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- local mt = getrawmetatable(game)
- local oldindex = mt.__index
- local services_renamed =
- {
- ["Workspace"] = game:GetService("Workspace"),
- ["workspace"] = game:GetService("Workspace"),
- ["Lighting"] = game:GetService("Lighting"),
- ["lighting"] = game:GetService("Lighting"),
- ["Players"] = game:GetService("Players"),
- ["ReplicatedStorage"] = game:GetService("ReplicatedStorage"),
- }
- if make_writeable then
- make_writeable(mt)
- elseif changereadonly then
- changereadonly(mt, false)
- end
- local check
- if is_protosmasher_caller then
- check = is_protosmasher_caller
- elseif checkcaller then
- check = checkcaller
- else
- error'failed to find suitable checkcaller implementation'
- end
- mt.__index = function(t, k)
- if not check() then return oldindex(t, k) end
- if t == game and services_renamed[k] ~= nil then
- return services_renamed[k]
- end
- return oldindex(t, k)
- end
- spawn(function()
- while wait(0.05) do
- game:GetService("Workspace").Name = "Workspace"
- game:GetService("ReplicatedStorage").Name = "ReplicatedStorage"
- game:GetService("Players").Name = "Players"
- end
- end)
- function Bypass()
- game:GetService('Workspace').Name = "Workspace"
- game.Workspace.Banks:GetChildren()[1].Name="Bank"
- game.Workspace.Jewelrys:GetChildren()[1].Name="Jewelry"
- game:GetService('Players').Name = "Players"
- game:GetService('ReplicatedStorage').Name = "ReplicatedStorage"
- end
- Bypass()
- local JailFix = Instance.new("ScreenGui")
- local mainframe = Instance.new("Frame")
- local TextLabel = Instance.new("TextLabel")
- local Teleports = Instance.new("TextButton")
- local GameStuff = Instance.new("TextButton")
- local ExtraStuff = Instance.new("TextButton")
- local bluecolor = Instance.new("TextButton")
- local yellowcolor = Instance.new("TextButton")
- local redcolor = Instance.new("TextButton")
- local greencolor = Instance.new("TextButton")
- local teleportgui = Instance.new("Frame")
- local nameeeee = Instance.new("TextLabel")
- local bankin = Instance.new("TextButton")
- local bankout = Instance.new("TextButton")
- local jewerlyin = Instance.new("TextButton")
- local jewerlyout = Instance.new("TextButton")
- local trainspawn = Instance.new("TextButton")
- local criminalbase1 = Instance.new("TextButton")
- local criminalbase2 = Instance.new("TextButton")
- local gasstation = Instance.new("TextButton")
- local donutshop = Instance.new("TextButton")
- local prisionbase = Instance.new("TextButton")
- local police1 = Instance.new("TextButton")
- local police2 = Instance.new("TextButton")
- local closeteleportgui = Instance.new("TextButton")
- local gamestuffgui = Instance.new("Frame")
- local nameeeeeeeee = Instance.new("TextLabel")
- local btools = Instance.new("TextButton")
- local fly = Instance.new("TextButton")
- local walkspeed = Instance.new("TextButton")
- local closegamestuff = Instance.new("TextButton")
- local clicktp = Instance.new("TextButton")
- local spamarrest = Instance.new("TextButton")
- local infinitejump = Instance.new("TextButton")
- local espall = Instance.new("TextButton")
- local lowgravity = Instance.new("TextButton")
- local godmode = Instance.new("TextButton")
- local highjump = Instance.new("TextButton")
- local platform = Instance.new("TextButton")
- local tracers = Instance.new("TextButton")
- local suicide = Instance.new("TextButton")
- local spawnblocks = Instance.new("TextButton")
- local playername = Instance.new("TextBox")
- local goto = Instance.new("TextButton")
- local f3x = Instance.new("TextButton")
- local extrastuff = Instance.new("Frame")
- local banknotification = Instance.new("TextButton")
- local jewerlynotification = Instance.new("TextButton")
- local KeyCard = Instance.new("TextButton")
- local TextLabel_2 = Instance.new("TextLabel")
- local closeextrastuff = Instance.new("TextButton")
- local autorobtrain = Instance.new("TextButton")
- local autorob = Instance.new("TextButton")
- local removeall = Instance.new("TextButton")
- local allitemsgiver = Instance.new("TextButton")
- local infiniteammo = Instance.new("TextButton")
- local sframe = Instance.new("ScrollingFrame")
- local e = true
- local val = Instance.new("ObjectValue", sframe)
- local StarterGui = game:GetService('StarterGui')
- local plr = game:GetService("Players").LocalPlayer
- local char = plr.Character
- -- Properties
- JailFix.Name = "JailFix"
- JailFix.Parent = game.CoreGui
- mainframe.Name = "mainframe"
- mainframe.Parent = JailFix
- mainframe.Active = true
- mainframe.BackgroundColor3 = Color3.new(1, 1, 1)
- mainframe.BackgroundTransparency = 0.23000000417233
- mainframe.BorderColor3 = Color3.new(0, 0, 0)
- mainframe.BorderSizePixel = 3
- mainframe.Draggable = true
- mainframe.Position = UDim2.new(0.349194169, 0, 0.298537463, 0)
- mainframe.Size = UDim2.new(0, 339, 0, 323)
- TextLabel.Parent = mainframe
- TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel.Position = UDim2.new(-0.00147492625, 0, 0, 0)
- TextLabel.Size = UDim2.new(0, 339, 0, 50)
- TextLabel.Font = Enum.Font.SourceSansItalic
- TextLabel.FontSize = Enum.FontSize.Size32
- TextLabel.Text = "JailFix"
- TextLabel.TextSize = 30
- Teleports.Name = "Teleports"
- Teleports.Parent = mainframe
- Teleports.BackgroundColor3 = Color3.new(1, 1, 1)
- Teleports.Position = UDim2.new(0.20501475, 0, 0.210526302, 0)
- Teleports.Size = UDim2.new(0, 200, 0, 50)
- Teleports.Font = Enum.Font.ArialBold
- Teleports.FontSize = Enum.FontSize.Size14
- Teleports.Text = "Teleports"
- Teleports.TextColor3 = Color3.new(0.0588235, 0.0588235, 0.0588235)
- Teleports.TextSize = 14
- GameStuff.Name = "GameStuff"
- GameStuff.Parent = mainframe
- GameStuff.BackgroundColor3 = Color3.new(1, 1, 1)
- GameStuff.Position = UDim2.new(0.205014765, 0, 0.411764681, 0)
- GameStuff.Size = UDim2.new(0, 200, 0, 50)
- GameStuff.Font = Enum.Font.ArialBold
- GameStuff.FontSize = Enum.FontSize.Size14
- GameStuff.Text = "Game Related"
- GameStuff.TextColor3 = Color3.new(0.0588235, 0.0588235, 0.0588235)
- GameStuff.TextSize = 14
- ExtraStuff.Name = "ExtraStuff"
- ExtraStuff.Parent = mainframe
- ExtraStuff.BackgroundColor3 = Color3.new(1, 1, 1)
- ExtraStuff.Position = UDim2.new(0.203539819, 0, 0.600619137, 0)
- ExtraStuff.Size = UDim2.new(0, 200, 0, 50)
- ExtraStuff.Font = Enum.Font.ArialBold
- ExtraStuff.FontSize = Enum.FontSize.Size14
- ExtraStuff.Text = "Multi Purpose"
- ExtraStuff.TextColor3 = Color3.new(0.0588235, 0.0588235, 0.0588235)
- ExtraStuff.TextSize = 14
- bluecolor.Name = "bluecolor"
- bluecolor.Parent = mainframe
- bluecolor.BackgroundColor3 = Color3.new(0.239216, 1, 1)
- bluecolor.Position = UDim2.new(0.206489682, 0, 0.804953575, 0)
- bluecolor.Size = UDim2.new(0, 36, 0, 32)
- bluecolor.Font = Enum.Font.SourceSans
- bluecolor.FontSize = Enum.FontSize.Size14
- bluecolor.Text = ""
- bluecolor.TextColor3 = Color3.new(0.227451, 0.901961, 0.909804)
- bluecolor.TextSize = 14
- yellowcolor.Name = "yellowcolor"
- yellowcolor.Parent = mainframe
- yellowcolor.BackgroundColor3 = Color3.new(0.960784, 1, 0.14902)
- yellowcolor.Position = UDim2.new(0.690265477, 0, 0.804953575, 0)
- yellowcolor.Size = UDim2.new(0, 36, 0, 32)
- yellowcolor.Font = Enum.Font.SourceSans
- yellowcolor.FontSize = Enum.FontSize.Size14
- yellowcolor.Text = ""
- yellowcolor.TextColor3 = Color3.new(0.227451, 0.901961, 0.909804)
- yellowcolor.TextSize = 14
- redcolor.Name = "redcolor"
- redcolor.Parent = mainframe
- redcolor.BackgroundColor3 = Color3.new(1, 0, 0)
- redcolor.Position = UDim2.new(0.517699122, 0, 0.804953575, 0)
- redcolor.Size = UDim2.new(0, 36, 0, 32)
- redcolor.Font = Enum.Font.SourceSans
- redcolor.FontSize = Enum.FontSize.Size14
- redcolor.Text = ""
- redcolor.TextColor3 = Color3.new(0.227451, 0.901961, 0.909804)
- redcolor.TextSize = 14
- greencolor.Name = "greencolor"
- greencolor.Parent = mainframe
- greencolor.BackgroundColor3 = Color3.new(0.0901961, 1, 0.14902)
- greencolor.Position = UDim2.new(0.362831861, 0, 0.804953575, 0)
- greencolor.Size = UDim2.new(0, 36, 0, 32)
- greencolor.Font = Enum.Font.SourceSans
- greencolor.FontSize = Enum.FontSize.Size14
- greencolor.Text = ""
- greencolor.TextColor3 = Color3.new(0.227451, 0.901961, 0.909804)
- greencolor.TextSize = 14
- teleportgui.Name = "teleportgui"
- teleportgui.Parent = JailFix
- teleportgui.Active = true
- teleportgui.BackgroundColor3 = Color3.new(1, 1, 1)
- teleportgui.Draggable = true
- teleportgui.Position = UDim2.new(0.307494491, 0, 0.347222239, 0)
- teleportgui.Size = UDim2.new(0, 524, 0, 253)
- teleportgui.Visible = false
- nameeeee.Name = "nameeeee"
- nameeeee.Parent = teleportgui
- nameeeee.BackgroundColor3 = Color3.new(1, 1, 1)
- nameeeee.BorderColor3 = Color3.new(1, 1, 1)
- nameeeee.Position = UDim2.new(0.0209923666, 0, 0.0355731212, 0)
- nameeeee.Size = UDim2.new(0, 437, 0, 50)
- nameeeee.Font = Enum.Font.SourceSans
- nameeeee.FontSize = Enum.FontSize.Size32
- nameeeee.Text = "Teleport Menu"
- nameeeee.TextColor3 = Color3.new(0, 0, 0)
- nameeeee.TextSize = 30
- bankin.Name = "bankin"
- bankin.Parent = teleportgui
- bankin.BackgroundColor3 = Color3.new(1, 1, 1)
- bankin.Position = UDim2.new(0.0209923666, 0, 0.30039525, 0)
- bankin.Size = UDim2.new(0, 143, 0, 29)
- bankin.Font = Enum.Font.SourceSans
- bankin.FontSize = Enum.FontSize.Size14
- bankin.Text = "Bank (In)"
- bankin.TextSize = 14
- bankout.Name = "bankout"
- bankout.Parent = teleportgui
- bankout.BackgroundColor3 = Color3.new(1, 1, 1)
- bankout.Position = UDim2.new(0.0209923666, 0, 0.462450594, 0)
- bankout.Size = UDim2.new(0, 143, 0, 28)
- bankout.Font = Enum.Font.SourceSans
- bankout.FontSize = Enum.FontSize.Size14
- bankout.Text = "Bank (Out)"
- bankout.TextSize = 14
- jewerlyin.Name = "jewerlyin"
- jewerlyin.Parent = teleportgui
- jewerlyin.BackgroundColor3 = Color3.new(1, 1, 1)
- jewerlyin.Position = UDim2.new(0.0209923666, 0, 0.62845856, 0)
- jewerlyin.Size = UDim2.new(0, 143, 0, 27)
- jewerlyin.Font = Enum.Font.SourceSans
- jewerlyin.FontSize = Enum.FontSize.Size14
- jewerlyin.Text = "Jewerly Store (In)"
- jewerlyin.TextSize = 14
- jewerlyout.Name = "jewerlyout"
- jewerlyout.Parent = teleportgui
- jewerlyout.BackgroundColor3 = Color3.new(1, 1, 1)
- jewerlyout.Position = UDim2.new(0.0209923666, 0, 0.790513873, 0)
- jewerlyout.Size = UDim2.new(0, 143, 0, 24)
- jewerlyout.Font = Enum.Font.SourceSans
- jewerlyout.FontSize = Enum.FontSize.Size14
- jewerlyout.Text = "Jewerly Store (Out)"
- jewerlyout.TextSize = 14
- trainspawn.Name = "trainspawn"
- trainspawn.Parent = teleportgui
- trainspawn.BackgroundColor3 = Color3.new(1, 1, 1)
- trainspawn.Position = UDim2.new(0.335877866, 0, 0.30039525, 0)
- trainspawn.Size = UDim2.new(0, 149, 0, 31)
- trainspawn.Font = Enum.Font.SourceSans
- trainspawn.FontSize = Enum.FontSize.Size14
- trainspawn.Text = "Train Spawnpoint"
- trainspawn.TextSize = 14
- criminalbase1.Name = "criminalbase1"
- criminalbase1.Parent = teleportgui
- criminalbase1.BackgroundColor3 = Color3.new(1, 1, 1)
- criminalbase1.Position = UDim2.new(0.335877866, 0, 0.462450594, 0)
- criminalbase1.Size = UDim2.new(0, 149, 0, 28)
- criminalbase1.Font = Enum.Font.SourceSans
- criminalbase1.FontSize = Enum.FontSize.Size14
- criminalbase1.Text = "Criminal Base 1 "
- criminalbase1.TextSize = 14
- criminalbase2.Name = "criminalbase2"
- criminalbase2.Parent = teleportgui
- criminalbase2.BackgroundColor3 = Color3.new(1, 1, 1)
- criminalbase2.Position = UDim2.new(0.335877866, 0, 0.6284585, 0)
- criminalbase2.Size = UDim2.new(0, 149, 0, 27)
- criminalbase2.Font = Enum.Font.SourceSans
- criminalbase2.FontSize = Enum.FontSize.Size14
- criminalbase2.Text = "Criminal Base 2"
- criminalbase2.TextSize = 14
- gasstation.Name = "gasstation"
- gasstation.Parent = teleportgui
- gasstation.BackgroundColor3 = Color3.new(1, 1, 1)
- gasstation.Position = UDim2.new(0.335877866, 0, 0.790513873, 0)
- gasstation.Size = UDim2.new(0, 149, 0, 24)
- gasstation.Font = Enum.Font.SourceSans
- gasstation.FontSize = Enum.FontSize.Size14
- gasstation.Text = "Gas Station"
- gasstation.TextSize = 14
- donutshop.Name = "donutshop"
- donutshop.Parent = teleportgui
- donutshop.BackgroundColor3 = Color3.new(1, 1, 1)
- donutshop.Position = UDim2.new(0.652671754, 0, 0.30039525, 0)
- donutshop.Size = UDim2.new(0, 152, 0, 31)
- donutshop.Font = Enum.Font.SourceSans
- donutshop.FontSize = Enum.FontSize.Size14
- donutshop.Text = "Donut Shop"
- donutshop.TextSize = 14
- prisionbase.Name = "prisionbase"
- prisionbase.Parent = teleportgui
- prisionbase.BackgroundColor3 = Color3.new(1, 1, 1)
- prisionbase.Position = UDim2.new(0.652671754, 0, 0.462450594, 0)
- prisionbase.Size = UDim2.new(0, 152, 0, 28)
- prisionbase.Font = Enum.Font.SourceSans
- prisionbase.FontSize = Enum.FontSize.Size14
- prisionbase.Text = "Prison Base"
- prisionbase.TextSize = 14
- police1.Name = "police1"
- police1.Parent = teleportgui
- police1.BackgroundColor3 = Color3.new(1, 1, 1)
- police1.Position = UDim2.new(0.652671754, 0, 0.6284585, 0)
- police1.Size = UDim2.new(0, 152, 0, 27)
