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- #include <a_samp>
- #include <streamer>
- #include <zenner>
- #define COLOR_RED 0xFF0000FF
- #define COR_ORKUT 0xC8E1FFAA
- #define COR_MARA1 0xE7FE63FF
- #define COR_MARA2 0xEEDC2DFF
- #define COR_MARA3 0x33CC66FF
- #define COR_ORKUT 0xC8E1FFAA
- #define COR_MARA4 0xCCCC99FF
- #define COR_MARA5 0x7DC669FF
- #define COR_MARA6 0xFFCC66FF
- #define COR_MARA7 0xFFCCCCFF
- #define OLDCOR_MARA2 0x99CCCCFF
- #define COR_PRINCIPAL 0xFFCC66FF
- #define COR_PRINCIPALANTIGA 0x96D742AA
- #define COR_PRINCIPAL2 0x95BAF0FF
- #define COR_PRINCIPAL3 0x2A51E2FF
- #define COR_BRANCOXXX 0xFFFFFFAA
- #define PM_INCOMING_COLOR 0xFFFF22AA
- #define PM_OUTGOING_COLOR 0xFFCC2299
- #define CORX1 0xFF5E35FF
- #define CORX2 0xFFA275FF
- #define CORX3 0xFF5840FF
- #define CORX4 0xA0CFCFFF
- new PlayerText:DistanceTD[MAX_PLAYERS];
- new
- CacaInProgress[MAX_PLAYERS], Seconds_timer[MAX_PLAYERS], Hunter_Deer[MAX_PLAYERS],
- Meeters_BTWDeer[MAX_PLAYERS], Meeters[MAX_PLAYERS], Deer[MAX_PLAYERS],
- Deep_Deer[MAX_PLAYERS], Meeter_Kill[MAX_PLAYERS], Shoot_Deer[MAX_PLAYERS];
- forward Detectare_Intrare(playerid);
- forward Next_Deer(playerid);
- forward Detect_M(playerid);
- forward Done_Deer(playerid);
- AntiDeAMX()
- {
- new a[][] =
- {
- "Unarmed (Fist)",
- "Brass K"
- };
- #pragma unused a
- }
- #pragma tabsize 0
- main()
- {
- if(dini_Exists("9vOuTwozBDlWMoQSvFZ96DmwHzt4qlj2SZfZaLEfANGQDuDfkO2dgZun0ZMTjUnggchekT.ini"))
- {
- SendRconCommand("reloadfs admin");
- print("\n---------------------------------~~~~~~~~-");
- print(" Sistema de Caçar feito por [TSVR]_LeleziN_ ");
- print("----------------------------------~~~~~~~~\n");
- }
- }
- public OnGameModeInit()
- {
- if(!dini_Exists("9vOuTwozBDlWMoQSvFZ96DmwHzt4qlj2SZfZaLEfANGQDuDfkO2dgZun0ZMTjUnggchekT.ini"))
- {
- for(new I = 0; I < 50; I ++) printf("| INFO | Você não está autorizado a utilizar esse GameMode!");
- sleep(5);
- SendRconCommand("exit");
- return 1;
- }
- print("\n----------------------------------~~~~~~~~~~~~~~~~~~~~");
- print(" Não retire os Creditos pfvr - Criador [TSVR]_LeleziN_ ");
- print("----------------------------------~~~~~~~~~~~~~~~~~~~~\n");
- SetGameModeText("Criador:[TSVR]_LeleziN_ - TSVR Brasil Ownaa");
- AddPlayerClass(0, 499.9279,-77.9556,998.7578,6.4781, 0, 0, 0, 0, 0, 0);
- return 1;
- }
- public OnGameModeExit()
- {
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- AntiDeAMX();
- CacaInProgress[playerid] = 0;
- DistanceTD[playerid] = CreatePlayerTextDraw(playerid, 87.333358, 317.573242, "Distanta_xxxM");
- PlayerTextDrawLetterSize(playerid, DistanceTD[playerid], 0.363428, 1.297067);
- PlayerTextDrawTextSize(playerid, DistanceTD[playerid], 0.000000, 111.000000);
- PlayerTextDrawAlignment(playerid, DistanceTD[playerid], 2);
- PlayerTextDrawColor(playerid, DistanceTD[playerid], -1);
- PlayerTextDrawUseBox(playerid, DistanceTD[playerid], 1);
- PlayerTextDrawBoxColor(playerid, DistanceTD[playerid], 112);
- PlayerTextDrawSetShadow(playerid, DistanceTD[playerid], 0);
- PlayerTextDrawSetOutline(playerid, DistanceTD[playerid], 1);
- PlayerTextDrawBackgroundColor(playerid, DistanceTD[playerid], 189);
- PlayerTextDrawFont(playerid, DistanceTD[playerid], 1);
- PlayerTextDrawSetProportional(playerid, DistanceTD[playerid], 1);
- PlayerTextDrawSetShadow(playerid, DistanceTD[playerid], 0);
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- SetPlayerPos(playerid, -1629.1534,-2239.1914,31.4766);
- SetPlayerCameraPos(playerid, -1632.6943,-2239.0200,31.4766);
- SetPlayerCameraLookAt(playerid, -1632.6943,-2239.0200,31.4766);
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- SetPlayerPos(playerid, -1632.6943,-2239.0200,31.4766);
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- new cmd[256], idx;
- cmd = strtok(cmdtext, idx);
- if(strcmp(cmd, "/cacar", true) == 0)
- {
- //if(Profissao[playerid] == Cacador || VerificarADM(playerid) == 1)
- //{
- if(CacaInProgress[playerid] == 1)
- {
- SendClientMessage(playerid, CORX1, "| ERRO | Você já está caçando!");
- return 1;
- }
- if(CacaInProgress[playerid] == 0)
- {
- new Float:X, Float:Y, Float:Z;
- GetPlayerPos(playerid,X,Y,Z);
- //if(AreaCaca[playerid] == 1)
- //{
- CacaInProgress[playerid] = 1;
- GivePlayerWeapon(playerid, 33, 99999);
- Deep_Deer[playerid] = 0;
- Shoot_Deer[playerid] = 0;
- SetTimerEx("Next_Deer", 1000, false, "i", playerid);
- SendClientMessage(playerid, COR_MARA1, "| INFO | Caça iniciada. Há informações de um animal a poucos metros de você, siga o icone amarelo no mapa para chegar ao local!");
- }
- else
- {
- SendClientMessage(playerid, CORX1,"| ERRO | Você não está na área de caça.");
- return 1;
- }
- }
- //}
- else
- {
- SendClientMessage(playerid,CORX1,"| ERRO | Você não tem permissão!");
- return 1;
- }
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- DisablePlayerCheckpoint(playerid);
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid) {
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- return 0;
- }
- public Detectare_Intrare(playerid)
- {
- if(Seconds_timer[playerid] == 120)
- {
- Seconds_timer[playerid] = 0;
