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- # ########################################################################
- # Rewards for killing mobs.
- # ########################################################################
- # Here is where you set the base prize in $ for killing a mob of each type
- # You can either set a decimal number ex 1.23 or a range 1.23:2.23
- # For each kill you can run a console command to give the player a reward.
- # You can use the following variables:
- # {killer},{killed},{player},{killed_player},{prize},{world},
- # {killerpos},{killedpos}. Killerpos and Killedpos will have the
- # format <x> <y> <z>. Which could be used to /summon items.
- # An example could be /summon apple {killedpos} 2. to summon two apples where
- # where the mob was killed or /summon apple {killerpos} 1. to summon an
- # an apple where the player is.
- # Another example could be to give the player permission to fly
- # for 1 hour or use give command to the player items.
- # You can also specify the message send to the player.
- # You can run many console commands on each line, each command
- # must be separated by |
- # The player will have the cmd run in {mob-cmd-run-frequency} out of
- # {mob-cmd-run-frequency-base} times in average. If mob-cmd-run-frequency=0 it
- # will never run. If f.ex. mob-cmd-run-frequency=50 and
- # mob-cmd-run-frequency-base=100 it will run run every second time.
- mobs:
- blaze: '5:15'
- blaze-cmd: mobhunt head give {player} Blaze|give {player} iron_ingot 1
- blaze-cmd-desc: You got a Blaze skull and an Iron ingot.
- blaze-cmd-run-frequency: 0
- blaze-cmd-run-frequency-base: 100
- cave-spider: '1:10'
- cave-spider-cmd: mobhunt head give {player} Cave_Spider|give {player} iron_ingot 1
- cave-spider-cmd-desc: You got a Cave Spider skull and an Iron ingot.
- cave-spider-cmd-run-frequency: 0
- cave-spider-cmd-run-frequency-base: 100
- creeper: '1:10'
- creeper-cmd: mobhunt head give {player} Creeper|give {player} iron_ingot 1
- creeper-cmd-desc: You got a Creeper skull and an Iron ingot.
- creeper-cmd-run-frequency: 0
- creeper-cmd-run-frequency-base: 100
- elder-guardian: 50:75
- elder-guardian-cmd: mobhunt head give {player} ElderGuardian|give {player} iron_ingot 1
- elder-guardian-cmd-desc: You got a Elder Guardian skull and an Iron ingot.
- elder-guardian-cmd-run-frequency: 0
- elder-guardian-cmd-run-frequency-base: 100
- enderman: '10:20'
- enderman-cmd: mobhunt head give {player} Enderman|give {player} gold_ingot 1
- enderman-cmd-desc: You got a Enderman skull and an Gold ingot.
- enderman-cmd-run-frequency: 0
- enderman-cmd-run-frequency-base: 100
- endermite: '1:5'
- endermite-cmd: mobhunt head give {player} Endermite|give {player} iron_ingot 1
- endermite-cmd-desc: You got a Endermite skull and an Iron ingot.
- endermite-cmd-run-frequency: 0
- endermite-cmd-run-frequency-base: 100
- evoker: '20'
- evoker-cmd: mobhunt head give {player} evoker|give {player} iron_ingot 1
- evoker-cmd-desc: You got a Evoker skull and an Iron ingot.
- evoker-cmd-run-chance: 0.0
- ghast: 30:60
- ghast-cmd: mobhunt head give {player} Ghast|give {player} 406 4
- ghast-cmd-desc: You got a Ghast skull and 4 Nether Quartz.
- ghast-cmd-run-frequency: 0
- ghast-cmd-run-frequency-base: 100
- giant: '5:45'
- giant-cmd: mobhunt head give {player} Giant|give {player} iron_ingot 1
- giant-cmd-desc: You got a Giant head and an iron ingot.
- giant-cmd-run-frequency: 0
- giant-cmd-run-frequency-base: 100
- iron-golem: '5:20'
- iron-golem-cmd: mobhunt head give {player} Iron_Golem|give {player} iron_ingot 4
- iron-golem-cmd-desc: You got an Iron Golem skull and 4 Iron ingot.
- iron-golem-cmd-run-frequency: 0
- iron-golem-cmd-run-frequency-base: 100
- guardian: '620'
- guardian-cmd: mobhunt head give {player} Guardian|give {player} iron_ingot 1
- guardian-cmd-desc: You got a Guardian skull and an Iron ingot.
- guardian-cmd-run-frequency: 0
- guardian-cmd-run-frequency-base: 100
- husk: '1:10'
- husk-cmd: mobhunt head give {player} Husk|give {player} iron_ingot 1
- husk-cmd-desc: You got a Zombie Husk skull and an Iron ingot.
- husk-cmd-run-frequency: 0
- husk-cmd-run-frequency-base: 100
- killerrabbit: '25'
- killerrabbit-cmd: mobhunt head give {player} KillerRabbit|give {player} iron_ingot 1
- killerrabbit-cmd-desc: You got Killer Rabbit Skull and an iron ingot.
