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- game["Run Service"].RenderStepped:wait()
- game.Players.LocalPlayer.Character:BreakJoints()
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
- game.Players.LocalPlayer.Character.Humanoid:remove()
- game.Players.LocalPlayer.Character.Torso:BreakJoints()
- game.Players.LocalPlayer.Character.Head:BreakJoints()
- game.Players.LocalPlayer.Character.HumanoidRootPart:BreakJoints()
- game.Players.LocalPlayer.Character["Left Arm"]:BreakJoints()
- game.Players.LocalPlayer.Character["Right Arm"]:BreakJoints()
- game.Players.LocalPlayer.Character["Left Leg"]:BreakJoints()
- game.Players.LocalPlayer.Character["Right Leg"]:BreakJoints()
- else
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
- game.Players.LocalPlayer.Character.Head:BreakJoints()
- game.Players.LocalPlayer.Character.Humanoid:remove()
- game.Players.LocalPlayer.Character.LeftUpperArm:BreakJoints()
- game.Players.LocalPlayer.Character.LeftLowerArm:BreakJoints()
- game.Players.LocalPlayer.Character.LeftUpperLeg:BreakJoints()
- game.Players.LocalPlayer.Character.LeftLowerLeg:BreakJoints()
- game.Players.LocalPlayer.Character.RightUpperArm:BreakJoints()
- game.Players.LocalPlayer.Character.RightLowerArm:BreakJoints()
- game.Players.LocalPlayer.Character.RightUpperLeg:BreakJoints()
- game.Players.LocalPlayer.Character.RightLowerLeg:BreakJoints()
- game.Players.LocalPlayer.Character.UpperTorso:BreakJoints()
- game.Players.LocalPlayer.Character.LowerTorso:BreakJoints()
- game.Players.LocalPlayer.Character.HumanoidRootPart:BreakJoints()
- end
- end
- local noclip = true
- char = game.Players.LocalPlayer.Character
- while true do
- if noclip == true then
- for _,v in pairs(char:children()) do
- pcall(function()
- if v.className == "Part" then
- v.CanCollide = true
- end
- end)
- end
- end
- game:service("RunService").Stepped:wait()
- end
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