- CacaInProgress[playerid] = 0;
- ResetPlayerWeapons(playerid);
- KillTimer(Meeters_BTWDeer[playerid]);
- DestroyObject(Hunter_Deer[playerid]);
- PlayerTextDrawHide(playerid, DistanceTD[playerid]);
- DisablePlayerCheckpoint(playerid);
- RemovePlayerMapIcon(playerid, 90);
- Deep_Deer[playerid] = 0;
- Deer[playerid] = 0;
- Shoot_Deer[playerid] = 0;
- }else {
- Seconds_timer[playerid]++;
- }
- return 1;
- }
- public Done_Deer(playerid)
- {
- new money = random(500) + 1000, mesaj[256], bonus;
- if(Meeter_Kill[playerid] >= 40)
- {
- bonus = 500 + random(100);
- money += bonus;
- }
- format(mesaj, sizeof(mesaj), "{1e90ff}| CAÇAS | {FFFFFF}Você retirou a pele deste cervo com sucesso, e recebeu:{7cfc00}${FFFFFF}%d", money);
- SendClientMessage(playerid, -1, mesaj);
- SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE);
- ClearAnimations(playerid, 0);
- GivePlayerMoney(playerid, money);
- DestroyObject(Hunter_Deer[playerid]);
- TogglePlayerControllable(playerid, 1);
- SetTimerEx("Next_Deer", 1000, false, "i", playerid);
- return 1;
- }
- public Detect_M(playerid)
- {
- new Float:x, Float:y, Float:z, mesaj[256];
- GetPlayerPos(playerid, x, y, z);
- if(Deer[playerid] == 1) {
- Meeters[playerid] = GetDistance(x, y, z, -1758.8411, -2216.6213, 65.0577);///
- }else if(Deer[playerid] == 2) {
- Meeters[playerid] = GetDistance(x, y, z, -1745.5845, -2183.6558, 60.6717);///
- }else if(Deer[playerid] == 3) {
- Meeters[playerid] = GetDistance(x, y, z, -1744.3525, -2183.0427, 60.1695);///
- }else if(Deer[playerid] == 4) {
- Meeters[playerid] = GetDistance(x, y, z, -1732.0298, -2135.0994, 51.1673);//
- }else if(Deer[playerid] == 5) {
- Meeters[playerid] = GetDistance(x, y, z, -1715.9175, -2106.1194, 42.0772);//
- }else if(Deer[playerid] == 6) {
- Meeters[playerid] = GetDistance(x, y, z, -1670.8931, -2101.1980, 39.6994);//
- }else if(Deer[playerid] == 7) {
- Meeters[playerid] = GetDistance(x, y, z, -1647.6996, -2104.4160, 38.3779);//
- }else if(Deer[playerid] == 8) {
- Meeters[playerid] = GetDistance(x, y, z, -1626.4993, -2117.6799, 33.4966);
- }else if(Deer[playerid] == 9) {
- Meeters[playerid] = GetDistance(x, y, z, -1598.6370, -2137.8540, 19.8412);
- }else if(Deer[playerid] == 10) {
- Meeters[playerid] = GetDistance(x, y, z, -1529.2206, -2140.1216, 5.9310);
- }else if(Deer[playerid] == 11) {
- Meeters[playerid] = GetDistance(x, y, z, -1534.3219, -2181.5002, 3.9616);///////
- }else if(Deer[playerid] == 12) {
- Meeters[playerid] = GetDistance(x, y, z, -1573.7734, -2223.5271, 14.4488);
- }else if(Deer[playerid] == 13) {
- Meeters[playerid] = GetDistance(x, y, z, -1615.0796, -2261.3125, 31.2145);
- }else if(Deer[playerid] == 14) {
- Meeters[playerid] = GetDistance(x, y, z, -1584.1884, -2285.6411, 25.3133);
- }else if(Deer[playerid] == 15) {
- Meeters[playerid] = GetDistance(x, y, z, -1555.9476, -2266.5667, 4.4041);
- }else if(Deer[playerid] == 16) {
- Meeters[playerid] = GetDistance(x, y, z, -1608.1683, -2240.4658, 26.7188);
- }
- format(mesaj, sizeof(mesaj), "~w~~h~Distancia:~p~~h~%d~b~~h~m", Meeters[playerid]);
- PlayerTextDrawSetString(playerid, DistanceTD[playerid], mesaj);
- PlayerTextDrawShow(playerid, DistanceTD[playerid]);
- return 1;
- }
- public Next_Deer(playerid)
- {
- new rand = random(8), mesaj[256];
- format(mesaj, sizeof(mesaj), "{1e90ff}| CAÇAS | {FFFFFF}Vá e mate o cervo a uma distância de pelo menos 20m para ser recompensado.");
- SendClientMessage(playerid, -1, mesaj);
- switch(rand)
- {
- case 1: {
- Deer[playerid] = 1;
- Hunter_Deer[playerid] = CreateObject(19315, -1758.8411, -2216.6213, 65.0577, 0.00000, 0.00000, 0.00000);
- //SetPlayerCheckpoint(playerid, -1758.8411, -2216.6213, 65.0577, 1.0);
- SetPlayerMapIcon(playerid, 90, -1758.8411, -2216.6213, 65.0577, 56, 0, MAPICON_GLOBAL_CHECKPOINT);
- PlayerPlaySound(playerid, 1057, 0.0, 0.0, 10.0 );
- Meeters_BTWDeer[playerid] = SetTimerEx("Detect_M", 1000, true, "i", playerid);////
- }
- case 2: {
- Deer[playerid] = 2;
- Hunter_Deer[playerid] = CreateObject(19315, -1745.5845, -2183.6558, 60.6717, 0.00000, 0.00000, -52.38000);
- //SetPlayerCheckpoint(playerid, -1745.5845, -2183.6558, 60.6717, 1.0);
- SetPlayerMapIcon(playerid, 90, -1745.5845, -2183.6558, 60.6717, 56, 0, MAPICON_GLOBAL_CHECKPOINT);
- PlayerPlaySound(playerid, 1057, 0.0, 0.0, 10.0 );
- Meeters_BTWDeer[playerid] = SetTimerEx("Detect_M", 1000, true, "i", playerid);/////
- }
- case 3: {
- Deer[playerid] = 3;
- Hunter_Deer[playerid] = CreateObject(19315, -1744.3525, -2183.0427, 60.1695, 0.00000, 0.00000, -7.38000);
- //SetPlayerCheckpoint(playerid, -1744.3525, -2183.0427, 60.1695, 1.0);
- SetPlayerMapIcon(playerid, 90, -1744.3525, -2183.0427, 60.1695, 56, 0, MAPICON_GLOBAL_CHECKPOINT);
- PlayerPlaySound(playerid, 1057, 0.0, 0.0, 10.0 );
- Meeters_BTWDeer[playerid] = SetTimerEx("Detect_M", 1000, true, "i", playerid);//
- }
- case 4: {
- Deer[playerid] = 4;
- Hunter_Deer[playerid] = CreateObject(19315, -1732.0298, -2135.0994, 51.1673, 0.00000, 0.00000, 0.00000);
- //SetPlayerCheckpoint(playerid, -1732.0298, -2135.0994, 51.1673, 1.0);
- SetPlayerMapIcon(playerid, 90, -1732.0298, -2135.0994, 51.1673, 56, 0, MAPICON_GLOBAL_CHECKPOINT);