- killerrabbit-cmd-run-frequency: 0
- killerrabbit-cmd-run-frequency-base: 100
- magma-cube: '1:15'
- magma-cube-cmd: mobhunt head give {player} MAGMA_CUBE|give {player} iron_ingot 1
- magma-cube-cmd-desc: You got a Magma Cube skull and an Iron ingot.
- magma-cube-cmd-run-frequency: 0
- magma-cube-cmd-run-frequency-base: 100
- polar-bear: '30'
- polar-bear-cmd: mobhunt head give {player} Polar_Bear|give {player} iron_ingot 1
- polar-bear-cmd-desc: You got a Polar Bear skull and an Iron ingot.
- polar-bear-cmd-run-frequency: 0
- polar-bear-cmd-run-frequency-base: 100
- # This is multiplied by the size of the slime. So a big natural slime is 4x this value
- slime-base: '1:10'
- slime-cmd: mobhunt head give {player} Slime|give {player} iron_ingot 1
- slime-cmd-desc: You got a Slime skull and an Iron ingot.
- slime-cmd-run-frequency: 0
- slime-cmd-run-frequency-base: 100
- shulker: '40'
- shulker-cmd: mobhunt head give {player} Shulker|give {player} iron_ingot 1
- shulker-cmd-desc: You got a Shulker skull and an Iron ingot.
- shulker-cmd-run-frequency: 0
- shulker-cmd-run-frequency-base: 100
- stray: '5:15'
- stray-cmd: mobhunt head give {player} Stray|give {player} iron_ingot 1
- stray-cmd-desc: You got a Skeleton Stray skull and an Iron ingot.
- stray-cmd-run-frequency: 0
- stray-cmd-run-frequency-base: 100
- silverfish: '1:5'
- silverfish-cmd: mobhunt head give {player} SilverFish|give {player} iron_ingot 1
- silver-cmd-desc: You got a SilverFish head and an iron ingot.
- silverfish-cmd-run-frequency: 0
- silverfish-cmd-run-frequency-base: 100
- skeleton: '1:10'
- skeleton-cmd: mobhunt head give {player} Skeleton|give {player} 351:4 1
- skeleton-cmd-desc: You got 1 Skeleton skull and 1 Lapis Lazuli.
- skeleton-cmd-run-frequency: 0
- skeleton-cmd-run-frequency-base: 100
- spider: '1:10'
- spider-cmd: mobhunt head give {player} Spider|give {player} iron_ingot 1
- spider-cmd-desc: You got a Spider skull and an Iron ingot.
- spider-cmd-run-frequency: 0
- spider-cmd-run-frequency-base: 100
- zombie: '1:10'
- zombie-cmd: mobhunt head give {player} Zombie|give {player} iron_ingot 1
- zombie-cmd-desc: You got a Zombie skull and an Iron ingot.
- zombie-cmd-run-frequency: 0
- zombie-cmd-run-frequency-base: 1000
- zombie-pigman: '1:10'
- zombie-pigman-cmd: mobhunt head give {player} Pig_Zombie|give {player} iron_ingot 1
- zombie-pigman-cmd-desc: You got a Zombie Pigman skull and an Iron ingot.
- zombie-pigman-cmd-run-frequency: 0
- zombie-pigman-cmd-run-frequency-base: 100
- vex: '10:30'
- vex-cmd: mobhunt head give {player} Witch|give {player} gold_ingot 1
- vex-cmd-desc: You got a Vex skull and an Gold ingot.
- vex-cmd-run-chance: 0.0
- vindicator: '10:30'
- vindicator-cmd: mobhunt head give {player} Witch|give {player} gold_ingot 1
- vindicator-cmd-desc: You got a Vindicator skull and an Gold ingot.
- vindicator-cmd-run-chance: 0.0
- witch: '5:15'
- witch-cmd: mobhunt head give {player} Witch|give {player} gold_ingot 1
- witch-cmd-desc: You got a Witch skull and an Gold ingot.
- witch-cmd-run-frequency: 0
- witch-cmd-run-frequency-base: 100
- wither-skeleton: '5:15'
- wither-skeleton-cmd: mobhunt head give {player} WitherSkeleton|give {player} gold_ingot 1
- wither-skeleton-cmd-desc: You got 1 Wither Skeleton skull and 1 Gold ingot.
- wither-skeleton-cmd-run-frequency: 0
- wither-skeleton-cmd-run-frequency-base: 100
- # ########################################################################
- # Rewards for killing bosses
- # ########################################################################
- # Here is where you set the base prize in $ for killing the bosses
- boss:
- wither: 200.0:1200.0
- wither-cmd: mobhunt head give {player} Wither|give {player} diamond 10
- wither-cmd-desc: You got a Wither skull and 10 Diamonds.
- wither-cmd-run-frequency: 0
- wither-cmd-run-frequency-base: 100
- enderdragon: 200.0:1000.0
- enderdragon-cmd: mobhunt head give {player} Enderdragon|give {player} diamond 10
- enderdragon-cmd-desc: You got a Enderdragon skull and 10 Diamonds.