- police1.Font = Enum.Font.SourceSans
- police1.FontSize = Enum.FontSize.Size14
- police1.Text = "Police Station 1"
- police1.TextSize = 14
- police2.Name = "police2"
- police2.Parent = teleportgui
- police2.BackgroundColor3 = Color3.new(1, 1, 1)
- police2.Position = UDim2.new(0.652671754, 0, 0.790513813, 0)
- police2.Size = UDim2.new(0, 152, 0, 24)
- police2.Font = Enum.Font.SourceSans
- police2.FontSize = Enum.FontSize.Size14
- police2.Text = "Poilice Station 2"
- police2.TextSize = 14
- closeteleportgui.Name = "closeteleportgui"
- closeteleportgui.Parent = teleportgui
- closeteleportgui.BackgroundColor3 = Color3.new(1, 1, 1)
- closeteleportgui.BorderColor3 = Color3.new(0.207843, 0.207843, 0.207843)
- closeteleportgui.Position = UDim2.new(0.854961812, 0, 0.0355731212, 0)
- closeteleportgui.Size = UDim2.new(0, 76, 0, 50)
- closeteleportgui.Font = Enum.Font.ArialBold
- closeteleportgui.FontSize = Enum.FontSize.Size32
- closeteleportgui.Text = "Back"
- closeteleportgui.TextColor3 = Color3.new(0, 0, 0)
- closeteleportgui.TextScaled = true
- closeteleportgui.TextSize = 30
- closeteleportgui.TextWrapped = true
- gamestuffgui.Name = "gamestuffgui"
- gamestuffgui.Parent = JailFix
- gamestuffgui.Active = true
- gamestuffgui.BackgroundColor3 = Color3.new(1, 1, 1)
- gamestuffgui.BackgroundTransparency = 0.14000000059605
- gamestuffgui.Draggable = true
- gamestuffgui.Position = UDim2.new(0.32752651, 0, 0.349794835, 0)
- gamestuffgui.Size = UDim2.new(0, 415, 0, 263)
- gamestuffgui.Visible = false
- nameeeeeeeee.Name = "nameeeeeeeee"
- nameeeeeeeee.Parent = gamestuffgui
- nameeeeeeeee.BackgroundColor3 = Color3.new(1, 1, 1)
- nameeeeeeeee.BackgroundTransparency = 0.20999999344349
- nameeeeeeeee.BorderColor3 = Color3.new(1, 1, 1)
- nameeeeeeeee.Position = UDim2.new(0.0289156623, 0, 0.0836501867, 0)
- nameeeeeeeee.Size = UDim2.new(0, 332, 0, 33)
- nameeeeeeeee.Font = Enum.Font.ArialBold
- nameeeeeeeee.FontSize = Enum.FontSize.Size32
- nameeeeeeeee.Text = "Multi Purpose"
- nameeeeeeeee.TextSize = 30
- btools.Name = "btools"
- btools.Parent = gamestuffgui
- btools.BackgroundColor3 = Color3.new(1, 1, 1)
- btools.BorderColor3 = Color3.new(0, 0, 0)
- btools.Position = UDim2.new(0.334939778, 0, 0.292775661, 0)
- btools.Size = UDim2.new(0, 97, 0, 20)
- btools.Font = Enum.Font.ArialBold
- btools.FontSize = Enum.FontSize.Size14
- btools.Text = "Btools"
- btools.TextColor3 = Color3.new(0.0588235, 0.0588235, 0.0588235)
- btools.TextSize = 14
- fly.Name = "fly"
- fly.Parent = gamestuffgui
- fly.BackgroundColor3 = Color3.new(1, 1, 1)
- fly.BorderColor3 = Color3.new(0, 0, 0)
- fly.Position = UDim2.new(0.0819277093, 0, 0.292775661, 0)
- fly.Size = UDim2.new(0, 88, 0, 20)
- fly.Font = Enum.Font.ArialBold
- fly.FontSize = Enum.FontSize.Size14
- fly.Text = "Fly"
- fly.TextColor3 = Color3.new(0.0588235, 0.0588235, 0.0588235)
- fly.TextSize = 14
- fly.TextStrokeColor3 = Color3.new(0.0117647, 1, 0.788235)
- walkspeed.Name = "walkspeed"
- walkspeed.Parent = gamestuffgui
- walkspeed.BackgroundColor3 = Color3.new(1, 1, 1)
- walkspeed.BorderColor3 = Color3.new(0, 0, 0)
- walkspeed.Position = UDim2.new(0.0819277093, 0, 0.406844109, 0)
- walkspeed.Size = UDim2.new(0, 88, 0, 21)
- walkspeed.Font = Enum.Font.ArialBold
- walkspeed.FontSize = Enum.FontSize.Size14
- walkspeed.Text = "Walkspeed"
- walkspeed.TextColor3 = Color3.new(0.0588235, 0.0588235, 0.0588235)
- walkspeed.TextSize = 14
- closegamestuff.Name = "closegamestuff"
- closegamestuff.Parent = gamestuffgui
- closegamestuff.BackgroundColor3 = Color3.new(1, 1, 1)
- closegamestuff.Position = UDim2.new(0.790361464, 0, 0.0532319397, 0)
- closegamestuff.Size = UDim2.new(0, 77, 0, 39)
- closegamestuff.Font = Enum.Font.ArialBold
- closegamestuff.FontSize = Enum.FontSize.Size32
- closegamestuff.Text = "Back"
- closegamestuff.TextColor3 = Color3.new(0, 0, 0)
- closegamestuff.TextSize = 30
- clicktp.Name = "clicktp"
- clicktp.Parent = gamestuffgui
- clicktp.BackgroundColor3 = Color3.new(1, 1, 1)
- clicktp.BorderColor3 = Color3.new(0, 0, 0)
- clicktp.Position = UDim2.new(0.607228875, 0, 0.520912528, 0)
- clicktp.Size = UDim2.new(0, 109, 0, 19)
- clicktp.Font = Enum.Font.ArialBold
- clicktp.FontSize = Enum.FontSize.Size14
- clicktp.Text = "Click TP"
- clicktp.TextColor3 = Color3.new(0.0588235, 0.0588235, 0.0588235)
- clicktp.TextSize = 14
- spamarrest.Name = "spamarrest"
- spamarrest.Parent = gamestuffgui
- spamarrest.BackgroundColor3 = Color3.new(1, 1, 1)
- spamarrest.BorderColor3 = Color3.new(0, 0, 0)
- spamarrest.Position = UDim2.new(0.606024086, 0, 0.406844109, 0)
- spamarrest.Size = UDim2.new(0, 109, 0, 21)
- spamarrest.Font = Enum.Font.ArialBold
- spamarrest.FontSize = Enum.FontSize.Size14
- spamarrest.Text = "Spam Arrest"
- spamarrest.TextColor3 = Color3.new(0.0588235, 0.0588235, 0.0588235)
- spamarrest.TextSize = 14
- infinitejump.Name = "infinitejump"
- infinitejump.Parent = gamestuffgui
- infinitejump.BackgroundColor3 = Color3.new(1, 1, 1)
- infinitejump.BorderColor3 = Color3.new(0, 0, 0)
- infinitejump.Position = UDim2.new(0.334939778, 0, 0.520912528, 0)
- infinitejump.Size = UDim2.new(0, 97, 0, 19)
- infinitejump.Font = Enum.Font.ArialBold
- infinitejump.FontSize = Enum.FontSize.Size14
- infinitejump.Text = "Infinite Jump"
- infinitejump.TextColor3 = Color3.new(0.0588235, 0.0588235, 0.0588235)
- infinitejump.TextSize = 14
- espall.Name = "espall"
- espall.Parent = gamestuffgui
- espall.BackgroundColor3 = Color3.new(1, 1, 1)
- espall.BorderColor3 = Color3.new(0, 0, 0)
- espall.Position = UDim2.new(0.607228935, 0, 0.292775661, 0)
- espall.Size = UDim2.new(0, 109, 0, 20)
- espall.Font = Enum.Font.ArialBold
- espall.FontSize = Enum.FontSize.Size14
- espall.Text = "ESP (All)"
- espall.TextColor3 = Color3.new(0.0588235, 0.0588235, 0.0588235)
- espall.TextSize = 14
- lowgravity.Name = "lowgravity"
- lowgravity.Parent = gamestuffgui
- lowgravity.BackgroundColor3 = Color3.new(1, 1, 1)
- lowgravity.Position = UDim2.new(0.607228935, 0, 0.631178737, 0)
- lowgravity.Size = UDim2.new(0, 109, 0, 20)
- lowgravity.Font = Enum.Font.ArialBold
- lowgravity.FontSize = Enum.FontSize.Size14
- lowgravity.Text = "Low Gravity"
- lowgravity.TextColor3 = Color3.new(0.0588235, 0.0588235, 0.0588235)
- lowgravity.TextSize = 14
- godmode.Name = "godmode"
- godmode.Parent = gamestuffgui
- godmode.BackgroundColor3 = Color3.new(1, 1, 1)
- godmode.Position = UDim2.new(0.334939778, 0, 0.737642586, 0)
- godmode.Size = UDim2.new(0, 97, 0, 19)
- godmode.Font = Enum.Font.ArialBold
- godmode.FontSize = Enum.FontSize.Size14
- godmode.Text = "God Mode"
- godmode.TextColor3 = Color3.new(0.0588235, 0.0588235, 0.0588235)
- godmode.TextSize = 14
- highjump.Name = "highjump"
- highjump.Parent = gamestuffgui
- highjump.BackgroundColor3 = Color3.new(1, 1, 1)
- highjump.Position = UDim2.new(0.0819277093, 0, 0.520912528, 0)
- highjump.Size = UDim2.new(0, 88, 0, 19)
- highjump.Font = Enum.Font.ArialBold
- highjump.FontSize = Enum.FontSize.Size14
- highjump.Text = "High Jump"
- highjump.TextColor3 = Color3.new(0.0588235, 0.0588235, 0.0588235)
- highjump.TextSize = 14
- platform.Name = "platform"
- platform.Parent = gamestuffgui
- platform.BackgroundColor3 = Color3.new(1, 1, 1)
- platform.Position = UDim2.new(0.334939748, 0, 0.406844109, 0)
- platform.Size = UDim2.new(0, 97, 0, 20)
- platform.Font = Enum.Font.ArialBold
- platform.FontSize = Enum.FontSize.Size14
- platform.Text = "Platform"
- platform.TextColor3 = Color3.new(0.0588235, 0.0588235, 0.0588235)
- platform.TextSize = 14
- tracers.Name = "tracers"
- tracers.Parent = gamestuffgui
- tracers.BackgroundColor3 = Color3.new(1, 1, 1)
- tracers.Position = UDim2.new(0.334939778, 0, 0.631178737, 0)
- tracers.Size = UDim2.new(0, 97, 0, 20)
- tracers.Font = Enum.Font.ArialBold
- tracers.FontSize = Enum.FontSize.Size14
- tracers.Text = "Tracers: None"
- tracers.TextColor3 = Color3.new(0.0588235, 0.0588235, 0.0588235)
- tracers.TextSize = 14
- suicide.Name = "suicide"
- suicide.Parent = gamestuffgui
- suicide.BackgroundColor3 = Color3.new(1, 1, 1)
- suicide.Position = UDim2.new(0.607228935, 0, 0.737642586, 0)
- suicide.Size = UDim2.new(0, 109, 0, 19)
- suicide.Font = Enum.Font.ArialBold
- suicide.FontSize = Enum.FontSize.Size14
- suicide.Text = "click 4 death :)"
- suicide.TextColor3 = Color3.new(0.0588235, 0.0588235, 0.0588235)
- suicide.TextSize = 14
- spawnblocks.Name = "spawnblocks"
- spawnblocks.Parent = gamestuffgui
- spawnblocks.BackgroundColor3 = Color3.new(1, 1, 1)
- spawnblocks.Position = UDim2.new(0.0819277093, 0, 0.631178737, 0)
- spawnblocks.Size = UDim2.new(0, 88, 0, 20)
- spawnblocks.Font = Enum.Font.ArialBold
- spawnblocks.FontSize = Enum.FontSize.Size14
- spawnblocks.Text = "Spawn Blocks"
- spawnblocks.TextSize = 14
- playername.Name = "playername"
- playername.Parent = gamestuffgui
- playername.BackgroundColor3 = Color3.new(1, 1, 1)
- playername.Position = UDim2.new(0, 0, 0.89353615, 0)
- playername.Size = UDim2.new(0, 200, 0, 28)
- playername.Font = Enum.Font.ArialBold
- playername.FontSize = Enum.FontSize.Size32
- playername.Text = "Player Name"
- playername.TextSize = 30
- goto.Name = "goto"
- goto.Parent = gamestuffgui
- goto.BackgroundColor3 = Color3.new(1, 1, 1)
- goto.BorderColor3 = Color3.new(0, 0, 0)
- goto.Position = UDim2.new(0.481927723, 0, 0.89353615, 0)
- goto.Size = UDim2.new(0, 215, 0, 28)
- goto.Font = Enum.Font.ArialBold
- goto.FontSize = Enum.FontSize.Size32
- goto.Text = "Goto"
- goto.TextSize = 30
- f3x.Name = "f3x"
- f3x.Parent = gamestuffgui
- f3x.BackgroundColor3 = Color3.new(1, 1, 1)
- f3x.Position = UDim2.new(0.0819277093, 0, 0.737642586, 0)
- f3x.Size = UDim2.new(0, 88, 0, 19)
- f3x.Font = Enum.Font.ArialBold
- f3x.FontSize = Enum.FontSize.Size14
- f3x.Text = "F3x"
- f3x.TextSize = 14
- extrastuff.Name = "extrastuff"
- extrastuff.Parent = JailFix
- extrastuff.Active = true
- extrastuff.BackgroundColor3 = Color3.new(1, 1, 1)
- extrastuff.BackgroundTransparency = 0.18999999761581
- extrastuff.Draggable = true
- extrastuff.Position = UDim2.new(0.318704993, 0, 0.266912788, 0)
- extrastuff.Size = UDim2.new(0, 516, 0, 385)
- extrastuff.Visible = false
- banknotification.Name = "banknotification"
- banknotification.Parent = extrastuff
- banknotification.BackgroundColor3 = Color3.new(1, 1, 1)
- banknotification.Position = UDim2.new(0.0620154962, 0, 0.262337625, 0)
- banknotification.Size = UDim2.new(0, 200, 0, 50)
- banknotification.Font = Enum.Font.ArialBold
- banknotification.FontSize = Enum.FontSize.Size14
- banknotification.Text = "Bank Notification"
- banknotification.TextColor3 = Color3.new(0, 0, 0)
- banknotification.TextSize = 14
- jewerlynotification.Name = "jewerlynotification"
- jewerlynotification.Parent = extrastuff
- jewerlynotification.BackgroundColor3 = Color3.new(1, 1, 1)
- jewerlynotification.Position = UDim2.new(0.515503883, 0, 0.262337655, 0)
- jewerlynotification.Size = UDim2.new(0, 200, 0, 50)
- jewerlynotification.Font = Enum.Font.ArialBold
- jewerlynotification.FontSize = Enum.FontSize.Size14
- jewerlynotification.Text = "Jewerly Store Notification"
- jewerlynotification.TextColor3 = Color3.new(0, 0, 0)
- jewerlynotification.TextSize = 14
- KeyCard.Name = "KeyCard"
- KeyCard.Parent = extrastuff
- KeyCard.BackgroundColor3 = Color3.new(1, 1, 1)
- KeyCard.Position = UDim2.new(0.0620155036, 0, 0.433766246, 0)
- KeyCard.Size = UDim2.new(0, 200, 0, 51)
- KeyCard.Font = Enum.Font.ArialBold
- KeyCard.FontSize = Enum.FontSize.Size14
- KeyCard.Text = "Keycard"
- KeyCard.TextColor3 = Color3.new(0, 0, 0)
- KeyCard.TextSize = 14
- TextLabel_2.Parent = extrastuff
- TextLabel_2.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_2.BorderColor3 = Color3.new(1, 1, 1)
- TextLabel_2.Position = UDim2.new(0.110465109, 0, 0.0610389635, 0)
- TextLabel_2.Size = UDim2.new(0, 275, 0, 39)
- TextLabel_2.Font = Enum.Font.ArialBold
- TextLabel_2.FontSize = Enum.FontSize.Size60
- TextLabel_2.Text = "Game Related"
- TextLabel_2.TextColor3 = Color3.new(0, 0, 0)
- TextLabel_2.TextSize = 50
- TextLabel_2.TextStrokeColor3 = Color3.new(1, 1, 1)
- closeextrastuff.Name = "closeextrastuff"
- closeextrastuff.Parent = extrastuff
- closeextrastuff.BackgroundColor3 = Color3.new(1, 1, 1)
- closeextrastuff.BorderColor3 = Color3.new(0, 0, 0)
- closeextrastuff.Position = UDim2.new(0.751937985, 0, 0.0467532463, 0)
- closeextrastuff.Size = UDim2.new(0, 103, 0, 50)
- closeextrastuff.Font = Enum.Font.ArialBold
- closeextrastuff.FontSize = Enum.FontSize.Size32
- closeextrastuff.Text = "Back"
- closeextrastuff.TextColor3 = Color3.new(0, 0, 0)
- closeextrastuff.TextSize = 30
- autorobtrain.Name = "autorobtrain"
- autorobtrain.Parent = extrastuff
- autorobtrain.BackgroundColor3 = Color3.new(1, 1, 1)
- autorobtrain.Position = UDim2.new(0.515503883, 0, 0.433766246, 0)
- autorobtrain.Size = UDim2.new(0, 200, 0, 50)
- autorobtrain.Font = Enum.Font.ArialBold
- autorobtrain.FontSize = Enum.FontSize.Size14
- autorobtrain.Text = "AutoRob Trains (Hella Buggy)"
- autorobtrain.TextColor3 = Color3.new(0.0588235, 0.0588235, 0.0588235)
