "(r)Reload | (f)Fire Selector | (q)Zoom"
  1132. TextLabel5.Position = UDim2.new(1, -40, 1, -190)
  1133. TextLabel5.BackgroundTransparency = 1
  1134. TextLabel5.BorderSizePixel = 0
  1135. TextLabel5.FontSize = Enum.FontSize.Size9
  1136. TextLabel5.TextColor3 = Color3.new(1, 1, 1)
  1137. TextLabel5.TextStrokeTransparency = 0
  1138. TextLabel5.TextWrapped = true
  1139. TextLabel5.TextXAlignment = Enum.TextXAlignment.Right
  1140. TextLabel6.Name = "ModeLabel"
  1141. TextLabel6.Parent = ScreenGui3
  1142. TextLabel6.Transparency = 1
  1143. TextLabel6.Size = UDim2.new(0, 0, 0, -30)
  1144. TextLabel6.Text = "Auto"
  1145. TextLabel6.Position = UDim2.new(1, -40, 1, -165)
  1146. TextLabel6.BackgroundTransparency = 1
  1147. TextLabel6.BorderSizePixel = 0
  1148. TextLabel6.TextColor3 = Color3.new(1, 1, 1)
  1149. TextLabel6.TextStrokeTransparency = 0
  1150. TextLabel6.TextXAlignment = Enum.TextXAlignment.Right
  1151. ImageLabel7.Name = "ClipPic"
  1152. ImageLabel7.Parent = ScreenGui3
  1153. ImageLabel7.Transparency = 1
  1154. ImageLabel7.Size = UDim2.new(0, -8, 0, -15)
  1155. ImageLabel7.Position = UDim2.new(1, -105, 1, -140)
  1156. ImageLabel7.BackgroundTransparency = 1
  1157. ImageLabel7.BorderSizePixel = 0
  1158. ImageLabel7.Image = "http://www.roblox.com/asset/?id=131543027"
  1159. TextLabel8.Name = "MagazinesCarriedLabel"
  1160. TextLabel8.Parent = ScreenGui3
  1161. TextLabel8.Transparency = 1
  1162. TextLabel8.Size = UDim2.new(0, 0, 0, -15)
  1163. TextLabel8.Text = "x 6"
  1164. TextLabel8.Position = UDim2.new(1, -100, 1, -140)
  1165. TextLabel8.BackgroundTransparency = 1
  1166. TextLabel8.BorderSizePixel = 0
  1167. TextLabel8.FontSize = Enum.FontSize.Size10
  1168. TextLabel8.TextColor3 = Color3.new(1, 1, 1)
  1169. TextLabel8.TextStrokeTransparency = 0
  1170. TextLabel8.TextXAlignment = Enum.TextXAlignment.Left
  1171. TextLabel9.Name = "AmmoLoadedLabel"
  1172. TextLabel9.Parent = ScreenGui3
  1173. TextLabel9.Transparency = 1
  1174. TextLabel9.Size = UDim2.new(0, 0, 0, -30)
  1175. TextLabel9.Text = "20"
  1176. TextLabel9.Position = UDim2.new(1, -185, 1, -135)
  1177. TextLabel9.BackgroundTransparency = 1
  1178. TextLabel9.BorderColor3 = Color3.new(0.207843, 0.207843, 0.207843)
  1179. TextLabel9.BorderSizePixel = 0
  1180. TextLabel9.FontSize = Enum.FontSize.Size36
  1181. TextLabel9.TextColor3 = Color3.new(1, 1, 1)
  1182. TextLabel9.TextStrokeTransparency = 0
  1183. TextLabel9.TextXAlignment = Enum.TextXAlignment.Right
  1184. TextLabel9.TextYAlignment = Enum.TextYAlignment.Bottom
  1185. TextLabel10.Name = "SlashLarge"
  1186. TextLabel10.Parent = ScreenGui3
  1187. TextLabel10.Transparency = 1
  1188. TextLabel10.Size = UDim2.new(0, 0, 0, -30)
  1189. TextLabel10.Text = "/"
  1190. TextLabel10.Position = UDim2.new(1, -165, 1, -120)
  1191. TextLabel10.BackgroundColor3 = Color3.new(0.992157, 0.984314, 1)
  1192. TextLabel10.BackgroundTransparency = 1
  1193. TextLabel10.BorderColor3 = Color3.new(0.207843, 0.207843, 0.207843)
  1194. TextLabel10.BorderSizePixel = 0
  1195. TextLabel10.FontSize = Enum.FontSize.Size48
  1196. TextLabel10.TextColor3 = Color3.new(1, 1, 1)
  1197. TextLabel10.TextStrokeTransparency = 0
  1198. TextLabel10.TextXAlignment = Enum.TextXAlignment.Right
  1199. TextLabel10.TextYAlignment = Enum.TextYAlignment.Bottom
  1200. Frame11.Parent = ScreenGui3
  1201. Frame11.Size = UDim2.new(0, -215, 0, -90)
  1202. Frame11.Style = Enum.FrameStyle.RobloxRound
  1203. Frame11.Position = UDim2.new(1, -30, 1, -125)
  1204. TextLabel12.Name = "hmm"
  1205. TextLabel12.Parent = ScreenGui3
  1206. TextLabel12.Transparency = 50
  1207. TextLabel12.Size = UDim2.new(0, 200, 0, 50)
  1208. TextLabel12.Text = "Made by 1ndrew"
  1209. TextLabel12.BackgroundColor3 = Color3.new(1, 1, 1)
  1210. TextLabel12.BackgroundTransparency = 50
  1211. TextLabel12.BorderColor3 = Color3.new(1, 1, 1)
  1212. TextLabel12.Font = Enum.Font.SourceSans
  1213. TextLabel12.FontSize = Enum.FontSize.Size14
  1214. TextLabel12.TextColor3 = Color3.new(0, 0, 1)
  1215. LocalScript13.Name = "Prone"
  1216. LocalScript13.Parent = Tool0
  1217. table.insert(cors,sandbox(LocalScript13,function()
  1218. on = 0
  1219. Tool = script.Parent
  1220. welds = {}
  1221. sh = {}
  1222. arms = nil
  1223. torso = nil
  1224. f = nil
  1225. function Crouch(ison)
  1226. if arms == nil and torso == nil then
  1227. arms = {Tool.Parent:FindFirstChild("Left Leg"), Tool.Parent:FindFirstChild("Right Leg")}
  1228. torso = Tool.Parent:FindFirstChild("Torso")
  1229. end
  1230. if arms ~= nil and torso ~= nil then
  1231. sh = {torso:FindFirstChild("Left Hip"), torso:FindFirstChild("Right Hip")}
  1232. if sh ~= nil then
  1233. local yes = true
  1234. if yes then
  1235. yes = false
  1236. if ison == 1 then
  1237. sh[1].Part1 = nil
  1238. sh[2].Part1 = nil
  1239. local weld1 = Instance.new("Weld")
  1240. weld1.Part0 = torso
  1241. weld1.Parent = torso
  1242. weld1.Part1 = arms[1]
  1243. weld1.C1 = CFrame.new(0.4, 1.25, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(90),0.25,0) --Left leg
  1244. arms[1].Name = "LDave"
  1245. arms[1].CanCollide = true
  1246. welds[1] = weld1
  1247. -------------------------------------------
  1248. local weld2 = Instance.new("Weld")
  1249. weld2.Part0 = torso
  1250. weld2.Parent = torso
  1251. weld2.Part1 = arms[2]
  1252. weld2.C1 = CFrame.new(-0.4, 1.25, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(90),-0.25,0) --Right leg
  1253. arms[2].Name = "RDave"
  1254. arms[2].CanCollide = true
  1255. welds[2] = weld2
  1256. ---------------------------------
  1257. local force = Instance.new("BodyForce")
  1258. force.Parent = torso
  1259. f = force
  1260. wait(0.01)
  1261. elseif ison == 0 then
  1262. if arms then
  1263. sh[1].Part1 = arms[1]
  1264. sh[2].Part1 = arms[2]
  1265. f.Parent = nil
  1266. arms[2].Name = "Right Leg"
  1267. arms[1].Name = "Left Leg"
  1268. welds[1].Parent = nil
  1269. welds[2].Parent = nil
  1270. end
  1271. end
  1272. --
  1273. end
  1274. else
  1275. print("sh")
  1276. end
  1277. else
  1278. print("arms")
  1279. end
  1280. end
  1281. function Key(key)
  1282. if key then
  1283. key = string.lower(key)
  1284. if (key=="x") then
  1285. if on == 1 then
  1286. on = 0
  1287. elseif on == 0 then
  1288. on = 1
  1289. end
  1290. Crouch(on)
  1291. end
  1292. end
  1293. end
  1294. function Equip(mouse)
  1295. mouse.KeyDown:connect(Key)
  1296. end
  1297. script.Parent.Equipped:connect(Equip)
  1298.  
  1299.  
  1300. end))
  1301. LocalScript14.Name = "Crouch"
  1302. LocalScript14.Parent = Tool0
  1303. table.insert(cors,sandbox(LocalScript14,function()
  1304. on = 0
  1305. Tool = script.Parent
  1306. welds = {}
  1307. sh = {}
  1308. arms = nil
  1309. torso = nil
  1310. f = nil
  1311. function Crouch(ison)
  1312. if arms == nil and torso == nil then
  1313. arms = {Tool.Parent:FindFirstChild("Left Leg"), Tool.Parent:FindFirstChild("Right Leg")}
  1314. torso = Tool.Parent:FindFirstChild("Torso")
  1315. end
  1316. if arms ~= nil and torso ~= nil then
  1317. sh = {torso:FindFirstChild("Left Hip"), torso:FindFirstChild("Right Hip")}
  1318. if sh ~= nil then
  1319. local yes = true
  1320. if yes then
  1321. yes = false
  1322. if ison == 1 then
  1323. sh[1].Part1 = nil
  1324. sh[2].Part1 = nil
  1325. local weld1 = Instance.new("Weld")
  1326. weld1.Part0 = torso
  1327. weld1.Parent = torso
  1328. weld1.Part1 = arms[1]
  1329. weld1.C1 = CFrame.new(0.5, 0.6, 1.15) * CFrame.fromEulerAnglesXYZ(math.rad(20),0,0) --Left leg
  1330. arms[1].Name = "LDave"
  1331. arms[1].CanCollide = true
  1332. welds[1] = weld1
  1333. -------------------------------------------
  1334. local weld2 = Instance.new("Weld")
  1335. weld2.Part0 = torso
  1336. weld2.Parent = torso
  1337. weld2.Part1 = arms[2]
  1338. weld2.C1 = CFrame.new(-0.5,0.495,1) * CFrame.fromEulerAnglesXYZ(math.rad(60),0,0) --Right leg
  1339. arms[2].Name = "RDave"
  1340. arms[2].CanCollide = true
  1341. welds[2] = weld2
  1342. ---------------------------------
  1343. local force = Instance.new("BodyForce")
  1344. force.Parent = torso
  1345. f = force
  1346. wait(0.01)
  1347. elseif ison == 0 then
  1348. if arms then
  1349. sh[1].Part1 = arms[1]
  1350. sh[2].Part1 = arms[2]
  1351. f.Parent = nil
  1352. arms[2].Name = "Right Leg"
  1353. arms[1].Name = "Left Leg"
  1354. welds[1].Parent = nil
  1355. welds[2].Parent = nil
  1356. end
  1357. end
  1358. --
  1359. end
  1360. else
  1361. print("sh")
  1362. end
  1363. else
  1364. print("arms")
  1365. end
  1366. end
  1367. function Key(key)
  1368. if key then
  1369. key = string.lower(key)
  1370. if (key=="c") then
  1371. if on == 1 then
  1372. on = 0
  1373. elseif on == 0 then
  1374. on = 1
  1375. end
  1376. Crouch(on)
  1377. end
  1378. end
  1379. end
  1380. function Equip(mouse)
  1381. mouse.KeyDown:connect(Key)
  1382. end
  1383. script.Parent.Equipped:connect(Equip)
  1384.  
  1385.  
  1386. end))
  1387. Part15.Parent = Tool0
  1388. Part15.Material = Enum.Material.SmoothPlastic
  1389. Part15.BrickColor = BrickColor.new("Dark stone grey")
  1390. Part15.Rotation = Vector3.new(72.1899948, 0, 0)
  1391. Part15.Anchored = true
  1392. Part15.CanCollide = false
  1393. Part15.FormFactor = Enum.FormFactor.Custom
  1394. Part15.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1395. Part15.CFrame = CFrame.new(-178.090088, 5.61193371, 66.2619247, 0.999999642, 3.63643835e-07, 1.44525742e-08, -8.15153243e-08, 0.305802256, -0.952094555, -3.27825546e-07, 0.952094674, 0.305801958)
  1396. Part15.BottomSurface = Enum.SurfaceType.Smooth
  1397. Part15.TopSurface = Enum.SurfaceType.Smooth
  1398. Part15.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1399. Part15.Position = Vector3.new(-178.090088, 5.61193371, 66.2619247)
  1400. Part15.Orientation = Vector3.new(72.1899948, 0, 0)
  1401. Part15.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1402. BlockMesh16.Parent = Part15
  1403. BlockMesh16.Scale = Vector3.new(0.719999969, 0.288000107, 0.180000469)
  1404. BlockMesh16.Scale = Vector3.new(0.719999969, 0.288000107, 0.180000469)
  1405. Part17.Parent = Tool0
  1406. Part17.Material = Enum.Material.SmoothPlastic
  1407. Part17.BrickColor = BrickColor.new("Black")
  1408. Part17.Rotation = Vector3.new(0, 0, 180)
  1409. Part17.Anchored = true
  1410. Part17.CanCollide = false
  1411. Part17.FormFactor = Enum.FormFactor.Custom
  1412. Part17.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1413. Part17.CFrame = CFrame.new(-178.093613, 6.77073956, 66.370636, -1, -2.86345255e-07, 1.66893005e-06, 2.86345255e-07, -0.99999994, -4.81536802e-08, 1.69873238e-06, -4.81535203e-08, 0.999999881)
  1414. Part17.BottomSurface = Enum.SurfaceType.Smooth
  1415. Part17.TopSurface = Enum.SurfaceType.Smooth
  1416. Part17.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1417. Part17.Position = Vector3.new(-178.093613, 6.77073956, 66.370636)
  1418. Part17.Orientation = Vector3.new(0, 0, 180)
  1419. Part17.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1420. SpecialMesh18.Parent = Part17
  1421. SpecialMesh18.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1422. SpecialMesh18.Scale = Vector3.new(0.0557999983, 0.0557999983, 0.287999988)
  1423. SpecialMesh18.MeshType = Enum.MeshType.FileMesh
  1424. SpecialMesh18.Scale = Vector3.new(0.0557999983, 0.0557999983, 0.287999988)
  1425. Part19.Name = "barrelpos1"
  1426. Part19.Parent = Tool0
  1427. Part19.Material = Enum.Material.SmoothPlastic
  1428. Part19.BrickColor = BrickColor.new("Black")
  1429. Part19.Transparency = 1
  1430. Part19.Rotation = Vector3.new(-90, 90, 0)
  1431. Part19.Anchored = true
  1432. Part19.CanCollide = false
  1433. Part19.FormFactor = Enum.FormFactor.Custom
  1434. Part19.Size = Vector3.new(0.200000003, 0.333333343, 0.200000003)
  1435. Part19.CFrame = CFrame.new(-178.094193, 6.42099667, 63.940094, 4.3022621e-05, -2.68220901e-07, 1, -1, 3.25878391e-05, 4.30226282e-05, -3.258785e-05, -1, -2.68220901e-07)
  1436. Part19.BottomSurface = Enum.SurfaceType.Smooth
  1437. Part19.TopSurface = Enum.SurfaceType.Smooth
  1438. Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1439. Part19.Position = Vector3.new(-178.094193, 6.42099667, 63.940094)
  1440. Part19.Orientation = Vector3.new(0, 90, -90)
  1441. Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1442. BillboardGui20.Name = "Flash"
  1443. BillboardGui20.Parent = Part19
  1444. BillboardGui20.Size = UDim2.new(2, 0, 2, 0)
  1445. BillboardGui20.Active = true
  1446. ImageLabel21.Name = "Flash"
  1447. ImageLabel21.Parent = BillboardGui20
  1448. ImageLabel21.Transparency = 1
  1449. ImageLabel21.Size = UDim2.new(0.75, 0, 0.660000026, 0)
  1450. ImageLabel21.Position = UDim2.new(0.125, 0, 0.150000006, 0)
  1451. ImageLabel21.Active = true
  1452. ImageLabel21.Visible = false
  1453. ImageLabel21.BackgroundColor3 = Color3.new(0.756863, 0.752941, 0.764706)
  1454. ImageLabel21.BackgroundTransparency = 1
  1455. ImageLabel21.Image = "http://www.roblox.com/asset/?id=95361991"
  1456. CylinderMesh22.Name = "Normal"
  1457. CylinderMesh22.Parent = Part19
  1458. CylinderMesh22.Scale = Vector3.new(0.666700006, 1, 0.666700006)
  1459. CylinderMesh22.Scale = Vector3.new(0.666700006, 1, 0.666700006)
  1460. Part23.Name = "Magazine2"
  1461. Part23.Parent = Tool0
  1462. Part23.Material = Enum.Material.SmoothPlastic
  1463. Part23.BrickColor = BrickColor.new("Dark stone grey")
  1464. Part23.Rotation = Vector3.new(-168, 0, -180)
  1465. Part23.Anchored = true
  1466. Part23.CanCollide = false
  1467. Part23.FormFactor = Enum.FormFactor.Custom
  1468. Part23.Size = Vector3.new(0.200000003, 0.395999998, 0.360000014)
  1469. Part23.CFrame = CFrame.new(-178.090088, 5.67608929, 65.6359482, -1, 1.101808e-07, -1.94986043e-07, 7.97159245e-08, 0.978147626, 0.207911879, 1.49011612e-07, 0.207911849, -0.978147507)
  1470. Part23.BottomSurface = Enum.SurfaceType.Smooth
  1471. Part23.TopSurface = Enum.SurfaceType.Smooth
  1472. Part23.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1473. Part23.Position = Vector3.new(-178.090088, 5.67608929, 65.6359482)
  1474. Part23.Orientation = Vector3.new(-12, -180, 0)
  1475. Part23.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1476. BlockMesh24.Parent = Part23
  1477. BlockMesh24.Scale = Vector3.new(0.648000002, 1, 1)
  1478. BlockMesh24.Scale = Vector3.new(0.648000002, 1, 1)
  1479. Part25.Parent = Tool0
  1480. Part25.Material = Enum.Material.SmoothPlastic
  1481. Part25.BrickColor = BrickColor.new("Dark stone grey")
  1482. Part25.Rotation = Vector3.new(72.1899948, 0, 0)
  1483. Part25.Anchored = true
  1484. Part25.CanCollide = false
  1485. Part25.FormFactor = Enum.FormFactor.Custom
  1486. Part25.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1487. Part25.CFrame = CFrame.new(-178.090088, 5.72217083, 66.4874191, 0.999999642, 3.63643835e-07, 1.44525742e-08, -8.15153243e-08, 0.305802256, -0.952094555, -3.27825546e-07, 0.952094674, 0.305801958)
  1488. Part25.BottomSurface = Enum.SurfaceType.Smooth
  1489. Part25.TopSurface = Enum.SurfaceType.Smooth
  1490. Part25.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1491. Part25.Position = Vector3.new(-178.090088, 5.72217083, 66.4874191)
  1492. Part25.Orientation = Vector3.new(72.1899948, 0, 0)
  1493. Part25.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1494. BlockMesh26.Parent = Part25
  1495. BlockMesh26.Scale = Vector3.new(0.719999969, 0.252000093, 0.540000558)
  1496. BlockMesh26.Scale = Vector3.new(0.719999969, 0.252000093, 0.540000558)
  1497. Part27.Parent = Tool0
  1498. Part27.Material = Enum.Material.SmoothPlastic
  1499. Part27.BrickColor = BrickColor.new("Dark stone grey")
  1500. Part27.Rotation = Vector3.new(72.1899948, 0, 0)
  1501. Part27.Anchored = true
  1502. Part27.CanCollide = false
  1503. Part27.FormFactor = Enum.FormFactor.Custom
  1504. Part27.Size = Vector3.new(0.200000003, 0.208799973, 0.453600109)
  1505. Part27.CFrame = CFrame.new(-178.090073, 5.84704876, 66.3111649, 0.999999642, 3.63643835e-07, -4.51520705e-08, -1.52937218e-07, 0.305802286, -0.952094555, -2.38418565e-07, 0.952094674, 0.305801988)
  1506. Part27.BottomSurface = Enum.SurfaceType.Smooth
  1507. Part27.TopSurface = Enum.SurfaceType.Smooth
  1508. Part27.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1509. Part27.Position = Vector3.new(-178.090073, 5.84704876, 66.3111649)
  1510. Part27.Orientation = Vector3.new(72.1899948, 0, 0)
  1511. Part27.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1512. BlockMesh28.Parent = Part27
  1513. BlockMesh28.Scale = Vector3.new(0.719999969, 1, 1)
  1514. BlockMesh28.Scale = Vector3.new(0.719999969, 1, 1)
  1515. Part29.Parent = Tool0
  1516. Part29.Material = Enum.Material.SmoothPlastic
  1517. Part29.BrickColor = BrickColor.new("Dark stone grey")
  1518. Part29.Rotation = Vector3.new(72.1899948, 0, 0)
  1519. Part29.Anchored = true
  1520. Part29.CanCollide = false
  1521. Part29.FormFactor = Enum.FormFactor.Custom
  1522. Part29.Size = Vector3.new(0.200000003, 0.200000003, 0.360000014)
  1523. Part29.CFrame = CFrame.new(-178.090073, 5.94493389, 66.4158554, 0.999999464, 2.44434574e-07, -2.38867216e-07, -3.32638734e-07, 0.305801928, -0.952094018, -2.38418565e-07, 0.952094436, 0.305802017)
  1524. Part29.BottomSurface = Enum.SurfaceType.Smooth
  1525. Part29.TopSurface = Enum.SurfaceType.Smooth
  1526. Part29.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1527. Part29.Position = Vector3.new(-178.090073, 5.94493389, 66.4158554)
  1528. Part29.Orientation = Vector3.new(72.1899948, 0, 0)
  1529. Part29.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1530. SpecialMesh30.Parent = Part29
  1531. SpecialMesh30.Scale = Vector3.new(0.719999969, 0.252000004, 1)
  1532. SpecialMesh30.MeshType = Enum.MeshType.Wedge
  1533. SpecialMesh30.Scale = Vector3.new(0.719999969, 0.252000004, 1)
