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- [INFO] RetroArch 1.7.8 (Git ea7e682253)
- [INFO] === Build =======================================
- [INFO] CPU Model Name: Intel(R) Celeron(R) M CPU 420 @ 1.60GHz
- [INFO] Capabilities: MMX MMXEXT SSE1 SSE2 SSE3
- [INFO] Built: Sep 16 2019
- [INFO] Version: 1.7.8
- [INFO] Git: ea7e682253
- [INFO] =================================================
- [INFO] Environ SET_PIXEL_FORMAT: RGB565.
- [INFO] Redirecting save file to "/storage/savefiles/.srm".
- [INFO] Redirecting savestate to "/storage/savestates/.state".
- [INFO] Version of libretro API: 1
- [INFO] Compiled against API: 1
- [INFO] [Audio]: Set audio input rate to: 30000.00 Hz.
- [INFO] [Video]: Video @ fullscreen
- [INFO] [Video]: Starting threaded video driver ...
- [INFO] [DRM]: Found 3 connectors.
- [INFO] [DRM]: Connector 0 connected: yes
- [INFO] [DRM]: Connector 0 has 1 modes.
- [INFO] [DRM]: Connector 0 assigned to monitor index: #1.
- [INFO] [DRM]: Connector 1 connected: no
- [INFO] [DRM]: Connector 1 has 0 modes.
- [INFO] [DRM]: Connector 2 connected: no
- [INFO] [DRM]: Connector 2 has 0 modes.
- [INFO] [DRM]: Mode 0: (1280x800) 1280 x 800, 60 Hz
- [INFO] [GL]: Found GL context: kms
- [INFO] [GL]: Detecting screen resolution 1280x800.
- [INFO] [EGL] Found EGL_EXT_platform_base, trying eglGetPlatformDisplayEXT
- [INFO] [EGL]: EGL version: 1.4
- [INFO] [EGL]: Current context: 0xb4408e38.
- [INFO] [KMS]: New FB: 1280x800 (stride: 8192).
- [INFO] [GL]: Vendor: Intel Open Source Technology Center, Renderer: Mesa DRI Intel(R) 945GM x86/MMX/SSE2.
- [INFO] [GL]: Version: 2.1 Mesa 17.1.3.
- [INFO] [GL]: Using resolution 1280x800
- [INFO] [GL]: Default shader backend found: glsl.
- [INFO] [Shader driver]: Using GLSL shader backend.
- [INFO] [GLSL]: Checking GLSL shader support ...
- [WARN] [GL]: Stock GLSL shaders will be used.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] Setting up menu pipeline shaders for XMB ...
- [INFO] [GLSL]: Compiling ribbon shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling simple ribbon shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling snow shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling modern snow shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling bokeh shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] Linker log: warning: Couldn't flatten if-statement. This will likely result in software rasterization.
- [INFO] [GLSL]: Compiling snowflake shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] Linker log: warning: Couldn't flatten if-statement. This will likely result in software rasterization.
- [INFO] [GL]: Using 4 textures.
- [INFO] [GL]: Loaded 1 program(s).
- [INFO] [GL]: Using GL_RGB565 for texture uploads.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Video]: Graphics driver did not initialize an input driver. Attempting to pick a suitable driver.
- [INFO] [udev]: Keyboard #0 (/dev/input/event4).
- [INFO] [udev]: Mouse #0 (/dev/input/event5).
- [INFO] [udev]: Mouse #1 (/dev/input/mouse0).
- [INFO] [Joypad]: Found joypad driver: "udev".
- [INFO] [Video]: Found display server: null
- [INFO] Found shader "/tmp/shaders/bilinear.glslp"
- [INFO] Found shader "/tmp/shaders/nearest.glslp"
- [INFO] Found shader "/tmp/shaders/retroarch.glslp"
- [INFO] Found shader "/tmp/shaders/slang-conversion-template.glsl"
- [INFO] Found shader "/tmp/shaders/stock.glsl"
- [INFO] ALSA: Using signed 16-bit format.
- [INFO] ALSA: Period size: 1024 frames
- [INFO] ALSA: Buffer size: 2048 frames
- [INFO] [Menu]: Found menu display driver: "gl".
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Menu]: Found menu display driver: "gl".
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [LED]: LED driver = 'null' 0x8653594
- [INFO] [MIDI]: Initializing ...