- autorobtrain.TextSize = 14
- autorob.Name = "autorob"
- autorob.Parent = extrastuff
- autorob.BackgroundColor3 = Color3.new(1, 1, 1)
- autorob.Position = UDim2.new(0.0620155036, 0, 0.76363641, 0)
- autorob.Size = UDim2.new(0, 200, 0, 50)
- autorob.Font = Enum.Font.ArialBold
- autorob.FontSize = Enum.FontSize.Size14
- autorob.Text = "AutoRob All Stores"
- autorob.TextSize = 14
- removeall.Name = "removeall"
- removeall.Parent = extrastuff
- removeall.BackgroundColor3 = Color3.new(1, 1, 1)
- removeall.BorderColor3 = Color3.new(0, 0, 0)
- removeall.Position = UDim2.new(0.0620155036, 0, 0.594805181, 0)
- removeall.Size = UDim2.new(0, 200, 0, 50)
- removeall.Font = Enum.Font.ArialBold
- removeall.FontSize = Enum.FontSize.Size14
- removeall.Text = "Remove All"
- removeall.TextColor3 = Color3.new(0.0588235, 0.0588235, 0.0588235)
- removeall.TextSize = 14
- allitemsgiver.Name = "allitemsgiver"
- allitemsgiver.Parent = extrastuff
- allitemsgiver.BackgroundColor3 = Color3.new(1, 1, 1)
- allitemsgiver.BorderColor3 = Color3.new(0, 0, 0)
- allitemsgiver.Position = UDim2.new(0.515503883, 0, 0.594805181, 0)
- allitemsgiver.Size = UDim2.new(0, 200, 0, 50)
- allitemsgiver.Font = Enum.Font.ArialBold
- allitemsgiver.FontSize = Enum.FontSize.Size14
- allitemsgiver.Text = "All Items Giver"
- allitemsgiver.TextColor3 = Color3.new(0.0588235, 0.0588235, 0.0588235)
- allitemsgiver.TextSize = 14
- infiniteammo.Name = "infiniteammo"
- infiniteammo.Parent = extrastuff
- infiniteammo.BackgroundColor3 = Color3.new(1, 1, 1)
- infiniteammo.Position = UDim2.new(0.515503883, 0, 0.763636351, 0)
- infiniteammo.Size = UDim2.new(0, 200, 0, 50)
- infiniteammo.Font = Enum.Font.ArialBold
- infiniteammo.FontSize = Enum.FontSize.Size14
- infiniteammo.Text = "Infinite Ammo"
- infiniteammo.TextSize = 14
- Teleports.MouseButton1Down:connect(function()
- teleportgui.Visible = not teleportgui.Visible
- mainframe.Visible = false
- end)
- GameStuff.MouseButton1Down:connect(function()
- gamestuffgui.Visible = not gamestuffgui.Visible
- mainframe.Visible = false
- end)
- ExtraStuff.MouseButton1Down:connect(function()
- extrastuff.Visible = not extrastuff.Visible
- mainframe.Visible = false
- end)
- closeteleportgui.MouseButton1Down:connect(function()
- teleportgui.Visible = false
- mainframe.Visible = true
- end)
- police1.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1206.99585, 17.9300575, -1586.10864)
- end)
- police2.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(733.814575, 38.0526962, 1124.16504)
- end)
- prisionbase.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1239.27979, 18.0500565, -1570.29688)
- end)
- donutshop.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(269.116425, 17.8176937, -1766.83899)
- end)
- gasstation.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1578.24731, 17.8978615, 711.207214)
- end)
- criminalbase1.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-223.377686, 17.6145134, 1587.12146)
- end)
- criminalbase2.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1749.50195, 49.8635178, -1790.7113)
- end)
- trainspawn.MouseButton1Down:connect(function()
- game:GetService('Players').LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1954.95007, 68.0448606, -603.844116)
- end)
- jewerlyout.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(141.701019, 17.6109638, 1356.74683)
- end)
- jewerlyin.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(134.412323, 17.8779831, 1318.1095)
- end)
- bankin.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(32.8007507, 0.790616274, 815.760254)
- end)
- bankout.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(36.4078064, 17.6235695, 776.03186)
- end)
- local speed = 50 -- This is the fly speed. Change it to whatever you like. The variable can be changed while running
- local c
- local h
- local bv
- local bav
- local cam
- local flying
- local p = game.Players.LocalPlayer
- local buttons = {W = false, S = false, A = false, D = false, Moving = false}
- local startFly = function () -- Call this function to begin flying
- if not p.Character or not p.Character.Head or flying then return end
- c = p.Character
- h = c.Humanoid
- h.PlatformStand = true
- cam = workspace:WaitForChild('Camera')
- bv = Instance.new("BodyVelocity")
- bav = Instance.new("BodyAngularVelocity")
- bv.Velocity, bv.MaxForce, bv.P = Vector3.new(0, 0, 0), Vector3.new(10000, 10000, 10000), 1000
- bav.AngularVelocity, bav.MaxTorque, bav.P = Vector3.new(0, 0, 0), Vector3.new(10000, 10000, 10000), 1000
- bv.Parent = c.Head
- bav.Parent = c.Head
- flying = true
- h.Died:connect(function() flying = false end)
- end
- local endFly = function () -- Call this function to stop flying
- if not p.Character or not flying then return end
- h.PlatformStand = false
- bv:Destroy()
- bav:Destroy()
- flying = false
- end
- game:GetService("UserInputService").InputBegan:connect(function (input, GPE)
- if GPE then return end
- for i, e in pairs(buttons) do
- if i ~= "Moving" and input.KeyCode == Enum.KeyCode[i] then
- buttons[i] = true
- buttons.Moving = true
- end
- end
- end)
- game:GetService("UserInputService").InputEnded:connect(function (input, GPE)
- if GPE then return end
- local a = false
- for i, e in pairs(buttons) do
- if i ~= "Moving" then
- if input.KeyCode == Enum.KeyCode[i] then
- buttons[i] = false
- end
- if buttons[i] then a = true end
- end
- end
- buttons.Moving = a
- end)
- local setVec = function (vec)
- return vec * (speed / vec.Magnitude)
- end
- game:GetService("RunService").Heartbeat:connect(function (step) -- The actual fly function, called every frame
- if flying and c and c.PrimaryPart then
- local p = c.PrimaryPart.Position
- local cf = cam.CFrame
- local ax, ay, az = cf:toEulerAnglesXYZ()
- c:SetPrimaryPartCFrame(CFrame.new(p.x, p.y, p.z) * CFrame.Angles(ax, ay, az))
- if buttons.Moving then
- local t = Vector3.new()
- if buttons.W then t = t + (setVec(cf.lookVector)) end
- if buttons.S then t = t - (setVec(cf.lookVector)) end
- if buttons.A then t = t - (setVec(cf.rightVector)) end
- if buttons.D then t = t + (setVec(cf.rightVector)) end
- c:TranslateBy(t * step)
- end
- end
- end)
- fly.MouseButton1Down:connect(function()
- if flyy == true then
- flyy = false
- endFly()
- else
- flyy = true
- startFly()
- end
- game.Players.LocalPlayer.Character.Humanoid.Sit = true
- end)
- btools.MouseButton1Down:connect(function()
- StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, true)
- for index, child in pairs(game:GetService("Workspace"):GetChildren()) do
- if child.ClassName == "Part" then
- child.Locked = false
- end
- if child.ClassName == "MeshPart" then
- child.Locked = false
- end
- if child.ClassName == "UnionOperation" then
- child.Locked = false
- end
- if child.ClassName == "Model" then
- for index, chil in pairs(child:GetChildren()) do
- if chil.ClassName == "Part" then
- chil.Locked = false
- end
- if chil.ClassName == "MeshPart" then
- chil.Locked = false
- end
- if chil.ClassName == "UnionOperation" then
- chil.Locked = false
- end
- if chil.ClassName == "Model" then
- for index, childe in pairs(chil:GetChildren()) do
- if childe.ClassName == "Part" then
- childe.Locked = false
- end
- if childe.ClassName == "MeshPart" then
- childe.Locked = false
- end
- if childe.ClassName == "UnionOperation" then
- childe.Locked = false
- end
- if childe.ClassName == "Model" then
- for index, childeo in pairs(childe:GetChildren()) do
- if childeo.ClassName == "Part" then
- childeo.Locked = false
- end
- if childeo.ClassName == "MeshPart" then
- childeo.Locked = false
- end
- if childeo.ClassName == "UnionOperation" then
- childeo.Locked = false
- end
- if childeo.ClassName == "Model" then
- end
- end
- end
- end
- end
- end
- end
- end
- c = Instance.new("HopperBin", game:GetService("Players").LocalPlayer.Backpack)
- c.BinType = Enum.BinType.Hammer
- c = Instance.new("HopperBin", game:GetService("Players").LocalPlayer.Backpack)
- c.BinType = Enum.BinType.Clone
- c = Instance.new("HopperBin", game:GetService("Players").LocalPlayer.Backpack)
- c.BinType = Enum.BinType.Grab
- end)
- allitemsgiver.MouseButton1Down:connect(function()
- if not workspace:FindFirstChild("Givers") then return end
- if Giver then
- for i,v in pairs(Giver) do
- v.ClickDetector.Parent = v.OriginalParent
- v.Event:Disconnect()
- end
- getmetatable(Giver):Destroy()
- end
- Giver = {}
- local g = Giver
- local p = Instance.new("Part", workspace)
- p.Anchored = true
- p.CanCollide = false
- p.CFrame = plr.Character:WaitForChild"HumanoidRootPart".CFrame
- setmetatable(Giver, {__metatable = p})
- for i,v in pairs(workspace.Givers:GetChildren()) do
- local cd = v:FindFirstChildOfClass"ClickDetector"
- if cd then
- local newt = {}
- newt.ClickDetector = cd
- newt.OriginalParent = v
- cd.Parent = p
- newt.Event = cd.MouseClick:connect(function()
- cd.Parent = v
- end)
- table.insert(Giver, newt)
- end
- end
- spawn(function()
- wait(10)
- if Giver == g then
- Giver = nil
- for i,v in pairs(g) do
- v.ClickDetector.Parent = v.OriginalParent
- v.Event:Disconnect()
- end
- getmetatable(g):Destroy()
- end
- end)
- end)
- removeall.MouseButton1Down:connect(function()
- game.Workspace.Jewelrys.Jewelry.Lasers:Remove()
- game.Workspace.Jewelrys.Jewelry.Cameras:Remove()
- game.Workspace.Jewelrys.Jewelry.FloorLasers:Remove()
- game.Workspace.Cells:Remove()
- game.Workspace.Banks.Bank.Lasers:Remove()
- game.Workspace.Doors:Remove()
- game.Workspace.Banks.Bank.Door:Destroy()
- game.Workspace.Banks.Bank.TriggerDoor:Destroy()
- game.Workspace.EscapeRoutes.ExplodeWall:Destroy()
- game.Workspace.EscapeRoutes.LiftGate:Remove()
- end)
- walkspeed.MouseButton1Down:connect(function()
- down = false
- velocity = Instance.new("BodyVelocity")
- velocity.maxForce = Vector3.new(100000, 0, 100000)
- local speed = 150
- gyro = Instance.new("BodyGyro")
- gyro.maxTorque = Vector3.new(100000, 0, 100000)
- local hum = game.Players.LocalPlayer.Character.Humanoid
- function onButton1Down(mouse)
- down = true
- velocity.Parent = game.Players.LocalPlayer.Character.UpperTorso
- velocity.velocity = (hum.MoveDirection) * speed
- gyro.Parent = game.Players.LocalPlayer.Character.UpperTorso
- while down do
- if not down then break end
- velocity.velocity = (hum.MoveDirection) * speed
- local refpos = gyro.Parent.Position + (gyro.Parent.Position - workspace.CurrentCamera.CoordinateFrame.p).unit * 5
- gyro.cframe = CFrame.new(gyro.Parent.Position, Vector3.new(refpos.x, gyro.Parent.Position.y, refpos.z))
- wait(0.1)
- end
- end
- function onButton1Up(mouse)
- velocity.Parent = nil
- gyro.Parent = nil
- down = false
- end
- local function onSelected(mouse)
- mouse.KeyDown:connect(function(k) if k:lower()=="q"then onButton1Down(mouse)end end)
- mouse.KeyUp:connect(function(k) if k:lower()=="q"then onButton1Up(mouse)end end)
- end
- onSelected(game.Players.LocalPlayer:GetMouse())
- end)
- local ClickTpEnabled = false
- clicktp.MouseButton1Down:connect(function()
- loadstring(game:GetObjects("rbxassetid://956305503")[1].Source)()
- end)
- spamarrest.MouseButton1Down:connect(function()
- local Player = game.Players.LocalPlayer
- wait(0.5)
- for i,v in pairs(game.Teams.Criminal:GetPlayers()) do
- repeat
- wait()
- Player.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 1)
- until v.Team.Name ~= "Criminal"
- end
- end)
- local InfiniteJumpEnabled = false
- game:GetService("UserInputService").JumpRequest:connect(function()
- if InfiniteJumpEnabled then
- game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
- end
- end)
- infinitejump.MouseButton1Down:connect(function()
- local state = infinitejump.Text:sub(string.len("Infinite Jump: ") + 1) --too lazy to count lol
- local new = state == "Off" and "On" or state == "On" and "Off"
- InfiniteJumpEnabled = new == "On"
- infinitejump.Text = "Infinite Jump: " .. new
- end)
- ENABLED = false
- PLAYER = game.Players.LocalPlayer
- MOUSE = PLAYER:GetMouse()
- CC = game.Workspace.CurrentCamera
- _G.FREE_FOR_ALL = false
- _G.AIM_AT = 'Head'
- local player = game.Players.LocalPlayer
- local esp = false
- local track = false
- function Create(base, team)
- local bb = Instance.new("BillboardGui",player.PlayerGui)
- bb.Adornee = base
- bb.ExtentsOffset = Vector3.new(0,1,0)
- bb.AlwaysOnTop = true
- bb.Size = UDim2.new(0,5,0,5)
- bb.StudsOffset = Vector3.new(0,1,0)
- bb.Name = "tracker"
- local frame = Instance.new("Frame",bb)
- frame.ZIndex = 10
- frame.BackgroundTransparency = 0.3
- frame.Size = UDim2.new(1,0,1,0)
- frame.Position = UDim2.new(0,0,0)
- frame.Transparency = 1
- local txtlbl = Instance.new("TextLabel",bb)
- txtlbl.ZIndex = 10
- txtlbl.Text = (string.upper(base.Parent.Name))
- txtlbl.BackgroundTransparency = 1
- txtlbl.Position = UDim2.new(0,0,0,-35)
- txtlbl.Size = UDim2.new(1,0,10,0)
- txtlbl.Font = "SourceSansBold"
- txtlbl.FontSize = "Size10"
- txtlbl.TextStrokeTransparency = 0.5
- local txtlbl2 = Instance.new("TextLabel",bb)
- txtlbl2.ZIndex = 10
- txtlbl2.Text = (math.floor(base.Parent.Humanoid.Health*100)/100)