- enderdragon-cmd-run-frequency: 0
- enderdragon-cmd-run-frequency-base: 100
- # ########################################################################
- # Rewards for killing villagers
- # ########################################################################
- # Here is where you set the base prize in $ for killing the villagers
- villager:
- cartographer: '1:2'
- cartographer-cmd: ''
- cartographer-cmd-desc: ''
- cartographer-cmd-run-chance: 1.0
- nitwit: '1:2'
- nitwit-cmd: ''
- nitwit-cmd-desc: ''
- nitwit-cmd-run-chance: 1.0
- farmer: '1:2'
- farmer-cmd: ''
- farmer-cmd-desc: ''
- farmer-cmd-run-chance: 1.0
- priest: '1:2'
- priest-cmd: ''
- priest-cmd-desc: ''
- priest-cmd-run-chance: 1.0
- blacksmith: '1:2'
- blacksmith-cmd: ''
- blacksmith-cmd-desc: ''
- blacksmith-cmd-run-chance: 1.0
- butcher: '1:2'
- butcher-cmd: ''
- butcher-cmd-desc: ''
- butcher-cmd-run-chance: 1.0
- librarian: '1:2'
- librarian-cmd: ''
- librarian-cmd-desc: ''
- librarian-cmd-run-chance: 1.0
- villager: '1'
- villager-cmd: mobhunt head give {player} Villager
- villager-cmd-desc: You got a Villager Skull
- villager-cmd-run-frequency: 0
- villager-cmd-run-frequency-base: 100
- zombie-villager: '1:2'
- zombie-villager-cmd: ''
- zombie-villager-cmd-desc: ''
- zombie-villager-cmd-run-chance: 1.0
- # ########################################################################
- # Rewards for killing passive mobs
- # ########################################################################
- # Here is where you set the base prize in $ for killing passive/friendly mobs.
- # By default the player does not get a reward for killing friendly mobs.
- # If you make the number negative, the reward will be a fine for killing a passive animal.
- passive:
- bat: '0'
- bat-cmd: mobhunt head give {player} Bat
- bat-cmd-desc: You got a Bat Skull
- bat-cmd-run-frequency: 0
- bat-cmd-run-frequency-base: 100
- chicken: '0'
- chicken-cmd: mobhunt head give {player} Chicken
- chicken-cmd-desc: You got a Chicken Skull
- chicken-cmd-run-frequency: 0
- chicken-cmd-run-frequency-base: 100
- cow: '5'
- cow-cmd: mobhunt head give {player} Cow
- cow-cmd-desc: You got a Cow Skull
- cow-cmd-run-frequency: 0
- cow-cmd-run-frequency-base: 100
- donkey: '5'
- donkey-cmd: mobhunt head give {player} donkey
- donkey-cmd-desc: You got a Donkey Skull
- donkey-cmd-run-chance: 0.0
- horse: '0'
- horse-cmd: mobhunt head give {player} Horse
- horse-cmd-desc: You got a Horse Skull
- horse-cmd-run-frequency: 0
- horse-cmd-run-frequency-base: 100
- llama: '0'
- llama-cmd: mobhunt head give {player} llama
- llama-cmd-desc: You got a Llama Skull
- llama-cmd-run-chance: 0.0
- mule: '0'
- mule-cmd: mobhunt head give {player} mule
- mule-cmd-desc: You got a Mule Skull
- mule-cmd-run-chance: 0.0
- mushroom-cow: '0'
- mushroom-cow-cmd: mobhunt head give {player} Mushroom_Cow
- mushroom-cow-cmd-desc: You got a Mushroom Cow Skull
- mushroom-cow-cmd-run-frequency: 0
- mushroom-cow-cmd-run-frequency-base: 100
- ocelot: '0'
- ocelot-cmd: mobhunt head give {player} Ocelot
- ocelot-cmd-desc: ''
- ocelot-cmd-run-frequency: 0
- ocelot-cmd-run-frequency-base: 100
- pig: '0'
- pig-cmd: mobhunt head give {player} Pig
- pig-cmd-desc: You got a Pig Skull
- pig-cmd-run-frequency: 0
- pig-cmd-run-frequency-base: 100
- rabbit: '0'
- rabbit-cmd: mobhunt head give {player} Rabbit
- rabbit-cmd-desc: You got a Rabbit Skull
- rabbit-cmd-run-frequency: 0
- rabbit-cmd-run-frequency-base: 100
- sheep: '0'
- sheep-cmd: mobhunt head give {player} Sheep
- sheep-cmd-desc: You got a Sheep Skull
- sheep-cmd-run-frequency: 0
- sheep-cmd-run-frequency-base: 100
- skeletonhorse: '-10'
- skeletonhorse-cmd: mobhunt head give {player} skeletonhorse
- skeletonhorse-cmd-desc: You got a SkeletonHorse Skull
- skeletonhorse-cmd-run-chance: 0.0
- snowman: '0'
- snowman-cmd: mobhunt head give {player} SnowMan
- snowman-cmd-desc: You got a Snowman Skull
- snowman-cmd-run-frequency: 0
- snowman-cmd-run-frequency-base: 100
- squid: '0'
- squid-cmd: mobhunt head give {player} Squid
- squid-cmd-desc: You got a Squid Skull
- squid-cmd-run-frequency: 0
- squid-cmd-run-frequency-base: 100
- wolf: '0'
- wolf-cmd: mobhunt head give {player} Wolf
- wolf-cmd-desc: You got a Wolf Skull
- wolf-cmd-run-frequency: 0
- wolf-cmd-run-frequency-base: 100
- zombiehorse: '0'
- zombiehorse-cmd: mobhunt head give {player} zombiehorse
- zombiehorse-cmd-desc: You got a ZombieHorse Skull
- zombiehorse-cmd-run-chance: 0.25
- # ########################################################################
- # Bonus multipliers
- # ########################################################################
- # These are bonus multipliers that can modify the base prize.
- # REMEMBER: These are not in $ but they are a multiplier.
- # Setting to 1 will disable them.
- bonus:
- sneaky: 2.0
- return-to-sender: 2.0
- push-off-cliff: 2.0
- no-weapon: 2.0
- # This is the PRO-Sniper bonus. The Sniper bonus is calulated as half of PRO-Sniper bonus.
- # If If PRO Sniper (far-shot) is 2, then Sniper will be = 1+((far-shot-1)/2)=1.5
- far-shot: 2.0
- mounted: 1.5
- friendly-fire: 4.0
- bonus-mob: 10.0
- critical: 2.0
- # This is the chance (% chance 0-100) that a bonus mob will spawn.
- bonus-mob-chance: 0.2
- # Bonus for killing a Baby mob.
- babyMultiplier: 1.2
- # ########################################################################
- # Special / Achievements rewards
- # ########################################################################
- # Here is where you set the prize in $ for achieving a special kill.
- # For each achievment you can run a console command to give the player a reward.
- # You can use the following variables {player},{world}.
- # An example could be to give the player permission to fly
- # for 1 hour or use give command to the player items.
- # You can also specify the message send to the player.
- # You can run many console commands on each line, each command
- # must be separated by |
- # Achievements will not be shown if the prize is 0, unless you set show-achievements-without-reward=true.
- achievements:
- # Put the names of the worlds here where you want to disable achievements.
- # Players will still get rewards for killings.
- disable-achievements-in-worlds:
- - CTF
- # Set this to true if you want to see achievements when you use /mobhunt achievements
- # allthough there is no reward for this.
- show-achievements-without-reward: false
- # Achievements
- charged-kill: 100.0
- charged-kill-cmd: exp give {player} 35
- charged-kill-cmd-desc: ''
- creeper-punch: 100.0
- creeper-punch-cmd: exp give {player} 35
- creeper-punch-cmd-desc: ''
- axe-murderer: 100.0
- axe-murderer-cmd: exp give {player} 35
- axe-murderer-cmd-desc: ''
- recordhungry: 100.0
- recordhungry-cmd: exp give {player} 35
- recordhungry-cmd-desc: ''
- infighting: 100.0
- infighting-cmd: exp give {player} 35
- infighting-cmd-desc: ''
- by-the-book: 100.0
- by-the-book-cmd: exp give {player} 35
- by-the-book-cmd-desc: ''
- creepercide: 100.0
- creepercide-cmd: exp give {player} 35
- creepercide-cmd-desc: ''
- hunt-begins: 50.0
- hunt-begins-cmd: exp give {player} 18
- hunt-begins-cmd-desc: ''
- itsmagic: 200.0
- itsmagic-cmd: exp give {player} 60
- itsmagic-cmd-desc: ''
- fancypants: 100.0
- fancypants-cmd: exp give {player} 35
- fancypants-cmd-desc: ''
- master-sniper: 200.0
- master-sniper-cmd: exp give {player} 60
- master-sniper-cmd-desc: ''
- justintime: 100.0
- justintime-cmd: exp give {player} 35
- justintime-cmd-desc: ''
- fangmaster: 100.0
- fangmaster-cmd: exp give {player} 35
- fangmaster-cmd-desc: ''
- hunter1: 100.0
- hunter1-cmd: exp give {player} 100
- hunter1-cmd-desc: ''
- hunter2: 250.0
- hunter2-cmd: exp give {player} 150
- hunter2-cmd-desc: ''
- hunter3: 500.0
- hunter3-cmd: exp give {player} 200
- hunter3-cmd-desc: ''
- hunter4: 1000.0
- hunter4-cmd: exp give {player} 250
- hunter4-cmd-desc: ''
- hunter5: 2000.0
- hunter5-cmd: exp give {player} 300
- hunter5-cmd-desc: ''
- hunter6: 4000.0
- hunter6-cmd: exp give {player} 350
- hunter6-cmd-desc: ''
- hunter7: 8000.0
- hunter7-cmd: exp give {player} 400
- hunter7-cmd-desc: ''
- # ########################################################################
- # Achievement Hunter levels
- # ########################################################################
- # Here is where you set how many mobs to kill to reach next level per mob.
- # You can only set the number of mobs to kill to reach level 1. the next
- # levels is automatically calculated this way.
- # Level 1: 100 (100 kills)
- # Level 2: x 2.5 (250 kills)
- # Level 3: x 5 (500 kills)
- # Level 4: x 10 (1000 kills)
- # Level 5: x 25 (2500 kills)
- # Level 6: x 50 (5000 kills)
- # Level 7: x 100 (10000 kills)
- # Level Achievements can be disabled by setting the number to 0
- achievement_levels:
- blaze_level1: 80
- creeper_level1: 100
- silverfish_level1: 100
- zombie-pigman_level1: 100
- enderman_level1: 100
- giant_level1: 100
- skeleton_level1: 100
- wither-skeleton_level1: 80
- spider_level1: 100
- cave-spider_level1: 100
- witch_level1: 80
- zombie_level1: 100
- ghast_level1: 80
- iron-golem_level1: 100
- magma-cube_level1: 100
- endermite_level1: 100
- guardian_level1: 100
- elder_guardian_level1: 50
- killerrabbit_level1: 100
- slime-base_level1: 100
- shulker_level1: 100
- bat_level1: 100
- chicken_level1: 100
- cow_level1: 100
- horse_level1: 100
- mushroom-cow_level1: 100
- ocelot_level1: 100
- pig_level1: 100
- rabbit_level1: 100
- sheep_level1: 100
- snowman_level1: 100
- squid_level1: 100
- villager_level1: 100
- wolf_level1: 100
- pvpplayer_level1: 100
- bonusmob_level1: 20
- polar_bear_level1: 100
- stray_level1: 100
- husk_level1: 100
- wither_level1: 20
- enderdragon_level1: 20
- cartographer_level1: 100
- nitwit_level1: 100
- farmer_level1: 100
- librarian_level1: 100
- priest_level1: 100
- butcher_level1: 100
- blacksmith_level1: 100
- donkey_level1: 100
- evoker_level1: 50
- llama_level1: 100
- mule_level1: 100
- vex_level1: 100
- vindicator_level1: 100
- zombiehorse_level1: 100
- skeletonhorse_level1: 100
- zombie_villager_level1: 100
- # ########################################################################
- # Rewards for assisting killings
- # ########################################################################
- # They players can get an extra reward if they help each other killing mobs.
- assists:
- # Enabling assist allows the second last player to attack a mob to get some money from it
- enable: true
- # This should be a value that is multiplied against the mobs base kill value.
- # This is used to determine how much money an assister gets.
- multiplier: 0.25
- # Should killstreak be applied to assists
- allow-killstreak: false
- # Time in seconds after attacking a mob that can be counted as an assist
- timeout: 4
- # ########################################################################
- # Grinding detection settings
- # ########################################################################
- # Here you can change the behavior of the grinding detection.
- grinding:
- # Grinding detection.
- # Enabling this prevents a player from earning too much money from using a mob grinder
- # If you enable kill_debug in config.yml you will get debug information when grinding appears.
- enable-grinding-penalty: true
- # For each kill MobHunting check number of kills within this number of blocks.
- # If number of kills exceeds 10, the reward will decrese with 10% until 20 kills with
- # the range, whereafter the reward will be zero.
- grinding-range-detection: 15
- # Killing stacked mobs (created by a mob stacking plugin)
- # is by nature detected as grinding and by default allowed. If you want to the the grinding detection to detect
- # killings of stacked to be detected as gring, you must set grinding-stacked-mobs-allowed to false.
- grinding-stacked-mobs-allowed: true
- # ########################################################################
- # Penalty multipliers
- # ########################################################################
- # These are penalty multipliers that can modify the base prize.
- # REMEMBER: These are not in $ but they are a multiplier.
- # Setting to 1 will disable them.
- penalty:
- # If a player flies at any point in a fight, this penalty will be applied
- flyingPenalty: 0.5
- # This is the penalty if the player gets killed by a mob.
- # Set mob-kills-player-penalty=10 to let the mob steal 10 dollars
- # or 10% to let the mob steal 10% of the players balance.
- # Set mob-kills-player-penalty=0 to disable this
- mob-rob-from-player: 0%
- # ########################################################################
- # Reward for kills in a row
- # ########################################################################
- # Set the multiplier when the player kills 1,2,3,4 mob in a row without getting damage.
- # Killstreak will be disabled if you set the multiplier: 1.0
- killstreak:
- level1: 5
- level1-multiplier: 1.5
- level2: 10
- level2-multiplier: 2.0
- level3: 20
- level3-multiplier: 3.0
- level4: 40
- level4-multiplier: 4.0
- # ########################################################################
- # Rank multipliers and world difficulty multipliers
- # ########################################################################
- # You can add multipliers for players with different ranks/groups. To do this
- # you must set give the user/group permissions with a format like this:
- # mobhunting.multiplier.guest
- # mobhunting.multiplier.guardian
- # mobhunting.multiplier.staff
- # mobhunting.multiplier.hasVoted
- # mobhunting.multiplier.donator
- # mobhunting.multiplier.op <---- Notice 'op' is reserved for OP'ed players!
- # OP'ed players will only get the OP multiplier
- # you can make your own permission nodes. You just need to keep the format
- # mobhunting.multiplier.name 'value' in your permissions file and the format below in this file.
- multiplier:
- # Ranks
- rank-multiplier:
- mobhunting:
- multiplier:
- donator: '3'
- staff: '1.05'
- hasVoted: '2'
- guest: '0.9'
- guardian: '1.02'
- # WorldDifficulty
- world-difficulty-multiplier:
- difficulty:
- multiplier:
- peaceful: '0.5'
- hard: '1'
- normal: '1'
- easy: '0.75'
- # ########################################################################
- # Pvp rewards
- # ########################################################################
- # Pvp configuration. Set pvp-allowed = true if you want give the players a reward when they kill eachother.
- # You can alsp run a console command when this happens to give the player a reward or punish him.
- # You can you the following variables {player},{world},{killed_player}.
- # An example could be to give the player permission to fly
- # for 1 hour or use give command to the player items.
- # You can also specify the message send to the player.
- # You can run many console commands on each line, each command
- # must be separated by |
- pvp:
- # Set pvpAllowed=false to disable rewards on killing other players.
- pvp-allowed: false
- # Set rob-from-victim=true to steal from the victim or
- # rob-from-victim=false to get the reward mpney from the server.
- rob-from-victim: true
- # The kill prize kan be a number to stel x dollars from the killed player,
- # or it kan be a cut in percent of his balance.
- pvp-kill-prize: 1.5%
- # One or more console commands to be run when a player kills another player.
- pvp-kill-cmd: give {player} 397 1 3 {SkullOwner:"{killed_player}"}|give {player} diamond 1
- # Write the message to the killer, describing the reward / console commands
- pvp-kill-cmd-desc: You got {killed_player}'s skull
- # This is the chance for running the command. 1 = 100% (each time the player is killed), 0.5 ~ 50% and 0.001 = 0.1% (very rare)
- pvp-kill-cmd-run-chance: 0.5
- # ########################################################################
- # Disguises rewards
- # ########################################################################
- # Here is where can define the actions when a player is under disguise (attacker)
- # or when the attacked (victim)
- disguises:
- # Disable integration with iDisguise
- disable-integration-i-disguise: false
- # Disable integration with DisguiseCcraft
- disable-integration-disguisecraft: true
- # Disable integration with LibsDisguises
- disable-integration-libsdisguises: true
- # Set pvpAllowed=false to disable rewards on killing other players.
- remove-disguise-when-attacking: false
- # Set pvpAllowed=false to disable rewards on killing other players.
- remove-disguise-when-attacked: false
- # Bonus multiplier for killing while disgused.
- # Can be both positive an negative = reward or penalty
- # and over and under 1 = raise or lower the reward.
- undercover-multiplier: 0.95
- # Bonus multiplier for killing a disgused player.
- # Can be both positive an negative = reward or penalty
- # and over and under 1 = raise or lower the reward.
- cover-blown-multiplier: 1.5
- # ########################################################################
- # NPC / Citizens / MasterMobHunter settings.
- # ########################################################################
- npc:
- # Disable integration with Citizens2
- disable-integration-citizens: false
- # Set the number of seconds between each check. Recommended setting is
- # masterMobHunter_check_every: 300 ~ to update all MasterMobHunters every 5th minute.
- masterMobHunter_check_every: 300
- # ########################################################################
- # Bounty settings
- # ########################################################################
- # Here you can change the behavior of the Bounty Command or you can disable
- # the command completely.
- bounties:
- # Set to true if you want to disable players to be able to put bounties on each other.
- disable-player-bounties: false
- # Here you set how much of a bound the bounty owner get back if
- # he drop the bounty on another player
- bounty-return-pct: 50
- # Here you set the number of days the Bounty is collectable.
- # After the number of days the Bounty will be removed automatically
- bounty_duration: 7
- # Set enable_random_bounty=false to disable random bounties
- enable_random_bounty: true
- # Time between Random Bounty is created in minutes
- time_between_random_bounties: 60
- # Minimum number of players before the server starts to make random bounties
- minimum_number_of_online_players: 4
- # Chance that a bounty is created on a player after the minimum time. Must be a number between 0 and 1. (0 = never, 0.5 = 50% 1 = always)
- chance_to_create_a_random_bounty: 0.5
- # Random Bounty. Can be a number 100 or a range 100:200
- random_bounty_prize: 50:200
- # ########################################################################
- # Stacked mobs settings
- # ########################################################################
- # Here you can change the behavior of stacked mobs integration, or you can disable
- # integration completely.
- stackedmobs:
- # Disable integration with MobStacker.
- # https://www.spigotmc.org/resources/mobstacker.15596/
- disable-integration-mobstacker: false
- # Disable integration with StackMob.
- # https://www.spigotmc.org/resources/stackmob.29999/
- disable-integration-stackmob: false
- # Set to true if you want stacked mobs to pay a reward.
- get-reward-from-stacked-mobs: true
- # ########################################################################
- # CustomMob settings
- # ########################################################################
- # Here you can change the behavior of CustomMobs Integration, or you can disable
- # integration completely.
- custommobs:
- # Disable integration with CustomMobs
- # https://dev.bukkit.org/bukkit-plugins/custom-mobs/
- disable-integration-custommobs: true
- # Can the players earn money on mobs spawned from CustomMobs Spawners and eggs?
- allow_custom_mobspawners_and_eggs: false
- # ########################################################################
- # Conquestia Mobs settings
- # ########################################################################
- # Here you can change the behavior of ConquestiaMobs Integration, or you can disable
- # integration completely.
- conquestiamobs:
- # Disable integration with ConquestiaMobs
- # https://www.spigotmc.org/resources/conquesita-mobs.21307/
- disable-integration-conquestiamobs: false
- # This is the multiplier per level mutiplied with the basic reward.
- # Becareful not to ruin the server economy by making the multiplier to big.
- # Example: If the reward is 10 and the multiplier is 1.05, the calculated
- # reward is:
- # Level 1: reward=10
- # Level 2: reward=10*1.05=10.5
- # Level 3: reward=10*1.05*1.05=11.03
- # Level 4: reward=10*1.05*1.05*1.05=11.58
- # Level 5: reward=10*1.05*1.05*1.05*1.05=12.16
- # Level 6: reward=10*1.05*1.05*1.05*1.05*1.05=12.76
- # Level 7: reward=10*1.05*1.05*1.05*1.05*1.05*1.05=13.40
- # Level 8: reward=10*1.05*1.05*1.05*1.05*1.05*1.05*1.05=14.07
- # Level 9: reward=10*1.05*1.05*1.05*1.05*1.05*1.05*1.05*1.05=14.77
- # Level 10: reward=10*1.05*1.05*1.05*.....=15.51
- # Level 20: reward=10*1.05*1.05*1.05*.....=25..27
- # Level 30: reward=10*1.05*1.05*1.05*.....=41.61
- # Level 40: reward=10*1.05*1.05*1.05*.....=67.05
- # Level 50: reward=10*1.05*1.05*1.05*.....=109.21
- # Level 100: reward=10*1.05*1.05*1.05*.....=1252.39
- multiplier_per_level: 1.05
- # ########################################################################
- # DropMoneyOnGroud Settings
- # ########################################################################
- dropmoneyonground:
- # When a player get a money reward for a kill, the money will go directly
- # into his pocket. If you set dropMoneyOnGroud=true the reward will
- # dropped on ground to be picked up by the player.
- # Negative rewards will always be taken from det player.
- drop-money-on-groud: true
- # Dark room mobspawners usually collect items in a HOPPER. This is denied by default.
- # If you want HOPPERS to collect MobHunting Money rewards
- # set "deny-hoppers-to-pickup-money-on-ground"=true
- deny-hoppers-to-pickup-money-on-ground: false
- # Here you can set which item should be used.
- # Use Minecraft Item names like:
- # GOLD_NUGGET, DIAMOND, GOLD_INGOT, EMERALD, GOLDEN_APPLE
- drop-money-on-ground-item: GOLD_INGOT
- # Here you can set of the color of the number above the dropped item.
- # Use color names like WHITE, RED, BLUE
- drop-money-on-ground-text-color: GREEN
- # ########################################################################
- # Integration to other plugins.
- # ########################################################################
- plugins:
- # Disable integration with MobArena
- disable-integration-mobarena: false
- # Set to true if you want the players to get rewards while playing MobArena.
- mobarena-get-rewards: false
- # Disable integration with PvpArena
- disable-integration-pvparena: true
- # Set to true if you want the players to get rewards while playing pvpArena.
- pvparena-get-rewards: false
- # Disable integration with MythicMobs
- disable-integration-mythicmobs: false
- # Disable integration with MyPet
- disable-integration-mypet: false
- # Disable integration with MiniGames
- disable-integration-minigames: false
- # Disable integration with WorldGuard
- disable-integration-worldguard: false
- # Disable integration with Essentials
- # http://dev.bukkit.org/bukkit-plugins/essentialsx/
- disable-integration-essentials: false
- # Disable integration with BattleArena
- disable-integration-battlearena: true
- # Disable integration with BossBarAPI. If you want messages in player chat you can set this to true.
- disable-integration-bossbarapi: true
- # Disable integration with BarAPI. If you want messages in player chat you can set this to true.
- disable-integration-barapi: true
- # Disable integration with TitleAPI
- disable-integration-titleapi: false
- # Disable integration with VanishNoPacket
- disable-integration-vanishnopacket: true
- # Disable integration with TitleManger. If you want messages in player chat you can set this to true.
- # https://www.spigotmc.org/resources/titlemanager.1049/
- disable-integration-titlemanager: true
- # Disable integration with Actionbar. If you want messages in player chat you can set this to true.
- disable-integration-actionbar: true
- # Disable integration with ActionBarAPI. If you want messages in player chat you can set this to true.
- # https://www.spigotmc.org/resources/actionbarapi-1-8-1-9-1-10.1315/
- disable-integration-actionbarapi: true
- # Disable integration with ActionAnnouncer. If you want messages in player chat you can set this to true.
- # https://www.spigotmc.org/resources/actionannouncer.1320/
- disable-integration-actionannouncer: true
- # Disable integration with Gringotts Economy.
- # http://dev.bukkit.org/bukkit-plugins/gringotts/
- disable-integration-gringotts: true
- # Disable integration with TARDIS Weeping Angels.
- # http://dev.bukkit.org/bukkit-plugins/tardisweepingangels/
- disable-integration-tardis-weeping-angels: true
- # Disable integration with ProtocolLib.
- # https://www.spigotmc.org/resources/protocollib.1997/
- disable-integration-protocollib: false
- # ########################################################################
- # Database Settings.
- # ########################################################################
- database:
- # Type of database to use. Valid values are: sqlite, mysql
- type: sqlite
- username: user
- password: password
- host: localhost:3306
- database: mobhunting
- # sql_debug is only meant to be used by the developer. Setting this to to true can produre a a big log file!
- debug_sql: false
- # FOR INTERNAL USE ONLY. DONT CHANGE THIS VALUE!
- database_version: 3
- # ########################################################################
- # Update settings
- # ########################################################################
- updates:
- # Check if there is a new version of the plugin available.
- update-check: true
- # Set the number of seconds between each check. Recommended setting is
- # check_every: 7200 ~ to check every second hour.
- check_every: 7200
- # Set 'autoupdate: true' if you want new updates downloaded and installed.
- # You will still have to reboot the server manually.
- autoupdate: false
- # ########################################################################
- # General Setting.
- # ########################################################################
- general:
- # Put the names of the worlds here that you do not wish for mobhunting to be enabled in.
- disabled-in-worlds:
- - CTF
- - UltimateCTF
- # The language (file) to use. You can put the name of the language file as the language code
- # (eg. en_US, de_DE, fr_FR, ect.) or you can specify the name of a custom file without the .lang
- # Please check the lang/ folder for a list of all available translations.
- language: en_US
- # Can the players earn money on mobs spawned from mobspawners and eggs?
- allow_mobspawners_and_eggs: false
- # Broadcast messages will be send in the ActionBar if MobHunting finds a supported ActionBar plugin.
- use-actionbar-for-broadcasts: true
- # Should achievements be broadcasted?
- broadcast-achievement: true
- # Should the hunt begins achievement be broadcasted?
- broadcast-first-achievement: true
- # Time between saves in ticks (20 ticks ~ 1 sec)
- save-period: 6000
- # Time between leaderboard updates in ticks (20 ticks ~ 1 sec)
- leaderboard-update-period: 1200
- # Time in seconds after attacking a mob that can be counted as a kill
- kill-timeout: 4
- # If kills are not being registered in mob hunting. Enable this to see why they arent
- kill-debug: false
- # Rounding of rewards when you uses a range or %. (ex creeperPrize=10:30) the reward.
- # All numbers except 0 can be used.
- # Set rounding_reward=1 if you want integers. IE. 10,11,12,13,14...
- # Set rounding_reward=0.01 if you want 2 decimals 10.00, 10.01, 10.02... integers.
- # Set rounding_reward=5 if you want multipla of 5 IE. 10,15,20,25...
- # Set rounding_reward=2 if you want multipla of 2 IE. 10,12,14,16...
- reward_rounding: 0.01
- # This is the minimum reward which will which will be paid to the player 0.01 will be fine
- # in most installation, but Gringott users who want very low rewards (like 0.001 for killing
- # a mob) will have to lower the minimum reward. Remember that some multipiers are less than 1
- # and grinding detection and penalties. The minimum_reward should therefor be less than 10%
- # of smallest reward. In the Gringotts example minimum_reward should be 0.0001 or 0.00005.
- minimum_reward: 0.01
- # When a new playerjoins the server he will by default start
- # in 'LEARNING MODE' and get extra information about when he get rewards and not,
- # when killing Mobs. The player can disable this InGame by using the command '/mobhunt learn'
- newplayer_learning_mode: false
- # When use_gui_for_archivements=true the status of players achievemens will
- # be showed in a Inventory GUI.
- use_gui_for_achievements: true
- # When use_gui_for_bounties=true the open bounties and most wanted players will
- # be showed in a Inventory GUI.
- use_gui_for_bounties: true
- # Try to cancel natural drops when a mob is killed while the MobHunting reward is cancelled
- # (because player is in creative mode, grinding or protected by Worldguard)
- # If you want the mobs to drops normal rewards set
- # "try-to-cancel-natural-drops"=false
- try-to-cancel-natural-drops: false
- # Try to cancel XP drops when a mob is killed while the MobHunting reward is cancelled
- # (because player is in creative mode, grinding or protected by Worldguard)
- # If you want the mobs to drop normal XP set
- # "try-to-cancel-xp-drops"=false
- try-to-cancel-xp-drops: false
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