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- import ui
- import player
- import mouseModule
- import net
- import app
- import snd
- if app.ENABLE_BIOLOG_SYSTEM:
- import uiprofessionalbiolog, uiToolTip
- import item
- import player
- import chat
- import grp
- import uiScriptLocale
- import uiRefine
- import uiAttachMetin
- import uiPickMoney
- import uiCommon
- import uiPrivateShopBuilder
- import localeInfo
- import constInfo
- import ime
- import wndMgr
- import uiPickEtc
- import uipicketc
- import exchange
- if app.ENABLE_ACCE_SYSTEM:
- import acce
- ITEM_MALL_BUTTON_ENABLE = True
- ITEM_FLAG_APPLICABLE = 1 << 14
- class CostumeWindow(ui.ScriptWindow):
- def __init__(self, wndInventory):
- import exception
- if not app.ENABLE_COSTUME_SYSTEM:
- exception.Abort("What do you do?")
- return
- if not wndInventory:
- exception.Abort("wndInventory parameter must be set to InventoryWindow")
- return
- ui.ScriptWindow.__init__(self)
- self.isLoaded = 0
- self.wndInventory = wndInventory;
- if app.ENABLE_HIDE_COSTUME_SYSTEM:
- self.visibleButtonList = []
- self.__LoadWindow()
- def __del__(self):
- ui.ScriptWindow.__del__(self)
- def Show(self):
- self.__LoadWindow()
- self.RefreshCostumeSlot()
- ui.ScriptWindow.Show(self)
- def Close(self):
- self.Hide()
- def __LoadWindow(self):
- if self.isLoaded == 1:
- return
- self.isLoaded = 1
- try:
- pyScrLoader = ui.PythonScriptLoader()
- pyScrLoader.LoadScriptFile(self, "uiscript/costumewindow.py")
- except:
- import exception
- exception.Abort("CostumeWindow.LoadWindow.LoadObject")
- try:
- wndEquip = self.GetChild("CostumeSlot")
- self.GetChild("TitleBar").SetCloseEvent(ui.__mem_func__(self.Close))
- if app.ENABLE_HIDE_COSTUME_SYSTEM:
- self.visibleButtonList.append(self.GetChild("BodyToolTipButton"))
- self.visibleButtonList.append(self.GetChild("HairToolTipButton"))
- if app.ENABLE_ACCE_SYSTEM:
- self.visibleButtonList.append(self.GetChild("AcceToolTipButton"))
- self.visibleButtonList.append(self.GetChild("WeaponToolTipButton"))
- except:
- import exception
- exception.Abort("CostumeWindow.LoadWindow.BindObject")
- ## Equipment
- wndEquip.SetOverInItemEvent(ui.__mem_func__(self.wndInventory.OverInItem))
- wndEquip.SetOverOutItemEvent(ui.__mem_func__(self.wndInventory.OverOutItem))
- wndEquip.SetUnselectItemSlotEvent(ui.__mem_func__(self.wndInventory.UseItemSlot))
- wndEquip.SetUseSlotEvent(ui.__mem_func__(self.wndInventory.UseItemSlot))
- wndEquip.SetSelectEmptySlotEvent(ui.__mem_func__(self.wndInventory.SelectEmptySlot))
- wndEquip.SetSelectItemSlotEvent(ui.__mem_func__(self.wndInventory.SelectItemSlot))
- self.wndEquip = wndEquip
- if app.ENABLE_HIDE_COSTUME_SYSTEM:
- self.visibleButtonList[0].SetToggleUpEvent(ui.__mem_func__(self.VisibleCostume), 1, 0)
- self.visibleButtonList[1].SetToggleUpEvent(ui.__mem_func__(self.VisibleCostume), 2, 0)
- if app.ENABLE_ACCE_SYSTEM:
- self.visibleButtonList[2].SetToggleUpEvent(ui.__mem_func__(self.VisibleCostume), 3, 0)
- if app.ENABLE_WEAPON_COSTUME_SYSTEM:
- self.visibleButtonList[3].SetToggleUpEvent(ui.__mem_func__(self.VisibleCostume), 4, 0)
- self.visibleButtonList[0].SetToggleDownEvent(ui.__mem_func__(self.VisibleCostume), 1, 1)
- self.visibleButtonList[1].SetToggleDownEvent(ui.__mem_func__(self.VisibleCostume), 2, 1)
- if app.ENABLE_ACCE_SYSTEM:
- self.visibleButtonList[2].SetToggleDownEvent(ui.__mem_func__(self.VisibleCostume), 3, 1)
- if app.ENABLE_WEAPON_COSTUME_SYSTEM:
- self.visibleButtonList[3].SetToggleDownEvent(ui.__mem_func__(self.VisibleCostume), 4, 1)
- def RefreshCostumeSlot(self):
- getItemVNum=player.GetItemIndex
- for i in xrange(item.COSTUME_SLOT_COUNT):
- slotNumber = item.COSTUME_SLOT_START + i
- self.wndEquip.SetItemSlot(slotNumber, getItemVNum(slotNumber), 0)
- if app.ENABLE_WEAPON_COSTUME_SYSTEM:
- self.wndEquip.SetItemSlot(item.COSTUME_SLOT_WEAPON, getItemVNum(item.COSTUME_SLOT_WEAPON), 0)
- self.wndEquip.RefreshSlot()
- if app.ENABLE_HIDE_COSTUME_SYSTEM:
- def RefreshVisibleCostume(self):
- body = constInfo.HIDDEN_BODY_COSTUME
- hair = constInfo.HIDDEN_HAIR_COSTUME
- if app.ENABLE_ACCE_SYSTEM:
- acce = constInfo.HIDDEN_ACCE_COSTUME
- if app.ENABLE_WEAPON_COSTUME_SYSTEM:
- weapon = constInfo.HIDDEN_WEAPON_COSTUME
- if body == 1:
- self.visibleButtonList[0].SetToolTipText(localeInfo.SHOW_COSTUME)
- self.visibleButtonList[0].Down()
- else:
- self.visibleButtonList[0].SetToolTipText(localeInfo.HIDE_COSTUME)
- self.visibleButtonList[0].SetUp()
- if hair == 1:
- self.visibleButtonList[1].SetToolTipText(localeInfo.SHOW_COSTUME)
- self.visibleButtonList[1].Down()
- else:
- self.visibleButtonList[1].SetToolTipText(localeInfo.HIDE_COSTUME)
- self.visibleButtonList[1].SetUp()
- if app.ENABLE_ACCE_SYSTEM:
- if acce == 1:
- self.visibleButtonList[2].SetToolTipText(localeInfo.SHOW_COSTUME)
- self.visibleButtonList[2].Down()
- else:
- self.visibleButtonList[2].SetToolTipText(localeInfo.HIDE_COSTUME)
- self.visibleButtonList[2].SetUp()
- if app.ENABLE_WEAPON_COSTUME_SYSTEM:
- if weapon == 1:
- self.visibleButtonList[3].SetToolTipText(localeInfo.SHOW_COSTUME)
