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  1. new patch for the early access release of Predator and the Predator/Prey Skin Pack to Kombat Pack owners. The patch will also address the following for all users:
  2.  
  3. Frame Skipping has been removed
  4. Liu Kang’s “Hot Head” brutality no longer triggers when no stage interaction is used
  5. When installing the Title from a complete backup the entire package will now be installed
  6. Saving a controller preset for the keyboard will now make it the active preset
  7. Characters will no longer be doubled on the character select screen
  8. The pings of other players in a room will now display correctly
  9. After completing an Invasion Boss, the Invasion Bosses defeat will now trigger correctly
  10. Fixed a crash where sometimes the game will minimize, becoming unplayable
  11. Pausing and unpausing quickly while Frame Smoothing is set to “on” will no longer cause a display driver crash in arenas
  12. Users can now leave a KOTH session as king without taking a loss
  13. There are new secret brutalities to discover
  14.  
  15.  
  16. General Gameplay Fixes
  17.  
  18. You can now turn off auto saving of Match Replays in game play options (this is defaulted OFF you will need to turn these ON after getting this patch if desired)
  19. Improvement to PlayStation®3 system generic driver support (The user can now turn off the DUALSHOCK®4 wireless controller after pairing a compatible fightstick to the console. The DUALSHOCK®4 wireless controller can only be turned off AFTER pairing the fightstick.)
  20. User now can leave a KOTH session as king without taking a loss
  21. There are new secret brutalities to discover!
  22.  
  23. Character Specific Fixes
  24. D'Vorah - reduced the cancel advantage after Pterothorax combo (Towards + FP, FP, BP) by 2
  25. D’Vorah (Swarm Queen) - must be in the Bug Bomb held loop for 3 frames before you can dash cancel out of it
  26.  
  27. Cassie - Single Shot is +2 on hit (up from -9)
  28.  
  29. Ermac - adjusted hitbox on Soul Burst & Soul Burst to make it harder to low profile
  30. Ermac - increased Soul Burst damage by 4
  31. Ermac - increased Soul Blast damage by 10
  32.  
  33. Erron Black - increased the cancel advantage of Down + FK by 3 (no longer connects into Tackle on hit)
  34.  
  35. Ferra/Torr - increased damage on Grab 'n' Stab by 3
  36. Ferra/Torr - increased damage on Deep Stab by 4
  37.  
  38. Goro - increased hit advantage on Shokan Grab & Shokan Slam to 28 (up from 8)
  39. Goro (Kuatan Warrior) - increased hit advantage on Chest Lunge to 20 (up from 5)
  40. Goro (Kuatan Warrior) - increased hit advantage on Chest Charge to 23 (up from 5)
  41. Goro (Dragon Fangs) - increased hit advantage on Shokan Stabs to 22 (up from 7)
  42. Goro (Dragon Fangs) - increased hit advantage on Shokan Massacre to 23 (up from 5)
  43. Goro (Tigrar Fury) - decreased combo damage scaling after Ground Scorch
  44.  
  45. Jacqui - Stanky Leg (BK ~up BK) is now listed in the movelist
  46.  
  47. Jason - increased the hitbox on Back Breaker, Spine Shatter, Choke, Choke Slam, Tight Squeeze, & Crippler to make it harder to low profile
  48. Jason (Relentless) - reduced the recovery frames on Dark Pursuit (enhanced) to 54 (down from 106)
  49.  
  50. Jax – opponent can no longer techroll after x-ray
  51.  
  52. Johnny Cage (Fisticuffs) – Away + FP now has 10 startup frames (up from 9)
  53. Johnny Cage (Fisticuffs) - all Speed Bag hits are now always -3 on block instead of every 4th one being 0
  54.  
  55. Kano - Black Dragon Ball (enhanced) damage increased by 4
  56. Kano - Uprise Ball (enhanced) damage increased by 3 and is now -5 on block (down from -27)
  57. Kano (Commando) – Choke & Strangle are now -4 on block (down from -14)
  58.  
  59. Kenshi - Down + BK can no longer be high parried
  60. Kenshi – it is now easier to juggle combo after Sword Dance
  61. Kenshi – several moves were not combo damage scaling correctly on hit
  62. Kenshi (possessed) - Sickle Lift reaction is now consistent (no longer more or less hit advantage depending on height)
  63. Kenshi (Kenjutsu) - removed armor from Tele-Strike
  64.  
