Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- /*
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2, or (at your option)
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
- * 02111-1307, USA.
- *
- * http://www.gnu.org/copyleft/gpl.html
- */
- package com.l2jfrozen.gameserver.skills;
- import java.util.logging.Logger;
- import com.l2jfrozen.Config;
- import com.l2jfrozen.gameserver.managers.ClanHallManager;
- import com.l2jfrozen.gameserver.managers.ClassDamageManager;
- import com.l2jfrozen.gameserver.managers.SiegeManager;
- import com.l2jfrozen.gameserver.model.Inventory;
- import com.l2jfrozen.gameserver.model.L2Character;
- import com.l2jfrozen.gameserver.model.L2Effect;
- import com.l2jfrozen.gameserver.model.L2SiegeClan;
- import com.l2jfrozen.gameserver.model.L2Skill;
- import com.l2jfrozen.gameserver.model.L2Skill.SkillType;
- import com.l2jfrozen.gameserver.model.L2Summon;
- import com.l2jfrozen.gameserver.model.actor.instance.L2CubicInstance;
- import com.l2jfrozen.gameserver.model.actor.instance.L2DoorInstance;
- import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
- import com.l2jfrozen.gameserver.model.actor.instance.L2NpcInstance;
- import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jfrozen.gameserver.model.actor.instance.L2PetInstance;
- import com.l2jfrozen.gameserver.model.actor.instance.L2PlayableInstance;
- import com.l2jfrozen.gameserver.model.entity.ClanHall;
- import com.l2jfrozen.gameserver.model.entity.sevensigns.SevenSigns;
- import com.l2jfrozen.gameserver.model.entity.sevensigns.SevenSignsFestival;
- import com.l2jfrozen.gameserver.model.entity.siege.Siege;
- import com.l2jfrozen.gameserver.network.SystemMessageId;
- import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
- import com.l2jfrozen.gameserver.skills.conditions.ConditionPlayerState;
- import com.l2jfrozen.gameserver.skills.conditions.ConditionPlayerState.CheckPlayerState;
- import com.l2jfrozen.gameserver.skills.conditions.ConditionUsingItemType;
- import com.l2jfrozen.gameserver.skills.effects.EffectTemplate;
- import com.l2jfrozen.gameserver.skills.funcs.Func;
- import com.l2jfrozen.gameserver.templates.L2Armor;
- import com.l2jfrozen.gameserver.templates.L2Item;
- import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
- import com.l2jfrozen.gameserver.templates.L2PcTemplate;
- import com.l2jfrozen.gameserver.templates.L2Weapon;
- import com.l2jfrozen.gameserver.templates.L2WeaponType;
- import com.l2jfrozen.gameserver.util.Util;
- import com.l2jfrozen.util.StringUtil;
- import com.l2jfrozen.util.random.Rnd;
- /**
- * Global calculations, can be modified by server admins
- *
- * @author L2JFrozen dev
- */
- public final class Formulas
- {
- /** Regen Task period */
- protected static final Logger _log = Logger.getLogger(L2Character.class.getName());
- private static final int HP_REGENERATE_PERIOD = 3000; // 3 secs
- /*
- public static final int MAX_STAT_VALUE = 100;
- private static final double[] STRCompute = new double[]
- {
- 1.036, 34.845
- }; //{1.016, 28.515}; for C1
- private static final double[] INTCompute = new double[]
- {
- 1.020, 31.375
- }; //{1.020, 31.375}; for C1
- private static final double[] DEXCompute = new double[]
- {
- 1.009, 19.360
- }; //{1.009, 19.360}; for C1
- private static final double[] WITCompute = new double[]
- {
- 1.050, 20.000
- }; //{1.050, 20.000}; for C1
- private static final double[] CONCompute = new double[]
- {
- 1.030, 27.632
- }; //{1.015, 12.488}; for C1
- private static final double[] MENCompute = new double[]
- {
- 1.010, -0.060
- }; //{1.010, -0.060}; for C1
- protected static final double[] WITbonus = new double[MAX_STAT_VALUE];
- protected static final double[] MENbonus = new double[MAX_STAT_VALUE];
- protected static final double[] INTbonus = new double[MAX_STAT_VALUE];
- protected static final double[] STRbonus = new double[MAX_STAT_VALUE];
- protected static final double[] DEXbonus = new double[MAX_STAT_VALUE];
- protected static final double[] CONbonus = new double[MAX_STAT_VALUE];
- // These values are 100% matching retail tables, no need to change and no need add
- // calculation into the stat bonus when accessing (not efficient),
- // better to have everything precalculated and use values directly (saves CPU)
- static
- {
- for(int i = 0; i < STRbonus.length; i++)
- {
- STRbonus[i] = Math.floor(Math.pow(STRCompute[0], i - STRCompute[1]) * 100 + .5d) / 100;
- }
- for(int i = 0; i < INTbonus.length; i++)
- {
- INTbonus[i] = Math.floor(Math.pow(INTCompute[0], i - INTCompute[1]) * 100 + .5d) / 100;
- }
- for(int i = 0; i < DEXbonus.length; i++)
- {
- DEXbonus[i] = Math.floor(Math.pow(DEXCompute[0], i - DEXCompute[1]) * 100 + .5d) / 100;
- }
- for(int i = 0; i < WITbonus.length; i++)
- {
- WITbonus[i] = Math.floor(Math.pow(WITCompute[0], i - WITCompute[1]) * 100 + .5d) / 100;
- }
- for(int i = 0; i < CONbonus.length; i++)
- {
- CONbonus[i] = Math.floor(Math.pow(CONCompute[0], i - CONCompute[1]) * 100 + .5d) / 100;
- }
- for(int i = 0; i < MENbonus.length; i++)
- {
- MENbonus[i] = Math.floor(Math.pow(MENCompute[0], i - MENCompute[1]) * 100 + .5d) / 100;
- }
- }
- */
- static class FuncAddLevel3 extends Func
- {
- static final FuncAddLevel3[] _instancies = new FuncAddLevel3[Stats.NUM_STATS];
- static Func getInstance(final Stats stat)
- {
- final int pos = stat.ordinal();
- if(_instancies[pos] == null)
- {
- _instancies[pos] = new FuncAddLevel3(stat);
- }
- return _instancies[pos];
- }
- private FuncAddLevel3(final Stats pStat)
- {
- super(pStat, 0x10, null);
- }
- @Override
- public void calc(final Env env)
- {
- env.value += env.player.getLevel() / 3.0;
- }
- }
- static class FuncMultLevelMod extends Func
- {
- static final FuncMultLevelMod[] _instancies = new FuncMultLevelMod[Stats.NUM_STATS];
- static Func getInstance(final Stats stat)
- {
- final int pos = stat.ordinal();
- if(_instancies[pos] == null)
- {
- _instancies[pos] = new FuncMultLevelMod(stat);
- }
- return _instancies[pos];
- }
- private FuncMultLevelMod(final Stats pStat)
- {
- super(pStat, 0x20, null);
- }
- @Override
- public void calc(final Env env)
- {
- env.value *= env.player.getLevelMod();
- }
- }
- static class FuncMultRegenResting extends Func
- {
- static final FuncMultRegenResting[] _instancies = new FuncMultRegenResting[Stats.NUM_STATS];
- /**
- * @param stat
- * @return the Func object corresponding to the state concerned.
- */
- static Func getInstance(Stats stat)
- {
- int pos = stat.ordinal();
- if(_instancies[pos] == null)
- {
- _instancies[pos] = new FuncMultRegenResting(stat);
- }
- return _instancies[pos];
- }
- /**
- * Constructor of the FuncMultRegenResting.<BR>
- * <BR>
- * @param pStat
- */
- private FuncMultRegenResting(Stats pStat)
- {
- super(pStat, 0x20, null);
- setCondition(new ConditionPlayerState(CheckPlayerState.RESTING, true));
- }
- /**
- * Calculate the modifier of the state concerned.<BR>
- * <BR>
- */
- @Override
- public void calc(Env env)
- {
- if(!cond.test(env))
- return;
- env.value *= 1.45;
- }
- }
- static class FuncPAtkMod extends Func
- {
- static final FuncPAtkMod _fpa_instance = new FuncPAtkMod();
- static Func getInstance()
- {
- return _fpa_instance;
- }
- private FuncPAtkMod()
- {
- super(Stats.POWER_ATTACK, 0x30, null);
- }
- @Override
- public void calc(Env env)
- {
- if (env.player instanceof L2PetInstance)
- {
- if (env.player.getActiveWeaponInstance() != null)
- env.value *= BaseStats.STR.calcBonus(env.player);
- }
- else
- env.value *= BaseStats.STR.calcBonus(env.player) * env.player.getLevelMod();
- }
- }
- static class FuncMAtkMod extends Func
- {
- static final FuncMAtkMod _fma_instance = new FuncMAtkMod();
- static Func getInstance()
- {
- return _fma_instance;
- }
- private FuncMAtkMod()
- {
- super(Stats.MAGIC_ATTACK, 0x20, null);
- }
- @Override
- public void calc(Env env)
- {
- double intb = BaseStats.INT.calcBonus(env.player);
- double lvlb = env.player.getLevelMod();
- env.value *= (lvlb * lvlb) * (intb * intb);
- }
- }
- static class FuncMDefMod extends Func
- {
- static final FuncMDefMod _fmm_instance = new FuncMDefMod();
- static Func getInstance()
- {
- return _fmm_instance;
- }
- private FuncMDefMod()
- {
- super(Stats.MAGIC_DEFENCE, 0x20, null);
- }
- @Override
- public void calc(Env env)
- {
- if(env.player instanceof L2PcInstance)
- {
- L2PcInstance p = (L2PcInstance) env.player;
- if(p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LFINGER) != null)
- {
- env.value -= 5;
- }
- if(p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RFINGER) != null)
- {
- env.value -= 5;
- }
- if(p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEAR) != null)
- {
- env.value -= 9;
- }
- if(p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_REAR) != null)
- {
- env.value -= 9;
- }
- if(p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_NECK) != null)
- {
- env.value -= 13;
- }
- }
- env.value *= BaseStats.MEN.calcBonus(env.player) * env.player.getLevelMod();
- }
- }
- static class FuncPDefMod extends Func
- {
- static final FuncPDefMod _fmm_instance = new FuncPDefMod();
- static Func getInstance()
- {
- return _fmm_instance;
- }
- private FuncPDefMod()
- {
- super(Stats.POWER_DEFENCE, 0x20, null);
- }
- @Override
- public void calc(Env env)
- {
- if(env.player instanceof L2PcInstance)
- {
- L2PcInstance p = (L2PcInstance) env.player;
- boolean hasMagePDef = (p.getClassId().isMage() || p.getClassId().getId() == 0x31); // orc mystics are a special case
- if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_HEAD) != null)
- env.value -= 12;
- L2ItemInstance chest = p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST);
- if (chest != null)
- env.value -= hasMagePDef ? 15 : 31;
- if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS) != null || (chest != null && chest.getItem().getBodyPart() == L2Item.SLOT_FULL_ARMOR))
- env.value -= hasMagePDef ? 8 : 18;
- if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES) != null)
- env.value -= 8;
- if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET) != null)
- env.value -= 7;
- }
- env.value *= env.player.getLevelMod();
- }
- }
- static class FuncBowAtkRange extends Func
- {
- private static final FuncBowAtkRange _fbar_instance = new FuncBowAtkRange();
- static Func getInstance()
- {
- return _fbar_instance;
