Advertisement
Guest User

Untitled

a guest
Jan 7th, 2017
151
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 38.11 KB | None | 0 0
  1.  
  2. # ########################################################################
  3. # Rewards for killing mobs.
  4. # ########################################################################
  5. # Here is where you set the base prize in $ for killing a mob of each type
  6. # You can either set a decimal number ex 1.23 or a range 1.23:2.23
  7. # For each kill you can run a console command to give the player a reward.
  8. # You can use the following variables:
  9. # {killer},{killed},{player},{killed_player},{prize},{world},
  10. # {killerpos},{killedpos}. Killerpos and Killedpos will have the
  11. # format <x> <y> <z>. Which could be used to /summon items.
  12. # An example could be /summon apple {killedpos} 2. to summon two apples where
  13. # where the mob was killed or /summon apple {killerpos} 1. to summon an
  14. # an apple where the player is.
  15. # Another example could be to give the player permission to fly
  16. # for 1 hour or use give command to the player items.
  17. # You can also specify the message send to the player.
  18. # You can run many console commands on each line, each command
  19. # must be separated by |
  20. # The player will have the cmd run in {mob-cmd-run-frequency} out of
  21. # {mob-cmd-run-frequency-base} times in average. If mob-cmd-run-frequency=0 it
  22. # will never run. If f.ex. mob-cmd-run-frequency=50 and
  23. # mob-cmd-run-frequency-base=100 it will run run every second time.
  24. mobs:
  25. blaze: '5:15'
  26. blaze-cmd: mobhunt head give {player} Blaze|give {player} iron_ingot 1
  27. blaze-cmd-desc: You got a Blaze skull and an Iron ingot.
  28. blaze-cmd-run-frequency: 0
  29. blaze-cmd-run-frequency-base: 100
  30. cave-spider: '1:10'
  31. cave-spider-cmd: mobhunt head give {player} Cave_Spider|give {player} iron_ingot 1
  32. cave-spider-cmd-desc: You got a Cave Spider skull and an Iron ingot.
  33. cave-spider-cmd-run-frequency: 0
  34. cave-spider-cmd-run-frequency-base: 100
  35. creeper: '1:10'
  36. creeper-cmd: mobhunt head give {player} Creeper|give {player} iron_ingot 1
  37. creeper-cmd-desc: You got a Creeper skull and an Iron ingot.
  38. creeper-cmd-run-frequency: 0
  39. creeper-cmd-run-frequency-base: 100
  40. elder-guardian: 50:75
  41. elder-guardian-cmd: mobhunt head give {player} ElderGuardian|give {player} iron_ingot 1
  42. elder-guardian-cmd-desc: You got a Elder Guardian skull and an Iron ingot.
  43. elder-guardian-cmd-run-frequency: 0
  44. elder-guardian-cmd-run-frequency-base: 100
  45. enderman: '10:20'
  46. enderman-cmd: mobhunt head give {player} Enderman|give {player} gold_ingot 1
  47. enderman-cmd-desc: You got a Enderman skull and an Gold ingot.
  48. enderman-cmd-run-frequency: 0
  49. enderman-cmd-run-frequency-base: 100
  50. endermite: '1:5'
  51. endermite-cmd: mobhunt head give {player} Endermite|give {player} iron_ingot 1
  52. endermite-cmd-desc: You got a Endermite skull and an Iron ingot.
  53. endermite-cmd-run-frequency: 0
  54. endermite-cmd-run-frequency-base: 100
  55. evoker: '20'
  56. evoker-cmd: mobhunt head give {player} evoker|give {player} iron_ingot 1
  57. evoker-cmd-desc: You got a Evoker skull and an Iron ingot.
  58. evoker-cmd-run-chance: 0.0
  59. ghast: 30:60
  60. ghast-cmd: mobhunt head give {player} Ghast|give {player} 406 4
  61. ghast-cmd-desc: You got a Ghast skull and 4 Nether Quartz.
  62. ghast-cmd-run-frequency: 0
  63. ghast-cmd-run-frequency-base: 100
  64. giant: '5:45'
  65. giant-cmd: mobhunt head give {player} Giant|give {player} iron_ingot 1
  66. giant-cmd-desc: You got a Giant head and an iron ingot.
  67. giant-cmd-run-frequency: 0
  68. giant-cmd-run-frequency-base: 100
  69. iron-golem: '5:20'
  70. iron-golem-cmd: mobhunt head give {player} Iron_Golem|give {player} iron_ingot 4
  71. iron-golem-cmd-desc: You got an Iron Golem skull and 4 Iron ingot.
  72. iron-golem-cmd-run-frequency: 0
  73. iron-golem-cmd-run-frequency-base: 100
  74. guardian: '620'
  75. guardian-cmd: mobhunt head give {player} Guardian|give {player} iron_ingot 1
  76. guardian-cmd-desc: You got a Guardian skull and an Iron ingot.
  77. guardian-cmd-run-frequency: 0
  78. guardian-cmd-run-frequency-base: 100
  79. husk: '1:10'
  80. husk-cmd: mobhunt head give {player} Husk|give {player} iron_ingot 1
  81. husk-cmd-desc: You got a Zombie Husk skull and an Iron ingot.
  82. husk-cmd-run-frequency: 0
  83. husk-cmd-run-frequency-base: 100
  84. killerrabbit: '25'
  85. killerrabbit-cmd: mobhunt head give {player} KillerRabbit|give {player} iron_ingot 1
  86. killerrabbit-cmd-desc: You got Killer Rabbit Skull and an iron ingot.
  87. killerrabbit-cmd-run-frequency: 0
  88. killerrabbit-cmd-run-frequency-base: 100
  89. magma-cube: '1:15'
  90. magma-cube-cmd: mobhunt head give {player} MAGMA_CUBE|give {player} iron_ingot 1
  91. magma-cube-cmd-desc: You got a Magma Cube skull and an Iron ingot.
