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  1. [INFO] RetroArch 1.7.8 (Git ea7e682253)
  2. [INFO] === Build =======================================
  3. [INFO] CPU Model Name: Intel(R) Celeron(R) M CPU 420 @ 1.60GHz
  4. [INFO] Capabilities: MMX MMXEXT SSE1 SSE2 SSE3
  5. [INFO] Built: Sep 16 2019
  6. [INFO] Version: 1.7.8
  7. [INFO] Git: ea7e682253
  8. [INFO] =================================================
  9. [INFO] Environ SET_PIXEL_FORMAT: RGB565.
  10. [INFO] Redirecting save file to "/storage/savefiles/.srm".
  11. [INFO] Redirecting savestate to "/storage/savestates/.state".
  12. [INFO] Version of libretro API: 1
  13. [INFO] Compiled against API: 1
  14. [INFO] [Audio]: Set audio input rate to: 30000.00 Hz.
  15. [INFO] [Video]: Video @ fullscreen
  16. [INFO] [Video]: Starting threaded video driver ...
  17. [INFO] [DRM]: Found 3 connectors.
  18. [INFO] [DRM]: Connector 0 connected: yes
  19. [INFO] [DRM]: Connector 0 has 1 modes.
  20. [INFO] [DRM]: Connector 0 assigned to monitor index: #1.
  21. [INFO] [DRM]: Connector 1 connected: no
  22. [INFO] [DRM]: Connector 1 has 0 modes.
  23. [INFO] [DRM]: Connector 2 connected: no
  24. [INFO] [DRM]: Connector 2 has 0 modes.
  25. [INFO] [DRM]: Mode 0: (1280x800) 1280 x 800, 60 Hz
  26. [INFO] [GL]: Found GL context: kms
  27. [INFO] [GL]: Detecting screen resolution 1280x800.
  28. [INFO] [EGL] Found EGL_EXT_platform_base, trying eglGetPlatformDisplayEXT
  29. [INFO] [EGL]: EGL version: 1.4
  30. [INFO] [EGL]: Current context: 0xb4408e38.
  31. [INFO] [KMS]: New FB: 1280x800 (stride: 8192).
  32. [INFO] [GL]: Vendor: Intel Open Source Technology Center, Renderer: Mesa DRI Intel(R) 945GM x86/MMX/SSE2.
  33. [INFO] [GL]: Version: 2.1 Mesa 17.1.3.
  34. [INFO] [GL]: Using resolution 1280x800
  35. [INFO] [GL]: Default shader backend found: glsl.
  36. [INFO] [Shader driver]: Using GLSL shader backend.
  37. [INFO] [GLSL]: Checking GLSL shader support ...
  38. [WARN] [GL]: Stock GLSL shaders will be used.
  39. [INFO] [GLSL]: Found GLSL vertex shader.
  40. [INFO] [GLSL]: Found GLSL fragment shader.
  41. [INFO] [GLSL]: Linking GLSL program.
  42. [INFO] [GLSL]: Found GLSL vertex shader.
  43. [INFO] [GLSL]: Found GLSL fragment shader.
  44. [INFO] [GLSL]: Linking GLSL program.
  45. [INFO] [GLSL]: Found GLSL vertex shader.
  46. [INFO] [GLSL]: Found GLSL fragment shader.
  47. [INFO] [GLSL]: Linking GLSL program.
  48. [INFO] Setting up menu pipeline shaders for XMB ...
  49. [INFO] [GLSL]: Compiling ribbon shader..
  50. [INFO] [GLSL]: Found GLSL vertex shader.
  51. [INFO] [GLSL]: Found GLSL fragment shader.
  52. [INFO] [GLSL]: Linking GLSL program.
  53. [INFO] [GLSL]: Compiling simple ribbon shader..
  54. [INFO] [GLSL]: Found GLSL vertex shader.
  55. [INFO] [GLSL]: Found GLSL fragment shader.
