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Trickysticks

LOCAA 8 - Darkwalker

Jul 30th, 2016
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  1. LOCAA 8 Judgment - Darkrunner
  2.  
  3. All judgments by me will follow the following rubric:
  4. Danmaku Quality*: 14/20
  5. Character Relevance & Creativity: 3/20
  6. Aesthetics: 3/20
  7. This is a change since last time - danmaku matters more. Because in my opinion it should.
  8. *All patterns are given a score out of 10. Then the average of that is multiplied by 1.4 to get the score out of 14.
  9. ~~~
  10. Attack 1: The falling rings are pretty cool but it really just devolves into spam. 5/10.
  11.  
  12. Attack 2: Basic, and that's okay. Gets VERY messy with her wide movement at times. 5.5/10.
  13.  
  14. Attack 3: Actually pretty cool! 6.5/10.
  15.  
  16. Attack 4: The knives feel a bit tacked on but I like the idea. Actually not as restricting as it looks. The danmaku that accompanies the lasers could have a bit more oomph, for lack of a better word. 6/10.
  17.  
  18. Attack 5: Neat. It feels a bit short, I'd say. Gameplay-wise it's way easy compared to everything else, but the idea is great. The shot lasers you dodge through while avoiding the single homing laser aren't very interesting - maybe try something else? 6.5/10.
  19.  
  20. Danmaku Quality: (5 + 5.5 + 6.5 + 6 + 6.5)/5 = 5.9*1.4 = 8.26/14.
  21.  
  22. As for character relevance, they do feel like stuff that ExAlice would use. Creativity is a bit lacking on some attacks, though. 2/3.
  23.  
  24. Aesthetics: I really do like how this script works out visually. The...kunai? look a bit weird. 2.5/3.
  25.  
  26. Final Score: 8.26 + 2 + 2.5 = 12.76
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