Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- =================================== v1.10.0 ============================================================
- 1.10.0 Changelog - BaseGame ONLY (see below for Making History and Breaking Ground changelog)
- +++ Improvements
- * Added the ability to fine tune fairings or use the existing, snap mode. This behavior reacts to the editor's angle snap.
- * Added ESA missions tutorial.
- * Adjusted the Remove Row button in KAL to only delete the row when clicking on the red cross, not the whole segment.
- * Fuel cells can be set started in the VAB or SPH for launch.
- * Drag cube debug information now available in VAB/SPH when show aero data in PAW debug option is on.
- * Improve drag cube system to handle Part Variants and Shrouds on the same part.
- * Add additional drag cube information to Debug Aero info in PAWs.
- * Persist Aero GUI UI debug window setting and Debug Aero info in PAWs setting between game sessions.
- * Performance improvements for engine module.
- * Performance and memory improvements for launching a vessel from the space centre.
- * Performance and memory improvements for part action windows by caching them.
- * Performance and memory improvements for reading and writing config nodes, so better performance for loading and saving.
- * Performance and memory improvements for undo and redo in VAB/SPH by caching stage manager icons.
- * Intended duplicated group-actions have a marker to distinguish the part side .
- * Converter actions now indicate resource type to differentiate them.
- * Performance and memory improvements for loading vessels.
- * Preview and select suits for Kerbals via the suit selector icon (coat hanger).
- * Performance and Memory improvements for game, craft and mission load dialogues.
- * Performance and Memory improvements for vessel loading.
- * Performance and Memory improvements for ModuleJettison in VAB/SPH.
- * The KSC's grass now changes according to the currently set terrain shader quality.
- * Revamped Jool, giving it a new animated shader and high resolution textures.
- * Laythe planet textures revamp. Low, medium and high quality terrain shaders.
- * ESA Collaboration missions implemented for base game.
- * Added EVA button to the crew transfer dialog. Functions the same as the crew hatch dialog EVA button.
- * Added the ability to have open-ended/uncapped fairings.
- * Sliders now display units in the Part Action Window where appropriate.
- * Optimized fairing mesh construction and exploded view heuristic by caching mouse position.
- * Reduced GC and unnecessary calculations performed for variants on fairings.
- * Reduced number of meshes and colliders for fairings to improve draw calls and standarize at 24-32 sides.
- * Added Marquee scrolling to a few PAW items for when the text is super long. Text is ellipsis in this case and on mouse over will move left then right.
- * Performance improvements in flight mode by caching variables in ThermalIntegrationPass and PartBuoyancy.
- * Hide UI elements that aren't being used and avoid unnecessary updates in flight mode.
- * Performance and memory improvements for DeltaV simulations.
- * Speed up craft loading and use less memory in VAB/SPH.
- * The PAW starts towards the outside of the screen instead of over the center of the rocket/screen.
- * The camera will not position itself at an appropriate distance when switching vessels to prevent the camera starting inside vessels.
- * KSP now has Comets!
- * Added two new contracts for comets.
- * Added surface sample science experiment for comets.
- * Comets can explode into smaller fragments while entering a CB's atmosphere.
- * Fairings can now be set to not auto-expand in SPH/VAB via a new PAW option.
- * Improve performance of splash FX in water by using combination aof close splashes and limiting how many occur in close proximity
- * Adjusted the "dark" them color to be more visible in the variant selector.
- +++ Localization
- * Changed Japanese translation of "Polar Crater" based on community feedback.
- * Stock vessel name and description translations.
- * Fix science done at Dessert not showing localized name.
- * Fix Service Module parts displaying unlocalized text for Shroud.
- * Fix Command parts displaying unlocalized text for Cutaway.
- * Fixed a localization issue on the Strategies occurring on FR, IT and PT
- * Fix unlocalized label for facility level during missions.
- * Fix grammar issue in From the Moon tutorial.
- * Updated SC-9001 Science Jr. perform science button so it now matches the new part name.
- * Fixes translation error in FTE-1 part in Japanese.
- * Fix missing character in KSP Merchandise link in main menu in simplified Chinese.
- * Improved phrasing for landing label in Russian.
- * Fix localized string when debugging aero details.
- * Fix localization issues with tab headings in Tracking Station.
- * Fix KSPedia - Numbers on Resources/Conversion Management page alignment in Russian and Chinese.
- * Fix KSPedia 'app launcher' text box on the Manual/Flight Interface page alignment in Portuguese.