- PlayerPlaySound(playerid, 1057, 0.0, 0.0, 10.0 );
- Meeters_BTWDeer[playerid] = SetTimerEx("Detect_M", 1000, true, "i", playerid);///
- }
- case 5: {
- Deer[playerid] = 5;
- Hunter_Deer[playerid] = CreateObject(19315, -1715.9175, -2106.1194, 42.0772, 0.00000, 0.00000, -49.26000);
- //SetPlayerCheckpoint(playerid, -1715.9175, -2106.1194, 42.0772, 1.0);
- SetPlayerMapIcon(playerid, 90, -1715.9175, -2106.1194, 42.0772, 56, 0, MAPICON_GLOBAL_CHECKPOINT);
- PlayerPlaySound(playerid, 1057, 0.0, 0.0, 10.0 );
- Meeters_BTWDeer[playerid] = SetTimerEx("Detect_M", 1000, true, "i", playerid);///
- }
- case 6: {
- Deer[playerid] = 6;
- Hunter_Deer[playerid] = CreateObject(19315, -1670.8931, -2101.1980, 39.6994, 0.00000, 0.00000, 0.00000);
- //SetPlayerCheckpoint(playerid, -1670.8931, -2101.1980, 39.6994, 1.0);
- SetPlayerMapIcon(playerid, 90, -1670.8931, -2101.1980, 39.6994, 56, 0, MAPICON_GLOBAL_CHECKPOINT);
- PlayerPlaySound(playerid, 1057, 0.0, 0.0, 10.0 );
- Meeters_BTWDeer[playerid] = SetTimerEx("Detect_M", 1000, true, "i", playerid);//
- }
- case 7: {
- //default: {
- Deer[playerid] = 7;
- Hunter_Deer[playerid] = CreateObject(19315, -1647.6996, -2104.4160, 38.3779, 0.00000, 0.00000, -71.64002);
- //SetPlayerCheckpoint(playerid, -1647.6996, -2104.4160, 38.3779, 1.0);
- SetPlayerMapIcon(playerid, 90, -1647.6996, -2104.4160, 38.3779, 56, 0, MAPICON_GLOBAL_CHECKPOINT);
- PlayerPlaySound(playerid, 1057, 0.0, 0.0, 10.0 );
- Meeters_BTWDeer[playerid] = SetTimerEx("Detect_M", 1000, true, "i", playerid);////
- }
- case 8: {
- Deer[playerid] = 8;
- Hunter_Deer[playerid] = CreateObject(19315, -1626.4993, -2117.6799, 33.4966, 0.00000, 0.00000, -71.64002);
- SetPlayerMapIcon(playerid, 90, -1626.4993, -2117.6799, 33.4966, 56, 0, MAPICON_GLOBAL_CHECKPOINT);
- PlayerPlaySound(playerid, 1057, 0.0, 0.0, 10.0 );
- Meeters_BTWDeer[playerid] = SetTimerEx("Detect_M", 1000, true, "i", playerid);////
- }
- case 9: {
- Deer[playerid] = 9;
- Hunter_Deer[playerid] = CreateObject(19315, -1598.6370, -2137.8540, 19.8412, 0.00000, 0.00000, -71.64002);
- SetPlayerMapIcon(playerid, 90, -1598.6370, -2137.8540, 19.8412, 56, 0, MAPICON_GLOBAL_CHECKPOINT);
- PlayerPlaySound(playerid, 1057, 0.0, 0.0, 10.0 );
- Meeters_BTWDeer[playerid] = SetTimerEx("Detect_M", 1000, true, "i", playerid);////
- }
- case 10: {
- Deer[playerid] = 10;
- Hunter_Deer[playerid] = CreateObject(19315, -1529.2206, -2140.1216, 5.9310, 0.00000, 0.00000, -71.64002);
- SetPlayerMapIcon(playerid, 90, -1529.2206, -2140.1216, 5.9310, 56, 0, MAPICON_GLOBAL_CHECKPOINT);
- PlayerPlaySound(playerid, 1057, 0.0, 0.0, 10.0 );
- Meeters_BTWDeer[playerid] = SetTimerEx("Detect_M", 1000, true, "i", playerid);
- }
- case 11: {
- Deer[playerid] = 11;
- Hunter_Deer[playerid] = CreateObject(19315,-1534.3219, -2181.5002, 3.9616, 0.00000, 0.00000, -71.64002);
- SetPlayerMapIcon(playerid, 90, -1534.3219, -2181.5002, 3.9616, 56, 0, MAPICON_GLOBAL_CHECKPOINT);
- PlayerPlaySound(playerid, 1057, 0.0, 0.0, 10.0 );
- Meeters_BTWDeer[playerid] = SetTimerEx("Detect_M", 1000, true, "i", playerid);
- }
- case 12: {
- Deer[playerid] = 12;
- Hunter_Deer[playerid] = CreateObject(19315, -1573.7734, -2223.5271, 14.4488, 0.00000, 0.00000, -71.64002);
- SetPlayerMapIcon(playerid, 90, -1573.7734, -2223.5271, 14.4488, 56, 0, MAPICON_GLOBAL_CHECKPOINT);
- PlayerPlaySound(playerid, 1057, 0.0, 0.0, 10.0 );
- Meeters_BTWDeer[playerid] = SetTimerEx("Detect_M", 1000, true, "i", playerid);
- }
- case 13:
- {
- Deer[playerid] = 13;
- Hunter_Deer[playerid] = CreateObject(19315, -1615.0796, -2261.3125, 31.2145, 0.00000, 0.00000, -71.64002);
- SetPlayerMapIcon(playerid, 90, -1615.0796, -2261.3125, 31.2145, 56, 0, MAPICON_GLOBAL_CHECKPOINT);
- PlayerPlaySound(playerid, 1057, 0.0, 0.0, 10.0 );
- Meeters_BTWDeer[playerid] = SetTimerEx("Detect_M", 1000, true, "i", playerid);
- }
- case 14: {
- Deer[playerid] = 14;
- Hunter_Deer[playerid] = CreateObject(19315, -1584.1884, -2285.6411, 25.3133, 0.00000, 0.00000, -71.64002);
- SetPlayerMapIcon(playerid, 90, -1584.1884, -2285.6411, 25.3133, 56, 0, MAPICON_GLOBAL_CHECKPOINT);
- PlayerPlaySound(playerid, 1057, 0.0, 0.0, 10.0 );
- Meeters_BTWDeer[playerid] = SetTimerEx("Detect_M", 1000, true, "i", playerid);
- }
- case 15: {
- Deer[playerid] = 15;
- Hunter_Deer[playerid] = CreateObject(19315, -1555.9476, -2266.5667, 4.4041, 0.00000, 0.00000, -71.64002);
- SetPlayerMapIcon(playerid, 90, -1555.9476, -2266.5667, 4.4041, 56, 0, MAPICON_GLOBAL_CHECKPOINT);
- PlayerPlaySound(playerid, 1057, 0.0, 0.0, 10.0 );
- Meeters_BTWDeer[playerid] = SetTimerEx("Detect_M", 1000, true, "i", playerid);
- }
- //case 16:
- default: {
- Deer[playerid] = 16;
- Hunter_Deer[playerid] = CreateObject(19315, -1608.1683, -2240.4658, 26.7188, 0.00000, 0.00000, -71.64002);
- SetPlayerMapIcon(playerid, 90, -1608.1683, -2240.4658, 26.7188, 56, 0, MAPICON_GLOBAL_CHECKPOINT);
- PlayerPlaySound(playerid, 1057, 0.0, 0.0, 10.0 );
- Meeters_BTWDeer[playerid] = SetTimerEx("Detect_M", 1000, true, "i", playerid);
- }
- }
- return 1;
- }
- public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
- {
- if(Deer[playerid] == 1)
