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- using UnityEngine;
- using UnityEngine.UI;
- using UnityEngine.Assertions;
- using System.Linq;
- using System.Collections;
- using System.Collections.Generic;
- using System.IO;
- public class Android
- {
- [System.Diagnostics.Conditional("UNITY_ANDROID")]
- public static void RefreshFiles(string root)
- {
- foreach (string file in Directory.GetFiles(root, "*", SearchOption.AllDirectories))
- {
- RefreshFile (file);
- }
- }
- [System.Diagnostics.Conditional("UNITY_ANDROID")]
- public static void RefreshFile(string path)
- {
- #if !UNITY_EDITOR && UNITY_ANDROID
- if (!File.Exists (path))
- {
- return;
- }
- using (AndroidJavaClass jcUnityPlayer = new AndroidJavaClass ("com.unity3d.player.UnityPlayer"))
- using (AndroidJavaObject joActivity = jcUnityPlayer.GetStatic<AndroidJavaObject> ("currentActivity"))
- using (AndroidJavaObject joContext = joActivity.Call<AndroidJavaObject> ("getApplicationContext"))
- using (AndroidJavaClass jcMediaScannerConnection = new AndroidJavaClass ("android.media.MediaScannerConnection"))
- jcMediaScannerConnection.CallStatic("scanFile", joContext, new string[] { path }, null, null);
- #endif
- }
- }
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