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Apr 20th, 2018
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  1. class INetChannel
  2. {
  3. public:
  4. char pad_0000[24]; //0x0000
  5. int m_nOutSequenceNr; //0x0018
  6. int m_nInSequenceNr; //0x001C
  7. int m_nOutSequenceNrAck; //0x0020
  8. int m_nOutReliableState; //0x0024
  9. int m_nInReliableState; //0x0028
  10. int m_nChokedPackets; //0x002C
  11. char pad_0030[108]; //0x0030
  12. int m_Socket; //0x009C
  13. int m_StreamSocket; //0x00A0
  14. int m_MaxReliablePayloadSize; //0x00A4
  15. char pad_00A8[100]; //0x00A8
  16. float last_received; //0x010C
  17. float connect_time; //0x0110
  18. char pad_0114[4]; //0x0114
  19. int m_Rate; //0x0118
  20. char pad_011C[4]; //0x011C
  21. float m_fClearTime; //0x0120
  22. char pad_0124[16688]; //0x0124
  23. char m_Name[32]; //0x4254
  24. unsigned int m_ChallengeNr; //0x4274
  25. float m_flTimeout; //0x4278
  26. char pad_427C[32]; //0x427C
  27. float m_flInterpolationAmount; //0x429C
  28. float m_flRemoteFrameTime; //0x42A0
  29. float m_flRemoteFrameTimeStdDeviation; //0x42A4
  30. int m_nMaxRoutablePayloadSize; //0x42A8
  31. int m_nSplitPacketSequence; //0x42AC
  32. char pad_42B0[40]; //0x42B0
  33. bool m_bIsValveDS; //0x42D8
  34. char pad_42D9[65]; //0x42D9
  35. };
  36. class CClockDriftMgr
  37. {
  38. public:
  39. float m_ClockOffsets[17]; //0x0000
  40. uint32_t m_iCurClockOffset; //0x0044
  41. uint32_t m_nServerTick; //0x0048
  42. uint32_t m_nClientTick; //0x004C
  43. }; //Size: 0x0050
  44. class CClientState
  45. {
  46. public:
  47. char pad_0000[156]; //0x0000
  48. uint32_t m_NetChannel; //0x009C
  49. uint32_t m_nChallengeNr; //0x00A0
  50. char pad_00A4[100]; //0x00A4
  51. uint32_t m_nSignonState; //0x0108
  52. char pad_010C[8]; //0x010C
  53. float m_flNextCmdTime; //0x0114
  54. uint32_t m_nServerCount; //0x0118
  55. uint32_t m_nCurrentSequence; //0x011C
  56. char pad_0120[8]; //0x0120
  57. CClockDriftMgr m_ClockDriftMgr; //0x0128
  58. uint32_t m_nDeltaTick; //0x0178
  59. bool m_bPaused; //0x017C
  60. char pad_017D[3]; //0x017D
  61. uint32_t m_nViewEntity; //0x0180
  62. uint32_t m_nPlayerSlot; //0x0184
  63. char m_szLevelName[260]; //0x0188
  64. char m_szLevelNameShort[40]; //0x028C
  65. char m_szGroupName[40]; //0x02B4
  66. char pad_02DC[52]; //0x02DC
  67. uint32_t m_nMaxClients; //0x0310
  68. char pad_0314[18820]; //0x0314
  69. float m_flLastServerTickTime; //0x4C98
  70. bool insimulation; //0x4C9C
  71. char pad_4C9D[3]; //0x4C9D
  72. uint32_t oldtickcount; //0x4CA0
  73. float m_tickRemainder; //0x4CA4
  74. float m_frameTime; //0x4CA8
  75. uint32_t lastoutgoingcommand; //0x4CAC
  76. uint32_t chokedcommands; //0x4CB0
  77. uint32_t last_command_ack; //0x4CB4
  78. uint32_t command_ack; //0x4CB8
  79. uint32_t m_nSoundSequence; //0x4CBC
  80. char pad_4CC0[80]; //0x4CC0
  81. Vector viewangles; //0x4D10
  82. }; //Size: 0x4D1C
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