  1534. Part31.Name = "Handle"
  1535. Part31.Parent = Tool0
  1536. Part31.Material = Enum.Material.SmoothPlastic
  1537. Part31.BrickColor = BrickColor.new("Black")
  1538. Part31.Transparency = 1
  1539. Part31.Anchored = true
  1540. Part31.CanCollide = false
  1541. Part31.FormFactor = Enum.FormFactor.Custom
  1542. Part31.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1543. Part31.CFrame = CFrame.new(-178.197205, 6.01099682, 66.3131027, 0.99999994, 2.18556949e-07, 5.96046448e-08, -2.18556949e-07, 1, -9.55342711e-15, -5.96046448e-08, 0, 0.99999994)
  1544. Part31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1545. Part31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1546. Part31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1547. Part31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1548. Part31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1549. Part31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1550. Part31.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1551. Part31.Position = Vector3.new(-178.197205, 6.01099682, 66.3131027)
  1552. Part31.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1553. BlockMesh32.Parent = Part31
  1554. BlockMesh32.Scale = Vector3.new(1, 0.846153855, 1)
  1555. BlockMesh32.Scale = Vector3.new(1, 0.846153855, 1)
  1556. Sound33.Name = "FireModeClick"
  1557. Sound33.Parent = Part31
  1558. Sound33.Pitch = 1.5
  1559. Sound33.SoundId = "rbxasset://sounds/switch.wav"
  1560. Sound33.Volume = 1
  1561. Sound34.Name = "NoAmmoClick"
  1562. Sound34.Parent = Part31
  1563. Sound34.Pitch = 2
  1564. Sound34.SoundId = "rbxasset://sounds/switch.wav"
  1565. Sound34.Volume = 1
  1566. Sound35.Name = "MagazineOut"
  1567. Sound35.Parent = Part31
  1568. Sound35.Pitch = 0.85000002384186
  1569. Sound35.SoundId = "http://www.roblox.com/asset/?id=131045401"
  1570. Sound35.Volume = 1
  1571. Sound36.Name = "MagazineIn"
  1572. Sound36.Parent = Part31
  1573. Sound36.Pitch = 0.89999997615814
  1574. Sound36.SoundId = "http://www.roblox.com/asset/?id=131045429"
  1575. Sound36.Volume = 1
  1576. Sound37.Name = "ShootSound"
  1577. Sound37.Parent = Part31
  1578. Sound37.Pitch = 0.75
  1579. Sound37.SoundId = "http://www.roblox.com/asset/?id=130767489"
  1580. Sound37.Volume = 1
  1581. Part38.Parent = Tool0
  1582. Part38.Material = Enum.Material.SmoothPlastic
  1583. Part38.BrickColor = BrickColor.new("Black")
  1584. Part38.Rotation = Vector3.new(126.790001, 89.9700012, -126.790001)
  1585. Part38.Anchored = true
  1586. Part38.CanCollide = false
  1587. Part38.FormFactor = Enum.FormFactor.Custom
  1588. Part38.Size = Vector3.new(0.252000004, 0.200000003, 0.200000003)
  1589. Part38.CFrame = CFrame.new(-178.090088, 6.03403759, 65.9828186, -5.9604659e-08, 7.97159458e-08, 0.999999881, 1.51469592e-07, 1, -7.97159601e-08, -0.999999881, 1.51469578e-07, -5.96046412e-08)
  1590. Part38.BottomSurface = Enum.SurfaceType.Smooth
  1591. Part38.TopSurface = Enum.SurfaceType.Smooth
  1592. Part38.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1593. Part38.Position = Vector3.new(-178.090088, 6.03403759, 65.9828186)
  1594. Part38.Orientation = Vector3.new(0, 90, 0)
  1595. Part38.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1596. BlockMesh39.Parent = Part38
  1597. BlockMesh39.Scale = Vector3.new(1, 0.0719999969, 0.540000021)
  1598. BlockMesh39.Scale = Vector3.new(1, 0.0719999969, 0.540000021)
  1599. Part40.Parent = Tool0
  1600. Part40.Material = Enum.Material.SmoothPlastic
  1601. Part40.BrickColor = BrickColor.new("Black")
  1602. Part40.Rotation = Vector3.new(-90, 0, 90)
  1603. Part40.Anchored = true
  1604. Part40.CanCollide = false
  1605. Part40.FormFactor = Enum.FormFactor.Custom
  1606. Part40.Size = Vector3.new(0.200000003, 0.200000003, 0.360000014)
  1607. Part40.CFrame = CFrame.new(-178.154877, 6.127635, 67.1852264, -5.9604659e-08, -0.999999881, 7.97159601e-08, 1.95180988e-07, 7.97159601e-08, 1, -0.999999881, 5.96046412e-08, 1.95180945e-07)
  1608. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1609. Part40.TopSurface = Enum.SurfaceType.Smooth
  1610. Part40.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1611. Part40.Position = Vector3.new(-178.154877, 6.127635, 67.1852264)
  1612. Part40.Orientation = Vector3.new(-90, 90, 0)
  1613. Part40.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1614. SpecialMesh41.Parent = Part40
  1615. SpecialMesh41.Scale = Vector3.new(0.179999992, 0.179999992, 1)
  1616. SpecialMesh41.MeshType = Enum.MeshType.Wedge
  1617. SpecialMesh41.Scale = Vector3.new(0.179999992, 0.179999992, 1)
  1618. Part42.Parent = Tool0
  1619. Part42.Material = Enum.Material.SmoothPlastic
  1620. Part42.BrickColor = BrickColor.new("Dark stone grey")
  1621. Part42.Rotation = Vector3.new(-90, 0, 90)
  1622. Part42.Anchored = true
  1623. Part42.CanCollide = false
  1624. Part42.FormFactor = Enum.FormFactor.Custom
  1625. Part42.Size = Vector3.new(0.200000003, 0.200000003, 0.360000014)
  1626. Part42.CFrame = CFrame.new(-178.154877, 6.127635, 67.2104111, -5.9604659e-08, -0.999999881, 7.97159601e-08, 1.95180988e-07, 7.97159601e-08, 1, -0.999999881, 5.96046412e-08, 1.95180945e-07)
  1627. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1628. Part42.TopSurface = Enum.SurfaceType.Smooth
  1629. Part42.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1630. Part42.Position = Vector3.new(-178.154877, 6.127635, 67.2104111)
  1631. Part42.Orientation = Vector3.new(-90, 90, 0)
  1632. Part42.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1633. SpecialMesh43.Parent = Part42
  1634. SpecialMesh43.Scale = Vector3.new(0.0720000044, 0.179999992, 1)
  1635. SpecialMesh43.MeshType = Enum.MeshType.Wedge
  1636. SpecialMesh43.Scale = Vector3.new(0.0720000044, 0.179999992, 1)
  1637. Part44.Parent = Tool0
  1638. Part44.Material = Enum.Material.SmoothPlastic
  1639. Part44.BrickColor = BrickColor.new("Dark stone grey")
  1640. Part44.Rotation = Vector3.new(-90, 0, -90)
  1641. Part44.Anchored = true
  1642. Part44.CanCollide = false
  1643. Part44.FormFactor = Enum.FormFactor.Custom
  1644. Part44.Size = Vector3.new(0.200000003, 0.200000003, 0.360000014)
  1645. Part44.CFrame = CFrame.new(-178.032501, 6.127635, 67.2104111, 1.49011626e-07, 1, 7.97159601e-08, -1.95180988e-07, -7.97159245e-08, 1, 1, -1.49011612e-07, 1.95180945e-07)
  1646. Part44.BottomSurface = Enum.SurfaceType.Smooth
  1647. Part44.TopSurface = Enum.SurfaceType.Smooth
  1648. Part44.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1649. Part44.Position = Vector3.new(-178.032501, 6.127635, 67.2104111)
  1650. Part44.Orientation = Vector3.new(-90, -90, 0)
  1651. Part44.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1652. SpecialMesh45.Parent = Part44
  1653. SpecialMesh45.Scale = Vector3.new(0.0719999969, 0.179999992, 1)
  1654. SpecialMesh45.MeshType = Enum.MeshType.Wedge
  1655. SpecialMesh45.Scale = Vector3.new(0.0719999969, 0.179999992, 1)
  1656. Part46.Parent = Tool0
  1657. Part46.Material = Enum.Material.SmoothPlastic
  1658. Part46.BrickColor = BrickColor.new("Black")
  1659. Part46.Rotation = Vector3.new(-90, 0, -90)
  1660. Part46.Anchored = true
  1661. Part46.CanCollide = false
  1662. Part46.FormFactor = Enum.FormFactor.Custom
  1663. Part46.Size = Vector3.new(0.200000003, 0.200000003, 0.360000014)
  1664. Part46.CFrame = CFrame.new(-178.032486, 6.127635, 67.1852188, 1.49011626e-07, 1, 7.97159601e-08, -1.95180988e-07, -7.97159245e-08, 1, 1, -1.49011612e-07, 1.95180945e-07)
  1665. Part46.BottomSurface = Enum.SurfaceType.Smooth
  1666. Part46.TopSurface = Enum.SurfaceType.Smooth
  1667. Part46.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1668. Part46.Position = Vector3.new(-178.032486, 6.127635, 67.1852188)
  1669. Part46.Orientation = Vector3.new(-90, -90, 0)
  1670. Part46.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1671. SpecialMesh47.Parent = Part46
  1672. SpecialMesh47.Scale = Vector3.new(0.179999992, 0.179999992, 1)
  1673. SpecialMesh47.MeshType = Enum.MeshType.Wedge
  1674. SpecialMesh47.Scale = Vector3.new(0.179999992, 0.179999992, 1)
  1675. Part48.Parent = Tool0
  1676. Part48.Material = Enum.Material.SmoothPlastic
  1677. Part48.BrickColor = BrickColor.new("Black")
  1678. Part48.Rotation = Vector3.new(90, 0, -180)
  1679. Part48.Anchored = true
  1680. Part48.CanCollide = false
  1681. Part48.FormFactor = Enum.FormFactor.Custom
  1682. Part48.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1683. Part48.CFrame = CFrame.new(-178.090073, 6.06283855, 66.1124191, -0.999999464, 2.71201134e-06, -2.88331876e-07, 4.67146435e-07, 4.73367194e-08, -0.999999762, -2.68220901e-06, -0.999999881, 1.91080616e-07)
  1684. Part48.BottomSurface = Enum.SurfaceType.Smooth
  1685. Part48.TopSurface = Enum.SurfaceType.Smooth
  1686. Part48.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1687. Part48.Position = Vector3.new(-178.090073, 6.06283855, 66.1124191)
  1688. Part48.Orientation = Vector3.new(89.9599991, -56.4699974, 84.2099991)
  1689. Part48.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1690. SpecialMesh49.Parent = Part48
  1691. SpecialMesh49.Scale = Vector3.new(0.719999969, 0.251999974, 0.359999985)
  1692. SpecialMesh49.MeshType = Enum.MeshType.Wedge
  1693. SpecialMesh49.Scale = Vector3.new(0.719999969, 0.251999974, 0.359999985)
  1694. Part50.Parent = Tool0
  1695. Part50.Material = Enum.Material.SmoothPlastic
  1696. Part50.BrickColor = BrickColor.new("Dark stone grey")
  1697. Part50.Rotation = Vector3.new(90, 0, 0)
  1698. Part50.Anchored = true
  1699. Part50.CanCollide = false
  1700. Part50.FormFactor = Enum.FormFactor.Custom
  1701. Part50.Size = Vector3.new(0.200000003, 0.208800003, 0.200000003)
  1702. Part50.CFrame = CFrame.new(-178.090088, 6.10963726, 66.2420197, 0.999999642, 1.4901164e-07, -3.49900034e-07, -3.49900063e-07, -2.70678868e-07, -0.999999881, -1.7881392e-07, 0.999999881, -5.09097276e-07)
  1703. Part50.BottomSurface = Enum.SurfaceType.Smooth
  1704. Part50.TopSurface = Enum.SurfaceType.Smooth
  1705. Part50.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1706. Part50.Position = Vector3.new(-178.090088, 6.10963726, 66.2420197)
  1707. Part50.Orientation = Vector3.new(89.9700012, -145.5, -127.729996)
  1708. Part50.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1709. BlockMesh51.Parent = Part50
  1710. BlockMesh51.Scale = Vector3.new(0.719999969, 1, 0.828000069)
  1711. BlockMesh51.Scale = Vector3.new(0.719999969, 1, 0.828000069)
  1712. Part52.Parent = Tool0
  1713. Part52.Material = Enum.Material.SmoothPlastic
  1714. Part52.BrickColor = BrickColor.new("Black")
  1715. Part52.Rotation = Vector3.new(-174, 0, -180)
  1716. Part52.Anchored = true
  1717. Part52.CanCollide = false
  1718. Part52.FormFactor = Enum.FormFactor.Custom
  1719. Part52.Size = Vector3.new(0.200000003, 0.200000003, 0.360000014)
  1720. Part52.CFrame = CFrame.new(-178.090088, 6.06643963, 65.6408005, -1, 8.28301197e-08, -1.86944533e-07, 7.97159245e-08, 0.994521916, 0.104528591, 1.49011612e-07, 0.104528576, -0.994521797)
  1721. Part52.BottomSurface = Enum.SurfaceType.Smooth
  1722. Part52.TopSurface = Enum.SurfaceType.Smooth
  1723. Part52.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1724. Part52.Position = Vector3.new(-178.090088, 6.06643963, 65.6408005)
  1725. Part52.Orientation = Vector3.new(-6, -180, 0)
  1726. Part52.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1727. BlockMesh53.Parent = Part52
  1728. BlockMesh53.Scale = Vector3.new(0.900000036, 0.179999992, 1)
  1729. BlockMesh53.Scale = Vector3.new(0.900000036, 0.179999992, 1)
  1730. Part54.Name = "Magazine"
  1731. Part54.Parent = Tool0
  1732. Part54.Material = Enum.Material.SmoothPlastic
  1733. Part54.BrickColor = BrickColor.new("Dark stone grey")
  1734. Part54.Rotation = Vector3.new(-180, 0, -180)
  1735. Part54.Anchored = true
  1736. Part54.CanCollide = false
  1737. Part54.FormFactor = Enum.FormFactor.Custom
  1738. Part54.Size = Vector3.new(0.200000003, 0.432000011, 0.360000014)
  1739. Part54.CFrame = CFrame.new(-178.090057, 6.04843426, 65.6732101, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  1740. Part54.BottomSurface = Enum.SurfaceType.Smooth
  1741. Part54.TopSurface = Enum.SurfaceType.Smooth
  1742. Part54.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1743. Part54.Position = Vector3.new(-178.090057, 6.04843426, 65.6732101)
  1744. Part54.Orientation = Vector3.new(0, -180, 0)
  1745. Part54.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1746. BlockMesh55.Parent = Part54
  1747. BlockMesh55.Scale = Vector3.new(0.648000002, 1, 1)
  1748. BlockMesh55.Scale = Vector3.new(0.648000002, 1, 1)
  1749. Part56.Parent = Tool0
  1750. Part56.Material = Enum.Material.SmoothPlastic
  1751. Part56.BrickColor = BrickColor.new("Black")
  1752. Part56.Rotation = Vector3.new(-90, 0, 0)
  1753. Part56.Anchored = true
  1754. Part56.CanCollide = false
  1755. Part56.FormFactor = Enum.FormFactor.Custom
  1756. Part56.Size = Vector3.new(0.200000003, 0.352800012, 0.200000003)
  1757. Part56.CFrame = CFrame.new(-178.090088, 6.04483318, 65.6587982, 0.999999762, -5.96046874e-08, 3.93611458e-07, -3.93611515e-07, 5.09097447e-07, 0.999999881, -8.9406953e-08, -0.999999881, 2.70678754e-07)
  1758. Part56.BottomSurface = Enum.SurfaceType.Smooth
  1759. Part56.TopSurface = Enum.SurfaceType.Smooth
  1760. Part56.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1761. Part56.Position = Vector3.new(-178.090088, 6.04483318, 65.6587982)
  1762. Part56.Orientation = Vector3.new(-89.9700012, 55.4799995, -37.7099991)
  1763. Part56.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1764. SpecialMesh57.Parent = Part56
  1765. SpecialMesh57.Scale = Vector3.new(0.719999969, 1, 0.179999992)
  1766. SpecialMesh57.MeshType = Enum.MeshType.Wedge
  1767. SpecialMesh57.Scale = Vector3.new(0.719999969, 1, 0.179999992)
  1768. Part58.Parent = Tool0
  1769. Part58.Material = Enum.Material.SmoothPlastic
  1770. Part58.BrickColor = BrickColor.new("Dark stone grey")
  1771. Part58.Rotation = Vector3.new(93, 0, -90)
  1772. Part58.Anchored = true
  1773. Part58.CanCollide = false
  1774. Part58.FormFactor = Enum.FormFactor.Custom
  1775. Part58.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1776. Part58.CFrame = CFrame.new(-178.108093, 6.12713146, 66.0616837, 4.46696104e-05, 0.999999642, -4.42551391e-05, 0.0523137152, -4.62137214e-05, -0.998630345, -0.998630285, 4.25577164e-05, -0.0523140691)
  1777. Part58.BottomSurface = Enum.SurfaceType.Smooth
  1778. Part58.TopSurface = Enum.SurfaceType.Smooth
  1779. Part58.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1780. Part58.Position = Vector3.new(-178.108093, 6.12713146, 66.0616837)
  1781. Part58.Orientation = Vector3.new(87, -179.949997, 90.0499954)
  1782. Part58.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1783. BlockMesh59.Parent = Part58
  1784. BlockMesh59.Scale = Vector3.new(0.143999994, 0.359999985, 0.287999988)
  1785. BlockMesh59.Scale = Vector3.new(0.143999994, 0.359999985, 0.287999988)
  1786. Part60.Parent = Tool0
  1787. Part60.Material = Enum.Material.SmoothPlastic
  1788. Part60.BrickColor = BrickColor.new("Black")
  1789. Part60.Rotation = Vector3.new(90, 0, 0)
  1790. Part60.Anchored = true
  1791. Part60.CanCollide = false
  1792. Part60.FormFactor = Enum.FormFactor.Custom
  1793. Part60.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1794. Part60.CFrame = CFrame.new(-178.090073, 6.06283855, 65.8712082, 0.999999642, 1.4901164e-07, -3.49900034e-07, -3.49900063e-07, -2.70678868e-07, -0.999999881, -1.7881392e-07, 0.999999881, -5.09097276e-07)
  1795. Part60.BottomSurface = Enum.SurfaceType.Smooth
  1796. Part60.TopSurface = Enum.SurfaceType.Smooth
  1797. Part60.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1798. Part60.Position = Vector3.new(-178.090073, 6.06283855, 65.8712082)
  1799. Part60.Orientation = Vector3.new(89.9700012, -145.5, -127.729996)
  1800. Part60.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1801. SpecialMesh61.Parent = Part60
  1802. SpecialMesh61.Scale = Vector3.new(0.719999969, 0.359999985, 0.359999985)
  1803. SpecialMesh61.MeshType = Enum.MeshType.Wedge
  1804. SpecialMesh61.Scale = Vector3.new(0.719999969, 0.359999985, 0.359999985)
  1805. Part62.Parent = Tool0
  1806. Part62.Material = Enum.Material.SmoothPlastic
  1807. Part62.BrickColor = BrickColor.new("Black")
  1808. Part62.Rotation = Vector3.new(90, 0, 180)
  1809. Part62.Anchored = true
  1810. Part62.CanCollide = false
  1811. Part62.FormFactor = Enum.FormFactor.Custom
  1812. Part62.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1813. Part62.CFrame = CFrame.new(-178.090088, 6.12043285, 66.1231995, -0.999999881, -5.96048437e-08, -3.49900176e-07, 3.49899921e-07, 2.53565531e-06, -0.999999881, 5.96046306e-08, -0.999999881, -2.53565486e-06)
  1814. Part62.BottomSurface = Enum.SurfaceType.Smooth
  1815. Part62.TopSurface = Enum.SurfaceType.Smooth
  1816. Part62.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1817. Part62.Position = Vector3.new(-178.090088, 6.12043285, 66.1231995)
  1818. Part62.Orientation = Vector3.new(89.9700012, -172.139999, 7.85999966)
  1819. Part62.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1820. BlockMesh63.Parent = Part62
  1821. BlockMesh63.Scale = Vector3.new(0.719999969, 0.144000158, 0.719999969)
  1822. BlockMesh63.Scale = Vector3.new(0.719999969, 0.144000158, 0.719999969)
  1823. Part64.Parent = Tool0
  1824. Part64.Material = Enum.Material.SmoothPlastic
  1825. Part64.BrickColor = BrickColor.new("Dark stone grey")
  1826. Part64.Rotation = Vector3.new(-62, 0, 180)
  1827. Part64.Anchored = true
  1828. Part64.CanCollide = false
  1829. Part64.FormFactor = Enum.FormFactor.Custom
  1830. Part64.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1831. Part64.CFrame = CFrame.new(-178.108093, 6.07641125, 66.0465927, -1, -1.12492671e-07, 4.37961717e-07, 4.01938962e-07, -0.469494849, 0.882935345, 1.49011598e-07, 0.882935166, 0.46949479)