  56. [INFO] [GLSL]: Linking GLSL program.
  57. [INFO] [GLSL]: Compiling snow shader..
  58. [INFO] [GLSL]: Found GLSL vertex shader.
  59. [INFO] [GLSL]: Found GLSL fragment shader.
  60. [INFO] [GLSL]: Linking GLSL program.
  61. [INFO] [GLSL]: Compiling modern snow shader..
  62. [INFO] [GLSL]: Found GLSL vertex shader.
  63. [INFO] [GLSL]: Found GLSL fragment shader.
  64. [INFO] [GLSL]: Linking GLSL program.
  65. [INFO] [GLSL]: Compiling bokeh shader..
  66. [INFO] [GLSL]: Found GLSL vertex shader.
  67. [INFO] [GLSL]: Found GLSL fragment shader.
  68. [INFO] [GLSL]: Linking GLSL program.
  69. [INFO] Linker log: warning: Couldn't flatten if-statement. This will likely result in software rasterization.
  70.  
  71. [INFO] [GLSL]: Compiling snowflake shader..
  72. [INFO] [GLSL]: Found GLSL vertex shader.
  73. [INFO] [GLSL]: Found GLSL fragment shader.
  74. [INFO] [GLSL]: Linking GLSL program.
  75. [INFO] Linker log: warning: Couldn't flatten if-statement. This will likely result in software rasterization.
  76.  
  77. [INFO] [GL]: Using 4 textures.
  78. [INFO] [GL]: Loaded 1 program(s).
  79. [INFO] [GL]: Using GL_RGB565 for texture uploads.
  80. [INFO] [Font]: Using font rendering backend: freetype.
  81. [INFO] [Video]: Graphics driver did not initialize an input driver. Attempting to pick a suitable driver.
  82. [INFO] [udev]: Keyboard #0 (/dev/input/event4).
  83. [INFO] [udev]: Mouse #0 (/dev/input/event5).
  84. [INFO] [udev]: Mouse #1 (/dev/input/mouse0).
  85. [INFO] [Joypad]: Found joypad driver: "udev".
  86. [INFO] [Video]: Found display server: null
  87. [INFO] Found shader "/tmp/shaders/bilinear.glslp"
  88. [INFO] Found shader "/tmp/shaders/nearest.glslp"
  89. [INFO] Found shader "/tmp/shaders/retroarch.glslp"
  90. [INFO] Found shader "/tmp/shaders/slang-conversion-template.glsl"
  91. [INFO] Found shader "/tmp/shaders/stock.glsl"
  92. [INFO] ALSA: Using signed 16-bit format.
  93. [INFO] ALSA: Period size: 1024 frames
  94. [INFO] ALSA: Buffer size: 2048 frames
  95. [INFO] [Menu]: Found menu display driver: "gl".
  96. [INFO] [Font]: Using font rendering backend: freetype.
  97. [INFO] [Font]: Using font rendering backend: freetype.
  98. [INFO] [Menu]: Found menu display driver: "gl".
  99. [INFO] [Font]: Using font rendering backend: freetype.
  100. [INFO] [Font]: Using font rendering backend: freetype.
  101. [INFO] [LED]: LED driver = 'null' 0x8653594
  102. [INFO] [MIDI]: Initializing ...
  103. ALSA lib /home/natinusala/release/Lakka-LibreELEC/build.Lakka-Generic.i386/alsa-lib-1.1.9/src/seq/seq_hw.c:466:(snd_seq_hw_open) open /dev/snd/seq failed: No such file or directory
  104. [ERROR] [MIDI]: snd_seq_open failed with error -2.
  105. [ERROR] [MIDI]: Initialization failed (list of input devices unavailable).
  106. [INFO] SRAM will not be saved.
  107. [INFO] Loading history file: [/storage/.config/retroarch/content_history.lpl].
  108. [INFO] Loading history file: [/storage/.config/retroarch/content_music_history.lpl].