- self.visibleButtonList[3].Down()
- else:
- self.visibleButtonList[3].SetToolTipText(localeInfo.HIDE_COSTUME)
- self.visibleButtonList[3].SetUp()
- def VisibleCostume(self, part, hidden):
- net.SendChatPacket("/hide_costume %d %d" % (part, hidden))
- if app.WJ_SPLIT_INVENTORY_SYSTEM:
- class ExtendedInventoryWindow(ui.ScriptWindow):
- tooltipItem = None
- interface = None
- dlgPickMoney = None
- dlgPickItem = None
- sellingSlotNumber = -1
- isLoaded = 0
- def __init__(self):
- ui.ScriptWindow.__init__(self)
- self.inventoryPageIndex = 0
- self.__LoadWindow()
- def __del__(self):
- ui.ScriptWindow.__del__(self)
- def Show(self):
- self.__LoadWindow()
- ui.ScriptWindow.Show(self)
- def BindInterfaceClass(self, interface):
- self.interface = interface
- def __LoadWindow(self):
- if self.isLoaded == 1:
- return
- self.isLoaded = 1
- try:
- pyScrLoader = ui.PythonScriptLoader()
- pyScrLoader.LoadScriptFile(self, "UIScript/ExtendedInventoryWindow.py")
- except:
- import exception
- exception.Abort("ExtendedInventoryWindow.LoadWindow.LoadObject")
- try:
- wndItem = self.GetChild("ItemSlot")
- self.GetChild("TitleBar").SetCloseEvent(ui.__mem_func__(self.Close))
- self.titleName = self.GetChild("TitleName")
- self.SkillBookButton = self.GetChild("SkillBookButton")
- self.UpgradeItemsButton = self.GetChild("UpgradeItemsButton")
- self.stoneButton = self.GetChild("StoneButton")
- self.boxButton = self.GetChild("BoxButton")
- self.inventoryTab = []
- self.inventoryTab.append(self.GetChild("Inventory_Tab_01"))
- self.inventoryTab.append(self.GetChild("Inventory_Tab_02"))
- self.inventoryTab.append(self.GetChild("Inventory_Tab_03"))
- self.MalzemeDeposuInfo = self.GetChild("MalzemeDeposuInfo")
- except:
- import exception
- exception.Abort("ExtendedInventoryWindow.LoadWindow.BindObject")
- ## Info
- self.tlInfo = uiToolTip.ItemToolTip()
- self.tlInfo.Hide()
- self.tooltipInfo = [self.tlInfo]*7
- self.InformationText = [localeInfo.MALZEME_DEPOSU,
- localeInfo.BK_ENVANTER_TEXT1,
- localeInfo.BK_ENVANTER_TEXT2,
- localeInfo.BK_ENVANTER_TEXT3,
- localeInfo.BK_ENVANTER_TEXT4,
- localeInfo.BK_ENVANTER_TEXT5,
- localeInfo.BK_ENVANTER_TEXT6
- ]
- for i in xrange(7):
- self.tooltipInfo[i].SetFollow(True)
- self.tooltipInfo[i].AlignHorizonalCenter()
- if i == 0:
- TITLE_COLOR = grp.GenerateColor(0.9490, 0.9058, 0.7568, 1.0)
- self.tooltipInfo[i].AutoAppendTextLine(self.InformationText[i], TITLE_COLOR)
- else:
- self.tooltipInfo[i].AutoAppendTextLine(self.InformationText[i])
- self.tooltipInfo[i].Hide()
- self.tooltipInfo[i].toolTipWidth += 10
- ## Item
- wndItem.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot))
- wndItem.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot))
- wndItem.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot))
- wndItem.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot))
- wndItem.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
- wndItem.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
- self.envanterileacilsin = ui.CheckBox()
- self.envanterileacilsin.SetParent(self)
- self.envanterileacilsin.SetPosition(17, 385)
- self.envanterileacilsin.SetEvent(ui.__mem_func__(self.__OnClickEnableEnvanterOn), "ON_CHECK", True)
- self.envanterileacilsin.SetEvent(ui.__mem_func__(self.__OnClickDisableEnvanterOf), "ON_UNCKECK", False)
- self.envanterileacilsin.SetTextInfo(localeInfo.ENVANTER_ILE_AC)
- self.envanterileacilsin.SetCheckStatus(constInfo.EnvanterAcilsinmi)
- self.envanterileacilsin.Show()
- self.SkillBookButton.SetEvent(lambda arg=0: self.SetInventoryType(arg))
- self.UpgradeItemsButton.SetEvent(lambda arg=1: self.SetInventoryType(arg))
- self.stoneButton.SetEvent(lambda arg=2: self.SetInventoryType(arg))
- self.boxButton.SetEvent(lambda arg=3: self.SetInventoryType(arg))
- self.SkillBookButton.Down()
- self.inventoryTab[0].SetEvent(lambda arg=0: self.SetInventoryPage(arg))
- self.inventoryTab[1].SetEvent(lambda arg=1: self.SetInventoryPage(arg))
- self.inventoryTab[2].SetEvent(lambda arg=2: self.SetInventoryPage(arg))
- self.inventoryTab[0].Down()
- ## PickMoneyDialog
- dlgPickMoney = uiPickMoney.PickMoneyDialog()
- dlgPickMoney.LoadDialog()
- dlgPickMoney.Hide()
- ## PickItemDialog
- dlgPickItem = uiPickEtc.PickEtcDialog()
- dlgPickItem.LoadDialog()
- dlgPickItem.Hide()
- self.dlgPickMoney = dlgPickMoney
- self.wndItem = wndItem
- self.SetInventoryType(0)
- self.SetInventoryPage(0)
- self.dlgPickItem = dlgPickItem
- self.wndCostume = None
- def Destroy(self):
- self.ClearDictionary()
- self.dlgPickMoney.Destroy()
- self.dlgPickItem.Destroy()
- self.dlgPickItem = 0
- self.dlgPickMoney = 0
- self.tooltipItem = None
- self.wndItem = 0
- self.interface = None
- self.inventoryTab = []
- self.envanterileacilsin = []
- def __OnClickEnableEnvanterOn(self):
- constInfo.EnvanterAcilsinmi = 1
- chat.AppendChat(chat.CHAT_TYPE_INFO, "Apertura automatica con inventario normale attiva.")
- def __OnClickDisableEnvanterOf(self):
- constInfo.EnvanterAcilsinmi = 0
- chat.AppendChat(chat.CHAT_TYPE_INFO, "Apertura automatica con inventario normale disattivata.")