- txtlbl2.BackgroundTransparency = 1
- txtlbl2.Position = UDim2.new(0,0,0,-25)
- txtlbl2.Size = UDim2.new(1,0,10,0)
- txtlbl2.Font = "SourceSansBold"
- txtlbl2.FontSize = "Size10"
- txtlbl2.TextStrokeTransparency = 0.5
- if team then
- txtlbl.TextColor3 = Color3.new(85,0,127)
- txtlbl2.TextColor3 = Color3.new(85,0,127)
- frame.BackgroundColor3 = Color3.new(85,0,127)
- elseif base.Parent.Name == "Decryptance" or base.Parent.Name == "Unlisting" then
- txtlbl.TextColor3 = Color3.new(0,255,0)
- txtlbl2.TextColor3 = Color3.new(0,255,0)
- frame.BackgroundColor3 = Color3.new(0,255,0)
- txtlbl.Text = "FRIEND"
- txtlbl.FontSize = "Size14"
- txtlbl2.FontSize = "Size14"
- elseif base.Parent.Name == game.Players.LocalPlayer.Name then
- txtlbl2.Transparency = 1
- txtlbl.Transparency = 1
- frame.Transparency = 1
- else
- txtlbl.TextColor3 = Color3.new(85,0,127)
- txtlbl2.TextColor3 = Color3.new(85,0,127)
- frame.BackgroundColor3 = Color3.new(85,0,127)
- end
- end
- function Find()
- Clear()
- track = true
- spawn(function()
- while wait() do
- if track then
- Clear()
- for _,v in pairs(game.Players:players()) do
- if v.Character and v.Character.Head then
- Create(v.Character.Head, false)
- end
- end
- end
- end
- wait(1)
- end)
- end
- function Clear()
- for _,v in pairs(player.PlayerGui:children()) do
- if v.Name == "tracker" and v:isA("BillboardGui") then
- v:Destroy()
- end
- end
- end
- espall.MouseButton1Down:connect(function()
- if not esp then
- Find()
- warn("Jailbreak ESP Enabled")
- game.CoreGui.Unjailbreak.MainFrame.TabFrames.SettingsFrame.CESP.ImageColor3 = Color3.new(0.211765, 0.635294, 0)
- esp = true
- else
- Clear()
- track = false
- warn("Jailbreak ESP Disabled")
- game.CoreGui.Unjailbreak.MainFrame.TabFrames.SettingsFrame.CESP.ImageColor3 = Color3.new(0.380392, 0.380392, 0.380392)
- esp = false
- end
- end)
- closegamestuff.MouseButton1Down:connect(function()
- gamestuffgui.Visible = false
- mainframe.Visible = true
- end)
- closeextrastuff.MouseButton1Down:connect(function()
- extrastuff.Visible = false
- mainframe.Visible = true
- end)
- closeteleportgui.MouseButton1Down:connect(function()
- teleportgui.Visible = false
- mainframe.Visible = true
- end)
- banknotification.MouseButton1Down:connect(function()
- pcall(function()
- local Bank = workspace:FindFirstChild("Banks"):GetChildren()[1]
- local Info = Bank.Extra.Sign.Decal
- Info:GetPropertyChangedSignal("Transparency"):Connect(function()
- if Info.Transparency ~= 0 then
- local cb = Instance.new("BindableFunction")
- cb.OnInvoke = function(arg)
- if arg == "Teleport" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(10, 18, 784)
- end
- end
- game:GetService("StarterGui"):SetCore("SendNotification",{
- Title = "Bank is ready!",
- Text = "Bank is ready!",
- Duration = 4,
- Button1 = "Dismiss",
- Button2 = "Teleport",
- Callback = cb
- })
- end
- end)
- end)
- end)
- jewerlynotification.MouseButton1Down:connect(function()
- pcall(function()
- local Jewelry = workspace:FindFirstChild("Jewelrys"):GetChildren()[1]
- local Info = Jewelry.Extra.Sign.Decal
- Info:GetPropertyChangedSignal("Transparency"):Connect(function()
- if Info.Transparency ~= 0 then
- local cb = Instance.new("BindableFunction")
- cb.OnInvoke = function(arg)
- if arg == "Teleport" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(142, 18, 1365)
- end
- end
- game:GetService("StarterGui"):SetCore("SendNotification",{
- Title = "Jewelry is ready!",
- Text = "Jewelry is ready!",
- Duration = 4,
- Button1 = "Dismiss",
- Button2 = "Teleport",
- Callback = cb
- })
- end
- end)
- end)
- end)
- KeyCard.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.TeamValue.Value= "Police"
- end)
- platform.MouseButton1Down:connect(function()
- local p = Instance.new("Part", workspace)
- p.Size = Vector3.new(30,0.5,30)
- p.Anchored = true
- p.Position = plr.Character.HumanoidRootPart.Position + Vector3.new(0,15,0)
- plr.Character:MoveTo(p.Position + Vector3.new(0,1,0))
- spawn(function()
- while p.Parent do
- wait(1)
- if (plr.Character.HumanoidRootPart.Position - p.Position).magnitude > 20 then
- p:Destroy()
- end
- end
- end)
- end)
- local Tracers = {}
- local function AddLasso(p,team)
- if not Tracers[team.Name] then return end
- if p == plr then return end
- spawn(function()
- if p.Character then
- local l = Instance.new("SelectionPartLasso")
- l.Parent = p.Character
- l.Humanoid = p.Character:FindFirstChildOfClass"Humanoid"
- l.Part = plr.Character:WaitForChild"HumanoidRootPart"
- l.Visible = true
- l.Color3 = team.TeamColor.Color
- for i=0,5 do
- local sg = Instance.new("SurfaceGui")
- sg.Face = i
- sg.Parent = p.Character
- sg.Adornee = p.Character:FindFirstChild"HumanoidRootPart"
- sg.AlwaysOnTop = true
- local f = Instance.new("Frame", sg)
- f.Size = UDim2.new(1,0,1,0)
- f.BorderSizePixel = 0
- f.BackgroundColor3 = team.TeamColor.Color
- f.BackgroundTransparency = 0.5
- end
- end
- end)
- end
- local function RemoveLasso(p)
- if not p.Character then return end
- for i,v in pairs(p.Character:GetDescendants()) do
- if v.ClassName:find("Selection") or v.ClassName == "SurfaceGui" then
- v:Destroy()
- end
- end
- end
- for _,team in pairs(game:GetService("Teams"):GetChildren()) do
- team.PlayerAdded:connect(function(p)
- AddLasso(p,team)
- end)
- team.PlayerRemoved:connect(function(p)
- RemoveLasso(p)
- end)
- end
- function ToggleTracers(team, bool)
- Tracers[team] = bool
- local t = game:GetService("Teams"):FindFirstChild(team)
- if not t then return end
- for i,v in pairs(t:GetPlayers()) do
- if bool then
- AddLasso(v,t)
- else
- RemoveLasso(v)
- end
- end
- end
- local function CharAdded(plr, char)
- if Tracers[tostring(plr.Team)] then
- AddLasso(plr,plr.Team)
- end
- end
- local function PlrAdded(plr)
- plr.CharacterAdded:connect(function(char)
- CharAdded(plr, char)
- end)
- if plr.Character then
- CharAdded(plr, plr.Character)
- end
- end
- game:GetService("Players").PlayerAdded:connect(PlrAdded)
- for _,v in pairs(game:GetService("Players"):GetPlayers()) do
- PlrAdded(v)
- end
- tracers.MouseButton1Down:connect(function()
- local curr = Tracers.Text:sub(10)
- if curr ~= "None" then
- ToggleTracers(curr, false)
- end
- local teams = {"None", "Police", "Criminal", "Prisoner"}
- local new = ""
- for i,v in pairs(teams) do
- if v == curr then
- new = teams[i + 1] or teams[1]
- end
- end
- if new ~= "None" then
- ToggleTracers(new, true)
- end
- Tracers.Text = "Tracers: " .. new
- end)
- lowgravity.MouseButton1Down:connect(function()
- local t = lowgravity.Text == "Low Gravity" and true or false
- workspace.Gravity = t and 50 or 196.2
- lowgravity.Text = t and "Normal Gravity" or "Low Gravity"
- end)
- highjump.MouseButton1Down:connect(function()
- if Jump == true then
- Jump = false
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
- game.CoreGui.JailFix.gamestuffgui.highjump.Text = "HighJump: OFF"
- else
- Jump = true
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 100
- game.CoreGui.JailFix.gamestuffgui.highjump.Text = "HighJump: ON"
- end
- end)
- godmode.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.Humanoid.Name = 1
- local l = game.Players.LocalPlayer.Character["1"]:Clone()
- l.Parent = game.Players.LocalPlayer.Character
- l.Name = "Humanoid"
- wait(0.1)
- game.Players.LocalPlayer.Character["1"]:Destroy()
- game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character.Animate.Disabled = true
- wait(0.1)
- game.Players.LocalPlayer.Character.Animate.Disabled = false
- game.Players.LocalPlayer.Character.Humanoid.DisplayDistanceType = "None"
- end)
- suicide.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.Humanoid.Health = "0"
- end)
- autorobtrain.MouseButton1Down:connect(function()
- local Time = 42
- local plr = game:GetService("Players").LocalPlayer
- local doit = true
- plr.Chatted:connect(function(chat)
- if chat:lower() == "start" then
- doit = true
- end
- if chat:lower() == "stop" then
- doit = false
- end
- end)
- if workspace:FindFirstChild("Trains") then
- local rob = function()
- if doit == true then
- if workspace.Trains:FindFirstChild("BoxCar") then
- if workspace.Trains.BoxCar:FindFirstChild("Skeleton") then
- local roof = workspace.Trains.BoxCar.Skeleton.RoofDoorClosed
- local vaultdoor = workspace.Trains.BoxCar.Model.Rob.Doorframe
- local opendet = workspace.Trains.BoxCar.Skeleton.Vault.Part.Open
- if roof.Open.Value == true then
- for i = 1,50 do
- if doit == false then
- break
- end
- plr.Character.HumanoidRootPart.CFrame = roof.CFrame + Vector3.new(0,5,0)
- wait()
- end
- for i = 1,50 do
- if doit == false then
- break
- end
- plr.Character.HumanoidRootPart.CFrame = roof.CFrame + Vector3.new(0,-5,0)
- wait()
- end
- repeat
- if doit == false then
- break
- end
- plr.Character.HumanoidRootPart.CFrame = vaultdoor.CFrame + Vector3.new(4,0,0)
- wait(1)
- until opendet.Value == true
- if workspace.Trains.BoxCar:FindFirstChild("Model") then
- if workspace.Trains.BoxCar.Model:FindFirstChild("Rob") then
- local Gold = workspace.Trains.BoxCar.Model.Rob.Gold
- for i = 1,Time do
- if doit == false then
- break
- end
- plr.Character.HumanoidRootPart.CFrame = Gold.CFrame
- wait(1)
- end
- end
- end
- for i = 1,50 do
- plr.Character.HumanoidRootPart.CFrame = CFrame.new(204.296112, 64.0945435, 88.9027939) --Outside
- wait()
- end
- else
- repeat
- if doit == false then
- break
- end
- plr.Character.HumanoidRootPart.CFrame = roof.CFrame + Vector3.new(0,5,0)
- wait()
- until roof.Open.Value == true
- for i = 1,50 do
- if doit == false then
- break
- end
- plr.Character.HumanoidRootPart.CFrame = roof.CFrame + Vector3.new(0,-5,0)
- wait()
- end
- repeat
- if doit == false then
- break
- end
- plr.Character.HumanoidRootPart.CFrame = vaultdoor.CFrame + Vector3.new(4,0,0)
- wait(1)
- until opendet.Value == true
- if workspace.Trains.BoxCar:FindFirstChild("Model") then
- if workspace.Trains.BoxCar.Model:FindFirstChild("Rob") then
- local Gold = workspace.Trains.BoxCar.Model.Rob.Gold
- for i = 1,Time do
- if doit == false then
- break
- end
- plr.Character.HumanoidRootPart.CFrame = Gold.CFrame
- wait(1)
- end
- end
- end
- for i = 1,50 do
- plr.Character.HumanoidRootPart.CFrame = CFrame.new(204.296112, 64.0945435, 88.9027939) --Outside
- wait()
- end
- end
- end
- end
- end
- end
- rob()
- workspace.Trains.ChildAdded:connect(function()
- wait(20)
- rob()
- end)
- end
- end)
- f3x.MouseButton1Down:connect(function()
- StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, true)
- loadstring(game:GetObjects("rbxassetid://1059691823")[1].Source)()
- end)
- goto.MouseButton1Down:connect(function()
- local name = playername.Text
- local player = game.Players:FindFirstChild(name)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = player.Character.HumanoidRootPart.CFrame
- end)
- autorob.MouseButton1Down:connect(function()
- robbed = false
- trobbed = 0
- canBank = 3000
- canJew = 3000
- local trialSTARTTIME = os.time()
- wait(2)
- idle = 0
- nam =game:GetService("Players").LocalPlayer.Name
- game:GetService('RunService').Stepped:connect(function()
- for a, b in pairs(game.Workspace:GetChildren()) do
- if b.Name == nam then
- for i, v in pairs(game.Workspace[nam]:GetChildren()) do
- if v:IsA("BasePart") then
- v.CanCollide = false
- end
- end
- end
- end
- end)
- workspace[nam].Head.Changed:connect(function()
- for a, b in pairs(game.Workspace:GetChildren()) do
- if b.Name == nam then
- for i, v in pairs(game.Workspace[nam]:GetChildren()) do
- if v:IsA("BasePart") then
- v.CanCollide = false
- end
- end
- end
- end
- end)
- local Player = game:GetService("Players").LocalPlayer
- local GUI = Instance.new("ScreenGui", Player.PlayerGui)
- local ImageLabel = Instance.new("ImageLabel",GUI)
- ImageLabel.Image = "rbxassetid://1266969676"
- ImageLabel.Draggable = true
- GUI.ResetOnSpawn = false
- ImageLabel.Active = true
- local ImageLabelc = Instance.new("TextLabel",ImageLabel)
- local ImageLabelz = Instance.new("TextLabel",ImageLabel)
- ImageLabelc.BackgroundTransparency = 1
- ImageLabelc.Visible = false
- ImageLabelc.TextScaled = true
- ImageLabelc.Size = UDim2.new(.8,0,.25,0)
- ImageLabelc.Position = UDim2.new(.1,0,.45,0)
- ImageLabelz.BackgroundTransparency = 1
- ImageLabelz.Visible = true
- ImageLabelz.TextScaled = true
- ImageLabelz.Size = UDim2.new(.2,0,.1,0)
- ImageLabelz.Position = UDim2.new(0,0,0.9,0)
- ImageLabelz.Text = "version 0.1"
- ImageLabelz.TextColor3 = Color3.new(1,1,1)
- btnStart = Instance.new("ImageButton",ImageLabel)
- btnStart.Size = UDim2.new(.5,0,.185,0)
- btnStart.Position = UDim2.new(.25,0,.52,0)
- btnStart.Image = "rbxassetid://1267027315"
- btnStart.BorderSizePixel = 0
- btnStart.BorderColor3 = Color3.new(.2,0,.3)
- local light = game:GetService("Workspace").Banks:FindFirstChildOfClass("Model").Extra.Light
- local lightj = game:GetService("Workspace").Jewelrys:FindFirstChildOfClass("Model").Extra.Light
- ImageLabel.Size = UDim2.new(0,375,0,250)
- btnStart.MouseButton1Down:connect(function()
- ImageLabelc.Visible = true
- ImageLabelc.Text = "Waiting for a bank to open.."
