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- Log uploaded on Wednesday, October 18, 2017, 6:36:04 PM
- Loaded mods:
- Core: (no assemblies)
- HugsLib[3.1.2]: 0Harmony(1.0.9.1), HugsLib(0.17.0.0)
- [A17] RimSlave V3.0: Daenerys' Army - A Game of Thrones Mod : RimSlave(1.0.0.0), RimSlavesJobs(1.0.0.0)
- Additional Traits v2.2 [A17 Update]: (no assemblies)
- A Dog Said...: (no assemblies)
- Allow Tool: $HugsLibChecker(0.3.0.0), AllowTool(3.2.3.0)
- Animal Armour: (no assemblies)
- Camera+: 0Harmony(1.0.9.1), CameraPlus(1.0.3.0)
- Defensive Positions: $HugsLibChecker(0.2.0.0), DefensivePositions(1.4.0.0)
- Active Harmony patches:
- CameraDriver.ApplyPositionToGameObject: post: CameraPlus.CameraDriver_ApplyPositionToGameObject_Patch.Postfix
- CameraDriver.get_CurrentZoom: TRANS: CameraPlus.CameraDriver_get_CurrentZoom_Patch.LerpCurrentZoom
- Command.GizmoOnGUI: TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon
- DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditonalButtons
- DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration
- Designator.ProcessInput: PRE: AllowTool.Patches.Designator_ProcessInput_Patch.InterceptRightClicksOnSupportedDesignators
- Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
- EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
- Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
- Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
- GenMapUI.DrawThingLabel: TRANS: CameraPlus.GenMapUI_DrawThingLabel_Patch.AdaptedGameFontReplacerPatch
- InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch.RegisterRevereseDesignatorCommandPair
- LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
- Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
- Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
- MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
- Page_ModsConfig.PostClose: TRANS: HugsLib.Patches.ModsConfig_PostClose_Patch.QuickRestartInDevMode
- Pawn_DraftController.GetGizmos: post: DefensivePositions.DraftController_GetGizmos_Patch.InsertDefensivePositionGizmo
- PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
- ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators
- Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
- Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
- ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted
- UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
- Harmony versions present: UnlimitedHugs.HugsLib:1.0.9.1, HugsLib.AllowTool:1.0.9.1, net.pardeike.rimworld.mod.camera+:1.0.9.1, HugsLib.DefensivePositions:1.0.9.1
- Platform information: (hidden, hold Shift while publishing to include)
- Log file contents:
- Initialize engine version: 5.4.1f1 (649f48bbbf0f)
- GfxDevice: [Renderer information redacted]
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
- RimWorld 0.17.1546 rev887
- [MadSkills]: settings initialized, multiplier is 0, not tiered.
- [MadSkills]: settings initialized, multiplier is 0, not tiered.
- [MadSkills]: settings initialized, multiplier is 0, not tiered.
- Duplicate code-linked translation key: QualityBuilder.Nothing in language English
- Config error in MeleeDodgeChance: MeleeDodgeChance has activity factor with weight > 1
- Config error in AA_AnimalArmourRemover: AA_AnimalArmourRemover has stackLimit > 1 but also has drawGUIOverlay = false.
- Config error in AA_AnimalArmourRemover: AA_AnimalArmourRemover has stackLimit > 1 but also has drawGUIOverlay = false.
- OnLevelWasLoaded was found on ModInitializerComponent
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- ExpandedRoofing: generating dynamic defs
- Type ModInitializer probably needs a StaticConstructorOnStartup attribute, because it has a field obj of type GameObject. All assets must be loaded in the main thread.
- [HugsLib] v3.1.2 initialized StackXXL, SimpleSidearms, MapReroll, DefensivePositions, AllowTool
- [StackXXL] Loaded
- SS Bigger Batteries information for modders(not an error)
- This mod uses Harmony postfixes(non-destructive) on the following methods:
- RimWorld.IncidentWorker_ShortCircuit.TryExecute,
- RimWorld.Alert_NeedBatteries.NeedBatteries
- STACK TRACE BELOW
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- QualityBuilder added property to '122' things
- Unloading 99 unused Assets to reduce memory usage. Loaded Objects now: 8840.
- Total: 43.637703 ms (FindLiveObjects: 0.340479 ms CreateObjectMapping: 0.841385 ms MarkObjects: 42.279198 ms DeleteObjects: 0.175359 ms)
- Loading game from file Stonkley (Permadeath) with mods Core, HugsLib, Dinosauria, Hardworking animals A17, AnimalArmour-1.1, Dinosauria - Patch for Animal Armour, ADogSaid-full A17, Additional Traits v2.2 [A17], [SS]BiggerBatteries A17, Vegetable Garden 5.4, TradingSpot, TilledSoil, Super Soil, StackMerger, Stack, SimpleSidearms-master, sd_adv_powergen, RT's Weapon Pack, RimFridge, QualityBuilder, Nandonalt - Set-up Camp, More Vanilla Turrets, Miniaturisation-0.17.2, MF A17, Mending, MapReroll, MadSkills-A17-2.0.1, JecsTools-1.0.3.2, Harvest Everything!, FashionRIMsta -A17, ExpandedRoofing-master, ExpandedProsthetics&OrganEngineering 2.0, EdBPrepareCarefully, ED-Embrasures, DoIT, doormat, Dodging Rebalanced, DefensivePositions, DeadMansClothing, CameraPlus-master, and AllowTool
- [AllowTool] Injected 6 designators
- QualityBuilder added to orders category.