- def Hide(self):
- if None != self.tooltipItem:
- self.tooltipItem.HideToolTip()
- self.tlInfo.Hide()
- if self.dlgPickItem:
- self.dlgPickItem.Close()
- wndMgr.Hide(self.hWnd)
- def Close(self):
- if self.tooltipItem:
- self.tooltipItem.HideToolTip()
- self.tlInfo.Hide()
- self.Hide()
- def OnUpdate(self):
- for i in xrange(7):
- if self.MalzemeDeposuInfo.IsIn():
- self.tooltipInfo[i].Show()
- else:
- self.tooltipInfo[i].Hide()
- def SetInventoryType(self, type):
- self.inventoryType = type
- if type == 0:
- self.SkillBookButton.Down()
- self.UpgradeItemsButton.SetUp()
- self.stoneButton.SetUp()
- self.boxButton.SetUp()
- self.titleName.SetText(localeInfo.INVENTORY_SKILL_BOOK_TOOLTIP)
- elif type == 2:
- self.stoneButton.Down()
- self.UpgradeItemsButton.SetUp()
- self.SkillBookButton.SetUp()
- self.boxButton.SetUp()
- self.titleName.SetText(localeInfo.INVENTORY_STONE_TOOLTIP)
- elif type == 3:
- self.boxButton.Down()
- self.UpgradeItemsButton.SetUp()
- self.stoneButton.SetUp()
- self.SkillBookButton.SetUp()
- self.titleName.SetText(localeInfo.INVENTORY_BOX_TOOLTIP)
- elif type == 4:
- self.boxButton.SetUp()
- self.UpgradeItemsButton.SetUp()
- self.stoneButton.SetUp()
- self.SkillBookButton.SetUp()
- self.titleName.SetText(localeInfo.INVENTORY_EFSUN_TOOLTIP)
- elif type == 5:
- self.boxButton.SetUp()
- self.UpgradeItemsButton.SetUp()
- self.stoneButton.SetUp()
- self.SkillBookButton.SetUp()
- self.titleName.SetText(localeInfo.INVENTORY_CICEK_TOOLTIP)
- else:
- self.UpgradeItemsButton.Down()
- self.SkillBookButton.SetUp()
- self.stoneButton.SetUp()
- self.boxButton.SetUp()
- self.titleName.SetText(localeInfo.INVENTORY_UPGRADE_ITEM_TOOLTIP)
- self.RefreshBagSlotWindow()
- def SetInventoryPage(self, page):
- self.inventoryPageIndex = page
- for i in range(0,len(self.inventoryTab)):
- self.inventoryTab[i].SetUp()
- self.inventoryTab[page].Down()
- self.RefreshBagSlotWindow()
- def OnPickItem(self, count):
- itemSlotIndex = self.dlgPickItem.itemGlobalSlotIndex
- selectedItemVNum = player.GetItemIndex(itemSlotIndex)
- mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_SKILL_BOOK_INVENTORY, itemSlotIndex, selectedItemVNum, count)
- def __InventoryLocalSlotPosToGlobalSlotPos(self, local):
- if self.inventoryType == 0:
- return self.inventoryPageIndex*player.SKILL_BOOK_INVENTORY_SLOT_COUNT + local + item.SKILL_BOOK_INVENTORY_SLOT_START
- elif self.inventoryType == 2:
- return self.inventoryPageIndex*player.STONE_INVENTORY_SLOT_COUNT + local + item.STONE_INVENTORY_SLOT_START
- elif self.inventoryType == 3:
- return self.inventoryPageIndex*player.BOX_INVENTORY_SLOT_COUNT + local + item.BOX_INVENTORY_SLOT_START
- elif self.inventoryType == 4:
- return self.inventoryPageIndex*player.EFSUN_INVENTORY_SLOT_COUNT + local + item.EFSUN_INVENTORY_SLOT_START
- elif self.inventoryType == 5:
- return self.inventoryPageIndex*player.CICEK_INVENTORY_SLOT_COUNT + local + item.CICEK_INVENTORY_SLOT_START
- else:
- return self.inventoryPageIndex*player.UPGRADE_ITEMS_INVENTORY_SLOT_COUNT + local + item.UPGRADE_ITEMS_INVENTORY_SLOT_START
- def GetInventoryPageIndex(self):
- return self.inventoryPageIndex
- def RefreshBagSlotWindow(self):
- getItemVNum=player.GetItemIndex
- getItemCount=player.GetItemCount
- setItemVNum=self.wndItem.SetItemSlot
- if self.inventoryType == 0:
- for i in xrange(player.SKILL_BOOK_INVENTORY_SLOT_COUNT):
- slotNumber = item.SKILL_BOOK_INVENTORY_SLOT_START + i
- if self.GetInventoryPageIndex() == 1:
- slotNumber += 45
- elif self.GetInventoryPageIndex() == 2:
- slotNumber += 90
- itemCount = getItemCount(slotNumber)
- if 0 == itemCount:
- self.wndItem.ClearSlot(i)
- continue
- elif 1 == itemCount:
- itemCount = 0
- itemVnum = getItemVNum(slotNumber)
- setItemVNum(i, itemVnum, itemCount)
- elif self.inventoryType == 2:
- for i in xrange(player.STONE_INVENTORY_SLOT_COUNT):
- slotNumber = item.STONE_INVENTORY_SLOT_START + i
- if self.GetInventoryPageIndex() == 1:
- slotNumber += 45
- elif self.GetInventoryPageIndex() == 2:
- slotNumber += 90
- itemCount = getItemCount(slotNumber)
- if 0 == itemCount:
- self.wndItem.ClearSlot(i)
- continue
- elif 1 == itemCount:
- itemCount = 0
- itemVnum = getItemVNum(slotNumber)
- setItemVNum(i, itemVnum, itemCount)
- elif self.inventoryType == 3:
- for i in xrange(player.BOX_INVENTORY_SLOT_COUNT):
- slotNumber = item.BOX_INVENTORY_SLOT_START + i
- if self.GetInventoryPageIndex() == 1:
- slotNumber += 45
- elif self.GetInventoryPageIndex() == 2:
- slotNumber += 90
- itemCount = getItemCount(slotNumber)
- if 0 == itemCount:
- self.wndItem.ClearSlot(i)
- continue
- elif 1 == itemCount:
- itemCount = 0
- itemVnum = getItemVNum(slotNumber)
- setItemVNum(i, itemVnum, itemCount)
- elif self.inventoryType == 4:
- for i in xrange(player.EFSUN_INVENTORY_SLOT_COUNT):
- slotNumber = item.EFSUN_INVENTORY_SLOT_START + i
- if self.GetInventoryPageIndex() == 1:
- slotNumber += 45
- elif self.GetInventoryPageIndex() == 2:
- slotNumber += 90
- itemCount = getItemCount(slotNumber)
- if 0 == itemCount:
- self.wndItem.ClearSlot(i)
- continue
- elif 1 == itemCount:
- itemCount = 0
- itemVnum = getItemVNum(slotNumber)
- setItemVNum(i, itemVnum, itemCount)
- elif self.inventoryType == 5:
- for i in xrange(player.CICEK_INVENTORY_SLOT_COUNT):
- slotNumber = item.CICEK_INVENTORY_SLOT_START + i
- if self.GetInventoryPageIndex() == 1:
- slotNumber += 45
- elif self.GetInventoryPageIndex() == 2:
- slotNumber += 90
- itemCount = getItemCount(slotNumber)
- if 0 == itemCount:
- self.wndItem.ClearSlot(i)
- continue
- elif 1 == itemCount:
- itemCount = 0
- itemVnum = getItemVNum(slotNumber)
- setItemVNum(i, itemVnum, itemCount)
- else:
- for i in xrange(player.UPGRADE_ITEMS_INVENTORY_SLOT_COUNT):
- slotNumber = item.UPGRADE_ITEMS_INVENTORY_SLOT_START + i
- if self.GetInventoryPageIndex() == 1:
- slotNumber += 45
- elif self.GetInventoryPageIndex() == 2:
- slotNumber += 90
- itemCount = getItemCount(slotNumber)
- if 0 == itemCount:
- self.wndItem.ClearSlot(i)
- continue
- elif 1 == itemCount:
- itemCount = 0
- itemVnum = getItemVNum(slotNumber)
- setItemVNum(i, itemVnum, itemCount)
- self.wndItem.RefreshSlot()
- def RefreshItemSlot(self):
- self.RefreshBagSlotWindow()
- def RefreshStatus(self):
- pass
- def SetItemToolTip(self, tooltipItem):
- self.tooltipItem = tooltipItem
- def SelectEmptySlot(self, selectedSlotPos):
- if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS() == 1:
- return
- if self.inventoryType == 0:
- selectedSlotPos += item.SKILL_BOOK_INVENTORY_SLOT_START
- if self.GetInventoryPageIndex() == 1:
- selectedSlotPos += 45
