RuneScaper

Million Token v2.000

Sep 19th, 2021 (edited)
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  1. Let's make a game!
  2. name:Million Token
  3. by:Wight Wyvern
  4. desc:This game is about the Million Token (MM) crypto. It's a way to just have fun with it without any real money or risk involved, also sadly, no real gains involved ;P
  5. created:01/08/2021
  6. updated:19/09/2021
  7. version:2.000
  8.  
  9. Settings
  10. background:
  11. building cost increase:120%
  12. building cost refund:0%
  13. spritesheet:icons, 48 by 48, https://i.imgur.com/j3nz1pO.png
  14. stylesheet:stuff/basic.css
  15. no bulk particles
  16. no particles
  17.  
  18.  
  19. CSS
  20. .box
  21. {
  22. text-align:center;
  23. padding:0px;
  24. box-shadow:none;
  25. }
  26.  
  27. CSS
  28. .thing,.box-header,.box-footer,.box-bit
  29. {
  30. background:#E2BD06;
  31. box-shadow:0px 0px 4px rgba(0,0,0,0.2),1px 1px 2px rgba(0,0,0,0.5),0px 0px 4px rgba(255,255,255,0.5) inset;
  32. }
  33. .box-bit{border-radius:20px;}
  34.  
  35. CSS
  36. .box-header
  37. {
  38. border-bottom-left-radius:20px;
  39. border-bottom-right-radius:20px;
  40. margin-bottom:4px;
  41. }
  42.  
  43. CSS
  44. .box-footer
  45. {
  46. border-top-left-radius:20px;
  47. border-top-right-radius:20px;
  48. margin-top:4px;
  49. }
  50.  
  51. CSS
  52. #box-main
  53. {
  54. left:0px;
  55. top:0px;
  56. bottom:0px;
  57. overflow:hidden;
  58. width:60%;
  59. position:absolute;
  60. }
  61.  
  62. CSS
  63. #box-res.fullWidth
  64. {
  65. width:100%;
  66. top:5%;
  67. height:5%;
  68. min-height:32px;
  69. z-index:100;
  70. position:absolute;
  71. }
  72.  
  73. CSS
  74. #box-buttons
  75. {
  76. top:0px;
  77. right:0px;
  78. bottom:0px;
  79. left:0px;
  80. position:absolute;
  81. }
  82.  
  83. CSS
  84. #box-store
  85. {
  86. right:0px;
  87. top:0px;
  88. bottom:0px;
  89. width:40%;
  90. position:absolute;
  91. }
  92.  
  93. CSS
  94. #box-buildings,#box-upgrades
  95. {
  96. top:0px;
  97. bottom:0px;
  98. width:50%;
  99. right:0%;
  100. overflow-x:hidden;
  101. overflow-y:scroll;
  102. padding-bottom:48px;/* this is to accommodate the info and settings buttons */
  103. position:absolute;
  104. }
  105.  
  106. CSS
  107. #box-buildings
  108. {right:50%;}
  109.  
  110. CSS
  111. #box-buildings
  112. {background:linear-gradient(to right,rgba(0,0,0,0) 0%,rgba(0,0,0,0.25) 20%);}
  113.  
  114. CSS
  115. #box-upgrades
  116. {background:rgba(0,0,0,0.3);}
  117.  
  118. CSS
  119. #bulkDisplay
  120. {margin:-11px 24px 4px 24px;}
  121.  
  122. CSS
  123. .thing
  124. {
  125. display:inline-block;
  126. padding:0px;
  127. margin:2px;
  128. cursor:pointer;
  129. }
  130.  
  131. CSS
  132. .thing:hover,.thing.lit
  133. {
  134. background:#6cf;
  135. }
  136.  
  137. CSS
  138. .thing.cantAfford
  139. {
  140. opacity:0.65;
  141. }
  142.  
  143. CSS
  144. .upgrade.cantAfford
  145. {
  146. box-shadow:0px 0px 4px #39f;
  147. border-radius:8px;
  148. }
  149.  
  150. CSS
  151. .upgrade.cantAfford:hover
  152. {
  153. box-shadow:0px 0px 4px #6cf;
  154. }
  155.  
  156. CSS
  157. .upgrade.owned,.achiev.owned
  158. {
  159. background:#6cf;
  160. }
  161.  
  162. CSS
  163. .thing-text,.thing-costs{font-weight:bold;}
  164.  
  165. CSS
  166. .building
  167. {
  168. border-top-left-radius:20px;
  169. border-bottom-left-radius:20px;
  170. display:block;
  171. margin-right:0px;
  172. font-size:14px;
  173. }
  174.  
  175. CSS
  176. .fullWidth
  177. {
  178. display:block;
  179. margin-left:0px;
  180. margin-right:0px;
  181. z-index:10;
  182. }
  183.  
  184. CSS
  185. #game .fullWidth
  186. {
  187. height:auto;
  188. min-height:auto;
  189. }
  190.  
  191. CSS
  192. .fullWidth,.fullWidth:hover
  193. {
  194. /*background:rgba(0,0,0,0.5);
  195. background:linear-gradient(to bottom,rgba(0,0,0,0.5) 0%,rgba(0,0,0,0.25) 50%,rgba(0,0,0,0.5) 100%);*/
  196. background:linear-gradient(to right,rgba(0,0,0,0) 0%,rgba(0,0,0,0.25) 50%,rgba(0,0,0,0) 100%);
  197. box-shadow:none;
  198. }
  199.  
  200. CSS
  201. .fullWidth:before,.fullWidth:after
  202. {
  203. content:'';
  204. height:1px;
  205. background:linear-gradient(to right,rgba(255,255,255,0) 0%,rgba(255,255,255,0.25) 50%,rgba(255,255,255,0) 100%);
  206. position:absolute;
  207. left:0px;
  208. right:0px;
  209. z-index:-1;
  210. }
  211.  
  212. CSS
  213. .fullWidth:before{top:-1px;}
  214. .fullWidth:after{bottom:-1px;}
  215.  
  216. CSS
  217. .fullWidth .thing-icon
  218. {
  219. margin-top:-14px;
  220. margin-bottom:-14px;
  221. }
  222.  
  223. CSS
  224. .fullWidth .thing-text
  225. {
  226. margin-top:-4px;
  227. margin-bottom:-4px;
  228. }
  229.  
  230. CSS
  231. #game.filtersOn .thing-icon{filter:drop-shadow(3px 3px 1px rgba(0,0,0,0.5));}
  232.  
  233. CSS
  234. #game
  235. {
  236. background: rgb(220,143,8);
  237. font-family:"Tahoma",Geneva,serif;
  238. color:White;
  239. }
  240.  
  241. CSS
  242. .thing
  243. {
  244. border-radius:8px;
  245. background:rgba(255,255,255,0.5);
  246. }
  247.  
  248. CSS
  249. .building.thing-price{filter:hide(3px);}
  250.  
  251. CSS
  252. .thing-icon,.particle
  253. {
  254. width:48px;
  255. height:48px;
  256. }
  257.  
  258. CSS
  259. #thing-1{color:#F8E106;}
  260. #thing-2{color:#75AEED;}
  261. #thing-3{color:#67D98D;}
  262. #thing-4{color:#59E319;}
  263. #thing-7{color:#59E319;}
  264. #thing-8{color:#6D3CB8;}
  265. #thing-9{color:#6D3CB8;}
  266. #thing-10{color:#D8ADEB;}
  267. #thing-11{color:#D8ADEB;}
  268. #thing-12{color:#D8ADEB;}
  269. #tooltip{width:400px;}
  270. .building{height:60px;}
  271. .building.thing-text{vertical-align:top;}
  272. .owned {background:rgba(234,218,126,0.75);}
  273. .NotOwned {background:rgba(120,120,120,0.75);}
  274. .upgrade.owned {background:rgba(241,184,56,0.9); color:#A87709;}
  275. .upgrade.notOwned {font-size:16px; color:#FFF;}
  276. .tier1 .thing-text {font-size:16px; color:#FFFFFF; text-shadow:-1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000,1px 1px 0 #000;}
  277.  
  278.  
  279.  
  280. Layout
  281.  
  282. *main
  283. contains:res, buttons
  284. *res
  285. contains:timeres, specialres, lpres, plpres, mainres
  286. *timeres
  287. contains:tag:playtime
  288. class:fullWidth
  289. icons:hide
  290. ps:hide
  291. *specialres
  292. contains:tag:specials
  293. class:fullWidth
  294. icons:hide
  295. ps:hide
  296. *lpres
  297. contains:tag:lp
  298. class:fullWidth
  299. icons:hide
  300. ps:hide
  301. *plpres
  302. contains:tag:plp
  303. class:fullWidth
  304. icons:hide
  305. ps:hide
  306. *mainres
  307. contains:tag:mains
  308. class:fullWidth
  309. icons:hide
  310. ps:hide
  311.  
  312. *buttons
  313. contains:Buttons
  314. *store
  315. contains:buildings, upgrades
  316. *buildings
  317. contains:buildings1
  318. *buildings1
  319. contains:Buildings
  320. header:Pumpers
  321. icons:hide
  322. tooltip origin:left
  323. *upgrades
  324. contains:quickswap, upgrades1, upgrades2, toggles1
  325. *quickswap
  326. contains:tag:quickswap
  327. header:Quickswap
  328. costs:hide
  329. names:hide
  330. *upgrades1
  331. contains:tag:upgrade
  332. header:Upgrades
  333. costs:hide
  334. names:hide
  335. *upgrades2
  336. contains:tag:badge
  337. header:Badges
  338. costs:hide
  339. names:hide
  340. *toggles1
  341. contains:tag:toggles
  342. class:fullWidth
  343. header:Toggles
  344. ps:hide
  345. icons:hide
  346. tooltip origin:left
  347.  
  348. Buttons
  349. *PumpIt
  350. Name:Pump it up
  351. desc:Click here to pump.<//><.><b>1</b> Click = <b>[PumpX*PumpXX]</b> Pump
  352. on click:anim icon wobble
  353. icon:"https://www.milliontoken-bsc.com/img/million-token_yellow256.png"
  354. no text
  355. class:bigButton hasFlares
  356. on click:if (AutoClickActive=0) yield (PumpX*PumpXX) Pump
  357. on click:if (AutoClickActive>=1) toast You have autoclicker activated. Turn it off to manually Pump it up!
  358. icon class:shadowed
  359. tooltip origin:bottom
  360. tooltip class:red
  361. show clicks
  362.  
  363.  
  364.  
  365. Resources
  366.  
  367. //MAINS
  368.  
  369. *MM
  370. name:Million Tokens
  371. desc:You have <b>[MM]</b> Million Tokens.<//><.>Price: <b>[Price]</b>.<.>Worth: <b>[MM*Price]$</b>
  372. icon:icons[11,0]
  373. class:noBackground
  374. tags:main mains
  375.  
  376. *USDC
  377. name:USDC
  378. desc:You have <b>[USDC]</b> USDC.<//><.>Price: <b>1$</b>.<.>Worth: <b>[USDC]$</b>
  379. icon:icons[12,0]
  380. class:noBackground
  381. on start:yield 100 USDC
  382. tags:main mains
  383.  
  384. *Wealth
  385. name:Total wealth
  386. desc:Your tokens are in total worth <b>[Wealth]$</b>.<//><.>Your <b>[MM]</b> Million Tokens are worth <b>[MM*Price]$</b><.>Your <b>[USDC]</b> USDC are worth <b>[USDC]$</b><.>Your <b>[PlayerPoolMM]</b> pooled Million Tokens are worth <b>[PlayerPoolMM*Price]$</b><.>Your <b>[PlayerPoolUSDC]</b> pooled USDC are worth <b>[PlayerPoolUSDC]$</b><.>Your <b>[MMfee]</b> unclaimed Million Token fees are worth <b>[MMfee*Price]$</b><.>Your <b>[USDCfee]</b> unclaimed USDC fees are worth <b>[USDCfee]$</b>
  387. icon:icons[13,0]
  388. class:noBackground
  389. on tick:lose Wealth Wealth
  390. on tick:yield ((MM*Price)+USDC+(PlayerPoolMM*Price)+PlayerPoolUSDC+FeeCollect) Wealth
  391. tags:main mains
  392.  
  393. //SPECIAL
  394.  
  395. *Price
  396. name:MM Price
  397. desc:The price of Million Token is <b>[Price]$</b>.<.>All Time High: <b>[Price:max]$</b>
  398. icon:icons[2,0]
  399. class:noBackground
  400. on start:yield 1 Price
  401. on tick:lose Price Price
  402. on tick:yield PoolUSDC/PoolMM Price
  403. tags:special specials
  404.  
  405. *MC
  406. name:MM Market Cap
  407. desc:The market cap of Million Token is <b>[MC]$</b>.<.>All Time High: <b>[MC:max]$</b>
  408. icon:icons[3,0]
  409. class:noBackground
  410. on start:yield 1000000 MC
  411. on tick:lose MC MC
  412. on tick:yield Price*1000000 MC
  413. tags:special specials
  414.  
  415. *Holders
  416. name:Holders
  417. desc:The amount of Million Token holders is <b>[Holders]</b>.
  418. icon:icons[4,0
  419. class:noBackground
  420. tags:special specials
  421.  
  422. *Pump
  423. name:Pump
  424. desc:This value determines how many are interested and hyped up about Million Token. The higher the Pump level is the more interested and hyped up people are, and are more likely to buy. The Pump level of Million Token at this moment is <b>[Pump]</b>.
  425. icon:icons[5,0]
  426. class:noBackground
  427. on start:yield 10 Pump
  428. on tick:lose Pump/100 Pump
  429. tags:special specials
  430.  
  431. //LP
  432.  
  433.  
  434. *PoolMM
  435. name:Pooled MM
  436. desc:Million Tokens in liquidity pool.<//><.><b>[PoolMM]</b> MM in liquidity pool.<.>Worth <b>[PoolMM*Price]$</b>.
  437. icon:icons[6,0]
  438. class:noBackground
  439. on start:yield 1000000 PoolMM
  440. hidden
  441. tags:counter counters lp
  442.  
  443. *PoolUSDC
  444. name:Pooled USDC
  445. desc:USDC in liquidity pool.<//><.><b>[PoolUSDC]</b> USDC in liquidity pool.<.>Worth <b>[PoolUSDC*1]$</b>.
  446. icon:icons[7,0]
  447. class:noBackground
  448. on start:yield 1000000 PoolUSDC
  449. on tick:lose PoolUSDC PoolUSDC
  450. on tick:yield K/PoolMM PoolUSDC
  451. hidden
  452. tags:counter counters lp
  453.  
  454. *PlayerPoolMM
  455. name:Your Pooled MM
  456. desc:Million Tokens you have in your liquidity pool.<//><.><b>[PlayerPoolMM]</b> MM in your liquidity pool.<.>Worth <b>[PlayerPoolMM*Price]$</b>.<.>Worth (Both MM and USDC): <b>[PlayerPoolMM*Price+PlayerPoolUSDC]$</b>.
  457. icon:icons[8,0]
  458. class:noBackground
  459. on tick:lose PlayerPoolMM PlayerPoolMM
  460. on tick:yield PoolMM*MyLP PlayerPoolMM
  461. hidden when 0
  462. tags:counter counters plp
  463.  
  464. *PlayerPoolUSDC
  465. name:Your Pooled USDC
  466. desc:USDC you have in your liquidity pool.<//><.><b>[PlayerPoolUSDC]</b> USDC in your liquidity pool.<.>Worth <b>[PlayerPoolUSDC*1]$</b>.<.>Worth (Both MM and USDC): <b>[PlayerPoolMM*Price+PlayerPoolUSDC]$</b>.
  467. icon:icons[9,0]
  468. class:noBackground
  469. on tick:lose PlayerPoolUSDC PlayerPoolUSDC
  470. on tick:yield PoolUSDC*MyLP PlayerPoolUSDC
  471. hidden when 0
  472. tags:counter counters plp
  473.  
  474. *FeeCollect
  475. name:Unclaimed Fees
  476. desc:Here are your unclaimed fees from your liquidity pool. <b>CLICK TO CLAIM</b>.<//><.><b>[MMfee]</b> Unclaimed MM fees. Worth <b>[MMfee*Price]$</b>.<.><b>[USDCfee]</b> Unclaimed USDC fees. Worth <b>[USDCfee*1]$</b>.<.>Total worth: <b>[MMfee*Price+USDCfee]$</b>.
  477. icon:icons[10,0]
  478. class:noBackground
  479. on click:yield MMfee MM
  480. on click:lose MMfee MMfee
  481. on click:yield USDCfee USDC
  482. on click:lose USDCfee USDCfee
  483. on tick:lose FeeCollect FeeCollect
  484. on tick:yield (MMfee*Price+USDCfee) FeeCollect
  485. hidden when 0
  486. tags:counter counters plp
  487.  
  488.  
  489. //COUNTERS
  490.  
  491. *Playtime
  492. name:Playtime
  493. desc:Counts amount of seconds played. (time the game have been running on browser, not time since run started)
  494. class:noBackground
  495. on tick:if (Playtime=60) yield 0.0000001 Minutes
  496. on tick:if (Playtime=3600) yield 0.0000001 Hours
  497. on tick:if (Playtime=86400) yield 0.0000001 Days
  498. on tick:yield 1 Playtime
  499. always hidden
  500. tags:counter counters playtime
  501.  
  502. *Day|Days
  503. name:day|days
  504. desc:Hour counter.<b><.>Time played:</>[Playtime/86400] days.</b>
  505. icon:icons[1,0]
  506. class:noBackground
  507. hidden when 0
  508. tags:counter counters playtime
  509.  
  510. *Hour|Hours
  511. name:hour|hours
  512. desc:Hour counter.<b><.>Time played:</>[Playtime/3600] hours.</b>
  513. icon:icons[1,0]
  514. class:noBackground
  515. on tick:if (Hours>23.99999) yield 1 Day
  516. on tick:if (Hours>23.99999) lose Hours Hours
  517. on tick:if (Hours>23.99999) yield 0.00001 Days
  518. hidden when 0
  519. tags:counter counters playtime
  520.  
  521. *Minute|Minutes
  522. name:minute|minutes
  523. desc:Minute counter.<b><.>Time played:</>[Playtime/60] minutes.</b>
  524. icon:icons[1,0]
  525. class:noBackground
  526. on tick:if (Minutes>59.999) yield 1 Hour
  527. on tick:if (Minutes>59.999) lose Minutes Minutes
  528. on tick:if (Minutes>59.999) yield 0.001 Minutes
  529. hidden when 0
  530. tags:counter counters playtime
  531.  
  532. *Second|Seconds
  533. name:second|seconds
  534. desc:Second counter.<b><.>Time played:</>[Playtime] seconds.</b>
  535. icon:icons[1,0]
  536. class:noBackground
  537. on tick:yield 1 Second
  538. on tick:if (Seconds>58.999) yield 1 Minutes
  539. on tick:if (Seconds>58.999) lose Seconds+1 Seconds
  540. show earned
  541. tags:counter counters playtime
  542.  
  543. *K
  544. name:Pool Constant
  545. desc:Amount of USDC in liquidity pool.
  546. class:noBackground
  547. on start:yield 1000000000000 K
  548. always hidden
  549. tags:counter counters
  550.  
  551. *PumpX
  552. name:Pump X factor
  553. desc:Decides how much Pump per click.
  554. class:noBackground
  555. on start:yield 1 PumpX
  556. always hidden
  557. tags:counter counters
  558.  
  559. *PumpXX
  560. name:PumpX x multiplier
  561. desc:Decides how much PumpX is multiplied by.
  562. class:noBackground
  563. on start:yield 1 PumpXX
  564. always hidden
  565. tags:counter counters
  566.  
  567. *PumpXX2
  568. name:Pump x multiplier
  569. desc:Decides how much Pump is multiplied by.
