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teotv202

Fe respawn

Apr 30th, 2019
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Lua 1.81 KB | None | 0 0
  1. game["Run Service"].RenderStepped:wait()
  2. game.Players.LocalPlayer.Character:BreakJoints()
  3. if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
  4. game.Players.LocalPlayer.Character.Humanoid:remove()
  5. game.Players.LocalPlayer.Character.Torso:BreakJoints()
  6. game.Players.LocalPlayer.Character.Head:BreakJoints()
  7. game.Players.LocalPlayer.Character.HumanoidRootPart:BreakJoints()
  8. game.Players.LocalPlayer.Character["Left Arm"]:BreakJoints()
  9. game.Players.LocalPlayer.Character["Right Arm"]:BreakJoints()
  10. game.Players.LocalPlayer.Character["Left Leg"]:BreakJoints()
  11. game.Players.LocalPlayer.Character["Right Leg"]:BreakJoints()
  12. else
  13. if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
  14. game.Players.LocalPlayer.Character.Head:BreakJoints()
  15. game.Players.LocalPlayer.Character.Humanoid:remove()
  16. game.Players.LocalPlayer.Character.LeftUpperArm:BreakJoints()
  17. game.Players.LocalPlayer.Character.LeftLowerArm:BreakJoints()
  18. game.Players.LocalPlayer.Character.LeftUpperLeg:BreakJoints()
  19. game.Players.LocalPlayer.Character.LeftLowerLeg:BreakJoints()
  20. game.Players.LocalPlayer.Character.RightUpperArm:BreakJoints()
  21. game.Players.LocalPlayer.Character.RightLowerArm:BreakJoints()
  22. game.Players.LocalPlayer.Character.RightUpperLeg:BreakJoints()
  23. game.Players.LocalPlayer.Character.RightLowerLeg:BreakJoints()
  24. game.Players.LocalPlayer.Character.UpperTorso:BreakJoints()
  25. game.Players.LocalPlayer.Character.LowerTorso:BreakJoints()
  26. game.Players.LocalPlayer.Character.HumanoidRootPart:BreakJoints()
  27. end
  28. end
  29. local noclip = true
  30. char = game.Players.LocalPlayer.Character
  31. while true do
  32. if noclip == true then
  33. for _,v in pairs(char:children()) do
  34. pcall(function()
  35. if v.className == "Part" then
  36. v.CanCollide = true
  37. end
  38. end)
  39. end
  40. end
  41. game:service("RunService").Stepped:wait()
  42. end
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