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- if nearest pit distance < #36 then avoid nearest pit
- if total self hp < #2 and nearest upgrader distance < #92 and nearest forest distance < #46 and nearest forest facingdeg < #15 then avoid nearest forest
- if total self hp < #2 and nearest upgrader distance < #92 and nearest forest distance < #46 and nearest wall facingdeg < #15 then avoid nearest wall
- if total self hp < #2 and total enemy count > #8 and total ally count > #0 and nearest ally distance > #25 and nearest enemy distance < #25 then forwards
- if nearest enemy distance < #46 then drop
- if nearest mine distance < #36 and nearest enemy distance > #36 and total self hp < #2 then avoid nearest mine
- if average enemy distance < #113 and total enemy count > #7 and total ally count < #5 then avoid nearest enemy
- if total self hp = #1 and nearest enemy distance > #200 and farthest ally hp = #1 and farthest ally distance > #92 and nearest upgrader distance > #50 then moveto farthest ally
- if nearest wall distance < #32 and avg robot hp < #1.1 then avoid nearest wall
- if farthest ally distance > #150 and nearest upgrader distance > #24 and total self hp > #2 then moveto farthest ally
- if nearest enemy distance < #20 and nearest enemy facingdeg < #5 and nearest wall distance > #32 then fire
- if nearest mine distance < #36 and total self hp < #2.5 and nearest upgrader distance > #50 then avoid nearest mine
- if weakest enemy distance < #20 and weakest enemy facingdeg > #15 then turnto weakest enemy
- if nearest upgrader distance < #25 and weakest enemy distance > #20 and nearest enemy distance < #20 and nearest enemy facingdeg > #15 then Turnto nearest enemy
- if nearest upgrader distance < #25 and nearest enemy distance < #20 then attack
- if total self hp > #4 and nearest enemy facingdeg < #5 and nearest enemy hp > #1.1 and nearest wall distance > #32 then fire
- if total self hp > #4 and weakest enemy facingdeg < #5 and weakest enemy hp > #1.1 and nearest wall distance > #32 then fire
- if total self hp > nearest enemy hp and nearest enemy distance < #20 and nearest enemy facingdeg < #15 and nearest enemy attack < total self attack then attack
- if nearest enemy distance > #0 and nearest enemy distance < #400 and boolean #6 is false and nearest enemy HP < #2.1 and nearest enemy facingdeg < #5 and nearest wall distance > #32 then fire
- if weakest enemy distance < #400 and boolean #6 is false and weakest enemy facingdeg < #5 and nearest wall distance > #32 then fire
- if total ally count > #0 then setboolean #6 false
- if total missile count > #0 and nearest missile distance < #92 and nearest enemy distance > #32 and nearest upgrader distance > #32 then avoid nearest missile
- if total ally count > #0 then setboolean #3 toggle
- if total enemy count > #0 and nearest enemy distance < #25 and nearest enemy facingdeg > #13 and total self hp > #0.9 and boolean #3 is false then TurnTo nearest enemy
- if total self hp < #2 and nearest upgrader distance < #25 then upgradex hpx
- if total enemy count > #0 and nearest enemy distance < #20 and nearest enemy facingdeg > #13 and total self hp > #0.9 and boolean #3 is true then turnto nearest enemy
- if total enemy count > #0 and nearest enemy distance < #20 and total self hp > #0.9 then attack
- if total mine count > #0 and nearest mine distance < #16 then avoid nearest mine
- if total enemy count > #0 and nearest enemy distance < #64 and total self HP < #1 and nearest enemy hp > #0.25 Then Drop
- if total enemy count > #0 and nearest enemy distance < #64 and total self HP < #1 and nearest enemy hp > #0.25 then TriggerChat #2
- if total enemy count > #0 and nearest enemy distance < #48 and total self HP < #1 and nearest enemy hp > #0.25 and nearest enemy facingdeg > #5 then avoid nearest enemy