- }
- private FuncBowAtkRange()
- {
- super(Stats.POWER_ATTACK_RANGE, 0x10, null);
- setCondition(new ConditionUsingItemType(L2WeaponType.BOW.mask()));
- }
- @Override
- public void calc(Env env)
- {
- if(!cond.test(env))
- return;
- env.value += 460;
- }
- }
- static class FuncAtkAccuracy extends Func
- {
- static final FuncAtkAccuracy _faa_instance = new FuncAtkAccuracy();
- static Func getInstance()
- {
- return _faa_instance;
- }
- private FuncAtkAccuracy()
- {
- super(Stats.ACCURACY_COMBAT, 0x10, null);
- }
- @Override
- public void calc(Env env)
- {
- final int level = env.player.getLevel();
- // [Square(DEX)]*6 + lvl + weapon hitbonus;
- L2Character p = env.player;
- if (p instanceof L2PetInstance)
- env.value += Math.sqrt(env.player.getDEX());
- else
- {
- env.value += Math.sqrt(env.player.getDEX()) * 6;
- env.value += level;
- if (level > 77)
- env.value += (level - 77);
- if (level > 69)
- env.value += (level - 69);
- if (env.player instanceof L2Summon)
- env.value += (level < 60) ? 4 : 5;
- }
- }
- }
- static class FuncAtkEvasion extends Func
- {
- static final FuncAtkEvasion _fae_instance = new FuncAtkEvasion();
- static Func getInstance()
- {
- return _fae_instance;
- }
- private FuncAtkEvasion()
- {
- super(Stats.EVASION_RATE, 0x10, null);
- }
- @Override
- public void calc(Env env)
- {
- final int level = env.player.getLevel();
- // [Square(DEX)]*6 + lvl;
- L2Character p = env.player;
- if (p instanceof L2PetInstance)
- env.value += Math.sqrt(env.player.getDEX());
- else
- {
- env.value += Math.sqrt(env.player.getDEX()) * 6;
- env.value += level;
- if (level > 77)
- env.value += (level - 77);
- if (level > 69)
- env.value += (level - 69);
- }
- }
- }
- static class FuncAtkCritical extends Func
- {
- static final FuncAtkCritical _fac_instance = new FuncAtkCritical();
- static Func getInstance()
- {
- return _fac_instance;
- }
- private FuncAtkCritical()
- {
- super(Stats.CRITICAL_RATE, 0x09, null);
- }
- @Override
- public void calc(Env env)
- {
- env.value *= BaseStats.DEX.calcBonus(env.player);
- L2Character p = env.player;
- if (!(p instanceof L2PetInstance))
- env.value *= 10;
- env.baseValue = env.value;
- }
- }
- static class FuncMAtkCritical extends Func
- {
- static final FuncMAtkCritical _fac_instance = new FuncMAtkCritical();
- static Func getInstance()
- {
- return _fac_instance;
- }
- private FuncMAtkCritical()
- {
- super(Stats.MCRITICAL_RATE, 0x30, null);
- }
- @Override
- public void calc(Env env)
- {
- L2Character p = env.player;
- if(p instanceof L2Summon)
- env.value = 8; // TODO: needs retail value
- else if (p instanceof L2PcInstance && p.getActiveWeaponInstance() != null)
- env.value *= BaseStats.WIT.calcBonus(p);
- }
- }
- static class FuncMoveSpeed extends Func
- {
- static final FuncMoveSpeed _fms_instance = new FuncMoveSpeed();
- static Func getInstance()
- {
- return _fms_instance;
- }
- private FuncMoveSpeed()
- {
- super(Stats.RUN_SPEED, 0x30, null);
- }
- @Override
- public void calc(Env env)
- {
- env.value *= BaseStats.DEX.calcBonus(env.player);
- }
- }
- static class FuncPAtkSpeed extends Func
- {
- static final FuncPAtkSpeed _fas_instance = new FuncPAtkSpeed();
- static Func getInstance()
- {
- return _fas_instance;
- }
- private FuncPAtkSpeed()
- {
- super(Stats.POWER_ATTACK_SPEED, 0x20, null);
- }
- @Override
- public void calc(Env env)
- {
- env.value *= BaseStats.DEX.calcBonus(env.player);
- }
- }
- static class FuncMAtkSpeed extends Func
- {
- static final FuncMAtkSpeed _fas_instance = new FuncMAtkSpeed();
- static Func getInstance()
- {
- return _fas_instance;
- }
- private FuncMAtkSpeed()
- {
- super(Stats.MAGIC_ATTACK_SPEED, 0x20, null);
- }
- @Override
- public void calc(Env env)
- {
- env.value *= BaseStats.WIT.calcBonus(env.player);
- }
- }
- static class FuncHennaSTR extends Func
- {
- static final FuncHennaSTR _fh_instance = new FuncHennaSTR();
- static Func getInstance()
- {
- return _fh_instance;
- }
- private FuncHennaSTR()
- {
- super(Stats.STAT_STR, 0x10, null);
- }
- @Override
- public void calc(Env env)
- {
- // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
- L2PcInstance pc = (L2PcInstance) env.player;
- if (pc != null) env.value += pc.getHennaStatSTR();
- }
- }
- static class FuncHennaDEX extends Func
- {
- static final FuncHennaDEX _fh_instance = new FuncHennaDEX();
- static Func getInstance()
- {
- return _fh_instance;
- }
- private FuncHennaDEX()
- {
- super(Stats.STAT_DEX, 0x10, null);
- }
- @Override
- public void calc(Env env)
- {
- // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
- L2PcInstance pc = (L2PcInstance) env.player;
- if (pc != null) env.value += pc.getHennaStatDEX();
- }
- }
- static class FuncHennaINT extends Func
- {
- static final FuncHennaINT _fh_instance = new FuncHennaINT();
- static Func getInstance()
- {
- return _fh_instance;
- }
- private FuncHennaINT()
- {
- super(Stats.STAT_INT, 0x10, null);
- }
- @Override
- public void calc(Env env)
- {
- // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
- L2PcInstance pc = (L2PcInstance) env.player;
- if (pc != null) env.value += pc.getHennaStatINT();
- }
- }
- static class FuncHennaMEN extends Func
- {
- static final FuncHennaMEN _fh_instance = new FuncHennaMEN();
- static Func getInstance()
- {
- return _fh_instance;
- }
- private FuncHennaMEN()
- {
- super(Stats.STAT_MEN, 0x10, null);
- }
- @Override
- public void calc(Env env)
- {
- // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
- L2PcInstance pc = (L2PcInstance) env.player;
- if (pc != null) env.value += pc.getHennaStatMEN();
- }
- }
- static class FuncHennaCON extends Func
- {
- static final FuncHennaCON _fh_instance = new FuncHennaCON();
- static Func getInstance()
- {
- return _fh_instance;
- }
- private FuncHennaCON()
- {
- super(Stats.STAT_CON, 0x10, null);
- }
- @Override
- public void calc(Env env)
- {
- // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
- L2PcInstance pc = (L2PcInstance) env.player;
- if (pc != null) env.value += pc.getHennaStatCON();
- }
- }
- static class FuncHennaWIT extends Func
- {
- static final FuncHennaWIT _fh_instance = new FuncHennaWIT();
- static Func getInstance()
- {
- return _fh_instance;
- }
- private FuncHennaWIT()
- {
- super(Stats.STAT_WIT, 0x10, null);
- }
- @Override
- public void calc(Env env)
- {
- // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
- L2PcInstance pc = (L2PcInstance) env.player;
- if (pc != null) env.value += pc.getHennaStatWIT();
- }
- }
- static class FuncMaxHpAdd extends Func
- {
- static final FuncMaxHpAdd _fmha_instance = new FuncMaxHpAdd();
- static Func getInstance()
- {
- return _fmha_instance;
- }
- private FuncMaxHpAdd()
- {
- super(Stats.MAX_HP, 0x10, null);
- }
- @Override
- public void calc(Env env)
- {
- L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
- int lvl = env.player.getLevel() - t.classBaseLevel;
- double hpmod = t.lvlHpMod * lvl;
- double hpmax = (t.lvlHpAdd + hpmod) * lvl;
- double hpmin = (t.lvlHpAdd * lvl) + hpmod;
- env.value += (hpmax + hpmin) / 2;
- }
- }
- static class FuncMaxHpMul extends Func
- {
- static final FuncMaxHpMul _fmhm_instance = new FuncMaxHpMul();
- static Func getInstance()
- {
- return _fmhm_instance;
- }
- private FuncMaxHpMul()
- {
- super(Stats.MAX_HP, 0x20, null);
- }
- @Override
- public void calc(Env env)
- {
- env.value *= BaseStats.CON.calcBonus(env.player);
- }
- }
- static class FuncMaxCpAdd extends Func
- {
- static final FuncMaxCpAdd _fmca_instance = new FuncMaxCpAdd();
- static Func getInstance()
- {
- return _fmca_instance;
- }
- private FuncMaxCpAdd()
- {
- super(Stats.MAX_CP, 0x10, null);
- }
- @Override
- public void calc(Env env)
- {
- L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
- int lvl = env.player.getLevel() - t.classBaseLevel;
- double cpmod = t.lvlCpMod * lvl;
- double cpmax = (t.lvlCpAdd + cpmod) * lvl;
- double cpmin = (t.lvlCpAdd * lvl) + cpmod;
- env.value += (cpmax + cpmin) / 2;
- }
- }
- static class FuncMaxCpMul extends Func
- {
- static final FuncMaxCpMul _fmcm_instance = new FuncMaxCpMul();
- static Func getInstance()
- {
- return _fmcm_instance;
- }
- private FuncMaxCpMul()
- {
- super(Stats.MAX_CP, 0x20, null);
- }
- @Override
- public void calc(Env env)
- {
- env.value *= BaseStats.CON.calcBonus(env.player);
- }
- }
- static class FuncMaxMpAdd extends Func
- {
- static final FuncMaxMpAdd _fmma_instance = new FuncMaxMpAdd();
- static Func getInstance()
- {
- return _fmma_instance;
- }
- private FuncMaxMpAdd()
- {
- super(Stats.MAX_MP, 0x10, null);
- }
- @Override
- public void calc(Env env)
- {
- L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
- int lvl = env.player.getLevel() - t.classBaseLevel;
- double mpmod = t.lvlMpMod * lvl;
- double mpmax = (t.lvlMpAdd + mpmod) * lvl;
- double mpmin = (t.lvlMpAdd * lvl) + mpmod;
- env.value += (mpmax + mpmin) / 2;
- }
- }
- static class FuncMaxMpMul extends Func
- {
- static final FuncMaxMpMul _fmmm_instance = new FuncMaxMpMul();
- static Func getInstance()
- {
- return _fmmm_instance;
- }
- private FuncMaxMpMul()
- {
- super(Stats.MAX_MP, 0x20, null);
- }
- @Override
- public void calc(Env env)
- {
- env.value *= BaseStats.MEN.calcBonus(env.player);
- }
- }
- private static final Formulas _instance = new Formulas();
- public static Formulas getInstance()
- {
- return _instance;
- }
- private Formulas()
- {}
- /**
- * @param cha
- * @return the period between 2 regeneration task (3s for L2Character, 5 min for L2DoorInstance).
- */
- public static int getRegeneratePeriod(L2Character cha)
- {
- if(cha instanceof L2DoorInstance)
- return HP_REGENERATE_PERIOD * 100; // 5 mins
- return HP_REGENERATE_PERIOD; // 3s
- }
- /**
- * <B><U> Concept</U> :</B><BR>
- * <BR>
- * A calculator is created to manage and dynamically calculate the effect of a character property (ex : MAX_HP,
- * REGENERATE_HP_RATE...). In fact, each calculator is a table of Func object in which each Func represents a
- * Mathematics function : <BR>
- * <BR>
- * FuncAtkAccuracy -> Math.sqrt(_player.getDEX())*6+_player.getLevel()<BR>
- * <BR>
- * To reduce cache memory use, L2NPCInstances who don't have skills share the same Calculator set called
- * <B>NPC_STD_CALCULATOR</B>.<BR>
- * <BR>
- * @return the standard NPC Calculator set containing ACCURACY_COMBAT and EVASION_RATE.