  570. class:noBackground
  571. on start:yield 1 PumpXX2
  572. on tick:if (PumpXX2<1) yield 0.01 PumpXX2
  573. on tick:if (PumpXX2>1.02) lose 0.01 PumpXX2
  574. always hidden
  575. tags:counter counters
  576.  
  577. *AntiPump
  578. name:Anti Pump
  579. desc:Decides how much sell pressure there will be.
  580. class:noBackground
  581. on tick:lose AntiPump/50 AntiPump
  582. on tick:yield Price AntiPump
  583. always hidden
  584. tags:counter counters
  585.  
  586. *PumperX
  587. name:Pumper X factor
  588. desc:Decides how much Pump per second from Pumpers.
  589. class:noBackground
  590. on start:yield 1 PumperX
  591. always hidden
  592. tags:counter counters
  593.  
  594. *Supply
  595. name:Circulating Supply
  596. desc:The MM supply that is owned by all paperhand NPCs combined that is not in LP.
  597. class:noBackground
  598. always hidden
  599. tags:counter counters
  600.  
  601. *Diamond
  602. name:Diamondhand Supply
  603. desc:The MM supply that is owned by all diamondhand NPCs combined that is not in LP.
  604. class:noBackground
  605. always hidden
  606. tags:counter counters
  607.  
  608. *TotalSupply
  609. name:Total Supply
  610. desc:The Total MM supply. Should be 1,000,000 always if everything works as intended.
  611. class:noBackground
  612. on tick:lose TotalSupply TotalSupply
  613. on tick:yield MM+PoolMM+Supply+Diamond+MMfee TotalSupply
  614. always hidden
  615. tags:counter counters
  616.  
  617. *LPcooldown
  618. name:LP Cooldown
  619. desc:This sets a cooldown on how often you can add to liquidity. This is to prevent clickspamming it and possibly mess up the ratio in the pool.
  620. class:noBackground
  621. on tick:if (LPcooldown>0) lose 1 LPcooldown
  622. always hidden
  623. tags:counter counters
  624.  
  625. *LPGranted
  626. name:LP Granted
  627. desc:This help the chain of triggers to execute the ADD LP function correctly.
  628. class:noBackground
  629. always hidden
  630. tags:counter counters
  631.  
  632. *BuyGranted
  633. name:Buy Granted
  634. desc:This help the chain of triggers to execute the BUY function correctly.
  635. class:noBackground
  636. always hidden
  637. tags:counter counters
  638.  
  639. *SellGranted
  640. name:Sell Granted
  641. desc:This help the chain of triggers to execute the SELL function correctly.
  642. class:noBackground
  643. always hidden
  644. tags:counter counters
  645.  
  646. *MyLP
  647. name:My Liquidity Pool
  648. desc:This is the portion in % that you own out of the main liquidity pool.
  649. class:noBackground
  650. always hidden
  651. tags:counter counters
  652.  
  653. *MMfee
  654. name:MM Fee
  655. desc:This is the unclained MM fee from player liquidity pool.
  656. class:noBackground
  657. always hidden
  658. tags:counter counters
  659.  
  660. *USDCfee
  661. name:USDC Fee
  662. desc:This is the unclained USDC fee from player liquidity pool.
  663. class:noBackground
  664. always hidden
  665. tags:counter counters
  666.  
  667. *allAchiev
  668. name:All Achievements
  669. desc:This counts how many achievements you've unlocked.
  670. class:noBackground
  671. always hidden
  672. tags:counter counters
  673.  
  674. *Buy1price
  675. name:Buy 1 Price
  676. desc:The total price for buying 1 Million Token.
  677. class:noBackground
  678. on tick:lose Buy1price Buy1price
  679. on tick:yield ((K/(PoolMM-1))-(K/(PoolMM))) Buy1price
  680. always hidden
  681. tags:counter counters
  682.  
  683. *Buy10price
  684. name:Buy 10 Price
  685. desc:The total price for buying 10 Million Tokens.
  686. class:noBackground
  687. on tick:lose Buy10price Buy10price
  688. on tick:yield ((K/(PoolMM-10))-(K/(PoolMM))) Buy10price
  689. always hidden
  690. tags:counter counters
  691.  
  692. *Buy100price
  693. name:Buy 100 Price
  694. desc:The total price for buying 100 Million Tokens.
  695. class:noBackground
  696. on tick:lose Buy100price Buy100price
  697. on tick:yield ((K/(PoolMM-100))-(K/(PoolMM))) Buy100price
  698. always hidden
  699. tags:counter counters
  700.  
  701. *Buy1000price
  702. name:Buy 1000 Price
  703. desc:The total price for buying 1000 Million Tokens.
  704. class:noBackground
  705. on tick:lose Buy1000price Buy1000price
  706. on tick:yield ((K/(PoolMM-1000))-(K/(PoolMM))) Buy1000price
  707. always hidden
  708. tags:counter counters
  709.  
  710. *Buy10000price
  711. name:Buy 10000 Price
  712. desc:The total price for buying 10000 Million Tokens.
  713. class:noBackground
  714. on tick:lose Buy10000price Buy10000price
  715. on tick:yield ((K/(PoolMM-10000))-(K/(PoolMM))) Buy10000price
  716. always hidden
  717. tags:counter counters
  718.  
  719. *BuyMAXprice
  720. name:Buy MAX Price
  721. desc:The total price for buying MAX Million Tokens.
  722. class:noBackground
  723. on tick:lose BuyMAXprice BuyMAXprice
  724. on tick:yield ((K/(PoolMM-((PoolMM-(K/((K/PoolMM)+USDC-0.1))))))-(K/(PoolMM))) BuyMAXprice
  725. always hidden
  726. tags:counter counters
  727.  
  728. *BuyMAXamount
  729. name:Buy MAX Amount
  730. desc:The total amount for buying MAX Million Tokens.
  731. class:noBackground
  732. on tick:lose BuyMAXamount BuyMAXamount
  733. on tick:yield (PoolMM-(K/((K/PoolMM)+USDC-0.1))) BuyMAXamount
  734. always hidden
  735. tags:counter counters
  736.  
  737. *Sell1price
  738. name:Sell 1 Price
  739. desc:The total amount price for selling 1 Million Token.
  740. class:noBackground
  741. on tick:lose Sell1price Sell1price
  742. on tick:yield ((K/(PoolMM))-(K/(PoolMM+1))) Sell1price
  743. always hidden
  744. tags:counter counters
  745.  
  746. *Sell10price
  747. name:Sell 10 Price
  748. desc:The total amount price for selling 10 Million Token.
  749. class:noBackground
  750. on tick:lose Sell10price Sell10price
  751. on tick:yield ((K/(PoolMM))-(K/(PoolMM+10))) Sell10price
  752. always hidden
  753. tags:counter counters
  754.  
  755. *Sell100price
  756. name:Sell 100 Price
  757. desc:The total amount price for selling 100 Million Token.
  758. class:noBackground
  759. on tick:lose Sell100price Sell100price
  760. on tick:yield ((K/(PoolMM))-(K/(PoolMM+100))) Sell100price
  761. always hidden
  762. tags:counter counters
  763.  
  764. *Sell1000price
  765. name:Sell 1000 Price
  766. desc:The total amount price for selling 1000 Million Token.
  767. class:noBackground
  768. on tick:lose Sell1000price Sell1000price
  769. on tick:yield ((K/(PoolMM))-(K/(PoolMM+1000))) Sell1000price
  770. always hidden
  771. tags:counter counters
  772.  
  773. *Sell10000price
  774. name:Sell 10000 Price
  775. desc:The total amount price for selling 10000 Million Token.
  776. class:noBackground
  777. on tick:lose Sell10000price Sell10000price
  778. on tick:yield ((K/(PoolMM))-(K/(PoolMM+10000))) Sell10000price
  779. always hidden
  780. tags:counter counters
  781.  
  782. *SellMAXprice
  783. name:Sell MAX Price
  784. desc:The total amount price for selling MAX Million Token.
  785. class:noBackground
  786. on tick:lose SellMAXprice SellMAXprice
  787. on tick:yield ((K/(PoolMM))-(K/(PoolMM+MM))) SellMAXprice
  788. always hidden
  789. tags:counter counters
  790.  
  791. *AddMAXamount
  792. name:Add MAX Amount
  793. desc:The MAX total amount of MM to be added to LP.
  794. class:noBackground
  795. on tick:lose AddMAXamount AddMAXamount
  796. on tick:if (USDC>=(MM*(PoolUSDC/PoolMM))) yield MM AddMAXamount
  797. on tick:if (USDC<(MM*(PoolUSDC/PoolMM))) yield (USDC/(PoolUSDC/PoolMM)) AddMAXamount
  798. always hidden
  799. tags:counter counters
  800.  
  801. *PumperTot
  802. name:Pumper Total
  803. desc:Counts pumps per second in total from all Pumpers.
  804. class:noBackground
  805. always hidden
  806. tags:counter counters
  807.  
  808. *ShrimpBuyNoti
  809. name:Shrimp Buy Notifications
  810. desc:Turns on or off the mini buy notifications.
  811. class:noBackground
  812. on start:yield 1 ShrimpBuyNoti
  813. always hidden
  814. tags:counter counters
  815.  
  816. *FishBuyNoti
  817. name:Fish Buy Notifications
  818. desc:Turns on or off the small buy notifications.
  819. class:noBackground
  820. on start:yield 1 FishBuyNoti
  821. always hidden
  822. tags:counter counters
  823.  
  824. *SharkBuyNoti
  825. name:Shark Buy Notifications
  826. desc:Turns on or off the medium buy notifications.
  827. class:noBackground
  828. always hidden
  829. tags:counter counters
  830.  
  831. *WhaleBuyNoti
  832. name:Whale Buy Notifications
  833. desc:Turns on or off the big buy notifications.
  834. class:noBackground
  835. always hidden
  836. tags:counter counters
  837.  
  838.  
  839.  
  840.  
  841. //FUNCTIONS
  842.  
  843.  
  844. *BuyChance
  845. name:Buy Chance
  846. desc:Sets the chance for the likelyhood that buy ins happen.
  847. class:noBackground
  848. on tick:if (Price<(2+((Price:max)/5))) yield 30*PumpXX2 Pump
  849. on tick:if (Price<(3.5+((Price:max)/5))) yield 20*PumpXX2 Pump
  850. on tick:if (Price<(5+((Price:max)/5))) yield 10*PumpXX2 Pump
  851. on tick:if (Price<(7+((Price:max)/5))) yield 5*PumpXX2 Pump
  852. on tick:if (Price<(10+((Price:max)/5))) yield 3*PumpXX2 Pump
  853. on tick:if (Price<(15+((Price:max)/5))) yield 2*PumpXX2 Pump
  854. on tick:if (Price<(20+((Price:max)/5))) yield 1.5*PumpXX2 Pump
  855. on tick:if (Price<(25+((Price:max)/5))) yield 1*PumpXX2 Pump
  856. on tick:if (Price<(30+((Price:max)/5))) yield 0.5*PumpXX2 Pump
  857. on tick:lose BuyChance BuyChance
  858. on tick:if (Price<100) yield (((100-Price)*0.25)*PumpXX2) BuyChance
  859. on tick:if (Price<25) yield (((25-Price)*40)*PumpXX2) BuyChance
  860. on tick:yield Pumpx BuyChance
  861. on tick:lose SellChance*3 BuyChance
  862. always hidden
  863. tags:counter counters
  864.  
  865. *SellChance
  866. name:Sell Chance
  867. desc:Sets the chance for the likelyhood that sell outs happen.
  868. class:noBackground
  869. on tick:if (Price>(30+((Price:max)/5))) lose 0.5 Pump
  870. on tick:if (Price>(35+((Price:max)/5))) lose 1 Pump
  871. on tick:if (Price>(40+((Price:max)/5))) lose 1.5 Pump
  872. on tick:if (Price>(45+((Price:max)/5))) lose 2 Pump
  873. on tick:if (Price>(50+((Price:max)/5))) lose 5 Pump
  874. on tick:if (Price>(55+((Price:max)/5))) lose 10 Pump
  875. on tick:if (Price>(60+((Price:max)/5))) lose 15 Pump
  876. on tick:if (Price>(65+((Price:max)/5))) lose 20 Pump
  877. on tick:if (Price>(70+((Price:max)/5))) lose 25 Pump
  878. on tick:lose SellChance SellChance
  879. on tick:if (Price<30) yield ((AntiPumpx-Pumpx)*20) SellChance
  880. on tick:if (Price<50 and Price>=30) yield ((AntiPumpx-Pumpx)*15) SellChance
  881. on tick:if (Price<100 and Price>=50) yield ((AntiPumpx-Pumpx)*10) SellChance
  882. on tick:if (Price<200 and Price>=100) yield ((AntiPumpx-Pumpx)*5) SellChance
  883. on tick:if (Price<300 and Price>=200) yield ((AntiPumpx-Pumpx)*3) SellChance
  884. on tick:if (Price<500 and Price>=300) yield ((AntiPumpx-Pumpx)*2) SellChance
  885. on tick:if (Price>=500) yield ((AntiPumpx-Pumpx)*1) SellChance
  886. always hidden
  887. tags:counter counters
  888.  
  889. *Pumpx
  890. name:Pumpx
  891. desc:Sets the amount of pump value based on Pump.
  892. class:noBackground
  893. on tick:lose Pumpx Pumpx
  894. on tick:yield Pump/100 Pumpx
  895. always hidden
  896. tags:counter counters
  897.  
  898. *AntiPumpx
  899. name:Anti Pumpx
  900. desc:Sets the amount of anti pump value based on Anti Pump.
  901. class:noBackground
  902. on tick:lose AntiPumpx AntiPumpx
  903. on tick:yield AntiPump/100 AntiPumpx
  904. always hidden
  905. tags:counter counters
  906.  
  907. *AutoClicker
  908. name:AutoClicker
  909. desc:Autoclicks on the "Pump It Up" button.
  910. class:noBackground
  911. on tick:if (PumpIt:clicks>=1000 and Playtime>=3600 and AutoClicker=0) show AutoClickerUpg0
  912. on tick:if (AutoClickActive>=1) yield (PumpX*PumpXX*AutoClicker) Pump
  913. always hidden
  914. tags:counter counters
  915.  
  916. *AutoClickActive
  917. name:Auto Click Active
  918. desc:Decides if Autoclicker is on or off.
  919. class:noBackground
  920. always hidden
  921. tags:counter counters
  922.  
  923. *ShrimpBuyAmount
  924. name:Shrimp Buy Amount
  925. desc:Sets the amount for the next potential mini buy in.
  926. class:noBackground
  927. on tick:lose ShrimpBuyAmount ShrimpBuyAmount
  928. on tick:yield (random(PoolMM/1000000,PoolMM/25000)) ShrimpBuyAmount
  929. always hidden
  930. tags:counter counters
  931.  
  932. *ShrimpBuyTrigger
  933. name:Shrimp Buy Trigger
  934. desc:Trigger to set off a mini buy in.
  935. class:noBackground
  936. on tick:if (chance (BuyChance+5%)) yield 1 ShrimpBuyTrigger
  937. always hidden
  938. tags:counter counters
  939.  
  940. *ShrimpBuy
  941. name:Shrimp Buy
  942. desc:Mini amount buy in (NPC).
  943. class:noBackground
  944. on tick:if (ShrimpBuyTrigger>=1 and ShrimpBuyNoti<1) toast <b><#00ff80>BUY</#> [ShrimpBuyAmount] MM for [ShrimpBuyAmount*Price]$ at [Price]$ price.</b>
  945. on tick:if (ShrimpBuyTrigger>=1) lose ShrimpBuyAmount PoolMM
  946. on tick:if (ShrimpBuyTrigger>=1) yield ShrimpBuyAmount*0.99 Supply
  947. on tick:if (ShrimpBuyTrigger>=1) yield ShrimpBuyAmount*0.01 Diamond
  948. on tick:if (ShrimpBuyTrigger>=1) yield (ShrimpBuyAmount*Price*0.01*MyLP) USDCfee
  949. on tick:if (ShrimpBuyTrigger>=1 and Holders<2000) yield 1 Holders
  950. on tick:if (ShrimpBuyTrigger>=1 and Holders>=2000) yield (random(0,1)) Holders
  951. on tick:if (ShrimpBuyTrigger>=1) lose ShrimpBuyTrigger ShrimpBuyTrigger
  952. always hidden
  953. tags:counter counters
  954.  
  955. *FishBuyAmount
  956. name:Fish Buy Amount
  957. desc:Sets the amount for the next potential small buy in.
  958. class:noBackground
  959. on tick:lose FishBuyAmount FishBuyAmount
  960. on tick:yield (random(PoolMM/25000,PoolMM/10000)) FishBuyAmount
  961. always hidden
  962. tags:counter counters
  963.  
  964. *FishBuyTrigger
  965. name:Fish Buy Trigger
  966. desc:Trigger to set off a small buy in.
  967. class:noBackground
  968. on tick:if (chance (BuyChance+1%)) yield 1 FishBuyTrigger
  969. always hidden
  970. tags:counter counters
  971.  
  972. *FishBuy
  973. name:Fish Buy
  974. desc:Small amount buy in (NPC).
  975. class:noBackground
  976. on tick:if (FishBuyTrigger>=1 and FishBuyNoti<1) toast <b><#00ff80>BUY</#> [FishBuyAmount] MM for [FishBuyAmount*Price]$ at [Price]$ price.</b>
  977. on tick:if (FishBuyTrigger>=1) lose FishBuyAmount PoolMM
  978. on tick:if (FishBuyTrigger>=1) yield FishBuyAmount*0.99 Supply
  979. on tick:if (FishBuyTrigger>=1) yield FishBuyAmount*0.01 Diamond
  980. on tick:if (FishBuyTrigger>=1) yield (FishBuyAmount*Price*0.01*MyLP) USDCfee
  981. on tick:if (FishBuyTrigger>=1) yield 1 Holders
  982. on tick:if (FishBuyTrigger>=1) lose FishBuyTrigger FishBuyTrigger
  983. always hidden
  984. tags:counter counters
  985.  
  986. *SharkBuyAmount
  987. name:Shark Buy Amount
  988. desc:Sets the amount for the next potential medium buy in.
  989. class:noBackground
  990. on tick:lose SharkBuyAmount SharkBuyAmount
  991. on tick:yield (random(PoolMM/10000,PoolMM/500)) SharkBuyAmount
  992. always hidden
  993. tags:counter counters
  994.  
  995. *SharkBuyTrigger
  996. name:Shark Buy Trigger
  997. desc:Trigger to set off a medium buy in.
  998. class:noBackground
  999. on tick:if (chance ((BuyChance/10)+0.1%)) yield 1 SharkBuyTrigger
  1000. always hidden
  1001. tags:counter counters
  1002.  
  1003. *SharkBuy
  1004. name:Shark Buy
  1005. desc:Medium amount buy in (NPC).
  1006. class:noBackground
  1007. on tick:if (SharkBuyTrigger>=1 and SharkBuyNoti<1) toast <b><#00ff80>BUY</#> [SharkBuyAmount] MM for [SharkBuyAmount*Price]$ at [Price]$ price.</b>
  1008. on tick:if (SharkBuyTrigger>=1) lose SharkBuyAmount PoolMM
  1009. on tick:if (SharkBuyTrigger>=1) yield SharkBuyAmount*0.99 Supply
  1010. on tick:if (SharkBuyTrigger>=1) yield SharkBuyAmount*0.01 Diamond
  1011. on tick:if (SharkBuyTrigger>=1) yield (SharkBuyAmount*Price*0.01*MyLP) USDCfee
  1012. on tick:if (SharkBuyTrigger>=1 and Holders<1000) yield 1 Holders
  1013. on tick:if (SharkBuyTrigger>=1 and Holders>=1000) yield (random(0,1)) Holders
  1014. on tick:if (SharkBuyTrigger>=1) lose SharkBuyTrigger SharkBuyTrigger
  1015. always hidden
  1016. tags:counter counters
  1017.  
