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- --English Version :D
- gun = {
- tab = {},
- window = {},
- tabpanel = {},
- button = {}
- }
- local player = localPlayer
- function shopInterface()
- gun.window[1] = guiCreateWindow(339, 202, 622, 328, "Ghostland DayZ shop", false)
- guiWindowSetMovable(gun.window[1], true)
- guiSetVisible(gun.window[1], false)
- guiWindowSetSizable(gun.window[1], false)
- guiSetProperty(gun.window[1], "CaptionColour", "FFFF0000")
- gun.tabpanel[1] = guiCreateTabPanel(52, 45, 518, 220, false, gun.window[1])
- gun.tab[1] = guiCreateTab("Arme", gun.tabpanel[1])
- gun.button[1] = guiCreateButton(17, 10, 152, 69, "", false, gun.tab[1])
- guiSetProperty(gun.button[1], "NormalTextColour", "FFAAAAAA")--giveWeapon (thePlayer, weaponID, ammo)
- gun.button[2] = guiCreateButton(17, 10, 152, 69, "M4 + 30 Mag/ 500$", false, gun.tab[1])
- guiSetFont(gun.button[2], "default-bold-small")
- guiSetProperty(gun.button[2], "NormalTextColour", "FF00FF00")
- gun.button[3] = guiCreateButton(183, 10, 152, 69, "AK-47 + 30 Mag/ 500$", false, gun.tab[1])
- guiSetFont(gun.button[3], "default-bold-small")
- guiSetProperty(gun.button[3], "NormalTextColour", "FF00FF00")
- gun.button[4] = guiCreateButton(350, 10, 152, 69, "CZ 550 / 500GL", false, gun.tab[1])
- guiSetFont(gun.button[4], "default-bold-small")
- guiSetProperty(gun.button[4], "NormalTextColour", "FF00FF00")
- gun.button[5] = guiCreateButton(17, 104, 152, 69, "Desert Eagle + 30 Mag/ 300$", false, gun.tab[1])
- guiSetFont(gun.button[5], "default-bold-small")
- guiSetProperty(gun.button[5], "NormalTextColour", "FF00FF00")
- gun.button[6] = guiCreateButton(183, 104, 152, 69, "Hatchet / 200GL", false, gun.tab[1])
- guiSetFont(gun.button[6], "default-bold-small")
- guiSetProperty(gun.button[6], "NormalTextColour", "FF00FF00")
- gun.button[7] = guiCreateButton(350, 104, 152, 69, "Toolbox + Map + GPS/ 200GL", false, gun.tab[1])
- guiSetFont(gun.button[7], "default-bold-small")
- guiSetProperty(gun.button[7], "NormalTextColour", "FF00FF00")
- gun.tab[2] = guiCreateTab("Mag", gun.tabpanel[1])
- gun.button[8] = guiCreateButton(12, 7, 126, 179, "M4 Mag x 50/ 300$", false, gun.tab[2])
- guiSetFont(gun.button[8], "default-bold-small")
- guiSetProperty(gun.button[8], "NormalTextColour", "FF00FF00")
- gun.button[9] = guiCreateButton(382, 7, 126, 179, "AK-47 Mag x 50/ 300$", false, gun.tab[2])
- guiSetFont(gun.button[9], "default-bold-small")
- guiSetProperty(gun.button[9], "NormalTextColour", "FF00FF00")
- gun.button[10] = guiCreateButton(150, 6, 216, 82, "CZ 550 Mag x 50/ 300$", false, gun.tab[2])
- guiSetFont(gun.button[10], "default-bold-small")
- guiSetProperty(gun.button[10], "NormalTextColour", "FF00FF00")
- gun.button[11] = guiCreateButton(153, 103, 213, 83, "Desert Eagle Mag x 50/ 150$", false, gun.tab[2])
- guiSetFont(gun.button[11], "default-bold-small")
- guiSetProperty(gun.button[11], "NormalTextColour", "FF00FF00")
- gun.button[12] = guiCreateButton(21, 275, 573, 36, "Close Shop!", false, gun.window[1])
- guiSetFont(gun.button[12], "default-bold-small")
- guiSetProperty(gun.button[12], "NormalTextColour", "FFFF0000")
- end
- addEventHandler("onClientResourceStart", resourceRoot, shopInterface)
- addEventHandler ( "onClientGUIClick", getResourceRootElement(getThisResource()),
- function ( )
- if (source == gun.button[2]) then
- triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_m4")
- end
- end
- )
- addEventHandler ( "onClientGUIClick", getResourceRootElement(getThisResource()),
- function ( )
- if (source == gun.button[3]) then
- triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_ak")
- end
- end
- )
- addEventHandler ( "onClientGUIClick", getResourceRootElement(getThisResource()),
- function ( )
- if (source == gun.button[4]) then
- triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_cz")
- end
- end
- )
- addEventHandler ( "onClientGUIClick", getResourceRootElement(getThisResource()),
- function ( )
- if (source == gun.button[5]) then
- triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_bizon")
- end
- end
- )
- addEventHandler ( "onClientGUIClick", getResourceRootElement(getThisResource()),
- function ( )
- if (source == gun.button[6]) then
- triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_topor")
- end
- end
- )
- addEventHandler ( "onClientGUIClick", getResourceRootElement(getThisResource()),
- function ( )
- if (source == gun.button[7]) then
- triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_tool")
- end
- end
- )
- addEventHandler ( "onClientGUIClick", getResourceRootElement(getThisResource()),
- function ( )
- if (source == gun.button[8]) then
- triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_m4mag")
- end
- end
- )
- addEventHandler ( "onClientGUIClick", getResourceRootElement(getThisResource()),
- function ( )
- if (source == gun.button[9]) then
- triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_akmag")
- end
- end
- )
- addEventHandler ( "onClientGUIClick", getResourceRootElement(getThisResource()),
- function ( )
- if (source == gun.button[10]) then
- triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_czmag")
- end
- end
- )
- addEventHandler ( "onClientGUIClick", getResourceRootElement(getThisResource()),
- function ( )
- if (source == gun.button[11]) then
- triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_bizonmag")
- end
- end
- )
- addEventHandler ( "onClientGUIClick", getResourceRootElement(getThisResource()),
- function ( )
- if (source == gun.button[12]) then
- guiSetVisible(gun.window[1], false)
- showCursor(false)
- end
- end
- )
- function Windows()
- guiSetVisible(gun.window[1], true)
- showCursor(true)
- end
- addEvent("openWindow1",true)
- addEventHandler("openWindow1", getRootElement(), Windows)
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