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- Name: Odin Dark
- Age: 19
- STATISTICS: base stats
- Level: 250
- HP/Aura: 249,000
- Physical Strength (weapon damage): 2 Physical Strength: 247
- Magical Strength (spell damage/potency): 10 Magical Strength: 655
- Physical Defense (HP, how well you take a melee/weapon attack): 4 Physical Defense: 249
- Magical Defense (how many spells you can take): 5 Magical Defense: 280
- Mana Power: 5000 Mana Power:
- Wisdom (How well you are with plans and weapon-wielding): 7 Wisdom: 252
- Stamina (How long you can battle without tiring): 9 Stamina: 354
- Movement Speed (How fast are you and your reflexes): 8 Movement Speed: 458
- Stealth (How good you are when you need to get around without being noticed): 4 Stealth: 249
- Strengths: Wielding his tomes, surprisingly good at wielding swords. Good at fighting in a group/army.
- Weaknesses: Gives veeerry long monologues, making him quite easy to hit at some points, his weapon(tomes) is only really good with mana. Has no fucking common sense.
- Hobbies/Professions/Likes: Reading, writing, hero stuff
- Dislikes: Being insulted, not being with close friends
- Personality: Odin is a very dramatic person who has a habit of speaking in an overly theatrical fashion. He is somewhat egotistical, believing that he is a hero.
- Close Friends: Leo
- Possible Relationships:
- Physical Appearance:
- MAGIC: Tomes
- PASSIVE: An effect that's always there. These usually have a positive effect with a negative effect.
- Passive- Mistletainn's Grip
- E(Effect): His magic cannot be disabled at any point (unless he runs out of mana ofc)
- BASIC SPELLS: Five if you do not wield weapons, four if you do.
- Basic Spell One- Lightning
- E(Effect): The user shoots bolts of lightning from the sky down at the opponent. Unevadable once the target is chosen, hits up to 4 times
- D(Damage): Low
- C(Cost): 150
- R(Recoil/Drawback): Easily shielded, can only hit one person
- Basic Spell Two- Hand of Darkness
- E(Effect): The user's Fell Hand appears to reform out of darkness, disconnect and punch at the opponent, reconnecting afterwards
- D(Damage): Mid
- C(Cost): 120
- R(Recoil/Drawback):
- Basic Spell Three- TOO MUCH POWER
- E(Effect): The user's magical strength (physical if in Overdrive) is doubled.
- D(Damage): None
- C(Cost): 200
- R(Recoil/Drawback): Lasts for only 5 irl minutes.
- Basic Spell Four- MY ACHING BLOOD
- E(Effect): The user's "Aching Blood" seems to enhance his senses, making him able to detect any enemies nearby and react to attacks faster
- D(Damage): None
- C(Cost): 250
- R(Recoil/Drawback): Lasts for 1 minute and his wisdom is halved afterwards for 1 minute
- Basic Spell Five (Only w/o weapon)-
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
- Secret Art One- Nosferatu
- E(Effect): The user traps the enemy in a sphere of dark energy, which slowly sucks the aura and mana out of them, while restoring the user's mana and aura.
- D(Damage): 5% of the opponent's aura and 2% of mana per 5 seconds.
- C(Cost): 10% of remaining mana
- R(Recoil/Drawback): The user is vulnerable to any other opponent while this spell is active.
- Secret Art Two- Divine Shield
- E(Effect): A barrier made of energy shields the user and any allies nearby of the next attack.
- D(Damage): None
- C(Cost): 300
- R(Recoil/Drawback): Only shields one attack, no more
- Secret Art Three- Hand's Wrath
- E(Effect): Mistletainn levitates above Odin and charges his hand with energy, as the user shoots an orb of energy at the opponent
- D(Damage): High
- C(Cost): 400
- R(Recoil/Drawback): Takes a few seconds for full power
- Secret Art Four (Only w/o weapon)- “[name here]”
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
- Forbidden Art One- Ragnarok
- E(Effect): The user shoots a large blast of fire directly at the opponent.