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12817.
- Total: 168.576645 ms (FindLiveObjects: 0.356266 ms CreateObjectMapping: 0.872105 ms MarkObjects: 167.314133 ms DeleteObjects: 0.032853 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 3476 unused Assets to reduce memory usage. Loaded Objects now: 9478.
- Total: 85.043518 ms (FindLiveObjects: 0.576425 ms CreateObjectMapping: 0.899838 ms MarkObjects: 69.292709 ms DeleteObjects: 14.272835 ms)
- Setting up 1 worker threads for Enlighten.
- Thread -> id: 2e68 -> priority: 1
- Initialize engine version: 5.4.1f1 (649f48bbbf0f)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvd3dum.dll 21.21.13.7570]
- Renderer: NVIDIA GeForce 930MX
- Vendor: NVIDIA
- VRAM: 2019 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
- RimWorld 0.17.1546 rev887
- [MadSkills]: settings initialized, multiplier is 0, not tiered.
- [MadSkills]: settings initialized, multiplier is 0, not tiered.
- [MadSkills]: settings initialized, multiplier is 0, not tiered.
- Duplicate code-linked translation key: QualityBuilder.Nothing in language English
- Config error in MeleeDodgeChance: MeleeDodgeChance has activity factor with weight > 1
- Config error in AA_AnimalArmourRemover: AA_AnimalArmourRemover has stackLimit > 1 but also has drawGUIOverlay = false.
- Config error in AA_AnimalArmourRemover: AA_AnimalArmourRemover has stackLimit > 1 but also has drawGUIOverlay = false.
- OnLevelWasLoaded was found on ModInitializerComponent
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- ExpandedRoofing: generating dynamic defs
- Type ModInitializer probably needs a StaticConstructorOnStartup attribute, because it has a field obj of type GameObject. All assets must be loaded in the main thread.
- [HugsLib] v3.1.2 initialized StackXXL, SimpleSidearms, MapReroll, DefensivePositions, AllowTool
- [StackXXL] Loaded
- SS Bigger Batteries information for modders(not an error)
- This mod uses Harmony postfixes(non-destructive) on the following methods:
- RimWorld.IncidentWorker_ShortCircuit.TryExecute,
- RimWorld.Alert_NeedBatteries.NeedBatteries
- STACK TRACE BELOW
- Setting up 1 worker threads for Enlighten.
- Thread -> id: 2d58 -> priority: 1
- Initialize engine version: 5.4.1f1 (649f48bbbf0f)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvd3dum.dll 21.21.13.7570]
- Renderer: NVIDIA GeForce 930MX
- Vendor: NVIDIA
- VRAM: 2019 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
- [Steamworks.NET] SteamAPI.Init() failed. Possible causes: Steam client not running, launched from outside Steam without steam_appid.txt in place, running with different privileges than Steam client (e.g. "as administrator")
- RimWorld 0.17.1546 rev887
- [MadSkills]: settings initialized, multiplier is 0, not tiered.
- [MadSkills]: settings initialized, multiplier is 0, not tiered.
- [MadSkills]: settings initialized, multiplier is 0, not tiered.
- Duplicate code-linked translation key: QualityBuilder.Nothing in language English
- Failed to find Verse.JobDef named SlaveSow. There are 131 defs of this type loaded.
- Config error in MeleeDodgeChance: MeleeDodgeChance has activity factor with weight > 1
- Config error in AA_AnimalArmourRemover: AA_AnimalArmourRemover has stackLimit > 1 but also has drawGUIOverlay = false.
- Config error in AA_AnimalArmourRemover: AA_AnimalArmourRemover has stackLimit > 1 but also has drawGUIOverlay = false.
- OnLevelWasLoaded was found on ModInitializerComponent
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- ExpandedRoofing: generating dynamic defs
- Type ModInitializer probably needs a StaticConstructorOnStartup attribute, because it has a field obj of type GameObject. All assets must be loaded in the main thread.
- [HugsLib] v3.1.2 initialized StackXXL, SimpleSidearms, MapReroll, DefensivePositions, AllowTool
- [StackXXL] Loaded
- SS Bigger Batteries information for modders(not an error)
- This mod uses Harmony postfixes(non-destructive) on the following methods:
- RimWorld.IncidentWorker_ShortCircuit.TryExecute,
- RimWorld.Alert_NeedBatteries.NeedBatteries
- STACK TRACE BELOW
- Setting up 1 worker threads for Enlighten.
