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  1. hook.Add( "Initialize", "CS_CONFIG_Initialize_Hook", function()
  2. // MAIN CONFIG
  3.  
  4. -- Main
  5. CreditShop_Config.UseDarkRP = true -- Whether or not you are using DarkRP.
  6. CreditShop_Config.UseWorkshop = true -- True uses WorkShop (ID: 1378473140), false uses FastDL (Remember to sync it).
  7.  
  8. -- Themes
  9. CreditShop_Config.Theme = "Blur" -- Options: "Blur", "Flat" can be used with the skin.
  10.  
  11. -- Menu Configs
  12. CreditShop_Config.ShopName = "CREDIT STORE" -- The name of the shop, e.g. "CREDIT STORE"
  13. CreditShop_Config.ShopName3DEffect = true -- Whether or not the shop title should have a 3D effect
  14. CreditShop_Config.ShopUseCommand = true -- Whether or not the shop can be opened through a command (command can be changed below)
  15. CreditShop_Config.ShopCommand = "/creditstore" -- The command used to open the shop
  16. CreditShop_Config.ShopOpenWith = "F3" -- Can the shop be opened by a key Options: ( "NONE" = can't be opened using a key, "F1", "F2", "F3", "F4" )
  17.  
  18. CreditShop_Config.ExchangeName = "CREDIT EXCHANGE" -- The name of the exchange, e.g. "CREDIT EXCHANGE"
  19. CreditShop_Config.ExchangeName3DEffect = true -- Whether or not the exchange title should have a 3D effect
  20.  
  21. -- SQL
  22. CreditShop_Config.UseSQL = false -- Whether or not an SQL should be used (recommended true if you have a database)
  23. CreditShop_Config.CSDATABASE_HOST = "HOST" -- The host of the SQL database ( an IP ).
  24. CreditShop_Config.CSDATABASE_USERNAME = "USERNAME" -- The username for the SQL database.
  25. CreditShop_Config.CSDATABASE_PASSWORD = "PASSWORD" -- The password for the SQL database.
  26. CreditShop_Config.CSDATABASE_DATABASENAME = "DATABASENAME" -- The databasename of the SQL database.
  27. CreditShop_Config.CSDATABASE_DATABASEPORT = 3306 -- The DatabasePort, normally 3306.
  28.  
  29. --Paydays and Credit System
  30. CreditShop_Config.STARTCREDITS = 5 -- This is the amount of credits that players start with.
  31. CreditShop_Config.ENABLE_SIMPLE_HUD = true -- Whether or not the simple HUD should be enabled - only draws credits
  32. CreditShop_Config.PAYDAYS = true -- Whether or not paydays should occur
  33. CreditShop_Config.PAYDAY_AMOUNT = 1000 -- How much credits a person should be given every PAYDAY_INTERVALS.
  34. CreditShop_Config.PAYDAY_INTERVALS = 120 -- In seconds, how often should the player receive the PAYDAY_AMOUNT.
  35.  
  36. CreditShop_Config.CdDrpRate = 100 -- The amount of darkrp currency you get from 1 credit, and therefore how many dollars it takes to get 1 credit.
  37.  
  38. CreditShop_Config.SaveStatsTime = 10 -- How often a player's credit stats should be saved.
  39.  
  40. --PAGES--
  41.  
  42. CreditShop_ExtraPages[1] = {
  43. Name = "Donate",
  44. Website = "https://www.gmodstore.com/scripts/view/4663",
  45. Icon = "icon16/coins.png"
  46. }
  47.  
  48. CreditShop_ExtraPages[2] = {
  49. Name = "Wiki",
  50. Website = "http://wiki.garrysmod.com/page/Main_Page",
  51. Icon = "icon16/computer.png"
  52. }
  53.  
  54. CreditShop_ExtraPages[3] = {
  55. Name = "Colors",
  56. Website = "https://www.w3schools.com/colors/colors_rgb.asp",
  57. Icon = "icon16/color_wheel.png"
  58. }
  59.  
  60.  
  61. // ADD ITEM CONFIG
  62. local ItemSort = "High_Low" -- Options: "High_Low", "Low_High", "Random"
  63. --[[--
  64. CreditShop_Items["health"] = { -- Unique name
  65. Name = "200 Health", -- Name shown in shop
  66. Description = "Gives you 200 HP. (Maximum 200 HP allowed)", -- The description shown in the shop
  67. InDepthDescription = "Sets your player model until your next death/job change!", -- A description shown in the about menu
  68. Model = "models/props_junk/GlassBottle01a.mdl", -- The model of the product
  69. Price = 1, -- the price of the product
  70. PM = false, -- whether the product is a player model or not, do not set this to true aswell as icon
  71. Icon = true, -- whether you want to use an icon or not
  72. IconImg = "materials/dark_matter/health.png", -- if Icon = true, then what image shoud it use
  73. OnPurFunction = -- the function to be called when a player buys it!
  74. function(ply,item)
  75. local HealthToGive = 200
  76. local MaxHealth = 200
  77.  