- */
- public Calculator[] getStdNPCCalculators()
- {
- Calculator[] std = new Calculator[Stats.NUM_STATS];
- std[Stats.MAX_HP.ordinal()] = new Calculator();
- std[Stats.MAX_HP.ordinal()].addFunc(FuncMaxHpMul.getInstance());
- std[Stats.MAX_MP.ordinal()] = new Calculator();
- std[Stats.MAX_MP.ordinal()].addFunc(FuncMaxMpMul.getInstance());
- std[Stats.POWER_ATTACK.ordinal()] = new Calculator();
- std[Stats.POWER_ATTACK.ordinal()].addFunc(FuncPAtkMod.getInstance());
- std[Stats.MAGIC_ATTACK.ordinal()] = new Calculator();
- std[Stats.MAGIC_ATTACK.ordinal()].addFunc(FuncMAtkMod.getInstance());
- std[Stats.POWER_DEFENCE.ordinal()] = new Calculator();
- std[Stats.POWER_DEFENCE.ordinal()].addFunc(FuncPDefMod.getInstance());
- std[Stats.MAGIC_DEFENCE.ordinal()] = new Calculator();
- std[Stats.MAGIC_DEFENCE.ordinal()].addFunc(FuncMDefMod.getInstance());
- std[Stats.CRITICAL_RATE.ordinal()] = new Calculator();
- std[Stats.CRITICAL_RATE.ordinal()].addFunc(FuncAtkCritical.getInstance());
- std[Stats.MCRITICAL_RATE.ordinal()] = new Calculator();
- std[Stats.MCRITICAL_RATE.ordinal()].addFunc(FuncMAtkCritical.getInstance());
- std[Stats.ACCURACY_COMBAT.ordinal()] = new Calculator();
- std[Stats.ACCURACY_COMBAT.ordinal()].addFunc(FuncAtkAccuracy.getInstance());
- std[Stats.EVASION_RATE.ordinal()] = new Calculator();
- std[Stats.EVASION_RATE.ordinal()].addFunc(FuncAtkEvasion.getInstance());
- std[Stats.POWER_ATTACK_SPEED.ordinal()] = new Calculator();
- std[Stats.POWER_ATTACK_SPEED.ordinal()].addFunc(FuncPAtkSpeed.getInstance());
- std[Stats.MAGIC_ATTACK_SPEED.ordinal()] = new Calculator();
- std[Stats.MAGIC_ATTACK_SPEED.ordinal()].addFunc(FuncMAtkSpeed.getInstance());
- std[Stats.RUN_SPEED.ordinal()] = new Calculator();
- std[Stats.RUN_SPEED.ordinal()].addFunc(FuncMoveSpeed.getInstance());
- return std;
- }
- /*
- // Add the FuncAtkAccuracy to the Standard Calculator of ACCURACY_COMBAT
- std[Stats.ACCURACY_COMBAT.ordinal()] = new Calculator();
- std[Stats.ACCURACY_COMBAT.ordinal()].addFunc(FuncAtkAccuracy.getInstance());
- // Add the FuncAtkEvasion to the Standard Calculator of EVASION_RATE
- std[Stats.EVASION_RATE.ordinal()] = new Calculator();
- std[Stats.EVASION_RATE.ordinal()].addFunc(FuncAtkEvasion.getInstance());
- return std;
- }
- */
- /**
- * Add basics Func objects to L2PcInstance and L2Summon.<BR>
- * <BR>
- * <B><U> Concept</U> :</B><BR>
- * <BR>
- * A calculator is created to manage and dynamically calculate the effect of a character property (ex : MAX_HP,
- * REGENERATE_HP_RATE...). In fact, each calculator is a table of Func object in which each Func represents a
- * mathematic function : <BR>
- * <BR>
- * FuncAtkAccuracy -> Math.sqrt(_player.getDEX())*6+_player.getLevel()<BR>
- * <BR>
- *
- * @param cha L2PcInstance or L2Summon that must obtain basic Func objects
- */
- public void addFuncsToNewCharacter(L2Character cha)
- {
- if(cha instanceof L2PcInstance)
- {
- cha.addStatFunc(FuncMaxHpAdd.getInstance());
- cha.addStatFunc(FuncMaxHpMul.getInstance());
- cha.addStatFunc(FuncMaxCpAdd.getInstance());
- cha.addStatFunc(FuncMaxCpMul.getInstance());
- cha.addStatFunc(FuncMaxMpAdd.getInstance());
- cha.addStatFunc(FuncMaxMpMul.getInstance());
- //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_HP_RATE));
- //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_CP_RATE));
- //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_MP_RATE));
- cha.addStatFunc(FuncBowAtkRange.getInstance());
- //cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.POWER_ATTACK));
- //cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.POWER_DEFENCE));
- //cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.MAGIC_DEFENCE));
- cha.addStatFunc(FuncPAtkMod.getInstance());
- cha.addStatFunc(FuncMAtkMod.getInstance());
- cha.addStatFunc(FuncPDefMod.getInstance());
- cha.addStatFunc(FuncMDefMod.getInstance());
- cha.addStatFunc(FuncAtkCritical.getInstance());
- cha.addStatFunc(FuncMAtkCritical.getInstance());
- cha.addStatFunc(FuncAtkAccuracy.getInstance());
- cha.addStatFunc(FuncAtkEvasion.getInstance());
- cha.addStatFunc(FuncPAtkSpeed.getInstance());
- cha.addStatFunc(FuncMAtkSpeed.getInstance());
- cha.addStatFunc(FuncMoveSpeed.getInstance());
- cha.addStatFunc(FuncHennaSTR.getInstance());
- cha.addStatFunc(FuncHennaDEX.getInstance());
- cha.addStatFunc(FuncHennaINT.getInstance());
- cha.addStatFunc(FuncHennaMEN.getInstance());
- cha.addStatFunc(FuncHennaCON.getInstance());
- cha.addStatFunc(FuncHennaWIT.getInstance());
- }
- else if(cha instanceof L2PetInstance)
- {
- cha.addStatFunc(FuncPAtkMod.getInstance());
- //cha.addStatFunc(FuncMAtkMod.getInstance());
- //cha.addStatFunc(FuncPDefMod.getInstance());
- cha.addStatFunc(FuncMDefMod.getInstance());
- cha.addStatFunc(FuncAtkCritical.getInstance());
- cha.addStatFunc(FuncMAtkCritical.getInstance());
- cha.addStatFunc(FuncAtkAccuracy.getInstance());
- cha.addStatFunc(FuncAtkEvasion.getInstance());
- cha.addStatFunc(FuncMoveSpeed.getInstance());
- cha.addStatFunc(FuncPAtkSpeed.getInstance());
- cha.addStatFunc(FuncMAtkSpeed.getInstance());
- }
- else if(cha instanceof L2Summon)
- {
- //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_HP_RATE));
- //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_MP_RATE));
- cha.addStatFunc(FuncAtkCritical.getInstance());
- cha.addStatFunc(FuncMAtkCritical.getInstance());
- cha.addStatFunc(FuncAtkAccuracy.getInstance());
- cha.addStatFunc(FuncAtkEvasion.getInstance());
- cha.addStatFunc(FuncMoveSpeed.getInstance());
- }
- }
- /**
- * Calculate the HP regen rate (base + modifiers).<BR>
- * <BR>
- * @param cha
- * @return
- */
- public final static double calcHpRegen(L2Character cha)
- {
- double init = cha.getTemplate().baseHpReg;
- double hpRegenMultiplier = cha.isRaid() ? Config.RAID_HP_REGEN_MULTIPLIER : Config.HP_REGEN_MULTIPLIER;
- double hpRegenBonus = 0;
- if(Config.L2JMOD_CHAMPION_ENABLE && cha.isChampion())
- {
- hpRegenMultiplier *= Config.L2JMOD_CHAMPION_HP_REGEN;
- }
- if(cha instanceof L2PcInstance)
- {
- L2PcInstance player = (L2PcInstance) cha;
- // Calculate correct baseHpReg value for certain level of PC
- init += (player.getLevel() > 10) ? ((player.getLevel() - 1) / 10.0) : 0.5;
- // SevenSigns Festival modifier
- if(SevenSignsFestival.getInstance().isFestivalInProgress() && player.isFestivalParticipant())
- {
- hpRegenMultiplier *= Formulas.calcFestivalRegenModifier(player);
- }
- else
- {
- double siegeModifier = Formulas.calcSiegeRegenModifer(player);
- if(siegeModifier > 0)
- {
- hpRegenMultiplier *= siegeModifier;
- }
- }
- if(player.isInsideZone(L2Character.ZONE_CLANHALL) && player.getClan() != null)
- {
- int clanHallIndex = player.getClan().getHasHideout();
- if(clanHallIndex > 0)
- {
- ClanHall clansHall = ClanHallManager.getInstance().getClanHallById(clanHallIndex);
- if(clansHall != null)
- if(clansHall.getFunction(ClanHall.FUNC_RESTORE_HP) != null)
- {
- hpRegenMultiplier *= 1 + clansHall.getFunction(ClanHall.FUNC_RESTORE_HP).getLvl() / 100;
- }
- }
- }
- // Mother Tree effect is calculated at last
- if(player.isInsideZone(L2Character.ZONE_MOTHERTREE))
- {
- hpRegenBonus += 2;
- }
- // Calculate Movement bonus
- if(player.isSitting())
- {
- hpRegenMultiplier *= 1.5; // Sitting
- }
- else if(!player.isMoving())
- {
- hpRegenMultiplier *= 1.1; // Staying
- }
- else if(player.isRunning())
- {
- hpRegenMultiplier *= 0.7; // Running
- }
- // Add CON bonus
- //init *= cha.getLevelMod() * CONbonus[cha.getCON()];
- init *= cha.getLevelMod() * BaseStats.CON.calcBonus(cha);
- }
- if(init < 1)
- {
- init = 1;
- }
- return cha.calcStat(Stats.REGENERATE_HP_RATE, init, null, null) * hpRegenMultiplier + hpRegenBonus;
- }
- /**
- * Calculate the MP regen rate (base + modifiers).<BR>
- * <BR>
- * @param cha
- * @return
- */
- public final static double calcMpRegen(L2Character cha)
- {
- double init = cha.getTemplate().baseMpReg;
- double mpRegenMultiplier = cha.isRaid() ? Config.RAID_MP_REGEN_MULTIPLIER : Config.MP_REGEN_MULTIPLIER;
- double mpRegenBonus = 0;
- if(cha instanceof L2PcInstance)
- {
- L2PcInstance player = (L2PcInstance) cha;
- // Calculate correct baseMpReg value for certain level of PC
- init += 0.3 * ((player.getLevel() - 1) / 10.0);
- // SevenSigns Festival modifier
- if(SevenSignsFestival.getInstance().isFestivalInProgress() && player.isFestivalParticipant())
- {
- mpRegenMultiplier *= calcFestivalRegenModifier(player);
- }
- // Mother Tree effect is calculated at last
- if(player.isInsideZone(L2Character.ZONE_MOTHERTREE))
- {
- mpRegenBonus += 1;
- }
- if(player.isInsideZone(L2Character.ZONE_CLANHALL) && player.getClan() != null)
- {
- int clanHallIndex = player.getClan().getHasHideout();
- if(clanHallIndex > 0)
- {
- ClanHall clansHall = ClanHallManager.getInstance().getClanHallById(clanHallIndex);
- if(clansHall != null)
- if(clansHall.getFunction(ClanHall.FUNC_RESTORE_MP) != null)
- {
- mpRegenMultiplier *= 1 + clansHall.getFunction(ClanHall.FUNC_RESTORE_MP).getLvl() / 100;
- }
- }
- }
- // Calculate Movement bonus
- if(player.isSitting())
- {
- mpRegenMultiplier *= 1.5; // Sitting
- }
- else if(!player.isMoving())
- {
- mpRegenMultiplier *= 1.1; // Staying
- }
- else if(player.isRunning())
- {
- mpRegenMultiplier *= 0.7; // Running
- }
- // Add MEN bonus
- init *= cha.getLevelMod() * BaseStats.MEN.calcBonus(cha);
- }
- if(init < 1)
- {
- init = 1;
- }
- return cha.calcStat(Stats.REGENERATE_MP_RATE, init, null, null) * mpRegenMultiplier + mpRegenBonus;
- }
- /**
- * Calculate the CP regen rate (base + modifiers).<BR>
- * <BR>
- * @param cha
- * @return
- */
- public final static double calcCpRegen(L2Character cha)
- {
- double init = cha.getTemplate().baseHpReg;
- double cpRegenMultiplier = Config.CP_REGEN_MULTIPLIER;
- double cpRegenBonus = 0;
- if(cha instanceof L2PcInstance)
- {
- L2PcInstance player = (L2PcInstance) cha;
- // Calculate correct baseHpReg value for certain level of PC
- init += player.getLevel() > 10 ? (player.getLevel() - 1) / 10.0 : 0.5;
- // Calculate Movement bonus
- if(player.isSitting())
- {
- cpRegenMultiplier *= 1.5; // Sitting
- }
- else if(!player.isMoving())
- {
- cpRegenMultiplier *= 1.1; // Staying
- }
- else if(player.isRunning())
- {
- cpRegenMultiplier *= 0.7; // Running
- }
- }
- else
- {
- // Calculate Movement bonus
- if(!cha.isMoving())
- {
- cpRegenMultiplier *= 1.1; // Staying
- }
- else if(cha.isRunning())
- {
- cpRegenMultiplier *= 0.7; // Running
- }
- }
- // Apply CON bonus
- init *= cha.getLevelMod() * BaseStats.CON.calcBonus(cha);
- if (init < 1)
- init = 1;
- return cha.calcStat(Stats.REGENERATE_CP_RATE, init, null, null) * cpRegenMultiplier + cpRegenBonus;
- }
- @SuppressWarnings("deprecation")
- public final static double calcFestivalRegenModifier(L2PcInstance activeChar)
- {
- final int[] festivalInfo = SevenSignsFestival.getInstance().getFestivalForPlayer(activeChar);
- final int oracle = festivalInfo[0];
- final int festivalId = festivalInfo[1];
- int[] festivalCenter;
- // If the player isn't found in the festival, leave the regen rate as it is.
- if(festivalId < 0)
- return 0;
- // Retrieve the X and Y coords for the center of the festival arena the player is in.
- if(oracle == SevenSigns.CABAL_DAWN)
- {
- festivalCenter = SevenSignsFestival.FESTIVAL_DAWN_PLAYER_SPAWNS[festivalId];
- }
- else
- {
- festivalCenter = SevenSignsFestival.FESTIVAL_DUSK_PLAYER_SPAWNS[festivalId];
- }
- // Check the distance between the player and the player spawn point, in the center of the arena.
- double distToCenter = activeChar.getDistance(festivalCenter[0], festivalCenter[1]);
- if(Config.DEBUG)
- {
- _log.info("Distance: " + distToCenter + ", RegenMulti: " + distToCenter * 2.5 / 50);
- }
- return 1.0 - distToCenter * 0.0005; // Maximum Decreased Regen of ~ -65%;
- }
- public final static double calcSiegeRegenModifer(L2PcInstance activeChar)
- {
- if(activeChar == null || activeChar.getClan() == null)
- return 0;
- Siege siege = SiegeManager.getInstance().getSiege(activeChar.getPosition().getX(), activeChar.getPosition().getY(), activeChar.getPosition().getZ());
- if(siege == null || !siege.getIsInProgress())
- return 0;
- L2SiegeClan siegeClan = siege.getAttackerClan(activeChar.getClan().getClanId());
- if(siegeClan == null || siegeClan.getFlag().size() == 0 || !Util.checkIfInRange(200, activeChar, siegeClan.getFlag().get(0), true))
- return 0;
- return 1.5; // If all is true, then modifer will be 50% more
- }
- /**
- * Calculate blow damage based on cAtk
- * @param attacker
- * @param target
- * @param skill
- * @param shld
- * @param crit
- * @param ss
- * @return
- */
- public static double calcBlowDamage(L2Character attacker, L2Character target, L2Skill skill, boolean shld, boolean crit, boolean ss)
- {
- /*
- * wtf is this shit -Nefer
- *
- if((skill.getCondition() & L2Skill.COND_BEHIND) != 0 && !attacker.isBehind(target))
- return 0;
- */
- double damage = attacker.getPAtk(target);
- double defence = target.getPDef(attacker);
- if(ss)
- {
- damage *= 2.;
- }
- if(shld)
- {
- defence += target.getShldDef();
- }
- if(crit){
- //double cAtkMultiplied = (damage) + attacker.calcStat(Stats.CRITICAL_DAMAGE, damage, target, skill);
- double improvedDamageByCriticalVuln = target.calcStat(Stats.CRIT_VULN, damage, target, skill);
- double improvedDamageByCriticalVulnAndAdd = (attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, improvedDamageByCriticalVuln, target, skill));
- if(Config.DEBUG){
- System.out.println("Attacker '"+attacker.getName()+"' Dagger Critical Damage Debug:");
- System.out.println(" - Initial Damage: "+damage);
- System.out.println(" - improvedDamageByCriticalVuln: "+improvedDamageByCriticalVuln);
- System.out.println(" - improvedDamageByCriticalVulnAndAdd: "+improvedDamageByCriticalVulnAndAdd);
- }
- damage = improvedDamageByCriticalVulnAndAdd;
- /*
- damage = attacker.calcStat(Stats.CRITICAL_DAMAGE, (damage+power), target, skill);
- damage += attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, 0, target, skill) * 6.5;
- damage *= target.calcStat(Stats.CRIT_VULN, target.getTemplate().baseCritVuln, target, skill);
- */
- L2Effect vicious = attacker.getFirstEffect(312);
- if (vicious != null && damage > 1)
- {
- for (Func func : vicious.getStatFuncs())
- {
- Env env = new Env();
- env.player = attacker;
- env.target = target;
- env.skill = skill;
- env.value = damage;
- func.calc(env);
- damage = (int) env.value;
- }
- }
- }
- //skill add is not influenced by criticals improvements, so it's applied later
- double skillpower = skill.getPower(attacker);
- float ssboost = skill.getSSBoost();
- if(ssboost <= 0)
- damage += skillpower;
- else if(ssboost > 0)
- {
- if(ss)
- {
- skillpower *= ssboost;
- damage += skillpower;
- }
- else
- damage += skillpower;
- }
- //possible skill power critical hit, based on Official Description:
- /* skill critical effects
- * (skill damage x2) have been added
- * */
- if(Formulas.calcCrit(skill.getBaseCritRate() * 10 * BaseStats.DEX.calcBonus(attacker)))
- damage*=2;
- damage *= 70. / defence;
- //finally, apply the critical multiplier if present (it's not subjected to defense)
- if(crit){
- damage = attacker.calcStat(Stats.CRITICAL_DAMAGE, damage, target, skill);
- }
- //Multiplier should be removed, it's false ??
- //damage += 1.5 * attacker.calcStat(Stats.CRITICAL_DAMAGE, damage + power, target, skill);
- //damage *= (double)attacker.getLevel()/target.getLevel();
- // get the vulnerability for the instance due to skills (buffs, passives, toggles, etc)
- damage = target.calcStat(Stats.DAGGER_WPN_VULN, damage, target, null);
- // get the natural vulnerability for the template
- if(target instanceof L2NpcInstance)
- {
- damage *= ((L2NpcInstance) target).getTemplate().getVulnerability(Stats.DAGGER_WPN_VULN);
- }
- // Weapon random damage
- damage *= attacker.getRandomDamageMultiplier();
- // After C4 nobles make 4% more dmg in PvP.
- if(attacker instanceof L2PcInstance && ((L2PcInstance) attacker).isNoble() && (target instanceof L2PcInstance || target instanceof L2Summon))
- {
- damage *= 1.04;
- }
- // Sami: Must be removed, after armor resistances are checked.
- // These values are a quick fix to balance dagger gameplay and give
- // armor resistances vs dagger. daggerWpnRes could also be used if a skill
- // was given to all classes. The values here try to be a compromise.
- // They were originally added in a late C4 rev (2289).
- if(target instanceof L2PcInstance)
- {
- L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem();
- if(armor != null)
- {
- if(((L2PcInstance) target).isWearingHeavyArmor())
- {
- damage /= Config.ALT_DAGGER_DMG_VS_HEAVY;
- }
- if(((L2PcInstance) target).isWearingLightArmor())
- {
- damage /= Config.ALT_DAGGER_DMG_VS_LIGHT;
- }
- if(((L2PcInstance) target).isWearingMagicArmor())
- {
- damage /= Config.ALT_DAGGER_DMG_VS_ROBE;
- }
- }
- }
- if(Config.ENABLE_CLASS_DAMAGES && attacker instanceof L2PcInstance && target instanceof L2PcInstance){
- if(((L2PcInstance) attacker).isInOlympiadMode() && ((L2PcInstance) target).isInOlympiadMode()){
- if(Config.ENABLE_CLASS_DAMAGES_IN_OLY){
- damage = damage*ClassDamageManager.getDamageMultiplier((L2PcInstance) attacker, (L2PcInstance) target);
- }
- }else{
- damage = damage*ClassDamageManager.getDamageMultiplier((L2PcInstance) attacker, (L2PcInstance) target);
- }
- }
- return damage < 1 ? 1. : damage;
- }
- /**
- * Calculated damage caused by ATTACK of attacker on target, called separatly for each weapon, if dual-weapon is
- * used.
- *
- * @param attacker player or NPC that makes ATTACK
- * @param target player or NPC, target of ATTACK
- * @param skill
- * @param shld
- * @param crit if the ATTACK have critical success
- * @param dual if dual weapon is used
- * @param ss if weapon item was charged by soulshot
- * @return damage points
- */
- public final static double calcPhysDam(L2Character attacker, L2Character target, L2Skill skill, boolean shld, boolean crit, boolean dual, boolean ss)
- {
- if(attacker instanceof L2PcInstance)
- {
- L2PcInstance pcInst = (L2PcInstance) attacker;
- if(pcInst.isGM() && !pcInst.getAccessLevel().canGiveDamage())
- return 0;
- }
- double damage = attacker.getPAtk(target);
- double defence = target.getPDef(attacker);
- if(ss)
- {
- damage *= 2;
- }
- if(skill != null)
- {
- double skillpower = skill.getPower(attacker);
- float ssboost = skill.getSSBoost();
- if(ssboost <= 0)
- {
- damage += skillpower;
- }
- else if(ssboost > 0)
- {
- if(ss)
- {
- skillpower *= ssboost;
- damage += skillpower;
- }
- else
- {
- damage += skillpower;
- }
- }
- }
- // In C5 summons make 10 % less dmg in PvP.
- if(attacker instanceof L2Summon && target instanceof L2PcInstance)
- {
- damage *= 0.9;
- }
- // After C4 nobles make 4% more dmg in PvP.
- if(attacker instanceof L2PcInstance && ((L2PcInstance) attacker).isNoble() && (target instanceof L2PcInstance || target instanceof L2Summon))
- {
- damage *= 1.04;
- }
- // defence modifier depending of the attacker weapon
- L2Weapon weapon = attacker.getActiveWeaponItem();
- Stats stat = null;
- if(weapon != null)
- {
- switch(weapon.getItemType())
- {
- case BOW:
- stat = Stats.BOW_WPN_VULN;
- break;
- case BLUNT:
- stat = Stats.BLUNT_WPN_VULN;
- break;
- case DAGGER:
- stat = Stats.DAGGER_WPN_VULN;
- break;
- case DUAL:
- stat = Stats.DUAL_WPN_VULN;
- break;
- case DUALFIST:
- stat = Stats.DUALFIST_WPN_VULN;
- break;
- case ETC:
- stat = Stats.ETC_WPN_VULN;
- break;
- case FIST:
- stat = Stats.FIST_WPN_VULN;
- break;
- case POLE:
- stat = Stats.POLE_WPN_VULN;
- break;
- case SWORD:
- stat = Stats.SWORD_WPN_VULN;
- break;
- case BIGSWORD:
- stat = Stats.BIGSWORD_WPN_VULN;
- break;
- case BIGBLUNT:
- stat = Stats.BIGBLUNT_WPN_VULN;
- break;
- }
- }
- if (crit)
- {
- //Finally retail like formula
- double cAtkMultiplied = damage + attacker.calcStat(Stats.CRITICAL_DAMAGE, damage, target, skill);
- double cAtkVuln = target.calcStat(Stats.CRIT_VULN, 1, target, null);
- double improvedDamageByCriticalMulAndVuln = cAtkMultiplied * cAtkVuln;
- double improvedDamageByCriticalMulAndAdd = improvedDamageByCriticalMulAndVuln + attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, 0, target, skill);
- if(Config.DEBUG){
- System.out.println("Attacker '"+attacker.getName()+"' Critical Damage Debug:");
- System.out.println(" - Initial Damage: "+damage);
- System.out.println(" - Damage increased of mult: "+cAtkMultiplied);
- System.out.println(" - cAtkVuln Mult: "+cAtkVuln);
- System.out.println(" - improvedDamageByCriticalMulAndVuln: "+improvedDamageByCriticalMulAndVuln);
- System.out.println(" - improvedDamageByCriticalMulAndAdd: "+improvedDamageByCriticalMulAndAdd);
- }
- damage = improvedDamageByCriticalMulAndAdd;
- }
- damage = 70 * damage / defence;
- if(shld && !Config.ALT_GAME_SHIELD_BLOCKS)
- {
- defence += target.getShldDef();
- }
- //damage = 70 * damage / defence;
- if(stat != null)
- {
- // get the vulnerability due to skills (buffs, passives, toggles, etc)
- damage = target.calcStat(stat, damage, target, null);
- if(target instanceof L2NpcInstance)
- {
- // get the natural vulnerability for the template
- damage *= ((L2NpcInstance) target).getTemplate().getVulnerability(stat);
- }
- }
- damage += Rnd.nextDouble() * damage / 10;
- // damage += _rnd.nextDouble()* attacker.getRandomDamage(target);
- // }
- if(shld && Config.ALT_GAME_SHIELD_BLOCKS)
- {
- damage -= target.getShldDef();
- if(damage < 0)
- {
- damage = 0;
- }
- }
- if(target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.DAGGER && skill != null)
- {
- L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem();
- if(armor != null)
- {
- if(((L2PcInstance) target).isWearingHeavyArmor())
- {
- damage /= Config.ALT_DAGGER_DMG_VS_HEAVY;
- }
- if(((L2PcInstance) target).isWearingLightArmor())
- {
- damage /= Config.ALT_DAGGER_DMG_VS_LIGHT;
- }
- if(((L2PcInstance) target).isWearingMagicArmor())
- {
- damage /= Config.ALT_DAGGER_DMG_VS_ROBE;
- }
- }
- }
- if(attacker instanceof L2NpcInstance)
- {
- //Skill Race : Undead
- if(((L2NpcInstance) attacker).getTemplate().getRace() == L2NpcTemplate.Race.UNDEAD)
- {
- damage /= attacker.getPDefUndead(target);
- }
- if(((L2NpcInstance) attacker).getTemplate().getRace() == L2NpcTemplate.Race.PLANT)
- {
- damage /= attacker.getPDefPlants(target);
- }
- if(((L2NpcInstance) attacker).getTemplate().getRace() == L2NpcTemplate.Race.BUG)
- {
- damage /= attacker.getPDefInsects(target);
- }
- if(((L2NpcInstance) attacker).getTemplate().getRace() == L2NpcTemplate.Race.ANIMAL)
- {
- damage /= attacker.getPDefAnimals(target);
- }
- if(((L2NpcInstance) attacker).getTemplate().getRace() == L2NpcTemplate.Race.BEAST)
- {
- damage /= attacker.getPDefMonsters(target);
- }
- if(((L2NpcInstance) attacker).getTemplate().getRace() == L2NpcTemplate.Race.DRAGON)
- {
- damage /= attacker.getPDefDragons(target);
- }
- }
- if(target instanceof L2NpcInstance)
- {
- switch(((L2NpcInstance) target).getTemplate().getRace())
- {
- case UNDEAD:
- damage *= attacker.getPAtkUndead(target);
- break;
- case BEAST:
- damage *= attacker.getPAtkMonsters(target);
- break;
- case ANIMAL:
- damage *= attacker.getPAtkAnimals(target);
- break;
- case PLANT:
- damage *= attacker.getPAtkPlants(target);
- break;
- case DRAGON:
- damage *= attacker.getPAtkDragons(target);
- break;
- case ANGEL:
- damage *= attacker.getPAtkAngels(target);
- break;
- case BUG:
- damage *= attacker.getPAtkInsects(target);
- break;
- default:
- // nothing
- break;
- }
- }
- if(shld)
- {
- if(100 - Config.ALT_PERFECT_SHLD_BLOCK < Rnd.get(100))
- {
- damage = 1;
- target.sendPacket(new SystemMessage(SystemMessageId.YOUR_EXCELLENT_SHIELD_DEFENSE_WAS_A_SUCCESS));
- }
- }
- if(damage > 0 && damage < 1)
- {
- damage = 1;
- }
- else if(damage < 0)
- {
- damage = 0;
- }
- // Dmg bonusses in PvP fight
- if((attacker instanceof L2PcInstance || attacker instanceof L2Summon) && (target instanceof L2PcInstance || target instanceof L2Summon))
- {
- if(skill == null)
- {
- damage *= attacker.calcStat(Stats.PVP_PHYSICAL_DMG, 1, null, null);
- }
- else
- {
- damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
- }
- }
- if(attacker instanceof L2PcInstance)
- {
- if(((L2PcInstance) attacker).getClassId().isMage())
- {
- damage = damage * Config.ALT_MAGES_PHYSICAL_DAMAGE_MULTI;
- }
- else
- {
- damage = damage * Config.ALT_FIGHTERS_PHYSICAL_DAMAGE_MULTI;
- }
- }
- else if(attacker instanceof L2Summon)
- {
- damage = damage * Config.ALT_PETS_PHYSICAL_DAMAGE_MULTI;
- }
- else if(attacker instanceof L2NpcInstance)
- {
- damage = damage * Config.ALT_NPC_PHYSICAL_DAMAGE_MULTI;
- }
- if(Config.ENABLE_CLASS_DAMAGES && attacker instanceof L2PcInstance && target instanceof L2PcInstance){
- if(((L2PcInstance) attacker).isInOlympiadMode() && ((L2PcInstance) target).isInOlympiadMode()){
- if(Config.ENABLE_CLASS_DAMAGES_IN_OLY){
- damage = damage*ClassDamageManager.getDamageMultiplier((L2PcInstance) attacker, (L2PcInstance) target);
- }
- }else{
- damage = damage*ClassDamageManager.getDamageMultiplier((L2PcInstance) attacker, (L2PcInstance) target);
- }
- }
- return damage;
- }
- public final static double calcMagicDam(L2Character attacker, L2Character target, L2Skill skill, boolean ss, boolean bss, boolean mcrit)
- {
- // Add Matk/Mdef Bonus
- int ssModifier = 1;
- // Add Bonus for Sps/SS
- if(attacker instanceof L2Summon && !(attacker instanceof L2PetInstance)){
- if (bss){
- //((L2Summon)attacker).setChargedSpiritShot(L2ItemInstance.CHARGED_NONE);
- ssModifier = 4;
- }else if(ss){
- //((L2Summon)attacker).setChargedSpiritShot(L2ItemInstance.CHARGED_NONE);
- ssModifier = 2;
- }
- }else{
- L2ItemInstance weapon = attacker.getActiveWeaponInstance();
- if(weapon!=null){
- if (bss){
- //weapon.setChargedSpiritshot(L2ItemInstance.CHARGED_NONE);
- ssModifier = 4;
- }else if (ss){
- //weapon.setChargedSpiritshot(L2ItemInstance.CHARGED_NONE);
- ssModifier = 2;
- }
- }
- }
- if(attacker instanceof L2PcInstance)
- {
- L2PcInstance pcInst = (L2PcInstance) attacker;
- if(pcInst.isGM() && !pcInst.getAccessLevel().canGiveDamage())
- return 0;
- }
- double mAtk = attacker.getMAtk(target, skill);
- double mDef = target.getMDef(attacker, skill);
- //apply ss bonus
- mAtk *= ssModifier;
- double damage = mAtk / mDef * skill.getPower(attacker) * calcSkillVulnerability(target, skill);
- // In C5 summons make 10 % less dmg in PvP.
- if(attacker instanceof L2Summon && target instanceof L2PcInstance)
- {
- damage *= 0.9;
- }
- // After C4 nobles make 4% more dmg in PvP.
- if(attacker instanceof L2PcInstance && ((L2PcInstance) attacker).isNoble() && (target instanceof L2PcInstance || target instanceof L2Summon))
- {
- damage *= 1.04;
- }
- // Failure calculation
- if(Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
- {
- if(attacker instanceof L2PcInstance)
- {
- if(calcMagicSuccess(attacker, target, skill) && target.getLevel() - attacker.getLevel() <= 9)
- {
- if(skill.getSkillType() == SkillType.DRAIN)
- {
- attacker.sendPacket(new SystemMessage(SystemMessageId.DRAIN_HALF_SUCCESFUL));
- }
- else
- {
- attacker.sendPacket(new SystemMessage(SystemMessageId.ATTACK_FAILED));
- }
- damage /= 2;
- }
- else
- {
- SystemMessage sm = new SystemMessage(SystemMessageId.S1_WAS_UNAFFECTED_BY_S2);
- sm.addString(target.getName());
- sm.addSkillName(skill.getId());
- attacker.sendPacket(sm);
- damage = 1;
- }
- }
- if(target instanceof L2PcInstance)
- {
- if(skill.getSkillType() == SkillType.DRAIN)
- {
- SystemMessage sm = new SystemMessage(SystemMessageId.RESISTED_S1_DRAIN);
- sm.addString(attacker.getName());
- target.sendPacket(sm);
- }
- else
- {
- SystemMessage sm = new SystemMessage(SystemMessageId.RESISTED_S1_MAGIC);
- sm.addString(attacker.getName());
- target.sendPacket(sm);
- }
- }
- }
- else if(mcrit)
- {
- //damage *= 4;
- damage *= Config.MAGIC_CRITICAL_POWER;
- }
- // Pvp bonusses for dmg
- if((attacker instanceof L2PcInstance || attacker instanceof L2Summon) && (target instanceof L2PcInstance || target instanceof L2Summon))
- {
- if(skill.isMagic())
- {
- damage *= attacker.calcStat(Stats.PVP_MAGICAL_DMG, 1, null, null);
- }
- else
- {
- damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
- }
- }
- if(attacker instanceof L2PcInstance)
- {
- if(((L2PcInstance) attacker).getClassId().isMage())
- {
- damage = damage * Config.ALT_MAGES_MAGICAL_DAMAGE_MULTI;
- }
- else
- {
- damage = damage * Config.ALT_FIGHTERS_MAGICAL_DAMAGE_MULTI;
- }
- }
- else if(attacker instanceof L2Summon)
- {
- damage = damage * Config.ALT_PETS_MAGICAL_DAMAGE_MULTI;
- }
- else if(attacker instanceof L2NpcInstance)
- {
- damage = damage * Config.ALT_NPC_MAGICAL_DAMAGE_MULTI;
- }
- if(target instanceof L2PlayableInstance)
- {
- damage *= skill.getPvpMulti();
- }
- if(skill.getSkillType() == SkillType.DEATHLINK)
- {
- damage = damage * (1.0 - attacker.getStatus().getCurrentHp() / attacker.getMaxHp()) * 2.0;
- }
- if(Config.ENABLE_CLASS_DAMAGES && attacker instanceof L2PcInstance && target instanceof L2PcInstance){
- if(((L2PcInstance) attacker).isInOlympiadMode() && ((L2PcInstance) target).isInOlympiadMode()){
- if(Config.ENABLE_CLASS_DAMAGES_IN_OLY){
- damage = damage*ClassDamageManager.getDamageMultiplier((L2PcInstance) attacker, (L2PcInstance) target);
- }
- }else{
- damage = damage*ClassDamageManager.getDamageMultiplier((L2PcInstance) attacker, (L2PcInstance) target);
- }
- }
- return damage;
- }
- public static final double calcMagicDam(L2CubicInstance attacker, L2Character target, L2Skill skill, boolean mcrit)
- {
- double damage = calcMagicDam(attacker.getOwner(), target, skill, false, false , mcrit);
- return damage;
- }
- /**
- * @param rate
- * @return true in case of critical hit
- */
- public final static boolean calcCrit(double rate)
- {
- return rate > Rnd.get(1000);
- }
- /**
- * Calcul value of blow success
- * @param activeChar
- * @param target
- * @param chance
- * @return
- */
- public final boolean calcBlow(L2Character activeChar, L2Character target, int chance)
- {
- return activeChar.calcStat(Stats.BLOW_RATE, chance * (1.0 + (activeChar.getDEX() - 20) / 100), target, null) > Rnd.get(100);
- }
- /**
- * Calcul value of lethal chance
- * @param activeChar
- * @param target
- * @param baseLethal
- * @return
- */
- public final static double calcLethal(L2Character activeChar, L2Character target, int baseLethal)
- {
- return activeChar.calcStat(Stats.LETHAL_RATE, (baseLethal * (double) activeChar.getLevel() / target.getLevel()), target, null);
- }
- public static final boolean calcLethalHit(L2Character activeChar, L2Character target, L2Skill skill)
- {
- if((target.isRaid() && Config.ALLOW_RAID_LETHAL) || (!target.isRaid() && !(target instanceof L2DoorInstance) && !(Config.ALLOW_LETHAL_PROTECTION_MOBS && target instanceof L2NpcInstance && (Config.LIST_LETHAL_PROTECTED_MOBS.contains(((L2NpcInstance) target).getNpcId())))))
- if ((!target.isRaid() || Config.ALLOW_RAID_LETHAL)
- && !(target instanceof L2DoorInstance)
- && !(target instanceof L2NpcInstance && ((L2NpcInstance) target).getNpcId() == 35062)
- && !(Config.ALLOW_LETHAL_PROTECTION_MOBS && target instanceof L2NpcInstance && (Config.LIST_LETHAL_PROTECTED_MOBS.contains(((L2NpcInstance) target).getNpcId()))))
- {
- //activeChar.sendMessage(Double.toString(chance));
- //activeChar.sendMessage(Double.toString(calcLethal(activeChar, target, skill.getLethalChance2(),skill.getMagicLevel())));
- //activeChar.sendMessage(Double.toString(calcLethal(activeChar, target, skill.getLethalChance1(),skill.getMagicLevel())));
- // 2nd lethal effect activate (cp,hp to 1 or if target is npc then hp to 1)
- if (skill.getLethalChance2() > 0 && Rnd.get(1000) < calcLethal(activeChar, target, skill.getLethalChance2()))
- {
- if (target instanceof L2NpcInstance)
- target.reduceCurrentHp(target.getCurrentHp() - 1, activeChar);
- else if (target instanceof L2PcInstance) // If is a active player set his HP and CP to 1
- {
- L2PcInstance player = (L2PcInstance) target;
- if (!player.isInvul())
- {
- if (!(activeChar instanceof L2PcInstance &&
- (((L2PcInstance)activeChar).isGM() && !((L2PcInstance)activeChar).getAccessLevel().canGiveDamage())))
- {
- player.setCurrentHp(1);
- player.setCurrentCp(1);
- player.sendPacket(new SystemMessage(SystemMessageId.LETHAL_STRIKE_SUCCESSFUL));
- }
- }
- }
- activeChar.sendPacket(new SystemMessage(SystemMessageId.LETHAL_STRIKE));
- }
- else if (skill.getLethalChance1() > 0 && Rnd.get(1000) < calcLethal(activeChar, target, skill.getLethalChance1()))
- {
- if (target instanceof L2PcInstance)
- {
- L2PcInstance player = (L2PcInstance) target;
- if (!player.isInvul())
- {
- if (!(activeChar instanceof L2PcInstance &&
- (((L2PcInstance)activeChar).isGM() && !((L2PcInstance)activeChar).getAccessLevel().canGiveDamage())))
- {
- player.setCurrentCp(1); // Set CP to 1
- player.sendPacket(SystemMessage.sendString("Combat points disappear when hit with a half kill skill"));
- }
- }
- }
- //TODO: remove half kill since SYSMsg got changed.
- /*else if (target instanceof L2Npc) // If is a monster remove first damage and after 50% of current hp
- target.reduceCurrentHp(target.getCurrentHp() / 2, activeChar, skill);*/
- }
- else
- return false;
- }
- else
- return false;
- return true;
- }
- public final static boolean calcMCrit(double mRate)
- {
- return mRate > Rnd.get(1000);
- }
- /**
- * @param target
- * @param dmg
- * @return true in case when ATTACK is canceled due to hit
- */
- public final static boolean calcAtkBreak(L2Character target, double dmg)
- {
- if(target instanceof L2PcInstance)
- {
- if(((L2PcInstance) target).getForceBuff() != null)
- return true;
- // if (target.isCastingNow()&& target.getLastSkillCast() != null)
- // if (target.getLastSkillCast().isCancelIfHit())
- // return true;
- }
- double init = 0;
- if(Config.ALT_GAME_CANCEL_CAST && target.isCastingNow())
- {
- init = 15;
- }
- if(Config.ALT_GAME_CANCEL_BOW && target.isAttackingNow())
- {
- L2Weapon wpn = target.getActiveWeaponItem();
- if(wpn != null && wpn.getItemType() == L2WeaponType.BOW)
- {
- init = 15;
- }
- }
- if(target.isRaid() || target.isInvul() || init <= 0)
- return false; // No attack break
- // Chance of break is higher with higher dmg
- init += Math.sqrt(13 * dmg);
- // Chance is affected by target MEN
- init -= (BaseStats.MEN.calcBonus(target) * 100 - 100);
- // Calculate all modifiers for ATTACK_CANCEL
- double rate = target.calcStat(Stats.ATTACK_CANCEL, init, null, null);
- // Adjust the rate to be between 1 and 99
- if(rate > 99)
- {
- rate = 99;
- }
- else if(rate < 1)
- {
- rate = 1;
- }
- return Rnd.get(100) < rate;
- }
- /**
- * Calculate delay (in milliseconds) before next ATTACK
- * @param attacker
- * @param target
- * @param rate
- * @return
- */
- public final int calcPAtkSpd(L2Character attacker, L2Character target, double rate)
- {
- // measured Oct 2006 by Tank6585, formula by Sami
- // attack speed 312 equals 1500 ms delay... (or 300 + 40 ms delay?)