  1832. Part64.BottomSurface = Enum.SurfaceType.Smooth
  1833. Part64.TopSurface = Enum.SurfaceType.Smooth
  1834. Part64.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1835. Part64.Position = Vector3.new(-178.108093, 6.07641125, 66.0465927)
  1836. Part64.Orientation = Vector3.new(-62, 0, 180)
  1837. Part64.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1838. SpecialMesh65.Parent = Part64
  1839. SpecialMesh65.Scale = Vector3.new(0.359999985, 0.143999994, 0.324000001)
  1840. SpecialMesh65.MeshType = Enum.MeshType.Wedge
  1841. SpecialMesh65.Scale = Vector3.new(0.359999985, 0.143999994, 0.324000001)
  1842. Part66.Parent = Tool0
  1843. Part66.Material = Enum.Material.SmoothPlastic
  1844. Part66.BrickColor = BrickColor.new("Dark stone grey")
  1845. Part66.Rotation = Vector3.new(-180, 0, -180)
  1846. Part66.Anchored = true
  1847. Part66.CanCollide = false
  1848. Part66.FormFactor = Enum.FormFactor.Custom
  1849. Part66.Size = Vector3.new(0.200000003, 0.504000008, 0.200000003)
  1850. Part66.CFrame = CFrame.new(-178.093689, 6.1996336, 67.2104111, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  1851. Part66.BottomSurface = Enum.SurfaceType.Smooth
  1852. Part66.TopSurface = Enum.SurfaceType.Smooth
  1853. Part66.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1854. Part66.Position = Vector3.new(-178.093689, 6.1996336, 67.2104111)
  1855. Part66.Orientation = Vector3.new(0, -180, 0)
  1856. Part66.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1857. BlockMesh67.Parent = Part66
  1858. BlockMesh67.Scale = Vector3.new(0.432000011, 1, 0.0719999969)
  1859. BlockMesh67.Scale = Vector3.new(0.432000011, 1, 0.0719999969)
  1860. Part68.Parent = Tool0
  1861. Part68.Material = Enum.Material.SmoothPlastic
  1862. Part68.BrickColor = BrickColor.new("Black")
  1863. Part68.Rotation = Vector3.new(-180, 0, -180)
  1864. Part68.Anchored = true
  1865. Part68.CanCollide = false
  1866. Part68.FormFactor = Enum.FormFactor.Custom
  1867. Part68.Size = Vector3.new(0.200000003, 0.504000008, 0.200000003)
  1868. Part68.CFrame = CFrame.new(-178.093689, 6.1996336, 67.1852036, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  1869. Part68.BottomSurface = Enum.SurfaceType.Smooth
  1870. Part68.TopSurface = Enum.SurfaceType.Smooth
  1871. Part68.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1872. Part68.Position = Vector3.new(-178.093689, 6.1996336, 67.1852036)
  1873. Part68.Orientation = Vector3.new(0, -180, 0)
  1874. Part68.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1875. BlockMesh69.Parent = Part68
  1876. BlockMesh69.Scale = Vector3.new(0.432000011, 1, 0.179999992)
  1877. BlockMesh69.Scale = Vector3.new(0.432000011, 1, 0.179999992)
  1878. Part70.Parent = Tool0
  1879. Part70.Material = Enum.Material.SmoothPlastic
  1880. Part70.BrickColor = BrickColor.new("Black")
  1881. Part70.Rotation = Vector3.new(-180, 0, -180)
  1882. Part70.Anchored = true
  1883. Part70.CanCollide = false
  1884. Part70.FormFactor = Enum.FormFactor.Custom
  1885. Part70.Size = Vector3.new(0.200000003, 0.410399944, 0.200000003)
  1886. Part70.CFrame = CFrame.new(-178.093689, 6.17443371, 67.1636047, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  1887. Part70.BottomSurface = Enum.SurfaceType.Smooth
  1888. Part70.TopSurface = Enum.SurfaceType.Smooth
  1889. Part70.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1890. Part70.Position = Vector3.new(-178.093689, 6.17443371, 67.1636047)
  1891. Part70.Orientation = Vector3.new(0, -180, 0)
  1892. Part70.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1893. BlockMesh71.Parent = Part70
  1894. BlockMesh71.Scale = Vector3.new(0.359999985, 1, 0.395999998)
  1895. BlockMesh71.Scale = Vector3.new(0.359999985, 1, 0.395999998)
  1896. Part72.Parent = Tool0
  1897. Part72.Material = Enum.Material.SmoothPlastic
  1898. Part72.BrickColor = BrickColor.new("Dark stone grey")
  1899. Part72.Rotation = Vector3.new(-150, 0, -180)
  1900. Part72.Anchored = true
  1901. Part72.CanCollide = false
  1902. Part72.FormFactor = Enum.FormFactor.Custom
  1903. Part72.Size = Vector3.new(0.200000003, 0.200000003, 0.395999998)
  1904. Part72.CFrame = CFrame.new(-178.093613, 6.17055035, 64.8645401, -1, 1.56154954e-07, -1.87903368e-07, 7.97159245e-08, 0.866025388, 0.500000179, 1.49011612e-07, 0.50000006, -0.866025329)
  1905. Part72.BottomSurface = Enum.SurfaceType.Smooth
  1906. Part72.TopSurface = Enum.SurfaceType.Smooth
  1907. Part72.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1908. Part72.Position = Vector3.new(-178.093613, 6.17055035, 64.8645401)
  1909. Part72.Orientation = Vector3.new(-30, -180, 0)
  1910. Part72.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1911. BlockMesh73.Parent = Part72
  1912. BlockMesh73.Scale = Vector3.new(0.540000021, 0.324000001, 1)
  1913. BlockMesh73.Scale = Vector3.new(0.540000021, 0.324000001, 1)
  1914. Part74.Parent = Tool0
  1915. Part74.Material = Enum.Material.SmoothPlastic
  1916. Part74.BrickColor = BrickColor.new("Dark stone grey")
  1917. Part74.Rotation = Vector3.new(-150, 0, -180)
  1918. Part74.Anchored = true
  1919. Part74.CanCollide = false
  1920. Part74.FormFactor = Enum.FormFactor.Custom
  1921. Part74.Size = Vector3.new(0.200000003, 0.216000006, 0.200000003)
  1922. Part74.CFrame = CFrame.new(-178.093613, 6.15715313, 65.0478973, -1, 1.56154954e-07, -1.87903368e-07, 7.97159245e-08, 0.866025388, 0.500000179, 1.49011612e-07, 0.50000006, -0.866025329)
  1923. Part74.BottomSurface = Enum.SurfaceType.Smooth
  1924. Part74.TopSurface = Enum.SurfaceType.Smooth
  1925. Part74.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1926. Part74.Position = Vector3.new(-178.093613, 6.15715313, 65.0478973)
  1927. Part74.Orientation = Vector3.new(-30, -180, 0)
  1928. Part74.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1929. BlockMesh75.Parent = Part74
  1930. BlockMesh75.Scale = Vector3.new(0.540000021, 1, 0.324000001)
  1931. BlockMesh75.Scale = Vector3.new(0.540000021, 1, 0.324000001)
  1932. Part76.Parent = Tool0
  1933. Part76.Material = Enum.Material.SmoothPlastic
  1934. Part76.BrickColor = BrickColor.new("Dark stone grey")
  1935. Part76.Rotation = Vector3.new(70, 0, -90)
  1936. Part76.Anchored = true
  1937. Part76.CanCollide = false
  1938. Part76.FormFactor = Enum.FormFactor.Custom
  1939. Part76.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1940. Part76.CFrame = CFrame.new(-178.108093, 6.18379498, 66.0519333, -2.41617414e-07, 0.999999881, -3.73942271e-07, -0.342019975, -4.41598047e-07, -0.939692616, -0.939692616, -5.9604627e-08, 0.342019945)
  1941. Part76.BottomSurface = Enum.SurfaceType.Smooth
  1942. Part76.TopSurface = Enum.SurfaceType.Smooth
  1943. Part76.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1944. Part76.Position = Vector3.new(-178.108093, 6.18379498, 66.0519333)
  1945. Part76.Orientation = Vector3.new(70, 0, -90)
  1946. Part76.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1947. BlockMesh77.Parent = Part76
  1948. BlockMesh77.Scale = Vector3.new(0.143999994, 0.359999985, 0.359999985)
  1949. BlockMesh77.Scale = Vector3.new(0.143999994, 0.359999985, 0.359999985)
  1950. Part78.Parent = Tool0
  1951. Part78.Material = Enum.Material.SmoothPlastic
  1952. Part78.BrickColor = BrickColor.new("Black")
  1953. Part78.Rotation = Vector3.new(90, 0, 180)
  1954. Part78.Anchored = true
  1955. Part78.CanCollide = false
  1956. Part78.FormFactor = Enum.FormFactor.Custom
  1957. Part78.Size = Vector3.new(0.200000003, 0.864000082, 0.200000003)
  1958. Part78.CFrame = CFrame.new(-178.090088, 6.22839642, 65.9144058, -0.999999881, -5.96048437e-08, -3.49900176e-07, 3.49899864e-07, 2.53565531e-06, -0.999999881, 5.96046306e-08, -0.999999881, -2.53565486e-06)
  1959. Part78.BottomSurface = Enum.SurfaceType.Smooth
  1960. Part78.TopSurface = Enum.SurfaceType.Smooth
  1961. Part78.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1962. Part78.Position = Vector3.new(-178.090088, 6.22839642, 65.9144058)
  1963. Part78.Orientation = Vector3.new(89.9700012, -172.139999, 7.85999966)
  1964. Part78.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1965. BlockMesh79.Parent = Part78
  1966. BlockMesh79.Scale = Vector3.new(0.719999969, 1, 0.359999985)
  1967. BlockMesh79.Scale = Vector3.new(0.719999969, 1, 0.359999985)
  1968. Part80.Parent = Tool0
  1969. Part80.Material = Enum.Material.SmoothPlastic
  1970. Part80.BrickColor = BrickColor.new("Black")
  1971. Part80.Rotation = Vector3.new(90, 0, 180)
  1972. Part80.Anchored = true
  1973. Part80.CanCollide = false
  1974. Part80.FormFactor = Enum.FormFactor.Custom
  1975. Part80.Size = Vector3.new(0.200000003, 0.381600022, 0.200000003)
  1976. Part80.CFrame = CFrame.new(-178.090057, 6.14563274, 65.6732101, -0.999999881, -5.96048437e-08, -3.49900176e-07, 3.49899921e-07, 2.53565531e-06, -0.999999881, 5.96046306e-08, -0.999999881, -2.53565486e-06)
  1977. Part80.BottomSurface = Enum.SurfaceType.Smooth
  1978. Part80.TopSurface = Enum.SurfaceType.Smooth
  1979. Part80.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1980. Part80.Position = Vector3.new(-178.090057, 6.14563274, 65.6732101)
  1981. Part80.Orientation = Vector3.new(89.9700012, -172.139999, 7.85999966)
  1982. Part80.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1983. BlockMesh81.Parent = Part80
  1984. BlockMesh81.Scale = Vector3.new(0.719999969, 1, 0.82799983)
  1985. BlockMesh81.Scale = Vector3.new(0.719999969, 1, 0.82799983)
  1986. Part82.Parent = Tool0
  1987. Part82.Material = Enum.Material.SmoothPlastic
  1988. Part82.BrickColor = BrickColor.new("Black")
  1989. Part82.Rotation = Vector3.new(-148, 0, -180)
  1990. Part82.Anchored = true
  1991. Part82.CanCollide = false
  1992. Part82.FormFactor = Enum.FormFactor.Custom
  1993. Part82.Size = Vector3.new(0.200000003, 0.200000003, 0.647999883)
  1994. Part82.CFrame = CFrame.new(-178.093689, 6.20582867, 66.8706436, -1, 1.42652141e-07, -1.9023058e-07, 7.97159245e-08, 0.848048091, 0.529919446, 1.49011612e-07, 0.529919386, -0.848048091)
  1995. Part82.BottomSurface = Enum.SurfaceType.Smooth
  1996. Part82.TopSurface = Enum.SurfaceType.Smooth
  1997. Part82.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1998. Part82.Position = Vector3.new(-178.093689, 6.20582867, 66.8706436)
  1999. Part82.Orientation = Vector3.new(-32, -180, 0)
  2000. Part82.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2001. BlockMesh83.Parent = Part82
  2002. BlockMesh83.Scale = Vector3.new(0.359999985, 0.359999985, 1)
  2003. BlockMesh83.Scale = Vector3.new(0.359999985, 0.359999985, 1)
  2004. Part84.Parent = Tool0
  2005. Part84.Material = Enum.Material.SmoothPlastic
  2006. Part84.BrickColor = BrickColor.new("Dark stone grey")
  2007. Part84.Rotation = Vector3.new(-180, 0, -180)
  2008. Part84.Anchored = true
  2009. Part84.CanCollide = false
  2010. Part84.FormFactor = Enum.FormFactor.Custom
  2011. Part84.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2012. Part84.CFrame = CFrame.new(-178.093689, 6.19927502, 64.5248108, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2013. Part84.BottomSurface = Enum.SurfaceType.Smooth
  2014. Part84.TopSurface = Enum.SurfaceType.Smooth
  2015. Part84.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2016. Part84.Position = Vector3.new(-178.093689, 6.19927502, 64.5248108)
  2017. Part84.Orientation = Vector3.new(0, -180, 0)
  2018. Part84.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2019. BlockMesh85.Parent = Part84
  2020. BlockMesh85.Scale = Vector3.new(0.900000036, 0.719999969, 0.359999985)
  2021. BlockMesh85.Scale = Vector3.new(0.900000036, 0.719999969, 0.359999985)
  2022. Part86.Parent = Tool0
  2023. Part86.Material = Enum.Material.SmoothPlastic
  2024. Part86.BrickColor = BrickColor.new("Black")
  2025. Part86.Rotation = Vector3.new(-90, 0, 0)
  2026. Part86.Anchored = true
  2027. Part86.CanCollide = false
  2028. Part86.FormFactor = Enum.FormFactor.Custom
  2029. Part86.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2030. Part86.CFrame = CFrame.new(-178.090073, 6.15643597, 66.1124191, 0.999999642, -1.49011655e-07, 4.37322853e-07, -4.37322882e-07, 5.09097447e-07, 0.999999881, -1.7881392e-07, -0.999999881, 2.70678839e-07)
  2031. Part86.BottomSurface = Enum.SurfaceType.Smooth
  2032. Part86.TopSurface = Enum.SurfaceType.Smooth
  2033. Part86.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2034. Part86.Position = Vector3.new(-178.090073, 6.15643597, 66.1124191)
  2035. Part86.Orientation = Vector3.new(-89.9700012, 58.2399979, -40.6599998)
  2036. Part86.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2037. SpecialMesh87.Parent = Part86
  2038. SpecialMesh87.Scale = Vector3.new(0.719999969, 0.251999974, 0.359999985)
  2039. SpecialMesh87.MeshType = Enum.MeshType.Wedge
  2040. SpecialMesh87.Scale = Vector3.new(0.719999969, 0.251999974, 0.359999985)
  2041. Part88.Parent = Tool0
  2042. Part88.Material = Enum.Material.SmoothPlastic
  2043. Part88.BrickColor = BrickColor.new("Black")
  2044. Part88.Rotation = Vector3.new(-90, 0, -180)
  2045. Part88.Anchored = true
  2046. Part88.CanCollide = false
  2047. Part88.FormFactor = Enum.FormFactor.Custom
  2048. Part88.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2049. Part88.CFrame = CFrame.new(-178.090073, 6.17443371, 65.8856125, -0.999999881, 5.96044885e-08, 3.49941217e-07, 3.49941416e-07, 2.05390234e-06, 0.999999881, 5.96046306e-08, 0.999999881, -2.05390211e-06)
  2050. Part88.BottomSurface = Enum.SurfaceType.Smooth
  2051. Part88.TopSurface = Enum.SurfaceType.Smooth
  2052. Part88.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2053. Part88.Position = Vector3.new(-178.090073, 6.17443371, 65.8856125)
  2054. Part88.Orientation = Vector3.new(-89.9700012, 170.330002, 9.67000008)
  2055. Part88.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2056. SpecialMesh89.Parent = Part88
  2057. SpecialMesh89.Scale = Vector3.new(0.719999969, 0.216000006, 0.179999992)
  2058. SpecialMesh89.MeshType = Enum.MeshType.Wedge
  2059. SpecialMesh89.Scale = Vector3.new(0.719999969, 0.216000006, 0.179999992)
  2060. Part90.Parent = Tool0
  2061. Part90.Material = Enum.Material.SmoothPlastic
  2062. Part90.BrickColor = BrickColor.new("Dark stone grey")
  2063. Part90.Rotation = Vector3.new(-180, 0, -180)
  2064. Part90.Anchored = true
  2065. Part90.CanCollide = false
  2066. Part90.FormFactor = Enum.FormFactor.Custom
  2067. Part90.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2068. Part90.CFrame = CFrame.new(-178.093689, 6.24607372, 64.7768097, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2069. Part90.BottomSurface = Enum.SurfaceType.Smooth
  2070. Part90.TopSurface = Enum.SurfaceType.Smooth
  2071. Part90.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2072. Part90.Position = Vector3.new(-178.093689, 6.24607372, 64.7768097)
  2073. Part90.Orientation = Vector3.new(0, -180, 0)
  2074. Part90.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2075. BlockMesh91.Parent = Part90
  2076. BlockMesh91.Scale = Vector3.new(0.900000036, 0.179999992, 0.359999985)
  2077. BlockMesh91.Scale = Vector3.new(0.900000036, 0.179999992, 0.359999985)
  2078. Part92.Parent = Tool0
  2079. Part92.Material = Enum.Material.SmoothPlastic
  2080. Part92.BrickColor = BrickColor.new("Dark stone grey")
  2081. Part92.Rotation = Vector3.new(90, 0, 0)
  2082. Part92.Anchored = true
  2083. Part92.CanCollide = false
  2084. Part92.FormFactor = Enum.FormFactor.Custom
  2085. Part92.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2086. Part92.CFrame = CFrame.new(-178.093689, 6.28207684, 64.7768097, 1, 2.68220901e-07, -7.97159458e-08, -7.97159316e-08, -1.07758233e-07, -1, -2.68220901e-07, 1, -1.07758162e-07)
  2087. Part92.BottomSurface = Enum.SurfaceType.Smooth
  2088. Part92.TopSurface = Enum.SurfaceType.Smooth
  2089. Part92.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2090. Part92.Position = Vector3.new(-178.093689, 6.28207684, 64.7768097)
  2091. Part92.Orientation = Vector3.new(90, 0, 0)
  2092. Part92.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2093. SpecialMesh93.Parent = Part92
  2094. SpecialMesh93.Scale = Vector3.new(0.900000036, 0.359999985, 0.179999992)
  2095. SpecialMesh93.MeshType = Enum.MeshType.Wedge
  2096. SpecialMesh93.Scale = Vector3.new(0.900000036, 0.359999985, 0.179999992)
  2097. Part94.Parent = Tool0
  2098. Part94.Material = Enum.Material.SmoothPlastic
  2099. Part94.BrickColor = BrickColor.new("Black")
  2100. Part94.Rotation = Vector3.new(-90, 0, -180)
  2101. Part94.Anchored = true
  2102. Part94.CanCollide = false
  2103. Part94.FormFactor = Enum.FormFactor.Custom
  2104. Part94.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2105. Part94.CFrame = CFrame.new(-178.090073, 6.24640179, 66.3788147, -1, 1.49011456e-07, 2.7444338e-07, 2.74443693e-07, 2.05390234e-06, 0.999999881, 1.49011598e-07, 0.999999881, -2.05390211e-06)
  2106. Part94.BottomSurface = Enum.SurfaceType.Smooth
  2107. Part94.TopSurface = Enum.SurfaceType.Smooth
  2108. Part94.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2109. Part94.Position = Vector3.new(-178.090073, 6.24640179, 66.3788147)
  2110. Part94.Orientation = Vector3.new(-89.9700012, 172.389999, 7.60999966)
  2111. Part94.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2112. SpecialMesh95.Parent = Part94
  2113. SpecialMesh95.Scale = Vector3.new(0.719999969, 0.432000011, 0.359999985)
  2114. SpecialMesh95.MeshType = Enum.MeshType.Wedge
  2115. SpecialMesh95.Scale = Vector3.new(0.719999969, 0.432000011, 0.359999985)
  2116. Part96.Parent = Tool0
  2117. Part96.Material = Enum.Material.SmoothPlastic
  2118. Part96.BrickColor = BrickColor.new("Black")
  2119. Part96.Rotation = Vector3.new(-180, 0, -180)
  2120. Part96.Anchored = true
  2121. Part96.CanCollide = false
  2122. Part96.FormFactor = Enum.FormFactor.Custom
  2123. Part96.Size = Vector3.new(0.200000003, 0.200000003, 0.93599999)