  78. if ply:Health() + HealthToGive < MaxHealth then
  79. ply:SetHealth(ply:Health() + HealthToGive)
  80. else
  81. ply:SetHealth(MaxHealth)
  82. end
  83. end,
  84. }
  85. --]]--
  86.  
  87. -- Playermodel example
  88. CreditShop_Items["skeleton"] = {
  89. Name = "Skeleton PM",
  90. Description = "Sets your player model until your next death/job change!",
  91. InDepthDescription = "Sets your player model until your next death/job change!",
  92. Model = "models/player/skeleton.mdl",
  93. Price = 2,
  94. PM = true,
  95. Icon = false,
  96. OnPurFunction =
  97. function(ply,item)
  98. ply:SetModel("models/player/skeleton.mdl")
  99. end,
  100. }
  101.  
  102. -- Icon (HP) example
  103. CreditShop_Items["health"] = {
  104. Name = "200 Health",
  105. Description = "Gives you 200 HP. (Maximum 200 HP allowed)",
  106. InDepthDescription = "Gives you 200 HP. (Maximum 200 HP allowed)",
  107. Model = "models/props_junk/GlassBottle01a.mdl",
  108. Price = 1,
  109. PM = false,
  110. Icon = true,
  111. IconImg = "materials/credit_shop/health.png",
  112. OnPurFunction =
  113. function(ply,item)
  114. local HealthToGive = 200
  115. local MaxHealth = 200
  116.  
  117. if ply:Health() + HealthToGive < MaxHealth then
  118. ply:SetHealth(ply:Health() + HealthToGive)
  119. else
  120. ply:SetHealth(MaxHealth)
  121. end
  122. end,
  123. }
  124.  
  125. -- Icon (AP) example
  126. CreditShop_Items["armor"] = {
  127. Name = "200 Armor",
  128. Description = "Gives you 200 armor. (Maximum 200 armor allowed)",
  129. InDepthDescription = "Gives you 200 armor. (Maximum 200 armor allowed)",
  130. Model = "models/props_junk/garbage_plasticbottle003a.mdl",
  131. Price = 2,
  132. PM = false,
  133. Icon = true,
  134. IconImg = "materials/credit_shop/armor.png",
  135. OnPurFunction =
  136. function(ply,item)
  137. local ArmorToGive = 200
  138. local MaxArmor = 200
  139.  
  140. if ply:Health() + ArmorToGive < MaxArmor then
  141. ply:SetArmor(ply:Health() + ArmorToGive)
  142. else
  143. ply:SetArmor(MaxArmor)
  144. end
  145. end,
  146. }
  147.  
  148. -- Icon (Weapon) example
  149. CreditShop_Items["minigun"] = {
  150. Name = "Minigun",
  151. Description = "Gives you a minigun!",
  152. InDepthDescription = "Gives you a minigun!",
  153. Model = "models/weapons/w_m134_minigun.mdl",
  154. Price = 10,
  155. PM = false,
  156. Icon = false,
  157. OnPurFunction =
  158. function(ply,item)
  159. ply:Give( "m9k_minigun" )
  160. end,
  161. }
  162.  
  163. -- Permanent weapon example2
  164. CreditShop_Items["perm_shotgun"] = {
  165. Name = "Perm Shotgun",
  166. Description = "Gives you a Permanent Shotgun!",
  167. InDepthDescription = "Gives you a Permanent Shotgun!",
  168. Model = "models/weapons/w_shotgun.mdl",
  169. PermClass = "weapon_shotgun",
  170. PermWep = true,
  171. Price = 50,
  172. PM = false,
  173. Icon = false,
  174. OnPurFunction =
  175. function(ply,item)
  176. ply:Give( "weapon_shotgun" )
  177. ply:CS_AddPermWep( "weapon_shotgun" )
  178. end,
  179. }
  180.  
  181. CreditShop_Items["perm_smg"] = {
  182. Name = "Perm SMG",
  183. Description = "Gives you a SMG Shotgun!",
  184. InDepthDescription = "Gives you a SMG Shotgun!",
  185. Model = "models/weapons/w_smg1.mdl",
  186. PermClass = "weapon_smg1",
  187. PermWep = true,
  188. Price = 35,
  189. PM = false,
  190. Icon = false,
  191. OnPurFunction =
  192. function(ply,item)
  193. ply:Give( "weapon_smg1" )
  194. ply:CS_AddPermWep( "weapon_smg1" )
  195. end,
  196. }
  197.  
