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Endless Warfare (MCM) Changelog

Feb 10th, 2021
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  1. CHANGELOG
  2. v1.0
  3. - Initial release
  4.  
  5. v1.1
  6. - Fixed NPCs spawning inside the Think Tank when interior settlement spawns were off.
  7. - Fixed a bug with the NPC script that made them get added to the dead body list even if they were turned into ash/goo thus giving a id of 00000000 and doing nothing.
  8. - Fixed the following NPCs/Creatures not attacking neutrals on sight:
  9. Trauma Override Harness
  10. Yangtze Camp Survivors
  11. Military/Police Cyber Dogs
  12. Sewer Rats
  13. Spore Carriers
  14. Berserk/Damaged Securitrons
  15. Freeside Thugs
  16.  
  17. - Following actors regenerate health:
  18. Super Mutants (2p/s for base, 3p/s for brutes/nightkin, 4p/s for base/nightkin masters)
  19. Ghosts (5p/s)
  20. Securitrons MK2+ (2p/s and 22 DT at MK2, 1 extra point + 3 DT per MK level)
  21.  
  22. - Added OWB robots to robot spawn
  23. - Added OWB dogs and white leg mongrels to dog spawn
  24. - Added OWB legendary bloatfly to bloatfly spawn (5% chance)
  25. - Added Gojira to gecko spawn (10% chance)
  26. - Fixed some Lonesome Road areas not having spawn points
  27. - Fixed Tunneler Queen spawning too often
  28. - Added several missing ghoul variants to ghoul spawn
  29. - Fixed some NPCs/Creatures like deathclaws not spawning through random spawn
  30. - Added the following spawns:
  31. TraumaHarness
  32. Lobotomite
  33. Alien
  34. Random Raider
  35. Random NCR/Legion
  36. Random Animal
  37. Random Creature
  38. Random Insect
  39. Random Abomination
  40. Random Honest Hearts
  41. Random Old World Blues
  42. Random Lonesome Road
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