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- function Block(CFrameValue)
- local NBlock = Instance.new("Part", workspace)
- NBlock.Name = "NBlock"
- NBlock.BrickColor = BrickColor.new("Dark black")
- NBlock.CFrame = CFrameValue
- NBlock.Size = Vector3.new(1,7,1)
- NBlock.Anchored = true
- NBlock.CanCollide = false
- NBlock.Material = "ForceField"
- game.Debris:AddItem(NBlock,3)
- local ByeNewPos = NBlock.Position - Vector3.new(0,NBlock.Size.Y / 2,0)
- local Bye = game.TweenService:Create(NBlock, TweenInfo.new(3,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0), {Position = ByeNewPos, Size = Vector3.new(1,0.001,1)})
- Bye:Play()
- end
- function BlockO(CFrameValue)
- local NBlock = Instance.new("Part", workspace)
- NBlock.Name = "NBlock"
- NBlock.BrickColor = BrickColor.new("Dark black")
- NBlock.CFrame = CFrameValue
- NBlock.Size = Vector3.new(1,0.001,1)
- NBlock.Anchored = true
- NBlock.CanCollide = false
- NBlock.Material = "ForceField"
- game.Debris:AddItem(NBlock,3)
- local ByeNewPos = NBlock.Position - Vector3.new(0,NBlock.Position + 6.999,0)
- local Bye = game.TweenService:Create(NBlock, TweenInfo.new(3,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0), {Position = ByeNewPos, Size = Vector3.new(1,7,1)})
- Bye:Play()
- end
- local Places = {Vector3.new(4, 0, 0),Vector3.new(-4, 0, 0),Vector3.new(0, 0, 4),Vector3.new(0, 0, -4),Vector3.new(4, 0, 1),Vector3.new(4, 0, -1),Vector3.new(1, 0, 4),Vector3.new(-1, 0, 4),Vector3.new(-4, 0, 1),Vector3.new(-4, 0, -1),Vector3.new(1, 0, -4),Vector3.new(-1, 0, -4),Vector3.new(-3, 0, 3),Vector3.new(3, 0, -3),Vector3.new(3, 0, 3),Vector3.new(-3, 0, -3)}
- for i=1,50 do
- for i,p in pairs(Places) do
- Block(CFrame.new(15,0,0) + p)
- wait(3)
- BlockO(CFrame.new(15,0,0) + p)
- end
- wait(3)
- end
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