  92. magma-cube-cmd-run-frequency: 0
  93. magma-cube-cmd-run-frequency-base: 100
  94. polar-bear: '30'
  95. polar-bear-cmd: mobhunt head give {player} Polar_Bear|give {player} iron_ingot 1
  96. polar-bear-cmd-desc: You got a Polar Bear skull and an Iron ingot.
  97. polar-bear-cmd-run-frequency: 0
  98. polar-bear-cmd-run-frequency-base: 100
  99.  
  100. # This is multiplied by the size of the slime. So a big natural slime is 4x this value
  101. slime-base: '1:10'
  102. slime-cmd: mobhunt head give {player} Slime|give {player} iron_ingot 1
  103. slime-cmd-desc: You got a Slime skull and an Iron ingot.
  104. slime-cmd-run-frequency: 0
  105. slime-cmd-run-frequency-base: 100
  106. shulker: '40'
  107. shulker-cmd: mobhunt head give {player} Shulker|give {player} iron_ingot 1
  108. shulker-cmd-desc: You got a Shulker skull and an Iron ingot.
  109. shulker-cmd-run-frequency: 0
  110. shulker-cmd-run-frequency-base: 100
  111. stray: '5:15'
  112. stray-cmd: mobhunt head give {player} Stray|give {player} iron_ingot 1
  113. stray-cmd-desc: You got a Skeleton Stray skull and an Iron ingot.
  114. stray-cmd-run-frequency: 0
  115. stray-cmd-run-frequency-base: 100
  116. silverfish: '1:5'
  117. silverfish-cmd: mobhunt head give {player} SilverFish|give {player} iron_ingot 1
  118. silver-cmd-desc: You got a SilverFish head and an iron ingot.
  119. silverfish-cmd-run-frequency: 0
  120. silverfish-cmd-run-frequency-base: 100
  121. skeleton: '1:10'
  122. skeleton-cmd: mobhunt head give {player} Skeleton|give {player} 351:4 1
  123. skeleton-cmd-desc: You got 1 Skeleton skull and 1 Lapis Lazuli.
  124. skeleton-cmd-run-frequency: 0
  125. skeleton-cmd-run-frequency-base: 100
  126. spider: '1:10'
  127. spider-cmd: mobhunt head give {player} Spider|give {player} iron_ingot 1
  128. spider-cmd-desc: You got a Spider skull and an Iron ingot.
  129. spider-cmd-run-frequency: 0
  130. spider-cmd-run-frequency-base: 100
  131. zombie: '1:10'
  132. zombie-cmd: mobhunt head give {player} Zombie|give {player} iron_ingot 1
  133. zombie-cmd-desc: You got a Zombie skull and an Iron ingot.
  134. zombie-cmd-run-frequency: 0
  135. zombie-cmd-run-frequency-base: 1000
  136. zombie-pigman: '1:10'
  137. zombie-pigman-cmd: mobhunt head give {player} Pig_Zombie|give {player} iron_ingot 1
  138. zombie-pigman-cmd-desc: You got a Zombie Pigman skull and an Iron ingot.
  139. zombie-pigman-cmd-run-frequency: 0
  140. zombie-pigman-cmd-run-frequency-base: 100
  141. vex: '10:30'
  142. vex-cmd: mobhunt head give {player} Witch|give {player} gold_ingot 1
  143. vex-cmd-desc: You got a Vex skull and an Gold ingot.
  144. vex-cmd-run-chance: 0.0
  145. vindicator: '10:30'
  146. vindicator-cmd: mobhunt head give {player} Witch|give {player} gold_ingot 1
  147. vindicator-cmd-desc: You got a Vindicator skull and an Gold ingot.
  148. vindicator-cmd-run-chance: 0.0
  149. witch: '5:15'
  150. witch-cmd: mobhunt head give {player} Witch|give {player} gold_ingot 1
  151. witch-cmd-desc: You got a Witch skull and an Gold ingot.
  152. witch-cmd-run-frequency: 0
  153. witch-cmd-run-frequency-base: 100
  154. wither-skeleton: '5:15'
  155. wither-skeleton-cmd: mobhunt head give {player} WitherSkeleton|give {player} gold_ingot 1
  156. wither-skeleton-cmd-desc: You got 1 Wither Skeleton skull and 1 Gold ingot.
  157. wither-skeleton-cmd-run-frequency: 0
  158. wither-skeleton-cmd-run-frequency-base: 100
  159.  
  160. # ########################################################################
  161. # Rewards for killing bosses
  162. # ########################################################################
  163. # Here is where you set the base prize in $ for killing the bosses
  164. boss:
  165. wither: 200.0:1200.0
  166. wither-cmd: mobhunt head give {player} Wither|give {player} diamond 10
  167. wither-cmd-desc: You got a Wither skull and 10 Diamonds.
  168. wither-cmd-run-frequency: 0
  169. wither-cmd-run-frequency-base: 100
  170. enderdragon: 200.0:1000.0
  171. enderdragon-cmd: mobhunt head give {player} Enderdragon|give {player} diamond 10
  172. enderdragon-cmd-desc: You got a Enderdragon skull and 10 Diamonds.
  173. enderdragon-cmd-run-frequency: 0
  174. enderdragon-cmd-run-frequency-base: 100
  175.  
