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Pony98

BRZINOMER BY PONY - TRTISIX

May 10th, 2017
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  1. //Player TextDraws:
  2.  
  3.  
  4. new PlayerText:TDEditor_PTD[MAX_PLAYERS][30];
  5.  
  6. TDEditor_PTD[playerid][0] = CreatePlayerTextDraw(playerid, 475.666778, 346.146667, "LD_SPAC:white");
  7. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][0], 0.000000, 0.000000);
  8. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][0], 121.000000, 61.000000);
  9. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][0], 1);
  10. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][0], 1027423743);
  11. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  12. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][0], 0);
  13. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][0], 255);
  14. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][0], 4);
  15. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][0], 0);
  16. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  17.  
  18. TDEditor_PTD[playerid][1] = CreatePlayerTextDraw(playerid, 478.471588, 349.306701, "LD_SPAC:white");
  19. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][1], 0.000000, 0.000000);
  20. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][1], 34.000000, 55.000000);
  21. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][1], 1);
  22. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][1], 606348543);
  23. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
  24. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][1], 0);
  25. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][1], 255);
  26. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][1], 4);
  27. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][1], 0);
  28. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
  29.  
  30. TDEditor_PTD[playerid][2] = CreatePlayerTextDraw(playerid, 514.957275, 348.880035, "LD_SPAC:white");
  31. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][2], 0.000000, 0.000000);
  32. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][2], 79.000000, 55.000000);
  33. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][2], 1);
  34. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][2], 606348543);
  35. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
  36. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][2], 0);
  37. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][2], 255);
  38. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][2], 4);
  39. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][2], 0);
  40. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
  41.  
  42. TDEditor_PTD[playerid][3] = CreatePlayerTextDraw(playerid, 501.571258, 352.973175, "LD_pool:ball");
  43. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][3], 0.000000, 0.000000);
  44. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][3], 3.379997, 4.000000);
  45. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][3], 1);
  46. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][3], 8639743);
  47. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
  48. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][3], 0);
  49. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][3], 255);
  50. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][3], 4);
  51. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][3], 0);
  52. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
  53.  
  54. TDEditor_PTD[playerid][4] = CreatePlayerTextDraw(playerid, 485.428588, 355.546691, "220");
  55. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][4], 0.248380, 1.548799);
  56. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][4], 1);
  57. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][4], -1);
  58. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
  59. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][4], 0);
  60. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][4], 255);
  61. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][4], 2);
  62. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][4], 1);
  63. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
  64.  
  65. TDEditor_PTD[playerid][5] = CreatePlayerTextDraw(playerid, 506.071533, 356.873413, "LD_pool:ball");
  66. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][5], 0.000000, 0.000000);
  67. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][5], 3.379997, 4.000000);
  68. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][5], 1);
  69. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][5], 8639743);
  70. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
  71. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][5], 0);
  72. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][5], 255);
  73. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][5], 4);
  74. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][5], 0);
  75. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
  76.  
  77. TDEditor_PTD[playerid][6] = CreatePlayerTextDraw(playerid, 507.771636, 363.873840, "LD_pool:ball");
  78. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][6], 0.000000, 0.000000);
  79. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][6], 3.379997, 4.000000);
  80. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][6], 1);
  81. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][6], 8639743);
  82. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
  83. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][6], 0);
  84. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][6], 255);
  85. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][6], 4);
  86. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][6], 0);
  87. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
  88.  
  89. TDEditor_PTD[playerid][7] = CreatePlayerTextDraw(playerid, 506.571563, 371.974334, "LD_pool:ball");
  90. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][7], 0.000000, 0.000000);
  91. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][7], 3.379997, 4.000000);
  92. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][7], 1);
  93. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][7], 8639743);
  94. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
  95. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][7], 0);
  96. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][7], 255);
  97. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][7], 4);
  98. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][7], 0);
  99. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
  100.  
  101. TDEditor_PTD[playerid][8] = CreatePlayerTextDraw(playerid, 502.371307, 377.274658, "LD_pool:ball");
  102. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][8], 0.000000, 0.000000);
  103. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][8], 3.379997, 4.000000);
  104. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][8], 1);
  105. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][8], 8639743);
  106. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
  107. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][8], 0);
  108. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][8], 255);
  109. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][8], 4);
  110. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][8], 0);
  111. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
  112.  
  113. TDEditor_PTD[playerid][9] = CreatePlayerTextDraw(playerid, 495.470886, 379.374786, "LD_pool:ball");
  114. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][9], 0.000000, 0.000000);
  115. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][9], 3.379997, 4.000000);
  116. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][9], 1);
  117. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][9], 8639743);
  118. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);
  119. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][9], 0);
  120. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][9], 255);
  121. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][9], 4);
  122. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][9], 0);
  123. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);
  124.  