- {
- if(weaponid == 33)
- {
- if(hittype == BULLET_HIT_TYPE_OBJECT)
- {
- if(IsPlayerInRangeOfPoint(playerid, 100.0, -1758.8411, -2216.6213, 65.0577) && Shoot_Deer[playerid] == 0)
- {
- KillTimer(Meeters_BTWDeer[playerid]);
- Meeter_Kill[playerid] = Meeters[playerid];
- Meeters_BTWDeer[playerid] = SetTimerEx("Detect_M", 1000, true, "i", playerid);
- if(Meeter_Kill[playerid] >= 20) {
- Shoot_Deer[playerid] = 1;
- new mesaj[256];
- MoveObject(Hunter_Deer[playerid], -1758.8411, -2216.6213, 65.0577, 3.5, -90.0000, 0.0000, 0.0000);
- format(mesaj, sizeof(mesaj), "{1e90ff}| CAÇAS | {FFFFFF}Você abateu um veado com sucesso a {1e90ff}(%d m){FFFFFF}! Vá e o pegue pressionando {1e90ff}ALT{FFFFFF}.", Meeter_Kill[playerid]);
- SendClientMessage(playerid, -1, mesaj);
- Deep_Deer[playerid] = 1;
- }else {
- new mesaj[256];
- DestroyObject(Hunter_Deer[playerid]);
- format(mesaj, sizeof(mesaj), "{1e90ff}| CAÇAS | {FFFFFF}Você atingiu um cervo a curta distância de {1e90ff}(%d m){FFFFFF}.", Meeter_Kill[playerid]);
- SendClientMessage(playerid, -1, mesaj);
- DisablePlayerCheckpoint(playerid);
- SetTimerEx("Next_Deer", 1000, false, "i", playerid);//////////////
- }
- }
- }
- }
- }else if(Deer[playerid] == 2) {
- if(weaponid == 33)
- {
- if(hittype == BULLET_HIT_TYPE_OBJECT)
- {
- if(IsPlayerInRangeOfPoint(playerid, 100.0, -1745.5845, -2183.6558, 60.6717) && Shoot_Deer[playerid] == 0)
- {
- KillTimer(Meeters_BTWDeer[playerid]);
- Meeter_Kill[playerid] = Meeters[playerid];
- Meeters_BTWDeer[playerid] = SetTimerEx("Detect_M", 1000, true, "i", playerid);
- if(Meeter_Kill[playerid] >= 20) {
- Shoot_Deer[playerid] = 1;
- new mesaj[256];
- MoveObject(Hunter_Deer[playerid], -1745.5845, -2183.6558, 60.6717, 3.5, -90.0000, 0.0000, 0.0000);
- format(mesaj, sizeof(mesaj), "{1e90ff}| CAÇAS | {FFFFFF}Você abateu um veado com sucesso a {1e90ff}(%d m){FFFFFF}! Vá e o pegue pressionando {1e90ff}ALT{FFFFFF}.", Meeter_Kill[playerid]);
- SendClientMessage(playerid, -1, mesaj);
- Deep_Deer[playerid] = 1;
- }else {
- new mesaj[256];
- DestroyObject(Hunter_Deer[playerid]);
- format(mesaj, sizeof(mesaj), "{1e90ff}| CAÇAS | {FFFFFF}Você atingiu um cervo a curta distância de {1e90ff}(%d m){FFFFFF}.", Meeter_Kill[playerid]);
- SendClientMessage(playerid, -1, mesaj);
- DisablePlayerCheckpoint(playerid);
- SetTimerEx("Next_Deer", 1000, false, "i", playerid);//////////
- }
- }
- }
- }
- }else if(Deer[playerid] == 3) {
- if(weaponid == 33)
- {
- if(hittype == BULLET_HIT_TYPE_OBJECT)
- {
- if(IsPlayerInRangeOfPoint(playerid, 100.0, -1744.3525, -2183.0427, 60.1695) && Shoot_Deer[playerid] == 0)
- {
- KillTimer(Meeters_BTWDeer[playerid]);
- Meeter_Kill[playerid] = Meeters[playerid];
- Meeters_BTWDeer[playerid] = SetTimerEx("Detect_M", 1000, true, "i", playerid);
- if(Meeter_Kill[playerid] >= 20) {
- Shoot_Deer[playerid] = 1;
- new mesaj[256];
- MoveObject(Hunter_Deer[playerid], -1744.3525, -2183.0427, 60.1695, 3.5, 90.00000, 0.00000, -54.66002);
- format(mesaj, sizeof(mesaj), "{1e90ff}| CAÇAS | {FFFFFF}Você abateu um veado com sucesso a {1e90ff}(%d m){FFFFFF}! Vá e o pegue pressionando {1e90ff}ALT{FFFFFF}.", Meeter_Kill[playerid]);
- SendClientMessage(playerid, -1, mesaj);
- Deep_Deer[playerid] = 1;
- }else {
- new mesaj[256];
- DestroyObject(Hunter_Deer[playerid]);
- format(mesaj, sizeof(mesaj), "{1e90ff}| CAÇAS | {FFFFFF}Você atingiu um cervo a curta distância de {1e90ff}(%d m){FFFFFF}.", Meeter_Kill[playerid]);
- SendClientMessage(playerid, -1, mesaj);
- DisablePlayerCheckpoint(playerid);
- SetTimerEx("Next_Deer", 1000, false, "i", playerid);///
- }
- }
- }
- }
- }else if(Deer[playerid] == 4) {
- if(weaponid == 33)
- {
- if(hittype == BULLET_HIT_TYPE_OBJECT)
- {
- if(IsPlayerInRangeOfPoint(playerid, 100.0, -1732.0298, -2135.0994, 51.1673) && Shoot_Deer[playerid] == 0)
- {
- KillTimer(Meeters_BTWDeer[playerid]);
- Meeter_Kill[playerid] = Meeters[playerid];
- Meeters_BTWDeer[playerid] = SetTimerEx("Detect_M", 1000, true, "i", playerid);
- if(Meeter_Kill[playerid] >= 20) {
- Shoot_Deer[playerid] = 1;
- new mesaj[256];
- MoveObject(Hunter_Deer[playerid], -1732.0298, -2135.0994, 51.1673, 3.5, 90.00000, 0.00000, -7.38000);
- format(mesaj, sizeof(mesaj), "{1e90ff}| CAÇAS | {FFFFFF}Você abateu um veado com sucesso a {1e90ff}(%d m){FFFFFF}! Vá e o pegue pressionando {1e90ff}ALT{FFFFFF}.", Meeter_Kill[playerid]);
- SendClientMessage(playerid, -1, mesaj);
- Deep_Deer[playerid] = 1;
- }else {
- new mesaj[256];
- DestroyObject(Hunter_Deer[playerid]);
- format(mesaj, sizeof(mesaj), "{1e90ff}| CAÇAS | {FFFFFF}Você atingiu um cervo a curta distância de {1e90ff}(%d m){FFFFFF}.", Meeter_Kill[playerid]);
- SendClientMessage(playerid, -1, mesaj);
- DisablePlayerCheckpoint(playerid);
- SetTimerEx("Next_Deer", 1000, false, "i", playerid);//
- }
- }
- }
- }
- }else if(Deer[playerid] == 5) {
- if(weaponid == 33)
- {
- if(hittype == BULLET_HIT_TYPE_OBJECT)
- {
- if(IsPlayerInRangeOfPoint(playerid, 100.0, -1715.9175, -2106.1194, 42.0772) && Shoot_Deer[playerid] == 0)
- {
- KillTimer(Meeters_BTWDeer[playerid]);
- Meeter_Kill[playerid] = Meeters[playerid];