- Thread -> id: 2538 -> priority: 1
- Initialize engine version: 5.4.1f1 (649f48bbbf0f)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvd3dum.dll 21.21.13.7570]
- Renderer: NVIDIA GeForce 930MX
- Vendor: NVIDIA
- VRAM: 2019 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
- [Steamworks.NET] SteamAPI.Init() failed. Possible causes: Steam client not running, launched from outside Steam without steam_appid.txt in place, running with different privileges than Steam client (e.g. "as administrator")
- RimWorld 0.17.1546 rev887
- [MadSkills]: settings initialized, multiplier is 0, not tiered.
- [MadSkills]: settings initialized, multiplier is 0, not tiered.
- [MadSkills]: settings initialized, multiplier is 0, not tiered.
- Duplicate code-linked translation key: QualityBuilder.Nothing in language English
- Failed to find Verse.JobDef named SlaveSow. There are 131 defs of this type loaded.
- Config error in MeleeDodgeChance: MeleeDodgeChance has activity factor with weight > 1
- Config error in AA_AnimalArmourRemover: AA_AnimalArmourRemover has stackLimit > 1 but also has drawGUIOverlay = false.
- Config error in AA_AnimalArmourRemover: AA_AnimalArmourRemover has stackLimit > 1 but also has drawGUIOverlay = false.
- OnLevelWasLoaded was found on ModInitializerComponent
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- ExpandedRoofing: generating dynamic defs
- Type ModInitializer probably needs a StaticConstructorOnStartup attribute, because it has a field obj of type GameObject. All assets must be loaded in the main thread.
- [HugsLib] v3.1.2 initialized StackXXL, SimpleSidearms, MapReroll, DefensivePositions, AllowTool
- [StackXXL] Loaded
- SS Bigger Batteries information for modders(not an error)
- This mod uses Harmony postfixes(non-destructive) on the following methods:
- RimWorld.IncidentWorker_ShortCircuit.TryExecute,
- RimWorld.Alert_NeedBatteries.NeedBatteries
- STACK TRACE BELOW
- Setting up 1 worker threads for Enlighten.
- Thread -> id: 1e3c -> priority: 1
- Initialize engine version: 5.4.1f1 (649f48bbbf0f)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvd3dum.dll 21.21.13.7570]
- Renderer: NVIDIA GeForce 930MX
- Vendor: NVIDIA
- VRAM: 2019 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
- [Steamworks.NET] SteamAPI.Init() failed. Possible causes: Steam client not running, launched from outside Steam without steam_appid.txt in place, running with different privileges than Steam client (e.g. "as administrator")
- RimWorld 0.17.1546 rev887
- Failed to find Verse.JobDef named SlaveSow. There are 121 defs of this type loaded.
- Setting up 1 worker threads for Enlighten.
- Thread -> id: 2c20 -> priority: 1
- Initialize engine version: 5.4.1f1 (649f48bbbf0f)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvd3dum.dll 21.21.13.7570]
- Renderer: NVIDIA GeForce 930MX
- Vendor: NVIDIA
- VRAM: 2019 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
- [Steamworks.NET] SteamAPI.Init() failed. Possible causes: Steam client not running, launched from outside Steam without steam_appid.txt in place, running with different privileges than Steam client (e.g. "as administrator")
- RimWorld 0.17.1546 rev887
- Setting up 1 worker threads for Enlighten.
- Thread -> id: 17a8 -> priority: 1
- Initialize engine version: 5.4.1f1 (649f48bbbf0f)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvd3dum.dll 21.21.13.7570]
- Renderer: NVIDIA GeForce 930MX
- Vendor: NVIDIA
- VRAM: 2019 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
- [Steamworks.NET] SteamAPI.Init() failed. Possible causes: Steam client not running, launched from outside Steam without steam_appid.txt in place, running with different privileges than Steam client (e.g. "as administrator")
- RimWorld 0.17.1546 rev887
- Failed to find Verse.JobDef named SlaveSow. There are 121 defs of this type loaded.
- Setting up 1 worker threads for Enlighten.
- Thread -> id: 3688 -> priority: 1
- Initialize engine version: 5.4.1f1 (649f48bbbf0f)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvd3dum.dll 21.21.13.7570]
- Renderer: NVIDIA GeForce 930MX
- Vendor: NVIDIA
- VRAM: 2019 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
- [Steamworks.NET] SteamAPI.Init() failed. Possible causes: Steam client not running, launched from outside Steam without steam_appid.txt in place, running with different privileges than Steam client (e.g. "as administrator")
- RimWorld 0.17.1546 rev887
- Failed to find Verse.JobDef named SlaveSow. There are 122 defs of this type loaded.
- Config error in AA_AnimalArmourRemover: AA_AnimalArmourRemover has stackLimit > 1 but also has drawGUIOverlay = false.
- Config error in AA_AnimalArmourRemover: AA_AnimalArmourRemover has stackLimit > 1 but also has drawGUIOverlay = false.
- [HugsLib] v3.1.2 initialized AllowTool, DefensivePositions
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