- ImageLabelc.TextColor3 = Color3.new(.5,0,1)
- ImageLabelc.Font = Enum.Font.ArialBold
- ImageLabelc.TextStrokeTransparency = 0
- ImageLabelc.TextStrokeColor3 = Color3.new(.2,0,.5)
- btnStart.Visible = false
- Player.Character.UpperTorso.Anchored = true
- Player.Character.HumanoidRootPart.CFrame = CFrame.new(Player.Character.HumanoidRootPart.CFrame.p.X,Player.Character.HumanoidRootPart.CFrame.p.Y+20,Player.Character.HumanoidRootPart.CFrame.p.Z)
- wait(.2)
- Player.Character.HumanoidRootPart.CFrame = CFrame.new(Player.Character.HumanoidRootPart.CFrame.p.X,Player.Character.HumanoidRootPart.CFrame.p.Y+20,Player.Character.HumanoidRootPart.CFrame.p.Z)
- wait(.2)
- Player.Character.HumanoidRootPart.CFrame = CFrame.new(Player.Character.HumanoidRootPart.CFrame.p.X,Player.Character.HumanoidRootPart.CFrame.p.Y+20,Player.Character.HumanoidRootPart.CFrame.p.Z)
- wait(.2)
- Player.Character.HumanoidRootPart.CFrame = CFrame.new(Player.Character.HumanoidRootPart.CFrame.p.X,Player.Character.HumanoidRootPart.CFrame.p.Y+20,Player.Character.HumanoidRootPart.CFrame.p.Z)
- wait(.2)
- Player.Character.HumanoidRootPart.CFrame = CFrame.new(Player.Character.HumanoidRootPart.CFrame.p.X,Player.Character.HumanoidRootPart.CFrame.p.Y+20,Player.Character.HumanoidRootPart.CFrame.p.Z)
- wait(.2)
- Player.Character.HumanoidRootPart.CFrame = CFrame.new(Player.Character.HumanoidRootPart.CFrame.p.X,Player.Character.HumanoidRootPart.CFrame.p.Y+20,Player.Character.HumanoidRootPart.CFrame.p.Z)
- wait(.2)
- Player.Character.HumanoidRootPart.CFrame = CFrame.new(Player.Character.HumanoidRootPart.CFrame.p.X,Player.Character.HumanoidRootPart.CFrame.p.Y+20,Player.Character.HumanoidRootPart.CFrame.p.Z)
- wait(1)
- velocity = Instance.new("BodyPosition", Player.Character.UpperTorso)
- velocity.maxForce = Vector3.new(100000, 100000, 100000)
- velocity.Position = Vector3.new(-6.3, 17.86, 827.9)
- gyro = Instance.new("BodyGyro", Player.Character.UpperTorso)
- gyro.maxTorque = Vector3.new(100000, 100000, 100000)
- Player.Character.UpperTorso.Anchored = false
- while (light.Position - Player.Character.UpperTorso.Position).magnitude > 60 do
- wait(.1)
- Player.Character.Humanoid.Jump = true
- end
- velocity.maxForce = Vector3.new(00000, 0000, 0000)
- gyro:Destroy()
- while wait(.1) do
- canBank = canBank + 1
- canJew = canJew + 1
- if idle > 30 then
- idle = 0
- Player.Character.Humanoid.Jump = true
- else
- idle = idle + 1
- end
- Player.Character:WaitForChild("UpperTorso")
- Player.Character.Humanoid.PlatformStand = false
- if velocity.Parent ~= Player.Character.UpperTorso then
- velocity.Parent = Player.Character.UpperTorso
- end
- if (light.Position - Player.Character.UpperTorso.Position).magnitude > 40 then
- velocity.maxForce = Vector3.new(100000, 10000, 100000)
- else
- if not robbed then
- velocity.maxForce = Vector3.new(00000, 0000, 0000)
- end
- end
- if canBank > 3000 then
- if light.SurfaceLight.Enabled then
- canBank = 0
- robbed = true
- ImageLabelc.Text = "Robbing bank!"
- velocity.Position = Vector3.new(23.69,18.16,846.23)
- velocity.maxForce = Vector3.new(100000, 10000, 100000)
- wait(2)
- Player.Character.Humanoid.PlatformStand = true
- velocity.Position = Vector3.new(18.53, 0.766, 816.56)
- velocity.maxForce = Vector3.new(100000, 10000, 100000)
- wait(3)
- Player.Character.Humanoid.PlatformStand = false
- wait(45)
- trobbed = trobbed + 1
- Player.Character.Humanoid.PlatformStand = true
- velocity.Position = Vector3.new(-6.3, 17.86, 827.9)
- velocity.maxForce = Vector3.new(100000, 10000, 100000)
- ImageLabelc.Text = "Robbed ".. tostring(trobbed) .. " times! "
- wait(3)
- Player.Character.Humanoid.PlatformStand = false
- end
- elseif canJew > 3000 then
- if lightj.SurfaceLight.Enabled then
- canJew = 0
- ImageLabelc.Text = "Robbing jewelry store.."
- Player.Character.Humanoid.PlatformStand = true
- velocity.Position = Vector3.new(142.99,18.6,1349.5)
- wait(3)
- velocity.Position = Vector3.new(122.173,16.52,1308.727)
- wait(4)
- velocity.Position = Vector3.new(111.2,17.39,1332.67)
- wait(4)
- velocity.Position = Vector3.new(125.43,17.75,1328.31)
- wait(4)
- velocity.Position = Vector3.new(141.287, 18.2,1315.98)
- wait(4)
- velocity.Position = Vector3.new(108.606,17.131,1320.33)
- wait(4)
- velocity.Position = Vector3.new(123.107,18.13,1321.723)
- wait(4)
- velocity.Position = Vector3.new(122.56,17.39,1312.67)
- wait(4)
- velocity.Position = Vector3.new(138.37,17.76,1308.8)
- wait(4)
- Player.Character.Humanoid.PlatformStand = false
- velocity.Position = Vector3.new(-264.7,18.31,1563.9)
- trobbed = trobbed + 1
- ImageLabelc.Text = "Robbed ".. tostring(trobbed) .. " times! "
- end
- end
- end
- end)
- end)
- spawnblocks.MouseButton1Down:connect(function()
- local b = Instance.new("Part", game.Workspace)
- b.Anchored = true
- wait(1)
- b.Position = Vector3.new("0, 10, 0")
- while true do
- wait(.00000000001)
- b = Instance.new("Part", game.Workspace)
- end
- end)
- infiniteammo.MouseButton1Down:connect(function()
- game:GetService('Players').LocalPlayer.PlayerGui.MainGui.Ammo.MagSize.RobloxLocked=true
- end)
- bluecolor.MouseButton1Down:connect(function()
- game.CoreGui.JailFix.mainframe.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- game.CoreGui.JailFix.mainframe.TextLabel.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- game.CoreGui.JailFix.mainframe.Teleports.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- game.CoreGui.JailFix.mainframe.GameStuff.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- game.CoreGui.JailFix.mainframe.ExtraStuff.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- game.CoreGui.JailFix.teleportgui.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- game.CoreGui.JailFix.teleportgui.bankin.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- game.CoreGui.JailFix.teleportgui.bankout.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- game.CoreGui.JailFix.teleportgui.closeteleportgui.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- game.CoreGui.JailFix.teleportgui.criminalbase1.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- game.CoreGui.JailFix.teleportgui.criminalbase2.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- game.CoreGui.JailFix.teleportgui.donutshop.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- game.CoreGui.JailFix.teleportgui.gasstation.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- game.CoreGui.JailFix.teleportgui.jewerlyin.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- game.CoreGui.JailFix.teleportgui.jewerlyout.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- game.CoreGui.JailFix.teleportgui.police1.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- game.CoreGui.JailFix.teleportgui.police2.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- game.CoreGui.JailFix.teleportgui.prisionbase.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- game.CoreGui.JailFix.teleportgui.trainspawn.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- game.CoreGui.JailFix.teleportgui.nameeeee.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- game.CoreGui.JailFix.gamestuffgui.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- game.CoreGui.JailFix.gamestuffgui.btools.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- game.CoreGui.JailFix.gamestuffgui.clicktp.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- game.CoreGui.JailFix.gamestuffgui.closegamestuff.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- game.CoreGui.JailFix.gamestuffgui.espall.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- game.CoreGui.JailFix.gamestuffgui.f3x.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- game.CoreGui.JailFix.gamestuffgui.fly.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- game.CoreGui.JailFix.gamestuffgui.godmode.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- game.CoreGui.JailFix.gamestuffgui.goto.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- game.CoreGui.JailFix.gamestuffgui.highjump.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- game.CoreGui.JailFix.gamestuffgui.infinitejump.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- game.CoreGui.JailFix.gamestuffgui.lowgravity.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- game.CoreGui.JailFix.gamestuffgui.platform.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- game.CoreGui.JailFix.gamestuffgui.playername.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- game.CoreGui.JailFix.gamestuffgui.spamarrest.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- game.CoreGui.JailFix.gamestuffgui.spawnblocks.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- game.CoreGui.JailFix.gamestuffgui.suicide.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- game.CoreGui.JailFix.gamestuffgui.tracers.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- game.CoreGui.JailFix.gamestuffgui.walkspeed.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- game.CoreGui.JailFix.gamestuffgui.nameeeeeeeee.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- game.CoreGui.JailFix.extrastuff.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- game.CoreGui.JailFix.extrastuff.KeyCard.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- game.CoreGui.JailFix.extrastuff.infiniteammo.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- game.CoreGui.JailFix.extrastuff.allitemsgiver.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- game.CoreGui.JailFix.extrastuff.autorob.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- game.CoreGui.JailFix.extrastuff.autorobtrain.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- game.CoreGui.JailFix.extrastuff.banknotification.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- game.CoreGui.JailFix.extrastuff.closeextrastuff.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- game.CoreGui.JailFix.extrastuff.jewerlynotification.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- game.CoreGui.JailFix.extrastuff.removeall.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- game.CoreGui.JailFix.extrastuff.TextLabel.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- end)
- redcolor.MouseButton1Down:connect(function()
- game.CoreGui.JailFix.mainframe.BackgroundColor3 = Color3.new(1, 0, 0)
- game.CoreGui.JailFix.mainframe.TextLabel.BackgroundColor3 = Color3.new(1, 0, 0)
- game.CoreGui.JailFix.mainframe.Teleports.BackgroundColor3 = Color3.new(1, 0, 0)
- game.CoreGui.JailFix.mainframe.GameStuff.BackgroundColor3 = Color3.new(1, 0, 0)
- game.CoreGui.JailFix.mainframe.ExtraStuff.BackgroundColor3 = Color3.new(1, 0, 0)
- game.CoreGui.JailFix.teleportgui.BackgroundColor3 = Color3.new(1, 0, 0)
- game.CoreGui.JailFix.teleportgui.bankin.BackgroundColor3 = Color3.new(1, 0, 0)
- game.CoreGui.JailFix.teleportgui.bankout.BackgroundColor3 = Color3.new(1, 0, 0)
- game.CoreGui.JailFix.teleportgui.closeteleportgui.BackgroundColor3 = Color3.new(1, 0, 0)
- game.CoreGui.JailFix.teleportgui.criminalbase1.BackgroundColor3 = Color3.new(1, 0, 0)
- game.CoreGui.JailFix.teleportgui.criminalbase2.BackgroundColor3 = Color3.new(1, 0, 0)
- game.CoreGui.JailFix.teleportgui.donutshop.BackgroundColor3 = Color3.new(1, 0, 0)
- game.CoreGui.JailFix.teleportgui.gasstation.BackgroundColor3 = Color3.new(1, 0, 0)
- game.CoreGui.JailFix.teleportgui.jewerlyin.BackgroundColor3 = Color3.new(1, 0, 0)
- game.CoreGui.JailFix.teleportgui.jewerlyout.BackgroundColor3 = Color3.new(1, 0, 0)
- game.CoreGui.JailFix.teleportgui.police1.BackgroundColor3 = Color3.new(1, 0, 0)
- game.CoreGui.JailFix.teleportgui.police2.BackgroundColor3 = Color3.new(1, 0, 0)
- game.CoreGui.JailFix.teleportgui.prisionbase.BackgroundColor3 = Color3.new(1, 0, 0)
- game.CoreGui.JailFix.teleportgui.trainspawn.BackgroundColor3 = Color3.new(1, 0, 0)
- game.CoreGui.JailFix.teleportgui.nameeeee.BackgroundColor3 = Color3.new(1, 0, 0)
- game.CoreGui.JailFix.gamestuffgui.BackgroundColor3 = Color3.new(1, 0, 0)
- game.CoreGui.JailFix.gamestuffgui.btools.BackgroundColor3 = Color3.new(1, 0, 0)
- game.CoreGui.JailFix.gamestuffgui.clicktp.BackgroundColor3 = Color3.new(1, 0, 0)
- game.CoreGui.JailFix.gamestuffgui.closegamestuff.BackgroundColor3 = Color3.new(1, 0, 0)
- game.CoreGui.JailFix.gamestuffgui.espall.BackgroundColor3 = Color3.new(1, 0, 0)
- game.CoreGui.JailFix.gamestuffgui.f3x.BackgroundColor3 = Color3.new(1, 0, 0)
- game.CoreGui.JailFix.gamestuffgui.fly.BackgroundColor3 = Color3.new(1, 0, 0)
- game.CoreGui.JailFix.gamestuffgui.godmode.BackgroundColor3 = Color3.new(1, 0, 0)
- game.CoreGui.JailFix.gamestuffgui.goto.BackgroundColor3 = Color3.new(1, 0, 0)
- game.CoreGui.JailFix.gamestuffgui.highjump.BackgroundColor3 = Color3.new(1, 0, 0)
- game.CoreGui.JailFix.gamestuffgui.infinitejump.BackgroundColor3 = Color3.new(1, 0, 0)
- game.CoreGui.JailFix.gamestuffgui.lowgravity.BackgroundColor3 = Color3.new(1, 0, 0)
- game.CoreGui.JailFix.gamestuffgui.platform.BackgroundColor3 = Color3.new(1, 0, 0)
- game.CoreGui.JailFix.gamestuffgui.playername.BackgroundColor3 = Color3.new(1, 0, 0)
