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Jul 22nd, 2017
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  1. #base robot_faux.pop
  2. #base robot_giant.pop
  3. #base robot_standard.pop
  4.  
  5. WaveSchedule
  6. {
  7. StartingCurrency 700
  8. RespawnWaveTime 5
  9. FixedRespawnWaveTime Yes
  10. CanBotsAttackWhileInSpawnRoom No
  11.  
  12. //Missions
  13. Mission
  14. {
  15. Where spawnbot
  16. Objective DestroySentries
  17. CooldownTime 30
  18.  
  19. TFBot
  20. {
  21. Template T_TFBot_SentryBuster
  22. Name "Sentry Buster"
  23. }
  24. }
  25.  
  26. Mission
  27. {
  28. Where spawnbot
  29. Objective Sniper
  30. Cooldowntime 20
  31. BeginAtWave 2
  32. RunForThisManyWaves 3
  33.  
  34. TFBot
  35. {
  36. Template T_TFBot_Sniper_Razorback
  37. }
  38. }
  39.  
  40. //Waves
  41.  
  42. Wave
  43. {
  44. StartWaveOutput
  45. {
  46. Target wave_start_relay
  47. Action Trigger
  48. }
  49. DoneOutput
  50. {
  51. Target wave_finished_relay
  52. Action trigger
  53. }
  54. WaitWhenDone 50
  55. Checkpoint Yes
  56. Sound "Announcer.IncomingMob"
  57.  
  58. Wavespawn // Wave 1a, Scouts
  59. {
  60. Name "w1a"
  61. Where spawnbot
  62. TotalCount 18
  63. MaxActive 6
  64. SpawnCount 6
  65. WaitBeforeStarting 5
  66. WaitBetweenSpawns 3
  67. TotalCurrency 140
  68.  
  69. TFBot
  70. {
  71. Class Scout
  72. Skill Easy
  73. WeaponRestrictions MeleeOnly
  74. Item "The Holy Mackerel"
  75. Item "The Milkman"
  76. Name "FishBot"
  77. }
  78. }
  79.  
  80. Wavespawn // Wave 1a, Cheap Sollies after Scouts
  81. {
  82. Name "w1b"
  83. WaitForAllDead "w1a"
  84. Where spawnbot
  85. TotalCount 9
  86. MaxActive 3
  87. SpawnCount 3
  88. WaitBeforeStarting 10
  89. WaitBetweenSpawns 1
  90. TotalCurrency 130
  91.  
  92. TFBot
  93. {
  94. Class Soldier
  95. Name "SeargentBot"
  96. Health 170
  97. Skill Easy
  98. Scale 0.8
  99. WeaponRestrictions SecondaryOnly
  100. Item "Soldier's Sparkplug"
  101. Item "Full Metal Drill Hat"
  102. }
  103. }
  104.  
  105. Wavespawn // Wave 1b, Paratroopers
  106. {
  107. Name "w1b"
  108. WaitForAllDead "w1a"
  109. Where spawnbot_bomber
  110. TotalCount 3
  111. MaxActive 1
  112. SpawnCount 1
  113. WaitBeforeStarting 0
  114. WaitBetweenSpawns 0
  115. TotalCurrency 190
  116.  
  117. TFBot
  118. {
  119. Template T_TFBot_Soldier_Para
  120. }
  121. }
  122.  
  123. Wavespawn // Wave 1c, Drunk Demomen
  124. {
  125. Name "w1c"
  126. WaitForAllDead "w1b"
  127. Where spawnbot
  128. TotalCount 15
  129. MaxActive 5
  130. SpawnCount 5
  131. WaitBeforeStarting 7
  132. WaitBetweenSpawns 3
  133. TotalCurrency 130
  134.  
  135. TFBot
  136. {
  137. Class Demoman
  138. Skill Easy
  139. Name "DrunkBot"
  140. WeaponRestrictions MeleeOnly
  141. Scale 1.1
  142. Item "The Strontium Stove Pipe"
  143. Item "Eyeborg"
  144. }
  145. }
  146. }
  147.  
  148. Wave // Wave 2
  149. {
  150. StartWaveOutput
  151. {
  152. Target wave_start_relay
  153. Action Trigger
  154. }
  155. DoneOutput
  156. {
  157. Target wave_finished_relay
  158. Action trigger
  159. }
  160. WaitWhenDone 50
  161. Checkpoint Yes
  162. Sound "Announcer.IncomingMob"
  163.  
  164. Wavespawn // Wave 2a, Heavies
  165. {
  166. Name "w2a"
  167. WaitForAllDead "w1b"
  168. Where spawnbot
  169. TotalCount 16
  170. MaxActive 4
  171. SpawnCount 4
  172. WaitBeforeSpawning 3
  173. WaitBetweenSpawns 0
  174. TotalCurrency 110
  175. TFBot
  176. {
  177. Class Heavyweapons
  178. Skill Easy
  179. Name "HeavyBot"
  180. WeaponRestrictions PrimaryOnly
  181. Item "The Tungsten Toque"
  182. }
  183. }
  184.  
  185. Wavespawn // 2b, TANNK!!! KILL IT!!
  186. {
  187. Name "w2b"
  188. WaitForAllDead "w2a"
  189. WaitBeforeSpawning 5
  190. StartingPathTrackNode "tankpath_a_1"
  191. OnBombDroppedOutput
  192. {
  193. Target boss_deploy_relay
  194. Action Trigger
  195. }
  196.  
  197. Wavespawn // 2b, Tank Minions, SMG Snipers
  198. {
  199. Name "w2b"
  200. WaitForAllDead "w2a"
  201. Where spawnbot
  202. TotalCount 18
  203. MaxActive 9
  204. SpawnCount 3
  205. TotalCurrency 100
  206.  
  207. TFBot
  208. {
  209. Class Sniper
  210. WeaponRestrictions SecondaryOnly
  211. Name "SMGBot"
  212. }
  213. }
  214.  
  215. Wavespawn // 2b, Axe-bound Pyros
  216. {
  217. Name "w2c"
  218. WaitForAllDead "w2b"
  219. Where spawnbot
  220. Totalcount 15
  221. MaxActive 10
  222. SpawnCount 5
  223.  
  224. TFBot
  225. {
  226. Class Pyro
  227. WeaponRestrictions MeleeOnly
  228. Name "AxeBot"
  229. Item "The Third Degree"
  230. }
  231. }
  232. }
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