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1.03 patch notes

Aown Jul 17th, 2016 (edited) 12,680 Never
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  1. the translation from japanese was done by NikkiSlash
  2. i just re-translated to english
  3.  
  4.  
  5. [Sol Badguy]
  6.  
  7. -Crouching Hurtbox
  8. Hurtbox Increased upwards
  9.  
  10. - Hurtbox while getting hit
  11. Hurtbox increased
  12.  
  13. - Hurtbox on the ground/crumple
  14. Hurtbox OTG and during crumple increased
  15.  
  16. - 6HS
  17. Bug where Sol wouldn't get CH while active fixed
  18.  
  19. - Air Throw
  20. Recovery upon touching the ground increased by 4F
  21.  
  22. =====
  23.  
  24. [Ky Kiske]
  25.  
  26. - Hurtbox on the ground/crumple
  27. Hurtbox OTG and during crumple increased
  28.  
  29. - 3HS
  30. Time to cancel unto Special Move increased by 4F
  31.  
  32. - j.S
  33. Hitbox increased downwards
  34.  
  35. - Split Ciel
  36. Stagger duration increased by 2F
  37.  
  38. =====
  39.  
  40. [May]
  41.  
  42. - Crouching Hurtbox
  43. Hurtbox increased upwards
  44.  
  45. - 6HS
  46. Upon holding the button, it automatically charges to Maximum
  47.  
  48. - j.HS
  49. Damage increased from 35 to 38
  50.  
  51. - j.D
  52. Damage increased from 33 to 35
  53.  
  54. - S Applaud
  55. Wall Stick from dolphin ride decreased by 4F in order to make it equal to other versions
  56.  
  57. =====
  58.  
  59. [Millia]
  60.  
  61. - Crouching Hurtbox
  62. Hurtbox increased upwards
  63.  
  64. - Dash
  65. Hurtbox more even during movement
  66.  
  67. - Iron Saber
  68. Upon using right next to the opponent, if it does not hit, the move ends
  69.  
  70. - HS Tandem Top
  71. Upon using Red RC, the projectile no longer follows Millia
  72.  
  73. =====
  74.  
  75. [Zato-1]
  76.  
  77. - Dash
  78. Hurtbox more even during movement
  79.  
  80. - Hurtbox on the ground (with the back on the ground)
  81. Hurtbox increased
  82.  
  83. =====
  84.  
  85. [Potemkin]
  86.  
  87. - Crouching Hurtbox
  88. Hurtbox decreased
  89.  
  90. - Throw
  91. Causes Ground bounce, allowing combos with RC
  92.  
  93. =====
  94.  
  95. [Chipp]
  96.  
  97. - Hurtbox Standing/Crouch
  98. Hurtbox mode more even
  99.  
  100. - Hurtbox while getting hit
  101. Hurtbox on the front increased
  102.  
  103. - 6P
  104. CH state lasts only until the active frames end
  105.  
  106. - Throw
  107. Causes Ground bounce, allowing combos with RC
  108.  
  109. =====
  110.  
  111. [Faust]
  112.  
  113. - Hurtbox on the ground (with the back on the ground)
  114. Hurtbox increased downwards
  115.  
  116. - Going My Way (follow-up version)
  117. Damage increased from 12 to 14
  118.  
  119. - Hop
  120. Movement duration reduced from 18F to 16F
  121.  
  122. -  During Pogo, P
  123. Untechable Time increased from 28F to 32F
  124.  
  125. -  During Pogo, K
  126. Untechable Time increased to 54F from 60F
  127.  
  128. - During Pogo, S
  129. Untechable Time increased to 28F from 32F
  130. Untechable Time of the charged version increased from 40F to 46F, knocks up the opponent further
  131.  
  132. =====
  133.  
  134. [Axl Low]
  135.  
  136. - Haitaka no Kamae
  137. No longer able to cancel stance after the 6th hit
  138.  
  139. =====
  140.  
  141. [Venom]
  142.  
  143. - 6P
  144. Active Frames increased from 4F to 7F
  145. Added Jump Cancel
  146. Recovery reduced by 3F
  147.  
  148. - 5HS
  149. Special Cancel window increased by 3F
  150.  
  151. - j.HS
  152. Untechable Time increased from 14F to 16F
  153.  
  154. - Ball Summon
  155. Tension gain increased from 50 to 75
  156.  
  157. - Stinger Aim
  158. Tension gain increased from 150 to 250
  159.  
  160. - Carcass Raid
  161. Tension gain increased from 150 to 200
  162.  
  163. - QV
  164. Tension gain increased from 150 to 200
  165.  
  166. - Mad Struggle
  167. Tension gain increased from 150 to 200
  168.  
  169. - Throw
  170. Blitz Shield bug after Throw fixed
  171. Burst bug after Throw fixed
  172.  
  173. =====
  174.  
  175. [Slayer]
  176.  
  177. - Helter Skelter
  178. Now has throw invul upon hitting the ground
  179. Upon using YRC the projectile stays active
  180.  