  125. TDEditor_PTD[playerid][10] = CreatePlayerTextDraw(playerid, 487.870422, 378.574737, "LD_pool:ball");
  126. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][10], 0.000000, 0.000000);
  127. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][10], 3.379997, 4.000000);
  128. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][10], 1);
  129. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][10], 8639743);
  130. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);
  131. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][10], 0);
  132. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][10], 255);
  133. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][10], 4);
  134. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][10], 0);
  135. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);
  136.  
  137. TDEditor_PTD[playerid][11] = CreatePlayerTextDraw(playerid, 481.870056, 374.174468, "LD_pool:ball");
  138. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][11], 0.000000, 0.000000);
  139. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][11], 3.379997, 4.000000);
  140. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][11], 1);
  141. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][11], 8639743);
  142. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 0);
  143. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][11], 0);
  144. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][11], 255);
  145. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][11], 4);
  146. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][11], 0);
  147. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 0);
  148.  
  149. TDEditor_PTD[playerid][12] = CreatePlayerTextDraw(playerid, 479.369903, 367.774078, "LD_pool:ball");
  150. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][12], 0.000000, 0.000000);
  151. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][12], 3.379997, 4.000000);
  152. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][12], 1);
  153. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][12], 8639743);
  154. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 0);
  155. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][12], 0);
  156. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][12], 255);
  157. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][12], 4);
  158. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][12], 0);
  159. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 0);
  160.  
  161. TDEditor_PTD[playerid][13] = CreatePlayerTextDraw(playerid, 479.969940, 359.673583, "LD_pool:ball");
  162. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][13], 0.000000, 0.000000);
  163. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][13], 3.379997, 4.000000);
  164. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][13], 1);
  165. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][13], 8639743);
  166. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][13], 0);
  167. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][13], 0);
  168. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][13], 255);
  169. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][13], 4);
  170. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][13], 0);
  171. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][13], 0);
  172.  
  173. TDEditor_PTD[playerid][14] = CreatePlayerTextDraw(playerid, 483.970184, 353.873229, "LD_pool:ball");
  174. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][14], 0.000000, 0.000000);
  175. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][14], 3.379997, 4.000000);
  176. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][14], 1);
  177. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][14], 1566399999);
  178. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][14], 0);
  179. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][14], 0);
  180. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][14], 255);
  181. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][14], 4);
  182. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][14], 0);
  183. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][14], 0);
  184.  
  185. TDEditor_PTD[playerid][15] = CreatePlayerTextDraw(playerid, 489.870849, 350.873016, "LD_pool:ball");
  186. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][15], 0.000000, 0.000000);
  187. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][15], 3.379997, 4.000000);
  188. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][15], 1);
  189. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][15], 1566399999);
  190. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][15], 0);
  191. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][15], 0);
  192. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][15], 255);
  193. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][15], 4);
  194. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][15], 0);
  195. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][15], 0);
  196.  
  197. TDEditor_PTD[playerid][16] = CreatePlayerTextDraw(playerid, 496.021057, 350.623138, "LD_pool:ball");
  198. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][16], 0.000000, 0.000000);
  199. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][16], 3.379997, 4.000000);
  200. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][16], 1);
  201. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][16], 1566399999);
  202. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][16], 0);
  203. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][16], 0);
  204. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][16], 255);
  205. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][16], 4);
  206. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][16], 0);
  207. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][16], 0);
  208.  
  209. TDEditor_PTD[playerid][17] = CreatePlayerTextDraw(playerid, 488.857147, 368.040100, "km/h");
  210. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][17], 0.127238, 0.951466);
  211. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][17], 1);
  212. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][17], 8639743);
  213. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][17], 0);
  214. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][17], 0);
  215. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][17], 255);
  216. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][17], 2);
  217. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][17], 1);
  218. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][17], 0);
  219.  
  220. TDEditor_PTD[playerid][18] = CreatePlayerTextDraw(playerid, 496.910186, 389.679962, "Off");
  221. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][18], 0.244949, 1.058133);
  222. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][18], 2);
  223. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][18], -16776961);
  224. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][18], 0);
  225. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][18], 0);
  226. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][18], 255);
  227. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][18], 2);
  228. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][18], 1);
  229. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][18], 0);
  230.  
  231. TDEditor_PTD[playerid][19] = CreatePlayerTextDraw(playerid, 501.190399, 359.373260, "");
  232. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][19], 0.000000, 0.000000);
  233. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][19], 55.000000, 53.000000);
  234. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][19], 1);
  235. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][19], -1);
  236. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][19], 0);
  237. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][19], 0);
  238. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][19], 0);
  239. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][19], 5);
  240. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][19], 0);
  241. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][19], 0);
  242. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][19], 560);
  243. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][19], -10.000000, 0.000000, 0.000000, 1.000000);
  244. PlayerTextDrawSetPreviewVehCol(playerid, TDEditor_PTD[playerid][19], 1, 1);
  245.  