- ALSA lib /home/natinusala/release/Lakka-LibreELEC/build.Lakka-Generic.i386/alsa-lib-1.1.9/src/seq/seq_hw.c:466:(snd_seq_hw_open) open /dev/snd/seq failed: No such file or directory
- [ERROR] [MIDI]: snd_seq_open failed with error -2.
- [ERROR] [MIDI]: Initialization failed (list of input devices unavailable).
- [INFO] SRAM will not be saved.
- [INFO] Loading history file: [/storage/.config/retroarch/content_history.lpl].
- [INFO] Loading history file: [/storage/.config/retroarch/content_music_history.lpl].
- [INFO] Loading history file: [/storage/.config/retroarch/content_video_history.lpl].
- [INFO] Loading history file: [/storage/.config/retroarch/content_image_history.lpl].
- [INFO] Loading favorites file: [/storage/.config/retroarch/content_favorites.lpl].
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [KMS]: New FB: 1280x800 (stride: 8192).
- [INFO] [KMS]: New FB: 1280x800 (stride: 8192).
- [INFO] Using content: /storage/roms/NES/Tetris (USA).zip#Tetris (USA).nes.
- [INFO] arg #0: retroarch
- [INFO] arg #1: /storage/roms/NES/Tetris (USA).zip#Tetris (USA).nes
- [INFO] arg #2: -s
- [INFO] arg #3: /storage/savefiles
- [INFO] arg #4: -S
- [INFO] arg #5: /storage/savestates
- [INFO] arg #6: -c
- [INFO] arg #7: /storage/.config/retroarch/retroarch.cfg
- [INFO] arg #8: -L
- [INFO] arg #9: /tmp/cores/fceumm_libretro.so
- [INFO] Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
- [INFO] Unloading game..
- [INFO] Unloading core..
- [INFO] Unloading core symbols..
- [INFO] Threaded video stats: Frames pushed: 397, Frames dropped: 0.
- [INFO] Set config file to : /storage/.config/retroarch/retroarch.cfg
- [INFO] RetroArch 1.7.8 (Git ea7e682253)
- [INFO] Redirecting save file to "/storage/savefiles/Tetris (USA).srm".
- [INFO] Redirecting savestate to "/storage/savestates/Tetris (USA).state".
- [INFO] === Build =======================================
- [INFO] CPU Model Name: Intel(R) Celeron(R) M CPU 420 @ 1.60GHz
- [INFO] Capabilities: MMX MMXEXT SSE1 SSE2 SSE3
- [INFO] Built: Sep 16 2019
- [INFO] Version: 1.7.8
- [INFO] Git: ea7e682253
- [INFO] =================================================
- [INFO] Loading dynamic libretro core from: "/tmp/cores/fceumm_libretro.so"
- [INFO] [Overrides] no core-specific overrides found at /storage/.config/retroarch/config/FCEUmm/FCEUmm.cfg.
- [INFO] [Overrides] no content-dir-specific overrides found at /storage/.config/retroarch/config/FCEUmm/NES.cfg.
- [INFO] [Overrides] no game-specific overrides found at /storage/.config/retroarch/config/FCEUmm/Tetris (USA).cfg.
- [INFO] Environ SET_CONTROLLER_INFO.
- [INFO] [Remaps]: remap directory: /storage/remappings
- [INFO] Redirecting save file to "/storage/savefiles/Tetris (USA).srm".
- [INFO] Redirecting savestate to "/storage/savestates/Tetris (USA).state".
- [INFO] Environ GET_LOG_INTERFACE.
- [INFO] Environ SET_SUPPORT_ACHIEVEMENTS: yes.
- [INFO] Environ SET_PIXEL_FORMAT: RGB565.
- [libretro INFO] Frontend supports RGB565 - will use that instead of XRGB1555.
- [INFO] Loading content file: /storage/roms/NES/Tetris (USA).nes.
- [INFO] Did not find a valid content patch.
- [INFO] Environ PERFORMANCE_LEVEL: 5.
- [INFO] Environ SET_INPUT_DESCRIPTORS:
- [INFO] Environ SYSTEM_DIRECTORY: "/tmp/system".
- [libretro INFO] Loading /storage/roms/NES/Tetris (USA).nes...