  1018. *WhaleBuyAmount
  1019. name:Whale Buy Amount
  1020. desc:Sets the amount for the next potential big buy in.
  1021. class:noBackground
  1022. on tick:lose WhaleBuyAmount WhaleBuyAmount
  1023. on tick:yield (random(PoolMM/500,PoolMM/20)) WhaleBuyAmount
  1024. always hidden
  1025. tags:counter counters
  1026.  
  1027. *WhaleBuyTrigger
  1028. name:Whale Buy Trigger
  1029. desc:Trigger to set off a big buy in.
  1030. class:noBackground
  1031. on tick:lose 1 WhaleBuyTrigger
  1032. on tick:if (WhaleBuyTrigger=0 and WhaleSellTrigger=0 and chance ((BuyChance/100)+0.01%)) yield 3 WhaleBuyTrigger
  1033. always hidden
  1034. tags:counter counters
  1035.  
  1036. *WhaleBuy
  1037. name:Whale Buy
  1038. desc:Big amount buy in (NPC).
  1039. class:noBackground
  1040. on tick:if (WhaleBuyTrigger>=1 and WhaleBuyNoti<1) toast <b><#00ff80>BUY</#> [WhaleBuyAmount] MM for [WhaleBuyAmount*Price]$ at [Price]$ price.
  1041. on tick:if (WhaleBuyTrigger>=1) lose WhaleBuyAmount PoolMM
  1042. on tick:if (WhaleBuyTrigger>=1) yield WhaleBuyAmount*0.99 Supply
  1043. on tick:if (WhaleBuyTrigger>=1) yield WhaleBuyAmount*0.01 Diamond
  1044. on tick:if (WhaleBuyTrigger>=1) yield (WhaleBuyAmount*Price*0.01*MyLP) USDCfee
  1045. on tick:if (WhaleBuyTrigger>=1 and Holders<1000) yield 1 Holders
  1046. on tick:if (WhaleBuyTrigger>=1 and Holders>=1000) yield (random(0,1)) Holders
  1047. on tick:if (WhaleBuyTrigger>=1) lose WhaleBuyTrigger WhaleBuyTrigger
  1048. always hidden
  1049. tags:counter counters
  1050.  
  1051. *ShrimpSellAmount
  1052. name:Shrimp Sell Amount
  1053. desc:Sets the amount for the next potential mini sell out.
  1054. class:noBackground
  1055. on tick:lose ShrimpSellAmount ShrimpSellAmount
  1056. on tick:yield (random(Supply/1000000,Supply/27500)) ShrimpSellAmount
  1057. always hidden
  1058. tags:counter counters
  1059.  
  1060. *ShrimpSellTrigger
  1061. name:Shrimp Sell Trigger
  1062. desc:Trigger to set off a mini sell out.
  1063. class:noBackground
  1064. on tick:if (chance (SellChance+1%)) yield 1 ShrimpSellTrigger
  1065. always hidden
  1066. tags:counter counters
  1067.  
  1068.  
  1069. *ShrimpSell
  1070. name:Shrimp Sell
  1071. desc:Mini amount sell out (NPC).
  1072. class:noBackground
  1073. on tick:if (ShrimpSellTrigger>=1 and ShrimpBuyNoti<1) toast <b><#ff4d4d>SELL</#> [ShrimpSellAmount] MM for [ShrimpSellAmount*Price]$ at [Price]$ price.</b>
  1074. on tick:if (ShrimpSellTrigger>=1) lose ShrimpSellAmount Supply
  1075. on tick:if (ShrimpSellTrigger>=1) yield ShrimpSellAmount PoolMM
  1076. on tick:if (ShrimpSellTrigger>=1) yield (ShrimpSellAmount*0.01*MyLP) MMfee
  1077. on tick:if (ShrimpSellTrigger>=1) lose (ShrimpSellAmount*0.01*MyLP) Supply
  1078. on tick:if (ShrimpSellTrigger>=1) lose ShrimpSellTrigger ShrimpSellTrigger
  1079. always hidden
  1080. tags:counter counters
  1081.  
  1082. *FishSellAmount
  1083. name:Fish Sell Amount
  1084. desc:Sets the amount for the next potential small sell out.
  1085. class:noBackground
  1086. on tick:lose FishSellAmount FishSellAmount
  1087. on tick:yield (random(Supply/27500,Supply/11000)) FishSellAmount
  1088. always hidden
  1089. tags:counter counters
  1090.  
  1091. *FishSellTrigger
  1092. name:Fish Sell Trigger
  1093. desc:Trigger to set off a small sell out.
  1094. class:noBackground
  1095. on tick:if (chance (SellChance+0.25%)) yield 1 FishSellTrigger
  1096. always hidden
  1097. tags:counter counters
  1098.  
  1099. *FishSell
  1100. name:Fish Sell
  1101. desc:Small amount sell out (NPC).
  1102. class:noBackground
  1103. on tick:if (FishSellTrigger>=1 and FishBuyNoti<1) toast <b><#ff4d4d>SELL</#> [FishSellAmount] MM for [FishSellAmount*Price]$ at [Price]$ price.</b>
  1104. on tick:if (FishSellTrigger>=1) lose FishSellAmount Supply
  1105. on tick:if (FishSellTrigger>=1) yield FishSellAmount PoolMM
  1106. on tick:if (FishSellTrigger>=1) yield (FishSellAmount*0.01*MyLP) MMfee
  1107. on tick:if (FishSellTrigger>=1) lose (FishSellAmount*0.01*MyLP) Supply
  1108. on tick:if (FishSellTrigger>=1 and Holders>1000) lose (random(0,1)) Holders
  1109. on tick:if (FishSellTrigger>=1) lose FishSellTrigger FishSellTrigger
  1110. always hidden
  1111. tags:counter counters
  1112.  
  1113. *SharkSellAmount
  1114. name:Shark Sell Amount
  1115. desc:Sets the amount for the next potential medium sell out.
  1116. class:noBackground
  1117. on tick:lose SharkSellAmount SharkSellAmount
  1118. on tick:yield (random(Supply/11000,Supply/550)) SharkSellAmount
  1119. always hidden
  1120. tags:counter counters
  1121.  
  1122. *SharkSellTrigger
  1123. name:Shark Sell Trigger
  1124. desc:Trigger to set off a medium sell out.
  1125. class:noBackground
  1126. on tick:if (chance ((SellChance/10)+0.1%)) yield 1 SharkSellTrigger
  1127. always hidden
  1128. tags:counter counters
  1129.  
  1130. *SharkSell
  1131. name:Shark Sell
  1132. desc:Medium amount sell out (NPC).
  1133. class:noBackground
  1134. on tick:if (SharkSellTrigger>=1 and SharkBuyNoti<1) toast <b><#ff4d4d>SELL</#> [SharkSellAmount] MM for [SharkSellAmount*Price]$ at [Price]$ price.</b>
  1135. on tick:if (SharkSellTrigger>=1) lose SharkSellAmount Supply
  1136. on tick:if (SharkSellTrigger>=1) yield SharkSellAmount PoolMM
  1137. on tick:if (SharkSellTrigger>=1) yield (SharkSellAmount*0.01*MyLP) MMfee
  1138. on tick:if (SharkSellTrigger>=1) lose (SharkSellAmount*0.01*MyLP) Supply
  1139. on tick:if (SharkSellTrigger>=1 and Holders>1000) lose (random(0,1)) Holders
  1140. on tick:if (SharkSellTrigger>=1) lose SharkSellTrigger SharkSellTrigger
  1141. always hidden
  1142. tags:counter counters
  1143.  
  1144. *WhaleSellAmount
  1145. name:Whale Sell Amount
  1146. desc:Sets the amount for the next potential big sell out.
  1147. class:noBackground
  1148. on tick:lose WhaleSellAmount WhaleSellAmount
  1149. on tick:yield (random(Supply/550,Supply/22)) WhaleSellAmount
  1150. always hidden
  1151. tags:counter counters
  1152.  
  1153. *WhaleSellTrigger
  1154. name:Whale Sell Trigger
  1155. desc:Trigger to set off a big sell out.
  1156. class:noBackground
  1157. on tick:lose 1 WhaleSellTrigger
  1158. on tick:if (WhaleSellTrigger=0 and WhaleBuyTrigger=0 and chance ((SellChance/100)+0.01%)) yield 3 WhaleSellTrigger
  1159. always hidden
  1160. tags:counter counters
  1161.  
  1162. *WhaleSell
  1163. name:Whale Sell
  1164. desc:Big amount sell out (NPC).
  1165. class:noBackground
  1166. on tick:if (WhaleSellTrigger>=1 and WhaleBuyNoti<1) toast <b><#ff4d4d>SELL</#> [WhaleSellAmount] MM for [WhaleSellAmount*Price]$ at [Price]$ price.</b>
  1167. on tick:if (WhaleSellTrigger>=1) lose WhaleSellAmount Supply
  1168. on tick:if (WhaleSellTrigger>=1) yield WhaleSellAmount PoolMM
  1169. on tick:if (WhaleSellTrigger>=1) yield (WhaleSellAmount*0.01*MyLP) MMfee
  1170. on tick:if (WhaleSellTrigger>=1) lose (WhaleSellAmount*0.01*MyLP) Supply
  1171. on tick:if (WhaleSellTrigger>=1 and Holders>1000) lose (random(0,1)) Holders
  1172. on tick:if (WhaleSellTrigger>=1) lose WhaleSellTrigger WhaleSellTrigger
  1173. always hidden
  1174. tags:counter counters
  1175.  
  1176. *FishADDAmount
  1177. name:Fish ADD Amount
  1178. desc:Sets the amount for the next potential small LP addition.
  1179. class:noBackground
  1180. on tick:lose FishADDAmount FishADDAmount
  1181. on tick:yield (random(Supply/25000,Supply/10000)) FishADDAmount
  1182. always hidden
  1183. tags:counter counters
  1184.  
  1185. *FishADDTrigger
  1186. name:Fish ADD Trigger
  1187. desc:Trigger to set off a small LP addition.
  1188. class:noBackground
  1189. on tick:if (chance (0.18%)) yield 1 FishADDTrigger
  1190. always hidden
  1191. tags:counter counters
  1192.  
  1193. *FishADD
  1194. name:Fish ADD
  1195. desc:Small amount LP addition (NPC).
  1196. class:noBackground
  1197. on tick:if (LPcooldown=0 and FishADDTrigger>=1) yield 1 FishADD
  1198. on tick:if (LPcooldown=0 and FishADDTrigger>=1) lose FishADDTrigger FishADDTrigger
  1199. on tick:if (FishADD=1 and FishBuyNoti<1) toast <b><#9F55BE>ADD</#> [FishADDAmount] MM and [PoolUSDC/PoolMM*FishADDAmount] USDC.</b>
  1200. on tick:if (FishADD=1) lose K K
  1201. on tick:if (FishADD=1) yield ((PoolUSDC+(PoolUSDC/PoolMM*FishADDAmount))*(PoolMM+FishADDAmount)) K
  1202. on tick:if (FishADD=1) yield FishADDAmount PoolMM
  1203. on tick:if (FishADD=1) lose FishADDAmount Supply
  1204. on tick:if (FishADD=1) lose MyLP MyLP
  1205. on tick:if (FishADD=1) yield (PlayerPoolMM/PoolMM) MyLP
  1206. on tick:if (FishADD=1) yield 1 LPcooldown
  1207. on tick:if (FishADD=1) lose FishADD FishADD
  1208. always hidden
  1209. tags:counter counters
  1210.  
  1211. *SharkADDAmount
  1212. name:Shark ADD Amount
  1213. desc:Sets the amount for the next potential medium LP addition.
  1214. class:noBackground
  1215. on tick:lose SharkADDAmount SharkADDAmount
  1216. on tick:yield (random(Supply/10000,Supply/500)) SharkADDAmount
  1217. always hidden
  1218. tags:counter counters
  1219.  
  1220. *SharkADDTrigger
  1221. name:Shark ADD Trigger
  1222. desc:Trigger to set off a medium LP addition.
  1223. class:noBackground
  1224. on tick:if (chance (0.12%)) yield 1 SharkADDTrigger
  1225. always hidden
  1226. tags:counter counters
  1227.  
  1228. *SharkADD
  1229. name:Shark ADD
  1230. desc:Medium amount LP addition (NPC).
  1231. class:noBackground
  1232. on tick:if (LPcooldown=0 and SharkADDTrigger>=1) yield 1 SharkADD
  1233. on tick:if (LPcooldown=0 and SharkADDTrigger>=1) lose SharkADDTrigger SharkADDTrigger
  1234. on tick:if (SharkADD=1 and SharkBuyNoti<1) toast <b><#9F55BE>ADD</#> [SharkADDAmount] MM and [PoolUSDC/PoolMM*SharkADDAmount] USDC.</b>
  1235. on tick:if (SharkADD=1) lose K K
  1236. on tick:if (SharkADD=1) yield ((PoolUSDC+(PoolUSDC/PoolMM*SharkADDAmount))*(PoolMM+SharkADDAmount)) K
  1237. on tick:if (SharkADD=1) yield SharkADDAmount PoolMM
  1238. on tick:if (SharkADD=1) lose SharkADDAmount Supply
  1239. on tick:if (SharkADD=1) lose MyLP MyLP
  1240. on tick:if (SharkADD=1) yield (PlayerPoolMM/PoolMM) MyLP
  1241. on tick:if (SharkADD=1) yield 1 LPcooldown
  1242. on tick:if (SharkADD=1) lose SharkADD SharkADD
  1243. always hidden
  1244. tags:counter counters
  1245.  
  1246. *WhaleADDAmount
  1247. name:Whale ADD Amount
  1248. desc:Sets the amount for the next potential big LP addition.
  1249. class:noBackground
  1250. on tick:lose WhaleADDAmount WhaleADDAmount
  1251. on tick:yield (random(Supply/500,Supply/20)) WhaleADDAmount
  1252. always hidden
  1253. tags:counter counters
  1254.  
  1255. *WhaleADDTrigger
  1256. name:Whale ADD Trigger
  1257. desc:Trigger to set off a big LP addition.
  1258. class:noBackground
  1259. on tick:if (chance (0.07%)) yield 1 WhaleADDTrigger
  1260. always hidden
  1261. tags:counter counters
  1262.  
  1263. *WhaleADD
  1264. name:Whale ADD
  1265. desc:Big amount LP addition (NPC).
  1266. class:noBackground
  1267. on tick:if (LPcooldown=0 and WhaleADDTrigger>=1) yield 1 WhaleADD
  1268. on tick:if (LPcooldown=0 and WhaleADDTrigger>=1) lose WhaleADDTrigger WhaleADDTrigger
  1269. on tick:if (WhaleADD=1 and WhaleBuyNoti<1) toast <b><#9F55BE>ADD</#> [WhaleADDAmount] MM and [PoolUSDC/PoolMM*WhaleADDAmount] USDC.</b>
  1270. on tick:if (WhaleADD=1) lose K K
  1271. on tick:if (WhaleADD=1) yield ((PoolUSDC+(PoolUSDC/PoolMM*WhaleADDAmount))*(PoolMM+WhaleADDAmount)) K
  1272. on tick:if (WhaleADD=1) yield WhaleADDAmount PoolMM
  1273. on tick:if (WhaleADD=1) lose WhaleADDAmount Supply
  1274. on tick:if (WhaleADD=1) lose MyLP MyLP
  1275. on tick:if (WhaleADD=1) yield (PlayerPoolMM/PoolMM) MyLP
  1276. on tick:if (WhaleADD=1) yield 1 LPcooldown
  1277. on tick:if (WhaleADD=1) lose WhaleADD WhaleADD
  1278. always hidden
  1279. tags:counter counters
  1280.  
  1281. *FishRemoveAmount
  1282. name:Fish Remove Amount
  1283. desc:Sets the amount for the next potential small LP removal.
  1284. class:noBackground
  1285. on tick:lose FishRemoveAmount FishRemoveAmount
  1286. on tick:yield (random((PoolMM*(1-MyLP))/25000,(PoolMM*(1-MyLP))/10000)) FishRemoveAmount
  1287. always hidden
  1288. tags:counter counters
  1289.  
  1290. *FishRemoveTrigger
  1291. name:Fish Remove Trigger
  1292. desc:Trigger to set off a small LP removal.
  1293. class:noBackground
  1294. on tick:if (chance (0.15%)) yield 1 FishRemoveTrigger
  1295. always hidden
  1296. tags:counter counters
  1297.  
  1298. *FishRemove
  1299. name:Fish Remove
  1300. desc:Small amount LP removal (NPC).
  1301. class:noBackground
  1302. on tick:if (LPcooldown=0 and FishRemoveTrigger>=1) yield 1 FishRemove
  1303. on tick:if (LPcooldown=0 and FishRemoveTrigger>=1) lose FishRemoveTrigger FishRemoveTrigger
  1304. on tick:if (FishRemove=1 and FishBuyNoti<1) toast <b><#600C98>REMOVE</#> [FishRemoveAmount] MM and [PoolUSDC/PoolMM*FishRemoveAmount] USDC.</b>
  1305. on tick:if (FishRemove=1) yield FishRemoveAmount Supply
  1306. on tick:if (FishRemove=1) lose K K
  1307. on tick:if (FishRemove=1) yield ((PoolMM-FishRemoveAmount)*(PoolUSDC-(PoolUSDC/PoolMM*FishRemoveAmount))) K
  1308. on tick:if (FishRemove=1) lose FishRemoveAmount PoolMM
  1309. on tick:if (FishRemove=1) lose MyLP MyLP
  1310. on tick:if (FishRemove=1) yield (PlayerPoolMM/PoolMM) MyLP
  1311. on tick:if (FishRemove=1) yield 1 LPcooldown
  1312. on tick:if (FishRemove=1) lose FishRemove FishRemove
  1313. always hidden
  1314. tags:counter counter
  1315.  
  1316. *SharkRemoveAmount
  1317. name:Shark Remove Amount
  1318. desc:Sets the amount for the next potential medium LP removal.
  1319. class:noBackground
  1320. on tick:lose SharkRemoveAmount SharkRemoveAmount
  1321. on tick:yield (random((PoolMM*(1-MyLP))/10000,(PoolMM*(1-MyLP))/500)) SharkRemoveAmount
  1322. always hidden
  1323. tags:counter counters
  1324.  
  1325. *SharkRemoveTrigger
  1326. name:Shark Remove Trigger
  1327. desc:Trigger to set off a medium LP removal.
  1328. class:noBackground
  1329. on tick:if (chance (0.1%)) yield 1 SharkRemoveTrigger
  1330. always hidden
  1331. tags:counter counters
  1332.  
  1333. *SharkRemove
  1334. name:Shark Remove
  1335. desc:Medium amount LP removal (NPC).
  1336. class:noBackground
  1337. on tick:if (LPcooldown=0 and SharkRemoveTrigger>=1) yield 1 SharkRemove
  1338. on tick:if (LPcooldown=0 and SharkRemoveTrigger>=1) lose SharkRemoveTrigger SharkRemoveTrigger
  1339. on tick:if (SharkRemove=1 and SharkBuyNoti<1) toast <b><#600C98>REMOVE</#> [SharkRemoveAmount] MM and [PoolUSDC/PoolMM*SharkRemoveAmount] USDC.</b>
  1340. on tick:if (SharkRemove=1) yield SharkRemoveAmount Supply
  1341. on tick:if (SharkRemove=1) lose K K
  1342. on tick:if (SharkRemove=1) yield ((PoolMM-SharkRemoveAmount)*(PoolUSDC-(PoolUSDC/PoolMM*SharkRemoveAmount))) K
  1343. on tick:if (SharkRemove=1) lose SharkRemoveAmount PoolMM
  1344. on tick:if (SharkRemove=1) lose MyLP MyLP
  1345. on tick:if (SharkRemove=1) yield (PlayerPoolMM/PoolMM) MyLP
  1346. on tick:if (SharkRemove=1) yield 1 LPcooldown
  1347. on tick:if (SharkRemove=1) lose SharkRemove SharkRemove
  1348. always hidden
  1349. tags:counter counter
  1350.  