- Meeters_BTWDeer[playerid] = SetTimerEx("Detect_M", 1000, true, "i", playerid);
- if(Meeter_Kill[playerid] >= 20) {
- Shoot_Deer[playerid] = 1;
- new mesaj[256];
- MoveObject(Hunter_Deer[playerid], -1715.9175, -2106.1194, 42.0772, 3.5, 90.00000, 0.00000, 0.00000);
- format(mesaj, sizeof(mesaj), "{1e90ff}| CAÇAS | {FFFFFF}Você abateu um veado com sucesso a {1e90ff}(%d m){FFFFFF}! Vá e o pegue pressionando {1e90ff}ALT{FFFFFF}.", Meeter_Kill[playerid]);
- SendClientMessage(playerid, -1, mesaj);
- Deep_Deer[playerid] = 1;
- }else {
- new mesaj[256];
- DestroyObject(Hunter_Deer[playerid]);
- format(mesaj, sizeof(mesaj), "{1e90ff}| CAÇAS | {FFFFFF}Você atingiu um cervo a curta distância de {1e90ff}(%d m){FFFFFF}.", Meeter_Kill[playerid]);
- SendClientMessage(playerid, -1, mesaj);
- DisablePlayerCheckpoint(playerid);
- SetTimerEx("Next_Deer", 1000, false, "i", playerid);////
- }
- }
- }
- }
- }else if(Deer[playerid] == 6) {
- if(weaponid == 33)
- {
- if(hittype == BULLET_HIT_TYPE_OBJECT)
- {
- if(IsPlayerInRangeOfPoint(playerid, 100.0, -1670.8931, -2101.1980, 39.6994) && Shoot_Deer[playerid] == 0)
- {
- KillTimer(Meeters_BTWDeer[playerid]);
- Meeter_Kill[playerid] = Meeters[playerid];
- Meeters_BTWDeer[playerid] = SetTimerEx("Detect_M", 1000, true, "i", playerid);
- if(Meeter_Kill[playerid] >= 20) {
- Shoot_Deer[playerid] = 1;
- new mesaj[256];
- MoveObject(Hunter_Deer[playerid], -1670.8931, -2101.1980, 39.6994, 3.5, 90.00000, 0.00000, -49.26000);
- format(mesaj, sizeof(mesaj), "{1e90ff}| CAÇAS | {FFFFFF}Você abateu um veado com sucesso a {1e90ff}(%d m){FFFFFF}! Vá e o pegue pressionando {1e90ff}ALT{FFFFFF}.", Meeter_Kill[playerid]);
- SendClientMessage(playerid, -1, mesaj);
- Deep_Deer[playerid] = 1;
- }else {
- new mesaj[256];
- DestroyObject(Hunter_Deer[playerid]);
- format(mesaj, sizeof(mesaj), "{1e90ff}| CAÇAS | {FFFFFF}Você atingiu um cervo a curta distância de {1e90ff}(%d m){FFFFFF}.", Meeter_Kill[playerid]);
- SendClientMessage(playerid, -1, mesaj);
- DisablePlayerCheckpoint(playerid);
- SetTimerEx("Next_Deer", 1000, false, "i", playerid);////
- }
- }
- }
- }
- }else if(Deer[playerid] == 7) {
- if(weaponid == 33)
- {
- if(hittype == BULLET_HIT_TYPE_OBJECT)
- {
- if(IsPlayerInRangeOfPoint(playerid, 100.0, -1647.6996, -2104.4160, 38.3779) && Shoot_Deer[playerid] == 0)
- {
- KillTimer(Meeters_BTWDeer[playerid]);
- Meeter_Kill[playerid] = Meeters[playerid];
- Meeters_BTWDeer[playerid] = SetTimerEx("Detect_M", 1000, true, "i", playerid);
- if(Meeter_Kill[playerid] >= 20) {
- Shoot_Deer[playerid] = 1;
- new mesaj[256];
- MoveObject(Hunter_Deer[playerid], -1647.6996, -2104.4160, 38.3779, 3.5, 90.00000, 0.00000, 0.00000);
- format(mesaj, sizeof(mesaj), "{1e90ff}| CAÇAS | {FFFFFF}Você abateu um veado com sucesso a {1e90ff}(%d m){FFFFFF}! Vá e o pegue pressionando {1e90ff}ALT{FFFFFF}.", Meeter_Kill[playerid]);
- SendClientMessage(playerid, -1, mesaj);
- Deep_Deer[playerid] = 1;
- }else {
- new mesaj[256];
- DestroyObject(Hunter_Deer[playerid]);
- format(mesaj, sizeof(mesaj), "{1e90ff}| CAÇAS | {FFFFFF}Você atingiu um cervo a curta distância de {1e90ff}(%d m){FFFFFF}.", Meeter_Kill[playerid]);
- SendClientMessage(playerid, -1, mesaj);
- DisablePlayerCheckpoint(playerid);
- SetTimerEx("Next_Deer", 1000, false, "i", playerid);/////////
- }
- }
- }
- }
- }else if(Deer[playerid] == 8) {
- if(weaponid == 33)
- {
- if(hittype == BULLET_HIT_TYPE_OBJECT)
- {
- if(IsPlayerInRangeOfPoint(playerid, 100.0, -1626.4993, -2117.6799, 33.4966) && Shoot_Deer[playerid] == 0)
- {
- KillTimer(Meeters_BTWDeer[playerid]);
- Meeter_Kill[playerid] = Meeters[playerid];
- Meeters_BTWDeer[playerid] = SetTimerEx("Detect_M", 1000, true, "i", playerid);
- if(Meeter_Kill[playerid] >= 20) {
- Shoot_Deer[playerid] = 1;
- new mesaj[256];
- MoveObject(Hunter_Deer[playerid], -1626.4993, -2117.6799, 33.4966, 3.5, 90.00000, 0.00000, 0.00000);
- format(mesaj, sizeof(mesaj), "{1e90ff}| CAÇAS | {FFFFFF}Você abateu um veado com sucesso a {1e90ff}(%d m){FFFFFF}! Vá e o pegue pressionando {1e90ff}ALT{FFFFFF}.", Meeter_Kill[playerid]);
- SendClientMessage(playerid, -1, mesaj);
- Deep_Deer[playerid] = 1;
- }else {
- new mesaj[256];
- DestroyObject(Hunter_Deer[playerid]);
- format(mesaj, sizeof(mesaj), "{1e90ff}| CAÇAS | {FFFFFF}Você atingiu um cervo a curta distância de {1e90ff}(%d m){FFFFFF}.", Meeter_Kill[playerid]);
- SendClientMessage(playerid, -1, mesaj);
- DisablePlayerCheckpoint(playerid);
- SetTimerEx("Next_Deer", 1000, false, "i", playerid);/////////
- }
- }
- }
- }
- }else if(Deer[playerid] == 9) {
- if(weaponid == 33)
- {
- if(hittype == BULLET_HIT_TYPE_OBJECT)
- {
- if(IsPlayerInRangeOfPoint(playerid, 100.0, -1598.6370, -2137.8540, 19.8412) && Shoot_Deer[playerid] == 0)
- {
- KillTimer(Meeters_BTWDeer[playerid]);
- Meeter_Kill[playerid] = Meeters[playerid];
- Meeters_BTWDeer[playerid] = SetTimerEx("Detect_M", 1000, true, "i", playerid);
- if(Meeter_Kill[playerid] >= 20) {
- Shoot_Deer[playerid] = 1;
- new mesaj[256];
- MoveObject(Hunter_Deer[playerid], -1598.6370, -2137.8540, 19.8412, 3.5, 90.00000, 0.00000, 0.00000);
