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Garlyle

Mimic v0.9

Jun 28th, 2011
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  1. Mimic
  2.  
  3. Advanced Feature
  4.  
  5. Prerequisites: Wild Child, Mimic, 11 STR,
  6. 11 DEX, 11 CON, 11 INT, 11 WIS, 11 CHA
  7.  
  8. Cross-Class Prerequisite: Unique to Wild Child
  9.  
  10. Ability Bonus: Wisdom
  11. Bonuses: +1 WIS
  12.  
  13. Class Features:
  14. Mirror Move +, Just Like You
  15.  
  16.  
  17.  
  18.  
  19. Mirror Move + Mimic Feature
  20. Daily – Every 5 levels gained, you may perform this Feature another time per day.
  21. Target: A Pokemon that used a Move last turn
  22. Use the Move performed by the target during their last turn. Use your CHA modifier as your Special Attack stat and your STR modifier as your Attack stat. If the Move that would be used is one that causes the user to use or learn a different Move immediately (Such as Mirror Move, Metronome, or Sketch), the used/learned Move is used instead. This feature replaces Mimic.
  23.  
  24. Just Like You Mimic Feature
  25. Daily – Every 4 levels gained, you may perform this Feature another time per day.
  26. Target: Another Trainer
  27. For the remainder of the turn, all of your stat modifiers are the same as the target Trainer's, up to a maximum of half of your current Level. The use of this Feature is a Free Action and must be declared before performing any other action this turn. If this Feature is used outside of battle, its effects last for a minute.
  28.  
  29. Emerging from their time in the wild with an eye for detail and an unnaturally honed affinity for learning, the Mimic isn't just capable of copying a couple Moves; everything their eyes see, they can recreate. Multitalented and well-rounded, by themselves master of none – surrounded by friends and foes, capable of almost anything. They learn to borrow from Trainer and Pokemon alike, turning their opponent's specialities right back against them.
  30. Assisting Effort Mimic Feature
  31. Prerequisites: Mimic
  32. Daily – Every 8 levels gained, you may perform this Feature another time per day.
  33. Target: An allied Trainer who is performing a Feature requiring a successful dice roll
  34. Select one of your own modifiers and add it to the target's modifiers before the roll is made. This feature may not work on the use of certain Features that cannot reasonably be assisted or otherwise mimicked (such as psychic abilities)
  35.  
  36. Human Mirror Mimic Feature
  37. Prerequisites: Mimic, at least 6 Mimic features
  38. Daily – Every 15 levels gained, you may perform this Feature another time per day
  39. Target: A Trainer who used a feature which used their Trainer Action during their last turn.
  40. Perform the same Feature that the target used. You must make any checks as necessary for the Feature to succeed, as well as pay any necessary costs and possess any necessary equipment. Some Features may be unable to be copied as deemed by the GM. If the trainer possesses Multitasking and used it, only the second Feature used may be copied.
  41.  
  42. Impersonator Mimic Feature
  43. Prerequisites: Mimic, 18 CHA, used Just Like You on ten different people, Disguise Kit (800P)
  44. Static
  45. You may dress up as any person you have used Just Like You on, and can fool people that have only mild contact with that individual without a check. When trying to impersonate someone in front of someone who knows them intimately, roll a 1d20 and add your CHA modifier, adding 5 if you have used Just Like You on the person you are mimicking within the past hour. The person being fooled must then roll a 1d20 and add their WIS modifier – if they roll equal to or above your check, they become aware of the trick. If they fail, they are fooled for the next five minutes, after which the rolls occur again. Some actions may cause the trick to be revealed instantly, as deemed by the GM.
  46.  
  47. Martial Mimic Mimic Feature
  48. Prerequisites: Mimic, an Arms Feature
  49. Daily – Every 10 levels gained, you may perform this Feature another time per day
  50. Target: A Trainer you have seen perform an attack using an Arms Feature.
  51. Roll 1d20 and add your STR modifier. If the result is 14 or higher, you gain any first-level Arms Proficiencies possessed by the target. If the result is 19 or higher, you also gain any second-level Arms Proficiencies possessed by the target as well. If the result is 25 or higher, you also gain any master-level Arms Proficiencies possessed by the target as well. This effect lasts until the end of a battle.
  52.  
  53. Me First! Mimic Feature
  54. Prerequisites: Mimic, at least 7 Mimic features
  55. Daily
  56. Target: An opposing Pokemon
  57. You make no action until the target's turn this round. When it occurs, you may roll 1d20 and add your DEX modifier. If the result is 20 or higher, you immediately use the Move the target would have used. Use your STR modifier as your Attack stat, and your INT modifier as your Special Attack stat.
  58.  
  59. Move Memory Mimic Feature
  60. Prerequisites: Mimic, used Copycat four times or more
  61. Static
  62. Whenever you use Copycat, roll 1d20 and add your INT modifier. If the result is 20 or higher, the Move is retained after battle ends, but its frequency is reduced by one (At-Will -> EOT -> Battle -> Centre). This effect fails automatically if you use Copycat on a Centre-frequency move. This effect lasts until you next use Copycat.
  63.  
  64. Primal Soul Mimic Feature
  65. Prerequisites: Mimic
  66. Daily - Every 7 levels gained, you may perform this Feature another time per day.
  67. Target: A Companion
  68. For the remainder of the turn, you temporarily possess all non-HP stats of the target, up to a maximum of your current level. The use of this Feature is a Free Action and must be declared before performing any other action this turn. You cannot use this Feature in the same turn you use Just Like You.
  69.  
  70. Twin Attack Mimic Feature
  71. Prerequisites: Mimic, 18 STR
  72. Daily
  73. Target: A Companion
  74. Roll 1d20 and add your WIS modifier. On a total of 20 or higher, select a damaging Move known by the target that is of At-Will or EOT frequency. When the target's turn comes up, both you and the target will perform the Move against a single opponent simultaneously. Use your STR modifier as your Attack stat or your INT modifier as your Special Attack stat.
  75.  
  76. Wild Runner Mimic Feature
  77. Prerequisites: Mimic
  78. Daily – Every 6 levels gained, you may perform this Feature another time per day.
  79. Target: A Pokemon
  80. For the remainder of the battle, your movement speeds are equivalent to the target's movement Capabilities when you used this Feature. If this feature is used outside of battle, this effect instead lasts ten minutes. You do not gain Sky or Burrow capabilities.
  81.  
  82. Voice Mimic Mimic Feature
  83. Prerequisites: Mimic, 18 CHA
  84. Daily – Every 10 levels gained, you may perform this Feature another time per day.
  85. Target: A Pokemon with a trainer you have heard speak
  86. Select a Move, then roll 1d20 and add your CHA modifier. On a total of 18 or higher, it fails to act this turn. If the total is 22 or higher, it also becomes Confused. If the total is 26 or higher, and the Move selected is one known by the target Pokemon, it will instead perform the Move you selected on the target of your choice, excluding targets that the Pokemon would consider allies.
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