- if nearest enemy distance > #32 and total self hp < #2 and nearest upgrader distance > #24 and nearest forest distance < #36 then avoid nearest forest
- if total enemy count > #0 and nearest enemy distance > #32 and total self HP < #2 and nearest upgrader distance > #24 then moveto nearest upgrader
- if total enemy count > #0 and nearest enemy distance > #50 and nearest upgrader distance < #25 and total self hp < #5 then upgradex hpx
- if total enemy count > #0 and nearest enemy distance < #17 and nearest enemy facingdeg > #15 then Turnto nearest enemy
- if total enemy count > #0 and nearest enemy distance < #17 then attack
- If Total Enemy Count > #0 and nearest enemy distance > nearest upgrader distance and nearest upgrader distance > #24 and total self turnrate < #5 then moveto nearest upgrader
- if total enemy count > #0 and nearest enemy distance > #32 and nearest upgrader distance < #25 and total self attack < #5 then upgradex attackx
- if total enemy count > #0 and nearest enemy distance > #32 and nearest upgrader distance < #25 and total self hp < #5 then upgradex hpx
- if total enemy count > #0 and nearest enemy distance > #32 and nearest upgrader distance < #25 and total self speed < #5 then upgradex speedx
- if total enemy count > #0 and nearest enemy distance > #32 and nearest upgrader distance < #25 and total self turnrate < #5 then upgradex turnratex
- If Total Enemy Count > #0 And Nearest Enemy Distance > #17 Then TriggerChat #3
- if total enemy count > #0 then setboolean #4 toggle
- If total enemy count > #0 and total ally count > #0 and total enemy kills < total ally kills then TriggerChat #4
- if nearest wall distance < #36 and total robot count < #16 and boolean #4 true then avoid nearest wall
- if nearest enemy facingdeg < #5 and nearest wall distance > #32 then fire
- if total enemy count > #0 then drop
- if total enemy count > #0 then setboolean #5 toggle
- if total self hp < #5 and nearest enemy distance > #200 and nearest upgrader distance > #24 then moveto nearest upgrader
- if total enemy count > #12 and nearest upgrader distance > #128 and boolean #3 is false then moveto nearest upgrader
- if avg ally hp < #2 then moveto nearest upgrader
- If Total Enemy Count > #0 And weakest Enemy Distance > #20 and weakest enemy attack < #2.5 and weakest enemy distance < strongest enemy distance Then MoveTo Weakest Enemy
- If Total Enemy Count > #0 And Nearest Enemy Distance > #20 Then MoveTo Nearest Enemy
- if total ally count > #0 and nearest ally distance < #50 then avoid nearest ally
- Chats
- KillStr
- Swing, swing, swinggidy wing.
- You wanted to be "one less." That's "-1". HA!
- I'll tell your wife you hate her.
- Just call 1-800-LAWYERS. Oh, wait, you're dead.
- Hasta la vista.
- So long.
- You looked like my mother-in-law.
- Freak.
- Dudos.
- Sorry, dude.
- Terribly sorry, but you were spoiling the view.
- DeathStr
- Ai ya ya!
- Blarg.
- Gorp.
- Voip.
- Cheeps.
- Doops.
- Oi, that pops!
- It hurts SOOO BAAAD!
- Why God, Why?
- I found a cliff.
- Okay, moving on.
- It happens. But why to me?
- Oh, come on!
- This is just like my dream last night...
- XChat1
- Die!
- Feisty slap of pain!
- I am all powerful!
- Kneel before me!
- No man can withstand my wrath!
- DOOMSDAY82!
- XChat2
- Too fast for you?
- You can't get me!
- It's a bird. It's a plane. No, it's ME!!!
- Retreat!
- This is not good...
- Shitehead, that hurt!
- Time for a recharge...
- XChat3
- Die!!!
- Charge!!!
- XChat4
- We're creaming!
- We're unstoppable!
- We're invincible!
- Stop us if you can!
- DIE, FIENDS!
- XChat5
- I'll never surrender!
- You think you'll win? Think again!
- I can take on your whole army!
- I shall avenge my fallen comrades!
- Thou shalt taste my lasers, treacherous fools!
- End
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