- elif self.GetInventoryPageIndex() == 2:
- selectedSlotPos += 90
- elif self.inventoryType == 2:
- selectedSlotPos += item.STONE_INVENTORY_SLOT_START
- if self.GetInventoryPageIndex() == 1:
- selectedSlotPos += 45
- elif self.GetInventoryPageIndex() == 2:
- selectedSlotPos += 90
- elif self.inventoryType == 3:
- selectedSlotPos += item.BOX_INVENTORY_SLOT_START
- if self.GetInventoryPageIndex() == 1:
- selectedSlotPos += 45
- elif self.GetInventoryPageIndex() == 2:
- selectedSlotPos += 90
- elif self.inventoryType == 4:
- selectedSlotPos += item.EFSUN_INVENTORY_SLOT_START
- if self.GetInventoryPageIndex() == 1:
- selectedSlotPos += 45
- elif self.GetInventoryPageIndex() == 2:
- selectedSlotPos += 90
- elif self.inventoryType == 5:
- selectedSlotPos += item.CICEK_INVENTORY_SLOT_START
- if self.GetInventoryPageIndex() == 1:
- selectedSlotPos += 45
- elif self.GetInventoryPageIndex() == 2:
- selectedSlotPos += 90
- else:
- selectedSlotPos += item.UPGRADE_ITEMS_INVENTORY_SLOT_START
- if self.GetInventoryPageIndex() == 1:
- selectedSlotPos += 45
- elif self.GetInventoryPageIndex() == 2:
- selectedSlotPos += 90
- if mouseModule.mouseController.isAttached():
- attachedSlotType = mouseModule.mouseController.GetAttachedType()
- attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
- attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()
- attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
- if player.SLOT_TYPE_SKILL_BOOK_INVENTORY == attachedSlotType or\
- player.SLOT_TYPE_UPGRADE_ITEMS_INVENTORY == attachedSlotType or\
- player.SLOT_TYPE_STONE_INVENTORY == attachedSlotType or\
- player.SLOT_TYPE_BOX_INVENTORY == attachedSlotType or\
- player.SLOT_TYPE_EFSUN_INVENTORY == attachedSlotType or\
- player.SLOT_TYPE_CICEK_INVENTORY == attachedSlotType:
- itemCount = player.GetItemCount(attachedSlotPos)
- attachedCount = mouseModule.mouseController.GetAttachedItemCount()
- self.__SendMoveItemPacket(attachedSlotPos, selectedSlotPos, attachedCount)
- if item.IsRefineScroll(attachedItemIndex):
- self.wndItem.SetUseMode(False)
- elif player.SLOT_TYPE_PRIVATE_SHOP == attachedSlotType:
- mouseModule.mouseController.RunCallBack("INVENTORY")
- elif player.SLOT_TYPE_SHOP == attachedSlotType:
- net.SendShopBuyPacket(attachedSlotPos)
- elif player.SLOT_TYPE_SAFEBOX == attachedSlotType:
- if player.ITEM_MONEY == attachedItemIndex:
- net.SendSafeboxWithdrawMoneyPacket(mouseModule.mouseController.GetAttachedItemCount())
- snd.PlaySound("sound/ui/money.wav")
- else:
- net.SendSafeboxCheckoutPacket(attachedSlotPos, selectedSlotPos)
- elif player.SLOT_TYPE_MALL == attachedSlotType:
- net.SendMallCheckoutPacket(attachedSlotPos, selectedSlotPos)
- mouseModule.mouseController.DeattachObject()
- def SelectItemSlot(self, itemSlotIndex):
- if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS() == 1:
- return
- if self.inventoryType == 0:
- itemSlotIndex += item.SKILL_BOOK_INVENTORY_SLOT_START
- if self.GetInventoryPageIndex() == 1:
- itemSlotIndex += 45
- elif self.GetInventoryPageIndex() == 2:
- itemSlotIndex += 90
- elif self.inventoryType == 2:
- itemSlotIndex += item.STONE_INVENTORY_SLOT_START
- if self.GetInventoryPageIndex() == 1:
- itemSlotIndex += 45
- elif self.GetInventoryPageIndex() == 2:
- itemSlotIndex += 90
- elif self.inventoryType == 3:
- itemSlotIndex += item.BOX_INVENTORY_SLOT_START
- if self.GetInventoryPageIndex() == 1:
- itemSlotIndex += 45
- elif self.GetInventoryPageIndex() == 2:
- itemSlotIndex += 90
- elif self.inventoryType == 4:
- itemSlotIndex += item.EFSUN_INVENTORY_SLOT_START
- if self.GetInventoryPageIndex() == 1:
- itemSlotIndex += 45
- elif self.GetInventoryPageIndex() == 2:
- itemSlotIndex += 90
- elif self.inventoryType == 5:
- itemSlotIndex += item.CICEK_INVENTORY_SLOT_START
- if self.GetInventoryPageIndex() == 1:
- itemSlotIndex += 45
- elif self.GetInventoryPageIndex() == 2:
- itemSlotIndex += 90
- else:
- itemSlotIndex += item.UPGRADE_ITEMS_INVENTORY_SLOT_START
- if self.GetInventoryPageIndex() == 1:
- itemSlotIndex += 45
- elif self.GetInventoryPageIndex() == 2:
- itemSlotIndex += 90
- if mouseModule.mouseController.isAttached():
- attachedSlotType = mouseModule.mouseController.GetAttachedType()
- attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
- attachedItemVID = mouseModule.mouseController.GetAttachedItemIndex()
- attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()
- if player.GetItemCount(itemSlotIndex) > attachedItemCount:
- return
- if player.SLOT_TYPE_SKILL_BOOK_INVENTORY == attachedSlotType or\
- player.SLOT_TYPE_UPGRADE_ITEMS_INVENTORY == attachedSlotType or\
- player.SLOT_TYPE_STONE_INVENTORY == attachedSlotType or\
- player.SLOT_TYPE_BOX_INVENTORY == attachedSlotType or\
- player.SLOT_TYPE_EFSUN_INVENTORY == attachedSlotType or\
- player.SLOT_TYPE_CICEK_INVENTORY == attachedSlotType:
- self.__SendMoveItemPacket(attachedSlotPos, itemSlotIndex, attachedItemCount)
- mouseModule.mouseController.DeattachObject()
- else:
- curCursorNum = app.GetCursor()
- #if app.SELL == curCursorNum:
- #self.__SellItem(itemSlotIndex)
- if app.BUY == curCursorNum:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SHOP_BUY_INFO)
- elif app.IsPressed(app.DIK_LALT):
- link = player.GetItemLink(itemSlotIndex)
- ime.PasteString(link)
- elif app.IsPressed(app.DIK_LALT):
- link = player.GetItemLink(itemSlotIndex)
- ime.PasteString(link)
- elif app.IsPressed(app.DIK_LSHIFT):
- itemCount = player.GetItemCount(itemSlotIndex)
- if itemCount > 1:
- self.dlgPickItem.SetTitleName(localeInfo.PICK_ITEM_TITLE)
- self.dlgPickItem.SetAcceptEvent(ui.__mem_func__(self.OnPickItem))
- self.dlgPickItem.Open(itemCount)
- self.dlgPickItem.itemGlobalSlotIndex = itemSlotIndex
- elif app.IsPressed(app.DIK_LCONTROL):
- itemIndex = player.GetItemIndex(itemSlotIndex)
- if TRUE == item.CanAddToQuickSlotItem(itemIndex):
- player.RequestAddToEmptyLocalQuickSlot(player.SLOT_TYPE_INVENTORY, itemSlotIndex)
- else:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.QUICKSLOT_REGISTER_DISABLE_ITEM)
- else:
- selectedItemVNum = player.GetItemIndex(itemSlotIndex)
- itemCount = player.GetItemCount(itemSlotIndex)
- if self.inventoryType == 0:
- mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_SKILL_BOOK_INVENTORY, itemSlotIndex, selectedItemVNum, itemCount)
- elif self.inventoryType == 2:
- mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_STONE_INVENTORY, itemSlotIndex, selectedItemVNum, itemCount)
- elif self.inventoryType == 3:
- mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_BOX_INVENTORY, itemSlotIndex, selectedItemVNum, itemCount)
- elif self.inventoryType == 4:
- mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_EFSUN_INVENTORY, itemSlotIndex, selectedItemVNum, itemCount)
- elif self.inventoryType == 5:
- mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_CICEK_INVENTORY, itemSlotIndex, selectedItemVNum, itemCount)
- else:
- mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_UPGRADE_ITEMS_INVENTORY, itemSlotIndex, selectedItemVNum, itemCount)
- self.wndItem.SetUseMode(True)
- snd.PlaySound("sound/ui/pick.wav")
- def OnCloseQuestionDialog(self):
- if not self.questionDialog:
- return
- self.questionDialog.Close()
- self.questionDialog = None
- constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)
- def Sat(self):
- if self.sellingSlotitemIndex == player.GetItemIndex(self.sellingSlotNumber):
- if self.sellingSlotitemCount == player.GetItemCount(self.sellingSlotNumber):
- net.SendShopSellPacketNew(self.sellingSlotNumber, self.questionDialog.count, player.INVENTORY)
- snd.PlaySound("sound/ui/money.wav")
- self.OnCloseQuestionDialog()
- def __OnClosePopupDialog(self):
- self.pop = None
- def OverOutItem(self):
- self.wndItem.SetUsableItem(False)
- if None != self.tooltipItem:
- self.tooltipItem.HideToolTip()
- def OverInItem(self, overSlotPos):
- if self.inventoryType == 0:
- overSlotPos += item.SKILL_BOOK_INVENTORY_SLOT_START
- if self.GetInventoryPageIndex() == 1:
- overSlotPos += 45
- elif self.GetInventoryPageIndex() == 2:
- overSlotPos += 90
- elif self.inventoryType == 2:
- overSlotPos += item.STONE_INVENTORY_SLOT_START
- if self.GetInventoryPageIndex() == 1:
- overSlotPos += 45
- elif self.GetInventoryPageIndex() == 2:
- overSlotPos += 90
- elif self.inventoryType == 3:
- overSlotPos += item.BOX_INVENTORY_SLOT_START
- if self.GetInventoryPageIndex() == 1:
- overSlotPos += 45
- elif self.GetInventoryPageIndex() == 2:
- overSlotPos += 90
- elif self.inventoryType == 4:
- overSlotPos += item.EFSUN_INVENTORY_SLOT_START
- if self.GetInventoryPageIndex() == 1:
- overSlotPos += 45
- elif self.GetInventoryPageIndex() == 2:
- overSlotPos += 90
- elif self.inventoryType == 5:
- overSlotPos += item.CICEK_INVENTORY_SLOT_START
- if self.GetInventoryPageIndex() == 1:
- overSlotPos += 45
- elif self.GetInventoryPageIndex() == 2:
- overSlotPos += 90
- else:
- overSlotPos += item.UPGRADE_ITEMS_INVENTORY_SLOT_START
- if self.GetInventoryPageIndex() == 1:
- overSlotPos += 45
- elif self.GetInventoryPageIndex() == 2:
- overSlotPos += 90
- self.wndItem.SetUsableItem(False)
- self.ShowToolTip(overSlotPos)
- def ShowToolTip(self, slotIndex):
- if None != self.tooltipItem:
- self.tooltipItem.SetInventoryItem(slotIndex)
- def OnPressEscapeKey(self):
- self.Close()
- return True
- def UseItemSlot(self, slotIndex):
- if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS():
- return
- if self.inventoryType == 0:
- slotIndex += item.SKILL_BOOK_INVENTORY_SLOT_START
- if self.GetInventoryPageIndex() == 1:
- slotIndex += 45
- elif self.GetInventoryPageIndex() == 2:
- slotIndex += 90
- elif self.inventoryType == 2:
- slotIndex += item.STONE_INVENTORY_SLOT_START
- if self.GetInventoryPageIndex() == 1:
- slotIndex += 45
- elif self.GetInventoryPageIndex() == 2:
- slotIndex += 90
- elif self.inventoryType == 3:
- slotIndex += item.BOX_INVENTORY_SLOT_START
- if self.GetInventoryPageIndex() == 1:
- slotIndex += 45
- elif self.GetInventoryPageIndex() == 2:
- slotIndex += 90
- elif self.inventoryType == 4:
- slotIndex += item.EFSUN_INVENTORY_SLOT_START
- if self.GetInventoryPageIndex() == 1:
- slotIndex += 45
- elif self.GetInventoryPageIndex() == 2:
- slotIndex += 90
- elif self.inventoryType == 5:
- slotIndex += item.CICEK_INVENTORY_SLOT_START
- if self.GetInventoryPageIndex() == 1:
- slotIndex += 45
- elif self.GetInventoryPageIndex() == 2:
- slotIndex += 90
- else:
- slotIndex += item.UPGRADE_ITEMS_INVENTORY_SLOT_START
- if self.GetInventoryPageIndex() == 1:
- slotIndex += 45
- elif self.GetInventoryPageIndex() == 2:
- slotIndex += 90
- self.__UseItem(slotIndex)
- mouseModule.mouseController.DeattachObject()
- self.OverOutItem()
- def __UseItem(self, slotIndex):
- ItemVNum = player.GetItemIndex(slotIndex)
- item.SelectItem(ItemVNum)
- if item.IsFlag(item.ITEM_FLAG_CONFIRM_WHEN_USE):
- self.questionDialog = uiCommon.QuestionDialog()
- self.questionDialog.SetText(localeInfo.INVENTORY_REALLY_USE_ITEM)
- self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.__UseItemQuestionDialog_OnAccept))
- self.questionDialog.SetCancelEvent(ui.__mem_func__(self.__UseItemQuestionDialog_OnCancel))
- self.questionDialog.Open()
- self.questionDialog.slotIndex = slotIndex
- constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)
- elif app.IsPressed(app.DIK_LSHIFT):
- if player.GetItemTypeBySlot(slotIndex) == item.ITEM_TYPE_GIFTBOX and\
- ItemVNum != 31374 and ItemVNum != 50255 and\
- ItemVNum != 50187 and ItemVNum != 50197 and\
- ItemVNum != 50188 and ItemVNum != 50189 and\
- ItemVNum != 50190 and ItemVNum != 50191 and\
- ItemVNum != 50192 and ItemVNum != 50193 and\
- ItemVNum != 50194 and ItemVNum != 50195:
- if app.ENABLE_SHOW_CHEST_DROP:
- if self.interface:
- if self.interface.dlgChestDrop:
- if not self.interface.dlgChestDrop.IsShow():
- self.interface.dlgChestDrop.Open(slotIndex)
- net.SendChestDropInfo(slotIndex)
- #elif player.GetItemTypeBySlot(slotIndex) == item.ITEM_TYPE_GACHA or player.GetItemTypeBySlot(slotIndex) == item.ITEM_TYPE_GIFTBOX:
- elif player.GetItemTypeBySlot(slotIndex) == item.ITEM_TYPE_GIFTBOX:
- if app.ENABLE_SHOW_CHEST_DROP:
- if self.interface:
- if self.interface.dlgChestDrop:
- if not self.interface.dlgChestDrop.IsShow():
- self.interface.dlgChestDrop.Open(slotIndex)
- net.SendChestDropInfo(slotIndex)
- else:
- self.__SendUseItemPacket(slotIndex)
- def __UseItemQuestionDialog_OnCancel(self):
- self.OnCloseQuestionDialog()
- def __UseItemQuestionDialog_OnAccept(self):
- self.__SendUseItemPacket(self.questionDialog.slotIndex)
- self.OnCloseQuestionDialog()
- def __SendUseItemPacket(self, slotPos):
- if uiPrivateShopBuilder.IsBuildingPrivateShop():
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.USE_ITEM_FAILURE_PRIVATE_SHOP)
- return
- net.SendItemUsePacket(slotPos)
- def __SendMoveItemPacket(self, srcSlotPos, dstSlotPos, srcItemCount):
- if uiPrivateShopBuilder.IsBuildingPrivateShop():
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.MOVE_ITEM_FAILURE_PRIVATE_SHOP)
- return
- net.SendItemMovePacket(srcSlotPos, dstSlotPos, srcItemCount)
- class BeltInventoryWindow(ui.ScriptWindow):
- def __init__(self, wndInventory):
- import exception
- if not app.ENABLE_NEW_EQUIPMENT_SYSTEM:
- exception.Abort("What do you do?")