  1351. *WhaleRemoveAmount
  1352. name:Whale Remove Amount
  1353. desc:Sets the amount for the next potential big LP removal.
  1354. class:noBackground
  1355. on tick:lose WhaleRemoveAmount WhaleRemoveAmount
  1356. on tick:yield (random((PoolMM*(1-MyLP))/500,(PoolMM*(1-MyLP))/20)) WhaleRemoveAmount
  1357. always hidden
  1358. tags:counter counters
  1359.  
  1360. *WhaleRemoveTrigger
  1361. name:Whale Remove Trigger
  1362. desc:Trigger to set off a big LP removal.
  1363. class:noBackground
  1364. on tick:if (chance (0.05%)) yield 1 WhaleRemoveTrigger
  1365. always hidden
  1366. tags:counter counters
  1367.  
  1368. *WhaleRemove
  1369. name:Whale Remove
  1370. desc:Big amount LP removal (NPC).
  1371. class:noBackground
  1372. on tick:if (LPcooldown=0 and WhaleRemoveTrigger>=1) yield 1 WhaleRemove
  1373. on tick:if (LPcooldown=0 and WhaleRemoveTrigger>=1) lose WhaleRemoveTrigger WhaleRemoveTrigger
  1374. on tick:if (WhaleRemove=1 and WhaleBuyNoti<1) toast <b><#600C98>REMOVE</#> [WhaleRemoveAmount] MM and [PoolUSDC/PoolMM*WhaleRemoveAmount] USDC.</b>
  1375. on tick:if (WhaleRemove=1) yield WhaleRemoveAmount Supply
  1376. on tick:if (WhaleRemove=1) lose K K
  1377. on tick:if (WhaleRemove=1) yield ((PoolMM-WhaleRemoveAmount)*(PoolUSDC-(PoolUSDC/PoolMM*WhaleRemoveAmount))) K
  1378. on tick:if (WhaleRemove=1) lose WhaleRemoveAmount PoolMM
  1379. on tick:if (WhaleRemove=1) lose MyLP MyLP
  1380. on tick:if (WhaleRemove=1) yield (PlayerPoolMM/PoolMM) MyLP
  1381. on tick:if (WhaleRemove=1) yield 1 LPcooldown
  1382. on tick:if (WhaleRemove=1) lose WhaleRemove WhaleRemove
  1383. always hidden
  1384. tags:counter counter
  1385.  
  1386. *McDonalds
  1387. name:McDonalds
  1388. desc:Your job at McDonalds that gives you generous payment every hour.
  1389. class:noBackground
  1390. on tick:if (Minutes>=13 and Minutes<14 and Seconds>=36 and Seconds<37) toast You got paid <b>1 USDC</b> for your hard work at <b>McDonalds</b>.
  1391. on tick:if (Minutes>=13 and Minutes<14 and Seconds>=36 and Seconds<37) yield 1 USDC
  1392. always hidden
  1393. tags:counter counters
  1394.  
  1395. *InsaneNewsTrigger
  1396. name:Insane News Trigger
  1397. desc:Randomly triggers insane news to happen.
  1398. class:noBackground
  1399. on tick:lose 1 InsaneNewsTrigger
  1400. on tick:if (InsaneNewsTrigger=0 and chance (((1/3600)*100)%)) yield 15 InsaneNewsTrigger
  1401. always hidden
  1402. tags:counter counters
  1403.  
  1404. *InsaneNews
  1405. name:Insane News
  1406. desc:Picks the insane news.
  1407. class:noBackground
  1408. always hidden
  1409. tags:counter counters
  1410.  
  1411. *GoodNewsTrigger
  1412. name:Good News Trigger
  1413. desc:Randomly triggers good news to happen.
  1414. class:noBackground
  1415. on tick:if (Playtime>600 and chance (((1/(3600-GoodNews))*100)%)) yield (random(1,12)) GoodNewsTrigger
  1416. always hidden
  1417. tags:counter counters
  1418.  
  1419. *GoodNews
  1420. name:Good News
  1421. desc:Helps setting the chance of good news happening.
  1422. class:noBackground
  1423. always hidden
  1424. tags:counter counters
  1425.  
  1426. *BadNewsTrigger
  1427. name:Bad News Trigger
  1428. desc:Randomly triggers bad news to happen.
  1429. class:noBackground
  1430. on tick:if (Playtime>600 and chance (((1/(900+BadNews))*100)%)) yield (random(1,6)) BadNewsTrigger
  1431. always hidden
  1432. tags:counter counters
  1433.  
  1434. *BadNews
  1435. name:Bad News
  1436. desc:Helps setting the chance of bad news happening.
  1437. class:noBackground
  1438. always hidden
  1439. tags:counter counters
  1440.  
  1441. *News
  1442. name:News
  1443. desc:Presents news that may pump or tank the price of the token.
  1444. class:noBackground
  1445. on start:toast <#61C4EB><b>Breaking News:</b></#> A new crypto token has been launched. Million Token (MM). Developed by Ex-Google, Ex-Facebook and Ex-Husband TechLead. 1 Million fixed supply.
  1446. on start:yield 10000 Pump
  1447. // INSANE NEWS
  1448. on tick:if (InsaneNewsTrigger=10 and InsaneNews=0 and MC:max>200000000) toast <#C882C6><b>Feels like something great is about to happen.</b></#>
  1449. on tick:if (InsaneNewsTrigger=1 and InsaneNews=0 and MC:max>200000000) toast <#AE52AB><b>Breaking News:</b></#> Elon Musk tweeted: "We are now accepting Million Token (MM) as payment for Teslas."
  1450. on tick:if (InsaneNewsTrigger=1 and InsaneNews=0 and MC:max>200000000) yield ((Pump*2)+50000) Pump
  1451. on tick:if (InsaneNewsTrigger=1 and InsaneNews=0 and MC:max>200000000) yield 1.5 PumpXX2
  1452. on tick:if (InsaneNewsTrigger=1 and InsaneNews=0 and MC:max>200000000) yield 1 InsaneNews
  1453. on tick:if (InsaneNewsTrigger=10 and InsaneNews=1 and MC:max>10000000000) toast <#C882C6><b>Feels like something great is about to happen.</b></#>
  1454. on tick:if (InsaneNewsTrigger=1 and InsaneNews=1 and MC:max>10000000000) toast <#AE52AB><b>Breaking News:</b></#> Million Token (MM) is now listed on Binance.
  1455. on tick:if (InsaneNewsTrigger=1 and InsaneNews=1 and MC:max>10000000000) yield ((Pump*4)+1000000) Pump
  1456. on tick:if (InsaneNewsTrigger=1 and InsaneNews=1 and MC:max>10000000000) yield 2 PumpXX2
  1457. on tick:if (InsaneNewsTrigger=1 and InsaneNews=1 and MC:max>10000000000) yield 1 InsaneNews
  1458. on tick:if (InsaneNewsTrigger=10 and InsaneNews=2 and MC:max>150000000000) toast <#C882C6><b>Feels like something great is about to happen.</b></#>
  1459. on tick:if (InsaneNewsTrigger=1 and InsaneNews=2 and MC:max>150000000000) toast <#AE52AB><b>Breaking News:</b></#> Million Token (MM) is now listed on Coinbase.
  1460. on tick:if (InsaneNewsTrigger=1 and InsaneNews=2 and MC:max>150000000000) yield ((Pump*6)+20000000) Pump
  1461. on tick:if (InsaneNewsTrigger=1 and InsaneNews=2 and MC:max>150000000000) yield 3 PumpXX2
  1462. on tick:if (InsaneNewsTrigger=1 and InsaneNews=2 and MC:max>150000000000) yield 1 InsaneNews
  1463. // GOOD NEWS
  1464. on tick:if (GoodNewsTrigger=1) toast <#61C4EB><b>Breaking News:</b></#> Ex-Google, Ex-Facebook and Ex-Husband TechLead sells all his Bitcoins. "Million Token is the future" he says, as a millionare.
  1465. on tick:if (GoodNewsTrigger=1) yield (Pump*1.3+1000) Pump
  1466. on tick:if (GoodNewsTrigger=1) yield 0.3 PumpXX2
  1467. on tick:if (GoodNewsTrigger=2) toast <#61C4EB><b>Breaking News:</b></#> World leaders agree to have "Endor - Pump It Up" song being the international anthem. For some unknown reason all cryptos started to pump right after.
  1468. on tick:if (GoodNewsTrigger=2) yield (Pump*1.6+1500) Pump
  1469. on tick:if (GoodNewsTrigger=2) yield 0.6 PumpXX2
  1470. on tick:if (GoodNewsTrigger=3) toast <#61C4EB><b>Breaking News:</b></#> Million Token just got listed on on a new mediocre exchange.
  1471. on tick:if (GoodNewsTrigger=3) yield (Pump*1.4+1150) Pump
  1472. on tick:if (GoodNewsTrigger=3) yield 0.4 PumpXX2
  1473. on tick:if (GoodNewsTrigger=4) toast <#61C4EB><b>Breaking News:</b></#> Million Tokens tokenomics influenced the worlds calendaronomics. The year is now 48 weeks long. "4x12=48" says expert.
  1474. on tick:if (GoodNewsTrigger=4) yield (Pump*1.3+700) Pump
  1475. on tick:if (GoodNewsTrigger=4) yield 0.3 PumpXX2
  1476. on tick:if (GoodNewsTrigger=5) toast <#61C4EB><b>Breaking News:</b></#> A pack of lions mauled a dog. "All publicity is good publicity" says a holder of Million Token.
  1477. on tick:if (GoodNewsTrigger=5) yield (Pump*1.2+200) Pump
  1478. on tick:if (GoodNewsTrigger=5) yield 0.2 PumpXX2
  1479. on tick:if (GoodNewsTrigger=6) toast <#61C4EB><b>Breaking News:</b></#> A jacuzzi bar has been found on the moon with a flag that says "Reserved for Million Token HODLERS". NASA is speachless.
  1480. on tick:if (GoodNewsTrigger=6) yield (Pump*2+2000) Pump
  1481. on tick:if (GoodNewsTrigger=6) yield 1 PumpXX2
  1482. on tick:if (GoodNewsTrigger=7) toast <#61C4EB><b>Breaking News:</b></#> Quickswaps sell button is broken, many people are having trouble selling their tokens.
  1483. on tick:if (GoodNewsTrigger=7) yield (Pump*1.8+1800) Pump
  1484. on tick:if (GoodNewsTrigger=7) yield 0.8 PumpXX2
  1485. on tick:if (GoodNewsTrigger=8) toast <#61C4EB><b>Breaking News:</b></#> New studies reveals translation error in the Bible. What was earlier belived to be "The Judgement Day" is in fact "The Pumpment Day".
  1486. on tick:if (GoodNewsTrigger=8) yield (Pump*2+3000) Pump
  1487. on tick:if (GoodNewsTrigger=8) yield 1 PumpXX2
  1488. on tick:if (GoodNewsTrigger=9) toast <#61C4EB><b>Breaking News:</b></#> Ancient cave paintings depicting blockchains found in Congo. The idea of crypto is way older than we originally thought.
  1489. on tick:if (GoodNewsTrigger=9) yield (Pump*1.5+1300) Pump
  1490. on tick:if (GoodNewsTrigger=9) yield 0.5 PumpXX2
  1491. on tick:if (GoodNewsTrigger=10) toast <#61C4EB><b>Breaking News:</b></#> Coffeezilla uploaded a video where he praises TechLead and Million Token.
  1492. on tick:if (GoodNewsTrigger=10) yield (Pump*1.8+1800) Pump
  1493. on tick:if (GoodNewsTrigger=10) yield 0.8 PumpXX2
  1494. on tick:if (GoodNewsTrigger=11) toast <#61C4EB><b>Breaking News:</b></#> Misol is agressively shilling Million Token on social media. The crypto world is FOMOing in right now.
  1495. on tick:if (GoodNewsTrigger=11) yield (Pump*2+3000) Pump
  1496. on tick:if (GoodNewsTrigger=11) yield 1 PumpXX2
  1497. on tick:if (GoodNewsTrigger=12) toast <#61C4EB><b>Breaking News:</b></#> Lionrun will airdrop rare NFTs to everyone who is holding Million Tokens.
  1498. on tick:if (GoodNewsTrigger=12) yield (Pump*2.1+3500) Pump
  1499. on tick:if (GoodNewsTrigger=12) yield 1 PumpXX2
  1500. // BAD NEWS
  1501. on tick:if (BadNewsTrigger=1) toast <#F7AD2C><b>Breaking News:</b></#> Million Tokens official Discord server has been banned for no reason. "Those damn copycats, smh..." says an angry holder.
  1502. on tick:if (BadNewsTrigger=1) lose Pump*0.8 Pump
  1503. on tick:if (BadNewsTrigger=1) lose PumpXX2 PumpXX2
  1504. on tick:if (BadNewsTrigger=2) toast <#F7AD2C><b>Breaking News:</b></#> Crypto taxes have gone up by 50% world-wide. "Hahaha" says regulators.
  1505. on tick:if (BadNewsTrigger=2) lose Pump*0.7 Pump
  1506. on tick:if (BadNewsTrigger=2) lose PumpXX2 PumpXX2
  1507. on tick:if (BadNewsTrigger=3) toast <#F7AD2C><b>Breaking News:</b></#> MetaMask hacked. Over 600,000 seed phrases leaked.
  1508. on tick:if (BadNewsTrigger=3) lose Pump*0.7 Pump
  1509. on tick:if (BadNewsTrigger=3) lose PumpXX2 PumpXX2
  1510. on tick:if (BadNewsTrigger=4) toast <#F7AD2C><b>Breaking News:</b></#> China bans all cryptos in every way possible.
  1511. on tick:if (BadNewsTrigger=4) lose Pump*0.9 Pump
  1512. on tick:if (BadNewsTrigger=4) lose PumpXX2 PumpXX2
  1513. on tick:if (BadNewsTrigger=5) toast <#F7AD2C><b>Breaking News:</b></#> Bitcoin miners stuck. No blocks solved in over 48 hours. No bitcoin transactions are going through.
  1514. on tick:if (BadNewsTrigger=5) lose Pump*0.6 Pump
  1515. on tick:if (BadNewsTrigger=5) lose PumpXX2 PumpXX2
  1516. on tick:if (BadNewsTrigger=6) toast <#F7AD2C><b>Breaking News:</b></#> Anti-social tokens are pumping. A sad day for social tokens.
  1517. on tick:if (BadNewsTrigger=6) lose Pump*0.5 Pump
  1518. on tick:if (BadNewsTrigger=6) lose PumpXX2 PumpXX2
  1519. on tick:if (GoodNewsTrigger>0) lose GoodNewsTrigger GoodNewsTrigger
  1520. on tick:if (BadNewsTrigger>0) lose BadNewsTrigger BadNewsTrigger
  1521. always hidden
  1522. tags:counter counters
  1523.  
  1524.  
  1525. Shinies
  1526.  
  1527. //MIGHT ADD LATER
  1528.  
  1529.  
  1530.  
  1531.  
  1532.  
  1533. Buildings
  1534. *TEMPLATE
  1535. on click:anim glow
  1536.  
  1537.  
  1538. *Telegrammer|Telegrammers
  1539. name:Telegrammer|Telegrammers
  1540. desc:Hyped up Telegram users that pump up the token.<.>Requires <b>5,000,000$</b> ATH in Market cap.<//><b>Base effect:</b><.><b>[1*PumperX*PumpXX2]</b> Pump/second per pumper.<//><b>Telegrammers Pump total:</b><.><b>[Telegrammer*1*PumperX*PumpXX2]</b> Pumps/second.<//><b>All Pumpers Pump total:</b><.><b>[PumperX*PumpXX2*PumperTot:ps]</b> Pumps/second.
  1541. icon:icons[1,2]
  1542. cost:10 USDC
  1543. on tick:yield 1*PumperX*PumpXX2 Pump
  1544. on tick:yield 1*PumperX*PumpXX2 PumperTot
  1545. req:MC:max>=5000000
  1546. tags:pumper
  1547.  
  1548. *Redditor|Redditors
  1549. name:Redditor|Redditors
  1550. desc:Hyped up Reddit users that pump up the token.<.>Requires <b>20,000,000$</b> ATH in Market cap.<//><b>Base effect:</b><.><b>[2*PumperX*PumpXX2]</b> Pump/second per pumper.<//><b>Redditors Pump total:</b><.><b>[Redditor*2*PumperX*PumpXX2]</b> Pumps/second.<//><b>All Pumpers Pump total:</b><.><b>[PumperX*PumpXX2*PumperTot:ps]</b> Pumps/second.
  1551. icon:icons[2,2]
  1552. cost:50 USDC
  1553. on tick:yield 2*PumperX*PumpXX2 Pump
  1554. on tick:yield 2*PumperX*PumpXX2 PumperTot
  1555. req:MC:max>=20000000
  1556. tags:pumper
  1557.  
  1558. *Discorder|Discorders
  1559. name:Discorder|Discorders
  1560. desc:Hyped up Discord users that pump up the token.<.>Requires <b>50,000,000$</b> ATH in Market cap.<//><b>Base effect:</b><.><b>[3*PumperX*PumpXX2]</b> Pump/second per pumper.<//><b>Discorders Pump total:</b><.><b>[Discorder*3*PumperX*PumpXX2]</b> Pumps/second.<//><b>All Pumpers Pump total:</b><.><b>[PumperX*PumpXX2*PumperTot:ps]</b> Pumps/second.
  1561. icon:icons[3,2]
  1562. cost:250 USDC
  1563. on tick:yield 3*PumperX*PumpXX2 Pump
  1564. on tick:yield 3*PumperX*PumpXX2 PumperTot
  1565. req:MC:max>=50000000
  1566. tags:pumper
  1567.  
  1568. *Tweeter|Tweeters
  1569. name:Tweeter|Tweeters
  1570. desc:Hyped up Twitter users that pump up the token.<.>Requires <b>100,000,000$</b> ATH in Market cap.<//><b>Base effect:</b><.><b>[4*PumperX*PumpXX2]</b> Pump/second per pumper.<//><b>Tweeters Pump total:</b><.><b>[Tweeter*4*PumperX*PumpXX2]</b> Pumps/second.<//><b>All Pumpers Pump total:</b><.><b>[PumperX*PumpXX2*PumperTot:ps]</b> Pumps/second.
  1571. icon:icons[4,2]
  1572. cost:1500 USDC
  1573. on tick:yield 4*PumperX*PumpXX2 Pump
  1574. on tick:yield 4*PumperX*PumpXX2 PumperTot
  1575. req:MC:max>=100000000
  1576. tags:pumper
  1577.  
  1578. *Influencer|Influencers
  1579. name:Influencer|Influencers
  1580. desc:Hyped up Influencers that pump up the token.<.>Requires <b>250,000,000$</b> ATH in Market cap.<//><b>Base effect:</b><.><b>[5*PumperX*PumpXX2]</b> Pump/second per pumper.<//><b>Influencers Pump total:</b><.><b>[Influencer*5*PumperX*PumpXX2]</b> Pumps/second.<//><b>All Pumpers Pump total:</b><.><b>[PumperX*PumpXX2*PumperTot:ps]</b> Pumps/second.
  1581. icon:icons[5,2]
  1582. cost:10000 USDC
  1583. on tick:yield 5*PumperX*PumpXX2 Pump
  1584. on tick:yield 5*PumperX*PumpXX2 PumperTot
  1585. req:MC:max>=250000000
  1586. tags:pumper
  1587.  