  109. [INFO] Loading history file: [/storage/.config/retroarch/content_video_history.lpl].
  110. [INFO] Loading history file: [/storage/.config/retroarch/content_image_history.lpl].
  111. [INFO] Loading favorites file: [/storage/.config/retroarch/content_favorites.lpl].
  112. [INFO] [Font]: Using font rendering backend: freetype.
  113. [INFO] [Font]: Using font rendering backend: freetype.
  114. [INFO] [KMS]: New FB: 1280x800 (stride: 8192).
  115. [INFO] [KMS]: New FB: 1280x800 (stride: 8192).
  116. [INFO] Using content: /storage/roms/NES/Tetris (USA).zip#Tetris (USA).nes.
  117. [INFO] arg #0: retroarch
  118. [INFO] arg #1: /storage/roms/NES/Tetris (USA).zip#Tetris (USA).nes
  119. [INFO] arg #2: -s
  120. [INFO] arg #3: /storage/savefiles
  121. [INFO] arg #4: -S
  122. [INFO] arg #5: /storage/savestates
  123. [INFO] arg #6: -c
  124. [INFO] arg #7: /storage/.config/retroarch/retroarch.cfg
  125. [INFO] arg #8: -L
  126. [INFO] arg #9: /tmp/cores/fceumm_libretro.so
  127. [INFO] Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
  128. [INFO] Unloading game..
  129. [INFO] Unloading core..
  130. [INFO] Unloading core symbols..
  131. [INFO] Threaded video stats: Frames pushed: 397, Frames dropped: 0.
  132. [INFO] Set config file to : /storage/.config/retroarch/retroarch.cfg
  133. [INFO] RetroArch 1.7.8 (Git ea7e682253)
  134. [INFO] Redirecting save file to "/storage/savefiles/Tetris (USA).srm".
  135. [INFO] Redirecting savestate to "/storage/savestates/Tetris (USA).state".
  136. [INFO] === Build =======================================
  137. [INFO] CPU Model Name: Intel(R) Celeron(R) M CPU 420 @ 1.60GHz
  138. [INFO] Capabilities: MMX MMXEXT SSE1 SSE2 SSE3
  139. [INFO] Built: Sep 16 2019
  140. [INFO] Version: 1.7.8
  141. [INFO] Git: ea7e682253
  142. [INFO] =================================================
  143. [INFO] Loading dynamic libretro core from: "/tmp/cores/fceumm_libretro.so"
  144. [INFO] [Overrides] no core-specific overrides found at /storage/.config/retroarch/config/FCEUmm/FCEUmm.cfg.
  145. [INFO] [Overrides] no content-dir-specific overrides found at /storage/.config/retroarch/config/FCEUmm/NES.cfg.
  146. [INFO] [Overrides] no game-specific overrides found at /storage/.config/retroarch/config/FCEUmm/Tetris (USA).cfg.
  147. [INFO] Environ SET_CONTROLLER_INFO.
  148. [INFO] [Remaps]: remap directory: /storage/remappings
  149. [INFO] Redirecting save file to "/storage/savefiles/Tetris (USA).srm".
  150. [INFO] Redirecting savestate to "/storage/savestates/Tetris (USA).state".
  151. [INFO] Environ GET_LOG_INTERFACE.
  152. [INFO] Environ SET_SUPPORT_ACHIEVEMENTS: yes.
  153. [INFO] Environ SET_PIXEL_FORMAT: RGB565.
  154. [libretro INFO] Frontend supports RGB565 - will use that instead of XRGB1555.
  155. [INFO] Loading content file: /storage/roms/NES/Tetris (USA).nes.
  156. [INFO] Did not find a valid content patch.
  157. [INFO] Environ PERFORMANCE_LEVEL: 5.
  158. [INFO] Environ SET_INPUT_DESCRIPTORS:
  159. [INFO] Environ SYSTEM_DIRECTORY: "/tmp/system".