  198. -- Vehicle example
  199. CreditShop_Items["jeep"] = {
  200. Name = "Jeep",
  201. Description = "Gives you a Jeep!",
  202. InDepthDescription = "Gives you a Jeep!",
  203. Model = "models/buggy.mdl",
  204. Price = 15,
  205. PM = true,
  206. Icon = false,
  207. OnPurFunction =
  208. function(ply,item)
  209. local car = ents.Create("prop_vehicle_jeep_old")
  210. car:SetModel("models/buggy.mdl")
  211. car:SetKeyValue("vehiclescript","scripts/vehicles/jeep_test.txt")
  212. car:SetPos(ply:GetPos()-Vector( 0, 100, 0 ) )
  213. car:Spawn()
  214. end,
  215. }
  216.  
  217. -- User group example
  218. CreditShop_Items["vip"] = {
  219. Name = "VIP Rank",
  220. Description = "Gives you the VIP rank!",
  221. InDepthDescription = "Gives you the VIP rank!",
  222. Model = "models/buggy.mdl",
  223. Price = 1500,
  224. PM = false,
  225. Icon = true,
  226. IconImg = "icon16/shield.png",
  227. OnPurFunction =
  228. function(ply,item)
  229. ply:SetUserGroup( "admin" )
  230. end,
  231. }
  232.  
  233. if( CreditShop_Config.UseDarkRP == true ) then
  234. -- Icon (Money) examples
  235. CreditShop_Items["dollars"] = {
  236. Name = "$75,000",
  237. Description = "Gives you $75,000",
  238. InDepthDescription = "Gives you $75,000",
  239. Model = "models/props/cs_assault/money.mdl",
  240. Price = 750,
  241. PM = false,
  242. Icon = false,
  243. IconImg = "materials/dark_matter/minigun.png",
  244. OnPurFunction =
  245. function(ply,item)
  246. ply:addMoney(75000)
  247. end,
  248. }
  249.  
  250. CreditShop_Items["dollars2"] = {
  251. Name = "$250,000",
  252. Description = "Gives you $250,000",
  253. InDepthDescription = "Gives you $250,000",
  254. Model = "models/props/cs_assault/money.mdl",
  255. Price = 2500,
  256. PM = false,
  257. Icon = false,
  258. IconImg = "materials/dark_matter/minigun.png",
  259. OnPurFunction =
  260. function(ply,item)
  261. ply:addMoney(250000)
  262. end,
  263. }
  264.  
  265. CreditShop_Items["dollars3"] = {
  266. Name = "$1,000,000",
  267. Description = "Gives you $1,000,000",
  268. InDepthDescription = "Gives you $1,000,000",
  269. Model = "models/props/cs_assault/money.mdl",
  270. Price = 100000,
  271. PM = false,
  272. Icon = false,
  273. IconImg = "materials/dark_matter/minigun.png",
  274. OnPurFunction =
  275. function(ply,item)
  276. ply:addMoney(1000000)
  277. end,
  278. }
  279. end
  280.  
  281. if( ItemSort == "High_Low" ) then
  282. table.sort(CreditShop_Items, function(a, b) return a.Price > b.Price end);
  283. elseif( ItemSort == "Low_High" ) then
  284. table.sort(CreditShop_Items, function(a, b) return a.Price < b.Price end);
  285. end
  286.  
  287. // PRESET CONFIG
  288.  
  289. --PRESETS--
  290.  
  291. --[[--
  292. CreditShop_Presets[1] = {
  293. Name = "Tropical Preset", --Preset Name
  294. TextColor = Color(120,120,120,255), --Preset Text color
  295. ThemeColor = Color(0,238,255,150) --Preset Theme color
  296. }
  297.  
  298. CreditShop_Presets[5] = {
  299. Name = "Rainbow Preset", --Preset Name
  300. Flash = true, --Should the preset constantly change colors
  301. TextColor = Color(255,255,255,255), --Preset Text Color
  302. minRed = 0, -- Minimum Red
  303. maxRed = 255, -- Maximum Red
  304. minGreen = 0, -- Minimum Green
  305. maxGreen = 255, -- Maximum Green
  306. minBlue = 0, -- Minimum Blue
  307. maxBlue = 255, -- Maximum Blue
  308. Alpha = 200 -- Alpha ( opacity )
  309. }
  310. --]]--
  311.  
  312.  