- D(Damage): High
- C(Cost): 500
- R(Recoil/Drawback): If used in succession, all other hits will be halved in damage.
- Forbidden Art Two- Thoron
- E(Effect): The user strikes with a bolt of pure energy which also breaks through ANY shield.
- D(Damage): High/Extreme if shielded
- C(Cost): 450
- R(Recoil/Drawback): Can be dodged if the opponent notices in time, can only be used once before Takeover/Overdrive
- Forbidden Art Three- Vengeance
- E(Effect): The opponent's last attack will do half damage instead as the user shoots a beam of darkness from their "Fell Hand" at the opponent, doing the same damage as what the opponent's attack would've done
- D(Damage): depends on what attack the user takes
- C(Cost): Equal to the attack the opponent last used
- R(Recoil/Drawback): The attack can only hit the opponent who attacked the user.
- Forbidden Art Four- “[name here]”
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
- BANNED-As of normal fights, only story line fights may use Ultimate arts.
- Ultimate Move- “[name here]”
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
- Takeover- Fell Hand's Curse
- E(Effect): The user's "Fell Hand" completely takes over them. User goes insane due to this.
- D(Damage): None
- C(Cost): 50% of remaining mana and all of remaining sanity apparently
- R(Recoil/Drawback): The user's insane behaviour may lead towards them blindly attacking without much plan.
- Overdrive - Exalt's Blood
- E: The user's arm glows, revealing the Brand of the Exalt. Physical and magical strength are flipped as his tome transforms into the sword it previously was. All stats are doubled as mana and aura are restored by 33%. A few spells change-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Basic Spell One- Lightning is replaced by-
- Basic Spell-
- E(Effect): The user glows with energy as he throws Mistletainn at the opponent at light speed. Unavoidable.
- D(Damage): Low
- C(Cost): 150
- R(Recoil/Drawback): User has to get the sword back afterwards
- Secret Art One- Nosferatu is replaced by-
- Secret Art- Luna
- E(Effect): Mistletainn seems to emit a dark energy as the user dashes forward and strikes the opponent. Defense boosts are ignored for this attack
- D(Damage): Mid
- C(Cost): 200
- R(Recoil/Drawback): After the attack, user's speed is halved for 30 seconds.
- Forbidden Art One- Ragnarok is replaced by
- Forbidden Art- Rightful Hero
- E(Effect): Brand of the Exalt glows, boosting his attack and speed by 1.5x
- D(Damage): None
- C(Cost): 300
- R(Recoil/Drawback): Lasts 5 minutes, halves stamina while active
- Forbidden Art Two- Thoron is replaced by
- Forbidden Art- Mistletainn's Wrath
- E(Effect): Mistletainn glows and doubles in length as the user strikes at everything in range. User becomes more aggressive too.
- D(Damage): High
- C(Cost): 600
- R(Recoil/Drawback): May hit allies
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- R: User cannot revert until the end of the fight
- Overdrive Art - Exalt's Power
- E: The user gets a surge of energy as he locks the opponent in an extremely fast combo of strikes before the opponent can react (Kinda like Ike's final smash in Smash 4)
- D: Extreme
- R: Physical Strength is halved afterwards
- C: Quarter of remaining mana
- Weapon: Mistletainn
- E: A sword considered legendary from the land he came from, has now been sealed into a tome which Odin uses for combat.
- Power-ups:
- UPGRADES: They are made by TGN and you can have up to three that boost you in battle, you can have as many as you want that dont boost you.
- Upgrades:
- E:
- Power-Ups:
- Equipment: They can be related to your character or just what they pick up over time.
- Equipment:
- E:
- Power-Ups:
- Extra Spells(Optional)
- ~~~~~~~~~~~~~~~~~~~~~~
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