  176. # ########################################################################
  177. # Rewards for killing villagers
  178. # ########################################################################
  179. # Here is where you set the base prize in $ for killing the villagers
  180. villager:
  181. cartographer: '1:2'
  182. cartographer-cmd: ''
  183. cartographer-cmd-desc: ''
  184. cartographer-cmd-run-chance: 1.0
  185. nitwit: '1:2'
  186. nitwit-cmd: ''
  187. nitwit-cmd-desc: ''
  188. nitwit-cmd-run-chance: 1.0
  189. farmer: '1:2'
  190. farmer-cmd: ''
  191. farmer-cmd-desc: ''
  192. farmer-cmd-run-chance: 1.0
  193. priest: '1:2'
  194. priest-cmd: ''
  195. priest-cmd-desc: ''
  196. priest-cmd-run-chance: 1.0
  197. blacksmith: '1:2'
  198. blacksmith-cmd: ''
  199. blacksmith-cmd-desc: ''
  200. blacksmith-cmd-run-chance: 1.0
  201. butcher: '1:2'
  202. butcher-cmd: ''
  203. butcher-cmd-desc: ''
  204. butcher-cmd-run-chance: 1.0
  205. librarian: '1:2'
  206. librarian-cmd: ''
  207. librarian-cmd-desc: ''
  208. librarian-cmd-run-chance: 1.0
  209. villager: '1'
  210. villager-cmd: mobhunt head give {player} Villager
  211. villager-cmd-desc: You got a Villager Skull
  212. villager-cmd-run-frequency: 0
  213. villager-cmd-run-frequency-base: 100
  214. zombie-villager: '1:2'
  215. zombie-villager-cmd: ''
  216. zombie-villager-cmd-desc: ''
  217. zombie-villager-cmd-run-chance: 1.0
  218.  
  219. # ########################################################################
  220. # Rewards for killing passive mobs
  221. # ########################################################################
  222. # Here is where you set the base prize in $ for killing passive/friendly mobs.
  223. # By default the player does not get a reward for killing friendly mobs.
  224. # If you make the number negative, the reward will be a fine for killing a passive animal.
  225. passive:
  226. bat: '0'
  227. bat-cmd: mobhunt head give {player} Bat
  228. bat-cmd-desc: You got a Bat Skull
  229. bat-cmd-run-frequency: 0
  230. bat-cmd-run-frequency-base: 100
  231. chicken: '0'
  232. chicken-cmd: mobhunt head give {player} Chicken
  233. chicken-cmd-desc: You got a Chicken Skull
  234. chicken-cmd-run-frequency: 0
  235. chicken-cmd-run-frequency-base: 100
  236. cow: '5'
  237. cow-cmd: mobhunt head give {player} Cow
  238. cow-cmd-desc: You got a Cow Skull
  239. cow-cmd-run-frequency: 0
  240. cow-cmd-run-frequency-base: 100
  241. donkey: '5'
  242. donkey-cmd: mobhunt head give {player} donkey
  243. donkey-cmd-desc: You got a Donkey Skull
  244. donkey-cmd-run-chance: 0.0
  245. horse: '0'
  246. horse-cmd: mobhunt head give {player} Horse
  247. horse-cmd-desc: You got a Horse Skull
  248. horse-cmd-run-frequency: 0
  249. horse-cmd-run-frequency-base: 100
  250. llama: '0'
  251. llama-cmd: mobhunt head give {player} llama
  252. llama-cmd-desc: You got a Llama Skull
  253. llama-cmd-run-chance: 0.0
  254. mule: '0'
  255. mule-cmd: mobhunt head give {player} mule
  256. mule-cmd-desc: You got a Mule Skull
  257. mule-cmd-run-chance: 0.0
  258. mushroom-cow: '0'
  259. mushroom-cow-cmd: mobhunt head give {player} Mushroom_Cow
  260. mushroom-cow-cmd-desc: You got a Mushroom Cow Skull
  261. mushroom-cow-cmd-run-frequency: 0
  262. mushroom-cow-cmd-run-frequency-base: 100
  263. ocelot: '0'
  264. ocelot-cmd: mobhunt head give {player} Ocelot
  265. ocelot-cmd-desc: ''
  266. ocelot-cmd-run-frequency: 0
  267. ocelot-cmd-run-frequency-base: 100
  268. pig: '0'
  269. pig-cmd: mobhunt head give {player} Pig
  270. pig-cmd-desc: You got a Pig Skull
  271. pig-cmd-run-frequency: 0
  272. pig-cmd-run-frequency-base: 100
  273. rabbit: '0'
  274. rabbit-cmd: mobhunt head give {player} Rabbit
  275. rabbit-cmd-desc: You got a Rabbit Skull
  276. rabbit-cmd-run-frequency: 0
  277. rabbit-cmd-run-frequency-base: 100
  278. sheep: '0'
  279. sheep-cmd: mobhunt head give {player} Sheep
  280. sheep-cmd-desc: You got a Sheep Skull
  281. sheep-cmd-run-frequency: 0
  282. sheep-cmd-run-frequency-base: 100
  283. skeletonhorse: '-10'
  284. skeletonhorse-cmd: mobhunt head give {player} skeletonhorse
  285. skeletonhorse-cmd-desc: You got a SkeletonHorse Skull
  286. skeletonhorse-cmd-run-chance: 0.0
  287. snowman: '0'
  288. snowman-cmd: mobhunt head give {player} SnowMan
  289. snowman-cmd-desc: You got a Snowman Skull
  290. snowman-cmd-run-frequency: 0
  291. snowman-cmd-run-frequency-base: 100
  292. squid: '0'
  293. squid-cmd: mobhunt head give {player} Squid
  294. squid-cmd-desc: You got a Squid Skull
  295. squid-cmd-run-frequency: 0
  296. squid-cmd-run-frequency-base: 100
  297. wolf: '0'
  298. wolf-cmd: mobhunt head give {player} Wolf
  299. wolf-cmd-desc: You got a Wolf Skull
  300. wolf-cmd-run-frequency: 0
  301. wolf-cmd-run-frequency-base: 100
  302. zombiehorse: '0'
  303. zombiehorse-cmd: mobhunt head give {player} zombiehorse
  304. zombiehorse-cmd-desc: You got a ZombieHorse Skull
  305. zombiehorse-cmd-run-chance: 0.25
  306.  