- [libretro INFO] ROM CRC32: 0x1394f57e
- [libretro INFO] ROM MD5: 0x5b0e571558c8c796937b96af469561c6
- [libretro INFO] PRG ROM: 2 x 16KiB
- [libretro INFO] CHR ROM: 2 x 8KiB
- [libretro INFO] Mapper #: 1
- [libretro INFO] Mapper name: MMC1
- [libretro INFO] Mirroring: Horizontal
- [libretro INFO] Battery-backed: No
- [libretro INFO] Trained: No
- [INFO] Environ GET_LANGUAGE: "0".
- [INFO] Environ RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL.
- [INFO] SET_GEOMETRY: 256x224, aspect: 1.306.
- [INFO] Environ SET_MEMORY_MAPS.
- [INFO] ndx flags ptr offset start select disconn len addrspace
- [INFO] 001 M1A1bc 0xb438f360 00000000 00000000 00007C00 00000000 00000400
- [INFO] 002 M1A1bc 0xb438f760 00000000 00000400 00007C00 00000000 00000400
- [INFO] 003 M1A1bc 0xac1dd40 00000000 00006000 00007C00 00000000 00000400
- [INFO] 004 M1A1bc 0xac1e140 00000000 00006400 00007C00 00000000 00000400
- [INFO] 005 M1A1bc 0xac1e540 00000000 00006800 00007C00 00000000 00000400
- [INFO] 006 M1A1bc 0xac1e940 00000000 00006C00 00007C00 00000000 00000400
- [INFO] 007 M1A1bc 0xac1ed40 00000000 00007000 00007C00 00000000 00000400
- [INFO] 008 M1A1bc 0xac1f140 00000000 00007400 00007C00 00000000 00000400
- [INFO] 009 M1A1bc 0xac1f540 00000000 00007800 00007C00 00000000 00000400
- [INFO] 010 M1A1bc 0xac1f940 00000000 00007C00 00007C00 00000000 00000400
- [INFO] [RCHEEVOS]: Load task finished
- [INFO] Skipping SRAM load..
- [INFO] Version of libretro API: 1
- [INFO] Compiled against API: 1
- [INFO] [Audio]: Set audio input rate to: 47920.27 Hz.
- [INFO] [Video]: Video @ fullscreen
- [INFO] [Video]: Starting threaded video driver ...
- [INFO] [DRM]: Found 3 connectors.
- [INFO] [DRM]: Connector 0 connected: yes
- [INFO] [DRM]: Connector 0 has 1 modes.
- [INFO] [DRM]: Connector 0 assigned to monitor index: #1.
- [INFO] [DRM]: Connector 1 connected: no
- [INFO] [DRM]: Connector 1 has 0 modes.
- [INFO] [DRM]: Connector 2 connected: no
- [INFO] [DRM]: Connector 2 has 0 modes.
- [INFO] [DRM]: Mode 0: (1280x800) 1280 x 800, 60 Hz
- [INFO] [GL]: Found GL context: kms
- [INFO] [GL]: Detecting screen resolution 1280x800.
- [INFO] [EGL] Found EGL_EXT_platform_base, trying eglGetPlatformDisplayEXT
- [INFO] [EGL]: EGL version: 1.4
- [INFO] [EGL]: Current context: 0xb1300db8.
- [INFO] [KMS]: New FB: 1280x800 (stride: 8192).
- [INFO] [GL]: Vendor: Intel Open Source Technology Center, Renderer: Mesa DRI Intel(R) 945GM x86/MMX/SSE2.
- [INFO] [GL]: Version: 2.1 Mesa 17.1.3.
- [INFO] [GL]: Using resolution 1280x800
- [INFO] [GL]: Default shader backend found: glsl.
- [INFO] [Shaders]: preset directory: /tmp/shaders/presets
- [INFO] [Shader driver]: Using GLSL shader backend.
- [INFO] [GLSL]: Checking GLSL shader support ...
- [WARN] [GL]: Stock GLSL shaders will be used.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] Setting up menu pipeline shaders for XMB ...
- [INFO] [GLSL]: Compiling ribbon shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling simple ribbon shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling snow shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling modern snow shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling bokeh shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] Linker log: warning: Couldn't flatten if-statement. This will likely result in software rasterization.
- [INFO] [GLSL]: Compiling snowflake shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] Linker log: warning: Couldn't flatten if-statement. This will likely result in software rasterization.
- [INFO] [GL]: Using 4 textures.
- [INFO] [GL]: Loaded 1 program(s).
- [INFO] [GL]: Using GL_RGB565 for texture uploads.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Video]: Graphics driver did not initialize an input driver. Attempting to pick a suitable driver.