- * Fix KSPedia text on Rocketry/Basics/Centered page spacing in Japanese.
- * Fix KSPedia text on Manual/Management page spacing in Portuguese.
- * Fix KSPedia unlocalized text for measurements is displayed in the 'Effective Range Table'.
- * Fix KSPedia Japanese Incorrect break line in Control.
- * Fix numerous part description texts.
- * Fix a couple of messages in tutorials.
- * Fix action sets override explanation tooltip text.
- * Fix Localization of Vessel Naming Group and vessel name in PAWs.
- * Removed line breaks in the Orbit's Ejection field tooltip in English.
- +++ Parts
- * Add fuel line ESA variant.
- * Add Thoroughbred ESA variant.
- * Added Rockomax X200-32 ESA variant.
- * Revamped R-11 'Baguette' External Tank and added silver variant.
- * Revamped R-4 'Dumpling' External Tank and added silver variant.
- * Revamped R-12 'Doughnut' External Tank and added silver variant.
- * Added new variants to the fairings size 1, 2 and 3. Now we have them in white, black and white, orange, silver and gold.
- * Revamped Struts and added white variant.
- * New Moho Planetary Observer (MPO) Probe.
- * New Moho Transfer Module (MTM).
- * Fix Mainsail's Center Of Thrust.
- * Fix LV-N engine FX particle offset.
- * Added the ESA variant to the Rockomax X200-16 Fuel Tank.
- * New Flag parts, these new parts can be placed on fairings by holding the Mod key or by setting the Fairing Expansion = Off setting in the fairings PAW.
- * Parts with Flag Decals on them can now have their decal set to mirrored.
- * New Magnetometer Boom science experiment.
- * Advanced Grabbing Unit textures revamped and added a Dark variant.
- * New Advanced Grabbing Unit Jr. With 2 variants
- * Fix for LV-N engine not stacking correctly at the bottom.
- * Added a white and yellow variant to all TD decouplers and TS separators.
- +++ Bugfixes
- * Fix Action Groups app position.
- * Fix mesh scale on short compoundparts causing reentry FX issues.
- * Fixed Interstage fairings holding onto the payload in certain use cases.
- * Fix dV calcs for stages drawing resources across decouplers with crossfeed enabled.
- * Fix unable to timewarp after using Set Position and then Set Orbit cheat.
- * Fix autostrut being incorrectly reset on parts attached to dynamic nodes if the part is the parent.
- * Fix drag cubes on J-90 Goliath, 48-7S Spark, LV-909 Terrier, RE-M3 Mainsail, RE-L10 Poodle RE-I5 Skipper, and numerous other parts.
- * Fix craft browser selecting wrong tab when player switches between VAB/SPH.
- * Fix the highlight and navigation colors not being set on game start when the settings file did not exist.
- * Fixed a bug that stopped the player from progressing in the Basic Science Tutorial.
- * Fix Action Groups app header in flight.
- * Fix Lights toggle image not showing all rays properly in Altimiter UI.
- * Fix comm link not displaying correct strength when focusing on a relay satellite.
- * Fix node icons being rendered on top of other Flight scene UI elements.
- * Fix broken off solar panels, fairings and shroud parts left on the surface causing vessels to remain in landed state after they take off.
- * Fix Dont Show Again not working for Delete all Messages functionality.
- * Fix LV-T45 config by removing duplicate definition of testmodule.
- * Fixed veteran kerbals dissappearing when being dismissed.
- * Fix Navball render issue when Maneuver mode is enabled.
- * Fix resources not being displayed in tracking station in Prospecting Eeloo Scenario.
- * Fix asteroids having incorrect mass when docking.
- * Fix bug causing kerbals to not respawn in Space Center.
- * Fix bug causing difficulty settings to revert when reverting flight.
- * Fix maneuver node label not showing when switching selected node.
- * Fix an issue where Maneuver Mode's Maneuver Editor's Gizmos can enlarge or shrink when clicked extremely fast.
- * Fix 3.75m decoupler and separator drag cubes creating too much drag.
- * Fix issue where some vessels were not being reset to the terrain when loading them in a save game where the game terrain detail settings had been changed since it was last saved.
- * Fix a different tone of white in the white fairing variant.
- * Fix Launch platform selector getting stuck when opening dialogs while it is already open.
- * Fix Portrait Gallery when EVAing and all gallery pictures have been hidden.
- * Fix lighting on specular shaded part icons.
- * Fix 3D object masking in Editor and RnD scenes for Windows platform and openGL forced.
- * Pinned PAW stays open in the editor on click events and on part selection.
