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- ** Executing...
- ** Command: "E:\gameing2\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "E:\gameing2\steamapps\common\Team Fortress 2\tf" "c:\users\whduer-pc\documents\mapping\zoo_ramptest4"
- Valve Software - vbsp.exe (May 21 2020)
- 8 threads
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\whduer-pc\documents\mapping\zoo_ramptest4.log', but we don't own that location. Allowing.
- materialPath: E:\gameing2\steamapps\common\Team Fortress 2\tf\materials
- Loading c:\users\whduer-pc\documents\mapping\zoo_ramptest4.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing c:\users\whduer-pc\documents\mapping\zoo_ramptest4.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (2317 bytes)
- Unable to load vertex data "models/whimsy/ramp.vvd"
- ** Executing...
- ** Command: "E:\gameing2\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "E:\gameing2\steamapps\common\Team Fortress 2\tf" "c:\users\whduer-pc\documents\mapping\zoo_ramptest4"
- Valve Software - vvis.exe (May 21 2020)
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\whduer-pc\documents\mapping\zoo_ramptest4.log', but we don't own that location. Allowing.
- 8 threads
- reading c:\users\whduer-pc\documents\mapping\zoo_ramptest4.bsp
- reading c:\users\whduer-pc\documents\mapping\zoo_ramptest4.prt
- 24 portalclusters
- 38 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 576
- Average clusters visible: 24
- Building PAS...
- Average clusters audible: 24
- visdatasize:340 compressed from 384
- writing c:\users\whduer-pc\documents\mapping\zoo_ramptest4.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\whduer-pc\documents\mapping\zoo_ramptest4.bsp', but we don't own that location. Allowing.
- 0 seconds elapsed
- ** Executing...
- ** Command: "E:\gameing2\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -both -game "E:\gameing2\steamapps\common\Team Fortress 2\tf" "c:\users\whduer-pc\documents\mapping\zoo_ramptest4"
- Valve Software - vrad.exe SSE (May 21 2020)
- Valve Radiosity Simulator
- 8 threads
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\whduer-pc\documents\mapping\zoo_ramptest4.log', but we don't own that location. Allowing.
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\whduer-pc\documents\mapping\zoo_ramptest4.bsp
- Setting up ray-trace acceleration structure... Done (0.00 seconds)
- 500 faces
- 612750 square feet [88236032.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 500 patches before subdivision
- 37412 patches after subdivision
- sun extent from map=0.000000
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 8448148, max 647
- transfer lists: 64.5 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(5059, 8785, 12687)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(272, 820, 1711)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(15, 77, 232)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(1, 7, 32)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(0, 1, 4)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(0, 0, 1)
- Build Patch/Sample Hash Table(s).....Done<0.0118 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 6/8192 72/98304 ( 0.1%)
- brushsides 36/65536 288/524288 ( 0.1%)
- planes 50/65536 1000/1310720 ( 0.1%)
- vertexes 549/65536 6588/786432 ( 0.8%)
- nodes 113/65536 3616/2097152 ( 0.2%)
- texinfos 5/12288 360/884736 ( 0.0%)
- texdata 3/2048 96/65536 ( 0.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 500/65536 28000/3670016 ( 0.8%)
- hdr faces 500/65536 28000/3670016 ( 0.8%)
- origfaces 6/65536 336/3670016 ( 0.0%)
- leaves 115/65536 3680/2097152 ( 0.2%)
- leaffaces 500/65536 1000/131072 ( 0.8%)
- leafbrushes 68/65536 136/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 2084/512000 8336/2048000 ( 0.4%)
- edges 1055/256000 4220/1024000 ( 0.4%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 2/8192 176/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1220152/0 ( 0.0%)
- HDR lightdata [variable] 1220152/0 ( 0.0%)
- visdata [variable] 340/16777216 ( 0.0%)
- entdata [variable] 780/393216 ( 0.2%)
- LDR ambient table 115/65536 460/262144 ( 0.2%)
- HDR ambient table 115/65536 460/262144 ( 0.2%)
- LDR leaf ambient 373/65536 10444/1835008 ( 0.6%)
- HDR leaf ambient 373/65536 10444/1835008 ( 0.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 105683/0 ( 0.0%)
- physics [variable] 2317/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 1060
- Writing c:\users\whduer-pc\documents\mapping\zoo_ramptest4.bsp
- 2 seconds elapsed
- Valve Software - vrad.exe SSE (May 21 2020)
- Valve Radiosity Simulator
- 8 threads
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\whduer-pc\documents\mapping\zoo_ramptest4.log', but we don't own that location. Allowing.
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\whduer-pc\documents\mapping\zoo_ramptest4.bsp
- Setting up ray-trace acceleration structure... Done (0.00 seconds)
- 500 faces
- 612750 square feet [88236032.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 500 patches before subdivision
- 37412 patches after subdivision
- sun extent from map=0.000000
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 8448148, max 647
- transfer lists: 64.5 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(5059, 8785, 12687)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(272, 820, 1711)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(15, 77, 232)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(1, 7, 32)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(0, 1, 4)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(0, 0, 1)
- Build Patch/Sample Hash Table(s).....Done<0.0120 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 6/8192 72/98304 ( 0.1%)
- brushsides 36/65536 288/524288 ( 0.1%)
- planes 50/65536 1000/1310720 ( 0.1%)
- vertexes 549/65536 6588/786432 ( 0.8%)
- nodes 113/65536 3616/2097152 ( 0.2%)
- texinfos 5/12288 360/884736 ( 0.0%)
- texdata 3/2048 96/65536 ( 0.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 500/65536 28000/3670016 ( 0.8%)
- hdr faces 500/65536 28000/3670016 ( 0.8%)
- origfaces 6/65536 336/3670016 ( 0.0%)
- leaves 115/65536 3680/2097152 ( 0.2%)
- leaffaces 500/65536 1000/131072 ( 0.8%)
- leafbrushes 68/65536 136/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 2084/512000 8336/2048000 ( 0.4%)
- edges 1055/256000 4220/1024000 ( 0.4%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 2/8192 176/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1220152/0 ( 0.0%)
- HDR lightdata [variable] 1220152/0 ( 0.0%)
- visdata [variable] 340/16777216 ( 0.0%)
- entdata [variable] 780/393216 ( 0.2%)
- LDR ambient table 115/65536 460/262144 ( 0.2%)
- HDR ambient table 115/65536 460/262144 ( 0.2%)
- LDR leaf ambient 373/65536 10444/1835008 ( 0.6%)
- HDR leaf ambient 373/65536 10444/1835008 ( 0.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 105683/0 ( 0.0%)
- physics [variable] 2317/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 1060
- Writing c:\users\whduer-pc\documents\mapping\zoo_ramptest4.bsp
- 1 second elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "c:\users\whduer-pc\documents\mapping\zoo_ramptest4.bsp" "E:\gameing2\steamapps\common\Team Fortress 2\tf\maps\zoo_ramptest4.bsp"
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