Cerulean Splash

Sep 9th, 2014 (edited)
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  1. Name: Cerulean Splash
  2. Gender: Female
  3. Race: Sharkpony (Earth)
  4. Class: Knight
  5. Special Talent: Cerulean is able to breathe underwater and can detect movement of things via their electrical impulses, allowing her to see/target stealthed/hiding enemies.
  7. Has +1 to combat actions while in the water and Arabian Agility bonuses applies to targets in the water.
  9. Hits/Wounds: 9/7
  10. Weapon and/or Catalyst: Jaws [Great]
  11. Tail [Single]
  12. Character Traits: A great-white shark pony with white underside and blue eyes; she also has a long mane of sapphire blue. She is about twice the size of a normal pony and her body has small scars in various places.
  13. While big and imposing, she's mostly curious about things on land.
  15. Skills:
  16. Tough: passive; Earth ponies take 1 additional hit before becoming helpless as well as 1 extra wound once they become helpless, for a total of 6 hits and 6 wounds without other modifiers. They can also lift, carry and move heavier objects than unicorns and pegasi.
  18. Earthly Affinity: Earth ponies have a special connection to the land. Pick one land type, e.g plains, island, swamp, mountain, forest. When on chosen terrain, your rolls to recover from helplessness are DC4 and traversing on your home terrain is automatic.
  19. [Water areas]
  21. Martial Defender: passive; you take +2 hits before going helpless (if you had 5, you now have 7, etc), and Slam crits on 8+
  23. Slam: recharge 1; damages the enemy via a crushing body slam. Crits on 9+
  25. Cavalier: passive; A rider and steed are a dominating sight on the battlefield. Being part of such a pair allows you to pick three points of the following:
  26. Charge: passive; You may treat any of your skills as though it had the Weapon tag.
  27. Animal Husbandry: May be picked multiple times. You gain an extra racial.
  28. Arabian Agility passive; Your swiftness allows you to perform hit-and-run attacks with ease. In conditions that don’t impair your movement, all your offensive skills gain the Ranged tag when used on targets on the ground. You also gain a +1 bonus to ranged attacks.
  29. Animal Husbandry: May be picked multiple times. You gain an extra racial.
  30. Sprinter: Once per combat you can perform feat of great speed as part of an escape or charge. If used to escape combat only fast fliers are able to catch up with you as long as there is open terrain. If used as part of a charging attack your attack will hit on a DC -1
  33. Friends, Not Food: Through the bonds with her pets, Cerulean is able to take on new forms by fusing together with them.
  34. Roger: Cerulean becomes sleeker, and her ears have moved to the sides of her head, becoming more like fins. Another fin has grown off her chest, pointing downwards, and there are a couple more on each of her legs. She also turns a darker shade of blue, as well. While in this form, Cerulean can pass through most matter (anything that isn't alive like a pony) as if it were water, and she treats the terrain as water for Earthly Affinity. Her attacks also gain the Water element.
  35. Tabasco: Cerulean becomes less shark-like; she gets paws, and a tail of fire instead of fins. She becomes a little smaller, and takes on a hot golden hue for her body's color. A slight warmth on her head signals that her mane has been turned fiery as well. She also gains a Ranged Magic attack of fire, and all her attacks gain the Fire element.
  38. Inventory:
  39. Metal Tail Sheath (Enemies lose an additional wound on critical hits)
  40. Hide Armor (+4 Hits)
  41. Tabasco's Lantern
  42. Knowledge Gun
  43. Sunhat with flower (High Quality)
  44. Pipe
  45. 2 pouches of tobacco
  46. 2 pouches of With's Weed
  47. Sunglasses
  48. Hearth's Warming Present: Little wooden action figure of herself. Cerulean's increases crit range of hakarl by 1.
  50. Obsidian Mauahitl: Tag: Single. Grants a bonus of +1 to basic attacks when the aim is to knock out an opponent. On critical hit with a basic attack, the opponent loses a single action next turn.
  52. Room:
  53. Aquarium (Roger's bed)
  54. Plush Pillow (Tabasco's bed)
  56. BP: 3
  57. EP: 0
  58. Skill Point: 1
  60. CL: 2
  62. Aura Skills
  63. Mako Speed: passive; Thinking back to a trip to tropical waters and having a race with a mako shark pony, Cerulean's muscles are augmented to replicate that pony's speed to allow her to roll twice for Slam and use the highest roll. (Maso)
  65. Tide Pool: passive; Upon using Slam, Cerulean causes water to burst forth from the impact site, allowing her to flood the area and make the terrain more watery and favorable for her. (Themel)
  67. Hákarl: Recharge 3 when effect ends. Cerulean locks a target into a duel with her with her aura for three turns. If the opponent attacks anyone other than Cerulean, she can make a free Instant attack against them. (Themel)
  69. Motherly Song: Recharge 2; Remembering warm and tender feelings, Cerulean's songs have a similar effect on those who hear it. The aura and song fills its listeners with general friendliness towards Cerulean. It might even be able to diffuse a fight.
  71. Hungering Maelstrom: Automatic; The waters begin to swell with a hunger that can almost rival Cerulean's. While in/on terrain with water, Cerulean can create a maelstrom that attempts to pull everything in the water into its center. Those caught must roll to escape the pull before they can move or act. Those who don't escape are tossed around for a bit of damage from the violent current. The maelstrom does not differentiate between friend and foe; all are fair game to its effects.
  73. Bits: 4200
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