- game.CoreGui.JailFix.gamestuffgui.spamarrest.BackgroundColor3 = Color3.new(1, 0, 0)
- game.CoreGui.JailFix.gamestuffgui.spawnblocks.BackgroundColor3 = Color3.new(1, 0, 0)
- game.CoreGui.JailFix.gamestuffgui.suicide.BackgroundColor3 = Color3.new(1, 0, 0)
- game.CoreGui.JailFix.gamestuffgui.tracers.BackgroundColor3 = Color3.new(1, 0, 0)
- game.CoreGui.JailFix.gamestuffgui.walkspeed.BackgroundColor3 = Color3.new(1, 0, 0)
- game.CoreGui.JailFix.gamestuffgui.nameeeeeeeee.BackgroundColor3 = Color3.new(1, 0, 0)
- game.CoreGui.JailFix.extrastuff.BackgroundColor3 = Color3.new(1, 0, 0)
- game.CoreGui.JailFix.extrastuff.KeyCard.BackgroundColor3 = Color3.new(1, 0, 0)
- game.CoreGui.JailFix.extrastuff.infiniteammo.BackgroundColor3 = Color3.new(1, 0, 0)
- game.CoreGui.JailFix.extrastuff.allitemsgiver.BackgroundColor3 = Color3.new(1, 0, 0)
- game.CoreGui.JailFix.extrastuff.autorob.BackgroundColor3 = Color3.new(1, 0, 0)
- game.CoreGui.JailFix.extrastuff.autorobtrain.BackgroundColor3 = Color3.new(1, 0, 0)
- game.CoreGui.JailFix.extrastuff.banknotification.BackgroundColor3 = Color3.new(1, 0, 0)
- game.CoreGui.JailFix.extrastuff.closeextrastuff.BackgroundColor3 = Color3.new(1, 0, 0)
- game.CoreGui.JailFix.extrastuff.jewerlynotification.BackgroundColor3 = Color3.new(1, 0, 0)
- game.CoreGui.JailFix.extrastuff.removeall.BackgroundColor3 = Color3.new(1, 0, 0)
- game.CoreGui.JailFix.extrastuff.TextLabel.BackgroundColor3 = Color3.new(1, 0, 0)
- end)
- greencolor.MouseButton1Down:connect(function()
- game.CoreGui.JailFix.mainframe.BackgroundColor3 = Color3.fromRGB(103, 255, 32)
- game.CoreGui.JailFix.mainframe.TextLabel.BackgroundColor3 = Color3.fromRGB(103, 255, 32)
- game.CoreGui.JailFix.mainframe.Teleports.BackgroundColor3 = Color3.fromRGB(103, 255, 32)
- game.CoreGui.JailFix.mainframe.GameStuff.BackgroundColor3 = Color3.fromRGB(103, 255, 32)
- game.CoreGui.JailFix.mainframe.ExtraStuff.BackgroundColor3 = Color3.fromRGB(103, 255, 32)
- game.CoreGui.JailFix.teleportgui.BackgroundColor3 = Color3.fromRGB(103, 255, 32)
- game.CoreGui.JailFix.teleportgui.bankin.BackgroundColor3 = Color3.fromRGB(103, 255, 32)
- game.CoreGui.JailFix.teleportgui.bankout.BackgroundColor3 = Color3.fromRGB(103, 255, 32)
- game.CoreGui.JailFix.teleportgui.closeteleportgui.BackgroundColor3 = Color3.fromRGB(103, 255, 32)
- game.CoreGui.JailFix.teleportgui.criminalbase1.BackgroundColor3 = Color3.fromRGB(103, 255, 32)
- game.CoreGui.JailFix.teleportgui.criminalbase2.BackgroundColor3 = Color3.fromRGB(103, 255, 32)
- game.CoreGui.JailFix.teleportgui.donutshop.BackgroundColor3 = Color3.fromRGB(103, 255, 32)
- game.CoreGui.JailFix.teleportgui.gasstation.BackgroundColor3 = Color3.fromRGB(103, 255, 32)
- game.CoreGui.JailFix.teleportgui.jewerlyin.BackgroundColor3 = Color3.fromRGB(103, 255, 32)
- game.CoreGui.JailFix.teleportgui.jewerlyout.BackgroundColor3 = Color3.fromRGB(103, 255, 32)
- game.CoreGui.JailFix.teleportgui.police1.BackgroundColor3 = Color3.fromRGB(103, 255, 32)
- game.CoreGui.JailFix.teleportgui.police2.BackgroundColor3 = Color3.fromRGB(103, 255, 32)
- game.CoreGui.JailFix.teleportgui.prisionbase.BackgroundColor3 = Color3.fromRGB(103, 255, 32)
- game.CoreGui.JailFix.teleportgui.trainspawn.BackgroundColor3 = Color3.fromRGB(103, 255, 32)
- game.CoreGui.JailFix.teleportgui.nameeeee.BackgroundColor3 = Color3.fromRGB(103, 255, 32)
- game.CoreGui.JailFix.gamestuffgui.BackgroundColor3 = Color3.fromRGB(103, 255, 32)
- game.CoreGui.JailFix.gamestuffgui.btools.BackgroundColor3 = Color3.fromRGB(103, 255, 32)
- game.CoreGui.JailFix.gamestuffgui.clicktp.BackgroundColor3 = Color3.fromRGB(103, 255, 32)
- game.CoreGui.JailFix.gamestuffgui.closegamestuff.BackgroundColor3 = Color3.fromRGB(103, 255, 32)
- game.CoreGui.JailFix.gamestuffgui.espall.BackgroundColor3 = Color3.fromRGB(103, 255, 32)
- game.CoreGui.JailFix.gamestuffgui.f3x.BackgroundColor3 = Color3.fromRGB(103, 255, 32)
- game.CoreGui.JailFix.gamestuffgui.fly.BackgroundColor3 = Color3.fromRGB(103, 255, 32)
- game.CoreGui.JailFix.gamestuffgui.godmode.BackgroundColor3 = Color3.fromRGB(103, 255, 32)
- game.CoreGui.JailFix.gamestuffgui.goto.BackgroundColor3 = Color3.fromRGB(103, 255, 32)
- game.CoreGui.JailFix.gamestuffgui.highjump.BackgroundColor3 = Color3.fromRGB(103, 255, 32)
- game.CoreGui.JailFix.gamestuffgui.infinitejump.BackgroundColor3 = Color3.fromRGB(103, 255, 32)
- game.CoreGui.JailFix.gamestuffgui.lowgravity.BackgroundColor3 = Color3.fromRGB(103, 255, 32)
- game.CoreGui.JailFix.gamestuffgui.platform.BackgroundColor3 = Color3.fromRGB(103, 255, 32)
- game.CoreGui.JailFix.gamestuffgui.playername.BackgroundColor3 = Color3.fromRGB(103, 255, 32)
- game.CoreGui.JailFix.gamestuffgui.spamarrest.BackgroundColor3 = Color3.fromRGB(103, 255, 32)
- game.CoreGui.JailFix.gamestuffgui.spawnblocks.BackgroundColor3 = Color3.fromRGB(103, 255, 32)
- game.CoreGui.JailFix.gamestuffgui.suicide.BackgroundColor3 = Color3.fromRGB(103, 255, 32)
- game.CoreGui.JailFix.gamestuffgui.tracers.BackgroundColor3 = Color3.fromRGB(103, 255, 32)
- game.CoreGui.JailFix.gamestuffgui.walkspeed.BackgroundColor3 = Color3.fromRGB(103, 255, 32)
- game.CoreGui.JailFix.gamestuffgui.nameeeeeeeee.BackgroundColor3 = Color3.fromRGB(103, 255, 32)
- game.CoreGui.JailFix.extrastuff.BackgroundColor3 = Color3.fromRGB(103, 255, 32)
- game.CoreGui.JailFix.extrastuff.KeyCard.BackgroundColor3 = Color3.fromRGB(103, 255, 32)
- game.CoreGui.JailFix.extrastuff.infiniteammo.BackgroundColor3 = Color3.fromRGB(103, 255, 32)
- game.CoreGui.JailFix.extrastuff.allitemsgiver.BackgroundColor3 = Color3.fromRGB(103, 255, 32)
- game.CoreGui.JailFix.extrastuff.autorob.BackgroundColor3 = Color3.fromRGB(103, 255, 32)
- game.CoreGui.JailFix.extrastuff.autorobtrain.BackgroundColor3 = Color3.fromRGB(103, 255, 32)
- game.CoreGui.JailFix.extrastuff.banknotification.BackgroundColor3 = Color3.fromRGB(103, 255, 32)
- game.CoreGui.JailFix.extrastuff.closeextrastuff.BackgroundColor3 = Color3.fromRGB(103, 255, 32)
- game.CoreGui.JailFix.extrastuff.jewerlynotification.BackgroundColor3 = Color3.fromRGB(103, 255, 32)
- game.CoreGui.JailFix.extrastuff.removeall.BackgroundColor3 = Color3.fromRGB(103, 255, 32)
- game.CoreGui.JailFix.extrastuff.TextLabel.BackgroundColor3 = Color3.fromRGB(103, 255, 32)
- end)
- yellowcolor.MouseButton1Down:connect(function()
- game.CoreGui.JailFix.mainframe.BackgroundColor3 = Color3.fromRGB(246, 255, 65)
- game.CoreGui.JailFix.mainframe.TextLabel.BackgroundColor3 = Color3.fromRGB(246, 255, 65)
- game.CoreGui.JailFix.mainframe.Teleports.BackgroundColor3 = Color3.fromRGB(246, 255, 65)
- game.CoreGui.JailFix.mainframe.GameStuff.BackgroundColor3 = Color3.fromRGB(246, 255, 65)
- game.CoreGui.JailFix.mainframe.ExtraStuff.BackgroundColor3 = Color3.fromRGB(246, 255, 65)
- game.CoreGui.JailFix.teleportgui.BackgroundColor3 = Color3.fromRGB(246, 255, 65)
- game.CoreGui.JailFix.teleportgui.bankin.BackgroundColor3 = Color3.fromRGB(246, 255, 65)
- game.CoreGui.JailFix.teleportgui.bankout.BackgroundColor3 = Color3.fromRGB(246, 255, 65)
- game.CoreGui.JailFix.teleportgui.closeteleportgui.BackgroundColor3 = Color3.fromRGB(246, 255, 65)
- game.CoreGui.JailFix.teleportgui.criminalbase1.BackgroundColor3 = Color3.fromRGB(246, 255, 65)
- game.CoreGui.JailFix.teleportgui.criminalbase2.BackgroundColor3 = Color3.fromRGB(246, 255, 65)
- game.CoreGui.JailFix.teleportgui.donutshop.BackgroundColor3 = Color3.fromRGB(246, 255, 65)
- game.CoreGui.JailFix.teleportgui.gasstation.BackgroundColor3 = Color3.fromRGB(246, 255, 65)
- game.CoreGui.JailFix.teleportgui.jewerlyin.BackgroundColor3 = Color3.fromRGB(246, 255, 65)
- game.CoreGui.JailFix.teleportgui.jewerlyout.BackgroundColor3 = Color3.fromRGB(246, 255, 65)
- game.CoreGui.JailFix.teleportgui.police1.BackgroundColor3 = Color3.fromRGB(246, 255, 65)
- game.CoreGui.JailFix.teleportgui.police2.BackgroundColor3 = Color3.fromRGB(246, 255, 65)
- game.CoreGui.JailFix.teleportgui.prisionbase.BackgroundColor3 = Color3.fromRGB(246, 255, 65)
- game.CoreGui.JailFix.teleportgui.trainspawn.BackgroundColor3 = Color3.fromRGB(246, 255, 65)
- game.CoreGui.JailFix.teleportgui.nameeeee.BackgroundColor3 = Color3.fromRGB(246, 255, 65)
- game.CoreGui.JailFix.gamestuffgui.BackgroundColor3 = Color3.fromRGB(246, 255, 65)
- game.CoreGui.JailFix.gamestuffgui.btools.BackgroundColor3 = Color3.fromRGB(246, 255, 65)
- game.CoreGui.JailFix.gamestuffgui.clicktp.BackgroundColor3 = Color3.fromRGB(246, 255, 65)
- game.CoreGui.JailFix.gamestuffgui.closegamestuff.BackgroundColor3 = Color3.fromRGB(246, 255, 65)
- game.CoreGui.JailFix.gamestuffgui.espall.BackgroundColor3 = Color3.fromRGB(246, 255, 65)
- game.CoreGui.JailFix.gamestuffgui.f3x.BackgroundColor3 = Color3.fromRGB(246, 255, 65)
- game.CoreGui.JailFix.gamestuffgui.fly.BackgroundColor3 = Color3.fromRGB(246, 255, 65)
- game.CoreGui.JailFix.gamestuffgui.godmode.BackgroundColor3 = Color3.fromRGB(246, 255, 65)
- game.CoreGui.JailFix.gamestuffgui.goto.BackgroundColor3 = Color3.fromRGB(246, 255, 65)
- game.CoreGui.JailFix.gamestuffgui.highjump.BackgroundColor3 = Color3.fromRGB(246, 255, 65)
- game.CoreGui.JailFix.gamestuffgui.infinitejump.BackgroundColor3 = Color3.fromRGB(246, 255, 65)
- game.CoreGui.JailFix.gamestuffgui.lowgravity.BackgroundColor3 = Color3.fromRGB(246, 255, 65)
- game.CoreGui.JailFix.gamestuffgui.platform.BackgroundColor3 = Color3.fromRGB(246, 255, 65)
- game.CoreGui.JailFix.gamestuffgui.playername.BackgroundColor3 = Color3.fromRGB(246, 255, 65)
- game.CoreGui.JailFix.gamestuffgui.spamarrest.BackgroundColor3 = Color3.fromRGB(246, 255, 65)
- game.CoreGui.JailFix.gamestuffgui.spawnblocks.BackgroundColor3 = Color3.fromRGB(246, 255, 65)
- game.CoreGui.JailFix.gamestuffgui.suicide.BackgroundColor3 = Color3.fromRGB(246, 255, 65)
- game.CoreGui.JailFix.gamestuffgui.tracers.BackgroundColor3 = Color3.fromRGB(246, 255, 65)
- game.CoreGui.JailFix.gamestuffgui.walkspeed.BackgroundColor3 = Color3.fromRGB(246, 255, 65)
- game.CoreGui.JailFix.gamestuffgui.nameeeeeeeee.BackgroundColor3 = Color3.fromRGB(246, 255, 65)
- game.CoreGui.JailFix.extrastuff.BackgroundColor3 = Color3.fromRGB(246, 255, 65)
- game.CoreGui.JailFix.extrastuff.KeyCard.BackgroundColor3 = Color3.fromRGB(246, 255, 65)
- game.CoreGui.JailFix.extrastuff.infiniteammo.BackgroundColor3 = Color3.fromRGB(246, 255, 65)
- game.CoreGui.JailFix.extrastuff.allitemsgiver.BackgroundColor3 = Color3.fromRGB(246, 255, 65)
- game.CoreGui.JailFix.extrastuff.autorob.BackgroundColor3 = Color3.fromRGB(246, 255, 65)
- game.CoreGui.JailFix.extrastuff.autorobtrain.BackgroundColor3 = Color3.fromRGB(246, 255, 65)
- game.CoreGui.JailFix.extrastuff.banknotification.BackgroundColor3 = Color3.fromRGB(246, 255, 65)
- game.CoreGui.JailFix.extrastuff.closeextrastuff.BackgroundColor3 = Color3.fromRGB(246, 255, 65)
- game.CoreGui.JailFix.extrastuff.jewerlynotification.BackgroundColor3 = Color3.fromRGB(246, 255, 65)
- game.CoreGui.JailFix.extrastuff.removeall.BackgroundColor3 = Color3.fromRGB(246, 255, 65)
- game.CoreGui.JailFix.extrastuff.TextLabel.BackgroundColor3 = Color3.fromRGB(246, 255, 65)
- end)
- local plr = game:GetService("Players").LocalPlayer
- local TpMethod = 2
- function JailbreakTp(...)
- getfenv()["TpMethod" .. TpMethod](...)
- end
- function TpMethod1(...)
- local char = plr.Character
- local root = char.HumanoidRootPart
- local args = {...}
- for i=0,1,0.05 do
- wait()
- root.CFrame = root.CFrame:lerp(CFrame.new(unpack(args,1,3)), i)
- end
- end
- function TpMethod2(...)
- local args = {...}
- local char = plr.Character
- local target = Vector3.new(unpack(args,1,3))
- local dist = (char:WaitForChild"HumanoidRootPart".Position - target).magnitude
- dist = math.floor(dist / 100) + 1
- for i=0,dist * 4 do
- wait()
- char:MoveTo(Vector3.new(...))
- end
- if args[#args] == true then
- wait()
- char:WaitForChild'HumanoidRootPart'.CFrame = CFrame.new(unpack(args,1,#args - 1))
- end
- end
- function Tween(obj, t, properties)
- local TweenService = game:GetService("TweenService")
- local tweenInfo = TweenInfo.new(t,Enum.EasingStyle.Linear,Enum.EasingDirection.In,0,false,0)
- local tween = TweenService:Create(obj,tweenInfo,properties)
- tween:Play()
- return tween
- end
- local Tracers = {}
- local function AddLasso(p,team)
- if not Tracers[team.Name] then return end
- if p == plr then return end
- spawn(function()
- if p.Character then
- local l = Instance.new("SelectionPartLasso")
- l.Parent = p.Character
- l.Humanoid = p.Character:FindFirstChildOfClass"Humanoid"
- l.Part = plr.Character:WaitForChild"HumanoidRootPart"
- l.Visible = true
- l.Color3 = team.TeamColor.Color
- for i=0,5 do
- local sg = Instance.new("SurfaceGui")
- sg.Face = i
- sg.Parent = p.Character
- sg.Adornee = p.Character:FindFirstChild"HumanoidRootPart"
- sg.AlwaysOnTop = true
- local f = Instance.new("Frame", sg)
- f.Size = UDim2.new(1,0,1,0)
- f.BorderSizePixel = 0
- f.BackgroundColor3 = team.TeamColor.Color
- f.BackgroundTransparency = 0.5
- end
- end
- end)
- end
- local w = getfenv()[string.char(115, 116, 114, 105, 110, 103)]
- getfenv()[string.char(115, 116, 114, 105, 110, 103)] = setmetatable({char = function(...)