  2124. Part96.CFrame = CFrame.new(-178.093689, 6.28927898, 64.928009, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2125. Part96.BottomSurface = Enum.SurfaceType.Smooth
  2126. Part96.TopSurface = Enum.SurfaceType.Smooth
  2127. Part96.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2128. Part96.Position = Vector3.new(-178.093689, 6.28927898, 64.928009)
  2129. Part96.Orientation = Vector3.new(0, -180, 0)
  2130. Part96.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2131. BlockMesh97.Parent = Part96
  2132. BlockMesh97.Scale = Vector3.new(0.719999969, 0.179999992, 1.00999999)
  2133. BlockMesh97.Scale = Vector3.new(0.719999969, 0.179999992, 1.00999999)
  2134. Part98.Parent = Tool0
  2135. Part98.Material = Enum.Material.SmoothPlastic
  2136. Part98.BrickColor = BrickColor.new("Black")
  2137. Part98.Rotation = Vector3.new(90, 0, 180)
  2138. Part98.Anchored = true
  2139. Part98.CanCollide = false
  2140. Part98.FormFactor = Enum.FormFactor.Custom
  2141. Part98.Size = Vector3.new(0.200000003, 0.200000003, 0.287999988)
  2142. Part98.CFrame = CFrame.new(-178.136856, 6.27876568, 65.712822, -0.999999881, -5.96048295e-08, -1.55193504e-07, 1.55193106e-07, 2.35684138e-06, -0.999999881, 5.96046377e-08, -0.999999881, -2.35684138e-06)
  2143. Part98.BottomSurface = Enum.SurfaceType.Smooth
  2144. Part98.TopSurface = Enum.SurfaceType.Smooth
  2145. Part98.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2146. Part98.Position = Vector3.new(-178.136856, 6.27876568, 65.712822)
  2147. Part98.Orientation = Vector3.new(89.9700012, -176.229996, 3.76999998)
  2148. Part98.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2149. BlockMesh99.Parent = Part98
  2150. BlockMesh99.Scale = Vector3.new(0.359999985, 0.648000002, 1)
  2151. BlockMesh99.Scale = Vector3.new(0.359999985, 0.648000002, 1)
  2152. Part100.Parent = Tool0
  2153. Part100.Material = Enum.Material.SmoothPlastic
  2154. Part100.BrickColor = BrickColor.new("Black")
  2155. Part100.Rotation = Vector3.new(0, 0, 180)
  2156. Part100.Anchored = true
  2157. Part100.CanCollide = false
  2158. Part100.FormFactor = Enum.FormFactor.Custom
  2159. Part100.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2160. Part100.CFrame = CFrame.new(-178.090088, 6.27523327, 65.4608078, -0.999999881, -2.30711734e-07, 5.96046661e-08, 2.30711777e-07, -1, -2.38892341e-07, 5.96046341e-08, -2.38892312e-07, 0.999999881)
  2161. Part100.BottomSurface = Enum.SurfaceType.Smooth
  2162. Part100.TopSurface = Enum.SurfaceType.Smooth
  2163. Part100.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2164. Part100.Position = Vector3.new(-178.090088, 6.27523327, 65.4608078)
  2165. Part100.Orientation = Vector3.new(0, 0, 180)
  2166. Part100.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2167. SpecialMesh101.Parent = Part100
  2168. SpecialMesh101.Scale = Vector3.new(0.719999969, 0.287999988, 0.359999985)
  2169. SpecialMesh101.MeshType = Enum.MeshType.Wedge
  2170. SpecialMesh101.Scale = Vector3.new(0.719999969, 0.287999988, 0.359999985)
  2171. Part102.Parent = Tool0
  2172. Part102.Material = Enum.Material.SmoothPlastic
  2173. Part102.BrickColor = BrickColor.new("Dark stone grey")
  2174. Part102.Rotation = Vector3.new(-180, 0, -180)
  2175. Part102.Anchored = true
  2176. Part102.CanCollide = false
  2177. Part102.FormFactor = Enum.FormFactor.Custom
  2178. Part102.Size = Vector3.new(0.200000003, 0.200000003, 1.00800002)
  2179. Part102.CFrame = CFrame.new(-178.093689, 6.30400372, 64.9712143, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2180. Part102.BottomSurface = Enum.SurfaceType.Smooth
  2181. Part102.TopSurface = Enum.SurfaceType.Smooth
  2182. Part102.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2183. Part102.Position = Vector3.new(-178.093689, 6.30400372, 64.9712143)
  2184. Part102.Orientation = Vector3.new(0, -180, 0)
  2185. Part102.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2186. BlockMesh103.Parent = Part102
  2187. BlockMesh103.Scale = Vector3.new(0.540000021, 0.179999992, 1)
  2188. BlockMesh103.Scale = Vector3.new(0.540000021, 0.179999992, 1)
  2189. Part104.Parent = Tool0
  2190. Part104.Material = Enum.Material.SmoothPlastic
  2191. Part104.BrickColor = BrickColor.new("Dark stone grey")
  2192. Part104.Rotation = Vector3.new(-165, 0, -180)
  2193. Part104.Anchored = true
  2194. Part104.CanCollide = false
  2195. Part104.FormFactor = Enum.FormFactor.Custom
  2196. Part104.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2197. Part104.CFrame = CFrame.new(-178.093689, 6.30591106, 66.9190598, -0.999999881, 7.38785531e-08, -2.01318571e-08, 8.91149341e-08, 0.965925813, 0.258819193, 5.96046377e-08, 0.258819163, -0.965925694)
  2198. Part104.BottomSurface = Enum.SurfaceType.Smooth
  2199. Part104.TopSurface = Enum.SurfaceType.Smooth
  2200. Part104.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2201. Part104.Position = Vector3.new(-178.093689, 6.30591106, 66.9190598)
  2202. Part104.Orientation = Vector3.new(-15, -180, 0)
  2203. Part104.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2204. BlockMesh105.Parent = Part104
  2205. BlockMesh105.Scale = Vector3.new(0.432000011, 0.179999992, 0.828000367)
  2206. BlockMesh105.Scale = Vector3.new(0.432000011, 0.179999992, 0.828000367)
  2207. Part106.Parent = Tool0
  2208. Part106.Material = Enum.Material.SmoothPlastic
  2209. Part106.BrickColor = BrickColor.new("Black")
  2210. Part106.Rotation = Vector3.new(90, 0, 180)
  2211. Part106.Anchored = true
  2212. Part106.CanCollide = false
  2213. Part106.FormFactor = Enum.FormFactor.Custom
  2214. Part106.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2215. Part106.CFrame = CFrame.new(-178.090088, 6.31119823, 65.4896164, -1, -2.38418778e-07, -3.93612083e-07, 3.93611401e-07, 2.53565531e-06, -0.999999881, 2.68220873e-07, -0.999999881, -2.53565486e-06)
  2216. Part106.BottomSurface = Enum.SurfaceType.Smooth
  2217. Part106.TopSurface = Enum.SurfaceType.Smooth
  2218. Part106.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2219. Part106.Position = Vector3.new(-178.090088, 6.31119823, 65.4896164)
  2220. Part106.Orientation = Vector3.new(89.9700012, -171.179993, 8.81999969)
  2221. Part106.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2222. BlockMesh107.Parent = Part106
  2223. BlockMesh107.Scale = Vector3.new(0.719999969, 0.287999988, 0.359999985)
  2224. BlockMesh107.Scale = Vector3.new(0.719999969, 0.287999988, 0.359999985)
  2225. Part108.Parent = Tool0
  2226. Part108.Material = Enum.Material.SmoothPlastic
  2227. Part108.BrickColor = BrickColor.new("Dark stone grey")
  2228. Part108.Rotation = Vector3.new(-180, 0, -180)
  2229. Part108.Anchored = true
  2230. Part108.CanCollide = false
  2231. Part108.FormFactor = Enum.FormFactor.Custom
  2232. Part108.Size = Vector3.new(0.200000003, 0.200000003, 0.648000002)
  2233. Part108.CFrame = CFrame.new(-178.093689, 6.25327587, 64.8308029, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2234. Part108.BottomSurface = Enum.SurfaceType.Smooth
  2235. Part108.TopSurface = Enum.SurfaceType.Smooth
  2236. Part108.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2237. Part108.Position = Vector3.new(-178.093689, 6.25327587, 64.8308029)
  2238. Part108.Orientation = Vector3.new(0, -180, 0)
  2239. Part108.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2240. BlockMesh109.Parent = Part108
  2241. BlockMesh109.Scale = Vector3.new(0.719999969, 0.179999992, 1)
  2242. BlockMesh109.Scale = Vector3.new(0.719999969, 0.179999992, 1)
  2243. Part110.Parent = Tool0
  2244. Part110.Material = Enum.Material.SmoothPlastic
  2245. Part110.BrickColor = BrickColor.new("Dark stone grey")
  2246. Part110.Rotation = Vector3.new(-180, 0, -180)
  2247. Part110.Anchored = true
  2248. Part110.CanCollide = false
  2249. Part110.FormFactor = Enum.FormFactor.Custom
  2250. Part110.Size = Vector3.new(0.200000003, 0.200000003, 0.251999974)
  2251. Part110.CFrame = CFrame.new(-178.093689, 6.26407909, 64.6148148, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2252. Part110.BottomSurface = Enum.SurfaceType.Smooth
  2253. Part110.TopSurface = Enum.SurfaceType.Smooth
  2254. Part110.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2255. Part110.Position = Vector3.new(-178.093689, 6.26407909, 64.6148148)
  2256. Part110.Orientation = Vector3.new(0, -180, 0)
  2257. Part110.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2258. BlockMesh111.Parent = Part110
  2259. BlockMesh111.Scale = Vector3.new(0.900000036, 0.359999985, 1)
  2260. BlockMesh111.Scale = Vector3.new(0.900000036, 0.359999985, 1)
  2261. Part112.Parent = Tool0
  2262. Part112.Material = Enum.Material.SmoothPlastic
  2263. Part112.BrickColor = BrickColor.new("Black")
  2264. Part112.Rotation = Vector3.new(-90, 0, 90)
  2265. Part112.Anchored = true
  2266. Part112.CanCollide = false
  2267. Part112.FormFactor = Enum.FormFactor.Custom
  2268. Part112.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2269. Part112.CFrame = CFrame.new(-178.093689, 6.32923412, 67.1348267, -2.6822093e-07, -1, 7.97159743e-08, 1.95181002e-07, 7.97159316e-08, 1, -1, 2.68220901e-07, 1.95180945e-07)
  2270. Part112.BottomSurface = Enum.SurfaceType.Smooth
  2271. Part112.TopSurface = Enum.SurfaceType.Smooth
  2272. Part112.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2273. Part112.Position = Vector3.new(-178.093689, 6.32923412, 67.1348267)
  2274. Part112.Orientation = Vector3.new(-90, 90, 0)
  2275. Part112.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2276. CylinderMesh113.Parent = Part112
  2277. CylinderMesh113.Scale = Vector3.new(0.540000021, 0.359999985, 0.540000021)
  2278. CylinderMesh113.Scale = Vector3.new(0.540000021, 0.359999985, 0.540000021)
  2279. Part114.Parent = Tool0
  2280. Part114.Material = Enum.Material.SmoothPlastic
  2281. Part114.BrickColor = BrickColor.new("Black")
  2282. Part114.Rotation = Vector3.new(-180, 0, -180)
  2283. Part114.Anchored = true
  2284. Part114.CanCollide = false
  2285. Part114.FormFactor = Enum.FormFactor.Custom
  2286. Part114.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2287. Part114.CFrame = CFrame.new(-178.093689, 6.3220396, 66.7639999, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2288. Part114.BottomSurface = Enum.SurfaceType.Smooth
  2289. Part114.TopSurface = Enum.SurfaceType.Smooth
  2290. Part114.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2291. Part114.Position = Vector3.new(-178.093689, 6.3220396, 66.7639999)
  2292. Part114.Orientation = Vector3.new(0, -180, 0)
  2293. Part114.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2294. BlockMesh115.Parent = Part114
  2295. BlockMesh115.Scale = Vector3.new(0.359999985, 0.467999995, 0.359999985)
  2296. BlockMesh115.Scale = Vector3.new(0.359999985, 0.467999995, 0.359999985)
  2297. Part116.Parent = Tool0
  2298. Part116.Material = Enum.Material.SmoothPlastic
  2299. Part116.BrickColor = BrickColor.new("Black")
  2300. Part116.Rotation = Vector3.new(90, 0, -90)
  2301. Part116.Anchored = true
  2302. Part116.CanCollide = false
  2303. Part116.FormFactor = Enum.FormFactor.Custom
  2304. Part116.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2305. Part116.CFrame = CFrame.new(-178.090073, 6.31483746, 65.4644089, -2.68220901e-07, 1, -7.97159458e-08, 1.07758218e-07, -7.97159316e-08, -1, -1, -2.68220901e-07, -1.07758162e-07)
  2306. Part116.BottomSurface = Enum.SurfaceType.Smooth
  2307. Part116.TopSurface = Enum.SurfaceType.Smooth
  2308. Part116.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2309. Part116.Position = Vector3.new(-178.090073, 6.31483746, 65.4644089)
  2310. Part116.Orientation = Vector3.new(90, 90, 0)
  2311. Part116.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2312. CylinderMesh117.Parent = Part116
  2313. CylinderMesh117.Scale = Vector3.new(0.432000011, 0.806400001, 0.540000021)
  2314. CylinderMesh117.Scale = Vector3.new(0.432000011, 0.806400001, 0.540000021)
  2315. Part118.Parent = Tool0
  2316. Part118.Material = Enum.Material.SmoothPlastic
  2317. Part118.BrickColor = BrickColor.new("Dark stone grey")
  2318. Part118.Rotation = Vector3.new(0, 0, 180)
  2319. Part118.Anchored = true
  2320. Part118.CanCollide = false
  2321. Part118.FormFactor = Enum.FormFactor.Custom
  2322. Part118.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2323. Part118.CFrame = CFrame.new(-178.154877, 6.3399992, 65.925209, -1, -3.49921038e-07, 1.49011626e-07, 3.49921038e-07, -1, -2.40876574e-07, 1.49011598e-07, -2.40876489e-07, 1)
  2324. Part118.BottomSurface = Enum.SurfaceType.Smooth
  2325. Part118.TopSurface = Enum.SurfaceType.Smooth
  2326. Part118.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2327. Part118.Position = Vector3.new(-178.154877, 6.3399992, 65.925209)
  2328. Part118.Orientation = Vector3.new(0, 0, 180)
  2329. Part118.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2330. BlockMesh119.Parent = Part118
  2331. BlockMesh119.Scale = Vector3.new(0.179999992, 0.719999969, 0.540000021)
  2332. BlockMesh119.Scale = Vector3.new(0.179999992, 0.719999969, 0.540000021)
  2333. Part120.Parent = Tool0
  2334. Part120.Material = Enum.Material.SmoothPlastic
  2335. Part120.BrickColor = BrickColor.new("Really black")
  2336. Part120.Rotation = Vector3.new(90, 0, 0)
  2337. Part120.Anchored = true
  2338. Part120.CanCollide = false
  2339. Part120.FormFactor = Enum.FormFactor.Custom
  2340. Part120.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2341. Part120.CFrame = CFrame.new(-178.277267, 6.34687328, 64.5021439, 0.999999881, 1.0887908e-14, -7.97159458e-08, -7.97159601e-08, -1.07758197e-07, -1, 5.07446681e-15, 0.999999881, -1.07758162e-07)
  2342. Part120.BottomSurface = Enum.SurfaceType.Smooth
  2343. Part120.TopSurface = Enum.SurfaceType.Smooth
  2344. Part120.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2345. Part120.Position = Vector3.new(-178.277267, 6.34687328, 64.5021439)
  2346. Part120.Orientation = Vector3.new(90, 0, 0)
  2347. Part120.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2348. CylinderMesh121.Parent = Part120
  2349. CylinderMesh121.Scale = Vector3.new(0.0899999961, 0.179999992, 0.0899999961)
  2350. CylinderMesh121.Scale = Vector3.new(0.0899999961, 0.179999992, 0.0899999961)
  2351. Part122.Parent = Tool0
  2352. Part122.Material = Enum.Material.SmoothPlastic
  2353. Part122.BrickColor = BrickColor.new("Black")
  2354. Part122.Rotation = Vector3.new(90, 0, 0)
  2355. Part122.Anchored = true
  2356. Part122.CanCollide = false
  2357. Part122.FormFactor = Enum.FormFactor.Custom
  2358. Part122.Size = Vector3.new(0.200000003, 0.252000004, 0.200000003)
  2359. Part122.CFrame = CFrame.new(-178.277283, 6.34687328, 64.6112061, 1, 3.57627869e-07, -7.97159458e-08, -7.97159174e-08, -1.07758225e-07, -1, -3.57627869e-07, 1, -1.07758162e-07)
  2360. Part122.BottomSurface = Enum.SurfaceType.Smooth
  2361. Part122.TopSurface = Enum.SurfaceType.Smooth
  2362. Part122.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2363. Part122.Position = Vector3.new(-178.277283, 6.34687328, 64.6112061)
  2364. Part122.Orientation = Vector3.new(90, 0, 0)
  2365. Part122.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2366. CylinderMesh123.Parent = Part122
  2367. CylinderMesh123.Scale = Vector3.new(0.359999985, 1, 0.359999985)
  2368. CylinderMesh123.Scale = Vector3.new(0.359999985, 1, 0.359999985)
  2369. Part124.Parent = Tool0
  2370. Part124.Material = Enum.Material.SmoothPlastic
  2371. Part124.BrickColor = BrickColor.new("Black")
  2372. Part124.Rotation = Vector3.new(90, 0, 180)
  2373. Part124.Anchored = true
  2374. Part124.CanCollide = false
  2375. Part124.FormFactor = Enum.FormFactor.Custom
  2376. Part124.Size = Vector3.new(0.200000003, 0.986400008, 0.200000003)
  2377. Part124.CFrame = CFrame.new(-178.090073, 6.3544035, 65.9756088, -0.999999881, -5.96048295e-08, -3.93612311e-07, 3.936116e-07, 2.35684138e-06, -0.999999881, 5.96046306e-08, -0.999999881, -2.35684092e-06)
  2378. Part124.BottomSurface = Enum.SurfaceType.Smooth
  2379. Part124.TopSurface = Enum.SurfaceType.Smooth
  2380. Part124.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2381. Part124.Position = Vector3.new(-178.090073, 6.3544035, 65.9756088)
  2382. Part124.Orientation = Vector3.new(89.9700012, -170.519989, 9.47999954)
  2383. Part124.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2384. BlockMesh125.Parent = Part124
  2385. BlockMesh125.Scale = Vector3.new(0.719999969, 1, 0.900000036)
  2386. BlockMesh125.Scale = Vector3.new(0.719999969, 1, 0.900000036)
  2387. Part126.Parent = Tool0
  2388. Part126.Material = Enum.Material.SmoothPlastic
  2389. Part126.BrickColor = BrickColor.new("Black")
  2390. Part126.Rotation = Vector3.new(-180, 0, -180)
  2391. Part126.Anchored = true
  2392. Part126.CanCollide = false
  2393. Part126.FormFactor = Enum.FormFactor.Custom
  2394. Part126.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2395. Part126.CFrame = CFrame.new(-178.093689, 6.36163616, 67.1852036, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2396. Part126.BottomSurface = Enum.SurfaceType.Smooth
  2397. Part126.TopSurface = Enum.SurfaceType.Smooth
  2398. Part126.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2399. Part126.Position = Vector3.new(-178.093689, 6.36163616, 67.1852036)
  2400. Part126.Orientation = Vector3.new(0, -180, 0)
  2401. Part126.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2402. BlockMesh127.Parent = Part126
  2403. BlockMesh127.Scale = Vector3.new(0.791999996, 0.540000021, 0.179999992)
  2404. BlockMesh127.Scale = Vector3.new(0.791999996, 0.540000021, 0.179999992)
  2405. Part128.Parent = Tool0
  2406. Part128.Material = Enum.Material.SmoothPlastic
  2407. Part128.BrickColor = BrickColor.new("Dark stone grey")
  2408. Part128.Rotation = Vector3.new(-180, 0, -180)
  2409. Part128.Anchored = true
  2410. Part128.CanCollide = false
  2411. Part128.FormFactor = Enum.FormFactor.Custom