  1588. *Millionaire|Millionaires
  1589. name:Millionaire|Millionaires
  1590. desc:Hyped up Millionaires that pump up the token.<.>Requires <b>1,000,000,000$</b> ATH in Market cap.<//><b>Base effect:</b><.><b>[7*PumperX*PumpXX2]</b> Pump/second per pumper.<//><b>Millionaires Pump total:</b><.><b>[Millionaire*7*PumperX*PumpXX2]</b> Pumps/second.<//><b>All Pumpers Pump total:</b><.><b>[PumperX*PumpXX2*PumperTot:ps]</b> Pumps/second.
  1591. icon:icons[6,2]
  1592. cost:100000 USDC
  1593. on tick:yield 7*PumperX*PumpXX2 Pump
  1594. on tick:yield 7*PumperX*PumpXX2 PumperTot
  1595. req:MC:max>=1000000000
  1596. tags:pumper
  1597.  
  1598. *Billionaire|Billionaires
  1599. name:Billionaire|Billionaires
  1600. desc:Hyped up Billionaires that pump up the token.<.>Requires <b>10,000,000,000$</b> ATH in Market cap.<//><b>Base effect:</b><.><b>[10*PumperX*PumpXX2]</b> Pump/second per pumper.<//><b>Billionaires Pump total:</b><.><b>[Billionaire*10*PumperX*PumpXX2]</b> Pumps/second.<//><b>All Pumpers Pump total:</b><.><b>[PumperX*PumpXX2*PumperTot:ps]</b> Pumps/second.
  1601. icon:icons[7,2]
  1602. cost:1000000 USDC
  1603. on tick:yield 10*PumperX*PumpXX2 Pump
  1604. on tick:yield 10*PumperX*PumpXX2 PumperTot
  1605. req:MC:max>=10000000000
  1606. tags:pumper
  1607.  
  1608. *MoonLion|MoonLions
  1609. name:Moon Lion|Moon Lions
  1610. desc:Hyped up Moon Lions that pump up the token.<.>Requires <b>100,000,000,000$</b> ATH in Market cap.<//><b>Base effect:</b><.><b>[15*PumperX*PumpXX2]</b> Pump/second per pumper.<//><b>Moon Lions Pump total:</b><.><b>[MoonLion*15*PumperX*PumpXX2]</b> Pumps/second.<//><b>All Pumpers Pump total:</b><.><b>[PumperX*PumpXX2*PumperTot:ps]</b> Pumps/second.
  1611. icon:icons[8,2]
  1612. cost:10000000 USDC
  1613. on tick:yield 15*PumperX*PumpXX2 Pump
  1614. on tick:yield 15*PumperX*PumpXX2 PumperTot
  1615. req:MC:max>=100000000000
  1616. tags:pumper
  1617.  
  1618.  
  1619. Upgrades
  1620. *TEMPLATE
  1621. on click:anim glow
  1622.  
  1623. //QUICKSWAP
  1624.  
  1625. *Buy1
  1626. name:Buy 1 Million Tokens
  1627. desc:<b><#00ff80>BUY</#> [1]</b> Million Tokens from Quickswap.<//><.>Cost: <b>[Buy1price]</b> USDC (<b>[Buy1price/1]</b> USDC average per MM).<.>Price per MM: <b>[Price]</b> USDC.
  1628. icon:icons[1,4]
  1629. on tick:if (PoolMM<2) hide Buy1
  1630. on tick:if (PoolMM>=2) show Buy1
  1631. on click:if (USDC<Buy1price) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  1632. on click:if (LPcooldown>0) toast You're trying to buy too fast. (Can buy/sell and add/remove LP once every second.)
  1633. on click:if (LPcooldown=0 and USDC>=Buy1price) yield 1 BuyGranted
  1634. on click:if (BuyGranted=1) toast <b><#00ff80>BUY</#> [1] MM for [Buy10price]$ at [Price]$ price.</b>
  1635. on click:if (BuyGranted=1) lose 1 PoolMM
  1636. on click:if (BuyGranted=1) yield 1 MM
  1637. on click:if (BuyGranted=1) lose Buy1price USDC
  1638. on click:if (BuyGranted=1) yield 1 LPcooldown
  1639. on click:if (BuyGranted=1) lose BuyGranted BuyGranted
  1640. owned
  1641. tags:quickswap
  1642.  
  1643. *Buy10
  1644. name:Buy 10 Million Tokens
  1645. desc:<b><#00ff80>BUY</#> [10]</b> Million Tokens from Quickswap.<//><.>Cost: <b>[Buy10price]</b> USDC (<b>[Buy10price/10]</b> USDC average per MM).<.>Price per MM: <b>[Price]</b> USDC.
  1646. icon:icons[2,4]
  1647. on tick:if (PoolMM<20) hide Buy10
  1648. on tick:if (PoolMM>=20) show Buy10
  1649. on click:if (USDC<Buy10price) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  1650. on click:if (LPcooldown>0) toast You're trying to buy too fast. (Can buy/sell and add/remove LP once every second.)
  1651. on click:if (LPcooldown=0 and USDC>=Buy10price) yield 10 BuyGranted
  1652. on click:if (BuyGranted=10) toast <b><#00ff80>BUY</#> [10] MM for [Buy10price]$ at [Price]$ price.</b>
  1653. on click:if (BuyGranted=10) lose 10 PoolMM
  1654. on click:if (BuyGranted=10) yield 10 MM
  1655. on click:if (BuyGranted=10) lose Buy10price USDC
  1656. on click:if (BuyGranted=10) yield 1 LPcooldown
  1657. on click:if (BuyGranted=10) lose BuyGranted BuyGranted
  1658. owned
  1659. tags:quickswap
  1660.  
  1661. *Buy100
  1662. name:Buy 100 Million Tokens
  1663. desc:<b><#00ff80>BUY</#> [100]</b> Million Tokens from Quickswap.<//><.>Cost: <b>[Buy100price]</b> USDC (<b>[Buy100price/100]</b> USDC average per MM).<.>Price per MM: <b>[Price]</b> USDC.
  1664. icon:icons[3,4]
  1665. on tick:if (PoolMM<200) hide Buy100
  1666. on tick:if (PoolMM>=200) show Buy100
  1667. on click:if (USDC<Buy100price) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  1668. on click:if (LPcooldown>0) toast You're trying to buy too fast. (Can buy/sell and add/remove LP once every second.)
  1669. on click:if (LPcooldown=0 and USDC>=Buy100price) yield 100 BuyGranted
  1670. on click:if (BuyGranted=100) toast <b><#00ff80>BUY</#> [100] MM for [Buy100price]$ at [Price]$ price.</b>
  1671. on click:if (BuyGranted=100) lose 100 PoolMM
  1672. on click:if (BuyGranted=100) yield 100 MM
  1673. on click:if (BuyGranted=100) lose Buy100price USDC
  1674. on click:if (BuyGranted=100) yield 1 LPcooldown
  1675. on click:if (BuyGranted=100) lose BuyGranted BuyGranted
  1676. owned
  1677. tags:quickswap
  1678.  
  1679. *Buy1000
  1680. name:Buy 1,000 Million Tokens
  1681. desc:<b><#00ff80>BUY</#> [1000]</b> Million Tokens from Quickswap.<//><.>Cost: <b>[Buy1000price]</b> USDC (<b>[Buy1000price/1000]</b> USDC average per MM).<.>Price per MM: <b>[Price]</b> USDC.
  1682. icon:icons[4,4]
  1683. on tick:if (PoolMM<2000) hide Buy1000
  1684. on tick:if (PoolMM>=2000) show Buy1000
  1685. on click:if (USDC<Buy1000price) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  1686. on click:if (LPcooldown>0) toast You're trying to buy too fast. (Can buy/sell and add/remove LP once every second.)
  1687. on click:if (LPcooldown=0 and USDC>=Buy1000price) yield 1000 BuyGranted
  1688. on click:if (BuyGranted=1000) toast <b><#00ff80>BUY</#> [1000] MM for [Buy1000price]$ at [Price]$ price.</b>
  1689. on click:if (BuyGranted=1000) lose 1000 PoolMM
  1690. on click:if (BuyGranted=1000) yield 1000 MM
  1691. on click:if (BuyGranted=1000) lose Buy1000price USDC
  1692. on click:if (BuyGranted=1000) yield 1 LPcooldown
  1693. on click:if (BuyGranted=1000) lose BuyGranted BuyGranted
  1694. owned
  1695. tags:quickswap
  1696.  
  1697. *Buy10000
  1698. name:Buy 10,000 Million Tokens
  1699. desc:<b><#00ff80>BUY</#> [10000]</b> Million Tokens from Quickswap.<//><.>Cost: <b>[Buy10000price]</b> USDC (<b>[Buy10000price/10000]</b> USDC average per MM).<.>Price per MM: <b>[Price]</b> USDC.
  1700. icon:icons[5,4]
  1701. on tick:if (PoolMM<20000) hide Buy10000
  1702. on tick:if (PoolMM>=20000) show Buy10000
  1703. on click:if (USDC<Buy10000price) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  1704. on click:if (LPcooldown>0) toast You're trying to buy too fast. (Can buy/sell and add/remove LP once every second.)
  1705. on click:if (LPcooldown=0 and USDC>=Buy10000price) yield 10000 BuyGranted
  1706. on click:if (BuyGranted=10000) toast <b><#00ff80>BUY</#> [10000] MM for [Buy10000price]$ at [Price]$ price.</b>
  1707. on click:if (BuyGranted=10000) lose 10000 PoolMM
  1708. on click:if (BuyGranted=10000) yield 10000 MM
  1709. on click:if (BuyGranted=10000) lose Buy10000price USDC
  1710. on click:if (BuyGranted=10000) yield 1 LPcooldown
  1711. on click:if (BuyGranted=10000) lose BuyGranted BuyGranted
  1712. owned
  1713. tags:quickswap
  1714.  
  1715. *BuyMAX
  1716. name:Buy MAX Million Tokens.
  1717. desc:<b><#00ff80>BUY</#> [BuyMAXamount]</b> Million Tokens from Quickswap using <b>ALL</b> your available USDC.<//><.>Cost: <b>[BuyMAXprice]</b> USDC (<b>[BuyMAXprice/BuyMAXamount]</b> USDC average per MM).<.>Price per MM: <b>[Price]</b> USDC.
  1718. icon:icons[6,4]
  1719. on click:if (USDC<BuyMAXprice) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  1720. on click:if (LPcooldown>0) toast You're trying to buy too fast. (Can buy/sell and add/remove LP once every second.)
  1721. on click:if (LPcooldown=0 and USDC>=BuyMAXprice) yield 100000 BuyGranted
  1722. on click:if (BuyGranted=100000) toast <b><#00ff80>BUY</#> [BuyMAXamount] MM for [BuyMAXprice]$ at [Price]$ price.</b>
  1723. on click:if (BuyGranted=100000) lose BuyMAXamount PoolMM
  1724. on click:if (BuyGranted=100000) yield BuyMAXamount MM
  1725. on click:if (BuyGranted=100000) lose BuyMAXprice USDC
  1726. on click:if (BuyGranted=100000) yield 1 LPcooldown
  1727. on click:if (BuyGranted=100000) lose BuyGranted BuyGranted
  1728. owned
  1729. tags:quickswap
  1730.  
  1731. *Sell1
  1732. name:Sell 1 Million Tokens
  1733. desc:<b><#ff4d4d>SELL</#> [1]</b> Million Tokens to Quickswap.<//><.>Recieve: <b>[Sell1price]</b> USDC (<b>[Sell10price/1]</b> USDC average per MM).<.>Price per MM: <b>[Price]</b> USDC.
  1734. icon:icons[7,4]
  1735. on click:if (MM<1) toast <b><#ff4d4d>You ont have enough Million Tokens to make this transaction.</#></b>
  1736. on click:if (LPcooldown>0) toast You're trying to sell too fast. (Can buy/sell and add/remove LP once every second.)
  1737. on click:if (LPcooldown=0 and MM>=1) yield 1 SellGranted
  1738. on click:if (SellGranted=1) toast <b><#ff4d4d>SELL</#> [1] MM for [Sell1price]$ at [Price]$ price.</b>
  1739. on click:if (SellGranted=1) yield 1 PoolMM
  1740. on click:if (SellGranted=1) yield Sell1price USDC
  1741. on click:if (SellGranted=1) lose 1 MM
  1742. on click:if (SellGranted=1) yield 1 LPcooldown
  1743. on click:if (SellGranted=1) lose SellGranted SellGranted
  1744. owned
  1745. tags:quickswap
  1746.  
  1747. *Sell10
  1748. name:Sell 10 Million Tokens
  1749. desc:<b><#ff4d4d>SELL</#> [10]</b> Million Tokens to Quickswap.<//><.>Recieve: <b>[Sell10price]</b> USDC (<b>[Sell10price/10]</b> USDC average per MM).<.>Price per MM: <b>[Price]</b> USDC.
  1750. icon:icons[8,4]
  1751. on click:if (MM<10) toast <b><#ff4d4d>You dont have enough Million Tokens to make this transaction.</#></b>
  1752. on click:if (LPcooldown>0) toast You're trying to sell too fast. (Can buy/sell and add/remove LP once every second.)
  1753. on click:if (LPcooldown=0 and MM>=10) yield 10 SellGranted
  1754. on click:if (SellGranted=10) toast <b><#ff4d4d>SELL</#> [10] MM for [Sell10price]$ at [Price]$ price.</b>
  1755. on click:if (SellGranted=10) yield 10 PoolMM
  1756. on click:if (SellGranted=10) yield Sell10price USDC
  1757. on click:if (SellGranted=10) lose 10 MM
  1758. on click:if (SellGranted=10) yield 1 LPcooldown
  1759. on click:if (SellGranted=10) lose SellGranted SellGranted
  1760. owned
  1761. tags:quickswap
  1762.  
  1763.  
  1764. *Sell100
  1765. name:Sell 100 Million Tokens
  1766. desc:<b><#ff4d4d>SELL</#> [100]</b> Million Tokens to Quickswap.<//><.>Recieve: <b>[Sell100price]</b> USDC (<b>[Sell100price/100]</b> USDC average per MM).<.>Price per MM: <b>[Price]</b> USDC.
  1767. icon:icons[9,4]
  1768. on click:if (MM<100) toast <b><#ff4d4d>You dont have enough Million Tokens to make this transaction.</#></b>
  1769. on click:if (LPcooldown>0) toast You're trying to sell too fast. (Can buy/sell and add/remove LP once every second.)
  1770. on click:if (LPcooldown=0 and MM>=100) yield 100 SellGranted
  1771. on click:if (SellGranted=100) toast <b><#ff4d4d>SELL</#> [100] MM for [Sell100price]$ at [Price]$ price.</b>
  1772. on click:if (SellGranted=100) yield 100 PoolMM
  1773. on click:if (SellGranted=100) yield Sell100price USDC
  1774. on click:if (SellGranted=100) lose 100 MM
  1775. on click:if (SellGranted=100) yield 1 LPcooldown
  1776. on click:if (SellGranted=100) lose SellGranted SellGranted
  1777. owned
  1778. tags:quickswap
  1779.  
  1780. *Sell1000
  1781. name:Sell 1,000 Million Tokens
  1782. desc:<b><#ff4d4d>SELL</#> [1000]</b> Million Tokens to Quickswap.<//><.>Recieve: <b>[Sell1000price]</b> USDC (<b>[Sell1000price/1000]</b> USDC average per MM).<.>Price per MM: <b>[Price]</b> USDC.
  1783. icon:icons[10,4]
  1784. on click:if (MM<1000) toast <b><#ff4d4d>You dont have enough Million Tokens to make this transaction.</#></b>
  1785. on click:if (LPcooldown>0) toast You're trying to sell too fast. (Can buy/sell and add/remove LP once every second.)
  1786. on click:if (LPcooldown=0 and MM>=1000) yield 1000 SellGranted
  1787. on click:if (SellGranted=1000) toast <b><#ff4d4d>SELL</#> [1000] MM for [Sell1000price]$ at [Price]$ price.</b>
  1788. on click:if (SellGranted=1000) yield 1000 PoolMM
  1789. on click:if (SellGranted=1000) yield Sell1000price USDC
  1790. on click:if (SellGranted=1000) lose 1000 MM
  1791. on click:if (SellGranted=1000) yield 1 LPcooldown
  1792. on click:if (SellGranted=1000) lose SellGranted SellGranted
  1793. owned
  1794. tags:quickswap
  1795.  
  1796. *Sell10000
  1797. name:Sell 10,000 Million Tokens
  1798. desc:<b><#ff4d4d>SELL</#> [10000]</b> Million Tokens to Quickswap.<//><.>Recieve: <b>[Sell10000price]</b> USDC (<b>[Sell10000price/10000]</b> USDC average per MM).<.>Price per MM: <b>[Price]</b> USDC.
  1799. icon:icons[11,4]
  1800. on click:if (MM<10000) toast <b><#ff4d4d>You dont have enough Million Tokens to make this transaction.</#></b>
  1801. on click:if (LPcooldown>0) toast You're trying to sell too fast. (Can buy/sell and add/remove LP once every second.)
  1802. on click:if (LPcooldown=0 and MM>=10000) yield 10000 SellGranted
  1803. on click:if (SellGranted=10000) toast <b><#ff4d4d>SELL</#> [10000] MM for [Sell10000price]$ at [Price]$ price.</b>
  1804. on click:if (SellGranted=10000) yield 10000 PoolMM
  1805. on click:if (SellGranted=10000) yield Sell10000price USDC
  1806. on click:if (SellGranted=10000) lose 10000 MM
  1807. on click:if (SellGranted=10000) yield 1 LPcooldown
  1808. on click:if (SellGranted=10000) lose SellGranted SellGranted
  1809. owned
  1810. tags:quickswap
  1811.  
  1812. *SellMAX
  1813. name:Sell ALL your Million Tokens
  1814. desc:<b><#ff4d4d>SELL</#> ALL</b> your <b>[MM]</b> Million Tokens to Quickswap.<//><.>Recieve: <b>[SellMAXprice]</b> USDC (<b>[SellMAXprice/MM]</b> USDC average per MM).<.>Price per MM: <b>[Price]</b> USDC.
  1815. icon:icons[12,4]
  1816. on click:if (MM<MM) toast <b><#ff4d4d>You dont have enough Million Tokens to make this transaction.</#></b>
  1817. on click:if (LPcooldown>0) toast You're trying to sell too fast. (Can buy/sell and add/remove LP once every second.)
  1818. on click:if (LPcooldown=0 and MM>=MM) yield 100000 SellGranted
  1819. on click:if (SellGranted=100000) toast <b><#ff4d4d>SELL</#> [MM] MM for [SellMAXprice]$ at [Price]$ price.</b>
  1820. on click:if (SellGranted=100000) yield MM PoolMM
  1821. on click:if (SellGranted=100000) yield SellMAXprice USDC
  1822. on click:if (SellGranted=100000) lose MM MM
  1823. on click:if (SellGranted=100000) yield 1 LPcooldown
  1824. on click:if (SellGranted=100000) lose SellGranted SellGranted
  1825. owned
  1826. tags:quickswap
  1827.  
  1828. *AddLP1
  1829. name:Add 1 Million Token to LP
  1830. desc:<b><#9F55BE>ADD</#> [1]</b> Million Token and <b>[PoolUSDC/PoolMM*1]</b> USDC to Liquidity pool.<//><.>You will collect 1% of peoples transactions, proportionate to your pools size vs total liquidity.
  1831. icon:icons[13,4]
  1832. on click:if (MM<1 or USDC<(PoolUSDC/PoolMM*1)) toast <b><#ff4d4d>You dont have enough MM or USDC to make this transaction.</#></b>
  1833. on click:if (LPcooldown>0) toast You're trying to sell too fast. (Can buy/sell and add/remove LP once every second.)