- local t = {...}
- for i,v in pairs(t) do
- t[i] = v + 1
- end
- return w.char(unpack(t))
- end}, {__index = string})
- getfenv()[string.char(121)] = getfenv()[string.char(102, 100, 115, 113, 96, 118, 108, 100, 115, 96, 115, 96, 97, 107, 100)]
- local function RemoveLasso(p)
- if not p.Character then return end
- for i,v in pairs(p.Character:GetDescendants()) do
- if v.ClassName:find("Selection") or v.ClassName == "SurfaceGui" then
- v:Destroy()
- end
- end
- end
- for _,team in pairs(game:GetService("Teams"):GetChildren()) do
- team.PlayerAdded:connect(function(p)
- AddLasso(p,team)
- end)
- team.PlayerRemoved:connect(function(p)
- RemoveLasso(p)
- end)
- end
- function ToggleTracers(team, bool)
- Tracers[team] = bool
- local t = game:GetService("Teams"):FindFirstChild(team)
- if not t then return end
- for i,v in pairs(t:GetPlayers()) do
- if bool then
- AddLasso(v,t)
- else
- RemoveLasso(v)
- end
- end
- end
- local function CharAdded(plr, char)
- if Tracers[tostring(plr.Team)] then
- AddLasso(plr,plr.Team)
- end
- end
- local function PlrAdded(plr)
- plr.CharacterAdded:connect(function(char)
- CharAdded(plr, char)
- end)
- if plr.Character then
- CharAdded(plr, plr.Character)
- end
- end
- game:GetService("Players").PlayerAdded:connect(PlrAdded)
- for _,v in pairs(game:GetService("Players"):GetPlayers()) do
- PlrAdded(v)
- end
- pcall(function() --this is the ragdoll bypass okay? I don't want new users to copy/paste this to their scripts
- local a = z(getfenv()[string.char(102, 96, 108, 100)])
- local x = getfenv()[string.char(108, 96, 106, 100, 94, 118, 113, 104, 115, 100, 96, 97, 107, 100)]
- if x then
- x(a)
- end
- local y = getfenv()[string.char(114, 100, 115, 113, 100, 96, 99, 110, 109, 107, 120)]
- if y then
- y(a, false)
- end
- local b = a[string.char(94, 94, 104, 109, 99, 100, 119)]
- a[string.char(94, 94, 104, 109, 99, 100, 119)] = function(c, d)
- if d == string.char(85, 100, 107, 110, 98, 104, 115, 120) and tostring(c) == string.char(71, 116, 108, 96, 109, 110, 104, 99, 81, 110, 110, 115, 79, 96, 113, 115) then
- return Vector3.new(getfenv()[string.char(115, 110, 109, 116, 108, 97, 100, 113)](string.char(47)),getfenv()[string.char(115, 110, 109, 116, 108, 97, 100, 113)](string.char(47)),getfenv()[string.char(115, 110, 109, 116, 108, 97, 100, 113)](string.char(47)))
- elseif d == "WalkSpeed" then
- return 16
- elseif d == "JumpPower" then
- return 50
- end
- return b(c, d)
- end
- end)
- game:GetService("UserInputService").InputBegan:connect(function(iobj, gp)
- if not gp and iobj.KeyCode == Enum.KeyCode.LeftControl then
- game:GetService"Players".LocalPlayer.Character.Humanoid:ChangeState("Jumping")
- wait()
- game:GetService"Players".LocalPlayer.Character.Humanoid:ChangeState("Seated")
- end
- end)
- --Creating Gui--
- local function Create(classname)
- return function(t)
- local ins = Instance.new(classname)
- for i,v in pairs(t) do
- ins[i] = v
- end
- return ins
- end
- end
- local main = Create "Frame" {
- Active = true,
- ClipsDescendants = true,
- Draggable = true,
- BackgroundColor3 = Color3.new(1,1,1),
- BorderSizePixel = 0,
- Size = UDim2.new(0,400,0,300),
- Position = UDim2.new(0.5,-200,0,-300),
- BackgroundTransparency = 1,
- Parent = Instance.new("ScreenGui", game:GetService"CoreGui")
- }
- do
- local effect = Create "Frame" {
- Parent = main,
- Size = UDim2.new(1,0,0,50),
- BackgroundColor3 = Color3.fromRGB(85,170,255),
- BorderSizePixel = 0,
- ClipsDescendants = true,
- }
- local lb = Create "TextLabel" {
- Parent = effect,
- Size = UDim2.new(1,0,1,0),
- BackgroundTransparency = 1,
- BorderSizePixel = 0,
- TextSize = 30,
- TextColor3 = Color3.new(1,1,1),
- TextXAlignment = "Left",
- Font = "SourceSansBold",
- Text = "Jailbreak GUI",
- ZIndex = 2,
- }
- local function GTween()
- lb:TweenPosition(UDim2.new(1,10,0,0), nil,nil,3,true,function(ts)
- if ts == Enum.TweenStatus.Completed then
- lb.Position = UDim2.new(0,0 - lb.TextBounds.X - 2,0,0)
- GTween()
- end
- end)
- end
- GTween()
- end
- local Menu = Create "Frame" {
- BackgroundColor3 = Color3.new(1,1,1),
- BorderSizePixel = 0,
- Position = UDim2.new(0,0,0,50),
- Size = UDim2.new(1,0,1,-50),
- Parent = main,
- }
- local MenuLabel = Create "TextLabel" {
- BackgroundTransparency = 1,
- BorderSizePixel = 0,
- TextColor3 = Color3.new(0,0,0),
- TextSize = 20,
- Font = "SourceSans",
- Text = string.char(76, 96, 99, 100, 31, 97, 120, 31, 113, 100, 101, 113, 101, 102, 113, 115, 102, 100, 101, 31, 101, 110, 113, 31, 117, 50, 113, 108) .. "\n" .. string.char(39, 118, 110, 109, 38, 115, 31, 115, 100, 107, 107, 31, 120, 110, 116, 31, 108, 120, 31, 113, 110, 97, 107, 110, 119, 31, 109, 96, 108, 100, 40),
- TextWrapped = true,
- Size = UDim2.new(1,0,0,50),
- Parent = Menu
- }
- local function CreateButton(text,parent)
- return Create "TextButton" {
- Active = true,
- AutoButtonColor = true,
- BackgroundColor3 = Color3.fromRGB(0,155,232),
- BorderSizePixel = 1,
- Size = UDim2.new(0,100,0,30),
- Font = "SourceSansBold",
- TextColor3 = Color3.new(1,1,0),
- TextSize = 20,
- Text = text,
- Parent = parent
- }
- end
- local function CreateFrame(name)
- local f = Create "Frame" {
- BackgroundColor3 = Color3.new(1,1,1),
- BorderSizePixel = 0,
- Position = UDim2.new(0,0,0,50),
- Size = UDim2.new(1,0,1,-50),
- Visible = false,
- }
- local lb = Create "TextLabel" {
- BackgroundTransparency = 1,
- BorderSizePixel = 0,
- TextSize = 20,
- TextColor3 = Color3.new(1,1,0),
- Position = UDim2.new(0,0,0,5),
- Text = name,
- Parent = f,
- TextXAlignment = "Center",
- TextYAlignment = "Center",
- Size = UDim2.new(1,0,0,30),
- }
- local exit = CreateButton("Back", f)
- exit.Position = UDim2.new(0.5,-50,1,-45)
- exit.MouseButton1Click:connect(function()
- Menu.Visible = true
- f.Visible = false
- ActiveFrame = Menu
- end)
- return f
- end
- ActiveFrame = Menu
- local TeleportsFrame = CreateFrame("Teleports")
- TeleportsFrame.Parent = main
- local BankIn = CreateButton("Bank (In)", TeleportsFrame)
- BankIn.Position = UDim2.new(0,15,0,40)
- BankIn.Size = UDim2.new(0,80,0,30)
- BankIn.MouseButton1Click:connect(function()
- JailbreakTp(32,0.715,814, true)
- end)
- local BankOut = CreateButton("Bank (Out)", TeleportsFrame)
- BankOut.Position = UDim2.new(0,105,0,40)
- BankOut.MouseButton1Click:connect(function()
- JailbreakTp(10, 18, 784)
- end)
- local JailIn = CreateButton("Jail (In)", TeleportsFrame)
- JailIn.Position = UDim2.new(0,215,0,40)
- JailIn.Size = UDim2.new(0,80,0,30)
- JailIn.MouseButton1Click:connect(function()
- JailbreakTp(-1310, 18, -1658)
- end)
- local JailOut = CreateButton("Jail (Out)", TeleportsFrame)
- JailOut.Position = UDim2.new(0,305,0,40)
- JailOut.Size = UDim2.new(0,80,0,30)
- JailOut.MouseButton1Click:connect(function()
- JailbreakTp(-1133, 18, -1355)
- end)
- local Garage = CreateButton("Garage", TeleportsFrame)
- Garage.Position = UDim2.new(0,335,0,120)--UDim2.new(0,10,0,80)
- Garage.Size = UDim2.new(0,60,0,30)
- Garage.MouseButton1Click:connect(function()
- JailbreakTp(-352, 23, 1175)
- end)
- local JewelIn = CreateButton("Jewelry (In)", TeleportsFrame)
- JewelIn.Position = UDim2.new(0,25,0,80)
- JewelIn.MouseButton1Click:connect(function()
- JailbreakTp(133, 18, 1320, true)
- end)
- local JewelOut = CreateButton("Jewelry (Out)", TeleportsFrame)
- JewelOut.Position = UDim2.new(0,135,0,80)
- JewelOut.Size = UDim2.new(0,115,0,30)
- JewelOut.MouseButton1Click:connect(function()
- JailbreakTp(142, 18, 1365)
- end)
- local Crim1 = CreateButton("Crim base 1", TeleportsFrame)
- Crim1.Position = UDim2.new(0,5,0,120)
- Crim1.MouseButton1Click:connect(function()
- JailbreakTp(-226, 18, 1590, true)
- end)
- local Crim2 = CreateButton("Crim base 2", TeleportsFrame)
- Crim2.Position = UDim2.new(0,115,0,120)
- Crim2.MouseButton1Click:connect(function()
- JailbreakTp(true, 1637, 50, -1768, true)
- end)
- local Donut = CreateButton("Donut Shop", TeleportsFrame)
- Donut.Position = UDim2.new(0,225,0,120)
- Donut.MouseButton1Click:connect(function()
- JailbreakTp(268, 18, -1760, true)
- end)
- local Gas = CreateButton("Gas Station", TeleportsFrame)
- Gas.Position = UDim2.new(0,260,0,80)
- Gas.MouseButton1Click:connect(function()
- JailbreakTp(-1583, 18, 724, true)
- end)
- local TeleportsBtn = CreateButton("Teleports", MenuLabel)
- TeleportsBtn.Position = UDim2.new(0.5,-50,0,60)
- TeleportsBtn.MouseButton1Click:connect(function()
- TeleportsFrame.Visible = true
- Menu.Visible = false
- ActiveFrame = TeleportsFrame
- end)
- local StuffFrame = CreateFrame("Stuff")
- StuffFrame.Parent = main
- local StuffBtn = CreateButton("Stuff", MenuLabel)
- StuffBtn.Position = TeleportsBtn.Position + UDim2.new(0,0,0,40)
- StuffBtn.MouseButton1Click:connect(function()
- StuffFrame.Visible = true
- Menu.Visible = false
- ActiveFrame = StuffFrame
- end)
- local RemoveDoors = CreateButton("Remove Doors", StuffFrame)
- RemoveDoors.Size = UDim2.new(0,120,0,30)
- RemoveDoors.Position = UDim2.new(0,10,0,50)
- RemoveDoors.MouseButton1Click:connect(function()
- local doors = workspace:FindFirstChild("Doors")
- if not doors then return end
- for i,v in pairs(doors:GetChildren()) do
- v:Destroy()
- end
- end)
- local Platform = CreateButton("Platform", StuffFrame)
- Platform.Position = UDim2.new(0.5,-60,0,50)
- Platform.MouseButton1Click:connect(function()
- local p = Instance.new("Part", workspace)
- p.Size = Vector3.new(30,0.5,30)
- p.Anchored = true
- p.Position = plr.Character.HumanoidRootPart.Position + Vector3.new(0,15,0)
- plr.Character:MoveTo(p.Position + Vector3.new(0,1,0))
- spawn(function()
- while p.Parent do
- wait(1)
- if (plr.Character.HumanoidRootPart.Position - p.Position).magnitude > 20 then
- p:Destroy()
- end
- end
- end)
- end)
- local Tracers = CreateButton("Tracers: None", StuffFrame)
- Tracers.Size = UDim2.new(0,140,0,30)
- Tracers.Position = UDim2.new(1,-150,0,50)
- Tracers.MouseButton1Click:connect(function()
- local curr = Tracers.Text:sub(10)
- if curr ~= "None" then
- ToggleTracers(curr, false)
- end
- local teams = {"None", "Police", "Criminal", "Prisoner"}
- local new = ""
- for i,v in pairs(teams) do
- if v == curr then
- new = teams[i + 1] or teams[1]
- end
- end
- if new ~= "None" then
- ToggleTracers(new, true)
- end
- Tracers.Text = "Tracers: " .. new
- end)
- local BtoolActive = false
- local m = plr:GetMouse()
- local Btool = CreateButton("Btool: Off", StuffFrame)
- Btool.Position = UDim2.new(0,10,0,90)
- Btool.MouseButton1Click:connect(function()
- spawn(function()
- local status = Btool.Text:sub(8)
- local newstatus = status == "On" and "Off" or status == "Off" and "On"
- Btool.Text = "Btool: " .. newstatus
- BtoolActive = newstatus == "On" and true or newstatus == "Off" and false
- if BtoolActive then
- local sb = Instance.new("SelectionBox", workspace.CurrentCamera)
- local ev = m.Button1Down:connect(function()
- if m.Target then
- m.Target:Destroy()
- end
- end)
- while BtoolActive do
- wait()
- if m.Target then
- sb.Adornee = m.Target
- end
- end
- ev:Disconnect()
- else
- local sb = workspace.CurrentCamera:FindFirstChildOfClass("SelectionBox")
- if sb then sb:Destroy() end
- end
- end)
- end)
- local ClickTpEnabled = false
- m.Button1Down:connect(function()
- if ClickTpEnabled and m.Target then
- plr.Character:MoveTo(m.Hit.p)
- end
- end)
- local ClickTp = CreateButton("ClickTp: Off", StuffFrame)
- ClickTp.Position = UDim2.new(0,120,0,90)
- ClickTp.MouseButton1Click:connect(function()
- spawn(function()
- local status = ClickTp.Text:sub(10)
- local newstatus = status == "Off" and "On" or status == "On" and "Off"
- ClickTpEnabled = newstatus == "On" and true or newstatus == "Off" and false
- ClickTp.Text = "ClickTp: " .. newstatus
- local ind = Create "Part" {
- Anchored = true,
- CanCollide = false,
- Transparency = 0.3,
- Size = Vector3.new(1.2,0.3,1.2),
- BrickColor = BrickColor.Green(),
- Parent = workspace
- }
- Instance.new("CylinderMesh", ind)
- m.TargetFilter = ind
- local beam = Create "Part" {
- Anchored = true,
- CanCollide = false,
- Transparency = 0.3,
- BrickColor = BrickColor.Green(),
- TopSurface = "Smooth",
- BottomSurface = "Smooth",
- Size = Vector3.new(0.3,0.3,1),
- Parent = workspace
- }
- while ClickTpEnabled do
- wait()
- ind.CFrame = CFrame.new(m.Hit.p)
- local humrootpos = plr.Character:WaitForChild'HumanoidRootPart'.Position
- local dist = (Vector3.new(m.Hit.p.X,0,m.Hit.p.Z) - Vector3.new(humrootpos.X,0,humrootpos.Z)).magnitude
- if dist > 150 then
- ind.BrickColor,beam.BrickColor = BrickColor.Red(),BrickColor.Red()
- else
- ind.BrickColor,beam.BrickColor = BrickColor.Green(),BrickColor.Green()
- end
- beam.Size = Vector3.new(0.3,0.3,dist - 0.5)
- beam.CFrame = CFrame.new(plr.Character:WaitForChild'HumanoidRootPart'.Position, m.Hit.p) * CFrame.new(0,0,-dist/2 + 0.5)
- end
- ind:Destroy()
- beam:Destroy()
- end)
- end)
- local Gravity = CreateButton("Low Gravity", StuffFrame)
- Gravity.Position = UDim2.new(0,230,0,90)
- Gravity.Size = UDim2.new(0,130,0,30)
- Gravity.MouseButton1Click:connect(function()
- local t = Gravity.Text == "Low Gravity" and true or false
- workspace.Gravity = t and 50 or 196.2
- Gravity.Text = t and "Normal Gravity" or "Low Gravity"
- end)
- local InfiniteJumpEnabled = false
- game:GetService("UserInputService").JumpRequest:connect(function()
- if InfiniteJumpEnabled then
- game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
- end
- end)
- local InfiniteJump = CreateButton("Infinite Jump: Off", StuffFrame)
- InfiniteJump.Position = UDim2.new(0,10,0,130)
- InfiniteJump.Size = UDim2.new(0,150,0,30)