- format(mesaj, sizeof(mesaj), "{1e90ff}| CAÇAS | {FFFFFF}Você abateu um veado com sucesso a {1e90ff}(%d m){FFFFFF}! Vá e o pegue pressionando {1e90ff}ALT{FFFFFF}.", Meeter_Kill[playerid]);
- SendClientMessage(playerid, -1, mesaj);
- Deep_Deer[playerid] = 1;
- }else {
- new mesaj[256];
- DestroyObject(Hunter_Deer[playerid]);
- format(mesaj, sizeof(mesaj), "{1e90ff}| CAÇAS | {FFFFFF}Você atingiu um cervo a curta distância de {1e90ff}(%d m){FFFFFF}.", Meeter_Kill[playerid]);
- SendClientMessage(playerid, -1, mesaj);
- DisablePlayerCheckpoint(playerid);
- SetTimerEx("Next_Deer", 1000, false, "i", playerid);/////////
- }
- }
- }
- }
- }else if(Deer[playerid] == 10) {
- if(weaponid == 33)
- {
- if(hittype == BULLET_HIT_TYPE_OBJECT)
- {
- if(IsPlayerInRangeOfPoint(playerid, 100.0, -1529.2206, -2140.1216, 5.9310) && Shoot_Deer[playerid] == 0)
- {
- KillTimer(Meeters_BTWDeer[playerid]);
- Meeter_Kill[playerid] = Meeters[playerid];
- Meeters_BTWDeer[playerid] = SetTimerEx("Detect_M", 1000, true, "i", playerid);
- if(Meeter_Kill[playerid] >= 20) {
- Shoot_Deer[playerid] = 1;
- new mesaj[256];
- MoveObject(Hunter_Deer[playerid], -1529.2206, -2140.1216, 5.9310, 3.5, 90.00000, 0.00000, 0.00000);
- format(mesaj, sizeof(mesaj), "{1e90ff}| CAÇAS | {FFFFFF}Você abateu um veado com sucesso a {1e90ff}(%d m){FFFFFF}! Vá e o pegue pressionando {1e90ff}ALT{FFFFFF}.", Meeter_Kill[playerid]);
- SendClientMessage(playerid, -1, mesaj);
- Deep_Deer[playerid] = 1;
- }else {
- new mesaj[256];
- DestroyObject(Hunter_Deer[playerid]);
- format(mesaj, sizeof(mesaj), "{1e90ff}| CAÇAS | {FFFFFF}Você atingiu um cervo a curta distância de {1e90ff}(%d m){FFFFFF}.", Meeter_Kill[playerid]);
- SendClientMessage(playerid, -1, mesaj);
- DisablePlayerCheckpoint(playerid);
- SetTimerEx("Next_Deer", 1000, false, "i", playerid);/////////
- }
- }
- }
- }
- }else if(Deer[playerid] == 11) {
- if(weaponid == 33)
- {
- if(hittype == BULLET_HIT_TYPE_OBJECT)
- {
- if(IsPlayerInRangeOfPoint(playerid, 100.0, -1534.3219, -2181.5002, 3.9616) && Shoot_Deer[playerid] == 0)
- {
- KillTimer(Meeters_BTWDeer[playerid]);
- Meeter_Kill[playerid] = Meeters[playerid];
- Meeters_BTWDeer[playerid] = SetTimerEx("Detect_M", 1000, true, "i", playerid);
- if(Meeter_Kill[playerid] >= 20) {
- Shoot_Deer[playerid] = 1;
- new mesaj[256];
- MoveObject(Hunter_Deer[playerid], -1534.3219, -2181.5002, 3.9616, 3.5, 90.00000, 0.00000, 0.00000);
- format(mesaj, sizeof(mesaj), "{1e90ff}| CAÇAS | {FFFFFF}Você abateu um veado com sucesso a {1e90ff}(%d m){FFFFFF}! Vá e o pegue pressionando {1e90ff}ALT{FFFFFF}.", Meeter_Kill[playerid]);
- SendClientMessage(playerid, -1, mesaj);
- Deep_Deer[playerid] = 1;
- }else {
- new mesaj[256];
- DestroyObject(Hunter_Deer[playerid]);
- format(mesaj, sizeof(mesaj), "{1e90ff}| CAÇAS | {FFFFFF}Você atingiu um cervo a curta distância de {1e90ff}(%d m){FFFFFF}.", Meeter_Kill[playerid]);
- SendClientMessage(playerid, -1, mesaj);
- DisablePlayerCheckpoint(playerid);
- SetTimerEx("Next_Deer", 1000, false, "i", playerid);/////////
- }
- }
- }
- }
- }else if(Deer[playerid] == 12) {
- if(weaponid == 33)
- {
- if(hittype == BULLET_HIT_TYPE_OBJECT)
- {
- if(IsPlayerInRangeOfPoint(playerid, 100.0, -1573.7734, -2223.5271, 14.4488) && Shoot_Deer[playerid] == 0)
- {
- KillTimer(Meeters_BTWDeer[playerid]);
- Meeter_Kill[playerid] = Meeters[playerid];
- Meeters_BTWDeer[playerid] = SetTimerEx("Detect_M", 1000, true, "i", playerid);
- if(Meeter_Kill[playerid] >= 20) {
- Shoot_Deer[playerid] = 1;
- new mesaj[256];
- MoveObject(Hunter_Deer[playerid], -1573.7734, -2223.5271, 14.4488, 3.5, 90.00000, 0.00000, 0.00000);
- format(mesaj, sizeof(mesaj), "{1e90ff}| CAÇAS | {FFFFFF}Você abateu um veado com sucesso a {1e90ff}(%d m){FFFFFF}! Vá e o pegue pressionando {1e90ff}ALT{FFFFFF}.", Meeter_Kill[playerid]);
- SendClientMessage(playerid, -1, mesaj);
- Deep_Deer[playerid] = 1;
- }else {
- new mesaj[256];
- DestroyObject(Hunter_Deer[playerid]);
- format(mesaj, sizeof(mesaj), "{1e90ff}| CAÇAS | {FFFFFF}Você atingiu um cervo a curta distância de {1e90ff}(%d m){FFFFFF}.", Meeter_Kill[playerid]);
- SendClientMessage(playerid, -1, mesaj);
- DisablePlayerCheckpoint(playerid);
- SetTimerEx("Next_Deer", 1000, false, "i", playerid);/////////
- }
- }
- }
- }
- }else if(Deer[playerid] == 13) {
- if(weaponid == 33)
- {
- if(hittype == BULLET_HIT_TYPE_OBJECT)
- {
- if(IsPlayerInRangeOfPoint(playerid, 100.0, -1615.0796, -2261.3125, 31.2145) && Shoot_Deer[playerid] == 0)
- {
- KillTimer(Meeters_BTWDeer[playerid]);
- Meeter_Kill[playerid] = Meeters[playerid];
- Meeters_BTWDeer[playerid] = SetTimerEx("Detect_M", 1000, true, "i", playerid);
- if(Meeter_Kill[playerid] >= 20) {
- Shoot_Deer[playerid] = 1;
- new mesaj[256];
- MoveObject(Hunter_Deer[playerid], -1615.0796, -2261.3125, 31.2145, 3.5, 90.00000, 0.00000, 0.00000);
- format(mesaj, sizeof(mesaj), "{1e90ff}| CAÇAS | {FFFFFF}Você abateu um veado com sucesso a {1e90ff}(%d m){FFFFFF}! Vá e o pegue pressionando {1e90ff}ALT{FFFFFF}.", Meeter_Kill[playerid]);
- SendClientMessage(playerid, -1, mesaj);
- Deep_Deer[playerid] = 1;
- }else {
- new mesaj[256];
- DestroyObject(Hunter_Deer[playerid]);