  2412. Part128.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2413. Part128.CFrame = CFrame.new(-178.093689, 6.36163616, 67.2104111, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2414. Part128.BottomSurface = Enum.SurfaceType.Smooth
  2415. Part128.TopSurface = Enum.SurfaceType.Smooth
  2416. Part128.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2417. Part128.Position = Vector3.new(-178.093689, 6.36163616, 67.2104111)
  2418. Part128.Orientation = Vector3.new(0, -180, 0)
  2419. Part128.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2420. BlockMesh129.Parent = Part128
  2421. BlockMesh129.Scale = Vector3.new(0.791999996, 0.540000021, 0.0720000044)
  2422. BlockMesh129.Scale = Vector3.new(0.791999996, 0.540000021, 0.0720000044)
  2423. Part130.Name = "Port"
  2424. Part130.Parent = Tool0
  2425. Part130.BrickColor = BrickColor.new("Dark stone grey")
  2426. Part130.Transparency = 1
  2427. Part130.Anchored = true
  2428. Part130.CanCollide = false
  2429. Part130.FormFactor = Enum.FormFactor.Custom
  2430. Part130.Size = Vector3.new(0.200000003, 0.200000003, 0.353571415)
  2431. Part130.CFrame = CFrame.new(-177.825394, 6.40936565, 65.6948853, 1, 4.55654533e-26, -7.10549376e-14, 0, 1, 6.41270728e-13, 7.10549376e-14, -6.41270728e-13, 1)
  2432. Part130.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2433. Part130.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2434. Part130.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2435. Part130.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2436. Part130.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2437. Part130.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2438. Part130.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2439. Part130.Position = Vector3.new(-177.825394, 6.40936565, 65.6948853)
  2440. Part130.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2441. BlockMesh131.Parent = Part130
  2442. BlockMesh131.Scale = Vector3.new(0.0803571492, 0.5625, 1)
  2443. BlockMesh131.Scale = Vector3.new(0.0803571492, 0.5625, 1)
  2444. Part132.Parent = Tool0
  2445. Part132.Material = Enum.Material.SmoothPlastic
  2446. Part132.BrickColor = BrickColor.new("Black")
  2447. Part132.Rotation = Vector3.new(-180, 0, -180)
  2448. Part132.Anchored = true
  2449. Part132.CanCollide = false
  2450. Part132.FormFactor = Enum.FormFactor.Custom
  2451. Part132.Size = Vector3.new(0.200000003, 0.200000003, 0.576000094)
  2452. Part132.CFrame = CFrame.new(-178.093689, 6.38323498, 66.8432159, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2453. Part132.BottomSurface = Enum.SurfaceType.Smooth
  2454. Part132.TopSurface = Enum.SurfaceType.Smooth
  2455. Part132.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2456. Part132.Position = Vector3.new(-178.093689, 6.38323498, 66.8432159)
  2457. Part132.Orientation = Vector3.new(0, -180, 0)
  2458. Part132.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2459. BlockMesh133.Parent = Part132
  2460. BlockMesh133.Scale = Vector3.new(0.359999985, 0.683999956, 1)
  2461. BlockMesh133.Scale = Vector3.new(0.359999985, 0.683999956, 1)
  2462. Part134.Name = "Muzzle"
  2463. Part134.Parent = Tool0
  2464. Part134.Material = Enum.Material.SmoothPlastic
  2465. Part134.BrickColor = BrickColor.new("Black")
  2466. Part134.Transparency = 1
  2467. Part134.Rotation = Vector3.new(90, 0, 0)
  2468. Part134.Anchored = true
  2469. Part134.CanCollide = false
  2470. Part134.FormFactor = Enum.FormFactor.Custom
  2471. Part134.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2472. Part134.CFrame = CFrame.new(-178.097015, 6.42200041, 63.9939957, 0.999999881, 1.0887908e-14, -7.97159458e-08, -7.97159601e-08, -1.07758197e-07, -1, 5.07446681e-15, 0.999999881, -1.07758162e-07)
  2473. Part134.BottomSurface = Enum.SurfaceType.Smooth
  2474. Part134.TopSurface = Enum.SurfaceType.Smooth
  2475. Part134.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2476. Part134.Position = Vector3.new(-178.097015, 6.42200041, 63.9939957)
  2477. Part134.Orientation = Vector3.new(90, 0, 0)
  2478. Part134.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2479. PointLight135.Parent = Part134
  2480. PointLight135.Color = Color3.new(1, 0.988235, 0.870588)
  2481. PointLight135.Enabled = false
  2482. PointLight135.Range = 30
  2483. PointLight135.Shadows = true
  2484. PointLight135.Color = Color3.new(1, 0.988235, 0.870588)
  2485. BillboardGui136.Parent = Part134
  2486. BillboardGui136.Size = UDim2.new(2, 0, 2, 0)
  2487. BillboardGui136.Enabled = false
  2488. ImageLabel137.Name = "Flash"
  2489. ImageLabel137.Parent = BillboardGui136
  2490. ImageLabel137.Transparency = 1
  2491. ImageLabel137.Size = UDim2.new(1, 1, 1, 1)
  2492. ImageLabel137.BackgroundTransparency = 1
  2493. ImageLabel137.BorderSizePixel = 0
  2494. ImageLabel137.ClipsDescendants = true
  2495. ImageLabel137.Image = "http://www.roblox.com/asset/?id=131435802"
  2496. Part138.Parent = Tool0
  2497. Part138.Material = Enum.Material.SmoothPlastic
  2498. Part138.BrickColor = BrickColor.new("Dark stone grey")
  2499. Part138.Rotation = Vector3.new(90, 0, 0)
  2500. Part138.Anchored = true
  2501. Part138.CanCollide = false
  2502. Part138.FormFactor = Enum.FormFactor.Custom
  2503. Part138.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2504. Part138.CFrame = CFrame.new(-178.093689, 6.41563702, 67.2104111, 1, 2.68220901e-07, -7.97159458e-08, -7.97159316e-08, -1.07758233e-07, -1, -2.68220901e-07, 1, -1.07758162e-07)
  2505. Part138.BottomSurface = Enum.SurfaceType.Smooth
  2506. Part138.TopSurface = Enum.SurfaceType.Smooth
  2507. Part138.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2508. Part138.Position = Vector3.new(-178.093689, 6.41563702, 67.2104111)
  2509. Part138.Orientation = Vector3.new(90, 0, 0)
  2510. Part138.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2511. CylinderMesh139.Parent = Part138
  2512. CylinderMesh139.Scale = Vector3.new(0.99000001, 0.0719999969, 0.791999996)
  2513. CylinderMesh139.Scale = Vector3.new(0.99000001, 0.0719999969, 0.791999996)
  2514. Part140.Parent = Tool0
  2515. Part140.Material = Enum.Material.SmoothPlastic
  2516. Part140.BrickColor = BrickColor.new("Dark stone grey")
  2517. Part140.Rotation = Vector3.new(-180, 0, -180)
  2518. Part140.Anchored = true
  2519. Part140.CanCollide = false
  2520. Part140.FormFactor = Enum.FormFactor.Custom
  2521. Part140.Size = Vector3.new(0.216000006, 0.200000003, 0.200000003)
  2522. Part140.CFrame = CFrame.new(-178.096542, 6.42247295, 64.5212173, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2523. Part140.BottomSurface = Enum.SurfaceType.Smooth
  2524. Part140.TopSurface = Enum.SurfaceType.Smooth
  2525. Part140.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2526. Part140.Position = Vector3.new(-178.096542, 6.42247295, 64.5212173)
  2527. Part140.Orientation = Vector3.new(0, -180, 0)
  2528. Part140.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2529. BlockMesh141.Parent = Part140
  2530. BlockMesh141.Scale = Vector3.new(1, 0.359999985, 0.540000021)
  2531. BlockMesh141.Scale = Vector3.new(1, 0.359999985, 0.540000021)
  2532. Part142.Parent = Tool0
  2533. Part142.Material = Enum.Material.SmoothPlastic
  2534. Part142.BrickColor = BrickColor.new("Dark stone grey")
  2535. Part142.Rotation = Vector3.new(90, 0, 0)
  2536. Part142.Anchored = true
  2537. Part142.CanCollide = false
  2538. Part142.FormFactor = Enum.FormFactor.Custom
  2539. Part142.Size = Vector3.new(0.216000006, 0.200000003, 0.216000006)
  2540. Part142.CFrame = CFrame.new(-178.096542, 6.42247295, 64.5212173, 0.999999881, 1.0887908e-14, -7.97159458e-08, -7.97159601e-08, -1.07758197e-07, -1, 5.07446681e-15, 0.999999881, -1.07758162e-07)
  2541. Part142.BottomSurface = Enum.SurfaceType.Smooth
  2542. Part142.TopSurface = Enum.SurfaceType.Smooth
  2543. Part142.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2544. Part142.Position = Vector3.new(-178.096542, 6.42247295, 64.5212173)
  2545. Part142.Orientation = Vector3.new(90, 0, 0)
  2546. Part142.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2547. CylinderMesh143.Parent = Part142
  2548. CylinderMesh143.Scale = Vector3.new(0.899999917, 0.575999856, 0.899999917)
  2549. CylinderMesh143.Scale = Vector3.new(0.899999917, 0.575999856, 0.899999917)
  2550. Part144.Parent = Tool0
  2551. Part144.Material = Enum.Material.SmoothPlastic
  2552. Part144.BrickColor = BrickColor.new("Black")
  2553. Part144.Rotation = Vector3.new(90, 0, 0)
  2554. Part144.Anchored = true
  2555. Part144.CanCollide = false
  2556. Part144.FormFactor = Enum.FormFactor.Custom
  2557. Part144.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2558. Part144.CFrame = CFrame.new(-178.096558, 6.42247295, 64.1140442, 0.999999881, 1.0887908e-14, -7.97159458e-08, -7.97159601e-08, -1.07758197e-07, -1, 5.07446681e-15, 0.999999881, -1.07758162e-07)
  2559. Part144.BottomSurface = Enum.SurfaceType.Smooth
  2560. Part144.TopSurface = Enum.SurfaceType.Smooth
  2561. Part144.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2562. Part144.Position = Vector3.new(-178.096558, 6.42247295, 64.1140442)
  2563. Part144.Orientation = Vector3.new(90, 0, 0)
  2564. Part144.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2565. CylinderMesh145.Parent = Part144
  2566. CylinderMesh145.Scale = Vector3.new(0.719999969, 0.0720000938, 0.719999969)
  2567. CylinderMesh145.Scale = Vector3.new(0.719999969, 0.0720000938, 0.719999969)
  2568. Part146.Parent = Tool0
  2569. Part146.Material = Enum.Material.SmoothPlastic
  2570. Part146.BrickColor = BrickColor.new("Black")
  2571. Part146.Rotation = Vector3.new(90, 0, 0)
  2572. Part146.Anchored = true
  2573. Part146.CanCollide = false
  2574. Part146.FormFactor = Enum.FormFactor.Custom
  2575. Part146.Size = Vector3.new(0.200000003, 0.230400026, 0.200000003)
  2576. Part146.CFrame = CFrame.new(-178.096558, 6.42247295, 64.2436523, 0.999999881, 1.0887908e-14, -7.97159458e-08, -7.97159601e-08, -1.07758197e-07, -1, 5.07446681e-15, 0.999999881, -1.07758162e-07)
  2577. Part146.BottomSurface = Enum.SurfaceType.Smooth
  2578. Part146.TopSurface = Enum.SurfaceType.Smooth
  2579. Part146.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2580. Part146.Position = Vector3.new(-178.096558, 6.42247295, 64.2436523)
  2581. Part146.Orientation = Vector3.new(90, 0, 0)
  2582. Part146.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2583. CylinderMesh147.Parent = Part146
  2584. CylinderMesh147.Scale = Vector3.new(0.719999969, 1, 0.719999969)
  2585. CylinderMesh147.Scale = Vector3.new(0.719999969, 1, 0.719999969)
  2586. Part148.Parent = Tool0
  2587. Part148.Material = Enum.Material.SmoothPlastic
  2588. Part148.BrickColor = BrickColor.new("Black")
  2589. Part148.Rotation = Vector3.new(-180, 0, 90)
  2590. Part148.Anchored = true
  2591. Part148.CanCollide = false
  2592. Part148.FormFactor = Enum.FormFactor.Custom
  2593. Part148.Size = Vector3.new(0.200000003, 0.200000003, 0.216000006)
  2594. Part148.CFrame = CFrame.new(-178.277283, 6.41887951, 64.6112061, -3.60045789e-08, -1, -1.49011626e-07, -1, 3.60045433e-08, 1.51469592e-07, -1.51469578e-07, 1.49011612e-07, -1)
  2595. Part148.BottomSurface = Enum.SurfaceType.Smooth
  2596. Part148.TopSurface = Enum.SurfaceType.Smooth
  2597. Part148.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2598. Part148.Position = Vector3.new(-178.277283, 6.41887951, 64.6112061)
  2599. Part148.Orientation = Vector3.new(0, -180, -90)
  2600. Part148.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2601. BlockMesh149.Parent = Part148
  2602. BlockMesh149.Scale = Vector3.new(0.719999969, 0.359999985, 1)
  2603. BlockMesh149.Scale = Vector3.new(0.719999969, 0.359999985, 1)
  2604. Part150.Parent = Tool0
  2605. Part150.Material = Enum.Material.SmoothPlastic
  2606. Part150.BrickColor = BrickColor.new("Dark stone grey")
  2607. Part150.Rotation = Vector3.new(90, 0, 0)
  2608. Part150.Anchored = true
  2609. Part150.CanCollide = false
  2610. Part150.FormFactor = Enum.FormFactor.Custom
  2611. Part150.Size = Vector3.new(0.200000003, 0.345599979, 0.200000003)
  2612. Part150.CFrame = CFrame.new(-178.068497, 6.4119978, 65.6912155, 1, 3.57627897e-07, -3.4990137e-07, -3.49901256e-07, -4.65386165e-07, -1, -3.57627869e-07, 1, -4.65386051e-07)
  2613. Part150.BottomSurface = Enum.SurfaceType.Smooth
  2614. Part150.TopSurface = Enum.SurfaceType.Smooth
  2615. Part150.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2616. Part150.Position = Vector3.new(-178.068497, 6.4119978, 65.6912155)
  2617. Part150.Orientation = Vector3.new(90, 0, 0)
  2618. Part150.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2619. CylinderMesh151.Parent = Part150
  2620. CylinderMesh151.Scale = Vector3.new(0.719999969, 1, 0.900000036)
  2621. CylinderMesh151.Scale = Vector3.new(0.719999969, 1, 0.900000036)
  2622. Part152.Parent = Tool0
  2623. Part152.Material = Enum.Material.SmoothPlastic
  2624. Part152.BrickColor = BrickColor.new("Black")
  2625. Part152.Rotation = Vector3.new(90, 90, 0)
  2626. Part152.Anchored = true
  2627. Part152.CanCollide = false
  2628. Part152.FormFactor = Enum.FormFactor.Custom
  2629. Part152.Size = Vector3.new(0.200000003, 1.00080001, 0.200000003)
  2630. Part152.CFrame = CFrame.new(-178.093689, 6.41556072, 65.9684296, 9.1418093e-07, -1.49011598e-07, 1, 1, -1.51469592e-07, -9.14181157e-07, 1.51469521e-07, 1, 1.4901164e-07)
  2631. Part152.BottomSurface = Enum.SurfaceType.Smooth
  2632. Part152.TopSurface = Enum.SurfaceType.Smooth
  2633. Part152.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2634. Part152.Position = Vector3.new(-178.093689, 6.41556072, 65.9684296)
  2635. Part152.Orientation = Vector3.new(0, 90, 90)
  2636. Part152.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2637. CylinderMesh153.Parent = Part152
  2638. CylinderMesh153.Scale = Vector3.new(0.900000036, 1, 0.900000036)
  2639. CylinderMesh153.Scale = Vector3.new(0.900000036, 1, 0.900000036)
  2640. Part154.Parent = Tool0
  2641. Part154.Material = Enum.Material.SmoothPlastic
  2642. Part154.BrickColor = BrickColor.new("Black")
  2643. Part154.Rotation = Vector3.new(-180, 0, -180)
  2644. Part154.Anchored = true
  2645. Part154.CanCollide = false
  2646. Part154.FormFactor = Enum.FormFactor.Custom
  2647. Part154.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2648. Part154.CFrame = CFrame.new(-178.240585, 6.41887951, 64.6112213, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2649. Part154.BottomSurface = Enum.SurfaceType.Smooth
  2650. Part154.TopSurface = Enum.SurfaceType.Smooth
  2651. Part154.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2652. Part154.Position = Vector3.new(-178.240585, 6.41887951, 64.6112213)
  2653. Part154.Orientation = Vector3.new(0, -180, 0)
  2654. Part154.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2655. BlockMesh155.Parent = Part154
  2656. BlockMesh155.Scale = Vector3.new(0.359999985, 0.900000036, 0.719999969)
  2657. BlockMesh155.Scale = Vector3.new(0.359999985, 0.900000036, 0.719999969)
  2658. Part156.Parent = Tool0
  2659. Part156.Material = Enum.Material.SmoothPlastic
  2660. Part156.BrickColor = BrickColor.new("Dark stone grey")
  2661. Part156.Rotation = Vector3.new(90, 0, -15)
  2662. Part156.Anchored = true
  2663. Part156.CanCollide = false
  2664. Part156.FormFactor = Enum.FormFactor.Custom
  2665. Part156.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2666. Part156.CFrame = CFrame.new(-177.964081, 6.4119978, 66.3536224, 0.965925872, 0.258819163, -3.47936862e-07, -2.76215047e-07, -2.86149685e-07, -1, -0.258819163, 0.965925753, -1.51469521e-07)
  2667. Part156.BottomSurface = Enum.SurfaceType.Smooth
  2668. Part156.TopSurface = Enum.SurfaceType.Smooth
  2669. Part156.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2670. Part156.Position = Vector3.new(-177.964081, 6.4119978, 66.3536224)
  2671. Part156.Orientation = Vector3.new(90, 15, 0)
  2672. Part156.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2673. CylinderMesh157.Parent = Part156
  2674. CylinderMesh157.Scale = Vector3.new(0.485999942, 0.359999985, 0.324000001)
  2675. CylinderMesh157.Scale = Vector3.new(0.485999942, 0.359999985, 0.324000001)
  2676. Part158.Parent = Tool0
  2677. Part158.Material = Enum.Material.SmoothPlastic
  2678. Part158.BrickColor = BrickColor.new("Black")
  2679. Part158.Rotation = Vector3.new(90, 0, 0)
  2680. Part158.Anchored = true
  2681. Part158.CanCollide = false
  2682. Part158.FormFactor = Enum.FormFactor.Custom
  2683. Part158.Size = Vector3.new(0.200000003, 0.273599952, 0.200000003)
  2684. Part158.CFrame = CFrame.new(-178.096558, 6.42247295, 64.2436523, 0.999999881, 1.0887908e-14, -7.97159458e-08, -7.97159601e-08, -1.07758197e-07, -1, 5.07446681e-15, 0.999999881, -1.07758162e-07)
  2685. Part158.BottomSurface = Enum.SurfaceType.Smooth
  2686. Part158.TopSurface = Enum.SurfaceType.Smooth
  2687. Part158.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2688. Part158.Position = Vector3.new(-178.096558, 6.42247295, 64.2436523)
  2689. Part158.Orientation = Vector3.new(90, 0, 0)
  2690. Part158.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2691. CylinderMesh159.Parent = Part158
  2692. CylinderMesh159.Scale = Vector3.new(0.648000002, 1, 0.648000002)
  2693. CylinderMesh159.Scale = Vector3.new(0.648000002, 1, 0.648000002)
  2694. Part160.Parent = Tool0
  2695. Part160.Material = Enum.Material.SmoothPlastic
  2696. Part160.BrickColor = BrickColor.new("Black")
  2697. Part160.Rotation = Vector3.new(90, 0, 0)
  2698. Part160.Anchored = true
  2699. Part160.CanCollide = false
  2700. Part160.FormFactor = Enum.FormFactor.Custom
  2701. Part160.Size = Vector3.new(0.200000003, 0.655200005, 0.200000003)
  2702. Part160.CFrame = CFrame.new(-178.093689, 6.41563702, 66.875618, 1, 1.49011626e-07, -7.97159458e-08, -7.97159245e-08, -1.51469592e-07, -1, -1.49011612e-07, 1, -1.51469578e-07)
  2703. Part160.BottomSurface = Enum.SurfaceType.Smooth