- return
- if not wndInventory:
- exception.Abort("wndInventory parameter must be set to InventoryWindow")
- return
- ui.ScriptWindow.__init__(self)
- self.isLoaded = 0
- self.wndInventory = wndInventory;
- self.wndBeltInventoryLayer = None
- self.wndBeltInventorySlot = None
- self.expandBtn = None
- self.minBtn = None
- self.__LoadWindow()
- def __del__(self):
- ui.ScriptWindow.__del__(self)
- def Show(self, openBeltSlot = False):
- self.__LoadWindow()
- self.RefreshSlot()
- ui.ScriptWindow.Show(self)
- if openBeltSlot:
- self.OpenInventory()
- else:
- self.CloseInventory()
- def Close(self):
- self.Hide()
- def IsOpeningInventory(self):
- return self.wndBeltInventoryLayer.IsShow()
- def OpenInventory(self):
- self.wndBeltInventoryLayer.Show()
- self.expandBtn.Hide()
- if localeInfo.IsARABIC() == 0:
- self.AdjustPositionAndSize()
- def CloseInventory(self):
- self.wndBeltInventoryLayer.Hide()
- self.expandBtn.Show()
- if localeInfo.IsARABIC() == 0:
- self.AdjustPositionAndSize()
- if app.ENABLE_BIOLOG_SYSTEM:
- def GetBasePosition(self):
- x, y = self.wndInventory.GetGlobalPosition()
- return x - 148, y + 385
- else:
- def GetBasePosition(self):
- x, y = self.wndInventory.GetGlobalPosition()
- return x - 148, y + 241
- def AdjustPositionAndSize(self):
- bx, by = self.GetBasePosition()
- if self.IsOpeningInventory():
- self.SetPosition(bx, by)
- self.SetSize(self.ORIGINAL_WIDTH, self.GetHeight())
- else:
- self.SetPosition(bx + 138, by);
- self.SetSize(10, self.GetHeight())
- def __LoadWindow(self):
- if self.isLoaded == 1:
- return
- self.isLoaded = 1
- try:
- pyScrLoader = ui.PythonScriptLoader()
- pyScrLoader.LoadScriptFile(self, "UIScript/BeltInventoryWindow.py")
- except:
- import exception
- exception.Abort("CostumeWindow.LoadWindow.LoadObject")
- try:
- self.ORIGINAL_WIDTH = self.GetWidth()
- wndBeltInventorySlot = self.GetChild("BeltInventorySlot")
- self.wndBeltInventoryLayer = self.GetChild("BeltInventoryLayer")
- self.expandBtn = self.GetChild("ExpandBtn")
- self.minBtn = self.GetChild("MinimizeBtn")
- self.expandBtn.SetEvent(ui.__mem_func__(self.OpenInventory))
- self.minBtn.SetEvent(ui.__mem_func__(self.CloseInventory))
- if localeInfo.IsARABIC() :
- self.expandBtn.SetPosition(self.expandBtn.GetWidth() - 2, 15)
- self.wndBeltInventoryLayer.SetPosition(self.wndBeltInventoryLayer.GetWidth() - 5, 0)
- self.minBtn.SetPosition(self.minBtn.GetWidth() + 3, 15)
- for i in xrange(item.BELT_INVENTORY_SLOT_COUNT):
- slotNumber = item.BELT_INVENTORY_SLOT_START + i
- wndBeltInventorySlot.SetCoverButton(slotNumber, "d:/ymir work/ui/game/quest/slot_button_01.sub",\
- "d:/ymir work/ui/game/quest/slot_button_01.sub",\
- "d:/ymir work/ui/game/quest/slot_button_01.sub",\
- "d:/ymir work/ui/game/belt_inventory/slot_disabled.tga", False, False)
- except:
- import exception
- exception.Abort("CostumeWindow.LoadWindow.BindObject")
- ## Equipment
- wndBeltInventorySlot.SetOverInItemEvent(ui.__mem_func__(self.wndInventory.OverInItem))
- wndBeltInventorySlot.SetOverOutItemEvent(ui.__mem_func__(self.wndInventory.OverOutItem))
- wndBeltInventorySlot.SetUnselectItemSlotEvent(ui.__mem_func__(self.wndInventory.UseItemSlot))
- wndBeltInventorySlot.SetUseSlotEvent(ui.__mem_func__(self.wndInventory.UseItemSlot))
- wndBeltInventorySlot.SetSelectEmptySlotEvent(ui.__mem_func__(self.wndInventory.SelectEmptySlot))
- wndBeltInventorySlot.SetSelectItemSlotEvent(ui.__mem_func__(self.wndInventory.SelectItemSlot))
- self.wndBeltInventorySlot = wndBeltInventorySlot
- def RefreshSlot(self):
- getItemVNum=player.GetItemIndex
- for i in xrange(item.BELT_INVENTORY_SLOT_COUNT):
- slotNumber = item.BELT_INVENTORY_SLOT_START + i
- self.wndBeltInventorySlot.SetItemSlot(slotNumber, getItemVNum(slotNumber), player.GetItemCount(slotNumber))
- self.wndBeltInventorySlot.SetAlwaysRenderCoverButton(slotNumber, True)
- avail = "0"
- if player.IsAvailableBeltInventoryCell(slotNumber):
- self.wndBeltInventorySlot.EnableCoverButton(slotNumber)
- else:
- self.wndBeltInventorySlot.DisableCoverButton(slotNumber)
- self.wndBeltInventorySlot.RefreshSlot()
- class SideBarInventoryWindow(ui.ScriptWindow):
- def __init__(self, wndInventory):
- import exception
- if not wndInventory:
- exception.Abort("wndInventory parameter must be set to InventoryWindow")
- return
- ui.ScriptWindow.__init__(self)
- self.isLoaded = 0
- self.wndInventory = wndInventory
- self.__LoadWindow()
- def __del__(self):
- ui.ScriptWindow.__del__(self)
- def Show(self):
- self.__LoadWindow()
- ui.ScriptWindow.Show(self)
- def Close(self):
- self.Hide()
- def bind_interface(self, interface):
- self.interface = interface
- def __LoadWindow(self):
- if self.isLoaded == 1:
- return
- self.isLoaded = 1
- try:
- pyScrLoader = ui.PythonScriptLoader()
- pyScrLoader.LoadScriptFile(self, "UIscript/inventory_sidebar.py")
- if app.ENABLE_SWITCHBOT:
- self.wndSwitchbot = self.GetChild2("SwitchBotButton")
- ## ADD YOUR BUTTON
- self.wndSpecialInventory = self.GetChild2("SpecialInventoryButton")
- self.wndSpecialInventory2 = self.GetChild2("SpecialInventoryButton2")
- self.wndSpecialInventory3 = self.GetChild2("SpecialInventoryButton3")
- self.wndSpecialInventory4 = self.GetChild2("SpecialInventoryButton4")
- ## ADD YOUR BUTTON
- except:
- import exception
- exception.Abort("SidebarWindow.LoadWindow.LoadObject")
- self.AdjustPosition()
- if app.ENABLE_SWITCHBOT:
