PhysixCat

Long War 1.0 modlist

Nov 15th, 2019
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  1. PhysixCat's Long War 1.0 modlist
  2. Last updated: 2020/02/12
  3.  
  4. Long War 1.0:
  5. - https://www.nexusmods.com/xcom/mods/88/
  6.  
  7. Use PatcherGUI to install mods. Works on all platforms (Linux/Windows/Mac)
  8. - https://www.nexusmods.com/xcom/mods/448/
  9.  
  10. If you are playing vanilla, some of these QoL mods might still work, read their descriptions.
  11.  
  12. Recommended for everyone:
  13.  
  14. - Line of Sight Indicators
  15. https://www.nexusmods.com/xcom/mods/666
  16. SightIndicator=eIndicator_Overwatch
  17. OVERWATCH_TOGGLE_DELAY=0.6
  18. SIGHTLINE_TICK_DELAY=0.5
  19. SHOW_FRIENDLY_INDICATORS=true
  20. - Colored HP Display
  21. https://www.nexusmods.com/xcom/mods/503
  22. armor yellow: FFFF00
  23. HP green (action): 00FF00
  24. HP red (no action): FF0000
  25. - Enhanced Tactical Info
  26. https://www.nexusmods.com/xcom/mods/554
  27. - Alien Sight Range Indicator
  28. https://www.nexusmods.com/xcom/mods/556
  29.  
  30. Personal preference:
  31.  
  32. - Show Hit Chances for LW (like Perfect Info SW option, but better. PI doesn't need to be activated for this mod to work)
  33. https://www.nexusmods.com/xcom/mods/661
  34. - Meld Alarm (meld only sounds when 2 turns left on it, and gets faster when 1 turn left)
  35. https://www.nexusmods.com/xcom/mods/540
  36. - MiniMods (only using "Strip Gear Anytime" and "Respec Training")
  37. https://www.nexusmods.com/xcom/mods/735
  38. - Realistic Mission Intel
  39. https://www.nexusmods.com/xcom/mods/697
  40. - Alien Stats Exposed
  41. https://pastebin.com/wffyNk7Q
  42. https://www.nexusmods.com/xcom/mods/610
  43. - Cleanse of the Clones
  44. https://www.nexusmods.com/xcom/mods/514
  45. - EXALT Scan Reminder
  46. https://www.nexusmods.com/xcom/mods/595
  47. - Show Country Name
  48. https://www.nexusmods.com/xcom/mods/536
  49. - Enhanced Name List
  50. https://www.nexusmods.com/xcom/mods/505
  51. - Enhanced Soldier Nicknames
  52. https://www.nexusmods.com/xcom/mods/521
  53. - Show soldier recovery time in hours
  54. https://www.nexusmods.com/xcom/mods/586
  55. - Van Doorn in March
  56. https://www.reddit.com/r/Xcom/comments/316je7/lw_van_doorn_in_march/
  57. - Private Friendly voice
  58. https://www.reddit.com/r/Xcom/comments/6lh1yv/someone_asked_me_about_private_friendlys_voice/
  59. - Steam Vent Location Tweak
  60. https://www.nexusmods.com/xcom/mods/699
  61. - More Commands
  62. https://www.nexusmods.com/xcom/mods/678
  63.  
  64. INI edits being used:
  65.  
  66. In XComGameCore.ini -
  67.  
  68. * changed NUM_STARTING_STEAM_VENTS from 2 to 9, to prevent bad RNG on steam vent locations. We only use 2 of them.
  69. * changed UFO_PSI_LINK_SURVIVE from 0.61 to 0.90, to bring the Arc Thrower stun modifier closer to vanilla EW (1.0)
  70. * changed INTERCEPTOR_REARM_HOURS from 168 to 24, because taking a week to put a laser cannon on an interceptor is silly
  71. * changed UFO_FUSION_SURVIVE from 5 to 0, because taking a permanent will penalty on critical wounds is not fun. if the soldier already passed the roll to not die, at least give them back to me with the same stats. i already have to eat the ~40 day wound.
  72. * changed CB_AIRANDSPACE_BONUS from 24 to 0, which controls extra fatigue hours per critical wound on a soldier, same reason as above
  73. * changed MIN_SCATTER from 7.8 to 6.0, because rockets were horribly inaccurate beyond suspension of disbelief, even steadying weapon and with the right perks/items.
  74. * changed PANIC_TERROR_COUNTRY from 2 to 1. The Continent Panic already gets added to this, so it should already be +2 panic total per civilian in that country.
  75. * changed PANIC_ALIENBASE_CONQUERED from -5 to -20. This number is for continent-wide panic. It helps avoid the whack-a-mole base hunting
  76. * changed PANIC_ALIENBASE_CONQUERED_CLASSIC_AND_IMPOSSIBLE from -20 to -30. This number is for the liberated country's panic.
  77. * changed AI_TERRORIZE_MOST_PANICKED from 85 to 70. This is to avoid the issue of most of the world being in the green while a continent is always red.
  78. * changed eFacility_DeusEx iPower from -35 to -20. Now a 3elerium+1thermo is not necessary to have enough power for a full base, including Gollop Chamber.
  79. * changed PSI_GIFT_CHANCE from 0.45 to 0.65. This is to help with the Psi grind in the late game.
  80. * changed PSI_TRAINING_HOURS from 192 to 96. Ditto on above.
  81. * changed PSI_NUM_TRAINING_SLOTS from 3 to 6. Ditto on above.
  82.  
  83. Current campaign is on Classic difficulty. Second wave options are Hidden Potential, Commander's Choice, Perfect Information, and Recon.
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