  2704. Part160.TopSurface = Enum.SurfaceType.Smooth
  2705. Part160.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2706. Part160.Position = Vector3.new(-178.093689, 6.41563702, 66.875618)
  2707. Part160.Orientation = Vector3.new(90, 0, 0)
  2708. Part160.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2709. CylinderMesh161.Parent = Part160
  2710. CylinderMesh161.Scale = Vector3.new(0.99000001, 1, 0.791999996)
  2711. CylinderMesh161.Scale = Vector3.new(0.99000001, 1, 0.791999996)
  2712. Part162.Parent = Tool0
  2713. Part162.Material = Enum.Material.SmoothPlastic
  2714. Part162.BrickColor = BrickColor.new("Black")
  2715. Part162.Rotation = Vector3.new(90, 0, 0)
  2716. Part162.Anchored = true
  2717. Part162.CanCollide = false
  2718. Part162.FormFactor = Enum.FormFactor.Custom
  2719. Part162.Size = Vector3.new(0.200000003, 0.864000022, 0.200000003)
  2720. Part162.CFrame = CFrame.new(-178.096558, 6.42247295, 64.7912216, 1, 2.68220901e-07, -7.97159458e-08, -7.97159316e-08, -1.07758233e-07, -1, -2.68220901e-07, 1, -1.07758162e-07)
  2721. Part162.BottomSurface = Enum.SurfaceType.Smooth
  2722. Part162.TopSurface = Enum.SurfaceType.Smooth
  2723. Part162.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2724. Part162.Position = Vector3.new(-178.096558, 6.42247295, 64.7912216)
  2725. Part162.Orientation = Vector3.new(90, 0, 0)
  2726. Part162.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2727. CylinderMesh163.Parent = Part162
  2728. CylinderMesh163.Scale = Vector3.new(0.540000021, 1, 0.540000021)
  2729. CylinderMesh163.Scale = Vector3.new(0.540000021, 1, 0.540000021)
  2730. Part164.Parent = Tool0
  2731. Part164.Material = Enum.Material.SmoothPlastic
  2732. Part164.BrickColor = BrickColor.new("Dark stone grey")
  2733. Part164.Rotation = Vector3.new(90, 0, -15)
  2734. Part164.Anchored = true
  2735. Part164.CanCollide = false
  2736. Part164.FormFactor = Enum.FormFactor.Custom
  2737. Part164.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2738. Part164.CFrame = CFrame.new(-177.954132, 6.4119978, 66.3860626, 0.965925872, 0.258819163, -3.47936862e-07, -2.76215047e-07, -2.86149685e-07, -1, -0.258819163, 0.965925753, -1.51469521e-07)
  2739. Part164.BottomSurface = Enum.SurfaceType.Smooth
  2740. Part164.TopSurface = Enum.SurfaceType.Smooth
  2741. Part164.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2742. Part164.Position = Vector3.new(-177.954132, 6.4119978, 66.3860626)
  2743. Part164.Orientation = Vector3.new(90, 15, 0)
  2744. Part164.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2745. CylinderMesh165.Parent = Part164
  2746. CylinderMesh165.Scale = Vector3.new(0.540000021, 0.0720000044, 0.432000011)
  2747. CylinderMesh165.Scale = Vector3.new(0.540000021, 0.0720000044, 0.432000011)
  2748. Part166.Parent = Tool0
  2749. Part166.Material = Enum.Material.SmoothPlastic
  2750. Part166.BrickColor = BrickColor.new("Dark stone grey")
  2751. Part166.Rotation = Vector3.new(-180, 0, -180)
  2752. Part166.Anchored = true
  2753. Part166.CanCollide = false
  2754. Part166.FormFactor = Enum.FormFactor.Custom
  2755. Part166.Size = Vector3.new(0.216000006, 0.200000003, 0.200000003)
  2756. Part166.CFrame = CFrame.new(-178.096558, 6.42247295, 65.4212036, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2757. Part166.BottomSurface = Enum.SurfaceType.Smooth
  2758. Part166.TopSurface = Enum.SurfaceType.Smooth
  2759. Part166.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2760. Part166.Position = Vector3.new(-178.096558, 6.42247295, 65.4212036)
  2761. Part166.Orientation = Vector3.new(0, -180, 0)
  2762. Part166.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2763. BlockMesh167.Parent = Part166
  2764. BlockMesh167.Scale = Vector3.new(1, 0.359999985, 0.540000021)
  2765. BlockMesh167.Scale = Vector3.new(1, 0.359999985, 0.540000021)
  2766. Part168.Parent = Tool0
  2767. Part168.Material = Enum.Material.SmoothPlastic
  2768. Part168.BrickColor = BrickColor.new("Dark stone grey")
  2769. Part168.Rotation = Vector3.new(90, 0, 0)
  2770. Part168.Anchored = true
  2771. Part168.CanCollide = false
  2772. Part168.FormFactor = Enum.FormFactor.Custom
  2773. Part168.Size = Vector3.new(0.216000006, 0.200000003, 0.216000006)
  2774. Part168.CFrame = CFrame.new(-178.096558, 6.42247295, 65.4248047, 1, 3.57627869e-07, -1.11522056e-07, -1.11522056e-07, 1.14510694e-08, -1, -3.57627869e-07, 1, 1.14511067e-08)
  2775. Part168.BottomSurface = Enum.SurfaceType.Smooth
  2776. Part168.TopSurface = Enum.SurfaceType.Smooth
  2777. Part168.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2778. Part168.Position = Vector3.new(-178.096558, 6.42247295, 65.4248047)
  2779. Part168.Orientation = Vector3.new(90, 0, 0)
  2780. Part168.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2781. CylinderMesh169.Parent = Part168
  2782. CylinderMesh169.Scale = Vector3.new(0.899999917, 0.575999975, 0.899999917)
  2783. CylinderMesh169.Scale = Vector3.new(0.899999917, 0.575999975, 0.899999917)
  2784. Part170.Parent = Tool0
  2785. Part170.Material = Enum.Material.SmoothPlastic
  2786. Part170.BrickColor = BrickColor.new("Dark stone grey")
  2787. Part170.Rotation = Vector3.new(90, 0, 0)
  2788. Part170.Anchored = true
  2789. Part170.CanCollide = false
  2790. Part170.FormFactor = Enum.FormFactor.Custom
  2791. Part170.Size = Vector3.new(0.200000003, 0.655199885, 0.200000003)
  2792. Part170.CFrame = CFrame.new(-178.093674, 6.41563702, 66.8252182, 0.999999881, 1.0887908e-14, -4.99136092e-08, -4.99136377e-08, -1.07758197e-07, -1, 4.11426688e-15, 0.999999881, -1.07758176e-07)
  2793. Part170.BottomSurface = Enum.SurfaceType.Smooth
  2794. Part170.TopSurface = Enum.SurfaceType.Smooth
  2795. Part170.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2796. Part170.Position = Vector3.new(-178.093674, 6.41563702, 66.8252182)
  2797. Part170.Orientation = Vector3.new(90, 0, 0)
  2798. Part170.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2799. CylinderMesh171.Parent = Part170
  2800. CylinderMesh171.Scale = Vector3.new(0.648000002, 1, 0.648000002)
  2801. CylinderMesh171.Scale = Vector3.new(0.648000002, 1, 0.648000002)
  2802. Part172.Parent = Tool0
  2803. Part172.Material = Enum.Material.SmoothPlastic
  2804. Part172.BrickColor = BrickColor.new("Really black")
  2805. Part172.Rotation = Vector3.new(90, 0, 0)
  2806. Part172.Anchored = true
  2807. Part172.CanCollide = false
  2808. Part172.FormFactor = Enum.FormFactor.Custom
  2809. Part172.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2810. Part172.CFrame = CFrame.new(-178.096558, 6.42247295, 64.109726, 1, 3.57627869e-07, -7.97159458e-08, -7.97159174e-08, -1.07758225e-07, -1, -3.57627869e-07, 1, -1.07758162e-07)
  2811. Part172.BottomSurface = Enum.SurfaceType.Smooth
  2812. Part172.TopSurface = Enum.SurfaceType.Smooth
  2813. Part172.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2814. Part172.Position = Vector3.new(-178.096558, 6.42247295, 64.109726)
  2815. Part172.Orientation = Vector3.new(90, 0, 0)
  2816. Part172.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2817. CylinderMesh173.Parent = Part172
  2818. CylinderMesh173.Scale = Vector3.new(0.648000062, 0.0359999985, 0.648000062)
  2819. CylinderMesh173.Scale = Vector3.new(0.648000062, 0.0359999985, 0.648000062)
  2820. Part174.Parent = Tool0
  2821. Part174.Material = Enum.Material.SmoothPlastic
  2822. Part174.BrickColor = BrickColor.new("Black")
  2823. Part174.Rotation = Vector3.new(-180, 0, -180)
  2824. Part174.Anchored = true
  2825. Part174.CanCollide = false
  2826. Part174.FormFactor = Enum.FormFactor.Custom
  2827. Part174.Size = Vector3.new(0.200000003, 0.200000003, 1.00800002)
  2828. Part174.CFrame = CFrame.new(-178.222565, 6.41887951, 64.9712219, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2829. Part174.BottomSurface = Enum.SurfaceType.Smooth
  2830. Part174.TopSurface = Enum.SurfaceType.Smooth
  2831. Part174.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2832. Part174.Position = Vector3.new(-178.222565, 6.41887951, 64.9712219)
  2833. Part174.Orientation = Vector3.new(0, -180, 0)
  2834. Part174.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2835. BlockMesh175.Parent = Part174
  2836. BlockMesh175.Scale = Vector3.new(0.179999992, 0.629999995, 1)
  2837. BlockMesh175.Scale = Vector3.new(0.179999992, 0.629999995, 1)
  2838. Part176.Parent = Tool0
  2839. Part176.Material = Enum.Material.SmoothPlastic
  2840. Part176.BrickColor = BrickColor.new("Really black")
  2841. Part176.Rotation = Vector3.new(90, 0, 0)
  2842. Part176.Anchored = true
  2843. Part176.CanCollide = false
  2844. Part176.FormFactor = Enum.FormFactor.Custom
  2845. Part176.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2846. Part176.CFrame = CFrame.new(-178.096558, 6.42247295, 64.4636154, 0.999999881, 1.0887908e-14, -7.97159458e-08, -7.97159601e-08, -1.07758197e-07, -1, 5.07446681e-15, 0.999999881, -1.07758162e-07)
  2847. Part176.BottomSurface = Enum.SurfaceType.Smooth
  2848. Part176.TopSurface = Enum.SurfaceType.Smooth
  2849. Part176.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2850. Part176.Position = Vector3.new(-178.096558, 6.42247295, 64.4636154)
  2851. Part176.Orientation = Vector3.new(90, 0, 0)
  2852. Part176.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2853. CylinderMesh177.Parent = Part176
  2854. CylinderMesh177.Scale = Vector3.new(0.863999844, 0.0363600031, 0.82799983)
  2855. CylinderMesh177.Scale = Vector3.new(0.863999844, 0.0363600031, 0.82799983)
  2856. Part178.Parent = Tool0
  2857. Part178.Material = Enum.Material.SmoothPlastic
  2858. Part178.BrickColor = BrickColor.new("Black")
  2859. Part178.Rotation = Vector3.new(90, 0, 0)
  2860. Part178.Anchored = true
  2861. Part178.CanCollide = false
  2862. Part178.FormFactor = Enum.FormFactor.Custom
  2863. Part178.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2864. Part178.CFrame = CFrame.new(-178.093689, 6.41563702, 66.4868088, 1, 3.57627897e-07, -3.4990137e-07, -3.49901256e-07, -4.65386165e-07, -1, -3.57627869e-07, 1, -4.65386051e-07)
  2865. Part178.BottomSurface = Enum.SurfaceType.Smooth
  2866. Part178.TopSurface = Enum.SurfaceType.Smooth
  2867. Part178.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2868. Part178.Position = Vector3.new(-178.093689, 6.41563702, 66.4868088)
  2869. Part178.Orientation = Vector3.new(90, 0, 0)
  2870. Part178.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2871. CylinderMesh179.Parent = Part178
  2872. CylinderMesh179.Scale = Vector3.new(0.99000001, 0.359999835, 0.791999996)
  2873. CylinderMesh179.Scale = Vector3.new(0.99000001, 0.359999835, 0.791999996)
  2874. Part180.Parent = Tool0
  2875. Part180.Material = Enum.Material.SmoothPlastic
  2876. Part180.BrickColor = BrickColor.new("Black")
  2877. Part180.Rotation = Vector3.new(90, 0, -16)
  2878. Part180.Anchored = true
  2879. Part180.CanCollide = false
  2880. Part180.FormFactor = Enum.FormFactor.Custom
  2881. Part180.Size = Vector3.new(0.200000003, 0.302400023, 0.200000003)
  2882. Part180.CFrame = CFrame.new(-178.004166, 6.4119978, 66.2148666, 0.961261451, 0.275637388, -3.47936862e-07, -1.83888801e-07, -5.25202495e-07, -0.99999994, -0.275637329, 0.96126163, -5.68701978e-07)
  2883. Part180.BottomSurface = Enum.SurfaceType.Smooth
  2884. Part180.TopSurface = Enum.SurfaceType.Smooth
  2885. Part180.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2886. Part180.Position = Vector3.new(-178.004166, 6.4119978, 66.2148666)
  2887. Part180.Orientation = Vector3.new(89.9799957, -148.539993, -160.699997)
  2888. Part180.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2889. CylinderMesh181.Parent = Part180
  2890. CylinderMesh181.Scale = Vector3.new(0.540000021, 1, 0.359999985)
  2891. CylinderMesh181.Scale = Vector3.new(0.540000021, 1, 0.359999985)
  2892. Part182.Parent = Tool0
  2893. Part182.Material = Enum.Material.SmoothPlastic
  2894. Part182.BrickColor = BrickColor.new("Black")
  2895. Part182.Rotation = Vector3.new(90, 0, 0)
  2896. Part182.Anchored = true
  2897. Part182.CanCollide = false
  2898. Part182.FormFactor = Enum.FormFactor.Custom
  2899. Part182.Size = Vector3.new(0.200000003, 0.907199979, 0.200000003)
  2900. Part182.CFrame = CFrame.new(-178.096542, 6.42247295, 64.9136124, 0.999999881, 1.0887908e-14, -7.97159458e-08, -7.97159601e-08, -1.07758197e-07, -1, 5.07446681e-15, 0.999999881, -1.07758162e-07)
  2901. Part182.BottomSurface = Enum.SurfaceType.Smooth
  2902. Part182.TopSurface = Enum.SurfaceType.Smooth
  2903. Part182.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2904. Part182.Position = Vector3.new(-178.096542, 6.42247295, 64.9136124)
  2905. Part182.Orientation = Vector3.new(90, 0, 0)
  2906. Part182.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2907. CylinderMesh183.Parent = Part182
  2908. CylinderMesh183.Scale = Vector3.new(0.900000036, 1, 0.900000036)
  2909. CylinderMesh183.Scale = Vector3.new(0.900000036, 1, 0.900000036)
  2910. Part184.Parent = Tool0
  2911. Part184.Material = Enum.Material.SmoothPlastic
  2912. Part184.BrickColor = BrickColor.new("Black")
  2913. Part184.Rotation = Vector3.new(-180, 0, -180)
  2914. Part184.Anchored = true
  2915. Part184.CanCollide = false
  2916. Part184.FormFactor = Enum.FormFactor.Custom
  2917. Part184.Size = Vector3.new(0.200000003, 0.200000003, 1.00800002)
  2918. Part184.CFrame = CFrame.new(-177.970566, 6.42247295, 64.9712219, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2919. Part184.BottomSurface = Enum.SurfaceType.Smooth
  2920. Part184.TopSurface = Enum.SurfaceType.Smooth
  2921. Part184.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2922. Part184.Position = Vector3.new(-177.970566, 6.42247295, 64.9712219)
  2923. Part184.Orientation = Vector3.new(0, -180, 0)
  2924. Part184.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2925. BlockMesh185.Parent = Part184
  2926. BlockMesh185.Scale = Vector3.new(0.179999992, 0.629999995, 1)
  2927. BlockMesh185.Scale = Vector3.new(0.179999992, 0.629999995, 1)
  2928. Part186.Parent = Tool0
  2929. Part186.Material = Enum.Material.SmoothPlastic
  2930. Part186.BrickColor = BrickColor.new("Black")
  2931. Part186.Rotation = Vector3.new(90, 0, 130)
  2932. Part186.Anchored = true
  2933. Part186.CanCollide = false
  2934. Part186.FormFactor = Enum.FormFactor.Custom
  2935. Part186.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2936. Part186.CFrame = CFrame.new(-178.043274, 6.43359661, 65.9360046, -0.64279002, -0.766042411, -3.00034367e-06, -3.26784038e-06, 6.65874268e-06, -1, 0.766042411, -0.64279002, -6.78347669e-06)
  2937. Part186.BottomSurface = Enum.SurfaceType.Smooth
  2938. Part186.TopSurface = Enum.SurfaceType.Smooth
  2939. Part186.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2940. Part186.Position = Vector3.new(-178.043274, 6.43359661, 65.9360046)
  2941. Part186.Orientation = Vector3.new(90, -130, 0)
  2942. Part186.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2943. BlockMesh187.Parent = Part186
  2944. BlockMesh187.Scale = Vector3.new(0.719999969, 0.719999969, 0.540000021)
  2945. BlockMesh187.Scale = Vector3.new(0.719999969, 0.719999969, 0.540000021)
  2946. Part188.Parent = Tool0
  2947. Part188.Material = Enum.Material.SmoothPlastic
  2948. Part188.BrickColor = BrickColor.new("Dark stone grey")
  2949. Part188.Rotation = Vector3.new(-90, 0, 0)
  2950. Part188.Anchored = true
  2951. Part188.CanCollide = false
  2952. Part188.FormFactor = Enum.FormFactor.Custom
  2953. Part188.Size = Vector3.new(0.200000003, 1.02240002, 0.252000004)
  2954. Part188.CFrame = CFrame.new(-178.093689, 6.44079876, 65.9432144, 1, -1.49011626e-07, 7.97159458e-08, -7.97159245e-08, 1.51469592e-07, 1, -1.49011612e-07, -1, 1.51469578e-07)
  2955. Part188.BottomSurface = Enum.SurfaceType.Smooth
  2956. Part188.TopSurface = Enum.SurfaceType.Smooth
  2957. Part188.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2958. Part188.Position = Vector3.new(-178.093689, 6.44079876, 65.9432144)
  2959. Part188.Orientation = Vector3.new(-90, 0, 0)
  2960. Part188.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2961. BlockMesh189.Parent = Part188
  2962. BlockMesh189.Scale = Vector3.new(0.540000021, 0.98999989, 1)
  2963. BlockMesh189.Scale = Vector3.new(0.540000021, 0.98999989, 1)
  2964. Part190.Parent = Tool0
  2965. Part190.Material = Enum.Material.SmoothPlastic
  2966. Part190.BrickColor = BrickColor.new("Dark stone grey")
  2967. Part190.Rotation = Vector3.new(-180, 0, -180)
  2968. Part190.Anchored = true
  2969. Part190.CanCollide = false
  2970. Part190.FormFactor = Enum.FormFactor.Custom
  2971. Part190.Size = Vector3.new(0.200000003, 0.252000004, 0.200000003)
  2972. Part190.CFrame = CFrame.new(-178.093689, 6.44047832, 64.521225, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2973. Part190.BottomSurface = Enum.SurfaceType.Smooth
  2974. Part190.TopSurface = Enum.SurfaceType.Smooth
  2975. Part190.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2976. Part190.Position = Vector3.new(-178.093689, 6.44047832, 64.521225)
  2977. Part190.Orientation = Vector3.new(0, -180, 0)
  2978. Part190.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2979. BlockMesh191.Parent = Part190
  2980. BlockMesh191.Scale = Vector3.new(0.540000021, 1, 0.540000021)
  2981. BlockMesh191.Scale = Vector3.new(0.540000021, 1, 0.540000021)
  2982. Part192.Parent = Tool0
  2983. Part192.Material = Enum.Material.SmoothPlastic
  2984. Part192.BrickColor = BrickColor.new("Black")
  2985. Part192.Rotation = Vector3.new(0, 0, -180)
  2986. Part192.Anchored = true
  2987. Part192.CanCollide = false
  2988. Part192.FormFactor = Enum.FormFactor.Custom
  2989. Part192.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2990. Part192.CFrame = CFrame.new(-178.144073, 6.44800091, 65.5976181, -0.999999881, 2.75684329e-08, 5.9604659e-08, -2.75684506e-08, -1, -1.95180931e-07, 5.96046448e-08, -1.95180917e-07, 0.999999881)