- [INFO] [udev]: Keyboard #0 (/dev/input/event4).
- [INFO] [udev]: Mouse #0 (/dev/input/event5).
- [INFO] [udev]: Mouse #1 (/dev/input/mouse0).
- [INFO] [Joypad]: Found joypad driver: "udev".
- [INFO] [Video]: Found display server: null
- [INFO] Found shader "/tmp/shaders/bilinear.glslp"
- [INFO] Found shader "/tmp/shaders/nearest.glslp"
- [INFO] Found shader "/tmp/shaders/retroarch.glslp"
- [INFO] Found shader "/tmp/shaders/slang-conversion-template.glsl"
- [INFO] Found shader "/tmp/shaders/stock.glsl"
- [INFO] ALSA: Using signed 16-bit format.
- [INFO] ALSA: Period size: 1024 frames
- [INFO] ALSA: Buffer size: 2048 frames
- [INFO] [Menu]: Found menu display driver: "gl".
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [LED]: LED driver = 'null' 0x8653594
- [INFO] [MIDI]: Initializing ...
- ALSA lib /home/natinusala/release/Lakka-LibreELEC/build.Lakka-Generic.i386/alsa-lib-1.1.9/src/seq/seq_hw.c:466:(snd_seq_hw_open) open /dev/snd/seq failed: No such file or directory
- [ERROR] [MIDI]: snd_seq_open failed with error -2.
- [ERROR] [MIDI]: Initialization failed (list of input devices unavailable).
- [libretro INFO] Player 1: Gamepad
- [libretro INFO] Player 2: Gamepad
- [libretro INFO] Player 3: None Connected
- [libretro INFO] Player 4: None Connected
- [libretro INFO] Famicom Expansion: None Connected
- [INFO] Loading history file: [/storage/.config/retroarch/content_history.lpl].
- [INFO] Loading history file: [/storage/.config/retroarch/content_music_history.lpl].
- [INFO] Loading history file: [/storage/.config/retroarch/content_video_history.lpl].
- [INFO] Loading history file: [/storage/.config/retroarch/content_image_history.lpl].
- [INFO] Loading favorites file: [/storage/.config/retroarch/content_favorites.lpl].
- [INFO] [KMS]: New FB: 1280x800 (stride: 8192).
- [INFO] [KMS]: New FB: 1280x800 (stride: 8192).
- [INFO] [Shader driver]: Using GLSL shader backend.
- [INFO] [GLSL]: Checking GLSL shader support ...
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] Setting up menu pipeline shaders for XMB ...
- [INFO] [GLSL]: Compiling ribbon shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling simple ribbon shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling snow shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling modern snow shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling bokeh shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] Linker log: warning: Couldn't flatten if-statement. This will likely result in software rasterization.
- [INFO] [GLSL]: Compiling snowflake shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] Linker log: warning: Couldn't flatten if-statement. This will likely result in software rasterization.
- [INFO] [GL]: Creating FBO 0 @ 256x256
- [INFO] [GL]: Creating FBO 1 @ 256x256
- [INFO] [GL]: Creating FBO 2 @ 256x256
- [INFO] [GL]: Creating FBO 3 @ 256x256
- [INFO] [GL]: Creating FBO 4 @ 256x256
- [INFO] [GL]: Creating FBO 5 @ 256x256
- [ERROR] [GL]: sRGB FBO was requested, but it is not supported. Falling back to UNORM. Result may have banding!
- [ERROR] [GL]: sRGB FBO was requested, but it is not supported. Falling back to UNORM. Result may have banding!
- [ERROR] [GL]: sRGB FBO was requested, but it is not supported. Falling back to UNORM. Result may have banding!
- [ERROR] [GL]: sRGB FBO was requested, but it is not supported. Falling back to UNORM. Result may have banding!
- [ERROR] [GL]: sRGB FBO was requested, but it is not supported. Falling back to UNORM. Result may have banding!
- [ERROR] [GL]: sRGB FBO was requested, but it is not supported. Falling back to UNORM. Result may have banding!
- [INFO] Setting Menu shader: /tmp/shaders/blurs/kawase_blur_5pass.glslp.
- [INFO] Applying shader "/tmp/shaders/blurs/kawase_blur_5pass.glslp".
- [INFO] Setting Menu shader: /tmp/shaders/blurs/kawase_blur_5pass.glslp.
- Segmentation fault (core dumped)
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