  307. # ########################################################################
  308. # Bonus multipliers
  309. # ########################################################################
  310. # These are bonus multipliers that can modify the base prize.
  311. # REMEMBER: These are not in $ but they are a multiplier.
  312. # Setting to 1 will disable them.
  313. bonus:
  314. sneaky: 2.0
  315. return-to-sender: 2.0
  316. push-off-cliff: 2.0
  317. no-weapon: 2.0
  318.  
  319. # This is the PRO-Sniper bonus. The Sniper bonus is calulated as half of PRO-Sniper bonus.
  320. # If If PRO Sniper (far-shot) is 2, then Sniper will be = 1+((far-shot-1)/2)=1.5
  321. far-shot: 2.0
  322. mounted: 1.5
  323. friendly-fire: 4.0
  324. bonus-mob: 10.0
  325. critical: 2.0
  326.  
  327. # This is the chance (% chance 0-100) that a bonus mob will spawn.
  328. bonus-mob-chance: 0.2
  329.  
  330. # Bonus for killing a Baby mob.
  331. babyMultiplier: 1.2
  332.  
  333. # ########################################################################
  334. # Special / Achievements rewards
  335. # ########################################################################
  336. # Here is where you set the prize in $ for achieving a special kill.
  337. # For each achievment you can run a console command to give the player a reward.
  338. # You can use the following variables {player},{world}.
  339. # An example could be to give the player permission to fly
  340. # for 1 hour or use give command to the player items.
  341. # You can also specify the message send to the player.
  342. # You can run many console commands on each line, each command
  343. # must be separated by |
  344. # Achievements will not be shown if the prize is 0, unless you set show-achievements-without-reward=true.
  345. achievements:
  346.  
  347. # Put the names of the worlds here where you want to disable achievements.
  348. # Players will still get rewards for killings.
  349. disable-achievements-in-worlds:
  350. - CTF
  351.  
  352. # Set this to true if you want to see achievements when you use /mobhunt achievements
  353. # allthough there is no reward for this.
  354. show-achievements-without-reward: false
  355.  
  356. # Achievements
  357. charged-kill: 100.0
  358. charged-kill-cmd: exp give {player} 35
  359. charged-kill-cmd-desc: ''
  360. creeper-punch: 100.0
  361. creeper-punch-cmd: exp give {player} 35
  362. creeper-punch-cmd-desc: ''
  363. axe-murderer: 100.0
  364. axe-murderer-cmd: exp give {player} 35
  365. axe-murderer-cmd-desc: ''
  366. recordhungry: 100.0
  367. recordhungry-cmd: exp give {player} 35
  368. recordhungry-cmd-desc: ''
  369. infighting: 100.0
  370. infighting-cmd: exp give {player} 35
  371. infighting-cmd-desc: ''
  372. by-the-book: 100.0
  373. by-the-book-cmd: exp give {player} 35
  374. by-the-book-cmd-desc: ''
  375. creepercide: 100.0
  376. creepercide-cmd: exp give {player} 35
  377. creepercide-cmd-desc: ''
  378. hunt-begins: 50.0
  379. hunt-begins-cmd: exp give {player} 18
  380. hunt-begins-cmd-desc: ''
  381. itsmagic: 200.0
  382. itsmagic-cmd: exp give {player} 60
  383. itsmagic-cmd-desc: ''
  384. fancypants: 100.0
  385. fancypants-cmd: exp give {player} 35
  386. fancypants-cmd-desc: ''
  387. master-sniper: 200.0
  388. master-sniper-cmd: exp give {player} 60
  389. master-sniper-cmd-desc: ''
  390. justintime: 100.0
  391. justintime-cmd: exp give {player} 35
  392. justintime-cmd-desc: ''
  393. fangmaster: 100.0
  394. fangmaster-cmd: exp give {player} 35
  395. fangmaster-cmd-desc: ''
  396. hunter1: 100.0
  397. hunter1-cmd: exp give {player} 100
  398. hunter1-cmd-desc: ''
  399. hunter2: 250.0
  400. hunter2-cmd: exp give {player} 150
  401. hunter2-cmd-desc: ''
  402. hunter3: 500.0
  403. hunter3-cmd: exp give {player} 200
  404. hunter3-cmd-desc: ''
  405. hunter4: 1000.0
  406. hunter4-cmd: exp give {player} 250
  407. hunter4-cmd-desc: ''
  408. hunter5: 2000.0
  409. hunter5-cmd: exp give {player} 300
  410. hunter5-cmd-desc: ''
  411. hunter6: 4000.0
  412. hunter6-cmd: exp give {player} 350
  413. hunter6-cmd-desc: ''
  414. hunter7: 8000.0
  415. hunter7-cmd: exp give {player} 400
  416. hunter7-cmd-desc: ''
  417.  
  418. # ########################################################################
  419. # Achievement Hunter levels
  420. # ########################################################################
  421. # Here is where you set how many mobs to kill to reach next level per mob.
  422. # You can only set the number of mobs to kill to reach level 1. the next
  423. # levels is automatically calculated this way.