  181. =====
  182.  
  183. [I-No]
  184.  
  185. - j.236K
  186. On CH, launches opponent away and bouncer higher
  187.  
  188. - j.236S
  189. On CH, launches opponent away and bouncer higher
  190.  
  191. - Dead Angle Attack
  192. Throw invul decreased from 38F to 33F
  193.  
  194. =====
  195.  
  196. [Bedman]
  197.  
  198. - Throw
  199. Throw range reduced making it equal to Sol (and other characters)
  200.  
  201. =====
  202.  
  203. [Ramlethal Valentine]
  204.  
  205. - 6S/6HS (with the swords equipped)
  206. Time to be able to use again the swords after they attack or Ram defends reduced to 38F
  207.  
  208. - PK4K
  209. Last hit is now cancellable on whiff
  210.  
  211. - Slide Detruo
  212. CH bounces up equal to normal version
  213.  
  214. =====
  215.  
  216. [Sin Kiske]
  217.  
  218. - 2S
  219. Damage reduced from 32 to 27
  220.  
  221. - 6HS
  222. Damage reduced from 42 to 38
  223.  
  224. - 2D
  225. Prorate 90% added
  226.  
  227. - j.6HS
  228. Damage reduced from 44 to 36
  229.  
  230. - Hunger animation
  231. No longer able to Purple RC
  232.  
  233. - Special Moves
  234. All moves except "Maybe I'll hit something" and "Leap" Tension Gain reduced from 150 to 100
  235.  
  236. - Beak Driver
  237. 1º hit damage of normal version reduced from 46 to 36
  238. Recovery increased by 10F
  239. Charged version damage reduced from 76 to 66
  240.  
  241. - Air Beak Driver
  242. Damage reduced from 50 to 40
  243.  
  244. - Elk Hunt
  245. Prorate increased from 90% to 85%
  246. Recovery increased by 2F
  247.  
  248. - Eat
  249. On 25F, fills up 1000 points
  250. On 43F, fills up by the same amount as previous version
  251.  
  252. - R.T.L.
  253. Damage reduced from  60 to 50
  254. If a hit whiffs, Sin is no longer able to do the follow up
  255.  
  256. =====
  257.  
  258. [Elphelt Valentine]
  259.  
  260. - Air Throw
  261. Ground Bounce lowered
  262.  
  263. - Berry Pine
  264. Hurtbox increased (easier to be knocked away by the opponent)
  265. Direction the grenade flies upon being hit is now based upon opponent's character position
  266.  
  267. - Berry Pine (self damage)
  268. Elphelt can now block the explosion
  269. Explosion knocks up Elphelt further
  270. Prorate decreased from 50% to 80%
  271.  
  272. - Roll (Shotgun K)
  273. Strike invul reduced from 16F to 10F
  274.  
  275. - c.S
  276. Hurtbox increased upwards
  277.  
  278. - f.S
  279. Hurtbox increased forward
  280.  
  281. - 2S
  282. Hurtbox increased upwards
  283.  
  284. - 2HS
  285. Hurtbox increased upwards (before being able to low profile)
  286.  
  287. - 6HS
  288. Hurtbox increased forward
  289.  
  290. - j.S
  291. Prorate added: 85%
  292.  
  293. - Miss Confille
  294. Tension Gain of Reload reduced from 150 to 50
  295. Tension Gain of Perfect Reload reduced from 200 to 100
  296. Tension Gain of Shot  reduced from 400 to 200
  297.  
  298. - Miss Travailler
  299. Tension Gain of Reload reduced from 100 to 50
  300. Tension Gain of Shot reduced from 200 to 100
  301.  
  302. - Launch (Shotgun S)
  303. Attack level reduced from 3 to 2
  304. Hurtbox increased upwards
  305.  
  306. - Shot (Shotgun HS)
  307. Normal Version (close range):  Damage reduced from 35 to 30
  308. Charged Version (close range):  Damage reduced from 60 to 55
  309.  
  310. - Bridal Express
  311. Attack level reduced from 4 to 3
  312.  
  313. - Air Bridal Express
  314. Recovery upon touching the ground increased from 3F to 7F
  315.  
  316. - Hurtbox on the ground (backside up)
  317. Hurtbox fixed and increased
  318.  
  319. =====
  320.  
  321. [Leo Whitefang]
  322.  
  323. - Standing Hurtbox (while blocking)
  324. Hurtbox increased upwards
  325.  
  326. =====
  327.  
  328. [Johnny]
  329.  
  330. - Guts
  331. Reduced from 4 to 3
  332.  
  333. - Dash
  334. Tension Gain reduced from 30 to 15
  335.  
  336. - 6P
  337. Recovery increased by 3F
  338.  
  339. - 6K
  340. Attack level reduced from 3 to 2
  341.  
  342. - f.S
  343. Hurtbox increased forward
  344.  
  345. - 2S
  346. Recovery increased by 5F
  347. Hurtbox increased forward
  348.  