- if self.wndSwitchbot:
- self.wndSwitchbot.SetEvent(ui.__mem_func__(self.ClickSwitchBotButton))
- if self.wndSpecialInventory:
- self.wndSpecialInventory.SetEvent(ui.__mem_func__(self.ClickSpecialInventoryButton))
- if self.wndSpecialInventory2:
- self.wndSpecialInventory2.SetEvent(ui.__mem_func__(self.Clickkaraca425Button))
- if self.wndSpecialInventory3:
- self.wndSpecialInventory3.SetEvent(ui.__mem_func__(self.ClickItemFinder))
- if self.wndSpecialInventory4:
- self.wndSpecialInventory4.SetEvent(ui.__mem_func__(self.ClickInventorySpecial))
- def GetBasePosition(self):
- x, y = self.wndInventory.GetGlobalPosition()
- return x, y
- def AdjustPosition(self):
- bx, by = self.GetBasePosition()
- self.SetPosition(bx - 40, by + 3)
- if app.ENABLE_SWITCHBOT:
- def ClickSwitchBotButton(self):
- self.interface.ToggleSwitchbotWindow()
- ## ADD YOUR BUTTON
- def ClickSpecialInventoryButton(self):
- self.interface.ToggleEkipmanWindowStatusPage()
- def ClickItemFinder(self):
- self.interface.ShowItemFinder()
- def ClickInventorySpecial(self):
- self.interface.ToggleExtendedInventoryWindow()
- # Open shop inventory
- def Clickkaraca425Button(self):
- net.SendChatPacket("/pazar_ac")
- ## ADD YOUR BUTTON
- if app.ENABLE_BIOLOG_SYSTEM:
- class CollectInventoryWindow(ui.ScriptWindow):
- def __init__(self, wndInventory):
- import exception
- if not wndInventory:
- exception.Abort("wndInventory parameter must be set to CollectInventoryWindow")
- return
- ui.ScriptWindow.__init__(self)
- self.isLoaded = 0
- self.updated = 0
- self.wndInventory = wndInventory;
- self.tooltipItem = uiToolTip.ItemToolTip()
- self.tooltipItem.Hide()
- self.wndBeltInventoryLayer = None
- self.wndBeltInventorySlot = None
- self.expandBtn = None
- self.minBtn = None
- self.gameWindow = None
- self.__LoadWindow()
- def __del__(self):
- ui.ScriptWindow.__del__(self)
- def Show(self, openBeltSlot = False):
- self.__LoadWindow()
- ui.ScriptWindow.Show(self)
- if openBeltSlot:
- self.OpenInventory()
- else:
- self.CloseInventory()
- def Close(self):
- self.Hide()
- def IsOpeningInventory(self):
- return self.wndBeltInventoryLayer.IsShow()
- def OpenInventory(self):
- self.wndBeltInventoryLayer.Show()
- self.expandBtn.Hide()
- self.AdjustPositionAndSize()
- def CloseInventory(self):
- self.wndBeltInventoryLayer.Hide()
- self.expandBtn.Show()
- self.AdjustPositionAndSize()
- def GetBasePosition(self):
- x, y = self.wndInventory.GetGlobalPosition()
- return x - 148, y + 260
- def AdjustPositionAndSize(self):
- bx, by = self.GetBasePosition()
- if self.IsOpeningInventory():
- self.SetPosition(bx, by)
- self.SetSize(self.ORIGINAL_WIDTH, self.GetHeight())
- else:
- self.SetPosition(bx + 138, by);
- self.SetSize(10, self.GetHeight())
- def __LoadWindow(self):
- if self.isLoaded == 1:
- return
- self.isLoaded = 1
- try:
- pyScrLoader = ui.PythonScriptLoader()
- pyScrLoader.LoadScriptFile(self, "UIScript/biolog_collectinventorywindow.py")
- except:
- import exception
- exception.Abort("CollectInventoryWindow.LoadWindow.LoadObject")
- try:
- self.ORIGINAL_WIDTH = self.GetWidth()
- self.wndBeltInventoryLayer = self.GetChild("BeltInventoryLayer")
- self.wndItem = self.GetChild("BeltInventorySlot")
- self.time_value = self.GetChild("time_value")
- self.biolog_count = self.GetChild("count_value")
- self.expandBtn = self.GetChild("ExpandBtn")
- self.minBtn = self.GetChild("MinimizeBtn")
- self.sendBtn = self.GetChild("send_biolog")
- self.expandBtn.SetEvent(ui.__mem_func__(self.OpenInventory))
- self.minBtn.SetEvent(ui.__mem_func__(self.CloseInventory))
- self.wndItem.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
- self.wndItem.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
- except:
- import exception
- exception.Abort("CollectInventoryWindow.LoadWindow.BindObject")
- if self.sendBtn:
- self.sendBtn.SetEvent(ui.__mem_func__(self.AcceptBiolog))
- def SetItem(self, arg1, arg2, arg3):
- self.wndItem.SetItemSlot(0, int(uiprofessionalbiolog.BIOLOG_BINARY_LOADED["vnum"][0]), 0)
- def AcceptBiolog(self):
- net.SendChatPacket("/biolog")
- def SetTime(self, time):
- time_collect = time - app.GetGlobalTimeStamp()
- if time_collect < 0:
- time_collect = 0
- if time_collect == 1:
- self.wndLeftTime = uiprofessionalbiolog.Biolog_TimeExpired()
- self.wndLeftTime.OpenWindow()
- self.wndLeftTime.Show()
- self.time_value.SetText(localeInfo.FormatTime(time_collect))
- def OnUpdate(self):
- self.SetTime(int(uiprofessionalbiolog.BIOLOG_BINARY_LOADED["time"][0]))
- self.SetItem(0, uiprofessionalbiolog.BIOLOG_BINARY_LOADED["vnum"][0], 0)
- self.biolog_count.SetText(uiprofessionalbiolog.BIOLOG_BINARY_LOADED['countActual'][0] + "/" + uiprofessionalbiolog.BIOLOG_BINARY_LOADED['countNeed'][0])
- def OverInItem(self):
- if uiprofessionalbiolog.BIOLOG_BINARY_LOADED["vnum"][0]:
- self.tooltipItem.SetItemToolTip(uiprofessionalbiolog.BIOLOG_BINARY_LOADED["vnum"][0])
- def OverOutItem(self):
- if self.tooltipItem:
- self.tooltipItem.HideToolTip()
- class InventoryWindow(ui.ScriptWindow):
- USE_TYPE_TUPLE = ("USE_CLEAN_SOCKET", "USE_CHANGE_ATTRIBUTE", "USE_ADD_ATTRIBUTE", "USE_ADD_ATTRIBUTE2", "USE_ADD_ACCESSORY_SOCKET", "USE_PUT_INTO_ACCESSORY_SOCKET", "USE_PUT_INTO_BELT_SOCKET", "USE_PUT_INTO_RING_SOCKET", "USE_CHANGE_COSTUME_ATTR", "USE_RESET_COSTUME_ATTR")
- questionDialog = None
- tooltipItem = None
- wndCostume = None
- wndSideBar = None