- format(mesaj, sizeof(mesaj), "{1e90ff}| CAÇAS | {FFFFFF}Você atingiu um cervo a curta distância de {1e90ff}(%d m){FFFFFF}.", Meeter_Kill[playerid]);
- SendClientMessage(playerid, -1, mesaj);
- DisablePlayerCheckpoint(playerid);
- SetTimerEx("Next_Deer", 1000, false, "i", playerid);/////////
- }
- }
- }
- }
- }else if(Deer[playerid] == 14) {
- if(weaponid == 33)
- {
- if(hittype == BULLET_HIT_TYPE_OBJECT)
- {
- if(IsPlayerInRangeOfPoint(playerid, 100.0, -1584.1884, -2285.6411, 25.3133) && Shoot_Deer[playerid] == 0)
- {
- KillTimer(Meeters_BTWDeer[playerid]);
- Meeter_Kill[playerid] = Meeters[playerid];
- Meeters_BTWDeer[playerid] = SetTimerEx("Detect_M", 1000, true, "i", playerid);
- if(Meeter_Kill[playerid] >= 20) {
- Shoot_Deer[playerid] = 1;
- new mesaj[256];
- MoveObject(Hunter_Deer[playerid], -1584.1884, -2285.6411, 25.3133, 3.5, 90.00000, 0.00000, 0.00000);
- format(mesaj, sizeof(mesaj), "{1e90ff}| CAÇAS | {FFFFFF}Você abateu um veado com sucesso a {1e90ff}(%d m){FFFFFF}! Vá e o pegue pressionando {1e90ff}ALT{FFFFFF}.", Meeter_Kill[playerid]);
- SendClientMessage(playerid, -1, mesaj);
- Deep_Deer[playerid] = 1;
- }else {
- new mesaj[256];
- DestroyObject(Hunter_Deer[playerid]);
- format(mesaj, sizeof(mesaj), "{1e90ff}| CAÇAS | {FFFFFF}Você atingiu um cervo a curta distância de {1e90ff}(%d m){FFFFFF}.", Meeter_Kill[playerid]);
- SendClientMessage(playerid, -1, mesaj);
- DisablePlayerCheckpoint(playerid);
- SetTimerEx("Next_Deer", 1000, false, "i", playerid);/////////
- }
- }
- }
- }
- }else if(Deer[playerid] == 15) {
- if(weaponid == 33)
- {
- if(hittype == BULLET_HIT_TYPE_OBJECT)
- {
- if(IsPlayerInRangeOfPoint(playerid, 100.0, -1555.9476, -2266.5667, 4.4041) && Shoot_Deer[playerid] == 0)
- {
- KillTimer(Meeters_BTWDeer[playerid]);
- Meeter_Kill[playerid] = Meeters[playerid];
- Meeters_BTWDeer[playerid] = SetTimerEx("Detect_M", 1000, true, "i", playerid);
- if(Meeter_Kill[playerid] >= 20) {
- Shoot_Deer[playerid] = 1;
- new mesaj[256];
- MoveObject(Hunter_Deer[playerid], -1555.9476, -2266.5667, 4.4041, 3.5, 90.00000, 0.00000, 0.00000);
- format(mesaj, sizeof(mesaj), "{1e90ff}| CAÇAS | {FFFFFF}Você abateu um veado com sucesso a {1e90ff}(%d m){FFFFFF}! Vá e o pegue pressionando {1e90ff}ALT{FFFFFF}.", Meeter_Kill[playerid]);
- SendClientMessage(playerid, -1, mesaj);
- Deep_Deer[playerid] = 1;
- }else {
- new mesaj[256];
- DestroyObject(Hunter_Deer[playerid]);
- format(mesaj, sizeof(mesaj), "{1e90ff}| CAÇAS | {FFFFFF}Você atingiu um cervo a curta distância de {1e90ff}(%d m){FFFFFF}.", Meeter_Kill[playerid]);
- SendClientMessage(playerid, -1, mesaj);
- DisablePlayerCheckpoint(playerid);
- SetTimerEx("Next_Deer", 1000, false, "i", playerid);/////////
- }
- }
- }
- }
- }else if(Deer[playerid] == 16) {
- if(weaponid == 33)
- {
- if(hittype == BULLET_HIT_TYPE_OBJECT)
- {
- if(IsPlayerInRangeOfPoint(playerid, 100.0, -1608.1683, -2240.4658, 26.7188) && Shoot_Deer[playerid] == 0)
- {
- KillTimer(Meeters_BTWDeer[playerid]);
- Meeter_Kill[playerid] = Meeters[playerid];
- Meeters_BTWDeer[playerid] = SetTimerEx("Detect_M", 1000, true, "i", playerid);
- if(Meeter_Kill[playerid] >= 20) {
- Shoot_Deer[playerid] = 1;
- new mesaj[256];
- MoveObject(Hunter_Deer[playerid], -1608.1683, -2240.4658, 26.7188, 3.5, 90.00000, 0.00000, 0.00000);
- format(mesaj, sizeof(mesaj), "{1e90ff}| CAÇAS | {FFFFFF}Você abateu um veado com sucesso a {1e90ff}(%d m){FFFFFF}! Vá e o pegue pressionando {1e90ff}ALT{FFFFFF}.", Meeter_Kill[playerid]);
- SendClientMessage(playerid, -1, mesaj);
- Deep_Deer[playerid] = 1;
- }else {
- new mesaj[256];
- DestroyObject(Hunter_Deer[playerid]);
- format(mesaj, sizeof(mesaj), "{1e90ff}| CAÇAS | {FFFFFF}Você atingiu um cervo a curta distância de {1e90ff}(%d m){FFFFFF}.", Meeter_Kill[playerid]);
- SendClientMessage(playerid, -1, mesaj);
- DisablePlayerCheckpoint(playerid);
- SetTimerEx("Next_Deer", 1000, false, "i", playerid);/////////
- }
- }
- }
- }
- }
- return 0;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- #define PRESSED(%0) \
- (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
- if(PRESSED(KEY_WALK))
- {
- if(Deep_Deer[playerid] == 1)
- {
- if(IsPlayerInRangeOfPoint(playerid, 3.5, -1758.8411, -2216.6213, 65.0577) && Deer[playerid] == 1) {
- TogglePlayerControllable(playerid, 0);
- ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.1, 1, 1, 1, 1, 1, 0);
- Deep_Deer[playerid] = 0;
- KillTimer(Meeters_BTWDeer[playerid]);
- Shoot_Deer[playerid] = 0;
- SetTimer("Done_Deer", 3500, false);//////
- }else if(IsPlayerInRangeOfPoint(playerid, 3.5, -1745.5845, -2183.6558, 60.6717) && Deer[playerid] == 2) {
- TogglePlayerControllable(playerid, 0);
- ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.1, 1, 1, 1, 1, 1, 0);
- Deep_Deer[playerid] = 0;
- KillTimer(Meeters_BTWDeer[playerid]);
- Shoot_Deer[playerid] = 0;
- SetTimer("Done_Deer", 3500, false);/////////
- }else if(IsPlayerInRangeOfPoint(playerid, 3.5, -1744.3525, -2183.0427, 60.1695) && Deer[playerid] == 3) {
- TogglePlayerControllable(playerid, 0);
- ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.1, 1, 1, 1, 1, 1, 0);
- Deep_Deer[playerid] = 0;