  424. # Level 1: 100 (100 kills)
  425. # Level 2: x 2.5 (250 kills)
  426. # Level 3: x 5 (500 kills)
  427. # Level 4: x 10 (1000 kills)
  428. # Level 5: x 25 (2500 kills)
  429. # Level 6: x 50 (5000 kills)
  430. # Level 7: x 100 (10000 kills)
  431. # Level Achievements can be disabled by setting the number to 0
  432. achievement_levels:
  433. blaze_level1: 80
  434. creeper_level1: 100
  435. silverfish_level1: 100
  436. zombie-pigman_level1: 100
  437. enderman_level1: 100
  438. giant_level1: 100
  439. skeleton_level1: 100
  440. wither-skeleton_level1: 80
  441. spider_level1: 100
  442. cave-spider_level1: 100
  443. witch_level1: 80
  444. zombie_level1: 100
  445. ghast_level1: 80
  446. iron-golem_level1: 100
  447. magma-cube_level1: 100
  448. endermite_level1: 100
  449. guardian_level1: 100
  450. elder_guardian_level1: 50
  451. killerrabbit_level1: 100
  452. slime-base_level1: 100
  453. shulker_level1: 100
  454. bat_level1: 100
  455. chicken_level1: 100
  456. cow_level1: 100
  457. horse_level1: 100
  458. mushroom-cow_level1: 100
  459. ocelot_level1: 100
  460. pig_level1: 100
  461. rabbit_level1: 100
  462. sheep_level1: 100
  463. snowman_level1: 100
  464. squid_level1: 100
  465. villager_level1: 100
  466. wolf_level1: 100
  467. pvpplayer_level1: 100
  468. bonusmob_level1: 20
  469. polar_bear_level1: 100
  470. stray_level1: 100
  471. husk_level1: 100
  472. wither_level1: 20
  473. enderdragon_level1: 20
  474. cartographer_level1: 100
  475. nitwit_level1: 100
  476. farmer_level1: 100
  477. librarian_level1: 100
  478. priest_level1: 100
  479. butcher_level1: 100
  480. blacksmith_level1: 100
  481. donkey_level1: 100
  482. evoker_level1: 50
  483. llama_level1: 100
  484. mule_level1: 100
  485. vex_level1: 100
  486. vindicator_level1: 100
  487. zombiehorse_level1: 100
  488. skeletonhorse_level1: 100
  489. zombie_villager_level1: 100
  490.  
  491. # ########################################################################
  492. # Rewards for assisting killings
  493. # ########################################################################
  494. # They players can get an extra reward if they help each other killing mobs.
  495. assists:
  496.  
  497. # Enabling assist allows the second last player to attack a mob to get some money from it
  498. enable: true
  499.  
  500. # This should be a value that is multiplied against the mobs base kill value.
  501. # This is used to determine how much money an assister gets.
  502. multiplier: 0.25
  503.  
  504. # Should killstreak be applied to assists
  505. allow-killstreak: false
  506.  
  507. # Time in seconds after attacking a mob that can be counted as an assist
  508. timeout: 4
  509.  
  510. # ########################################################################
  511. # Grinding detection settings
  512. # ########################################################################
  513. # Here you can change the behavior of the grinding detection.
  514. grinding:
  515.  
  516. # Grinding detection.
  517. # Enabling this prevents a player from earning too much money from using a mob grinder
  518. # If you enable kill_debug in config.yml you will get debug information when grinding appears.
  519. enable-grinding-penalty: true
  520.  
  521. # For each kill MobHunting check number of kills within this number of blocks.
  522. # If number of kills exceeds 10, the reward will decrese with 10% until 20 kills with
  523. # the range, whereafter the reward will be zero.
  524. grinding-range-detection: 15
  525.  
  526. # Killing stacked mobs (created by a mob stacking plugin)
  527. # is by nature detected as grinding and by default allowed. If you want to the the grinding detection to detect
  528. # killings of stacked to be detected as gring, you must set grinding-stacked-mobs-allowed to false.
  529. grinding-stacked-mobs-allowed: true
  530.  
  531. # ########################################################################
  532. # Penalty multipliers
  533. # ########################################################################
  534. # These are penalty multipliers that can modify the base prize.
  535. # REMEMBER: These are not in $ but they are a multiplier.
  536. # Setting to 1 will disable them.
  537. penalty:
  538.  
  539. # If a player flies at any point in a fight, this penalty will be applied
  540. flyingPenalty: 0.5
  541.  
  542. # This is the penalty if the player gets killed by a mob.
  543. # Set mob-kills-player-penalty=10 to let the mob steal 10 dollars
  544. # or 10% to let the mob steal 10% of the players balance.
  545. # Set mob-kills-player-penalty=0 to disable this
  546. mob-rob-from-player: 0%
  547.  
  548. # ########################################################################
  549. # Reward for kills in a row
  550. # ########################################################################
  551. # Set the multiplier when the player kills 1,2,3,4 mob in a row without getting damage.
  552. # Killstreak will be disabled if you set the multiplier: 1.0
  553. killstreak:
  554. level1: 5
  555. level1-multiplier: 1.5
  556. level2: 10
  557. level2-multiplier: 2.0
  558. level3: 20
  559. level3-multiplier: 3.0
  560. level4: 40
  561. level4-multiplier: 4.0
  562.  
  563. # ########################################################################
  564. # Rank multipliers and world difficulty multipliers
  565. # ########################################################################
  566. # You can add multipliers for players with different ranks/groups. To do this
  567. # you must set give the user/group permissions with a format like this:
  568. # mobhunting.multiplier.guest
  569. # mobhunting.multiplier.guardian
  570. # mobhunting.multiplier.staff
  571. # mobhunting.multiplier.hasVoted
  572. # mobhunting.multiplier.donator
  573. # mobhunting.multiplier.op <---- Notice 'op' is reserved for OP'ed players!
  574. # OP'ed players will only get the OP multiplier
  575. # you can make your own permission nodes. You just need to keep the format
  576. # mobhunting.multiplier.name 'value' in your permissions file and the format below in this file.
  577. multiplier:
  578.  
  579. # Ranks
  580. rank-multiplier:
  581. mobhunting:
  582. multiplier:
  583. donator: '3'
  584. staff: '1.05'
  585. hasVoted: '2'
  586. guest: '0.9'
  587. guardian: '1.02'
  588.  