- * Add some clarity in the strategies that have no-duration (Bail-out and Sell-out) so players dont expect them to remain active over time.
- * Fix Z-100 battery light showing white in toolbar and tooltip icons sometimes.
- * Fix fuel overlay becoming offset when dragging the root part by hiding the overlay during that drag.
- * Remove Jettison event for Jettison parts that are fairings as they cannot be jettisoned manually.
- * Fix hitching in the main menu.
- * Fix visual artefacts of atmosphere planets in map view at high timewarp rates.
- * Interior lights of ship cockpits and passenger modules are linked to the toggle lights action group.
- * Fixed bug causing empty stages not to be deleted.
- * Fix label overlap that was happening in some languages.
- * Part Action Windows will always close when its part is destroyed.
- * Fixed bug where drain valve values were being defaulted to true.
- * Fixed bug which caused some building lights to remain on during the day.
- * Fix camera out of frustum error when reloading flight scene in some scenarios.
- * Fix inertial tensor errors when reloading flight scene in some scenarios.
- * Fix log messages when running missions with test experiment node and node is set to any experiment.
- * Maneuver mode UI negative handles don't flip functionality anymore after adjusting the tool sensitivity.
- * Docking Port Actions now fire docking ports on same vessel.
- * The technology path lines don't disappear anymore.
- * Fix tutorial 'orbit 101' getting stuck when trying to get to the inclination value of 10 degrees.
- * Correctly handle engines burning across stages for dV calcs.
- * Fix decoupler handling when no parts attached to decoupler for dV calcs.
- * Fix stage UI dV display fluctuating up and down whilst burning engines.
- * Fixed NRE when changing the variant of a surface-attached LV-1 'Ant'.
- * Fix not copying resource amounts when copying parts in VAB/SPH.
- * Fix contract part naming to use real part names and not 'research lab' or 'materials bay'.
- * Fix for some keybindings activating when typing in toolbox part search in VAB/SPH.
- * Fix camera shake issues in the SPH when using shift and hovering over UI elements.
- * Fixed disappearing mode toggle button in KerbNet dialog.
- * Fix for Shadow Projection Settings resetting.
- * Fix PAW group headers being cut off in some languages.
- * Fixed an issue where the UT field in Precision Maneuver Editor wasn't able to display Universal Time in the 'y
- * Fix 'Cannot deploy while stowed.' bug for service bays.
- * Fix manuever node handles changing value incorrectly when dragging 'anti' handles.
- * Fix randomization error in Sentinel causing short lifetimes of discovered asteroids.
- * Fix Exception storm when inflatable heat shield destroyed by overheat in some situations.
- * Fix incorrect Line Break - Tracking Station - The string 'Last seen
- * PAW title now matches the new name of an asteroid after being renamed.
- * Maneuver node no longer moves along the planned trajectory instead of the current one when moving it ahead in time using the Maneuver Mode UI input field.
- * Fix crew assignment being blocked after loading second ship.
- * Fix the vesselSituation on unloaded space objects being Flying instead of Orbiting.
- * Fix flickering Celestial body self-shadow issues with DX11 platform.
- * Fix icons in map view not rescaling properly when UI scale changes.
- * Fix the EVA 'Board' button prompt not disappearing when the target vessel is destroyed.
- * Fix unlocalized label for mk1-3 pod lights.
- * Fixed the Island runway textures.
- * Fix camera behavior when camera mode is activated multiple times in flight mode.
- * Fix loading of Modders KSPedia slides.
- * Fix beginner tutorials being locked out after pressing Save or Load game buttons.
- * Fix NRE flood when creating or selecting a maneuver node with the Maneuver Mode UI Intercept tab open.
- * Fix Set Orbit cheat to allow rendezvous with vessels in an escaping sphere of influence situation.
- * Fairing panels now display the proper texture you see in the editor instead of pure white.
- * Fix incorrect drag cube and class size on Asteroids after they have been grappled and subsequently ungrappled or reloaded via scene change or save game load.
- +++ Mods
- * Add IPartMassModifier to ModuleJettison. Allows mods to implement mass change on jettison.
- * Fix application of mass to resource ratios in ModuleResourceConverter recipes.
- * Renamed a duplicated shader "KSP/Particles/Alpha Blended" to now have one named that and another named "KSP/Particles/Alpha Blended Scenery".
- =================================== Making History 1.10.0 ===================================
- +++ Improvements
- * Tracking of vessels now works for creator defined vessels that undock and get created during a mission from another vessel. Mission creators can now assign parts that have had vessel rename and priority set to test against in mission nodes.
