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- CHANGELOG
- v1.0
- - Initial release
- v1.1
- - Fixed NPCs spawning inside the Think Tank when interior settlement spawns were off.
- - Fixed a bug with the NPC script that made them get added to the dead body list even if they were turned into ash/goo thus giving a id of 00000000 and doing nothing.
- - Fixed the following NPCs/Creatures not attacking neutrals on sight:
- Trauma Override Harness
- Yangtze Camp Survivors
- Military/Police Cyber Dogs
- Sewer Rats
- Spore Carriers
- Berserk/Damaged Securitrons
- Freeside Thugs
- - Following actors regenerate health:
- Super Mutants (2p/s for base, 3p/s for brutes/nightkin, 4p/s for base/nightkin masters)
- Ghosts (5p/s)
- Securitrons MK2+ (2p/s and 22 DT at MK2, 1 extra point + 3 DT per MK level)
- - Added OWB robots to robot spawn
- - Added OWB dogs and white leg mongrels to dog spawn
- - Added OWB legendary bloatfly to bloatfly spawn (5% chance)
- - Added Gojira to gecko spawn (10% chance)
- - Fixed some Lonesome Road areas not having spawn points
- - Fixed Tunneler Queen spawning too often
- - Added several missing ghoul variants to ghoul spawn
- - Fixed some NPCs/Creatures like deathclaws not spawning through random spawn
- - Added the following spawns:
- TraumaHarness
- Lobotomite
- Alien
- Random Raider
- Random NCR/Legion
- Random Animal
- Random Creature
- Random Insect
- Random Abomination
- Random Honest Hearts
- Random Old World Blues
- Random Lonesome Road
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