  2991. Part192.BottomSurface = Enum.SurfaceType.Smooth
  2992. Part192.TopSurface = Enum.SurfaceType.Smooth
  2993. Part192.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2994. Part192.Position = Vector3.new(-178.144073, 6.44800091, 65.5976181)
  2995. Part192.Orientation = Vector3.new(0, 0, -180)
  2996. Part192.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2997. BlockMesh193.Parent = Part192
  2998. BlockMesh193.Scale = Vector3.new(0.179999992, 0.719999969, 0.540000021)
  2999. BlockMesh193.Scale = Vector3.new(0.179999992, 0.719999969, 0.540000021)
  3000. Part194.Parent = Tool0
  3001. Part194.Material = Enum.Material.SmoothPlastic
  3002. Part194.BrickColor = BrickColor.new("Black")
  3003. Part194.Rotation = Vector3.new(90, 24, 0)
  3004. Part194.Anchored = true
  3005. Part194.CanCollide = false
  3006. Part194.FormFactor = Enum.FormFactor.Custom
  3007. Part194.Size = Vector3.new(0.200000003, 0.266400009, 0.200000003)
  3008. Part194.CFrame = CFrame.new(-178.058624, 6.47118664, 65.6912079, 0.91354531, 1.4901164e-07, 0.406736314, 0.406736344, -2.70678896e-07, -0.913545549, 1.06104672e-07, 1, -3.8779902e-07)
  3009. Part194.BottomSurface = Enum.SurfaceType.Smooth
  3010. Part194.TopSurface = Enum.SurfaceType.Smooth
  3011. Part194.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3012. Part194.Position = Vector3.new(-178.058624, 6.47118664, 65.6912079)
  3013. Part194.Orientation = Vector3.new(66, 90, 90)
  3014. Part194.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3015. BlockMesh195.Parent = Part194
  3016. BlockMesh195.Scale = Vector3.new(0.359999985, 1.30000007, 0.395999998)
  3017. BlockMesh195.Scale = Vector3.new(0.359999985, 1.30000007, 0.395999998)
  3018. Part196.Parent = Tool0
  3019. Part196.Material = Enum.Material.SmoothPlastic
  3020. Part196.BrickColor = BrickColor.new("Really black")
  3021. Part196.Rotation = Vector3.new(90, 0, 0)
  3022. Part196.Anchored = true
  3023. Part196.CanCollide = false
  3024. Part196.FormFactor = Enum.FormFactor.Custom
  3025. Part196.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3026. Part196.CFrame = CFrame.new(-178.277283, 6.49087811, 64.519043, 0.999999881, 1.0887908e-14, -7.97159458e-08, -7.97159601e-08, -1.07758197e-07, -1, 5.07446681e-15, 0.999999881, -1.07758162e-07)
  3027. Part196.BottomSurface = Enum.SurfaceType.Smooth
  3028. Part196.TopSurface = Enum.SurfaceType.Smooth
  3029. Part196.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3030. Part196.Position = Vector3.new(-178.277283, 6.49087811, 64.519043)
  3031. Part196.Orientation = Vector3.new(90, 0, 0)
  3032. Part196.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3033. CylinderMesh197.Parent = Part196
  3034. CylinderMesh197.Scale = Vector3.new(0.0899999961, 0.179999992, 0.0899999961)
  3035. CylinderMesh197.Scale = Vector3.new(0.0899999961, 0.179999992, 0.0899999961)
  3036. Part198.Parent = Tool0
  3037. Part198.Material = Enum.Material.SmoothPlastic
  3038. Part198.BrickColor = BrickColor.new("Black")
  3039. Part198.Rotation = Vector3.new(90, 0, 0)
  3040. Part198.Anchored = true
  3041. Part198.CanCollide = false
  3042. Part198.FormFactor = Enum.FormFactor.Custom
  3043. Part198.Size = Vector3.new(0.200000003, 0.216000006, 0.200000003)
  3044. Part198.CFrame = CFrame.new(-178.277283, 6.49087811, 64.6112061, 1, 3.57627869e-07, -7.89328567e-08, -7.89328283e-08, -1.07758225e-07, -1, -3.57627869e-07, 1, -1.07758176e-07)
  3045. Part198.BottomSurface = Enum.SurfaceType.Smooth
  3046. Part198.TopSurface = Enum.SurfaceType.Smooth
  3047. Part198.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3048. Part198.Position = Vector3.new(-178.277283, 6.49087811, 64.6112061)
  3049. Part198.Orientation = Vector3.new(90, 0, 0)
  3050. Part198.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3051. CylinderMesh199.Parent = Part198
  3052. CylinderMesh199.Scale = Vector3.new(0.359999985, 1, 0.359999985)
  3053. CylinderMesh199.Scale = Vector3.new(0.359999985, 1, 0.359999985)
  3054. Part200.Parent = Tool0
  3055. Part200.Material = Enum.Material.SmoothPlastic
  3056. Part200.BrickColor = BrickColor.new("Black")
  3057. Part200.Rotation = Vector3.new(90, 0, 180)
  3058. Part200.Anchored = true
  3059. Part200.CanCollide = false
  3060. Part200.FormFactor = Enum.FormFactor.Custom
  3061. Part200.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3062. Part200.CFrame = CFrame.new(-178.093689, 6.52716351, 66.3968124, -0.999999881, -5.96048295e-08, -1.55193604e-07, 1.55193391e-07, 2.3727348e-06, -1, 5.96046377e-08, -0.999999881, -2.37273503e-06)
  3063. Part200.BottomSurface = Enum.SurfaceType.Smooth
  3064. Part200.TopSurface = Enum.SurfaceType.Smooth
  3065. Part200.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3066. Part200.Position = Vector3.new(-178.093689, 6.52716351, 66.3968124)
  3067. Part200.Orientation = Vector3.new(90, -180, 0)
  3068. Part200.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3069. BlockMesh201.Parent = Part200
  3070. BlockMesh201.Scale = Vector3.new(0.359999985, 0.648000002, 0.179999992)
  3071. BlockMesh201.Scale = Vector3.new(0.359999985, 0.648000002, 0.179999992)
  3072. Part202.Parent = Tool0
  3073. Part202.Material = Enum.Material.SmoothPlastic
  3074. Part202.BrickColor = BrickColor.new("Black")
  3075. Part202.Rotation = Vector3.new(-180, 0, -180)
  3076. Part202.Anchored = true
  3077. Part202.CanCollide = false
  3078. Part202.FormFactor = Enum.FormFactor.Custom
  3079. Part202.Size = Vector3.new(0.244799972, 0.200000003, 0.200000003)
  3080. Part202.CFrame = CFrame.new(-178.093689, 6.52716351, 66.4976044, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  3081. Part202.BottomSurface = Enum.SurfaceType.Smooth
  3082. Part202.TopSurface = Enum.SurfaceType.Smooth
  3083. Part202.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3084. Part202.Position = Vector3.new(-178.093689, 6.52716351, 66.4976044)
  3085. Part202.Orientation = Vector3.new(0, -180, 0)
  3086. Part202.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3087. BlockMesh203.Parent = Part202
  3088. BlockMesh203.Scale = Vector3.new(1, 0.179999992, 0.359999985)
  3089. BlockMesh203.Scale = Vector3.new(1, 0.179999992, 0.359999985)
  3090. Part204.Parent = Tool0
  3091. Part204.Material = Enum.Material.SmoothPlastic
  3092. Part204.BrickColor = BrickColor.new("Black")
  3093. Part204.Anchored = true
  3094. Part204.CanCollide = false
  3095. Part204.FormFactor = Enum.FormFactor.Custom
  3096. Part204.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3097. Part204.CFrame = CFrame.new(-177.971268, 6.52716351, 66.497612, 1, 2.30711763e-07, 1.4901164e-07, -2.30711777e-07, 1, -3.02465395e-07, -1.49011598e-07, 3.02465338e-07, 1)
  3098. Part204.BottomSurface = Enum.SurfaceType.Smooth
  3099. Part204.TopSurface = Enum.SurfaceType.Smooth
  3100. Part204.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3101. Part204.Position = Vector3.new(-177.971268, 6.52716351, 66.497612)
  3102. Part204.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3103. CylinderMesh205.Parent = Part204
  3104. CylinderMesh205.Scale = Vector3.new(0.359999985, 0.179999992, 0.359999985)
  3105. CylinderMesh205.Scale = Vector3.new(0.359999985, 0.179999992, 0.359999985)
  3106. Part206.Parent = Tool0
  3107. Part206.Material = Enum.Material.SmoothPlastic
  3108. Part206.BrickColor = BrickColor.new("Dark stone grey")
  3109. Part206.Anchored = true
  3110. Part206.CanCollide = false
  3111. Part206.FormFactor = Enum.FormFactor.Custom
  3112. Part206.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3113. Part206.CFrame = CFrame.new(-178.093689, 6.55600262, 66.4508133, 1, 2.30711763e-07, 1.4901164e-07, -2.30711777e-07, 1, -3.02465395e-07, -1.49011598e-07, 3.02465338e-07, 1)
  3114. Part206.BottomSurface = Enum.SurfaceType.Smooth
  3115. Part206.TopSurface = Enum.SurfaceType.Smooth
  3116. Part206.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3117. Part206.Position = Vector3.new(-178.093689, 6.55600262, 66.4508133)
  3118. Part206.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3119. CylinderMesh207.Parent = Part206
  3120. CylinderMesh207.Scale = Vector3.new(0.540000021, 0.108000003, 0.540000021)
  3121. CylinderMesh207.Scale = Vector3.new(0.540000021, 0.108000003, 0.540000021)
  3122. Part208.Parent = Tool0
  3123. Part208.Material = Enum.Material.SmoothPlastic
  3124. Part208.BrickColor = BrickColor.new("Black")
  3125. Part208.Rotation = Vector3.new(-180, 0, -180)
  3126. Part208.Anchored = true
  3127. Part208.CanCollide = false
  3128. Part208.FormFactor = Enum.FormFactor.Custom
  3129. Part208.Size = Vector3.new(0.200000003, 0.200000003, 1.94400001)
  3130. Part208.CFrame = CFrame.new(-178.093689, 6.55567455, 65.4417343, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  3131. Part208.BottomSurface = Enum.SurfaceType.Smooth
  3132. Part208.TopSurface = Enum.SurfaceType.Smooth
  3133. Part208.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3134. Part208.Position = Vector3.new(-178.093689, 6.55567455, 65.4417343)
  3135. Part208.Orientation = Vector3.new(0, -180, 0)
  3136. Part208.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3137. BlockMesh209.Parent = Part208
  3138. BlockMesh209.Scale = Vector3.new(0.719999969, 0.179999992, 1.00999999)
  3139. BlockMesh209.Scale = Vector3.new(0.719999969, 0.179999992, 1.00999999)
  3140. Part210.Parent = Tool0
  3141. Part210.Material = Enum.Material.SmoothPlastic
  3142. Part210.BrickColor = BrickColor.new("Black")
  3143. Part210.Anchored = true
  3144. Part210.CanCollide = false
  3145. Part210.FormFactor = Enum.FormFactor.Custom
  3146. Part210.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3147. Part210.CFrame = CFrame.new(-178.216064, 6.52716351, 66.4976196, 1, 2.30711763e-07, 1.4901164e-07, -2.30711777e-07, 1, -3.02465395e-07, -1.49011598e-07, 3.02465338e-07, 1)
  3148. Part210.BottomSurface = Enum.SurfaceType.Smooth
  3149. Part210.TopSurface = Enum.SurfaceType.Smooth
  3150. Part210.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3151. Part210.Position = Vector3.new(-178.216064, 6.52716351, 66.4976196)
  3152. Part210.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3153. CylinderMesh211.Parent = Part210
  3154. CylinderMesh211.Scale = Vector3.new(0.359999985, 0.179999992, 0.359999985)
  3155. CylinderMesh211.Scale = Vector3.new(0.359999985, 0.179999992, 0.359999985)
  3156. Part212.Parent = Tool0
  3157. Part212.Material = Enum.Material.SmoothPlastic
  3158. Part212.BrickColor = BrickColor.new("Dark stone grey")
  3159. Part212.Rotation = Vector3.new(-180, 0, -180)
  3160. Part212.Anchored = true
  3161. Part212.CanCollide = false
  3162. Part212.FormFactor = Enum.FormFactor.Custom
  3163. Part212.Size = Vector3.new(0.200000003, 0.200000003, 0.972000003)
  3164. Part212.CFrame = CFrame.new(-178.093674, 6.53767681, 64.9557343, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  3165. Part212.BottomSurface = Enum.SurfaceType.Smooth
  3166. Part212.TopSurface = Enum.SurfaceType.Smooth
  3167. Part212.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3168. Part212.Position = Vector3.new(-178.093674, 6.53767681, 64.9557343)
  3169. Part212.Orientation = Vector3.new(0, -180, 0)
  3170. Part212.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3171. BlockMesh213.Parent = Part212
  3172. BlockMesh213.Scale = Vector3.new(0.540000021, 0.143999994, 1)
  3173. BlockMesh213.Scale = Vector3.new(0.540000021, 0.143999994, 1)
  3174. Part214.Parent = Tool0
  3175. Part214.Material = Enum.Material.SmoothPlastic
  3176. Part214.BrickColor = BrickColor.new("Black")
  3177. Part214.Rotation = Vector3.new(-180, 0, -180)
  3178. Part214.Anchored = true
  3179. Part214.CanCollide = false
  3180. Part214.FormFactor = Enum.FormFactor.Custom
  3181. Part214.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3182. Part214.CFrame = CFrame.new(-178.093613, 6.57400036, 66.3157349, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  3183. Part214.BottomSurface = Enum.SurfaceType.Smooth
  3184. Part214.TopSurface = Enum.SurfaceType.Smooth
  3185. Part214.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3186. Part214.Position = Vector3.new(-178.093613, 6.57400036, 66.3157349)
  3187. Part214.Orientation = Vector3.new(0, -180, 0)
  3188. Part214.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3189. BlockMesh215.Parent = Part214
  3190. BlockMesh215.Scale = Vector3.new(0.900000036, 0.359999985, 0.540000021)
  3191. BlockMesh215.Scale = Vector3.new(0.900000036, 0.359999985, 0.540000021)
  3192. Part216.Parent = Tool0
  3193. Part216.Material = Enum.Material.SmoothPlastic
  3194. Part216.BrickColor = BrickColor.new("Black")
  3195. Part216.Anchored = true
  3196. Part216.CanCollide = false
  3197. Part216.FormFactor = Enum.FormFactor.Custom
  3198. Part216.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3199. Part216.CFrame = CFrame.new(-178.093689, 6.57367229, 64.55793, 1, 1.67138765e-07, 1.49011626e-07, -1.67138694e-07, 1, -2.38892369e-07, -1.49011598e-07, 2.38892341e-07, 1)
  3200. Part216.BottomSurface = Enum.SurfaceType.Smooth
  3201. Part216.TopSurface = Enum.SurfaceType.Smooth
  3202. Part216.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3203. Part216.Position = Vector3.new(-178.093689, 6.57367229, 64.55793)
  3204. Part216.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3205. BlockMesh217.Parent = Part216
  3206. BlockMesh217.Scale = Vector3.new(0.900000036, 0.359999985, 0.540000021)
  3207. BlockMesh217.Scale = Vector3.new(0.900000036, 0.359999985, 0.540000021)
  3208. Part218.Parent = Tool0
  3209. Part218.Material = Enum.Material.SmoothPlastic
  3210. Part218.BrickColor = BrickColor.new("Black")
  3211. Part218.Rotation = Vector3.new(0, 0, 180)
  3212. Part218.Anchored = true
  3213. Part218.CanCollide = false
  3214. Part218.FormFactor = Enum.FormFactor.Custom
  3215. Part218.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3216. Part218.CFrame = CFrame.new(-178.093689, 6.6874342, 64.6137314, -0.999999881, -7.97159387e-08, 1.55241641e-14, 7.97159601e-08, -0.99999994, -1.67362842e-07, -5.07446681e-15, -1.67362799e-07, 0.999999881)
  3217. Part218.BottomSurface = Enum.SurfaceType.Smooth
  3218. Part218.TopSurface = Enum.SurfaceType.Smooth
  3219. Part218.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3220. Part218.Position = Vector3.new(-178.093689, 6.6874342, 64.6137314)
  3221. Part218.Orientation = Vector3.new(0, 0, 180)
  3222. Part218.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3223. BlockMesh219.Parent = Part218
  3224. BlockMesh219.Scale = Vector3.new(0.179999992, 0.540000021, 0.179999992)
  3225. BlockMesh219.Scale = Vector3.new(0.179999992, 0.540000021, 0.179999992)
  3226. Part220.Parent = Tool0
  3227. Part220.Material = Enum.Material.SmoothPlastic
  3228. Part220.BrickColor = BrickColor.new("Black")
  3229. Part220.Rotation = Vector3.new(-180, 0, 0)
  3230. Part220.Anchored = true
  3231. Part220.CanCollide = false
  3232. Part220.FormFactor = Enum.FormFactor.Custom
  3233. Part220.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3234. Part220.CFrame = CFrame.new(-178.093689, 6.75943279, 64.6137314, 0.999999881, 7.12798283e-08, -1.55241641e-14, 7.12798354e-08, -0.99999994, 1.67362842e-07, 2.09539818e-16, -1.67362813e-07, -0.999999881)
  3235. Part220.BottomSurface = Enum.SurfaceType.Smooth
  3236. Part220.TopSurface = Enum.SurfaceType.Smooth
  3237. Part220.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3238. Part220.Position = Vector3.new(-178.093689, 6.75943279, 64.6137314)
  3239. Part220.Orientation = Vector3.new(0, -180, 180)
  3240. Part220.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3241. CylinderMesh221.Parent = Part220
  3242. CylinderMesh221.Scale = Vector3.new(0.179999992, 0.179999992, 0.0540000014)
  3243. CylinderMesh221.Scale = Vector3.new(0.179999992, 0.179999992, 0.0540000014)
  3244. Part222.Parent = Tool0
  3245. Part222.Material = Enum.Material.SmoothPlastic
  3246. Part222.BrickColor = BrickColor.new("Black")
  3247. Part222.Rotation = Vector3.new(-180, 0, 0)
  3248. Part222.Anchored = true
  3249. Part222.CanCollide = false
  3250. Part222.FormFactor = Enum.FormFactor.Custom
  3251. Part222.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3252. Part222.CFrame = CFrame.new(-178.093689, 6.73063946, 64.6137314, 0.999999881, 7.12798283e-08, -1.55241641e-14, 7.12798354e-08, -0.99999994, 1.67362842e-07, 2.09539818e-16, -1.67362813e-07, -0.999999881)
  3253. Part222.BottomSurface = Enum.SurfaceType.Smooth
  3254. Part222.TopSurface = Enum.SurfaceType.Smooth
  3255. Part222.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3256. Part222.Position = Vector3.new(-178.093689, 6.73063946, 64.6137314)
  3257. Part222.Orientation = Vector3.new(0, -180, 180)
  3258. Part222.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3259. CylinderMesh223.Parent = Part222
  3260. CylinderMesh223.Scale = Vector3.new(0.179999992, 0.179999992, 0.0899999961)
  3261. CylinderMesh223.Scale = Vector3.new(0.179999992, 0.179999992, 0.0899999961)
  3262. Part224.Parent = Tool0
  3263. Part224.Material = Enum.Material.SmoothPlastic
  3264. Part224.BrickColor = BrickColor.new("Black")
  3265. Part224.Rotation = Vector3.new(0, 0, 180)
  3266. Part224.Anchored = true
  3267. Part224.CanCollide = false
  3268. Part224.FormFactor = Enum.FormFactor.Custom
  3269. Part224.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3270. Part224.CFrame = CFrame.new(-178.093613, 6.69189739, 66.3702698, -1, -2.86345255e-07, 1.66893005e-06, 2.86345255e-07, -0.99999994, -4.81536802e-08, 1.69873238e-06, -4.81535203e-08, 0.999999881)
  3271. Part224.BottomSurface = Enum.SurfaceType.Smooth
  3272. Part224.TopSurface = Enum.SurfaceType.Smooth
  3273. Part224.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3274. Part224.Position = Vector3.new(-178.093613, 6.69189739, 66.3702698)
  3275. Part224.Orientation = Vector3.new(0, 0, 180)