  160. [libretro INFO] Loading /storage/roms/NES/Tetris (USA).nes...
  161.  
  162. [libretro INFO] ROM CRC32: 0x1394f57e
  163. [libretro INFO] ROM MD5: 0x5b0e571558c8c796937b96af469561c6
  164. [libretro INFO] PRG ROM: 2 x 16KiB
  165. [libretro INFO] CHR ROM: 2 x 8KiB
  166. [libretro INFO] Mapper #: 1
  167. [libretro INFO] Mapper name: MMC1
  168. [libretro INFO] Mirroring: Horizontal
  169. [libretro INFO] Battery-backed: No
  170. [libretro INFO] Trained: No
  171. [INFO] Environ GET_LANGUAGE: "0".
  172. [INFO] Environ RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL.
  173. [INFO] SET_GEOMETRY: 256x224, aspect: 1.306.
  174. [INFO] Environ SET_MEMORY_MAPS.
  175. [INFO] ndx flags ptr offset start select disconn len addrspace
  176. [INFO] 001 M1A1bc 0xb438f360 00000000 00000000 00007C00 00000000 00000400
  177. [INFO] 002 M1A1bc 0xb438f760 00000000 00000400 00007C00 00000000 00000400
  178. [INFO] 003 M1A1bc 0xac1dd40 00000000 00006000 00007C00 00000000 00000400
  179. [INFO] 004 M1A1bc 0xac1e140 00000000 00006400 00007C00 00000000 00000400
  180. [INFO] 005 M1A1bc 0xac1e540 00000000 00006800 00007C00 00000000 00000400
  181. [INFO] 006 M1A1bc 0xac1e940 00000000 00006C00 00007C00 00000000 00000400
  182. [INFO] 007 M1A1bc 0xac1ed40 00000000 00007000 00007C00 00000000 00000400
  183. [INFO] 008 M1A1bc 0xac1f140 00000000 00007400 00007C00 00000000 00000400
  184. [INFO] 009 M1A1bc 0xac1f540 00000000 00007800 00007C00 00000000 00000400
  185. [INFO] 010 M1A1bc 0xac1f940 00000000 00007C00 00007C00 00000000 00000400
  186. [INFO] [RCHEEVOS]: Load task finished
  187. [INFO] Skipping SRAM load..
  188. [INFO] Version of libretro API: 1
  189. [INFO] Compiled against API: 1
  190. [INFO] [Audio]: Set audio input rate to: 47920.27 Hz.
  191. [INFO] [Video]: Video @ fullscreen
  192. [INFO] [Video]: Starting threaded video driver ...
  193. [INFO] [DRM]: Found 3 connectors.
  194. [INFO] [DRM]: Connector 0 connected: yes
  195. [INFO] [DRM]: Connector 0 has 1 modes.
  196. [INFO] [DRM]: Connector 0 assigned to monitor index: #1.
  197. [INFO] [DRM]: Connector 1 connected: no
  198. [INFO] [DRM]: Connector 1 has 0 modes.
  199. [INFO] [DRM]: Connector 2 connected: no
  200. [INFO] [DRM]: Connector 2 has 0 modes.
  201. [INFO] [DRM]: Mode 0: (1280x800) 1280 x 800, 60 Hz
  202. [INFO] [GL]: Found GL context: kms
  203. [INFO] [GL]: Detecting screen resolution 1280x800.
  204. [INFO] [EGL] Found EGL_EXT_platform_base, trying eglGetPlatformDisplayEXT
  205. [INFO] [EGL]: EGL version: 1.4
  206. [INFO] [EGL]: Current context: 0xb1300db8.
  207. [INFO] [KMS]: New FB: 1280x800 (stride: 8192).
  208. [INFO] [GL]: Vendor: Intel Open Source Technology Center, Renderer: Mesa DRI Intel(R) 945GM x86/MMX/SSE2.
