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Jun 19th, 2017
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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using UnityEngine.Assertions;
  4. using System.Linq;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7.  
  8. using System.IO;
  9.  
  10. public class Android
  11. {
  12. [System.Diagnostics.Conditional("UNITY_ANDROID")]
  13. public static void RefreshFiles(string root)
  14. {
  15. foreach (string file in Directory.GetFiles(root, "*", SearchOption.AllDirectories))
  16. {
  17. RefreshFile (file);
  18. }
  19. }
  20.  
  21. [System.Diagnostics.Conditional("UNITY_ANDROID")]
  22. public static void RefreshFile(string path)
  23. {
  24. #if !UNITY_EDITOR && UNITY_ANDROID
  25. if (!File.Exists (path))
  26. {
  27. return;
  28. }
  29.  
  30. using (AndroidJavaClass jcUnityPlayer = new AndroidJavaClass ("com.unity3d.player.UnityPlayer"))
  31. using (AndroidJavaObject joActivity = jcUnityPlayer.GetStatic<AndroidJavaObject> ("currentActivity"))
  32. using (AndroidJavaObject joContext = joActivity.Call<AndroidJavaObject> ("getApplicationContext"))
  33. using (AndroidJavaClass jcMediaScannerConnection = new AndroidJavaClass ("android.media.MediaScannerConnection"))
  34. jcMediaScannerConnection.CallStatic("scanFile", joContext, new string[] { path }, null, null);
  35. #endif
  36. }
  37. }
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