  349. - 5HS
  350. Damage reduced from 42 to 38
  351. Hurtbox increased forward
  352.  
  353. - 2HS
  354. Damage reduced from 48 to 42
  355. Hurtbox increased forward
  356.  
  357. - 6HS
  358. Damage reduced 65 to 52
  359. Hurtbox increased forward
  360.  
  361. - 2D
  362. 1º hit damage increased from 25 to 30
  363. 2º hit damage reduced from 25 to 20
  364.  
  365. - j.S
  366. Hurtbox increased
  367.  
  368. - j.D
  369. Damage reduced from 44 to 36
  370.  
  371. - Mist Stance
  372. No longer gain Tension upon entering Mist Stance
  373.  
  374. - Mist Finer (all)
  375. Tension Gain changed:
  376. Lv1 = from 480 to 100
  377. Lv2 = from 960 to 150
  378. Lv3 = from 1080 to 200
  379.  
  380. - Mist Finer High (Lv1)
  381. Dano increased from 29 to 30
  382.  
  383. - Mist Finer Lv3 (all)
  384. Grounded Version: Damage Reduced from 70 to 60
  385. Aerial Version: Damage Reduced 60 to 55
  386.  
  387. - Baccus Sigh
  388. Upon hitting Mist Finer while the opponent is blocking with Baccus Sigh, causes stagger
  389. Prorate increased from 70% to 60%
  390. Bug where the effect wasn't removed upon Johnny getting hit fixed
  391.  
  392. =====
  393.  
  394. [Jack-O]
  395.  
  396. - f.S
  397. Recovery increased from 16F to 20F
  398. Hurtbox increased
  399.  
  400. - 2S
  401. Recovery increased from 18F to 22F
  402.  
  403. - Ghosts
  404. Now has a cooldown upon a Ghost being killed to spawn another
  405. Tension Gain next to the Ghosts reduced from 5 to 3
  406. No longer gains Tension during the cinematics
  407.  
  408. - Servants
  409. Hurtbox increased
  410.  
  411. - Throw Ghost
  412. Attack Level reduced from 4 to 2
  413.  
  414. =====
  415.  
  416. [Jam Kuradoberi]
  417.  
  418. - Crouching Hurtbox
  419. Hurtbox while being hit increased upwards
  420.  
  421. - 6K
  422. Knocks away less when hit
  423. CH state ends when the active frames do
  424. Special Cancel window increased by 8F
  425.  
  426. - 2S
  427. Special Cancel window increased by  7F
  428.  
  429. - 2HS
  430. Special Cancel window increased by  2F
  431.  
  432. - 6HS
  433. Special Cancel window increased by  4F
  434.  
  435. - 2D
  436. Knock up the opponent further
  437.  
  438. - Throw
  439. Number of hits during combo does not change the height the opponent is knocked up
  440.  
  441. - Charge
  442. Charge time for 1 stock reduced from 44F to 41F
  443. Charge time for MAX stock reduced from 86F to 77F
  444. Stock does not go away if Jam gets hit during Charge after 41F
  445.  
  446. - Ryuujin (Power-up)
  447. Ground Version: Damage increased from 75 to 80
  448. Invul increased from the moment she leaves the ground until 1F after the attack activates
  449.  
  450. - Kenroukyaku
  451. Normal version is Invul until activation
  452. Power-up version in the air is Throw Invul
  453. Normal version has prorate 90%
  454.  
  455. - Hamonkyaku
  456. Knocks up the opponent further
  457. Hitbox increased upwards
  458.  
  459. - Hyapposhinshou
  460. Hurtbox  during dash decreased downwards
  461.  
  462. - Senrishinshou
  463. Hurtbox  during dash decreased downwards
  464.  
  465. - Pao-Saishinshou
  466. Bug during Overdrive animation fixed
  467.  
  468. =====
  469.  
  470. [Kum Haehyun]
  471.  
  472. - 6P
  473. Recovery reduced by 3F
  474. Knocks up on normal hit
  475.  
  476. - 6HS
  477. Untechable Time increased from 38F to 48F
  478. Rolling time on CH increased
  479.  
  480. - Throw
  481. Opponent stays in OTG state longer
  482.  
  483. - Air Throw
  484. Opponent stays in OTG state longer
  485.  
  486. - Arakan Sanzenshou (236236HS)
  487. Forced Prorate on 2º hit removed
  488. Prorate of 60% added on 2º hit
  489. Forced Prorate of 60% added on 1º hit
  490.  
  491. - Shinkyuu Choudengan (236236S)
  492. Time active increased from 180F to 240F
  493. Harder to fill up Tension during that period
  494.  
  495. =====
  496.  
  497. [Raven]
  498.  
  499. - Glide
  500. No longer possible to Air Throw during the movement
  501.  
  502. - Schmerz Berg (236P)
  503. Hitbox increased downwards
  504.  
  505. - Koko ni Saretai
  506. Raven cant get hit until the animation is over
  507.  
  508. - Getreuer
  509. Stun rate adjusted
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