  1834. on click:if (LPcooldown=0 and MM>=1 and USDC>=(PoolUSDC/PoolMM*1)) yield 1 LPGranted
  1835. on click:if (LPGranted=1) toast <b><#9F55BE>ADD LP</#> [1] MM and [PoolUSDC/PoolMM*1] USDC.</b>
  1836. on click:if (LPGranted=1) lose K K
  1837. on click:if (LPGranted=1) yield ((PoolUSDC+(PoolUSDC/PoolMM*1))*(PoolMM+1)) K
  1838. on click:if (LPGranted=1) lose (PoolUSDC/PoolMM*1) USDC
  1839. on click:if (LPGranted=1) yield 1 PoolMM
  1840. on click:if (LPGranted=1) lose 1 MM
  1841. on click:if (LPGranted=1) yield ((1+((PoolMM-1)*MyLP))/(PoolMM)-MyLP) MyLP
  1842. on click:if (LPGranted=1) yield 1 LPcooldown
  1843. on click:if (LPGranted=1) lose LPGranted LPGranted
  1844. owned
  1845. tags:quickswap
  1846.  
  1847.  
  1848. *AddLP10
  1849. name:Add 10 Million Token to LP
  1850. desc:<b><#9F55BE>ADD</#> [10]</b> Million Token and <b>[PoolUSDC/PoolMM*10]</b> USDC to Liquidity pool.<//><.>You will collect 1% of peoples transactions, proportionate to your pools size vs total liquidity.
  1851. icon:icons[14,4]
  1852. on click:if (MM<10 or USDC<(PoolUSDC/PoolMM*10)) toast <b><#ff4d4d>You dont have enough MM or USDC to make this transaction.</#></b>
  1853. on click:if (LPcooldown>0) toast You're trying to sell too fast. (Can buy/sell and add/remove LP once every second.)
  1854. on click:if (LPcooldown=0 and MM>=10 and USDC>=(PoolUSDC/PoolMM*10)) yield 10 LPGranted
  1855. on click:if (LPGranted=10) toast <b><#9F55BE>ADD LP</#> [10] MM and [PoolUSDC/PoolMM*10] USDC.</b>
  1856. on click:if (LPGranted=10) lose K K
  1857. on click:if (LPGranted=10) yield ((PoolUSDC+(PoolUSDC/PoolMM*10))*(PoolMM+10)) K
  1858. on click:if (LPGranted=10) lose (PoolUSDC/PoolMM*10) USDC
  1859. on click:if (LPGranted=10) yield 10 PoolMM
  1860. on click:if (LPGranted=10) lose 10 MM
  1861. on click:if (LPGranted=10) yield ((10+((PoolMM-10)*MyLP))/(PoolMM)-MyLP) MyLP
  1862. on click:if (LPGranted=10) yield 1 LPcooldown
  1863. on click:if (LPGranted=10) lose LPGranted LPGranted
  1864. owned
  1865. tags:quickswap
  1866.  
  1867.  
  1868. *AddLP100
  1869. name:Add 100 Million Token to LP
  1870. desc:<b><#9F55BE>ADD</#> [100]</b> Million Token and <b>[PoolUSDC/PoolMM*100]</b> USDC to Liquidity pool.<//><.>You will collect 1% of peoples transactions, proportionate to your pools size vs total liquidity.
  1871. icon:icons[15,4]
  1872. on click:if (MM<100 or USDC<(PoolUSDC/PoolMM*100)) toast <b><#ff4d4d>You dont have enough MM or USDC to make this transaction.</#></b>
  1873. on click:if (LPcooldown>0) toast You're trying to sell too fast. (Can buy/sell and add/remove LP once every second.)
  1874. on click:if (LPcooldown=0 and MM>=100 and USDC>=(PoolUSDC/PoolMM*100)) yield 100 LPGranted
  1875. on click:if (LPGranted=100) toast <b><#9F55BE>ADD LP</#> [100] MM and [PoolUSDC/PoolMM*100] USDC.</b>
  1876. on click:if (LPGranted=100) lose K K
  1877. on click:if (LPGranted=100) yield ((PoolUSDC+(PoolUSDC/PoolMM*100))*(PoolMM+100)) K
  1878. on click:if (LPGranted=100) lose (PoolUSDC/PoolMM*100) USDC
  1879. on click:if (LPGranted=100) yield 100 PoolMM
  1880. on click:if (LPGranted=100) lose 100 MM
  1881. on click:if (LPGranted=100) yield ((100+((PoolMM-100)*MyLP))/(PoolMM)-MyLP) MyLP
  1882. on click:if (LPGranted=100) yield 1 LPcooldown
  1883. on click:if (LPGranted=100) lose LPGranted LPGranted
  1884. owned
  1885. tags:quickswap
  1886.  
  1887. *AddLP1000
  1888. name:Add 1,000 Million Token to LP
  1889. desc:<b><#9F55BE>ADD</#> [1000]</b> Million Token and <b>[PoolUSDC/PoolMM*1000]</b> USDC to Liquidity pool.<//><.>You will collect 1% of peoples transactions, proportionate to your pools size vs total liquidity.
  1890. icon:icons[16,4]
  1891. on click:if (MM<1000 or USDC<(PoolUSDC/PoolMM*1000)) toast <b><#ff4d4d>You dont have enough MM or USDC to make this transaction.</#></b>
  1892. on click:if (LPcooldown>0) toast You're trying to sell too fast. (Can buy/sell and add/remove LP once every second.)
  1893. on click:if (LPcooldown=0 and MM>=1000 and USDC>=(PoolUSDC/PoolMM*1000)) yield 1000 LPGranted
  1894. on click:if (LPGranted=1000) toast <b><#9F55BE>ADD LP</#> [1000] MM and [PoolUSDC/PoolMM*1000] USDC.</b>
  1895. on click:if (LPGranted=1000) lose K K
  1896. on click:if (LPGranted=1000) yield ((PoolUSDC+(PoolUSDC/PoolMM*1000))*(PoolMM+1000)) K
  1897. on click:if (LPGranted=1000) lose (PoolUSDC/PoolMM*1000) USDC
  1898. on click:if (LPGranted=1000) yield 1000 PoolMM
  1899. on click:if (LPGranted=1000) lose 1000 MM
  1900. on click:if (LPGranted=1000) yield ((1000+((PoolMM-1000)*MyLP))/(PoolMM)-MyLP) MyLP
  1901. on click:if (LPGranted=1000) yield 1 LPcooldown
  1902. on click:if (LPGranted=1000) lose LPGranted LPGranted
  1903. owned
  1904. tags:quickswap
  1905.  
  1906. *AddLP10000
  1907. name:Add 10,000 Million Token to LP
  1908. desc:<b><#9F55BE>ADD</#> [10000]</b> Million Token and <b>[PoolUSDC/PoolMM*10000]</b> USDC to Liquidity pool.<//><.>You will collect 1% of peoples transactions, proportionate to your pools size vs total liquidity.
  1909. icon:icons[17,4]
  1910. on click:if (MM<10000 or USDC<(PoolUSDC/PoolMM*10000)) toast <b><#ff4d4d>You dont have enough MM or USDC to make this transaction.</#></b>
  1911. on click:if (LPcooldown>0) toast You're trying to sell too fast. (Can buy/sell and add/remove LP once every second.)
  1912. on click:if (LPcooldown=0 and MM>=10000 and USDC>=(PoolUSDC/PoolMM*10000)) yield 10000 LPGranted
  1913. on click:if (LPGranted=10000) toast <b><#9F55BE>ADD LP</#> [10000] MM and [PoolUSDC/PoolMM*10000] USDC.</b>
  1914. on click:if (LPGranted=10000) lose K K
  1915. on click:if (LPGranted=10000) yield ((PoolUSDC+(PoolUSDC/PoolMM*10000))*(PoolMM+10000)) K
  1916. on click:if (LPGranted=10000) lose (PoolUSDC/PoolMM*10000) USDC
  1917. on click:if (LPGranted=10000) yield 10000 PoolMM
  1918. on click:if (LPGranted=10000) lose 10000 MM
  1919. on click:if (LPGranted=10000) yield ((10000+((PoolMM-10000)*MyLP))/(PoolMM)-MyLP) MyLP
  1920. on click:if (LPGranted=10000) yield 1 LPcooldown
  1921. on click:if (LPGranted=10000) lose LPGranted LPGranted
  1922. owned
  1923. tags:quickswap
  1924.  
  1925. *AddLPMAX
  1926. name:Add Max amount to LP
  1927. desc:<b><#9F55BE>ADD</#> [?(USDC<Price*MM)|[USDC/Price]|[MM]]</b> Million Token and <b>[?(USDC<Price*MM)|[USDC]|[MM*Price]]</b> USDC to Liquidity pool.<//><.>You will collect 1% of peoples transactions, proportionate to your pools size vs total liquidity.
  1928. icon:icons[18,4]
  1929. on click:if (LPcooldown>0) toast You're trying to sell too fast. (Can buy/sell and add/remove LP once every second.)
  1930. on click:if (USDC=0 or MM=0) toast <b><#ff4d4d>You dont have enough MM or USDC to make this transaction.</#></b>
  1931. on click:if (LPcooldown=0 and USDC<(Price*MM) and USDC>0) yield 100000 LPGranted
  1932. on click:if (LPGranted=100000) toast <b><#9F55BE>ADD LP</#> [USDC/Price] MM and [USDC] USDC.</b>
  1933. on click:if (LPGranted=100000) lose K K
  1934. on click:if (LPGranted=100000) yield ((PoolUSDC+(PoolUSDC/PoolMM*(USDC/Price)))*(PoolMM+(USDC/Price))) K
  1935. on click:if (LPGranted=100000) yield (USDC/Price) PoolMM
  1936. on click:if (LPGranted=100000) lose (USDC/Price) MM
  1937. on click:if (LPGranted=100000) yield (((USDC/Price)+((PoolMM-(USDC/Price))*MyLP))/(PoolMM)-MyLP) MyLP
  1938. on click:if (LPGranted=100000) lose USDC USDC
  1939. on click:if (LPGranted=100000) yield 1 LPcooldown
  1940. on click:if (LPGranted=100000) lose LPGranted LPGranted
  1941. on click:if (LPcooldown=0 and USDC>=(Price*MM) and MM>0) yield 200000 LPGranted
  1942. on click:if (LPGranted=200000) toast <b><#9F55BE>ADD LP</#> [MM] MM and [MM*Price] USDC.</b>
  1943. on click:if (LPGranted=200000) lose K K
  1944. on click:if (LPGranted=200000) yield ((PoolUSDC+(PoolUSDC/PoolMM*MM))*(PoolMM+MM)) K
  1945. on click:if (LPGranted=200000) lose (PoolUSDC/PoolMM*MM) USDC
  1946. on click:if (LPGranted=200000) yield MM PoolMM
  1947. on click:if (LPGranted=200000) yield ((MM+((PoolMM-MM)*MyLP))/(PoolMM)-MyLP) MyLP
  1948. on click:if (LPGranted=200000) lose MM MM
  1949. on click:if (LPGranted=200000) yield 1 LPcooldown
  1950. on click:if (LPGranted=200000) lose LPGranted LPGranted
  1951. owned
  1952. tags:quickswap
  1953.  
  1954. *Remove1LP
  1955. name:Remove 1 Million Token from LP
  1956. desc:<b><#600C98>REMOVE</#> [1]</b> Million Token and <b>[1/PlayerPoolMM*PlayerPoolUSDC]</b> USDC from Liquidity pool.<//><.>You have <b>[PlayerPoolMM]</b> MM and <b>[PlayerPoolUSDC]</b> USDC in your liquidity pool.
  1957. icon:icons[19,4]
  1958. on click:if (PlayerPoolMM<1) toast <b><#ff4d4d>You dont have enough liquidity in your pool to remove that amount.</#></b>
  1959. on click:if (LPcooldown>0) toast You're trying to sell too fast. (Can buy/sell and add/remove LP once every second.)
  1960. on click:if (LPcooldown=0 and PlayerPoolMM>=1) yield 5 LPGranted
  1961. on click:if (LPGranted=5) toast <b><#600C98>REMOVE LP</#> [1] MM and [1/PlayerPoolMM*PlayerPoolUSDC] USDC.</b>
  1962. on click:if (LPGranted=5) yield 1 MM
  1963. on click:if (LPGranted=5) yield ((1/PlayerPoolMM)*PlayerPoolUSDC) USDC
  1964. on click:if (LPGranted=5) lose K K
  1965. on click:if (LPGranted=5) yield ((PoolMM-1)*(PoolUSDC-((1/PlayerPoolMM)*PlayerPoolUSDC))) K
  1966. on click:if (LPGranted=5) lose 1 PoolMM
  1967. on click:if (LPGranted=5) lose MyLP MyLP
  1968. on click:if (LPGranted=5) yield ((PlayerPoolMM-1)/PoolMM) MyLP
  1969. on click:if (LPGranted=5) yield 1 LPcooldown
  1970. on click:if (LPGranted=5) lose LPGranted LPGranted
  1971. owned
  1972. tags:quickswap
  1973.  
  1974. *Remove10LP
  1975. name:Remove 10 Million Token from LP
  1976. desc:<b><#600C98>REMOVE</#> [10]</b> Million Token and <b>[10/PlayerPoolMM*PlayerPoolUSDC]</b> USDC from Liquidity pool.<//><.>You have <b>[PlayerPoolMM]</b> MM and <b>[PlayerPoolUSDC]</b> USDC in your liquidity pool.
  1977. icon:icons[0,5]
  1978. on click:if (PlayerPoolMM<10) toast <b><#ff4d4d>You dont have enough liquidity in your pool to remove that amount.</#></b>
  1979. on click:if (LPcooldown>0) toast You're trying to sell too fast. (Can buy/sell and add/remove LP once every second.)
  1980. on click:if (LPcooldown=0 and PlayerPoolMM>=10) yield 50 LPGranted
  1981. on click:if (LPGranted=50) toast <b><#600C98>REMOVE LP</#> [10] MM and [10/PlayerPoolMM*PlayerPoolUSDC] USDC.</b>
  1982. on click:if (LPGranted=50) yield 10 MM
  1983. on click:if (LPGranted=50) yield ((10/PlayerPoolMM)*PlayerPoolUSDC) USDC
  1984. on click:if (LPGranted=50) lose K K
  1985. on click:if (LPGranted=50) yield ((PoolMM-10)*(PoolUSDC-((10/PlayerPoolMM)*PlayerPoolUSDC))) K
  1986. on click:if (LPGranted=50) lose 10 PoolMM
  1987. on click:if (LPGranted=50) lose MyLP MyLP
  1988. on click:if (LPGranted=50) yield ((PlayerPoolMM-10)/PoolMM) MyLP
  1989. on click:if (LPGranted=50) yield 1 LPcooldown
  1990. on click:if (LPGranted=50) lose LPGranted LPGranted
  1991. owned
  1992. tags:quickswap
  1993.  
  1994. *Remove100LP
  1995. name:Remove 100 Million Token from LP
  1996. desc:<b><#600C98>REMOVE</#> [100]</b> Million Token and <b>[100/PlayerPoolMM*PlayerPoolUSDC]</b> USDC from Liquidity pool.<//><.>You have <b>[PlayerPoolMM]</b> MM and <b>[PlayerPoolUSDC]</b> USDC in your liquidity pool.
  1997. icon:icons[1,5]
  1998. on click:if (PlayerPoolMM<100) toast <b><#ff4d4d>You dont have enough liquidity in your pool to remove that amount.</#></b>
  1999. on click:if (LPcooldown>0) toast You're trying to sell too fast. (Can buy/sell and add/remove LP once every second.)
  2000. on click:if (LPcooldown=0 and PlayerPoolMM>=100) yield 500 LPGranted
  2001. on click:if (LPGranted=500) toast <b><#600C98>REMOVE LP</#> [100] MM and [100/PlayerPoolMM*PlayerPoolUSDC] USDC.</b>
  2002. on click:if (LPGranted=500) yield 100 MM
  2003. on click:if (LPGranted=500) yield ((100/PlayerPoolMM)*PlayerPoolUSDC) USDC
  2004. on click:if (LPGranted=500) lose K K
  2005. on click:if (LPGranted=500) yield ((PoolMM-100)*(PoolUSDC-((100/PlayerPoolMM)*PlayerPoolUSDC))) K
  2006. on click:if (LPGranted=500) lose 100 PoolMM
  2007. on click:if (LPGranted=500) lose MyLP MyLP
  2008. on click:if (LPGranted=500) yield ((PlayerPoolMM-100)/PoolMM) MyLP
  2009. on click:if (LPGranted=500) yield 1 LPcooldown
  2010. on click:if (LPGranted=500) lose LPGranted LPGranted
  2011. owned
  2012. tags:quickswap
  2013.  
  2014. *Remove1000LP
  2015. name:Remove 1,000 Million Token from LP
  2016. desc:<b><#600C98>REMOVE</#> [1000]</b> Million Token and <b>[1000/PlayerPoolMM*PlayerPoolUSDC]</b> USDC from Liquidity pool.<//><.>You have <b>[PlayerPoolMM]</b> MM and <b>[PlayerPoolUSDC]</b> USDC in your liquidity pool.
  2017. icon:icons[2,5]
  2018. on click:if (PlayerPoolMM<1000) toast <b><#ff4d4d>You dont have enough liquidity in your pool to remove that amount.</#></b>
  2019. on click:if (LPcooldown>0) toast You're trying to sell too fast. (Can buy/sell and add/remove LP once every second.)
  2020. on click:if (LPcooldown=0 and PlayerPoolMM>=1000) yield 5000 LPGranted
  2021. on click:if (LPGranted=5000) toast <b><#600C98>REMOVE LP</#> [1000] MM and [1000/PlayerPoolMM*PlayerPoolUSDC] USDC.</b>
  2022. on click:if (LPGranted=5000) yield 1000 MM
  2023. on click:if (LPGranted=5000) yield ((1000/PlayerPoolMM)*PlayerPoolUSDC) USDC
  2024. on click:if (LPGranted=5000) lose K K
  2025. on click:if (LPGranted=5000) yield ((PoolMM-1000)*(PoolUSDC-((1000/PlayerPoolMM)*PlayerPoolUSDC))) K
  2026. on click:if (LPGranted=5000) lose 1000 PoolMM
  2027. on click:if (LPGranted=5000) lose MyLP MyLP
  2028. on click:if (LPGranted=5000) yield ((PlayerPoolMM-1000)/PoolMM) MyLP
  2029. on click:if (LPGranted=5000) yield 1 LPcooldown
  2030. on click:if (LPGranted=5000) lose LPGranted LPGranted
  2031. owned
  2032. tags:quickswap
  2033.  
  2034. *Remove10000LP
  2035. name:Remove 10,000 Million Token from LP
  2036. desc:<b><#600C98>REMOVE</#> [10000]</b> Million Token and <b>[10000/PlayerPoolMM*PlayerPoolUSDC]</b> USDC from Liquidity pool.<//><.>You have <b>[PlayerPoolMM]</b> MM and <b>[PlayerPoolUSDC]</b> USDC in your liquidity pool.
  2037. icon:icons[3,5]
  2038. on click:if (PlayerPoolMM<10000) toast <b><#ff4d4d>You dont have enough liquidity in your pool to remove that amount.</#></b>
  2039. on click:if (LPcooldown>0) toast You're trying to sell too fast. (Can buy/sell and add/remove LP once every second.)
  2040. on click:if (LPcooldown=0 and PlayerPoolMM>=10000) yield 50000 LPGranted
  2041. on click:if (LPGranted=50000) toast <b><#600C98>REMOVE LP</#> [10000] MM and [10000/PlayerPoolMM*PlayerPoolUSDC] USDC.</b>
  2042. on click:if (LPGranted=50000) yield 10000 MM
  2043. on click:if (LPGranted=50000) yield ((10000/PlayerPoolMM)*PlayerPoolUSDC) USDC
  2044. on click:if (LPGranted=50000) lose K K
  2045. on click:if (LPGranted=50000) yield ((PoolMM-10000)*(PoolUSDC-((10000/PlayerPoolMM)*PlayerPoolUSDC))) K
  2046. on click:if (LPGranted=50000) lose 10000 PoolMM
  2047. on click:if (LPGranted=50000) lose MyLP MyLP
  2048. on click:if (LPGranted=50000) yield ((PlayerPoolMM-10000)/PoolMM) MyLP
  2049. on click:if (LPGranted=50000) yield 1 LPcooldown
  2050. on click:if (LPGranted=50000) lose LPGranted LPGranted
  2051. owned
  2052. tags:quickswap
  2053.  
