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- the translation from japanese was done by NikkiSlash
- i just re-translated to english
- [Sol Badguy]
- -Crouching Hurtbox
- Hurtbox Increased upwards
- - Hurtbox while getting hit
- Hurtbox increased
- - Hurtbox on the ground/crumple
- Hurtbox OTG and during crumple increased
- - 6HS
- Bug where Sol wouldn't get CH while active fixed
- - Air Throw
- Recovery upon touching the ground increased by 4F
- =====
- [Ky Kiske]
- - Hurtbox on the ground/crumple
- Hurtbox OTG and during crumple increased
- - 3HS
- Time to cancel unto Special Move increased by 4F
- - j.S
- Hitbox increased downwards
- - Split Ciel
- Stagger duration increased by 2F
- =====
- [May]
- - Crouching Hurtbox
- Hurtbox increased upwards
- - 6HS
- Upon holding the button, it automatically charges to Maximum
- - j.HS
- Damage increased from 35 to 38
- - j.D
- Damage increased from 33 to 35
- - S Applaud
- Wall Stick from dolphin ride decreased by 4F in order to make it equal to other versions
- =====
- [Millia]
- - Crouching Hurtbox
- Hurtbox increased upwards
- - Dash
- Hurtbox more even during movement
- - Iron Saber
- Upon using right next to the opponent, if it does not hit, the move ends
- - HS Tandem Top
- Upon using Red RC, the projectile no longer follows Millia
- =====
- [Zato-1]
- - Dash
- Hurtbox more even during movement
- - Hurtbox on the ground (with the back on the ground)
- Hurtbox increased
- =====
- [Potemkin]
- - Crouching Hurtbox
- Hurtbox decreased
- - Throw
- Causes Ground bounce, allowing combos with RC
- =====
- [Chipp]
- - Hurtbox Standing/Crouch
- Hurtbox mode more even
- - Hurtbox while getting hit
- Hurtbox on the front increased
- - 6P
- CH state lasts only until the active frames end
- - Throw
- Causes Ground bounce, allowing combos with RC
- =====
- [Faust]
- - Hurtbox on the ground (with the back on the ground)
- Hurtbox increased downwards
- - Going My Way (follow-up version)
- Damage increased from 12 to 14
- - Hop
- Movement duration reduced from 18F to 16F
- - During Pogo, P
- Untechable Time increased from 28F to 32F
- - During Pogo, K
- Untechable Time increased to 54F from 60F
- - During Pogo, S
- Untechable Time increased to 28F from 32F
- Untechable Time of the charged version increased from 40F to 46F, knocks up the opponent further
- =====
- [Axl Low]
- - Haitaka no Kamae
- No longer able to cancel stance after the 6th hit
- =====
- [Venom]
- - 6P
- Active Frames increased from 4F to 7F
- Added Jump Cancel
- Recovery reduced by 3F
- - 5HS
- Special Cancel window increased by 3F
- - j.HS
- Untechable Time increased from 14F to 16F
- - Ball Summon
- Tension gain increased from 50 to 75
- - Stinger Aim
- Tension gain increased from 150 to 250
- - Carcass Raid
- Tension gain increased from 150 to 200
- - QV
- Tension gain increased from 150 to 200
- - Mad Struggle
- Tension gain increased from 150 to 200
- - Throw
- Blitz Shield bug after Throw fixed
- Burst bug after Throw fixed
- =====
- [Slayer]
- - Helter Skelter
- Now has throw invul upon hitting the ground
- Upon using YRC the projectile stays active
- =====
- [I-No]
- - j.236K
- On CH, launches opponent away and bouncer higher
- - j.236S
- On CH, launches opponent away and bouncer higher
- - Dead Angle Attack
- Throw invul decreased from 38F to 33F
- =====
- [Bedman]
- - Throw
- Throw range reduced making it equal to Sol (and other characters)
- =====
- [Ramlethal Valentine]
- - 6S/6HS (with the swords equipped)
- Time to be able to use again the swords after they attack or Ram defends reduced to 38F
- - PK4K
- Last hit is now cancellable on whiff
- - Slide Detruo
- CH bounces up equal to normal version
- =====
- [Sin Kiske]
- - 2S
- Damage reduced from 32 to 27
- - 6HS
- Damage reduced from 42 to 38
- - 2D
- Prorate 90% added
- - j.6HS
- Damage reduced from 44 to 36
- - Hunger animation
- No longer able to Purple RC
- - Special Moves
- All moves except "Maybe I'll hit something" and "Leap" Tension Gain reduced from 150 to 100
- - Beak Driver
- 1º hit damage of normal version reduced from 46 to 36
- Recovery increased by 10F
- Charged version damage reduced from 76 to 66
- - Air Beak Driver
- Damage reduced from 50 to 40
- - Elk Hunt
- Prorate increased from 90% to 85%
- Recovery increased by 2F
- - Eat
- On 25F, fills up 1000 points
- On 43F, fills up by the same amount as previous version
- - R.T.L.