- * Moved localization files to base game.
- * Add checkbox to FlyThrough Test Node to allow the map marker to be hidden
- * Added a new icon for Test Grapple node in Mission Builder.
- * Add setting (MISSION_NAVIGATION_GHOSTING) to show nav marker ghosting when the target is behind you. Defaulted to on for all mission games (including ESA).
- * Added a new Grapple test node to verify if a grabbing unit took hold of a space object.
- * Space Objects can now be selected in the Distance to node.
- * Test vessel velocity can now be compared relative to vessels, kerbals, and space objects instead of just the orbited CB.
- * Nodes in Making History support comets the same as asteroids.
- +++ Localization
- * Fixed wrong localization for asteroid nodes in mission builder.
- * Fix descriptions for Shrimp and SWM-94 parts.
- +++ Parts
- * Kickback booster revamp and ESA variant.
- * Added new variants to the fairings size 1.5 and 3. Now we have them in white, black and white, orange, silver and gold.
- * Added a white and yellow variant to the size 1.5 and size 4 TD decouplers and size 1.5 and size 4 TS separators.
- +++ Bugfixes
- * Fix scenario loading in Mission Builder scene causing Mission Issues.
- * Fix Vessel/Part tracking on Nodes for Dock/Undock/Decouple/Couple events during a mission.
- * Added Create Comet node to be used on the Mission Editor. Under the Spawnables section.
- * Fixed minor typo in Intermediate Tutorial for Missions
- * Fixed label size to better suit other languages in SpawnAsteroid, mission builder.
- * Fix label displaying incorrect experiment for collected science data when prompted to overwrite.
- * Fix incorrect orbit around The Sun for asteroids spawning in missions.
- * Fix lighting brightness on displayed Kerbals and Vessels in the GAP.
- * Fix bug that impeded time warping after finishing a mission.
- * Fix Dawn of Space Age mission failing inmediately after lift off in some cases.
- * Fix drag cubes for the 3.75m Structural Tubes.
- * Fixed mirror symmetry placement for structural panels.
- * Fix GAP vessel filter ribbon disappearing when selecting alternate vessel/part selector in the SAP.
- * Fix #autoLOC_8005448 showing in Mission builder test distance validation report.
- * Fix bug causing unlocked servos to be locked when launching
- * Fix missing line break in node description.
- * Fix log messages when running missions with test experiment node and node is set to any experiment.
- * Fix log messages about Gene Kerman's animations being legacy when using him in message nodes in a mission.
- * Fix misnamed FL-TX440 Tank variants so they are consistent.
- * Fix a number of typos in the 'Dawn of the Space Age' mission.
- * Fix wrong size category for FL-R5 RCS Fuel Tank and the Heat Shield (1.875m) parts.
- * Fix stutter and error in planet viewer transition.
- * Fix button text issues on Play mission dialog for non-English text.
- +++ Bugfix
- * Fixed erratic positioning of Dessert Airfield windmills.
- =================================== Breaking Ground 1.5.0 ===================================
- +++ Improvements
- * Solar Panel and RTG now displays the power units produced based on Experience trait settings in the Part extended tooltip.
- * Added action groups for the fan blades for toggling the Roll, Yaw and Pitch controls independently and also Turn them all ON or OFF.
- +++ Localization
- * Localized Blades Control Rotations.
- +++ Parts
- * Fan Shrouds now have a node stack on top.
- +++ Bugfixes
- * Fix an issue where the Track Editor would remain open after switching vessels.
- * Fix for localization overlapping bug for all languages in graphics settings.
- * Fix spelling errors in robot scanner arm parts.
- * Fix tooltip not appearing for max limit axis.
- * Fixed bug when a KAL controlling another KAL's parameters play position stopped.
- * Fix issue with motors engaging on launch when they have been set to disengaged in editor.
- * Fixed mirror symmetry placement for propellers, blades, alligator hinges and rotational servos.
- * Fix Autostrut on Robotic Parts being cancelled (set to off) in some use cases.
- * Fix Autostrut debug visualization on Robotic Parts when locked/unlocked.
- * Fix the FTE-1 Drain Valve releasing particles when switching between VAB and SPH.
- * Fix non-cargo parts being able to be stored in a cargo container.
- * Fix Hinges and Pistons sometimes returning to build angle when locked.
- * Fix lock/unlock of robotic parts not working when fired from an action group.
Add Comment
Please, Sign In to add comment