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- #base robot_faux.pop
- #base robot_giant.pop
- #base robot_standard.pop
- WaveSchedule
- {
- StartingCurrency 700
- RespawnWaveTime 5
- FixedRespawnWaveTime Yes
- CanBotsAttackWhileInSpawnRoom No
- //Missions
- Mission
- {
- Where spawnbot
- Objective DestroySentries
- CooldownTime 30
- TFBot
- {
- Template T_TFBot_SentryBuster
- Name "Sentry Buster"
- }
- }
- Mission
- {
- Where spawnbot
- Objective Sniper
- Cooldowntime 20
- BeginAtWave 2
- RunForThisManyWaves 3
- TFBot
- {
- Template T_TFBot_Sniper_Razorback
- }
- }
- //Waves
- Wave
- {
- StartWaveOutput
- {
- Target wave_start_relay
- Action Trigger
- }
- DoneOutput
- {
- Target wave_finished_relay
- Action trigger
- }
- WaitWhenDone 50
- Checkpoint Yes
- Sound "Announcer.IncomingMob"
- Wavespawn // Wave 1a, Scouts
- {
- Name "w1a"
- Where spawnbot
- TotalCount 18
- MaxActive 6
- SpawnCount 6
- WaitBeforeStarting 5
- WaitBetweenSpawns 3
- TotalCurrency 140
- TFBot
- {
- Class Scout
- Skill Easy
- WeaponRestrictions MeleeOnly
- Item "The Holy Mackerel"
- Item "The Milkman"
- Name "FishBot"
- }
- }
- Wavespawn // Wave 1a, Cheap Sollies after Scouts
- {
- Name "w1b"
- WaitForAllDead "w1a"
- Where spawnbot
- TotalCount 9
- MaxActive 3
- SpawnCount 3
- WaitBeforeStarting 10
- WaitBetweenSpawns 1
- TotalCurrency 130
- TFBot
- {
- Class Soldier
- Name "SeargentBot"
- Health 170
- Skill Easy
- Scale 0.8
- WeaponRestrictions SecondaryOnly
- Item "Soldier's Sparkplug"
- Item "Full Metal Drill Hat"
- }
- }
- Wavespawn // Wave 1b, Paratroopers
- {
- Name "w1b"
- WaitForAllDead "w1a"
- Where spawnbot_bomber
- TotalCount 3
- MaxActive 1
- SpawnCount 1
- WaitBeforeStarting 0
- WaitBetweenSpawns 0
- TotalCurrency 190
- TFBot
- {
- Template T_TFBot_Soldier_Para
- }
- }
- Wavespawn // Wave 1c, Drunk Demomen
- {
- Name "w1c"
- WaitForAllDead "w1b"
- Where spawnbot
- TotalCount 15
- MaxActive 5
- SpawnCount 5
- WaitBeforeStarting 7
- WaitBetweenSpawns 3
- TotalCurrency 130
- TFBot
- {
- Class Demoman
- Skill Easy
- Name "DrunkBot"
- WeaponRestrictions MeleeOnly
- Scale 1.1
- Item "The Strontium Stove Pipe"
- Item "Eyeborg"
- }
- }
- }
- Wave // Wave 2
- {
- StartWaveOutput
- {
- Target wave_start_relay
- Action Trigger
- }
- DoneOutput
- {
- Target wave_finished_relay
- Action trigger
- }
- WaitWhenDone 50
- Checkpoint Yes
- Sound "Announcer.IncomingMob"
- Wavespawn // Wave 2a, Heavies
- {
- Name "w2a"
- WaitForAllDead "w1b"
- Where spawnbot
- TotalCount 16
- MaxActive 4
- SpawnCount 4
- WaitBeforeSpawning 3
- WaitBetweenSpawns 0
- TotalCurrency 110
- TFBot
- {
- Class Heavyweapons
- Skill Easy
- Name "HeavyBot"
- WeaponRestrictions PrimaryOnly
- Item "The Tungsten Toque"
- }
- }
- Wavespawn // 2b, TANNK!!! KILL IT!!
- {
- Name "w2b"
- WaitForAllDead "w2a"
- WaitBeforeSpawning 5
- StartingPathTrackNode "tankpath_a_1"
- OnBombDroppedOutput
- {
- Target boss_deploy_relay
- Action Trigger
- }
- Wavespawn // 2b, Tank Minions, SMG Snipers
- {
- Name "w2b"
- WaitForAllDead "w2a"
- Where spawnbot
- TotalCount 18
- MaxActive 9
- SpawnCount 3
- TotalCurrency 100
- TFBot
- {
- Class Sniper
- WeaponRestrictions SecondaryOnly
- Name "SMGBot"
- }
- }
- Wavespawn // 2b, Axe-bound Pyros
- {
- Name "w2c"
- WaitForAllDead "w2b"
- Where spawnbot
- Totalcount 15
- MaxActive 10
- SpawnCount 5
- TFBot
- {
- Class Pyro
- WeaponRestrictions MeleeOnly
- Name "AxeBot"
- Item "The Third Degree"
- }
- }
- }
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