  589. # WorldDifficulty
  590. world-difficulty-multiplier:
  591. difficulty:
  592. multiplier:
  593. peaceful: '0.5'
  594. hard: '1'
  595. normal: '1'
  596. easy: '0.75'
  597.  
  598. # ########################################################################
  599. # Pvp rewards
  600. # ########################################################################
  601. # Pvp configuration. Set pvp-allowed = true if you want give the players a reward when they kill eachother.
  602. # You can alsp run a console command when this happens to give the player a reward or punish him.
  603. # You can you the following variables {player},{world},{killed_player}.
  604. # An example could be to give the player permission to fly
  605. # for 1 hour or use give command to the player items.
  606. # You can also specify the message send to the player.
  607. # You can run many console commands on each line, each command
  608. # must be separated by |
  609. pvp:
  610.  
  611. # Set pvpAllowed=false to disable rewards on killing other players.
  612. pvp-allowed: false
  613.  
  614. # Set rob-from-victim=true to steal from the victim or
  615. # rob-from-victim=false to get the reward mpney from the server.
  616. rob-from-victim: true
  617.  
  618. # The kill prize kan be a number to stel x dollars from the killed player,
  619. # or it kan be a cut in percent of his balance.
  620. pvp-kill-prize: 1.5%
  621.  
  622. # One or more console commands to be run when a player kills another player.
  623. pvp-kill-cmd: give {player} 397 1 3 {SkullOwner:"{killed_player}"}|give {player} diamond 1
  624.  
  625. # Write the message to the killer, describing the reward / console commands
  626. pvp-kill-cmd-desc: You got {killed_player}'s skull
  627.  
  628. # This is the chance for running the command. 1 = 100% (each time the player is killed), 0.5 ~ 50% and 0.001 = 0.1% (very rare)
  629. pvp-kill-cmd-run-chance: 0.5
  630.  
  631. # ########################################################################
  632. # Disguises rewards
  633. # ########################################################################
  634. # Here is where can define the actions when a player is under disguise (attacker)
  635. # or when the attacked (victim)
  636. disguises:
  637.  
  638. # Disable integration with iDisguise
  639. disable-integration-i-disguise: false
  640.  
  641. # Disable integration with DisguiseCcraft
  642. disable-integration-disguisecraft: true
  643.  
  644. # Disable integration with LibsDisguises
  645. disable-integration-libsdisguises: true
  646.  
  647. # Set pvpAllowed=false to disable rewards on killing other players.
  648. remove-disguise-when-attacking: false
  649.  
  650. # Set pvpAllowed=false to disable rewards on killing other players.
  651. remove-disguise-when-attacked: false
  652.  
  653. # Bonus multiplier for killing while disgused.
  654. # Can be both positive an negative = reward or penalty
  655. # and over and under 1 = raise or lower the reward.
  656. undercover-multiplier: 0.95
  657.  
  658. # Bonus multiplier for killing a disgused player.
  659. # Can be both positive an negative = reward or penalty
  660. # and over and under 1 = raise or lower the reward.
  661. cover-blown-multiplier: 1.5
  662.  
  663. # ########################################################################
  664. # NPC / Citizens / MasterMobHunter settings.
  665. # ########################################################################
  666. npc:
  667.  
  668. # Disable integration with Citizens2
  669. disable-integration-citizens: false
  670.  
  671. # Set the number of seconds between each check. Recommended setting is
  672. # masterMobHunter_check_every: 300 ~ to update all MasterMobHunters every 5th minute.
  673. masterMobHunter_check_every: 300
  674.  
  675. # ########################################################################
  676. # Bounty settings
  677. # ########################################################################
  678. # Here you can change the behavior of the Bounty Command or you can disable
  679. # the command completely.
  680. bounties:
  681.  
  682. # Set to true if you want to disable players to be able to put bounties on each other.
  683. disable-player-bounties: false
  684.  
  685. # Here you set how much of a bound the bounty owner get back if
  686. # he drop the bounty on another player
  687. bounty-return-pct: 50
  688.  
  689. # Here you set the number of days the Bounty is collectable.
  690. # After the number of days the Bounty will be removed automatically
  691. bounty_duration: 7
  692.  
  693. # Set enable_random_bounty=false to disable random bounties
  694. enable_random_bounty: true
  695.  
  696. # Time between Random Bounty is created in minutes
  697. time_between_random_bounties: 60
  698.  
  699. # Minimum number of players before the server starts to make random bounties
  700. minimum_number_of_online_players: 4
  701.  
  702. # Chance that a bounty is created on a player after the minimum time. Must be a number between 0 and 1. (0 = never, 0.5 = 50% 1 = always)
  703. chance_to_create_a_random_bounty: 0.5
  704.  
  705. # Random Bounty. Can be a number 100 or a range 100:200
  706. random_bounty_prize: 50:200
  707.  
  708. # ########################################################################
  709. # Stacked mobs settings
  710. # ########################################################################
  711. # Here you can change the behavior of stacked mobs integration, or you can disable
  712. # integration completely.
  713. stackedmobs:
  714.  
  715. # Disable integration with MobStacker.
  716. # https://www.spigotmc.org/resources/mobstacker.15596/
  717. disable-integration-mobstacker: false
  718.  
  719. # Disable integration with StackMob.
  720. # https://www.spigotmc.org/resources/stackmob.29999/
  721. disable-integration-stackmob: false
  722.  
  723. # Set to true if you want stacked mobs to pay a reward.
  724. get-reward-from-stacked-mobs: true
  725.  
  726. # ########################################################################
  727. # CustomMob settings
  728. # ########################################################################
  729. # Here you can change the behavior of CustomMobs Integration, or you can disable
  730. # integration completely.
  731. custommobs:
  732.  
