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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then return s[k] end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end,
- __call = function(self,...)
- local s = rawget(self,"_RealService")
- if s then return s(...) end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return self[s]
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- g.RunService = FakeService({
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- setmetatable(g,{
- __index=function(self,s)
- return _rg:GetService(s) or typeof(_rg[s])=="function"
- and function(_,...)return _rg[s](_rg,...)end or _rg[s]
- end,
- __newindex = fsmt.__newindex,
- __call = fsmt.__call
- })
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- Tool0 = Instance.new("Tool")
- Tool0.Name = "polish kid"
- Tool0.ToolTip = "brody foxx says this funny line"
- Tool0.Parent = owner.Backpack
- Tool0.RequiresHandle = false
- local onion = Instance.new("Sound")
- onion.Parent = Head
- onion.SoundId = 'rbxassetid://5728444220'
- onion.Volume = 1
- local theme = Instance.new("Sound")
- theme.Parent = Head
- theme.SoundId = 'rbxassetid://837030083'
- theme.Volume = 1
- local fat = Instance.new("Sound")
- fat.Parent = Head
- fat.SoundId = 'rbxassetid://5728444004'
- fat.Volume = 1
- Tool0.Activated:Connect(function()
- if m.Target.Parent:FindFirstChildOfClass("Humanoid") then
- local animation = Instance.new("Animation")
- animation.AnimationId = "http://www.roblox.com/asset/?id=128853357"
- local animationTrack = Humanoid:LoadAnimation(animation)
- animationTrack:Play()
- animationTrack:AdjustSpeed(0.8)
- theme.Volume = 1
- local insultm = math.random(1, 2)
- if insultm == 1 then
- onion:Play()
- theme:Play()
- local heh = Instance.new("Part")
- heh.Parent = m.Target.Parent.Torso
- heh.CanCollide = false
- heh.Size = Vector3.new(2,2,1)
- heh.Transparency = 1
- local weld = Instance.new("Weld")
- weld.Part0 = heh
- weld.Part1 = m.Target.Parent.Torso
- weld.Parent = heh
- weld.C0 = CFrame.new()
- game.Chat.BubbleChatEnabled = true
- local ChatService = game:GetService("Chat")
- ChatService:Chat(owner.Character.Head, "yo mama so ugly, she made an onion cry!")
- local crit = Instance.new("Sound")
- crit.Parent = heh.Parent.Parent.Head
- crit.SoundId = 'rbxassetid://3244487317'
- crit.Volume = 1
- wait(3.9)
- local bv = Instance.new("BodyVelocity")
- bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- bv.Velocity = heh.Parent.Parent.Head.CFrame.lookVector * -75
- bv.Parent = heh.Parent.Parent.Head
- heh.Parent.Parent:FindFirstChildOfClass("Humanoid").Sit = true
- wait(0.05)
- bv:Destroy()
- heh.Parent.Parent.Humanoid:TakeDamage(35)
- crit:Play()
- wait(.2)
- heh:Destroy()
- end
- if insultm == 2 then
- fat:Play()
- theme:Play()
- game.Chat.BubbleChatEnabled = true
- local ChatService = game:GetService("Chat")
- ChatService:Chat(owner.Character.Head, "yo mama so fat...she doesn't need the internet, she was already worldwide!")
- local heh = Instance.new("Part")
- heh.Parent = m.Target.Parent.Torso
- heh.CanCollide = false
- heh.Size = Vector3.new(2,2,1)
- heh.Transparency = 1
- local weld = Instance.new("Weld")
- weld.Part0 = heh
- weld.Part1 = m.Target.Parent.Torso
- weld.Parent = heh
- weld.C0 = CFrame.new()
- local crit = Instance.new("Sound")
- crit.Parent = heh.Parent.Parent.Head
- crit.SoundId = 'rbxassetid://4634841343'
- crit.Volume = 1
- wait(8)
- local bv = Instance.new("BodyVelocity")
- bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- bv.Velocity = heh.Parent.Parent.Head.CFrame.lookVector * -50
- bv.Parent = heh.Parent.Parent.Head
- heh.Parent.Parent:FindFirstChildOfClass("Humanoid").Sit = true
- wait(.05)
- bv:Destroy()
- heh.Parent.Parent.Humanoid:TakeDamage(35)
- crit:Play()
- wait(.2)
- heh:Destroy()
- end
- end
- end)
- fat.Ended:Connect(function()
- theme.Volume = 0.8
- wait(.1)
- theme.Volume = 0.6
- wait(.1)
- theme.Volume = 0.4
- wait(.1)
- theme.Volume = 0.2
- wait(.1)
- theme:Stop()
- end)
- onion.Ended:Connect(function()
- theme.Volume = 0.8
- wait(.1)
- theme.Volume = 0.6
- wait(.1)
- theme.Volume = 0.4
- wait(.1)
- theme.Volume = 0.2
- wait(.1)
- theme:Stop()
- end)
- game:GetService("RunService").RenderStepped:Connect(function()
- Aim.CFrame = Character.Head.CFrame
- Aim.CFrame = CFrame.new(Aim.Position, m.Hit.p)
- if Holding == true then
- for i = 0,1,.01 do
- wait(0.01)
- if Target ~= nil then
- Target.CFrame = Target.CFrame:Lerp(Aim.CFrame * CFrame.new(0, 0, -meter), i)
- end
- end
- end
- end)
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