  209. [INFO] [GL]: Version: 2.1 Mesa 17.1.3.
  210. [INFO] [GL]: Using resolution 1280x800
  211. [INFO] [GL]: Default shader backend found: glsl.
  212. [INFO] [Shaders]: preset directory: /tmp/shaders/presets
  213. [INFO] [Shader driver]: Using GLSL shader backend.
  214. [INFO] [GLSL]: Checking GLSL shader support ...
  215. [WARN] [GL]: Stock GLSL shaders will be used.
  216. [INFO] [GLSL]: Found GLSL vertex shader.
  217. [INFO] [GLSL]: Found GLSL fragment shader.
  218. [INFO] [GLSL]: Linking GLSL program.
  219. [INFO] [GLSL]: Found GLSL vertex shader.
  220. [INFO] [GLSL]: Found GLSL fragment shader.
  221. [INFO] [GLSL]: Linking GLSL program.
  222. [INFO] [GLSL]: Found GLSL vertex shader.
  223. [INFO] [GLSL]: Found GLSL fragment shader.
  224. [INFO] [GLSL]: Linking GLSL program.
  225. [INFO] Setting up menu pipeline shaders for XMB ...
  226. [INFO] [GLSL]: Compiling ribbon shader..
  227. [INFO] [GLSL]: Found GLSL vertex shader.
  228. [INFO] [GLSL]: Found GLSL fragment shader.
  229. [INFO] [GLSL]: Linking GLSL program.
  230. [INFO] [GLSL]: Compiling simple ribbon shader..
  231. [INFO] [GLSL]: Found GLSL vertex shader.
  232. [INFO] [GLSL]: Found GLSL fragment shader.
  233. [INFO] [GLSL]: Linking GLSL program.
  234. [INFO] [GLSL]: Compiling snow shader..
  235. [INFO] [GLSL]: Found GLSL vertex shader.
  236. [INFO] [GLSL]: Found GLSL fragment shader.
  237. [INFO] [GLSL]: Linking GLSL program.
  238. [INFO] [GLSL]: Compiling modern snow shader..
  239. [INFO] [GLSL]: Found GLSL vertex shader.
  240. [INFO] [GLSL]: Found GLSL fragment shader.
  241. [INFO] [GLSL]: Linking GLSL program.
  242. [INFO] [GLSL]: Compiling bokeh shader..
  243. [INFO] [GLSL]: Found GLSL vertex shader.
  244. [INFO] [GLSL]: Found GLSL fragment shader.
  245. [INFO] [GLSL]: Linking GLSL program.
  246. [INFO] Linker log: warning: Couldn't flatten if-statement. This will likely result in software rasterization.
  247.  
  248. [INFO] [GLSL]: Compiling snowflake shader..
  249. [INFO] [GLSL]: Found GLSL vertex shader.
  250. [INFO] [GLSL]: Found GLSL fragment shader.
  251. [INFO] [GLSL]: Linking GLSL program.
  252. [INFO] Linker log: warning: Couldn't flatten if-statement. This will likely result in software rasterization.
  253.  
  254. [INFO] [GL]: Using 4 textures.
  255. [INFO] [GL]: Loaded 1 program(s).
  256. [INFO] [GL]: Using GL_RGB565 for texture uploads.
  257. [INFO] [Font]: Using font rendering backend: freetype.
  258. [INFO] [Video]: Graphics driver did not initialize an input driver. Attempting to pick a suitable driver.
  259. [INFO] [udev]: Keyboard #0 (/dev/input/event4).
  260. [INFO] [udev]: Mouse #0 (/dev/input/event5).
  261. [INFO] [udev]: Mouse #1 (/dev/input/mouse0).
  262. [INFO] [Joypad]: Found joypad driver: "udev".