  65. Kitana – now pokes out with a fan in Punishing Poke (Down + FP)
  66. Kitana - Rising Blades can now be special move 2in1’d out of on hit
  67. Kitana - 2nd fan in enhanced Fan Toss is now a mid block
  68. Kitana - Back Slash (Towards + FP) is now -9 on block (down from -34) +5 on hit (up from -20) and has 25 less recovery frames
  69. Kitana - Learn Respect combo (Towards + FP, FP) is now -2 on block (down from -1FP) +6 on hit (up from -3) and has 9 less recovery frames
  70. Kitana - Fake Out combo (BP, FP) is now +2 on block (down from -12)
  71. Kitana - increased damage on Fan-Tastic combo (BP, FP, BP) by 4 and is now -3 on block (down from -10)
  72. Kitana - Fan Swipe (Towards + BP) is now -6 on block (down from -18) +8 on hit (up from -14) and has 12 less recovery frames
  73. Kitana - Gut Gash combo (Towards + BP, BP) -6 on block (down from -17) and has 9 less recovery frames
  74. Kitana - increased combo damage scaling after Rightful Heir combo (Towards + BK, FK)
  75. Kitana (Royal Storm) - Square Boost & Square Wave are now a hard knockdown
  76. Kitana (Assassin) - reduced meter gain from parry
  77. Kitana (Assassin) - Princess Parry startup is now 7 (down from 18)
  78. Kitana (Mournful) - easier to juggle combo after Air Glaive Throw and Air Glaive Return
  79. Kitana (Mournful) - Shadow Kick & Eclipse Kick startup is 12 (down from 14)
  80.  
  81. Kotal Kahn – Towards + FK can no longer be high parried
  82. Kotal Kahn (Sun God) - improved hitbox on Sun God Choke
  83.  
  84. Kung Jin (Ancestral) - now goes into a ducking state during Low Shot
  85.  
  86. Kung Lao - no longer gains a bar of meter when doing a wakeup Hat Toss or Teleport
  87. Kung Lao (Tempest) - Hat Spin & Orbiting Hat now correctly combo damage scale on hit
  88. Kung Lao (Hat Trick) - Hat Call Back is now a mid block
  89. Kung Lao (Hat Trick) - Hat Call Back of a Low Hat Trap is now a low block
  90. Kung Lao (Hat Trick) - slightly easier to juggle combo after Hat Call Back
  91. Kung Lao (Hat Trick) - reduced High Hat Trap recovery by 25 frames
  92. Kung Lao (Hat Trick) - reduced Hat Trap & Low Hat Trap recovery by 15 frames
  93. Kung Lao's- EX teleport throw damage fixed
  94.  
  95. Liu Kang - adjusted several hitboxes to hit more consistently
  96. Liu Kang - 3 more active frames on down BP
  97. Liu Kang - now goes into a ducking state during low fireballs
  98. Liu Kang (Flame Fist) - Windmill Punch & Windmill Flurry can now be 2in1 special cancelled on block/hit
  99. Liu Kang (Flame Fist) - Shaolin Flame can now be 2in1 special cancelled out of
  100. Liu Kang (Dualist) - Low Soul Sphere is now a low block
  101.  
  102. Mileena - adjusted several hitboxes to hit more consistently
  103. Mileena - Low Slash (down FP) no longer pushes opponents away before the active frames
  104. Mileena - increased hit advantage on Rider combo (Away + BP, BP, throw) to 25 (up from -7)
  105. Mileena (Piercing) - now goes into a ducking state during Low Sai
  106. Mileena (Ravenous) - increased hit advantage on grab specials
  107. Mileena (Ravenous) - doing the Quick Taste combo (Away + FP, BP, throw) will now heal her a small amount as she bites
  108. Mileena (Ethereal) - Reduced the recovery on Vanish Away & Vanish Towards. Also allows for combos to continue afterwards.
  109.  
  110. Quan Chi - opponent can no longer techroll after x-ray
  111. Quan Chi (Warlock) - victim is no longer throw immune after being hit by Portal Stab
  112.  