- KillTimer(Meeters_BTWDeer[playerid]);
- Shoot_Deer[playerid] = 0;
- SetTimer("Done_Deer", 3500, false);/////////
- }else if(IsPlayerInRangeOfPoint(playerid, 3.5, -1732.0298, -2135.0994, 51.1673) && Deer[playerid] == 4) {
- TogglePlayerControllable(playerid, 0);
- ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.1, 1, 1, 1, 1, 1, 0);
- Deep_Deer[playerid] = 0;
- KillTimer(Meeters_BTWDeer[playerid]);
- Shoot_Deer[playerid] = 0;
- SetTimer("Done_Deer", 3500, false);///////////
- }else if(IsPlayerInRangeOfPoint(playerid, 3.5, -1715.9175, -2106.1194, 42.0772) && Deer[playerid] == 5) {
- ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.1, 1, 1, 1, 1, 1, 0);
- TogglePlayerControllable(playerid, 0);
- Deep_Deer[playerid] = 0;
- KillTimer(Meeters_BTWDeer[playerid]);
- Shoot_Deer[playerid] = 0;
- SetTimer("Done_Deer", 3500, false);////////
- }else if(IsPlayerInRangeOfPoint(playerid, 3.5, -1670.8931, -2101.1980, 39.6994) && Deer[playerid] == 6) {
- ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.1, 1, 1, 1, 1, 1, 0);
- TogglePlayerControllable(playerid, 0);
- Deep_Deer[playerid] = 0;
- KillTimer(Meeters_BTWDeer[playerid]);
- Shoot_Deer[playerid] = 0;
- SetTimer("Done_Deer", 3500, false);////////
- }else if(IsPlayerInRangeOfPoint(playerid, 3.5, -1647.6996, -2104.4160, 38.3779) && Deer[playerid] == 7) {
- ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.1, 1, 1, 1, 1, 1, 0);
- TogglePlayerControllable(playerid, 0);
- Deep_Deer[playerid] = 0;
- KillTimer(Meeters_BTWDeer[playerid]);
- Shoot_Deer[playerid] = 0;
- SetTimer("Done_Deer", 3500, false);////////
- }else if(IsPlayerInRangeOfPoint(playerid, 3.5, -1626.4993, -2117.6799, 33.4966) && Deer[playerid] == 8) {
- TogglePlayerControllable(playerid, 0);
- ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.1, 1, 1, 1, 1, 1, 0);
- Deep_Deer[playerid] = 0;
- KillTimer(Meeters_BTWDeer[playerid]);
- Shoot_Deer[playerid] = 0;
- SetTimer("Done_Deer", 3500, false);
- }else if(IsPlayerInRangeOfPoint(playerid, 3.5, -1598.6370, -2137.8540, 19.8412) && Deer[playerid] == 9) {
- TogglePlayerControllable(playerid, 0);
- ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.1, 1, 1, 1, 1, 1, 0);
- Deep_Deer[playerid] = 0;
- KillTimer(Meeters_BTWDeer[playerid]);
- Shoot_Deer[playerid] = 0;
- SetTimer("Done_Deer", 3500, false);
- }else if(IsPlayerInRangeOfPoint(playerid, 3.5, -1529.2206, -2140.1216, 5.9310) && Deer[playerid] == 10) {
- TogglePlayerControllable(playerid, 0);
- ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.1, 1, 1, 1, 1, 1, 0);
- Deep_Deer[playerid] = 0;
- KillTimer(Meeters_BTWDeer[playerid]);
- Shoot_Deer[playerid] = 0;
- SetTimer("Done_Deer", 3500, false);
- }else if(IsPlayerInRangeOfPoint(playerid, 3.5, -1534.3219, -2181.5002, 3.9616) && Deer[playerid] == 11) {
- TogglePlayerControllable(playerid, 0);
- ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.1, 1, 1, 1, 1, 1, 0);
- Deep_Deer[playerid] = 0;
- KillTimer(Meeters_BTWDeer[playerid]);
- Shoot_Deer[playerid] = 0;
- SetTimer("Done_Deer", 3500, false);
- }else if(IsPlayerInRangeOfPoint(playerid, 3.5, -1573.7734, -2223.5271, 14.4488) && Deer[playerid] == 12) {
- TogglePlayerControllable(playerid, 0);
- ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.1, 1, 1, 1, 1, 1, 0);
- Deep_Deer[playerid] = 0;
- KillTimer(Meeters_BTWDeer[playerid]);
- Shoot_Deer[playerid] = 0;
- SetTimer("Done_Deer", 3500, false);
- }else if(IsPlayerInRangeOfPoint(playerid, 3.5, -1615.0796, -2261.3125, 31.2145) && Deer[playerid] == 13) {
- TogglePlayerControllable(playerid, 0);
- ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.1, 1, 1, 1, 1, 1, 0);
- Deep_Deer[playerid] = 0;
- KillTimer(Meeters_BTWDeer[playerid]);
- Shoot_Deer[playerid] = 0;
- SetTimer("Done_Deer", 3500, false);
- }else if(IsPlayerInRangeOfPoint(playerid, 3.5, -1584.1884, -2285.6411, 25.3133) && Deer[playerid] == 14) {
- TogglePlayerControllable(playerid, 0);
- ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.1, 1, 1, 1, 1, 1, 0);
- Deep_Deer[playerid] = 0;
- KillTimer(Meeters_BTWDeer[playerid]);
- Shoot_Deer[playerid] = 0;
- SetTimer("Done_Deer", 3500, false);
- }else if(IsPlayerInRangeOfPoint(playerid, 3.5, -1555.9476, -2266.5667, 4.4041) && Deer[playerid] == 15) {
- TogglePlayerControllable(playerid, 0);
- ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.1, 1, 1, 1, 1, 1, 0);
- Deep_Deer[playerid] = 0;
- KillTimer(Meeters_BTWDeer[playerid]);
- Shoot_Deer[playerid] = 0;
- SetTimer("Done_Deer", 3500, false);
- }else if(IsPlayerInRangeOfPoint(playerid, 3.5, -1608.1683, -2240.4658, 26.7188) && Deer[playerid] == 16) {
- TogglePlayerControllable(playerid, 0);
- ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.1, 1, 1, 1, 1, 1, 0);
- Deep_Deer[playerid] = 0;
- KillTimer(Meeters_BTWDeer[playerid]);
- Shoot_Deer[playerid] = 0;
- SetTimer("Done_Deer", 3500, false);
- }
- }
- }
- return 0;
- }
- stock GetDistance( Float:x1, Float:y1, Float:z1, Float:x2, Float:y2, Float:z2 )
- {
- return floatround( floatsqroot( ( (x1 - x2) * (x1 - x2) ) + ( (y1 - y2) * (y1 - y2) ) + ( (z1 - z2) * (z1 - z2) ) ) );
- }
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