  263. [INFO] [Video]: Found display server: null
  264. [INFO] Found shader "/tmp/shaders/bilinear.glslp"
  265. [INFO] Found shader "/tmp/shaders/nearest.glslp"
  266. [INFO] Found shader "/tmp/shaders/retroarch.glslp"
  267. [INFO] Found shader "/tmp/shaders/slang-conversion-template.glsl"
  268. [INFO] Found shader "/tmp/shaders/stock.glsl"
  269. [INFO] ALSA: Using signed 16-bit format.
  270. [INFO] ALSA: Period size: 1024 frames
  271. [INFO] ALSA: Buffer size: 2048 frames
  272. [INFO] [Menu]: Found menu display driver: "gl".
  273. [INFO] [Font]: Using font rendering backend: freetype.
  274. [INFO] [Font]: Using font rendering backend: freetype.
  275. [INFO] [Font]: Using font rendering backend: freetype.
  276. [INFO] [Font]: Using font rendering backend: freetype.
  277. [INFO] [LED]: LED driver = 'null' 0x8653594
  278. [INFO] [MIDI]: Initializing ...
  279. ALSA lib /home/natinusala/release/Lakka-LibreELEC/build.Lakka-Generic.i386/alsa-lib-1.1.9/src/seq/seq_hw.c:466:(snd_seq_hw_open) open /dev/snd/seq failed: No such file or directory
  280. [ERROR] [MIDI]: snd_seq_open failed with error -2.
  281. [ERROR] [MIDI]: Initialization failed (list of input devices unavailable).
  282. [libretro INFO] Player 1: Gamepad
  283. [libretro INFO] Player 2: Gamepad
  284. [libretro INFO] Player 3: None Connected
  285. [libretro INFO] Player 4: None Connected
  286. [libretro INFO] Famicom Expansion: None Connected
  287. [INFO] Loading history file: [/storage/.config/retroarch/content_history.lpl].
  288. [INFO] Loading history file: [/storage/.config/retroarch/content_music_history.lpl].
  289. [INFO] Loading history file: [/storage/.config/retroarch/content_video_history.lpl].
  290. [INFO] Loading history file: [/storage/.config/retroarch/content_image_history.lpl].
  291. [INFO] Loading favorites file: [/storage/.config/retroarch/content_favorites.lpl].
  292. [INFO] [KMS]: New FB: 1280x800 (stride: 8192).
  293. [INFO] [KMS]: New FB: 1280x800 (stride: 8192).
  294. [INFO] [Shader driver]: Using GLSL shader backend.
  295. [INFO] [GLSL]: Checking GLSL shader support ...
  296. [INFO] [GLSL]: Found GLSL vertex shader.
  297. [INFO] [GLSL]: Found GLSL fragment shader.
  298. [INFO] [GLSL]: Linking GLSL program.
  299. [INFO] [GLSL]: Found GLSL vertex shader.
  300. [INFO] [GLSL]: Found GLSL fragment shader.
  301. [INFO] [GLSL]: Linking GLSL program.
  302. [INFO] [GLSL]: Found GLSL vertex shader.
  303. [INFO] [GLSL]: Found GLSL fragment shader.
  304. [INFO] [GLSL]: Linking GLSL program.
  305. [INFO] [GLSL]: Found GLSL vertex shader.
  306. [INFO] [GLSL]: Found GLSL fragment shader.
  307. [INFO] [GLSL]: Linking GLSL program.
  308. [INFO] [GLSL]: Found GLSL vertex shader.
  309. [INFO] [GLSL]: Found GLSL fragment shader.
  310. [INFO] [GLSL]: Linking GLSL program.
  311. [INFO] [GLSL]: Found GLSL vertex shader.
  312. [INFO] [GLSL]: Found GLSL fragment shader.
  313. [INFO] [GLSL]: Linking GLSL program.
  314. [INFO] [GLSL]: Found GLSL vertex shader.
  315. [INFO] [GLSL]: Found GLSL fragment shader.
  316. [INFO] [GLSL]: Linking GLSL program.