  733. # Disable integration with CustomMobs
  734. # https://dev.bukkit.org/bukkit-plugins/custom-mobs/
  735. disable-integration-custommobs: true
  736.  
  737. # Can the players earn money on mobs spawned from CustomMobs Spawners and eggs?
  738. allow_custom_mobspawners_and_eggs: false
  739.  
  740. # ########################################################################
  741. # Conquestia Mobs settings
  742. # ########################################################################
  743. # Here you can change the behavior of ConquestiaMobs Integration, or you can disable
  744. # integration completely.
  745. conquestiamobs:
  746.  
  747. # Disable integration with ConquestiaMobs
  748. # https://www.spigotmc.org/resources/conquesita-mobs.21307/
  749. disable-integration-conquestiamobs: false
  750.  
  751. # This is the multiplier per level mutiplied with the basic reward.
  752. # Becareful not to ruin the server economy by making the multiplier to big.
  753. # Example: If the reward is 10 and the multiplier is 1.05, the calculated
  754. # reward is:
  755. # Level 1: reward=10
  756. # Level 2: reward=10*1.05=10.5
  757. # Level 3: reward=10*1.05*1.05=11.03
  758. # Level 4: reward=10*1.05*1.05*1.05=11.58
  759. # Level 5: reward=10*1.05*1.05*1.05*1.05=12.16
  760. # Level 6: reward=10*1.05*1.05*1.05*1.05*1.05=12.76
  761. # Level 7: reward=10*1.05*1.05*1.05*1.05*1.05*1.05=13.40
  762. # Level 8: reward=10*1.05*1.05*1.05*1.05*1.05*1.05*1.05=14.07
  763. # Level 9: reward=10*1.05*1.05*1.05*1.05*1.05*1.05*1.05*1.05=14.77
  764. # Level 10: reward=10*1.05*1.05*1.05*.....=15.51
  765. # Level 20: reward=10*1.05*1.05*1.05*.....=25..27
  766. # Level 30: reward=10*1.05*1.05*1.05*.....=41.61
  767. # Level 40: reward=10*1.05*1.05*1.05*.....=67.05
  768. # Level 50: reward=10*1.05*1.05*1.05*.....=109.21
  769. # Level 100: reward=10*1.05*1.05*1.05*.....=1252.39
  770. multiplier_per_level: 1.05
  771.  
  772. # ########################################################################
  773. # DropMoneyOnGroud Settings
  774. # ########################################################################
  775. dropmoneyonground:
  776.  
  777. # When a player get a money reward for a kill, the money will go directly
  778. # into his pocket. If you set dropMoneyOnGroud=true the reward will
  779. # dropped on ground to be picked up by the player.
  780. # Negative rewards will always be taken from det player.
  781. drop-money-on-groud: true
  782.  
  783. # Dark room mobspawners usually collect items in a HOPPER. This is denied by default.
  784. # If you want HOPPERS to collect MobHunting Money rewards
  785. # set "deny-hoppers-to-pickup-money-on-ground"=true
  786. deny-hoppers-to-pickup-money-on-ground: false
  787.  
  788. # Here you can set which item should be used.
  789. # Use Minecraft Item names like:
  790. # GOLD_NUGGET, DIAMOND, GOLD_INGOT, EMERALD, GOLDEN_APPLE
  791. drop-money-on-ground-item: GOLD_INGOT
  792.  
  793. # Here you can set of the color of the number above the dropped item.
  794. # Use color names like WHITE, RED, BLUE
  795. drop-money-on-ground-text-color: GREEN
  796.  
  797. # ########################################################################
  798. # Integration to other plugins.
  799. # ########################################################################
  800. plugins:
  801.  
  802. # Disable integration with MobArena
  803. disable-integration-mobarena: false
  804.  
  805. # Set to true if you want the players to get rewards while playing MobArena.
  806. mobarena-get-rewards: false
  807.  
  808. # Disable integration with PvpArena
  809. disable-integration-pvparena: true
  810.  
  811. # Set to true if you want the players to get rewards while playing pvpArena.
  812. pvparena-get-rewards: false
  813.  
  814. # Disable integration with MythicMobs
  815. disable-integration-mythicmobs: false
  816.  
  817. # Disable integration with MyPet
  818. disable-integration-mypet: false
  819.  
  820. # Disable integration with MiniGames
  821. disable-integration-minigames: false
  822.  
  823. # Disable integration with WorldGuard
  824. disable-integration-worldguard: false
  825.  
  826. # Disable integration with Essentials
  827. # http://dev.bukkit.org/bukkit-plugins/essentialsx/
  828. disable-integration-essentials: false
  829.  
  830. # Disable integration with BattleArena
  831. disable-integration-battlearena: true
  832.  
  833. # Disable integration with BossBarAPI. If you want messages in player chat you can set this to true.
  834. disable-integration-bossbarapi: true
  835.  
  836. # Disable integration with BarAPI. If you want messages in player chat you can set this to true.
  837. disable-integration-barapi: true
  838.  
  839. # Disable integration with TitleAPI
  840. disable-integration-titleapi: false
  841.  
  842. # Disable integration with VanishNoPacket
  843. disable-integration-vanishnopacket: true
  844.  
  845. # Disable integration with TitleManger. If you want messages in player chat you can set this to true.
  846. # https://www.spigotmc.org/resources/titlemanager.1049/
  847. disable-integration-titlemanager: true
  848.  
  849. # Disable integration with Actionbar. If you want messages in player chat you can set this to true.
  850. disable-integration-actionbar: true
  851.  
  852. # Disable integration with ActionBarAPI. If you want messages in player chat you can set this to true.
  853. # https://www.spigotmc.org/resources/actionbarapi-1-8-1-9-1-10.1315/
  854. disable-integration-actionbarapi: true
  855.  