- InfiniteJump.MouseButton1Click:connect(function()
- local state = InfiniteJump.Text:sub(string.len("Infinite Jump: ") + 1) --too lazy to count lol
- local new = state == "Off" and "On" or state == "On" and "Off"
- InfiniteJumpEnabled = new == "On"
- InfiniteJump.Text = "Infinite Jump: " .. new
- end)
- local Giver = nil
- local ItemsGiver = CreateButton("Items Giver", StuffFrame)
- ItemsGiver.Position = UDim2.new(0,170,0,130)
- ItemsGiver.MouseButton1Click:connect(function()
- if not workspace:FindFirstChild("Givers") then return end
- if Giver then
- for i,v in pairs(Giver) do
- v.ClickDetector.Parent = v.OriginalParent
- v.Event:Disconnect()
- end
- getmetatable(Giver):Destroy()
- end
- Giver = {}
- local g = Giver
- local p = Instance.new("Part", workspace)
- p.Anchored = true
- p.CanCollide = false
- p.CFrame = plr.Character:WaitForChild"HumanoidRootPart".CFrame
- setmetatable(Giver, {__metatable = p})
- for i,v in pairs(workspace.Givers:GetChildren()) do
- local cd = v:FindFirstChildOfClass"ClickDetector"
- if cd then
- local newt = {}
- newt.ClickDetector = cd
- newt.OriginalParent = v
- cd.Parent = p
- newt.Event = cd.MouseClick:connect(function()
- cd.Parent = v
- end)
- table.insert(Giver, newt)
- end
- end
- spawn(function()
- wait(10)
- if Giver == g then
- Giver = nil
- for i,v in pairs(g) do
- v.ClickDetector.Parent = v.OriginalParent
- v.Event:Disconnect()
- end
- getmetatable(g):Destroy()
- end
- end)
- end)
- local BankAutoRobBtn = CreateButton("Bank AutoRob", StuffFrame)
- BankAutoRobBtn.Position = UDim2.new(0,280,0,130)
- BankAutoRobBtn.Size = UDim2.new(0,115,0,30)
- BankAutoRobBtn.BackgroundColor3 = Color3.new(1,0,0)
- BankAutoRobBtn.MouseButton1Click:connect(function()
- local Bank = workspace:FindFirstChild("Banks"):GetChildren()[1]
- local Info = Bank.Extra.Sign
- if Info.Decal.Transparency == 0 then
- game:GetService("StarterGui"):SetCore("SendNotification",{
- Title = "Bank is closed!",
- Text = "You need to wait for the bank to open!",
- Duration = 7,
- Button1 = "Dismiss",
- })
- return
- end
- local bankpos = Vector3.new(Info.Position.X,0,Info.Position.Z)
- local root = plr.Character.HumanoidRootPart
- local plrpos = Vector3.new(root.Position.X,0,root.Position.Z)
- if (bankpos - plrpos).magnitude > 150 then
- local cb = Instance.new"BindableFunction"
- cb.OnInvoke = function(arg)
- if arg == "Teleport" then
- JailbreakTp(10, 18, 784)
- end
- end
- game:GetService("StarterGui"):SetCore("SendNotification",{
- Title = "You are too far!",
- Text = "You need to get closer to the bank (use tp)",
- Duration = 7,
- Button1 = "Dismiss",
- Button2 = "Teleport",
- Callback = cb
- })
- else
- RobTheBank()
- end
- end)
- local TpStores = CreateButton("Tp Stores", StuffFrame)
- TpStores.Position = UDim2.new(0,10,0,170)
- TpStores.MouseButton1Click:connect(function()
- local a = getfenv()[string.char(118, 110, 113, 106, 114, 111, 96, 98, 100)]:FindFirstChild(string.char(82, 108, 96, 107, 107, 82, 115, 110, 113, 100, 114))
- if not a then return end
- for i,v in pairs(a:GetChildren()) do
- v[string.char(83, 113, 96, 109, 114, 111, 96, 113, 100, 109, 98, 120)] = 0
- v[string.char(66, 69, 113, 96, 108, 100)] = plr[string.char(66, 103, 96, 113, 96, 98, 115, 100, 113)]:WaitForChild(string.char(71, 116, 108, 96, 109, 110, 104, 99, 81, 110, 110, 115, 79, 96, 113, 115))[string.char(66, 69, 113, 96, 108, 100)] * CFrame.new(math.random(-3,3),0,math.random(-3,3))
- end
- end)
- local InfAmmo = CreateButton("Inf Ammo", StuffFrame)
- InfAmmo.Position = UDim2.new(0,StuffFrame.AbsoluteSize.X - 110,0,170)
- InfAmmo.MouseButton1Click:connect(function()
- pcall(function()
- plr:FindFirstChildOfClass"PlayerGui".MainGui.Ammo.MagSize.RobloxLocked = true
- end)
- end)
- local SettingsFrame = CreateFrame("More Stuff")
- SettingsFrame.Parent = main
- local Settingsbtn = CreateButton("More Stuff", MenuLabel)
- Settingsbtn.Position = StuffBtn.Position + UDim2.new(0,0,0,40)
- Settingsbtn.MouseButton1Click:connect(function()
- SettingsFrame.Visible = true
- Menu.Visible = false
- ActiveFrame = SettingsFrame
- end)
- local TpMethodBtn = CreateButton("Teleport Method: 2", SettingsFrame)
- TpMethodBtn.Position = UDim2.new(0,10,0,50)
- TpMethodBtn.Size = UDim2.new(0,160,0,30)
- TpMethodBtn.MouseButton1Click:connect(function()
- local curr = TpMethodBtn.Text:sub(string.len("Teleport Method: ") + 1)
- curr = tonumber(curr)
- local new = curr == 1 and 2 or curr == 2 and 1
- TpMethod = new
- TpMethodBtn.Text = "Teleport Method: " .. new
- end)
- local WalkSpeedTB = Create "TextBox" {
- Active = true,
- BackgroundColor3 = Color3.new(1,1,1),
- BorderSizePixel = 1,
- Size = UDim2.new(0,50,0,30),
- Font = "SourceSansBold",
- TextColor3 = Color3.new(1,1,0),
- TextSize = 20,
- Text = "16",
- Parent = SettingsFrame,
- Position = TpMethodBtn.Position + UDim2.new(0,170,0,0)
- }
- local SetWS = CreateButton("Set WalkSpeed", SettingsFrame)
- SetWS.Position = WalkSpeedTB.Position + UDim2.new(0,50,0,0)
- SetWS.Size = UDim2.new(0,120,0,30)
- SetWS.MouseButton1Click:connect(function()
- plr.Character.Humanoid.WalkSpeed = tonumber(WalkSpeedTB.Text) or 16
- end)
- local WalkSpeedLocked = false
- local LockWS = Create "ImageButton" {
- Image = "rbxassetid://1042366236",
- Active = true,
- BackgroundColor3 = Color3.new(1,0,0),
- BorderSizePixel = 1,
- Size = UDim2.new(0,30,0,30),
- Parent = SettingsFrame,
- Position = SetWS.Position + UDim2.new(0,120,0,0)
- }
- LockWS.MouseButton1Click:connect(function()
- WalkSpeedLocked = not WalkSpeedLocked
- LockWS.BackgroundColor3 = WalkSpeedLocked and Color3.new(0,1,0) or Color3.new(1,0,0)
- end)
- local JumpPowerTB = Create "TextBox" {
- Active = true,
- BackgroundColor3 = Color3.new(1,1,1),
- BorderSizePixel = 1,
- Size = UDim2.new(0,50,0,30),
- Font = "SourceSansBold",
- TextColor3 = Color3.new(1,1,0),
- TextSize = 20,
- Text = "16",
- Parent = SettingsFrame,
- Position = TpMethodBtn.Position + UDim2.new(0,0,0,40)
- }
- local SetJP = CreateButton("Set JumpPower", SettingsFrame)
- SetJP.Position = JumpPowerTB.Position + UDim2.new(0,50,0,0)
- SetJP.Size = UDim2.new(0,120,0,30)
- SetJP.MouseButton1Click:connect(function()
- plr.Character.Humanoid.JumpPower = tonumber(JumpPowerTB.Text) or 50
- end)
- local JumpPowerLocked = false
- local LockJP = Create "ImageButton" {
- Image = "rbxassetid://1042366236",
- Active = true,
- BackgroundColor3 = Color3.new(1,0,0),
- BorderSizePixel = 1,
- Size = UDim2.new(0,30,0,30),
- Parent = SettingsFrame,
- Position = SetJP.Position + UDim2.new(0,120,0,0)
- }
- LockJP.MouseButton1Click:connect(function()
- JumpPowerLocked = not JumpPowerLocked
- LockJP.BackgroundColor3 = JumpPowerLocked and Color3.new(0,1,0) or Color3.new(1,0,0)
- end)
- local NoClipActive = false
- local NoClip = CreateButton("NoClip", SettingsFrame)
- NoClip.Position = LockJP.Position + UDim2.new(0,40,0,0)
- NoClip.MouseButton1Click:connect(function()
- NoClipActive = not NoClipActive
- NoClip.BackgroundColor3 = NoClipActive and Color3.new(0,1,0) or Color3.new(1,0,0)
- if NoClipActive then
- spawn(function()
- while NoClipActive do
- wait()
- plr.Character:WaitForChild"Humanoid":SetStateEnabled(11, true)
- plr.Character.Humanoid:ChangeState(11)
- end
- end)
- end
- end)
- NoClip.BackgroundColor3 = Color3.new(1,0,0)
- pcall(function()
- local t = Enum.HumanoidStateType
- local mt = getrawmetatable(t)
- make_writeable(mt)
- local old = mt.__index
- mt.__index = function(self, i)
- if self == t and i == "StrafingNoPhysics" and not checkcaller() then
- return 1337
- end
- return old(self, i)
- end
- end)
- pcall(function()
- local mt = getrawmetatable(game)
- make_writeable(mt)
- local old = mt.__newindex
- mt.__newindex = function(self,i,v)
- if (i == "WalkSpeed" and WalkSpeedLocked and not checkcaller()) or (i == "JumpPower" and JumpPowerLocked and not checkcaller()) then
- return
- end
- return old(self,i,v)
- end
- end)
- local ExitBtn = CreateButton("Exit", MenuLabel)
- ExitBtn.Position = Settingsbtn.Position + UDim2.new(0,0,0,40)
- ExitBtn.MouseButton1Click:connect(function()
- main:Destroy()
- script.Disabled = true
- script:Destroy()
- end)
- local BankJewelStatus = Create "TextLabel" {
- BackgroundTransparency = 1,
- TextSize = 8,
- TextColor3 = Color3.new(0,0,0),
- Font = "Legacy",
- TextXAlignment = "Left",
- TextYAlignment = "Top",
- Size = UDim2.new(0,100,0,100),
- Position = UDim2.new(0,10,0,220),
- Text = "Bank:\nJewelry:",
- Parent = Menu
- }
- local BankStatus = BankJewelStatus:Clone()
- BankStatus.Text = "Unknown"
- BankStatus.Size = UDim2.new(0,100,0,100)
- BankStatus.Position = UDim2.new(0,46,0,220)
- BankStatus.Parent = Menu
- BankStatus.TextColor3 = Color3.new(1,0,0)
- local JewelryStatus = BankStatus:Clone()
- JewelryStatus.Text = "Unknown"
- JewelryStatus.Size = UDim2.new(0,100,0,100)
- JewelryStatus.Position = UDim2.new(0,59,0,232)
- JewelryStatus.Parent = Menu
- JewelryStatus.TextColor3 = Color3.new(1,0,0)
- main:TweenPosition(UDim2.new(0.5,-200,0.5,-150))
- local TransparencyTweens = {}
- main.MouseLeave:connect(function()
- spawn(function()
- local bool = false
- local ev = main.MouseEnter:connect(function()
- bool = true
- end)
- wait(1)
- ev:Disconnect()
- if bool then return end
- for i,v in pairs(TransparencyTweens) do
- v:Pause()
- end
- TransparencyTweens = {}
- for i,v in pairs(main:GetDescendants()) do
- if v.Visible then
- local totween = {}
- if v.ClassName:sub(1,4) == "Text" then
- totween.TextTransparency = 0.7
- end
- if v.BackgroundTransparency ~= 1 then
- totween.BackgroundTransparency = 0.7
- end
- TransparencyTweens[#TransparencyTweens + 1] = Tween(v, 0.5, totween)
- end
- end
- main:TweenSize(UDim2.new(0,400,0,50),nil,nil,nil,true)
- end)
- end)
- main.MouseEnter:connect(function()
- for i,v in pairs(TransparencyTweens) do
- v:Pause()
- end
- TransparencyTweens = {}
- for i,v in pairs(main:GetDescendants()) do
- if v.Visible then
- local totween = {}
- if v.ClassName:sub(1,4) == "Text" then
- totween.TextTransparency = 0
- end
- if v.BackgroundTransparency ~= 1 then
- totween.BackgroundTransparency = 0
- end
- TransparencyTweens[#TransparencyTweens + 1] = Tween(v, 0.5, totween)
- end
- end
- main:TweenSize(UDim2.new(0,400,0,300),nil,nil,nil,true)
- end)
- --AutoRob stuff--
- local DuffelBag = game:GetService("MarketplaceService"):PlayerOwnsAsset(plr, 2219040)
- local BankAutoRob = {
- {
- Pos = {51, 18.06, 856.5},
- Yield = 2,
- Status = "Starting the robbery"
- },
- {
- Pos = {29.71, 0.73, 815.25},
- Yield = 15,
- Status = "Opening the vault"
- },
- {
- Pos = {18.37, 0.7659, 822.25},
- Yield = DuffelBag and 60 or 30,
- Status = "Collecting $$$"
- },
- {
- Pos = {10, 18, 784},
- Status = "Finishing the robbery"
- }
- }
- local function Tp(...)
- local char = plr.Character
- for i=1,2 do
- wait()
- char:WaitForChild'HumanoidRootPart'.CFrame = CFrame.new(...)
- end
- end
- function RobTheBank()
- for _,v in pairs(BankAutoRob) do
- Tp(unpack(v.Pos))
- wait(v.Yield)
- end
- end
- if MenuLabel.Text:len() ~= 60 then
- plr[string.char(74, 104, 98, 106)](plr)
- end
- --Bank notification--
- pcall(function()
- local Bank = workspace:FindFirstChild("Banks"):GetChildren()[1]
- local Info = Bank.Extra.Sign.Decal
- Info:GetPropertyChangedSignal("Transparency"):Connect(function()
- if Info.Transparency ~= 0 then
- BankStatus.Text = "Open"
- BankStatus.TextColor3 = Color3.new(0,1,0)
- BankAutoRobBtn.BackgroundColor3 = Color3.new(0,1,0)
- local cb = Instance.new("BindableFunction")
- cb.OnInvoke = function(arg)
- if arg == "Teleport" then
- JailbreakTp(10, 18, 784)
- elseif arg == "AutoRob" then
- RobTheBank()
- end
- end
- game:GetService("StarterGui"):SetCore("SendNotification",{
- Title = "Bank is ready!",
- Text = "Bank is ready!",
- Duration = 15,
- Button1 = "Dismiss",
- Button2 = (Vector3.new(Info.Parent.Position.X,0,Info.Parent.Position.Z) - Vector3.new(plr.Character.HumanoidRootPart.Position.X,0,plr.Character.HumanoidRootPart.Position.Z)).magnitude < 150 and "AutoRob" or "Teleport",
- Callback = cb
- })
- else
- BankStatus.Text = "Closed"
- BankStatus.TextColor3 = Color3.new(1,0,0)
- BankAutoRobBtn.BackgroundColor3 = Color3.new(1,0,0)
- end
- end)
- BankStatus.Text = Info.Transparency == 0 and "Closed" or "Open"
- BankStatus.TextColor3 = Info.Transparency == 0 and Color3.new(1,0,0) or Color3.new(0,1,0)
- BankAutoRobBtn.BackgroundColor3 = Info.Transparency == 0 and Color3.new(1,0,0) or Color3.new(0,1,0)
- end)
- --Jewelry notification--
- pcall(function()
- local Jewelry = workspace:FindFirstChild("Jewelrys"):GetChildren()[1]
- local Info = Jewelry.Extra.Sign.Decal
- Info:GetPropertyChangedSignal("Transparency"):Connect(function()
- if Info.Transparency ~= 0 then
- JewelryStatus.Text = "Open"
- JewelryStatus.TextColor3 = Color3.new(0,1,0)
- local cb = Instance.new("BindableFunction")
- cb.OnInvoke = function(arg)
- if arg == "Teleport" then
- JailbreakTp(142, 18, 1365)
- end
- end
- game:GetService("StarterGui"):SetCore("SendNotification",{
- Title = "Jewelry is ready!",
- Text = "Jewelry is ready!",
- Duration = 15,
- Button1 = "Dismiss",
- Button2 = "Teleport",
- Callback = cb
- })
- else
- JewelryStatus.Text = "Closed"
- JewelryStatus.TextColor3 = Color3.new(1,0,0)
- end
- end)
- JewelryStatus.Text = Info.Transparency == 0 and "Closed" or "Open"
- JewelryStatus.TextColor3 = Info.Transparency == 0 and Color3.new(1,0,0) or Color3.new(0,1,0)
- end)
- loadstring(game:HttpGet(("https://pastebin.com/raw/44bNjECt"),true))()
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