  246. TDEditor_PTD[playerid][20] = CreatePlayerTextDraw(playerid, 538.905029, 361.506591, "");
  247. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][20], 0.000000, 0.000000);
  248. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][20], 55.000000, 53.000000);
  249. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][20], 1);
  250. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][20], -1);
  251. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][20], 0);
  252. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][20], 0);
  253. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][20], 0);
  254. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][20], 5);
  255. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][20], 0);
  256. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][20], 0);
  257. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][20], 560);
  258. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][20], -15.000000, 0.000000, 90.000000, 1.000000);
  259. PlayerTextDrawSetPreviewVehCol(playerid, TDEditor_PTD[playerid][20], 1, 1);
  260.  
  261. TDEditor_PTD[playerid][21] = CreatePlayerTextDraw(playerid, 517.571228, 350.839965, "LD_SPAC:white");
  262. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][21], 0.000000, 0.000000);
  263. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][21], 9.000000, 15.000000);
  264. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][21], 1);
  265. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][21], 8639743);
  266. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][21], 0);
  267. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][21], 0);
  268. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][21], 255);
  269. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][21], 4);
  270. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][21], 0);
  271. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][21], 0);
  272.  
  273. TDEditor_PTD[playerid][22] = CreatePlayerTextDraw(playerid, 518.671569, 352.293365, "LD_SPAC:white");
  274. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][22], 0.000000, 0.000000);
  275. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][22], 7.000000, 6.000000);
  276. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][22], 1);
  277. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][22], 724249599);
  278. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][22], 0);
  279. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][22], 0);
  280. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][22], 255);
  281. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][22], 4);
  282. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][22], 0);
  283. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][22], 0);
  284.  
  285. TDEditor_PTD[playerid][23] = CreatePlayerTextDraw(playerid, 516.809326, 365.346618, "LD_SPAC:white");
  286. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][23], 0.000000, 0.000000);
  287. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][23], 11.000000, 1.000000);
  288. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][23], 1);
  289. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][23], 8639743);
  290. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][23], 0);
  291. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][23], 0);
  292. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][23], 255);
  293. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][23], 4);
  294. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][23], 0);
  295. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][23], 0);
  296.  
  297. TDEditor_PTD[playerid][24] = CreatePlayerTextDraw(playerid, 518.671569, 359.391632, "LD_SPAC:white");
  298. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][24], 0.000000, 0.000000);
  299. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][24], 7.000000, 1.129984);
  300. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][24], 1);
  301. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][24], 724249599);
  302. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][24], 0);
  303. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][24], 0);
  304. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][24], 255);
  305. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][24], 4);
  306. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][24], 0);
  307. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][24], 0);
  308.  
  309. TDEditor_PTD[playerid][25] = CreatePlayerTextDraw(playerid, 526.190490, 347.816680, "D");
  310. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][25], 0.161952, 1.877599);
  311. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][25], 1);
  312. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][25], 8639743);
  313. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][25], 0);
  314. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][25], 0);
  315. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][25], 255);
  316. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][25], 2);
  317. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][25], 1);
  318. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][25], 0);
  319.  
  320. TDEditor_PTD[playerid][26] = CreatePlayerTextDraw(playerid, 532.497436, 361.933319, "LD_SPAC:white");
  321. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][26], 0.000000, 0.000000);
  322. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][26], 59.349964, 1.249999);
  323. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][26], 1);
  324. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][26], 1027423743);
  325. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][26], 0);
  326. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][26], 0);
  327. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][26], 255);
  328. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][26], 4);
  329. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][26], 0);
  330. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][26], 0);
  331.  
  332. TDEditor_PTD[playerid][27] = CreatePlayerTextDraw(playerid, 532.497436, 361.933319, "LD_SPAC:white");
  333. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][27], 0.000000, 0.000000);
  334. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][27], 35.649959, 1.249999);
  335. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][27], 1);
  336. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][27], 8639743);
  337. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][27], 0);
  338. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][27], 0);
  339. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][27], 255);
  340. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][27], 4);
  341. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][27], 0);
  342. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][27], 0);
  343.  
  344. TDEditor_PTD[playerid][28] = CreatePlayerTextDraw(playerid, 571.954528, 349.723266, "60L");
  345. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][28], 0.242283, 0.959999);
  346. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][28], 1);
  347. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][28], -1);
  348. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][28], 0);
  349. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][28], 0);
  350. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][28], 255);
  351. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][28], 2);
  352. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][28], 1);
  353. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][28], 0);
  354.  
  355. TDEditor_PTD[playerid][29] = CreatePlayerTextDraw(playerid, 564.485778, 339.279785, "Sultan");
  356. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][29], 0.203047, 0.819199);
  357. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][29], 1);
  358. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][29], -1);
  359. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][29], 1);
  360. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][29], 0);
  361. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][29], 255);
  362. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][29], 2);
  363. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][29], 1);
  364. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][29], 1);
  365.  
  366.  
  367.  
  368.  
  369. //Total textdraws exported: 30 (0 global textdraws / 30 player textdraws) ~ 10/5/2017 ~ 16:8:29
  370. TDEditor V1.69 BY PONY
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