  856. # Disable integration with ActionAnnouncer. If you want messages in player chat you can set this to true.
  857. # https://www.spigotmc.org/resources/actionannouncer.1320/
  858. disable-integration-actionannouncer: true
  859.  
  860. # Disable integration with Gringotts Economy.
  861. # http://dev.bukkit.org/bukkit-plugins/gringotts/
  862. disable-integration-gringotts: true
  863.  
  864. # Disable integration with TARDIS Weeping Angels.
  865. # http://dev.bukkit.org/bukkit-plugins/tardisweepingangels/
  866. disable-integration-tardis-weeping-angels: true
  867.  
  868. # Disable integration with ProtocolLib.
  869. # https://www.spigotmc.org/resources/protocollib.1997/
  870. disable-integration-protocollib: false
  871.  
  872. # ########################################################################
  873. # Database Settings.
  874. # ########################################################################
  875. database:
  876.  
  877. # Type of database to use. Valid values are: sqlite, mysql
  878. type: sqlite
  879. username: user
  880. password: password
  881. host: localhost:3306
  882. database: mobhunting
  883.  
  884. # sql_debug is only meant to be used by the developer. Setting this to to true can produre a a big log file!
  885. debug_sql: false
  886.  
  887. # FOR INTERNAL USE ONLY. DONT CHANGE THIS VALUE!
  888. database_version: 3
  889.  
  890. # ########################################################################
  891. # Update settings
  892. # ########################################################################
  893. updates:
  894.  
  895. # Check if there is a new version of the plugin available.
  896. update-check: true
  897.  
  898. # Set the number of seconds between each check. Recommended setting is
  899. # check_every: 7200 ~ to check every second hour.
  900. check_every: 7200
  901.  
  902. # Set 'autoupdate: true' if you want new updates downloaded and installed.
  903. # You will still have to reboot the server manually.
  904. autoupdate: false
  905.  
  906. # ########################################################################
  907. # General Setting.
  908. # ########################################################################
  909. general:
  910.  
  911. # Put the names of the worlds here that you do not wish for mobhunting to be enabled in.
  912. disabled-in-worlds:
  913. - CTF
  914. - UltimateCTF
  915.  
  916. # The language (file) to use. You can put the name of the language file as the language code
  917. # (eg. en_US, de_DE, fr_FR, ect.) or you can specify the name of a custom file without the .lang
  918. # Please check the lang/ folder for a list of all available translations.
  919. language: en_US
  920.  
  921. # Can the players earn money on mobs spawned from mobspawners and eggs?
  922. allow_mobspawners_and_eggs: false
  923.  
  924. # Broadcast messages will be send in the ActionBar if MobHunting finds a supported ActionBar plugin.
  925. use-actionbar-for-broadcasts: true
  926.  
  927. # Should achievements be broadcasted?
  928. broadcast-achievement: true
  929.  
  930. # Should the hunt begins achievement be broadcasted?
  931. broadcast-first-achievement: true
  932.  
  933. # Time between saves in ticks (20 ticks ~ 1 sec)
  934. save-period: 6000
  935.  
  936. # Time between leaderboard updates in ticks (20 ticks ~ 1 sec)
  937. leaderboard-update-period: 1200
  938.  
  939. # Time in seconds after attacking a mob that can be counted as a kill
  940. kill-timeout: 4
  941.  
  942. # If kills are not being registered in mob hunting. Enable this to see why they arent
  943. kill-debug: false
  944.  
  945. # Rounding of rewards when you uses a range or %. (ex creeperPrize=10:30) the reward.
  946. # All numbers except 0 can be used.
  947. # Set rounding_reward=1 if you want integers. IE. 10,11,12,13,14...
  948. # Set rounding_reward=0.01 if you want 2 decimals 10.00, 10.01, 10.02... integers.
  949. # Set rounding_reward=5 if you want multipla of 5 IE. 10,15,20,25...
  950. # Set rounding_reward=2 if you want multipla of 2 IE. 10,12,14,16...
  951. reward_rounding: 0.01
  952.  
  953. # This is the minimum reward which will which will be paid to the player 0.01 will be fine
  954. # in most installation, but Gringott users who want very low rewards (like 0.001 for killing
  955. # a mob) will have to lower the minimum reward. Remember that some multipiers are less than 1
  956. # and grinding detection and penalties. The minimum_reward should therefor be less than 10%
  957. # of smallest reward. In the Gringotts example minimum_reward should be 0.0001 or 0.00005.
  958. minimum_reward: 0.01
  959.  
  960. # When a new playerjoins the server he will by default start
  961. # in 'LEARNING MODE' and get extra information about when he get rewards and not,
  962. # when killing Mobs. The player can disable this InGame by using the command '/mobhunt learn'
  963. newplayer_learning_mode: false
  964.  
  965. # When use_gui_for_archivements=true the status of players achievemens will
  966. # be showed in a Inventory GUI.
  967. use_gui_for_achievements: true
  968.  
  969. # When use_gui_for_bounties=true the open bounties and most wanted players will
  970. # be showed in a Inventory GUI.
  971. use_gui_for_bounties: true
  972.  
  973. # Try to cancel natural drops when a mob is killed while the MobHunting reward is cancelled
  974. # (because player is in creative mode, grinding or protected by Worldguard)
  975. # If you want the mobs to drops normal rewards set
  976. # "try-to-cancel-natural-drops"=false
  977. try-to-cancel-natural-drops: false
  978.  
  979. # Try to cancel XP drops when a mob is killed while the MobHunting reward is cancelled
  980. # (because player is in creative mode, grinding or protected by Worldguard)
  981. # If you want the mobs to drop normal XP set
  982. # "try-to-cancel-xp-drops"=false
  983. try-to-cancel-xp-drops: false
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement