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- Sigewinne
- E
- CD: 18 s
- Throws a bouncing water ball.
- When hitting an enemy, it deals damage based on Sigewinne's maximum health.
- Upon hitting, it heals all characters in the team except Sigewinne.
- After bouncing five times, the water ball disappears and heals Sigewinne based on her health.
- If there are no enemies, the water ball bounces nearby, with only one water ball existing at a time.
- HP: 13348 ATK: 192 DEF:500
- Ascension: 28.8% HP
- Hold: Aim and charge to throw a bigger and more powerful water ball!
- The longer the hold, the larger the water ball grows, up to two levels.
- Each level increases the damage dealt by 5% and the healing amount by 5%.
- After bouncing, the water ball decreases in size by one level until it returns to normal.
- Weaker enemies hit by a larger water ball will be immobilized and unable to move.
- Additionally, when Sigewinne releases her ability, two "Sourcewater Droplets" will be generated nearby.
- For each Sourcewater Droplet absorbed, she gains a bond equal to 10% of her maximum health.
- When the Bond of Life is cleared, for every 2,000 points cleared, Sigewinne regains 1 energy point, up to a maximum of 5 points.
- Lv10
- Water Ball Bounce Damage: 4.1% of HP
- Water Ball Healing: 5.04% of HPr + 593
- Q
- CD: 18 s
- Energy Cost: 70
- Deals damage forward, spraying for 2.5 seconds, in a hydrating manner.
- During the ultimate ability, can absorb up to 2 nearby Sourcewater Droplets.
- Lv10: 21.2% of max HP, 6 instances of damage.
- Talent 1
- When using E, Sigewinne is granted a "Semi-Forced Rest" buff lasting 18 seconds.
- During this period, Sigewinne gains an 8% Hydro damage bonus and 10 stacks of "Rest" counters.
- For characters other than Sigewinne who are in the team's backline, when they deal damage with E,
- they consume one stack of counters to enhance the damage dealt by E.
- For every 1,000 points of Sigewinne's health exceeding 30,000, increase the enhancement by 65 points, up to a maximum of 1,800 base area.
- Talent 2
- Based on the total Bond of Life of all characters currently in the team,
- Sigewinne receives a healing bonus. She gains a 3% healing bonus for every 1,000 points of the Bond, up to a maximum of 30%.
- Talent 3
- In underwater, when the current character on the field's health drops below 50%,
- they are healed over 2.5 seconds. In the following 10 seconds, all of that character's resistances are reduced by 10%. This effect can occur once every 20 seconds.
- C1
- The droplets from E can bounce three additional times, and the first three bounces do not reduce the size of the water ball.
- Each bounce grants Sigewinne one stack of the "Rest" counter.
- C2
- When E or Q is released, generate a damage absorption shield equal to 30% of the maximum health in the form of a water ball shield, lasting until the release is complete.
- Additionally, when the water ball from E or Q hits an enemy, that enemy's water resistance is reduced by 35%, lasting 8 seconds.
- C3
- E+3
- C4
- Increase the duration of the ultimate ability by +3 seconds.
- C5
- Q+3
- C6
- When healing, based on maximum health, grant Crit Rate and Crit DMG.
- For every 1,000 health, grant 0.7% Crit rate and 1.6% Crit Damage, lasting 15 seconds.
- The ultimate ability has an additional 20% Crit Rate and 110% Crit Damage.
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