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DaWoblefet

Scovillian OHKO strat - 7-star Blastoise

Mar 5th, 2024 (edited)
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  1. =====TEAM=====
  2. Scovillain @ Scope Lens
  3. Ability: Insomnia
  4. EVs: 252 SpA / 152 SpD / 104 Spe
  5. Modest Nature
  6. - Overheat
  7. - Sunny Day
  8.  
  9. Espathra @ Covert Cloak
  10. Ability: Frisk
  11. EVs: 252 HP / 252 SpD
  12. Calm Nature
  13. - Lumina Crash
  14.  
  15. Manaphy
  16. Ability: Hydration
  17. EVs: 252 HP / 252 SpD
  18. Calm Nature
  19. - Tail Glow
  20. - Heart Swap
  21. - Helping Hand
  22.  
  23. Dedenne @ Lansat Berry
  24. Ability: Plus
  25. EVs: 252 HP / 252 SpD
  26. Calm Nature
  27. - Entrainment
  28. - Helping Hand
  29. - Fling
  30. - Sunny Day
  31.  
  32. =====STRAT=====
  33. Turn 1:
  34. Dedenne: Entrainment on Scovillian
  35. Manaphy: Tail Glow
  36. Espathra: Lumina Crash on Blastoise
  37. Scovillian: Sunny Day
  38.  
  39. Turn 2:
  40. Dedenne: Helping Hand on Scovillian (AFTER Scovillian does Atk cheer)
  41. Manaphy: Tail Glow
  42. Espathra: Lumina Crash on Blastoise
  43. Scovillian: Attack cheer
  44.  
  45. Turn 3:
  46. Dedenne: Fling on Scovillian
  47. Manaphy: Heart Swap on Scovillian
  48. Espathra: Lumina Crash on Blastoise
  49. Scovillian: wait until everything goes off, Overheat
  50.  
  51. BACKUP
  52. If Blastoise clears itself (75% time): Manaphy does heal cheer, Espathra Lumina Crash 3 times again. If Sunny Day wears off, Dedenne sets sun again.
  53.  
  54. If Blastoise clears us (60% time): we lose probably but maybe we can reset everything up, idk lol.
  55.  
  56. =====CALCS=====
  57. Scovillian EVed to outspeed Blastoise by one point. Everything else has max Sp. Def to tank hits better.
  58.  
  59. According to Serebii, non-Tera boosted moves into Shield do 1/5 of regular damage. Blastoise has 299 HP with a 35x HP multiplier, giving it 10,465 HP. We need to do over 5x that damage to OHKO, which is roughly 52,325 HP.
  60.  
  61. +6 252+ SpA Plus Scovillain Helping Hand Atk Cheer Overheat vs. -6 0 HP / 0- SpD Tera Steel Blastoise in Sun on a critical hit: 53220-62612 (508.5 - 598.2% of 35x hp boss) -- guaranteed OHKO
  62.  
  63. Min roll is 900 over what we need so should be OK. This also never passes the 65,536 boundary for damage overflow in case raids do something really weird and reduce the damage extremely late in the damage formula.
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