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Nioh 2 still present bugs 1.27.01

Apr 3rd, 2021
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  1. BUGS:
  2.  
  3. [b]- direct key shortcut to "Switch Guardian Spirit", instead of switching anything, causes the character to go into ranged weapon aim + zoom (note: visually arrows around the guardian spirit icon will be present though); the shortcut - unlike other similar keys (stances and weapons swaps) - requires "stance" button (ki pulse) to be also pressed down.[/b]
  4.  
  5. steps to reproduce:
  6.  
  7. 1. bind e.g. '8' to "Switch Guardian Spirit"
  8. 2. make sure your character is at the game stage where he has access to 2 guardian spirts (any mission/dojo after unlocking area 3 if I remember correctly) and 2 of them equipped
  9. 3. make sure your character has ranged weapon equipped and at least 1 piece of ammo
  10. 4. enter the mission, press '8'
  11. 5. instead of switching spirits, the character will go into fully zoomed aiming mode
  12.  
  13. [b]- if the same key is bound to "Zoom In/Out" and "Shiftling Button Active", pressing zoom while aiming a range weapon will instantly cause it to shoot[/b]
  14.  
  15. steps to reproduce:
  16.  
  17. 1. bind e.g. '8' to "Zoom In/Out" and "Shiftling Button Active", the game won't report any conflicts (as the functions shouldn't conflict either way)
  18. 2. enter the mission
  19. 3. make sure your character has ranged weapon equipped and at least 1 piece of ammo
  20. 4. hold aim button to go into bow/cannon/matchlock aiming mode, then press '8'
  21. 5. the game will zoom /and/ shoot the projectile at the same time
  22.  
  23. [b]- "Shiftling Button Active" serves no purpose in KB/M mode - all guardian attacks work without the need for any shift-like buttons, and any arbitrary combination of keys can be bound to those attacks[/b]
  24.  
  25. [b]- mouse sensitivity settings at 50% or higher makes the game skip around 10 pixels or so at the lowest possible step, making this setting useless at 50% or higher values[/b]
  26.  
  27. [b]- if the same key is bound to /any function/ under "Actions" tab and "Gesture" under "Menus/Gesture Menu: Switch Mode" tab, choosing any gesture under switch mode with this key will hardcode the key to quick attack; the only way out is either to restart the game or rebind the key to something else (where it will continue to do quick attacks)[/b]
  28.  
  29. steps to reproduce:
  30.  
  31. 1. bind e.g. '8' to "Item Shortcut 2" and "Gesture" under "Menus/Gesture Menu: Switch Mode" under "Menus/Gesture Menu: Switch Mode"
  32. 2. enter the mission
  33. 3. enter gesture menu
  34. 4. enter gesture switch mode
  35. 5. call any gesture with '8'
  36. 6. exit gesture menu
  37. 7. from now on, 8 will cause the character to auto attack; 'item shortcut 2' won't be functioning from now on
  38.  
  39. [b]- if a key used for "target lock" is used in any other key combination, then "target lock" will always trigger after using that combination[/b]
  40.  
  41. steps to reproduce:
  42.  
  43. 1. bind e.g. '8' to "target lock"
  44. 2. bind e.g. '7+8' to "swap melee weapons'
  45. 3. enter the mission
  46. 4. target lock some enemy
  47. 5. swap weapons (7+8)
  48. 6. target lock will be released at the same time
  49.  
  50. [b]EQUIPMENT REROLLING ISSUES[/b]
  51.  
  52. - during DotW (ng+++) it is:
  53.  
  54. 1. possible to roll elemental weapon damage and active skill damage (denoted below as EWD and ASD) on divine equipment, but
  55. 2. it's *impossible* to roll those effects on ethereal equipment
  56.  
  57. - during DotN (ng++++) it is:
  58.  
  59. 1. possible to roll all melee pool category normally on ethereal equipment
  60. 2. it's *impossible* to roll *anything* (not even EWD nor ASD) on divine equipment
  61.  
  62. This is not how it behaved on console versions, and it make no sense to begin with.
  63.  
  64. - during any ng cycle:
  65.  
  66. 1. rerolling effects on gloves often soft locks itself into giving you only or nearly only "[Skill Name] Damage" effects across all slots
  67.  
  68. DotW and gloves rerolling issues can be found here: https://www.youtube.com/watch?v=fYlsRtEx4BQ
  69.  
  70.  
  71. OVERSIGHTS:
  72.  
  73. - missing targetless camera lock mode - the most natural way of controlling character in a third person perspective games on KB/M; basically your actions/attacks go towards center of the screen(camera) - analogously to how they go towards focused target in "target lock" mode - but it remains freely controllable with the mouse games such as Rune (3d viking-theme action game from ca. 2000) or even Tera (more recent mmo from few years ago) rely on such approach natively.
  74.  
  75. Example of the concept:
  76.  
  77. https://youtu.be/ykuDxPYtMvE
  78. https://youtu.be/JZXjKaioNl8?t=369
  79.  
  80. - every function should be bindable to at least 2 keyboard keys and 1 mouse button; in this context even Nioh 1 allowed more (sometimes far more - some functions could be bound to 3 separate keys and 3 separate mouse keys if desired) flexibility than Nioh 2; meanwhile Nioh 2 offers at most 1 key or (not both) 1 button to bind for most functions
  81.  
  82.  
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