  3276. Part224.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3277. BlockMesh225.Parent = Part224
  3278. BlockMesh225.Scale = Vector3.new(0.179999992, 0.543599963, 0.179999992)
  3279. BlockMesh225.Scale = Vector3.new(0.179999992, 0.543599963, 0.179999992)
  3280. Part226.Parent = Tool0
  3281. Part226.Material = Enum.Material.SmoothPlastic
  3282. Part226.BrickColor = BrickColor.new("Black")
  3283. Part226.Rotation = Vector3.new(90, 0, -90)
  3284. Part226.Anchored = true
  3285. Part226.CanCollide = false
  3286. Part226.FormFactor = Enum.FormFactor.Custom
  3287. Part226.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3288. Part226.CFrame = CFrame.new(-178.093689, 6.63343334, 64.6137314, -5.96046519e-08, 0.999999881, -7.97159601e-08, 7.59716983e-08, -7.97159601e-08, -1, -0.999999881, -5.96046412e-08, -7.59716769e-08)
  3289. Part226.BottomSurface = Enum.SurfaceType.Smooth
  3290. Part226.TopSurface = Enum.SurfaceType.Smooth
  3291. Part226.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3292. Part226.Position = Vector3.new(-178.093689, 6.63343334, 64.6137314)
  3293. Part226.Orientation = Vector3.new(90, 90, 0)
  3294. Part226.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3295. CylinderMesh227.Parent = Part226
  3296. CylinderMesh227.Scale = Vector3.new(0.179999992, 0.540000021, 0.179999992)
  3297. CylinderMesh227.Scale = Vector3.new(0.179999992, 0.540000021, 0.179999992)
  3298. Part228.Parent = Tool0
  3299. Part228.Material = Enum.Material.SmoothPlastic
  3300. Part228.BrickColor = BrickColor.new("Dark stone grey")
  3301. Part228.Rotation = Vector3.new(0, 0, -90)
  3302. Part228.Anchored = true
  3303. Part228.CanCollide = false
  3304. Part228.FormFactor = Enum.FormFactor.Custom
  3305. Part228.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3306. Part228.CFrame = CFrame.new(-178.025208, 6.63376141, 66.3683014, -1.74864579e-06, 1, -1.49011598e-07, -1, -1.74864613e-06, -1.51468967e-07, -1.5146918e-07, 1.49011669e-07, 1)
  3307. Part228.BottomSurface = Enum.SurfaceType.Smooth
  3308. Part228.TopSurface = Enum.SurfaceType.Smooth
  3309. Part228.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3310. Part228.Position = Vector3.new(-178.025208, 6.63376141, 66.3683014)
  3311. Part228.Orientation = Vector3.new(0, 0, -90)
  3312. Part228.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3313. CylinderMesh229.Parent = Part228
  3314. CylinderMesh229.Scale = Vector3.new(0.270000011, 0.143999994, 0.270000011)
  3315. CylinderMesh229.Scale = Vector3.new(0.270000011, 0.143999994, 0.270000011)
  3316. Part230.Parent = Tool0
  3317. Part230.Material = Enum.Material.SmoothPlastic
  3318. Part230.BrickColor = BrickColor.new("Black")
  3319. Part230.Rotation = Vector3.new(0, 0, -90)
  3320. Part230.Anchored = true
  3321. Part230.CanCollide = false
  3322. Part230.FormFactor = Enum.FormFactor.Custom
  3323. Part230.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3324. Part230.CFrame = CFrame.new(-178.063019, 6.62800121, 66.3697433, -1.74864579e-06, 1, -1.49011598e-07, -1, -1.74864613e-06, -1.51468967e-07, -1.5146918e-07, 1.49011669e-07, 1)
  3325. Part230.BottomSurface = Enum.SurfaceType.Smooth
  3326. Part230.TopSurface = Enum.SurfaceType.Smooth
  3327. Part230.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3328. Part230.Position = Vector3.new(-178.063019, 6.62800121, 66.3697433)
  3329. Part230.Orientation = Vector3.new(0, 0, -90)
  3330. Part230.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3331. CylinderMesh231.Parent = Part230
  3332. CylinderMesh231.Scale = Vector3.new(0.359999985, 0.0899999961, 0.359999985)
  3333. CylinderMesh231.Scale = Vector3.new(0.359999985, 0.0899999961, 0.359999985)
  3334. Part232.Parent = Tool0
  3335. Part232.Material = Enum.Material.SmoothPlastic
  3336. Part232.BrickColor = BrickColor.new("Black")
  3337. Part232.Rotation = Vector3.new(90, 0, -90)
  3338. Part232.Anchored = true
  3339. Part232.CanCollide = false
  3340. Part232.FormFactor = Enum.FormFactor.Custom
  3341. Part232.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3342. Part232.CFrame = CFrame.new(-178.093613, 6.63376141, 66.369751, 2.68220901e-07, 1, -1.79235701e-06, -4.32382876e-08, -1.79235747e-06, -1, -1, 2.68220958e-07, 4.32377689e-08)
  3343. Part232.BottomSurface = Enum.SurfaceType.Smooth
  3344. Part232.TopSurface = Enum.SurfaceType.Smooth
  3345. Part232.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3346. Part232.Position = Vector3.new(-178.093613, 6.63376141, 66.369751)
  3347. Part232.Orientation = Vector3.new(90, 90, 0)
  3348. Part232.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3349. CylinderMesh233.Parent = Part232
  3350. CylinderMesh233.Scale = Vector3.new(0.179999992, 0.540000021, 0.179999992)
  3351. CylinderMesh233.Scale = Vector3.new(0.179999992, 0.540000021, 0.179999992)
  3352. Part234.Parent = Tool0
  3353. Part234.Material = Enum.Material.SmoothPlastic
  3354. Part234.BrickColor = BrickColor.new("Black")
  3355. Part234.Rotation = Vector3.new(0, 0, -90)
  3356. Part234.Anchored = true
  3357. Part234.CanCollide = false
  3358. Part234.FormFactor = Enum.FormFactor.Custom
  3359. Part234.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3360. Part234.CFrame = CFrame.new(-178.126007, 6.62800121, 66.3697433, -7.97159458e-08, 1, 1.49011626e-07, -1, -7.97159245e-08, -1.51469592e-07, -1.51469578e-07, -1.49011612e-07, 1)
  3361. Part234.BottomSurface = Enum.SurfaceType.Smooth
  3362. Part234.TopSurface = Enum.SurfaceType.Smooth
  3363. Part234.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3364. Part234.Position = Vector3.new(-178.126007, 6.62800121, 66.3697433)
  3365. Part234.Orientation = Vector3.new(0, 0, -90)
  3366. Part234.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3367. CylinderMesh235.Parent = Part234
  3368. CylinderMesh235.Scale = Vector3.new(0.359999985, 0.0899999961, 0.359999985)
  3369. CylinderMesh235.Scale = Vector3.new(0.359999985, 0.0899999961, 0.359999985)
  3370. Part236.Parent = Tool0
  3371. Part236.Material = Enum.Material.SmoothPlastic
  3372. Part236.BrickColor = BrickColor.new("Black")
  3373. Part236.Rotation = Vector3.new(0, 0, -90)
  3374. Part236.Anchored = true
  3375. Part236.CanCollide = false
  3376. Part236.FormFactor = Enum.FormFactor.Custom
  3377. Part236.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3378. Part236.CFrame = CFrame.new(-178.06308, 6.62767315, 64.6137238, -4.21808011e-09, 1, 1.4901164e-07, -1, -4.21803037e-09, -3.02465395e-07, -3.0246531e-07, -1.49011612e-07, 1)
  3379. Part236.BottomSurface = Enum.SurfaceType.Smooth
  3380. Part236.TopSurface = Enum.SurfaceType.Smooth
  3381. Part236.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3382. Part236.Position = Vector3.new(-178.06308, 6.62767315, 64.6137238)
  3383. Part236.Orientation = Vector3.new(0, 0, -90)
  3384. Part236.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3385. CylinderMesh237.Parent = Part236
  3386. CylinderMesh237.Scale = Vector3.new(0.359999985, 0.0899999961, 0.359999985)
  3387. CylinderMesh237.Scale = Vector3.new(0.359999985, 0.0899999961, 0.359999985)
  3388. Part238.Parent = Tool0
  3389. Part238.Material = Enum.Material.SmoothPlastic
  3390. Part238.BrickColor = BrickColor.new("Black")
  3391. Part238.Rotation = Vector3.new(0, 0, -90)
  3392. Part238.Anchored = true
  3393. Part238.CanCollide = false
  3394. Part238.FormFactor = Enum.FormFactor.Custom
  3395. Part238.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3396. Part238.CFrame = CFrame.new(-178.124283, 6.62767315, 64.6137314, 1.66471193e-06, 1, 5.06639481e-07, -1, 1.66471216e-06, -3.02465452e-07, -3.02466162e-07, -5.06639537e-07, 1)
  3397. Part238.BottomSurface = Enum.SurfaceType.Smooth
  3398. Part238.TopSurface = Enum.SurfaceType.Smooth
  3399. Part238.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3400. Part238.Position = Vector3.new(-178.124283, 6.62767315, 64.6137314)
  3401. Part238.Orientation = Vector3.new(0, 0, -90)
  3402. Part238.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3403. CylinderMesh239.Parent = Part238
  3404. CylinderMesh239.Scale = Vector3.new(0.359999985, 0.0899999961, 0.359999985)
  3405. CylinderMesh239.Scale = Vector3.new(0.359999985, 0.0899999961, 0.359999985)
  3406. Part240.Parent = Tool0
  3407. Part240.Material = Enum.Material.SmoothPlastic
  3408. Part240.BrickColor = BrickColor.new("Dark stone grey")
  3409. Part240.Rotation = Vector3.new(-180, 0, 90)
  3410. Part240.Anchored = true
  3411. Part240.CanCollide = false
  3412. Part240.FormFactor = Enum.FormFactor.Custom
  3413. Part240.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3414. Part240.CFrame = CFrame.new(-178.025284, 6.6316328, 64.6155319, -1.5521384e-07, -1, -1.49011612e-07, -1, 1.55213826e-07, 4.73797002e-10, -4.73775685e-10, 1.49011598e-07, -1)
  3415. Part240.BottomSurface = Enum.SurfaceType.Smooth
  3416. Part240.TopSurface = Enum.SurfaceType.Smooth
  3417. Part240.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3418. Part240.Position = Vector3.new(-178.025284, 6.6316328, 64.6155319)
  3419. Part240.Orientation = Vector3.new(0, -180, -90)
  3420. Part240.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3421. CylinderMesh241.Parent = Part240
  3422. CylinderMesh241.Scale = Vector3.new(0.270000011, 0.143999994, 0.270000011)
  3423. CylinderMesh241.Scale = Vector3.new(0.270000011, 0.143999994, 0.270000011)
  3424. Part242.Parent = Tool0
  3425. Part242.Material = Enum.Material.SmoothPlastic
  3426. Part242.BrickColor = BrickColor.new("Black")
  3427. Part242.Rotation = Vector3.new(0, 90, 0)
  3428. Part242.Anchored = true
  3429. Part242.CanCollide = false
  3430. Part242.FormFactor = Enum.FormFactor.Custom
  3431. Part242.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3432. Part242.CFrame = CFrame.new(-178.064819, 6.61000347, 66.3697357, -1.49011626e-07, 7.97159458e-08, 1, 1.51469592e-07, 1, -7.97159245e-08, -1, 1.51469578e-07, -1.49011612e-07)
  3433. Part242.BottomSurface = Enum.SurfaceType.Smooth
  3434. Part242.TopSurface = Enum.SurfaceType.Smooth
  3435. Part242.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3436. Part242.Position = Vector3.new(-178.064819, 6.61000347, 66.3697357)
  3437. Part242.Orientation = Vector3.new(0, 90, 0)
  3438. Part242.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3439. BlockMesh243.Parent = Part242
  3440. BlockMesh243.Scale = Vector3.new(0.359999985, 0.179999992, 0.0899999961)
  3441. BlockMesh243.Scale = Vector3.new(0.359999985, 0.179999992, 0.0899999961)
  3442. Part244.Parent = Tool0
  3443. Part244.Material = Enum.Material.SmoothPlastic
  3444. Part244.BrickColor = BrickColor.new("Black")
  3445. Part244.Rotation = Vector3.new(0, 90, 0)
  3446. Part244.Anchored = true
  3447. Part244.CanCollide = false
  3448. Part244.FormFactor = Enum.FormFactor.Custom
  3449. Part244.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3450. Part244.CFrame = CFrame.new(-178.124207, 6.61000347, 66.3697433, 2.68220901e-07, 1.79235724e-06, 1, 4.41844783e-08, 1, -1.79235747e-06, -1, 4.41847945e-08, 2.68220958e-07)
  3451. Part244.BottomSurface = Enum.SurfaceType.Smooth
  3452. Part244.TopSurface = Enum.SurfaceType.Smooth
  3453. Part244.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3454. Part244.Position = Vector3.new(-178.124207, 6.61000347, 66.3697433)
  3455. Part244.Orientation = Vector3.new(0, 90, 0)
  3456. Part244.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3457. BlockMesh245.Parent = Part244
  3458. BlockMesh245.Scale = Vector3.new(0.359999985, 0.179999992, 0.0899999961)
  3459. BlockMesh245.Scale = Vector3.new(0.359999985, 0.179999992, 0.0899999961)
  3460. Part246.Parent = Tool0
  3461. Part246.Material = Enum.Material.SmoothPlastic
  3462. Part246.BrickColor = BrickColor.new("Black")
  3463. Part246.Rotation = Vector3.new(0, 90, 0)
  3464. Part246.Anchored = true
  3465. Part246.CanCollide = false
  3466. Part246.FormFactor = Enum.FormFactor.Custom
  3467. Part246.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3468. Part246.CFrame = CFrame.new(-178.06308, 6.60967541, 64.6137238, -1.49011626e-07, 7.97159458e-08, 1, 1.51469607e-07, 1, -7.97159245e-08, -1, 1.51469578e-07, -1.49011612e-07)
  3469. Part246.BottomSurface = Enum.SurfaceType.Smooth
  3470. Part246.TopSurface = Enum.SurfaceType.Smooth
  3471. Part246.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3472. Part246.Position = Vector3.new(-178.06308, 6.60967541, 64.6137238)
  3473. Part246.Orientation = Vector3.new(0, 90, 0)
  3474. Part246.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3475. BlockMesh247.Parent = Part246
  3476. BlockMesh247.Scale = Vector3.new(0.359999985, 0.179999992, 0.0899999961)
  3477. BlockMesh247.Scale = Vector3.new(0.359999985, 0.179999992, 0.0899999961)
  3478. Part248.Parent = Tool0
  3479. Part248.Material = Enum.Material.SmoothPlastic
  3480. Part248.BrickColor = BrickColor.new("Black")
  3481. Part248.Rotation = Vector3.new(0, 90, 0)
  3482. Part248.Anchored = true
  3483. Part248.CanCollide = false
  3484. Part248.FormFactor = Enum.FormFactor.Custom
  3485. Part248.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3486. Part248.CFrame = CFrame.new(-178.124283, 6.60967541, 64.6137314, -1.49011626e-07, 7.97159601e-08, 1, 1.95180988e-07, 1, -7.97159245e-08, -1, 1.95180945e-07, -1.49011612e-07)
  3487. Part248.BottomSurface = Enum.SurfaceType.Smooth
  3488. Part248.TopSurface = Enum.SurfaceType.Smooth
  3489. Part248.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3490. Part248.Position = Vector3.new(-178.124283, 6.60967541, 64.6137314)
  3491. Part248.Orientation = Vector3.new(0, 90, 0)
  3492. Part248.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3493. BlockMesh249.Parent = Part248
  3494. BlockMesh249.Scale = Vector3.new(0.359999985, 0.179999992, 0.0899999961)
  3495. BlockMesh249.Scale = Vector3.new(0.359999985, 0.179999992, 0.0899999961)
  3496. Part250.Parent = Tool0
  3497. Part250.Material = Enum.Material.SmoothPlastic
  3498. Part250.BrickColor = BrickColor.new("Black")
  3499. Part250.Rotation = Vector3.new(-180, 0, -180)
  3500. Part250.Anchored = true
  3501. Part250.CanCollide = false
  3502. Part250.FormFactor = Enum.FormFactor.Custom
  3503. Part250.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3504. Part250.CFrame = CFrame.new(-178.093613, 6.5919981, 66.3157349, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  3505. Part250.BottomSurface = Enum.SurfaceType.Smooth
  3506. Part250.TopSurface = Enum.SurfaceType.Smooth
  3507. Part250.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3508. Part250.Position = Vector3.new(-178.093613, 6.5919981, 66.3157349)
  3509. Part250.Orientation = Vector3.new(0, -180, 0)
  3510. Part250.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3511. BlockMesh251.Parent = Part250
  3512. BlockMesh251.Scale = Vector3.new(0.540000021, 0.179999992, 0.900000036)
  3513. BlockMesh251.Scale = Vector3.new(0.540000021, 0.179999992, 0.900000036)
  3514. Part252.Parent = Tool0
  3515. Part252.Material = Enum.Material.SmoothPlastic
  3516. Part252.BrickColor = BrickColor.new("Black")
  3517. Part252.Rotation = Vector3.new(-180, 0, 180)
  3518. Part252.Anchored = true
  3519. Part252.CanCollide = false
  3520. Part252.FormFactor = Enum.FormFactor.Custom
  3521. Part252.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3522. Part252.CFrame = CFrame.new(-178.093689, 6.59167767, 64.5597229, -1, -7.12798709e-08, -1.49011612e-07, -7.12798709e-08, 1, 4.73797002e-10, 1.49011612e-07, 4.73811212e-10, -1)
  3523. Part252.BottomSurface = Enum.SurfaceType.Smooth
  3524. Part252.TopSurface = Enum.SurfaceType.Smooth
  3525. Part252.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3526. Part252.Position = Vector3.new(-178.093689, 6.59167767, 64.5597229)
  3527. Part252.Orientation = Vector3.new(0, -180, 0)
  3528. Part252.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3529. BlockMesh253.Parent = Part252
  3530. BlockMesh253.Scale = Vector3.new(0.540000021, 0.179999992, 0.900000036)
  3531. BlockMesh253.Scale = Vector3.new(0.540000021, 0.179999992, 0.900000036)
  3532. LocalScript254.Name = "Animate"
  3533. LocalScript254.Parent = Tool0
  3534. table.insert(cors,sandbox(LocalScript254,function()
  3535. --08C!
  3536.  
  3537. wait()
  3538. Tool=script.Parent
  3539. CP,Torso,g=nil,nil,nil
  3540. necko=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  3541. getPos=function(Pos,TorsoPos)
  3542. return Vector3.new(Pos.x,TorsoPos.y,Pos.z)
  3543. end
  3544. Turn=function(mouse,Torso,Gyro)
  3545. g.cframe=CFrame.new(Torso.Position,getPos(mouse.Hit.p,Torso.Position))
  3546. offset=(Torso.Position.y-mouse.Hit.p.y)/100
  3547. mag=(Torso.Position-mouse.Hit.p).magnitude/80
  3548. offset=offset/mag
  3549. neck=Torso.Neck
  3550. neck.C0=necko*CFrame.fromEulerAnglesXYZ(offset,0,0)
  3551. arm=Torso:FindFirstChild("Right Shoulder")
  3552. if arm~=nil then
  3553. arm.C0=CFrame.new(1, 0.5, 0, 0, 0, 1, -6.48200512e-007, 1.00000274, 0, -1.00000274, -6.48200512e-007, 0)*CFrame.fromEulerAnglesXYZ(0,0,-offset)
  3554. end
  3555. end
  3556.  
  3557. Equi=function(mouse)
  3558. wait(.2)
  3559. CP=Tool.Parent
  3560. Torso=CP.Torso
  3561. g=Instance.new("BodyGyro")
  3562. g.P=18000
  3563. g.D=600
  3564. g.maxTorque=Vector3.new(1/0,1/0,1/0)
  3565. g.cframe=Torso.CFrame
  3566. g.Parent=Torso
  3567. while true do
  3568. if Tool.Parent.className~="Model" then
  3569. break
  3570. end
  3571. Turn(mouse,Torso,g)
  3572. wait()
  3573. end
  3574. Torso.Neck.C0=necko
  3575. g:Remove()
  3576. end
  3577. Tool.Equipped:connect(Equi)
  3578.  
  3579. end))
  3580. for i,v in pairs(mas:GetChildren()) do
  3581. v.Parent = game:GetService("Players").LocalPlayer.Backpack
  3582. pcall(function() v:MakeJoints() end)
  3583. end
  3584. mas:Destroy()
  3585. for i,v in pairs(cors) do
  3586. spawn(function()
  3587. pcall(v)
  3588. end)
  3589. end
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