- Damage reduced from 60 to 50
- If a hit whiffs, Sin is no longer able to do the follow up
- =====
- [Elphelt Valentine]
- - Air Throw
- Ground Bounce lowered
- - Berry Pine
- Hurtbox increased (easier to be knocked away by the opponent)
- Direction the grenade flies upon being hit is now based upon opponent's character position
- - Berry Pine (self damage)
- Elphelt can now block the explosion
- Explosion knocks up Elphelt further
- Prorate decreased from 50% to 80%
- - Roll (Shotgun K)
- Strike invul reduced from 16F to 10F
- - c.S
- Hurtbox increased upwards
- - f.S
- Hurtbox increased forward
- - 2S
- Hurtbox increased upwards
- - 2HS
- Hurtbox increased upwards (before being able to low profile)
- - 6HS
- Hurtbox increased forward
- - j.S
- Prorate added: 85%
- - Miss Confille
- Tension Gain of Reload reduced from 150 to 50
- Tension Gain of Perfect Reload reduced from 200 to 100
- Tension Gain of Shot reduced from 400 to 200
- - Miss Travailler
- Tension Gain of Reload reduced from 100 to 50
- Tension Gain of Shot reduced from 200 to 100
- - Launch (Shotgun S)
- Attack level reduced from 3 to 2
- Hurtbox increased upwards
- - Shot (Shotgun HS)
- Normal Version (close range): Damage reduced from 35 to 30
- Charged Version (close range): Damage reduced from 60 to 55
- - Bridal Express
- Attack level reduced from 4 to 3
- - Air Bridal Express
- Recovery upon touching the ground increased from 3F to 7F
- - Hurtbox on the ground (backside up)
- Hurtbox fixed and increased
- =====
- [Leo Whitefang]
- - Standing Hurtbox (while blocking)
- Hurtbox increased upwards
- =====
- [Johnny]
- - Guts
- Reduced from 4 to 3
- - Dash
- Tension Gain reduced from 30 to 15
- - 6P
- Recovery increased by 3F
- - 6K
- Attack level reduced from 3 to 2
- - f.S
- Hurtbox increased forward
- - 2S
- Recovery increased by 5F
- Hurtbox increased forward
- - 5HS
- Damage reduced from 42 to 38
- Hurtbox increased forward
- - 2HS
- Damage reduced from 48 to 42
- Hurtbox increased forward
- - 6HS
- Damage reduced 65 to 52
- Hurtbox increased forward
- - 2D
- 1º hit damage increased from 25 to 30
- 2º hit damage reduced from 25 to 20
- - j.S
- Hurtbox increased
- - j.D
- Damage reduced from 44 to 36
- - Mist Stance
- No longer gain Tension upon entering Mist Stance
- - Mist Finer (all)
- Tension Gain changed:
- Lv1 = from 480 to 100
- Lv2 = from 960 to 150
- Lv3 = from 1080 to 200
- - Mist Finer High (Lv1)
- Dano increased from 29 to 30
- - Mist Finer Lv3 (all)
- Grounded Version: Damage Reduced from 70 to 60
- Aerial Version: Damage Reduced 60 to 55
- - Baccus Sigh
- Upon hitting Mist Finer while the opponent is blocking with Baccus Sigh, causes stagger
- Prorate increased from 70% to 60%
- Bug where the effect wasn't removed upon Johnny getting hit fixed
- =====
- [Jack-O]
- - f.S
- Recovery increased from 16F to 20F
- Hurtbox increased
- - 2S
- Recovery increased from 18F to 22F
- - Ghosts
- Now has a cooldown upon a Ghost being killed to spawn another
- Tension Gain next to the Ghosts reduced from 5 to 3
- No longer gains Tension during the cinematics
- - Servants
- Hurtbox increased
- - Throw Ghost
- Attack Level reduced from 4 to 2
- =====
- [Jam Kuradoberi]
- - Crouching Hurtbox
- Hurtbox while being hit increased upwards
- - 6K
- Knocks away less when hit
- CH state ends when the active frames do
- Special Cancel window increased by 8F
- - 2S
- Special Cancel window increased by 7F
- - 2HS
- Special Cancel window increased by 2F
- - 6HS
- Special Cancel window increased by 4F
- - 2D
- Knock up the opponent further
- - Throw
- Number of hits during combo does not change the height the opponent is knocked up
- - Charge
- Charge time for 1 stock reduced from 44F to 41F
- Charge time for MAX stock reduced from 86F to 77F
- Stock does not go away if Jam gets hit during Charge after 41F
- - Ryuujin (Power-up)
- Ground Version: Damage increased from 75 to 80
- Invul increased from the moment she leaves the ground until 1F after the attack activates
- - Kenroukyaku
- Normal version is Invul until activation
- Power-up version in the air is Throw Invul
- Normal version has prorate 90%
- - Hamonkyaku
- Knocks up the opponent further
- Hitbox increased upwards
- - Hyapposhinshou
- Hurtbox during dash decreased downwards
- - Senrishinshou
- Hurtbox during dash decreased downwards
- - Pao-Saishinshou
- Bug during Overdrive animation fixed
- =====
- [Kum Haehyun]
- - 6P
- Recovery reduced by 3F
- Knocks up on normal hit
- - 6HS
- Untechable Time increased from 38F to 48F
- Rolling time on CH increased
- - Throw
- Opponent stays in OTG state longer
- - Air Throw
- Opponent stays in OTG state longer
- - Arakan Sanzenshou (236236HS)
- Forced Prorate on 2º hit removed
- Prorate of 60% added on 2º hit
- Forced Prorate of 60% added on 1º hit
- - Shinkyuu Choudengan (236236S)
- Time active increased from 180F to 240F
- Harder to fill up Tension during that period
- =====
- [Raven]
- - Glide
- No longer possible to Air Throw during the movement
- - Schmerz Berg (236P)
- Hitbox increased downwards
- - Koko ni Saretai
- Raven cant get hit until the animation is over
- - Getreuer
- Stun rate adjusted
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