- if(rate < 2)
- return 2700;
- return (int) (470000 / rate);
- }
- /**
- * Calculate delay (in milliseconds) for skills cast
- * @param attacker
- * @param target
- * @param skill
- * @param skillTime
- * @return
- */
- public final int calcMAtkSpd(L2Character attacker, L2Character target, L2Skill skill, double skillTime)
- {
- if(skill.isMagic())
- return (int) (skillTime * 333 / attacker.getMAtkSpd());
- return (int) (skillTime * 333 / attacker.getPAtkSpd());
- }
- /**
- * Calculate delay (in milliseconds) for skills cast
- * @param attacker
- * @param skill
- * @param skillTime
- * @return
- */
- public final int calcMAtkSpd(L2Character attacker, L2Skill skill, double skillTime)
- {
- if(skill.isMagic())
- return (int) (skillTime * 333 / attacker.getMAtkSpd());
- return (int) (skillTime * 333 / attacker.getPAtkSpd());
- }
- /**
- * @param attacker
- * @param target
- * @return true if hit missed (taget evaded)
- */
- public static boolean calcHitMiss(L2Character attacker, L2Character target)
- {
- /*
- // OLD FORMULA
- // accuracy+dexterity => probability to hit in percents
- int acc_attacker;
- int evas_target;
- acc_attacker = attacker.getAccuracy();
- evas_target = target.getEvasionRate(attacker);
- int d = 85 + acc_attacker - evas_target;
- return d < Rnd.get(100);
- */
- int chance = (80 + (2 * (attacker.getAccuracy() - target.getEvasionRate(attacker))))*10;
- // Get additional bonus from the conditions when you are attacking
- chance *= hitConditionBonus.getConditionBonus(attacker, target);
- chance = Math.max(chance, 200);
- chance = Math.min(chance, 980);
- return chance < Rnd.get(1000);
- }
- /**
- * @param attacker
- * @param target
- * @return true if shield defence successfull
- */
- public static boolean calcShldUse(L2Character attacker, L2Character target)
- {
- L2Weapon at_weapon = attacker.getActiveWeaponItem();
- // double shldRate = target.calcStat(Stats.SHIELD_RATE, 0, attacker, null) * DEXbonus[target.getDEX()];
- double shldRate = target.calcStat(Stats.SHIELD_RATE, 0, attacker, null) * BaseStats.DEX.calcBonus(target);
- if (shldRate == 0.0)
- return false;
- // Check for passive skill Aegis (316) or Aegis Stance (318)
- // Like L2OFF you can't parry if your target is behind you
- if (target.getKnownSkill(316) == null && target.getFirstEffect(318) == null)
- if (target.isBehind(attacker) || !target.isFront(attacker) || !attacker.isFront(target))
- return false;
- // if attacker use bow and target wear shield, shield block rate is multiplied by 1.3 (30%)
- if (at_weapon != null && at_weapon.getItemType() == L2WeaponType.BOW)
- {
- shldRate *= 1.3;
- }
- return shldRate > Rnd.get(100);
- }
- public boolean calcMagicAffected(L2Character actor, L2Character target, L2Skill skill)
- {
- // TODO: CHECK/FIX THIS FORMULA UP!!
- SkillType type = skill.getSkillType();
- double defence = 0;
- if(skill.isActive() && skill.isOffensive())
- {
- defence = target.getMDef(actor, skill);
- }
- double attack = 2 * actor.getMAtk(target, skill) * calcSkillVulnerability(target, skill);
- double d = (attack - defence) / (attack + defence);
- if(target.isRaid() && (type == SkillType.CONFUSION || type == SkillType.MUTE || type == SkillType.PARALYZE || type == SkillType.ROOT || type == SkillType.FEAR || type == SkillType.SLEEP || type == SkillType.STUN || type == SkillType.DEBUFF || type == SkillType.AGGDEBUFF))
- {
- if(d > 0 && Rnd.get(1000) == 1)
- return true;
- return false;
- }
- if (target.calcStat(Stats.DEBUFF_IMMUNITY, 0, null, skill) > 0 && skill.is_Debuff())
- return false;
- d += 0.5 * Rnd.nextGaussian();
- return d > 0;
- }
- public static double calcSkillVulnerability(L2Character target, L2Skill skill)
- {
- double multiplier = 1; // initialize...
- // Get the skill type to calculate its effect in function of base stats
- // of the L2Character target
- if(skill != null)
- {
- // first, get the natural template vulnerability values for the target
- Stats stat = skill.getStat();
- if(stat != null)
- {
- switch(stat)
- {
- case AGGRESSION:
- multiplier = target.getTemplate().baseAggressionVuln;
- break;
- case BLEED:
- multiplier = target.getTemplate().baseBleedVuln;
- break;
- case POISON:
- multiplier = target.getTemplate().basePoisonVuln;
- break;
- case STUN:
- multiplier = target.getTemplate().baseStunVuln;
- break;
- case ROOT:
- multiplier = target.getTemplate().baseRootVuln;
- break;
- case MOVEMENT:
- multiplier = target.getTemplate().baseMovementVuln;
- break;
- case CONFUSION:
- multiplier = target.getTemplate().baseConfusionVuln;
- break;
- case SLEEP:
- multiplier = target.getTemplate().baseSleepVuln;
- break;
- case FIRE:
- multiplier = target.getTemplate().baseFireVuln;
- break;
- case WIND:
- multiplier = target.getTemplate().baseWindVuln;
- break;
- case WATER:
- multiplier = target.getTemplate().baseWaterVuln;
- break;
- case EARTH:
- multiplier = target.getTemplate().baseEarthVuln;
- break;
- case HOLY:
- multiplier = target.getTemplate().baseHolyVuln;
- break;
- case DARK:
- multiplier = target.getTemplate().baseDarkVuln;
- break;
- default:
- multiplier = 1;
- }
- }
- // Next, calculate the elemental vulnerabilities
- switch(skill.getElement())
- {
- case L2Skill.ELEMENT_EARTH:
- multiplier = target.calcStat(Stats.EARTH_VULN, multiplier, target, skill);
- break;
- case L2Skill.ELEMENT_FIRE:
- multiplier = target.calcStat(Stats.FIRE_VULN, multiplier, target, skill);
- break;
- case L2Skill.ELEMENT_WATER:
- multiplier = target.calcStat(Stats.WATER_VULN, multiplier, target, skill);
- break;
- case L2Skill.ELEMENT_WIND:
- multiplier = target.calcStat(Stats.WIND_VULN, multiplier, target, skill);
- break;
- case L2Skill.ELEMENT_HOLY:
- multiplier = target.calcStat(Stats.HOLY_VULN, multiplier, target, skill);
- break;
- case L2Skill.ELEMENT_DARK:
- multiplier = target.calcStat(Stats.DARK_VULN, multiplier, target, skill);
- break;
- }
- // Finally, calculate skilltype vulnerabilities
- SkillType type = skill.getSkillType();
- // For additional effects on PDAM and MDAM skills (like STUN, SHOCK, PARALYZE...)
- if(type != null && (type == SkillType.PDAM || type == SkillType.MDAM))
- {
- type = skill.getEffectType();
- }
- if(type != null)
- {
- switch(type)
- {
- case BLEED:
- multiplier = target.calcStat(Stats.BLEED_VULN, multiplier, target, null);
- break;
- case POISON:
- multiplier = target.calcStat(Stats.POISON_VULN, multiplier, target, null);
- break;
- case STUN:
- multiplier = target.calcStat(Stats.STUN_VULN, multiplier, target, null);
- break;
- case PARALYZE:
- multiplier = target.calcStat(Stats.PARALYZE_VULN, multiplier, target, null);
- break;
- case ROOT:
- multiplier = target.calcStat(Stats.ROOT_VULN, multiplier, target, null);
- break;
- case SLEEP:
- multiplier = target.calcStat(Stats.SLEEP_VULN, multiplier, target, null);
- break;
- case MUTE:
- case FEAR:
- case BETRAY:
- case AGGREDUCE_CHAR:
- multiplier = target.calcStat(Stats.DERANGEMENT_VULN, multiplier, target, null);
- break;
- case CONFUSION:
- multiplier = target.calcStat(Stats.CONFUSION_VULN, multiplier, target, null);
- break;
- case DEBUFF:
- case WEAKNESS:
- multiplier = target.calcStat(Stats.DEBUFF_VULN, multiplier, target, null);
- break;
- case BUFF:
- multiplier = target.calcStat(Stats.BUFF_VULN, multiplier, target, null);
- break;
- }
- }
- }
- return multiplier;
- }
- /*
- public double calcSkillStatModifier(SkillType type, L2Character target)
- {
- double multiplier = 1;
- if(type == null)
- return multiplier;
- switch(type)
- {
- case STUN:
- case BLEED:
- multiplier = 2 - Math.sqrt(CONbonus[target.getCON()]);
- break;
- case POISON:
- case SLEEP:
- case DEBUFF:
- case WEAKNESS:
- case ERASE:
- case ROOT:
- case MUTE:
- case FEAR:
- case BETRAY:
- case CONFUSION:
- case AGGREDUCE_CHAR:
- case PARALYZE:
- multiplier = 2 - Math.sqrt(MENbonus[target.getMEN()]);
- break;
- default:
- return multiplier;
- }
- if(multiplier < 0)
- {
- multiplier = 0;
- }
- return multiplier;
- }
- */
- public static double calcSkillStatModifier(L2Skill skill, L2Character target)
- {
- final BaseStats saveVs = skill.getSavevs();
- if (saveVs == null)
- return 1;
- return 1 / saveVs.calcBonus(target);
- }
- public static boolean calcCubicSkillSuccess(final L2CubicInstance attacker, final L2Character target, L2Skill skill)
- {
- if(attacker == null){
- return false;
- }
- if (target.calcStat(Stats.DEBUFF_IMMUNITY, 0, null, skill) > 0 && skill.is_Debuff())
- return false;
- SkillType type = skill.getSkillType();
- // these skills should not work on RaidBoss
- if (target.isRaid())
- {
- switch (type)
- {
- case CONFUSION:
- case ROOT:
- case STUN:
- case MUTE:
- case FEAR:
- case DEBUFF:
- case PARALYZE:
- case SLEEP:
- case AGGDEBUFF:
- return false;
- }
- }
- int value = (int) skill.getPower();
- double statModifier = calcSkillStatModifier(skill, target);
- int rate = (int) (value * statModifier);
- // Add Matk/Mdef Bonus
- double mAtkModifier = 0;
- if (skill.isMagic())
- {
- mAtkModifier = target.getMDef(attacker.getOwner(), skill);
- mAtkModifier = Math.pow(attacker.getMAtk() / mAtkModifier, 0.2);
- rate += (int) (mAtkModifier * 100) - 100;
- }
- // Resists
- double vulnModifier = calcSkillVulnerability(target, skill);
- double res = vulnModifier;
- double resMod = 1;
- if (res != 0)
- {
- if (res < 0)
- {
- resMod = 1 - 0.075 * res;
- resMod = 1 / resMod;
- }
- else{
- double x_factor = 1.3;
- if((resMod = res*x_factor)>1){
- resMod = res;
- }
- }
- if(resMod>0.9){
- resMod = 0.9;
- }else if(resMod<0.5){
- resMod = 0.5;
- }
- rate *= resMod;
- }
- //lvl modifier.