  113. Raiden - Supernatural combo (Away + FK, BK) can now be 2in1 cancelled out of
  114. Raiden - reduced the hitbox of Electric Fly & Thunder Fly
  115. Raiden (Thunder God) - slightly less chip damage on charged normals
  116. Raiden (Master of Storms/Displacer) - now has a God's Rage combo (Towards + FP, BP, Away + BP)
  117.  
  118. Reptile - adjusted several hitboxes to hit more consistently
  119. Reptile - can no longer repeatedly stack the damage nullification from Stealth & Invisibility
  120. Reptile - Slithering Slaps (Away + BP) increased damage by 2
  121. Reptile - increased damage of Slink combo (FP, BP, FP) by 4
  122. Reptile - increased damage on Deadly Venom combo (FP, BK) by 4
  123. Reptile - decreased damage of Dragon Kick (FK) by 2
  124. Reptile - increased damage of Shedding Skin combo (FK, BK, Down + BK) by 2
  125. Reptile - increased hit/cancel advantage on Sneaky Snake combo (Away + FP, Down + BK) by 20
  126. Reptile - increased damage Toxic combo (Towards + FK, Away + BK) by 2
  127. Reptile - Low Heel (Down + FK) now has 7 startup frames (down from 9) and is -3 on block (up from -2)
  128.  
  129. Scorpion (Hellfire) - Flame Aura / Burner can no longer be done more than once in the same combo
  130. Scorpion - Eternal Vengeance combo (BP, FP, BK) has 4 less cancel advantage and no longer resets the block stun when it's 2in1 cancelled out of
  131. Scorpion (Ninjutsu) - increased damage on Affliction combo (Away + FP, BP, FP) by 2
  132. Scorpion (Ninjutsu) - increased damage on Doom Slice (Away + BP) by 4
  133. Scorpion (Ninjutsu) - increased damage on Doom Blade (Towards + BP) by 4
  134. Scorpion (Ninjutsu) - increased damage on Dead End combo (BP, FP, BP) by 2
  135. Scorpion (Ninjutsu) – Downfall (Away + BK) now hits twice
  136. Scorpion (Ninjutsu) - increased damage on Cataclysm combo (Towards + BK, BP) by 4
  137.  
  138. Shinnok - adjusted several hitboxes to hit more consistently
  139. Shinnok (Necromancer) - adjusted tracking of Devil's Flick, Devil's Backhand, Summoned Fiend, & Summoned Slam
  140. Shinnok (Necromancer) - increased damage on Judgment Fist & Judgment Smash by 3
  141. Shinnok (Necromancer) - Devil's Flick is no -8 on block (up from -4)
  142. Shinnok (Bone Shaper) - Dark Beam is now a high block and +8 on hit (up from -14)
  143. Shinnok (Bone Shaper) - opponent can no longer techroll after Scepter Slam
  144. Shinnok (Bone Shaper) - Deity combo (Towards + BP, BP, throw) can now be 2in1 cancelled on hit
  145.  
  146. Sonya - adjusted several hitboxes to hit more consistently
  147. Sonya – added 5 more recovery frames on Air Drop when missed
  148. Sonya - Energy Blast is a mid block and -5 on block (up from -15)
  149. Sonya - increased damage of Flying Kick (enhanced) by 4
  150. Sonya - increased damage of Leg Slam by 5
  151. Sonya (Covert Ops) - Garrote Parry is no longer throw immune
  152. Sonya (Demolition) - increased cancel advantage on Boomer combo (FP, FP, BP)
  153. Sonya (Demolition) - adjusted the damage & hit stun of the grenade attacks
  154.  
  155. Takeda (Shirai Ryu) – the last hit of Air Spear & Spear Ryu will now combo damage scale correctly
  156. Takeda (Lasher) - Whip Thrash & Whip Strike now hits on both sides
  157.  
  158. Tanya – last hit of throw will now combo damage scale correctly
  159. Tanya - adjusted several hitboxes to hit more consistently
  160. Tanya - can't attack for 10 frames after a blocked Quick Teleport
  161. Tanya - removed armor from Quick Teleport
  162. Tanya (Kobu Jutsu) - Back Stab combo (Away + FP, BP + BK, throw) can no longer be punished on hit
  163. Tanya (Kobu Jutsu) - 2nd and 3rd hits of Tonfa Swipe will have less block recovery frames the longer you delay the previous attack
  164. Tanya (Pyromancer) – slightly increased pushback on blocked fireballs
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