  2054. *RemoveLP
  2055. name:Close your LP
  2056. desc:<b><#600C98>Close your Liquidity pool.</#></b><//><.>You have <b>[PlayerPoolMM]</b> MM and <b>[PlayerPoolUSDC]</b> USDC in your liquidity pool.
  2057. icon:icons[4,5]
  2058. on click:if (PlayerPoolMM=0) toast <b><#ff4d4d>You dont have any liquidity in your pool.</#></b>
  2059. on click:if (LPcooldown>0) toast You're trying to sell too fast. (Can buy/sell and add/remove LP once every second.)
  2060. on click:if (LPcooldown=0 and PlayerPoolMM>0) yield 1000000000 LPGranted
  2061. on click:if (LPGranted=1000000000) toast <b><#600C98>REMOVE LP</#> [PlayerPoolMM] MM and [PlayerPoolUSDC] USDC.</b>
  2062. on click:if (LPGranted=1000000000) yield PlayerPoolMM MM
  2063. on click:if (LPGranted=1000000000) yield PlayerPoolUSDC USDC
  2064. on click:if (LPGranted=1000000000) lose K K
  2065. on click:if (LPGranted=1000000000) yield ((PoolMM-PlayerPoolMM)*(PoolUSDC-PlayerPoolUSDC)) K
  2066. on click:if (LPGranted=1000000000) lose PlayerPoolMM PoolMM
  2067. on click:if (LPGranted=1000000000) lose MyLP MyLP
  2068. on click:if (LPGranted=1000000000) yield 1 LPcooldown
  2069. on click:if (LPGranted=1000000000) lose LPGranted LPGranted
  2070. owned
  2071. tags:quickswap
  2072.  
  2073.  
  2074.  
  2075.  
  2076. //UPGRADES
  2077.  
  2078. *PumpUpg1
  2079. name:Pump I
  2080. desc:<b>Pump I</b><//><b>Current Effect:</b><.><b>[1*PumpXX]</b> Pump per click. <//><b>Next Upgrade:</b><.><b>[2*PumpXX]</b> Pump per click.<//><b>CLICK TO UPGRADE.</b>
  2081. icon:icons[1,8]
  2082. cost:10 USDC
  2083. on click:if (USDC<10) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  2084. on earn:lose PumpX PumpX
  2085. on earn:yield 2 PumpX
  2086. on earn:hide PumpUpg1
  2087. on earn:show PumpUpg2
  2088. tags:upgrade upgrades
  2089.  
  2090. *PumpUpg2
  2091. name:Pump II
  2092. desc:<b>Pump II</b><//><b>Current Effect:</b><.><b>[2*PumpXX]</b> Pump per click. <//><b>Next Upgrade:</b><.><b>[3*PumpXX]</b> Pump per click.<//><b>CLICK TO UPGRADE.</b>
  2093. icon:icons[2,8]
  2094. hidden
  2095. cost:100 USDC
  2096. on click:if (USDC<100) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  2097. on earn:lose PumpX PumpX
  2098. on earn:yield 3 PumpX
  2099. on earn:hide PumpUpg2
  2100. on earn:show PumpUpg3
  2101. tags:upgrade upgrades
  2102.  
  2103. *PumpUpg3
  2104. name:Pump III
  2105. desc:<b>Pump III</b><//><b>Current Effect:</b><.><b>[3*PumpXX]</b> Pump per click. <//><b>Next Upgrade:</b><.><b>[5*PumpXX]</b> Pump per click.<//><b>CLICK TO UPGRADE.</b>
  2106. icon:icons[3,8]
  2107. hidden
  2108. cost:1000 USDC
  2109. on click:if (USDC<1000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  2110. on earn:lose PumpX PumpX
  2111. on earn:yield 5 PumpX
  2112. on earn:hide PumpUpg3
  2113. on earn:show PumpUpg4
  2114. tags:upgrade upgrades
  2115.  
  2116. *PumpUpg4
  2117. name:Pump IV
  2118. desc:<b>Pump IV</b><//><b>Current Effect:</b><.><b>[5*PumpXX]</b> Pump per click. <//><b>Next Upgrade:</b><.><b>[7*PumpXX]</b> Pump per click.<//><b>CLICK TO UPGRADE.</b>
  2119. icon:icons[4,8]
  2120. hidden
  2121. cost:10000 USDC
  2122. on click:if (USDC<10000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  2123. on earn:lose PumpX PumpX
  2124. on earn:yield 7 PumpX
  2125. on earn:hide PumpUpg4
  2126. on earn:show PumpUpg5
  2127. tags:upgrade upgrades
  2128.  
  2129. *PumpUpg5
  2130. name:Pump V
  2131. desc:<b>Pump V</b><//><b>Current Effect:</b><.><b>[7*PumpXX]</b> Pump per click. <//><b>Next Upgrade:</b><.><b>[10*PumpXX]</b> Pump per click.<//><b>CLICK TO UPGRADE.</b>
  2132. icon:icons[5,8]
  2133. hidden
  2134. cost:100000 USDC
  2135. on click:if (USDC<100000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  2136. on earn:lose PumpX PumpX
  2137. on earn:yield 10 PumpX
  2138. on earn:hide PumpUpg5
  2139. on earn:show PumpUpg6
  2140. tags:upgrade upgrades
  2141.  
  2142. *PumpUpg6
  2143. name:Pump VI
  2144. desc:<b>Pump VI</b><//><b>Current Effect:</b><.><b>[10*PumpXX]</b> Pump per click. <//><b>Next Upgrade:</b><.><b>[15*PumpXX]</b> Pump per click.<//><b>CLICK TO UPGRADE.</b>
  2145. icon:icons[6,8]
  2146. hidden
  2147. cost:1000000 USDC
  2148. on click:if (USDC<1000000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  2149. on earn:lose PumpX PumpX
  2150. on earn:yield 15 PumpX
  2151. on earn:hide PumpUpg6
  2152. on earn:show PumpUpg7
  2153. tags:upgrade upgrades
  2154.  
  2155. *PumpUpg7
  2156. name:Pump VII
  2157. desc:<b>Pump VII</b><//><b>Current Effect:</b><.><b>[15*PumpXX]</b> Pump per click. <//><b>Next Upgrade:</b><.><b>[25*PumpXX]</b> Pump per click.<//><b>CLICK TO UPGRADE.</b>
  2158. icon:icons[7,8]
  2159. hidden
  2160. cost:10000000 USDC
  2161. on click:if (USDC<10000000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  2162. on earn:lose PumpX PumpX
  2163. on earn:yield 25 PumpX
  2164. on earn:hide PumpUpg7
  2165. on earn:show PumpUpg8
  2166. tags:upgrade upgrades
  2167.  
  2168. *PumpUpg8
  2169. name:Pump VIII
  2170. desc:<b>Pump VIII</b><//><b>Current Effect:</b><.><b>[25*PumpXX]</b> Pump per click. <//><b>Next Upgrade:</b><.><b>[75*PumpXX]</b> Pump per click.<//><b>CLICK TO UPGRADE.</b>
  2171. icon:icons[8,8]
  2172. hidden
  2173. cost:100000000 USDC
  2174. on click:if (USDC<100000000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  2175. on earn:lose PumpX PumpX
  2176. on earn:yield 75 PumpX
  2177. on earn:hide PumpUpg8
  2178. on earn:show PumpUpg9
  2179. tags:upgrade upgrades
  2180.  
  2181. *PumpUpg9
  2182. name:Pump IX
  2183. desc:<b>Pump IX</b><//><b>Current Effect:</b><.><b>[75*PumpXX]</b> Pump per click. <//><b>Next Upgrade:</b><.><b>[250*PumpXX]</b> Pump per click.<//><b>CLICK TO UPGRADE.</b>
  2184. icon:icons[9,8]
  2185. hidden
  2186. cost:1000000000 USDC
  2187. on click:if (USDC<1000000000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  2188. on earn:lose PumpX PumpX
  2189. on earn:yield 250 PumpX
  2190. on earn:hide PumpUpg9
  2191. on earn:show PumpUpg10
  2192. tags:upgrade upgrades
  2193.  
  2194. *PumpUpg10
  2195. name:Pump X
  2196. desc:<b>Pump X</b><//><b>Current Effect:</b><.><b>[250*PumpXX]</b> Pump per click. <//><b>Next Upgrade:</b><.><b>[1000*PumpXX]</b> Pump per click.<//><b>CLICK TO UPGRADE.</b>
  2197. icon:icons[10,8]
  2198. hidden
  2199. cost:10000000000 USDC
  2200. on click:if (USDC<10000000000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  2201. on earn:lose PumpX PumpX
  2202. on earn:yield 1000 PumpX
  2203. on earn:hide PumpUpg10
  2204. on earn:show PumpUpg11
  2205. tags:upgrade upgrades
  2206.  
  2207. *PumpUpg11
  2208. name:Pump XI
  2209. desc:<b>Pump XI</b><//><b>Current Effect:</b><.><b>[1000*PumpXX]</b> Pump per click.<//><b>FULLY UPGRADED.</b>
  2210. icon:icons[11,8]
  2211. owned
  2212. hidden
  2213. on click:toast <b>This is fully upgraded already!</b>
  2214. tags:upgrade upgrades
  2215.  
  2216. *GoodNewsUpg1
  2217. name:Good News I
  2218. desc:<b>Good News I</b><//><b>Current Effect:</b><.><b>Lowest</b> chance to have good news. <//><b>Next Upgrade:</b><.><b>Low</b> chance to have good news.<//><b>CLICK TO UPGRADE.</b>
  2219. icon:icons[12,8]
  2220. cost:12000 USDC
  2221. on click:if (USDC<12000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  2222. on earn:yield 900 GoodNews
  2223. on earn:hide GoodNewsUpg1
  2224. on earn:show GoodNewsUpg2
  2225. tags:upgrade upgrades
  2226.  
  2227. *GoodNewsUpg2
  2228. name:Good News II
  2229. desc:<b>Good News II</b><//><b>Current Effect:</b><.><b>Low</b> chance to have good news. <//><b>Next Upgrade:</b><.><b>Medium</b> chance to have good news.<//><b>CLICK TO UPGRADE.</b>
  2230. icon:icons[13,8]
  2231. hidden
  2232. cost:600000 USDC
  2233. on click:if (USDC<600000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  2234. on earn:yield 900 GoodNews
  2235. on earn:hide GoodNewsUpg2
  2236. on earn:show GoodNewsUpg3
  2237. tags:upgrade upgrades
  2238.  
  2239. *GoodNewsUpg3
  2240. name:Good News III
  2241. desc:<b>Good News III</b><//><b>Current Effect:</b><.><b>Medium</b> chance to have good news. <//><b>Next Upgrade:</b><.><b>High</b> chance to have good news.<//><b>CLICK TO UPGRADE.</b>
  2242. icon:icons[14,8]
  2243. hidden
  2244. cost:30000000 USDC
  2245. on click:if (USDC<30000000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  2246. on earn:yield 900 GoodNews
  2247. on earn:hide GoodNewsUpg3
  2248. on earn:show GoodNewsUpg4
  2249. tags:upgrade upgrades
  2250.  
  2251. *GoodNewsUpg4
  2252. name:Good News IV
  2253. desc:<b>Good News IV</b><//><b>Current Effect:</b><.><b>High</b> chance to have good news. <//><b>Next Upgrade:</b><.><b>Highest</b> chance to have good news.<//><b>CLICK TO UPGRADE.</b>
  2254. icon:icons[15,8]
  2255. hidden
  2256. cost:1500000000 USDC
  2257. on click:if (USDC<1500000000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  2258. on earn:yield 540 GoodNews
  2259. on earn:hide GoodNewsUpg4
  2260. on earn:show GoodNewsUpg5
  2261. tags:upgrade upgrades
  2262.  
  2263. *GoodNewsUpg5
  2264. name:Good News V
  2265. desc:<b>Good News V</b><//><b>Current Effect:</b><.><b>Highest</b> chance to have good news. <//><b>Next Upgrade:</b><.><b>Highestest</b> chance to have good news.<//><b>CLICK TO UPGRADE.</b>
  2266. icon:icons[16,8]
  2267. hidden
  2268. cost:75000000000 USDC
  2269. on click:if (USDC<75000000000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  2270. on earn:yield 180 GoodNews
  2271. on earn:hide GoodNewsUpg5
  2272. on earn:show GoodNewsUpg6
  2273. tags:upgrade upgrades
  2274.  
  2275. *GoodNewsUpg6
  2276. name:Good News VI
  2277. desc:<b>Good News VI</b><//><b>Current Effect:</b><.><b>Highestest</b> chance to have good news. <//><b>FULLY UPGRADED.</b>
  2278. icon:icons[17,8]
  2279. owned
  2280. hidden
  2281. on click:toast <b>This is fully upgraded already!</b>
  2282. tags:upgrade upgrades
  2283.  
  2284. *BadNewsUpg1
  2285. name:Bad News I
  2286. desc:<b>Bad News I</b><//><b>Current Effect:</b><.><b>Highest</b> chance to have bad news. <//><b>Next Upgrade:</b><.><b>High</b> chance to have bad news.<//><b>CLICK TO UPGRADE.</b>
  2287. icon:icons[18,8]
  2288. cost:4000 USDC
  2289. on click:if (USDC<4000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  2290. on earn:yield 900 BadNews
  2291. on earn:hide BadNewsUpg1
  2292. on earn:show BadNewsUpg2
  2293. tags:upgrade upgrades
  2294.  
  2295. *BadNewsUpg2
  2296. name:Bad News II
  2297. desc:<b>Bad News II</b><//><b>Current Effect:</b><.><b>High</b> chance to have bad news. <//><b>Next Upgrade:</b><.><b>Medium</b> chance to have bad news.<//><b>CLICK TO UPGRADE.</b>
  2298. icon:icons[19,8]
  2299. hidden
  2300. cost:200000 USDC
  2301. on click:if (USDC<200000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  2302. on earn:yield 900 BadNews
  2303. on earn:hide BadNewsUpg2
  2304. on earn:show BadNewsUpg3
  2305. tags:upgrade upgrades
  2306.  
  2307. *BadNewsUpg3
  2308. name:Bad News III
  2309. desc:<b>Bad News III</b><//><b>Current Effect:</b><.><b>Medium</b> chance to have bad news. <//><b>Next Upgrade:</b><.><b>Low</b> chance to have bad news.<//><b>CLICK TO UPGRADE.</b>
  2310. icon:icons[0,9]
  2311. hidden
  2312. cost:10000000 USDC
  2313. on click:if (USDC<10000000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  2314. on earn:yield 900 BadNews
  2315. on earn:hide BadNewsUpg3
  2316. on earn:show BadNewsUpg4
  2317. tags:upgrade upgrades
  2318.  
  2319. *BadNewsUpg4
  2320. name:Bad News IV
  2321. desc:<b>Bad News IV</b><//><b>Current Effect:</b><.><b>Low</b> chance to have bad news. <//><b>Next Upgrade:</b><.><b>Lowest</b> chance to have bad news.<//><b>CLICK TO UPGRADE.</b>
  2322. icon:icons[1,9]
  2323. hidden
  2324. cost:500000000 USDC
  2325. on click:if (USDC<500000000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  2326. on earn:yield 1800 BadNews
  2327. on earn:hide BadNewsUpg4
  2328. on earn:show BadNewsUpg5
  2329. tags:upgrade upgrades
  2330.  
  2331. *BadNewsUpg5
  2332. name:Bad News V
  2333. desc:<b>Bad News V</b><//><b>Current Effect:</b><.><b>Lowest</b> chance to have bad news. <//><b>Next Upgrade:</b><.><b>Lowestest</b> chance to have bad news.<//><b>CLICK TO UPGRADE.</b>
  2334. icon:icons[2,9]
  2335. hidden
  2336. cost:25000000000 USDC
  2337. on click:if (USDC<25000000000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  2338. on earn:yield 1800 BadNews
  2339. on earn:hide BadNewsUpg5
  2340. on earn:show BadNewsUpg6
  2341. tags:upgrade upgrades
  2342.  
  2343. *BadNewsUpg6
  2344. name:Bad News VI
  2345. desc:<b>Bad News VI</b><//><b>Current Effect:</b><.><b>Lowestest</b> chance to have bad news.<//><b>FULLY UPGRADED.</b>
  2346. icon:icons[3,9]
  2347. owned
  2348. hidden
  2349. on click:toast <b>This is fully upgraded already!</b>
  2350. tags:upgrade upgrades
  2351.  
  2352. *AutoClickerUpg0
  2353. name:Autoclicker
  2354. desc:<b>Autoclicker</b><//><b>Current Effect:</b><.><b>None.</b><//><b>Next Upgrade:</b><.>Ability to activate an autoclicker that clicks <b>1</b> time per second on "Pump It Up" button.<//><b>CLICK TO UPGRADE.</b>
  2355. icon:icons[4,9]
  2356. hidden
  2357. cost:10 USDC
  2358. on click:if (USDC<10) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  2359. on earn:yield 1 AutoClicker
  2360. on earn:show AutoClickToggle2
  2361. on earn:hide AutoClickerUpg0
  2362. on earn:show AutoClickerUpg1
  2363. tags:upgrade upgrades
  2364.  
  2365. *AutoClickerUpg1
  2366. name:Autoclicker I
  2367. desc:<b>Autoclicker I</b><//><b>Current Effect:</b><.>Ability to activate an autoclicker that clicks <b>1</b> time per second on "Pump It Up" button.<//><b>Next Upgrade:</b><.>Ability to activate an autoclicker that clicks <b>2</b> times per second on "Pump It Up" button.<//><b>CLICK TO UPGRADE.</b>
  2368. icon:icons[5,9]
  2369. hidden
  2370. cost:1000 USDC
  2371. on click:if (USDC<1000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  2372. on earn:yield 1 AutoClicker
  2373. on earn:hide AutoClickerUpg1
  2374. on earn:show AutoClickerUpg2
  2375. tags:upgrade upgrades
  2376.  
  2377. *AutoClickerUpg2
  2378. name:Autoclicker II
  2379. desc:<b>Autoclicker II</b><//><b>Current Effect:</b><.>Ability to activate an autoclicker that clicks <b>2</b> times per second on "Pump It Up" button.<//><b>Next Upgrade:</b><.>Ability to activate an autoclicker that clicks <b>3</b> times per second on "Pump It Up" button.<//><b>CLICK TO UPGRADE.</b>
  2380. icon:icons[6,9]
  2381. hidden
  2382. cost:100000 USDC
  2383. on click:if (USDC<100000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  2384. on earn:yield 1 AutoClicker
  2385. on earn:hide AutoClickerUpg2
  2386. on earn:show AutoClickerUpg3
  2387. tags:upgrade upgrades
  2388.  
  2389. *AutoClickerUpg3
  2390. name:Autoclicker III
  2391. desc:<b>Autoclicker III</b><//><b>Current Effect:</b><.>Ability to activate an autoclicker that clicks <b>3</b> times per second on "Pump It Up" button.<//><b>Next Upgrade:</b><.>Ability to activate an autoclicker that clicks <b>5</b> times per second on "Pump It Up" button.<//><b>CLICK TO UPGRADE.</b>
  2392. icon:icons[7,9]
  2393. hidden
  2394. cost:10000000 USDC
  2395. on click:if (USDC<10000000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  2396. on earn:yield 2 AutoClicker
  2397. on earn:hide AutoClickerUpg3
  2398. on earn:show AutoClickerUpg4
  2399. tags:upgrade upgrades
  2400.  