- int deltamod = calcLvlDependModifier(attacker.getOwner(), target, skill);
- rate += deltamod;
- if (rate > skill.getMaxChance())
- rate = skill.getMaxChance();
- else if (rate < skill.getMinChance())
- rate = skill.getMinChance();
- if (Config.SKILLSDEBUG)
- {
- final StringBuilder stat = new StringBuilder(100);
- StringUtil.append(stat,
- skill.getName(),
- " calcCubicSkillSuccess: ",
- " type:", skill.getSkillType().toString(),
- " power:", String.valueOf(value),
- " stat:", String.format("%1.2f", statModifier),
- " res:", String.format("%1.2f", resMod), "(",
- String.format("%1.2f", vulnModifier),")",
- " mAtk:", String.format("%1.2f", mAtkModifier),
- " lvl:", String.valueOf(deltamod),
- " total:", String.valueOf(rate)
- );
- final String result = stat.toString();
- _log.info(result);
- }
- return (Rnd.get(100) < rate);
- }
- public boolean calcSkillSuccess(final L2Character attacker, final L2Character target, L2Skill skill, boolean ss, boolean sps, boolean bss)
- {
- if(attacker == null){
- return false;
- }
- if (target.calcStat(Stats.DEBUFF_IMMUNITY, 0, null, skill) > 0 && skill.is_Debuff())
- return false;
- // Add Matk/Mdef Bonus
- double mAtkModifier = 1;
- int ssModifier = 1;
- if (skill.isMagic())
- {
- mAtkModifier = target.getMDef(target, skill);
- if (bss){
- ssModifier = 4;
- }else if(sps){
- ssModifier = 2;
- }
- /*
- // Add Bonus for Sps/SS
- if(attacker instanceof L2Summon && !(attacker instanceof L2PetInstance)){
- if (bss){
- ((L2Summon)attacker).setChargedSpiritShot(L2ItemInstance.CHARGED_NONE);
- ssModifier = 4;
- }else if(sps){
- ((L2Summon)attacker).setChargedSpiritShot(L2ItemInstance.CHARGED_NONE);
- ssModifier = 2;
- }
- }else{
- L2ItemInstance weapon = attacker.getActiveWeaponInstance();
- if(weapon!=null){
- if (bss){
- weapon.setChargedSpiritshot(L2ItemInstance.CHARGED_NONE);
- ssModifier = 4;
- }else if (sps){
- weapon.setChargedSpiritshot(L2ItemInstance.CHARGED_NONE);
- ssModifier = 2;
- }
- }
- }
- */
- mAtkModifier = 14 * Math.sqrt(ssModifier * attacker.getMAtk(target, skill)) / mAtkModifier;
- }/*else{
- L2ItemInstance weapon = attacker.getActiveWeaponInstance();
- if(weapon!=null){
- if(ss){
- weapon.setChargedSoulshot(L2ItemInstance.CHARGED_NONE);
- }
- }
- //no soulshots influence over not magic attacks
- }*/
- SkillType type = skill.getSkillType();
- if(target.isRaid() && (type == SkillType.CONFUSION || type == SkillType.MUTE || type == SkillType.PARALYZE || type == SkillType.ROOT || type == SkillType.FEAR || type == SkillType.SLEEP || type == SkillType.STUN || type == SkillType.DEBUFF || type == SkillType.AGGDEBUFF))
- return false; // these skills should not work on RaidBoss
- if(target.isInvul() && (type == SkillType.CONFUSION || type == SkillType.MUTE || type == SkillType.PARALYZE || type == SkillType.ROOT || type == SkillType.FEAR || type == SkillType.SLEEP || type == SkillType.STUN || type == SkillType.DEBUFF || type == SkillType.CANCEL || type == SkillType.NEGATE || type == SkillType.WARRIOR_BANE || type == SkillType.MAGE_BANE))
- return false; // these skills should not work on Invulable persons
- int value = (int) skill.getPower();
- double statModifier = calcSkillStatModifier(skill, target);
- // Calculate BaseRate.
- int rate = (int) (value * statModifier);
- //matk modifier
- rate = (int) (rate * mAtkModifier);
- // Resists
- double vulnModifier = calcSkillVulnerability(target, skill);
- //double profModifier = calcSkillProficiency(skill, attacker, target);
- double res = vulnModifier/* + profModifier*/;
- double resMod = 1;
- if (res != 0)
- {
- if (res < 0)
- {
- resMod = 1 - 0.075 * res;
- resMod = 1 / resMod;
- }
- else{
- double x_factor = 1.3;
- if((resMod = res*x_factor)>1){
- resMod = res;
- }
- }
- if(resMod>0.9){
- resMod = 0.9;
- }else if(resMod<0.5){
- resMod = 0.5;
- }
- rate *= resMod;
- }
- //lvl modifier.
- int deltamod = calcLvlDependModifier(attacker, target, skill);
- rate += deltamod;
- if (rate > skill.getMaxChance())
- rate = skill.getMaxChance();
- else if (rate < skill.getMinChance())
- rate = skill.getMinChance();
- //physics configuration addons
- float physics_mult = getChanceMultiplier(skill);
- rate *= physics_mult;
- if(Config.SKILLSDEBUG)
- {
- final StringBuilder stat = new StringBuilder(100);
- StringUtil.append(stat,
- " calcSkillSuccess: ",
- skill.getName(),
- " ID:", ""+skill.getId(),
- " type:", skill.getSkillType().toString(),
- " power:", String.valueOf(value),
- " stat:", String.format("%1.2f", statModifier),
- " res:", String.format("%1.2f", resMod), "(",
- String.format("%1.2f", vulnModifier),
- " mAtk:", String.format("%1.2f", mAtkModifier),
- " ss:", String.valueOf(ssModifier),
- " lvl:", String.valueOf(deltamod),
- " physics configuration multiplier:", String.valueOf(physics_mult),
- " total:", String.valueOf(rate)
- );
- final String result = stat.toString();
- if (Config.DEVELOPER)
- _log.info(result);
- }
- if(attacker instanceof L2PcInstance && Config.SEND_SKILLS_CHANCE_TO_PLAYERS)
- ((L2PcInstance) attacker).sendMessage("Skill: "+skill.getName()+" Chance: " + rate + "%");
- return Rnd.get(100) < rate;
- }
- public static boolean calcEffectSuccess(final L2Character attacker, final L2Character target, EffectTemplate effect, L2Skill skill, boolean ss, boolean sps, boolean bss)
- {
- if(attacker == null){
- return false;
- }
- if (target.calcStat(Stats.DEBUFF_IMMUNITY, 0, null, skill) > 0 && skill.is_Debuff())
- return false;
- final SkillType type = effect.effectType;
- final int value = (int)effect.effectPower;
- if (type == null)
- {
- return Rnd.get(100) < value;
- }
- else if (type.equals(SkillType.CANCEL)) // CANCEL-type effects land always
- return true;
- double statModifier = calcSkillStatModifier(skill, target);
- // Calculate BaseRate.
- int rate = (int) (value * statModifier);
- // Add Matk/Mdef Bonus
- double mAtkModifier = 0;
- int ssModifier = 0;
- if (skill.isMagic())
- {
- mAtkModifier = target.getMDef(target, skill);
- //if (shld == SHIELD_DEFENSE_SUCCEED)
- // mAtkModifier += target.getShldDef();
- // Add Bonus for Sps/SS
- if (bss)
- ssModifier = 4;
- else if (sps)
- ssModifier = 2;
- else
- ssModifier = 1;
- mAtkModifier = 14 * Math.sqrt(ssModifier * attacker.getMAtk(target, skill)) / mAtkModifier;
- rate = (int) (rate * mAtkModifier);
- }
- // Resists
- double vulnModifier = calcSkillTypeVulnerability(1, target, type);
- //double profModifier = calcSkillTypeProficiency(0, attacker, target, type);
- double res = vulnModifier;
- double resMod = 1;
- if (res != 0)
- {
- if (res < 0)
- {
- resMod = 1 - 0.075 * res;
- resMod = 1 / resMod;
- }
- else{
- double x_factor = 1.3;
- if((resMod = res*x_factor)>1){
- resMod = res;
- }
- }
- if(resMod>0.9){
- resMod = 0.9;
- }else if(resMod<0.5){
- resMod = 0.5;
- }
- rate *= resMod;
- }
- /*
- double res = vulnModifier;
- double resMod = 1;
- if (res != 0)
- {
- if (res < 0)
- {
- resMod = 1 - 0.075 * res;
- resMod = 1 / resMod;
- }
- else
- resMod = 1 + 0.02 * res;
- rate *= resMod;
- }
- */
- //int elementModifier = calcElementModifier(attacker, target, skill);
- //rate += elementModifier;
- //lvl modifier.
- int deltamod = calcLvlDependModifier(attacker, target, skill);
- rate += deltamod;
- if (rate > skill.getMaxChance())
- rate = skill.getMaxChance();
- else if (rate < skill.getMinChance())
- rate = skill.getMinChance();
- //physics configuration addons
- float physics_mult = getChanceMultiplier(skill);
- rate *= physics_mult;
- if(Config.SKILLSDEBUG)
- {
- final StringBuilder stat = new StringBuilder(100);
- StringUtil.append(stat,
- " calcEffectSuccess: ",skill.getName(),
- " type:", skill.getSkillType().toString(),
- " power:", String.valueOf(value),
- " stat:", String.format("%1.2f", statModifier),
- " res:", String.format("%1.2f", resMod), "(",
- String.format("%1.2f", vulnModifier),
- " mAtk:", String.format("%1.2f", mAtkModifier),
- " ss:", String.valueOf(ssModifier),
- " lvl:", String.valueOf(deltamod),
- " physics configuration multiplier:", String.valueOf(physics_mult),
- " total:", String.valueOf(rate)
- );
- final String result = stat.toString();
- if (Config.DEVELOPER)
- _log.info(result);
- }
- if(attacker instanceof L2PcInstance && Config.SEND_SKILLS_CHANCE_TO_PLAYERS)
- ((L2PcInstance) attacker).sendMessage("EffectType "+effect.effectType+" Chance: " + rate + "%");
- return (Rnd.get(100) < rate);
- }
- public static double calcSkillTypeVulnerability(double multiplier, L2Character target, SkillType type)
- {
- if (type != null)
- {
- switch (type)
- {
- case BLEED:
- multiplier = target.calcStat(Stats.BLEED_VULN, multiplier, target, null);
- break;
- case POISON:
- multiplier = target.calcStat(Stats.POISON_VULN, multiplier, target, null);
- break;
- case STUN:
- multiplier = target.calcStat(Stats.STUN_VULN, multiplier, target, null);
- break;
- case PARALYZE:
- multiplier = target.calcStat(Stats.PARALYZE_VULN, multiplier, target, null);
- break;
- case ROOT:
- multiplier = target.calcStat(Stats.ROOT_VULN, multiplier, target, null);
- break;
- case SLEEP:
- multiplier = target.calcStat(Stats.SLEEP_VULN, multiplier, target, null);
- break;
- case MUTE:
- case FEAR:
- case BETRAY:
- case AGGDEBUFF:
- case ERASE:
- multiplier = target.calcStat(Stats.DERANGEMENT_VULN, multiplier, target, null);
- break;
- case CONFUSION:
- case CONFUSE_MOB_ONLY:
- multiplier = target.calcStat(Stats.CONFUSION_VULN, multiplier, target, null);
- break;
- case DEBUFF:
- multiplier = target.calcStat(Stats.DEBUFF_VULN, multiplier, target, null);
- break;
- case BUFF:
- multiplier = target.calcStat(Stats.BUFF_VULN, multiplier, target, null);
- break;
- case CANCEL:
- multiplier = target.calcStat(Stats.CANCEL_VULN, multiplier, target, null);
- break;
- default:
- }
- }
- return multiplier;
- }
- public static int calcLvlDependModifier(final L2Character attacker, final L2Character target, L2Skill skill)
- {
- if(attacker == null){
- return 0;
- }
- if (skill.getLevelDepend() == 0)
- return 0;
- final int attackerMod;
- if (skill.getMagicLevel() > 0)
- attackerMod = skill.getMagicLevel();
- else
- attackerMod = attacker.getLevel();
- final int delta = attackerMod - target.getLevel();
- int deltamod = delta / 5;
- deltamod = deltamod * 5;
- if (deltamod != delta)
- {
- if (delta < 0)
- deltamod -= 5;
- else
- deltamod += 5;
- }
- return deltamod;
- }
- public static float getChanceMultiplier(L2Skill skill){
- float multiplier = 1;
- if(skill != null && skill.getSkillType()!=null)
- {
- switch(skill.getSkillType())
- {
- case BLEED:
- multiplier = Config.BLEED_CHANCE_MODIFIER;
- break;
- case POISON:
- multiplier = Config.POISON_CHANCE_MODIFIER;
- break;
- case STUN:
- multiplier = Config.STUN_CHANCE_MODIFIER;
- break;
- case PARALYZE:
- multiplier = Config.PARALYZE_CHANCE_MODIFIER;
- break;
- case ROOT:
- multiplier = Config.ROOT_CHANCE_MODIFIER;
- break;
- case SLEEP:
- multiplier = Config.SLEEP_CHANCE_MODIFIER;
- break;
- case MUTE:
- case FEAR:
- case BETRAY:
- case AGGREDUCE_CHAR:
- multiplier = Config.FEAR_CHANCE_MODIFIER;
- break;
- case CONFUSION:
- multiplier = Config.CONFUSION_CHANCE_MODIFIER;
- break;
- case DEBUFF:
- case WEAKNESS:
- case WARRIOR_BANE:
- case MAGE_BANE:
- multiplier = Config.DEBUFF_CHANCE_MODIFIER;
- break;
- case BUFF:
- multiplier = Config.BUFF_CHANCE_MODIFIER;
- break;
- }
- }
- return multiplier;
- }
- public boolean calcBuffSuccess(L2Character target, L2Skill skill)
- {
- int rate = 100 * (int)calcSkillVulnerability(target, skill);