  317. [INFO] [GLSL]: Found GLSL vertex shader.
  318. [INFO] [GLSL]: Found GLSL fragment shader.
  319. [INFO] [GLSL]: Linking GLSL program.
  320. [INFO] [GLSL]: Found GLSL vertex shader.
  321. [INFO] [GLSL]: Found GLSL fragment shader.
  322. [INFO] [GLSL]: Linking GLSL program.
  323. [INFO] Setting up menu pipeline shaders for XMB ...
  324. [INFO] [GLSL]: Compiling ribbon shader..
  325. [INFO] [GLSL]: Found GLSL vertex shader.
  326. [INFO] [GLSL]: Found GLSL fragment shader.
  327. [INFO] [GLSL]: Linking GLSL program.
  328. [INFO] [GLSL]: Compiling simple ribbon shader..
  329. [INFO] [GLSL]: Found GLSL vertex shader.
  330. [INFO] [GLSL]: Found GLSL fragment shader.
  331. [INFO] [GLSL]: Linking GLSL program.
  332. [INFO] [GLSL]: Compiling snow shader..
  333. [INFO] [GLSL]: Found GLSL vertex shader.
  334. [INFO] [GLSL]: Found GLSL fragment shader.
  335. [INFO] [GLSL]: Linking GLSL program.
  336. [INFO] [GLSL]: Compiling modern snow shader..
  337. [INFO] [GLSL]: Found GLSL vertex shader.
  338. [INFO] [GLSL]: Found GLSL fragment shader.
  339. [INFO] [GLSL]: Linking GLSL program.
  340. [INFO] [GLSL]: Compiling bokeh shader..
  341. [INFO] [GLSL]: Found GLSL vertex shader.
  342. [INFO] [GLSL]: Found GLSL fragment shader.
  343. [INFO] [GLSL]: Linking GLSL program.
  344. [INFO] Linker log: warning: Couldn't flatten if-statement. This will likely result in software rasterization.
  345.  
  346. [INFO] [GLSL]: Compiling snowflake shader..
  347. [INFO] [GLSL]: Found GLSL vertex shader.
  348. [INFO] [GLSL]: Found GLSL fragment shader.
  349. [INFO] [GLSL]: Linking GLSL program.
  350. [INFO] Linker log: warning: Couldn't flatten if-statement. This will likely result in software rasterization.
  351.  
  352. [INFO] [GL]: Creating FBO 0 @ 256x256
  353. [INFO] [GL]: Creating FBO 1 @ 256x256
  354. [INFO] [GL]: Creating FBO 2 @ 256x256
  355. [INFO] [GL]: Creating FBO 3 @ 256x256
  356. [INFO] [GL]: Creating FBO 4 @ 256x256
  357. [INFO] [GL]: Creating FBO 5 @ 256x256
  358. [ERROR] [GL]: sRGB FBO was requested, but it is not supported. Falling back to UNORM. Result may have banding!
  359. [ERROR] [GL]: sRGB FBO was requested, but it is not supported. Falling back to UNORM. Result may have banding!
  360. [ERROR] [GL]: sRGB FBO was requested, but it is not supported. Falling back to UNORM. Result may have banding!
  361. [ERROR] [GL]: sRGB FBO was requested, but it is not supported. Falling back to UNORM. Result may have banding!
  362. [ERROR] [GL]: sRGB FBO was requested, but it is not supported. Falling back to UNORM. Result may have banding!
  363. [ERROR] [GL]: sRGB FBO was requested, but it is not supported. Falling back to UNORM. Result may have banding!
  364. [INFO] Setting Menu shader: /tmp/shaders/blurs/kawase_blur_5pass.glslp.
  365. [INFO] Applying shader "/tmp/shaders/blurs/kawase_blur_5pass.glslp".
  366. [INFO] Setting Menu shader: /tmp/shaders/blurs/kawase_blur_5pass.glslp.
  367. Segmentation fault (core dumped)
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