  313. CreditShop_Presets = {} --IGNORE
  314.  
  315. CreditShop_Presets[1] = {
  316. Name = "Red Preset",
  317. TextColor = Color(255,174,174,255),
  318. ThemeColor = Color(255,0,0,150)
  319. }
  320.  
  321. CreditShop_Presets[2] = {
  322. Name = "Orange Preset",
  323. TextColor = Color(255,234,174,255),
  324. ThemeColor = Color(255,144,0,175)
  325. }
  326.  
  327. CreditShop_Presets[3] = {
  328. Name = "Yellow Preset",
  329. TextColor = Color(255,255,196,255),
  330. ThemeColor = Color(255,255,0,184)
  331. }
  332.  
  333. CreditShop_Presets[4] = {
  334. Name = "Green Preset",
  335. TextColor = Color(211,255,210,255),
  336. ThemeColor = Color(12,255,0,200)
  337. }
  338.  
  339. CreditShop_Presets[5] = {
  340. Name = "Light Blue Preset",
  341. TextColor = Color(255,255,255,255),
  342. ThemeColor = Color(0,255,242,200)
  343. }
  344.  
  345. CreditShop_Presets[6] = {
  346. Name = "Blue Preset",
  347. TextColor = Color(142,142,255,255),
  348. ThemeColor = Color(0,4,255,200)
  349. }
  350.  
  351. CreditShop_Presets[7] = {
  352. Name = "Pink Preset",
  353. TextColor = Color(251,160,255,255),
  354. ThemeColor = Color(255,0,238,200)
  355. }
  356.  
  357. CreditShop_Presets[8] = {
  358. Name = "Purple Preset",
  359. TextColor = Color(178,0,157,236),
  360. ThemeColor = Color(126,0,161,236)
  361. }
  362.  
  363. CreditShop_Presets[9] = {
  364. Name = "Sun Preset",
  365. TextColor = Color(255,0,0,255),
  366. ThemeColor = Color(198,66,0,150)
  367. }
  368.  
  369. CreditShop_Presets[10] = {
  370. Name = "Dark Preset",
  371. TextColor = Color(255,255,255,255),
  372. ThemeColor = Color(0,0,0,255)
  373. }
  374.  
  375. CreditShop_Presets[11] = {
  376. Name = "Tropical Preset",
  377. TextColor = Color(120,120,120,255),
  378. ThemeColor = Color(0,238,255,150)
  379. }
  380.  
  381. CreditShop_Presets[12] = {
  382. Name = "Rainbow Preset",
  383. Flash = true,
  384. TextColor = Color(255,255,255,255),
  385. minRed = 0,
  386. maxRed = 255,
  387. minGreen = 0,
  388. maxGreen = 255,
  389. minBlue = 0,
  390. maxBlue = 255,
  391. Alpha = 200
  392. }
  393.  
  394. CreditShop_Presets[13] = {
  395. Name = "Red Mayhem Preset",
  396. Flash = true,
  397. TextColor = Color(255,255,255,255),
  398. minRed = 0,
  399. maxRed = 255,
  400. minGreen = 0,
  401. maxGreen = 0,
  402. minBlue = 0,
  403. maxBlue = 0,
  404. Alpha = 200
  405. }
  406.  
  407. CreditShop_Presets[14] = {
  408. Name = "Green Mayhem Preset",
  409. Flash = true,
  410. TextColor = Color(255,255,255,255),
  411. minRed = 0,
  412. maxRed = 0,
  413. minGreen = 0,
  414. maxGreen = 255,
  415. minBlue = 0,
  416. maxBlue = 0,
  417. Alpha = 200
  418. }
  419.  
  420. CreditShop_Presets[15] = {
  421. Name = "Blue Mayhem Preset",
  422. Flash = true,
  423. TextColor = Color(255,255,255,255),
  424. minRed = 0,
  425. maxRed = 0,
  426. minGreen = 0,
  427. maxGreen = 0,
  428. minBlue = 0,
  429. maxBlue = 255,
  430. Alpha = 200
  431. }
  432.  
  433. CreditShop_Presets[16] = {
  434. Name = "White Mayhem Preset",
  435. Flash = true,
  436. TextColor = Color(255,255,255,255),
  437. minRed = 200,
  438. maxRed = 255,
  439. minGreen = 200,
  440. maxGreen = 255,
  441. minBlue = 200,
  442. maxBlue = 255,
  443. Alpha = 200
  444. }
  445.  
  446. //IGNORE
  447. function formatCredits( num ) -- Formats a number like this "10,000 Credits", saves space
  448. return string.Comma(num).." Credits"
  449. end
  450.  
  451. end )
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