- return Rnd.get(100) < rate;
- }
- public static boolean calcMagicSuccess(L2Character attacker, L2Character target, L2Skill skill)
- {
- double lvlDifference = target.getLevel() - (skill.getMagicLevel() > 0 ? skill.getMagicLevel() : attacker.getLevel());
- int rate = Math.round((float) (Math.pow(1.3, lvlDifference) * 100));
- return Rnd.get(10000) > rate;
- }
- public boolean calculateUnlockChance(L2Skill skill)
- {
- int level = skill.getLevel();
- int chance = 0;
- switch(level)
- {
- case 1:
- chance = 30;
- break;
- case 2:
- chance = 50;
- break;
- case 3:
- chance = 75;
- break;
- case 4:
- case 5:
- case 6:
- case 7:
- case 8:
- case 9:
- case 10:
- case 11:
- case 12:
- case 13:
- case 14:
- chance = 100;
- break;
- }
- if(Rnd.get(120) > chance)
- return false;
- return true;
- }
- public double calcManaDam(final L2Character attacker, final L2Character target, L2Skill skill, boolean ss, boolean bss)
- {
- if(attacker == null || target == null){
- return 0;
- }
- //Mana Burnt = (SQR(M.Atk)*Power*(Target Max MP/97))/M.Def
- double mAtk = attacker.getMAtk(target, skill);
- double mDef = target.getMDef(attacker, skill);
- double mp = target.getMaxMp();
- int ssModifier = 1;
- // Add Bonus for Sps/SS
- if(attacker instanceof L2Summon && !(attacker instanceof L2PetInstance)){
- if (bss){
- //((L2Summon)attacker).setChargedSpiritShot(L2ItemInstance.CHARGED_NONE);
- ssModifier = 4;
- }else if(ss){
- //((L2Summon)attacker).setChargedSpiritShot(L2ItemInstance.CHARGED_NONE);
- ssModifier = 2;
- }
- }else{
- L2ItemInstance weapon = attacker.getActiveWeaponInstance();
- if(weapon!=null){
- if (bss){
- //weapon.setChargedSpiritshot(L2ItemInstance.CHARGED_NONE);
- ssModifier = 4;
- }else if (ss){
- //weapon.setChargedSpiritshot(L2ItemInstance.CHARGED_NONE);
- ssModifier = 2;
- }
- }
- }
- mAtk *= ssModifier;
- double damage = Math.sqrt(mAtk) * skill.getPower(attacker) * mp / 97 / mDef;
- damage *= calcSkillVulnerability(target, skill);
- return damage;
- }
- public double calculateSkillResurrectRestorePercent(double baseRestorePercent, L2Character caster )
- {
- double restorePercent = baseRestorePercent;
- //double modifier = WITbonus[casterWIT];
- double modifier = BaseStats.WIT.calcBonus(caster);
- if(restorePercent != 100 && restorePercent != 0)
- {
- restorePercent = baseRestorePercent * modifier;
- if(restorePercent - baseRestorePercent > 20.0)
- {
- restorePercent = baseRestorePercent + 20.0;
- }
- }
- if(restorePercent > 100)
- {
- restorePercent = 100;
- }
- if(restorePercent < baseRestorePercent)
- {
- restorePercent = baseRestorePercent;
- }
- return restorePercent;
- }
- /*
- public static double getSTRBonus(L2Character activeChar)
- {
- return STRbonus[activeChar.getSTR()];
- }
- */
- public static boolean calcPhysicalSkillEvasion(L2Character target, L2Skill skill)
- {
- if(skill.isMagic() || skill.getCastRange() > 40)
- return false;
- return Rnd.get(100) < target.calcStat(Stats.P_SKILL_EVASION, 0, null, skill);
- }
- public boolean calcSkillMastery(final L2Character actor)
- {
- if(actor == null)
- return false;
- double val = actor.getStat().calcStat(Stats.SKILL_MASTERY, 0, null, null);
- if(actor instanceof L2PcInstance)
- {
- if(((L2PcInstance) actor).isMageClass())
- {
- //val *= INTbonus[actor.getINT()];
- val *= BaseStats.INT.calcBonus(actor);
- }
- else
- {
- //val *= STRbonus[actor.getSTR()];
- val *= BaseStats.STR.calcBonus(actor);
- }
- }
- return Rnd.get(100) < val;
- }
- /**
- * Calculate damage caused by falling
- * @param cha
- * @param fallHeight
- * @return damage
- */
- public static double calcFallDam(L2Character cha, int fallHeight)
- {
- if (!Config.FALL_DAMAGE || fallHeight < 0)
- return 0;
- final double damage = cha.calcStat(Stats.FALL, fallHeight * cha.getMaxHp() / 1000, null, null);
- return damage;
- }
- /** Calculated damage caused by charges skills types. - THX aCis
- * The special thing is about the multiplier (56 and not 70), and about the fixed amount of damages
- *
- * @param attacker player or NPC that makes ATTACK
- * @param target player or NPC, target of ATTACK
- * @param skill
- * @param shld
- * @param crit if the ATTACK have critical success
- * @param ss if weapon item was charged by soulshot
- * @param _numCharges
- * @return damage points
- */
- public static final double calcChargeSkillsDam(L2Character attacker, L2Character target, L2Skill skill, boolean shld, boolean crit, boolean ss, int _numCharges)
- {
- if (attacker instanceof L2PcInstance)
- {
- L2PcInstance pcInst = (L2PcInstance)attacker;
- if (pcInst.isGM() && !pcInst.getAccessLevel().canGiveDamage())
- return 0;
- }
- final boolean isPvP = (attacker instanceof L2PlayableInstance) && (target instanceof L2PlayableInstance);
- double damage = attacker.getPAtk(target);
- double defence = target.getPDef(attacker);
- if (ss){
- damage *= 2;
- }
- if (crit)
- {
- //double cAtkMultiplied = (damage) + attacker.calcStat(Stats.CRITICAL_DAMAGE, damage, target, skill);
- double improvedDamageByCriticalVuln = target.calcStat(Stats.CRIT_VULN, damage, target, skill);
- double improvedDamageByCriticalVulnAndAdd = (attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, improvedDamageByCriticalVuln, target, skill));
- if(Config.DEBUG){
- System.out.println("Attacker '"+attacker.getName()+"' Charge Skills Critical Damage Debug:");
- System.out.println(" - Initial Damage: "+damage);
- System.out.println(" - improvedDamageByCriticalVuln: "+improvedDamageByCriticalVuln);
- System.out.println(" - improvedDamageByCriticalVulnAndAdd: "+improvedDamageByCriticalVulnAndAdd);
- }
- damage = improvedDamageByCriticalVulnAndAdd;
- /*
- //Finally retail like formula
- double cAtkMultiplied = damage+attacker.calcStat(Stats.CRITICAL_DAMAGE, damage, target, skill);
- double cAtkVuln = target.calcStat(Stats.CRIT_VULN, 1, target, null);
- double improvedDamageByCriticalMulAndVuln = cAtkMultiplied * cAtkVuln;
- double improvedDamageByCriticalMulAndAdd = improvedDamageByCriticalMulAndVuln + attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, 0, target, skill);
- if(Config.DEBUG){
- System.out.println("Attacker '"+attacker.getName()+"' Critical Skill Damage Debug:");
- System.out.println(" - Initial Damage: "+damage);
- System.out.println(" - Damage increased of mult: "+cAtkMultiplied);
- System.out.println(" - cAtkVuln Mult: "+cAtkVuln);
- System.out.println(" - improvedDamageByCriticalMulAndVuln: "+improvedDamageByCriticalMulAndVuln);
- System.out.println(" - improvedDamageByCriticalMulAndAdd: "+improvedDamageByCriticalMulAndAdd);
- }
- damage = improvedDamageByCriticalMulAndAdd;
- */
- /*
- //Finally retail like formula
- damage = 2 * attacker.calcStat(Stats.CRITICAL_DAMAGE, 1, target, skill) * target.calcStat(Stats.CRIT_VULN, 1, target, null) * (56 * damage / defence);
- //Crit dmg add is almost useless in normal hits...
- damage += (attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, 0, target, skill) * 56 / defence);
- */
- }
- if (skill != null) //skill add is not influenced by criticals improvements,
- //so it's applied later
- {
- double skillpower = skill.getPower(attacker);
- float ssboost = skill.getSSBoost();
- if(ssboost <= 0)
- damage += skillpower;
- else if(ssboost > 0)
- {
- if(ss)
- {
- skillpower *= ssboost;
- damage += skillpower;
- }
- else
- damage += skillpower;
- }
- // Charges multiplier, just when skill is used
- if(_numCharges >= 1)
- {
- double chargesModifier = 0.7 + (0.3 * _numCharges);
- damage *= chargesModifier;
- }
- }
- damage = 56 * damage / defence;
- //finally, apply the critical multiplier if present (it's not subjected to defense)
- if(crit){
- damage = attacker.calcStat(Stats.CRITICAL_DAMAGE, damage, target, skill);
- }
- // defence modifier depending of the attacker weapon
- L2Weapon weapon = attacker.getActiveWeaponItem();
- Stats stat = null;
- if (weapon != null)
- {
- switch (weapon.getItemType())
- {
- case BOW:
- stat = Stats.BOW_WPN_VULN;
- break;
- case BLUNT:
- stat = Stats.BLUNT_WPN_VULN;
- break;
- case BIGSWORD:
- stat = Stats.BIGSWORD_WPN_VULN;
- break;
- case BIGBLUNT:
- stat = Stats.BIGBLUNT_WPN_VULN;
- break;
- case DAGGER:
- stat = Stats.DAGGER_WPN_VULN;
- break;
- case DUAL:
- stat = Stats.DUAL_WPN_VULN;
- break;
- case DUALFIST:
- stat = Stats.DUALFIST_WPN_VULN;
- break;
- case ETC:
- stat = Stats.ETC_WPN_VULN;
- break;
- case FIST:
- stat = Stats.FIST_WPN_VULN;
- break;
- case POLE:
- stat = Stats.POLE_WPN_VULN;
- break;
- case SWORD:
- stat = Stats.SWORD_WPN_VULN;
- break;
- }
- }
- if (stat != null)
- damage = target.calcStat(stat, damage, target, null);
- // Weapon random damage
- damage *= attacker.getRandomDamageMultiplier();
- // After C4 nobles make 4% more dmg in PvP.
- if(attacker instanceof L2PcInstance && ((L2PcInstance) attacker).isNoble() && (target instanceof L2PcInstance || target instanceof L2Summon))
- {
- damage *= 1.04;
- }
- //System.out.println(" - Final damage: "+damage);
- if(shld && Config.ALT_GAME_SHIELD_BLOCKS)
- {
- damage -= target.getShldDef();
- if(damage < 0)
- {
- damage = 0;
- }
- }
- if (target instanceof L2NpcInstance)
- {
- double multiplier;
- switch (((L2NpcInstance) target).getTemplate().getRace())
- {
- case BEAST:
- multiplier = 1 + ((attacker.getPAtkMonsters(target) - target.getPDefMonsters(target))/100);
- damage *= multiplier;
- break;
- case ANIMAL:
- multiplier = 1 + ((attacker.getPAtkAnimals(target) - target.getPDefAnimals(target))/100);
- damage *= multiplier;
- break;
- case PLANT:
- multiplier = 1 + ((attacker.getPAtkPlants(target) - target.getPDefPlants(target))/100);
- damage *= multiplier;
- break;
- case DRAGON:
- multiplier = 1 + ((attacker.getPAtkDragons(target) - target.getPDefDragons(target))/100);
- damage *= multiplier;
- break;
- case ANGEL:
- multiplier = 1 + ((attacker.getPAtkAngels(target) - target.getPDefAngels(target))/100);
- damage *= multiplier;
- break;
- case BUG:
- multiplier = 1 + ((attacker.getPAtkInsects(target) - target.getPDefInsects(target))/100);
- damage *= multiplier;
- break;
- case GIANT:
- multiplier = 1 + ((attacker.getPAtkGiants(target) - target.getPDefGiants(target))/100);
- damage *= multiplier;
- break;
- case MAGICCREATURE:
- multiplier = 1 + ((attacker.getPAtkMagicCreatures(target) - target.getPDefMagicCreatures(target))/100);
- damage *= multiplier;
- break;
- default:
- // nothing
- break;
- }
- }
- if(shld)
- {
- if(100 - Config.ALT_PERFECT_SHLD_BLOCK < Rnd.get(100))
- {
- damage = 1;
- target.sendPacket(new SystemMessage(SystemMessageId.YOUR_EXCELLENT_SHIELD_DEFENSE_WAS_A_SUCCESS));
- }
- }
- if (damage > 0 && damage < 1)
- damage = 1;
- else if (damage < 0)
- damage = 0;
- // Dmg bonusses in PvP fight
- if(isPvP)
- {
- if(skill == null)
- damage *= attacker.calcStat(Stats.PVP_PHYSICAL_DMG, 1, null, null);
- else
- damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
- }
- if(Config.ENABLE_CLASS_DAMAGES && attacker instanceof L2PcInstance && target instanceof L2PcInstance){
- if(((L2PcInstance) attacker).isInOlympiadMode() && ((L2PcInstance) target).isInOlympiadMode()){
- if(Config.ENABLE_CLASS_DAMAGES_IN_OLY){
- damage = damage*ClassDamageManager.getDamageMultiplier((L2PcInstance) attacker, (L2PcInstance) target);
- }
- }else{
- damage = damage*ClassDamageManager.getDamageMultiplier((L2PcInstance) attacker, (L2PcInstance) target);
- }
- }
- return damage;
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment