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- Could not resolve cross-reference: No Verse.ThingDef named Psytrainer_BerserkPulse found to give to Verse.ThingDefCountClass (1x null)
- Verse.Log:Error(String, Boolean)
- Verse.WantedRefForObject:TryResolve(FailMode)
- Verse.<>c__DisplayClass14_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
- Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
- System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
- System.Threading.ThreadPoolWorkQueue:Dispatch()
- System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
- Could not resolve cross-reference: No Verse.ThingDef named Psytrainer_BlindingPulse found to give to Verse.ThingDefCountClass (1x null)
- Verse.Log:Error(String, Boolean)
- Verse.WantedRefForObject:TryResolve(FailMode)
- Verse.<>c__DisplayClass14_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
- Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
- System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
- System.Threading.ThreadPoolWorkQueue:Dispatch()
- System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
- Could not resolve cross-reference: No Verse.ThingDef named Psytrainer_Burden found to give to Verse.ThingDefCountClass (1x null)
- Verse.Log:Error(String, Boolean)
- Verse.WantedRefForObject:TryResolve(FailMode)
- Verse.<>c__DisplayClass14_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
- Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
- System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
- System.Threading.ThreadPoolWorkQueue:Dispatch()
- System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
- Could not resolve cross-reference: No Verse.ThingDef named Psytrainer_ChaosSkip found to give to Verse.ThingDefCountClass (1x null)
- Verse.Log:Error(String, Boolean)
- Verse.WantedRefForObject:TryResolve(FailMode)
- Verse.<>c__DisplayClass14_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
- Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
- System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
- System.Threading.ThreadPoolWorkQueue:Dispatch()
- System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
- Could not resolve cross-reference: No Verse.ThingDef named Psytrainer_EntropyLink found to give to Verse.ThingDefCountClass (1x null)
- Verse.Log:Error(String, Boolean)
- Verse.WantedRefForObject:TryResolve(FailMode)
- Verse.<>c__DisplayClass14_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
- Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
- System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
- System.Threading.ThreadPoolWorkQueue:Dispatch()
- System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
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