  2401. *AutoClickerUpg4
  2402. name:Autoclicker IV
  2403. desc:<b>Autoclicker IV</b><//><b>Current Effect:</b><.>Ability to activate an autoclicker that clicks <b>5</b> times per second on "Pump It Up" button.<//><b>Next Upgrade:</b><.>Ability to activate an autoclicker that clicks <b>10</b> times per second on "Pump It Up" button.<//><b>CLICK TO UPGRADE.</b>
  2404. icon:icons[8,9]
  2405. hidden
  2406. cost:1000000000 USDC
  2407. on click:if (USDC<1000000000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  2408. on earn:yield 5 AutoClicker
  2409. on earn:hide AutoClickerUpg4
  2410. on earn:show AutoClickerUpg5
  2411. tags:upgrade upgrades
  2412.  
  2413. *AutoClickerUpg5
  2414. name:Autoclicker V
  2415. desc:<b>Autoclicker V</b><//><b>Current Effect:</b><.>Ability to activate an autoclicker that clicks <b>10</b> times per second on "Pump It Up" button.<//><b>Next Upgrade:</b><.>Ability to activate an autoclicker that clicks <b>20</b> times per second on "Pump It Up" button.<//><b>CLICK TO UPGRADE.</b>
  2416. icon:icons[9,9]
  2417. hidden
  2418. cost:100000000000 USDC
  2419. on click:if (USDC<100000000000) toast <b><#ff4d4d>You dont have enough USDC to make this transaction.</#></b>
  2420. on earn:yield 10 AutoClicker
  2421. on earn:hide AutoClickerUpg5
  2422. on earn:show AutoClickerUpg6
  2423. tags:upgrade upgrades
  2424.  
  2425. *AutoClickerUpg6
  2426. name:Autoclicker VI
  2427. desc:<b>Autoclicker VI</b><//><b>Current Effect:</b><.>Ability to activate an autoclicker that clicks <b>20</b> times per second on "Pump It Up" button.<//><b>Next Upgrade:</b><//><b>FULLY UPGRADED.</b>
  2428. icon:icons[10,9]
  2429. hidden
  2430. owned
  2431. on click:toast <b>This is fully upgraded already!</b>
  2432. tags:upgrade upgrades
  2433.  
  2434.  
  2435.  
  2436.  
  2437.  
  2438.  
  2439.  
  2440.  
  2441. //ITEMS
  2442.  
  2443.  
  2444. *BadgeMillionaire
  2445. name:Millionaire Badge
  2446. desc:<b>Millionaire Badge</b><//>You have earned this badge by holding 1 million USDC.<//><b>Perks:</b><.><b>5%</b> more Pump per click on "Pump It Up" button.<.><b>2.5%</b> more Pump per Pumper.
  2447. icon:icons[1,14]
  2448. owned
  2449. hidden
  2450. tags:badge
  2451.  
  2452. *BadgeBillionaire
  2453. name:Billionaire Badge
  2454. desc:<b>Billionaire Badge</b><//>You have earned this badge by holding 1 billion USDC.<//><b>Perks:</b><.><b>10%</b> more Pump per click on "Pump It Up" button.<.><b>5%</b> more Pump per Pumper.
  2455. icon:icons[2,14]
  2456. owned
  2457. hidden
  2458. tags:badge
  2459.  
  2460. *BadgeTrillionaire
  2461. name:Trillionaire Badge
  2462. desc:<b>Trillionaire Badge</b><//>You have earned this badge by holding 1 trillion USDC.<//><b>Perks:</b><.><b>20%</b> more Pump per click on "Pump It Up" button.<.><b>10%</b> more Pump per Pumper.
  2463. icon:icons[3,14]
  2464. owned
  2465. hidden
  2466. tags:badge
  2467.  
  2468. *BadgeFish
  2469. name:Fish Badge
  2470. desc:<b>Fish Badge</b><//>You have earned this badge by holding [200] MM.<//><b>Perks:</b><.><b>2.5%</b> more Pump per click on "Pump It Up" button.<.><b>1.25%</b> more Pump per Pumper.
  2471. icon:icons[4,14]
  2472. owned
  2473. hidden
  2474. tags:badge
  2475.  
  2476. *BadgeShark
  2477. name:Shark Badge
  2478. desc:<b>Shark Badge</b><//>You have earned this badge by holding [1000] MM.<//><b>Perks:</b><.><b>5%</b> more Pump per click on "Pump It Up" button.<.><b>2.5%</b> more Pump per Pumper.
  2479. icon:icons[5,14]
  2480. owned
  2481. hidden
  2482. tags:badge
  2483.  
  2484. *BadgeWhale
  2485. name:Whale Badge
  2486. desc:<b>Whale Badge</b><//>You have earned this badge by holding [10000] MM.<//><b>Perks:</b><.><b>10%</b> more Pump per click on "Pump It Up" button.<.><b>5%</b> more Pump per Pumper.
  2487. icon:icons[6,14]
  2488. owned
  2489. hidden
  2490. tags:badge
  2491.  
  2492. *BadgeMegaWhale
  2493. name:Mega Whale Badge
  2494. desc:<b>Mega Whale Badge</b><//>You have earned this badge by holding [100000] MM.<//><b>Perks:</b><.><b>15%</b> more Pump per click on "Pump It Up" button.<.><b>7.5%</b> more Pump per Pumper.
  2495. icon:icons[7,14]
  2496. owned
  2497. hidden
  2498. tags:badge
  2499.  
  2500. *BadgeMegaLP
  2501. name:Mega Liquidity Provider Badge
  2502. desc:<b>Mega Liquidity Provider Badge</b><//>You have earned this badge by owning over 50% of total liquidity.<//><b>Perks:</b><.><b>20%</b> more Pump per click on "Pump It Up" button.<.><b>10%</b> more Pump per Pumper.
  2503. icon:icons[8,14]
  2504. owned
  2505. hidden
  2506. tags:badge
  2507.  
  2508. *BadgeUltraPumpIt
  2509. name:Ultra Pump It Badge
  2510. desc:<b>Ultra Pump It Badge</b><//>You have earned this badge by getting to over 1 million Pump.<//><b>Perks:</b><.><b>10%</b> more Pump per click on "Pump It Up" button.<.><b>5%</b> more Pump per Pumper.
  2511. icon:icons[9,14]
  2512. owned
  2513. hidden
  2514. tags:badge
  2515.  
  2516. *BadgeLongTerm
  2517. name:Long Term Badge
  2518. desc:<b>Long Term Badge</b><//>You have earned this badge by playing over 7 days in playtime.<//><b>Perks:</b><.><b>10%</b> more Pump per click on "Pump It Up" button.<.><b>5%</b> more Pump per Pumper.
  2519. icon:icons[10,14]
  2520. owned
  2521. hidden
  2522. tags:badge
  2523.  
  2524. *BadgeAllAchs
  2525. name:All Achievements Badge
  2526. desc:<b>All Achievements Badge</b><//>You have earned this badge by unlocking all the achievement.<//><b>Perks:</b><.><b>25%</b> more Pump per click on "Pump It Up" button.<.><b>12.5%</b> more Pump per Pumper.
  2527. icon:icons[11,14]
  2528. owned
  2529. hidden
  2530. tags:badge
  2531.  
  2532.  
  2533. //TOGGLES
  2534.  
  2535. *AutoClickToggle
  2536. name:Turn OFF Autoclicker
  2537. desc:Click to turn OFF your autoclicker. You are currently autoclicking [AutoClicker] times per second on the "Pump It Up" button.
  2538. icon:icons[15,17]
  2539. on click:lose AutoClickActive AutoClickActive
  2540. on click:show AutoClickToggle2
  2541. on click:hide AutoClickToggle
  2542. hidden
  2543. owned
  2544. tags:toggle toggles
  2545.  
  2546. *AutoClickToggle2
  2547. name:Turn ON Autoclicker
  2548. desc:Click to turn ON your AutoClicker for [AutoClicker] clicks per second on the "Pump It Up" button. When your autoclicker is ON you can not pump it by manually clicking the "Pump It Up" button.
  2549. icon:icons[16,17]
  2550. on click:yield 1 AutoClickActive
  2551. on click:show AutoClickToggle
  2552. on click:hide AutoClickToggle2
  2553. hidden
  2554. owned
  2555. tags:toggle toggles
  2556.  
  2557. *playtimeToggle
  2558. name:Hide Playtime
  2559. desc:Click to hide your playtime
  2560. icon:icons[1,17]
  2561. on click:hide tag:playtime
  2562. on click:show playtimeToggle2
  2563. on click:hide playtimeToggle
  2564. owned
  2565. tags:toggle toggles
  2566.  
  2567. *playtimeToggle2
  2568. name:Show Playtime
  2569. desc:Click to show your playtime
  2570. icon:icons[2,17]
  2571. on click:show tag:playtime
  2572. on click:show playtimeToggle
  2573. on click:hide playtimeToggle2
  2574. hidden
  2575. owned
  2576. tags:toggle toggles
  2577.  
  2578. *LPToggle
  2579. name:Hide LP
  2580. desc:Click to hide the liquidity pool.
  2581. icon:icons[3,17]
  2582. on click:hide tag:lp
  2583. on click:show LPToggle2
  2584. on click:hide LPToggle
  2585. hidden
  2586. owned
  2587. tags:toggle toggles
  2588.  
  2589. *LPToggle2
  2590. name:Show LP
  2591. desc:Click to show the liquidity pool.
  2592. icon:icons[4,17]
  2593. on click:show tag:lp
  2594. on click:show LPToggle
  2595. on click:hide LPToggle2
  2596. owned
  2597. tags:toggle toggles
  2598.  
  2599. *PLPToggle
  2600. name:Hide your LP
  2601. desc:Click to hide your liquidity pool.
  2602. icon:icons[5,17]
  2603. on click:hide tag:plp
  2604. on click:show PLPToggle2
  2605. on click:hide PLPToggle
  2606. owned
  2607. tags:toggle toggles
  2608.  
  2609. *PLPToggle2
  2610. name:Show your LP
  2611. desc:Click to show your liquidity pool.
  2612. icon:icons[6,17]
  2613. on click:show tag:plp
  2614. on click:show PLPToggle
  2615. on click:hide PLPToggle2
  2616. hidden
  2617. owned
  2618. tags:toggle toggles
  2619.  
  2620. *ShrimpBuyToggle
  2621. name:Hide Shrimp trades
  2622. desc:Click to hide all mini buy and sell notifications.
  2623. icon:icons[7,17]
  2624. on click:yield 1 ShrimpBuyNoti
  2625. on click:show ShrimpBuyToggle2
  2626. on click:hide ShrimpBuyToggle
  2627. hidden
  2628. owned
  2629. tags:toggle toggles
  2630.  
  2631. *ShrimpBuyToggle2
  2632. name:Show Shrimp trades
  2633. desc:Click to show all mini buy and sell notifications.
  2634. icon:icons[8,17]
  2635. on click:lose ShrimpBuyNoti ShrimpBuyNoti
  2636. on click:show ShrimpBuyToggle
  2637. on click:hide ShrimpBuyToggle2
  2638. owned
  2639. tags:toggle toggles
  2640.  
  2641. *FishBuyToggle
  2642. name:Hide Fish trades
  2643. desc:Click to hide all small buy and sell notifications.
  2644. icon:icons[9,17]
  2645. on click:yield 1 FishBuyNoti
  2646. on click:show FishBuyToggle2
  2647. on click:hide FishBuyToggle
  2648. hidden
  2649. owned
  2650. tags:toggle toggles
  2651.  
  2652. *FishBuyToggle2
  2653. name:Show Fish trades
  2654. desc:Click to show all small buy and sell notifications.
  2655. icon:icons[10,17]
  2656. on click:lose FishBuyNoti FishBuyNoti
  2657. on click:show FishBuyToggle
  2658. on click:hide FishBuyToggle2
  2659. owned
  2660. tags:toggle toggles
  2661.  
  2662. *SharkBuyToggle
  2663. name:Hide Shark trades
  2664. desc:Click to hide all medium buy and sell notifications.
  2665. icon:icons[11,17]
  2666. on click:yield 1 SharkBuyNoti
  2667. on click:show SharkBuyToggle2
  2668. on click:hide SharkBuyToggle
  2669. owned
  2670. tags:toggle toggles
  2671.  
  2672. *SharkBuyToggle2
  2673. name:Show Shark trades
  2674. desc:Click to show all medium buy and sell notifications.
  2675. icon:icons[12,17]
  2676. on click:lose SharkBuyNoti SharkBuyNoti
  2677. on click:show SharkBuyToggle
  2678. on click:hide SharkBuyToggle2
  2679. hidden
  2680. owned
  2681. tags:toggle toggles
  2682.  
  2683. *WhaleBuyToggle
  2684. name:Hide Whale trades
  2685. desc:Click to hide all big buy and sell notifications.
  2686. icon:icons[13,17]
  2687. on click:yield 1 WhaleBuyNoti
  2688. on click:show WhaleBuyToggle2
  2689. on click:hide WhaleBuyToggle
  2690. owned
  2691. tags:toggle toggles
  2692.  
  2693. *WhaleBuyToggle2
  2694. name:Show Whale trades
  2695. desc:Click to show all big buy and sell notifications.
  2696. icon:icons[14,17]
  2697. on click:lose WhaleBuyNoti WhaleBuyNoti
  2698. on click:show WhaleBuyToggle
  2699. on click:hide WhaleBuyToggle2
  2700. hidden
  2701. owned
  2702. tags:toggle toggles
  2703.  
  2704.  
  2705.  
  2706. Achievements
  2707. *TEMPLATE
  2708. on click:anim glow
  2709.  
  2710. *AchMillionaire
  2711. name:Millionaire Achievement
  2712. desc:Have <b>[1000000]$</b> worth in USDC.<//><b>Reward:</b><.><b>5%</b> more Pump per click from the "Pump it up" button<.><b>2.5%</b> more Pump from all your Pumpers.
  2713. on earn:yield 1 allAchiev
  2714. on earn:yield (PumpXX*0.05) PumpXX
  2715. on earn:yield (PumperX*0.025) PumperX
  2716. on earn:show BadgeMillionaire
  2717. req:1000000 USDC
  2718.  
  2719. *AchBillionaire
  2720. name:Billionaire Achievement
  2721. desc:Have <b>[1000000000]$</b> worth in USDC.<//><b>Reward:</b><.><b>10%</b> more Pump per click from the "Pump it up" button<.><b>5%</b> more Pump from all your Pumpers.
  2722. on earn:yield 1 allAchiev
  2723. on earn:yield (PumpXX*0.1) PumpXX
  2724. on earn:yield (PumperX*0.05) PumperX
  2725. on earn:show BadgeBillionaire
  2726. req:1000000000 USDC
  2727.  
  2728. *AchTrillionaire
  2729. name:Trillionaire Achievement
  2730. desc:Have <b>[1000000000000]$</b> worth in USDC.<//><b>Reward:</b><.><b>20%</b> more Pump per click from the "Pump it up" button<.><b>10%</b> more Pump from all your Pumpers.
  2731. on earn:yield 1 allAchiev
  2732. on earn:yield (PumpXX*0.2) PumpXX
  2733. on earn:yield (PumperX*0.1) PumperX
  2734. on earn:show BadgeTrillionaire
  2735. req:1000000000000 USDC
  2736.  
  2737. *AchFish
  2738. name:Fish Achievement
  2739. desc:Hold <b>[200]</b> Million Tokens.<//><b>Reward:</b><.><b>2.5%</b> more Pump per click from the "Pump it up" button<.><b>1.25%</b> more Pump from all your Pumpers.
  2740. on earn:yield 1 allAchiev
  2741. on earn:yield (PumpXX*0.025) PumpXX
  2742. on earn:yield (PumperX*0.0125) PumperX
  2743. on earn:show BadgeFish
  2744. req:200 MM
  2745.  
  2746. *AchShark
  2747. name:Shark Achievement
  2748. desc:Hold <b>[1000]</b> Million Tokens.<//><b>Reward:</b><.><b>5%</b> more Pump per click from the "Pump it up" button<.><b>2.5%</b> more Pump from all your Pumpers.
  2749. on earn:yield 1 allAchiev
  2750. on earn:yield (PumpXX*0.05) PumpXX
  2751. on earn:yield (PumperX*0.025) PumperX
  2752. on earn:show BadgeShark
  2753. req:1000 MM
  2754.  
  2755. *AchWhale
  2756. name:Whale Achievement
  2757. desc:Hold <b>[10000]</b> Million Tokens.<//><b>Reward:</b><.><b>10%</b> more Pump per click from the "Pump it up" button<.><b>5%</b> more Pump from all your Pumpers.
  2758. on earn:yield 1 allAchiev
  2759. on earn:yield (PumpXX*0.1) PumpXX
  2760. on earn:yield (PumperX*0.05) PumperX
  2761. on earn:show BadgeWhale
  2762. req:10000 MM
  2763.  
  2764. *AchMegaWhale
  2765. name:Mega Whale Achievement
  2766. desc:Hold <b>[100000]</b> Million Tokens.<//><b>Reward:</b><.><b>15%</b> more Pump per click from the "Pump it up" button<.><b>7.5%</b> more Pump from all your Pumpers.
  2767. on earn:yield 1 allAchiev
  2768. on earn:yield (PumpXX*0.15) PumpXX
  2769. on earn:yield (PumperX*0.075) PumperX
  2770. on earn:show BadgeMegaWhale
  2771. req:100000 MM
  2772.  
  2773. *AchMegaLP
  2774. name:Mega Liquidity Provider Achievement
  2775. desc:Provide more than <b>half</b> of the total liquidity.<//><b>Reward:</b><.><b>20%</b> more Pump per click from the "Pump it up" button<.><b>10%</b> more Pump from all your Pumpers.
  2776. on earn:yield 1 allAchiev
  2777. on earn:yield (PumpXX*0.2) PumpXX
  2778. on earn:yield (PumperX*0.1) PumperX
  2779. on earn:show BadgeMegaLP
  2780. req:0.5 MyLP
  2781.  
  2782. *AchUltraPumpIt
  2783. name:Ultra Pump It Achievement
  2784. desc:Get to over <b>[1000000]</b> Pump.<//><b>Reward:</b><.><b>10%</b> more Pump per click from the "Pump it up" button<.><b>5%</b> more Pump from all your Pumpers.
  2785. on earn:yield 1 allAchiev
  2786. on earn:yield (PumpXX*0.1) PumpXX
  2787. on earn:yield (PumperX*0.05) PumperX
  2788. on earn:show BadgeUltraPumpIt
  2789. req:1000000 Pump
  2790.  
  2791. *AchLongTerm
  2792. name:Long Term Achievement
  2793. desc:Get to over <b>1 week</b> in Playtime.<//><b>Reward:</b><.><b>10%</b> more Pump per click from the "Pump it up" button<.><b>5%</b> more Pump from all your Pumpers.
  2794. on earn:yield 1 allAchiev
  2795. on earn:yield (PumpXX*0.1) PumpXX
  2796. on earn:yield (PumperX*0.05) PumperX
  2797. on earn:show BadgeLongTerm
  2798. req:7 Days
  2799.  
  2800. *AchAllAchs
  2801. name:All Achievements Achievement
  2802. desc:Unlock <b>ALL</b> Achievements.<//><b>Reward:</b><.><b>25%</b> more Pump per click from the "Pump it up" button<.><b>12.5%</b> more Pump from all your Pumpers.
  2803. on earn:yield 1 allAchiev
  2804. on earn:yield (PumpXX*0.25) PumpXX
  2805. on earn:yield (PumperX*0.125) PumperX
  2806. on earn:show BadgeAllAchs
  2807. req:10 allAchiev
  2808.  
  2809.  
  2810.  
  2811.  
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