- if app.ENABLE_BIOLOG_SYSTEM:
- wndCollect = None
- wndBelt = None
- dlgPickMoney = None
- dlgPickItem = None
- sellingSlotNumber = -1
- isLoaded = 0
- if app.ENABLE_BIOLOG_SYSTEM:
- isOpenedCollectWindowWhenClosingInventory = 0
- isOpenedCostumeWindowWhenClosingInventory = 0 # 인벤토리 닫을 때 코스츔이 열려있었는지 여부-_-; 네이밍 ㅈㅅ
- isOpenedBeltWindowWhenClosingInventory = 0 # 인벤토리 닫을 때 벨트 인벤토리가 열려있었는지 여부-_-; 네이밍 ㅈㅅ
- if app.ENABLE_HIDE_COSTUME_SYSTEM:
- def RefreshVisibleCostume(self):
- if self.wndCostume:
- self.wndCostume.RefreshVisibleCostume()
- else:
- self.wndCostume = CostumeWindow(self)
- self.wndCostume.RefreshVisibleCostume()
- if app.ENABLE_HIGHLIGHT_NEW_ITEM:
- liHighlightedItems = []
- def __init__(self):
- ui.ScriptWindow.__init__(self)
- self.isOpenedBeltWindowWhenClosingInventory = 0 # 인벤토리 닫을 때 벨트 인벤토리가 열려있었는지 여부-_-; 네이밍 ㅈㅅ
- self.inventoryPageIndex = 0
- self.__LoadWindow()
- def __del__(self):
- ui.ScriptWindow.__del__(self)
- def Show(self):
- self.__LoadWindow()
- ui.ScriptWindow.Show(self)
- if app.ENABLE_BIOLOG_SYSTEM:
- if self.wndCollect:
- self.wndCollect.Show(self.isOpenedCollectWindowWhenClosingInventory)
- # 인벤토리를 닫을 때 코스츔이 열려있었다면 인벤토리를 열 때 코스츔도 같이 열도록 함.
- if self.isOpenedCostumeWindowWhenClosingInventory and self.wndCostume:
- self.wndCostume.Show()
- # 인벤토리를 닫을 때 벨트 인벤토리가 열려있었다면 같이 열도록 함.
- if self.wndBelt:
- self.wndBelt.Show(self.isOpenedBeltWindowWhenClosingInventory)
- if self.wndSideBar:
- self.wndSideBar.Show()
- def BindInterfaceClass(self, interface):
- self.interface = interface
- self.wndSideBar.bind_interface(interface)
- def __LoadWindow(self):
- if self.isLoaded == 1:
- return
- self.isLoaded = 1
- try:
- pyScrLoader = ui.PythonScriptLoader()
- if app.ENABLE_EXTEND_INVEN_SYSTEM:
- pyScrLoader.LoadScriptFile(self, "UIScript/InventoryWindowEx.py")
- else:
- if ITEM_MALL_BUTTON_ENABLE:
- pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "InventoryWindow.py")
- else:
- pyScrLoader.LoadScriptFile(self, "UIScript/InventoryWindow.py")
- except:
- import exception
- exception.Abort("InventoryWindow.LoadWindow.LoadObject")
- try:
- wndItem = self.GetChild("ItemSlot")
- wndEquip = self.GetChild("EquipmentSlot")
- self.GetChild("TitleBar").SetCloseEvent(ui.__mem_func__(self.Close))
- self.wndMoney = self.GetChild("Money")
- self.wndMoneySlot = self.GetChild("Money_Slot")
- if app.ENABLE_CHEQUE_SYSTEM:
- self.wndCheque = self.GetChild("Cheque")
- self.wndChequeSlot = self.GetChild("Cheque_Slot")
- self.mallButton = self.GetChild2("MallButton")
- self.DSSButton = self.GetChild2("DSSButton")
- self.costumeButton = self.GetChild2("CostumeButton")
- self.inventoryTab = []
- for i in xrange(player.INVENTORY_PAGE_COUNT):
- self.inventoryTab.append(self.GetChild("Inventory_Tab_%02d" % (i+1)))
- self.equipmentTab = []
- self.equipmentTab.append(self.GetChild("Equipment_Tab_01"))
- self.equipmentTab.append(self.GetChild("Equipment_Tab_02"))
- if self.costumeButton and not app.ENABLE_COSTUME_SYSTEM:
- self.costumeButton.Hide()
- self.costumeButton.Destroy()
- self.costumeButton = 0
- # Belt Inventory Window
- self.wndBelt = None
- if app.ENABLE_BIOLOG_SYSTEM:
- self.wndCollect = None
- self.wndCollect = CollectInventoryWindow(self)
- if app.ENABLE_NEW_EQUIPMENT_SYSTEM:
- self.wndBelt = BeltInventoryWindow(self)
- self.wndSideBar = SideBarInventoryWindow(self)
- except:
- import exception
- exception.Abort("InventoryWindow.LoadWindow.BindObject")
- ## Item
- wndItem.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot))
- wndItem.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot))
- wndItem.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot))
- wndItem.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot))
- wndItem.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
- wndItem.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
- ## Equipment
- wndEquip.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot))
- wndEquip.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot))
- wndEquip.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot))
- wndEquip.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot))
- wndEquip.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
- wndEquip.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
- ## PickMoneyDialog
- dlgPickMoney = uiPickMoney.PickMoneyDialog()
- dlgPickMoney.LoadDialog()
- dlgPickMoney.Hide()
- #pick item
- self.dlgPickItem = uipicketc.PickEtcDialog()
- self.dlgPickItem.LoadDialog()
- self.dlgPickItem.Hide()
- ## RefineDialog
- self.refineDialog = uiRefine.RefineDialog()
- self.refineDialog.Hide()
- ## AttachMetinDialog
- self.attachMetinDialog = uiAttachMetin.AttachMetinDialog()
- self.attachMetinDialog.Hide()
- ## MoneySlot
- self.wndMoneySlot.SetEvent(ui.__mem_func__(self.OpenPickMoneyDialog))
- if app.ENABLE_CHEQUE_SYSTEM:
- ## WonSlot
- self.wndChequeSlot.SetEvent(ui.__mem_func__(self.OpenPickMoneyDialog))
- for i in xrange(player.INVENTORY_PAGE_COUNT):
- self.inventoryTab[i].SetEvent(lambda arg=i: self.SetInventoryPage(arg))
- self.inventoryTab[0].Down()
- self.equipmentTab[0].SetEvent(lambda arg=0: self.SetEquipmentPage(arg))
- self.equipmentTab[1].SetEvent(lambda arg=1: self.SetEquipmentPage(arg))
- self.equipmentTab[0].Down()
- self.equipmentTab[0].Hide()
- self.equipmentTab[1].Hide()
- self.wndItem = wndItem
- self.wndEquip = wndEquip
- self.dlgPickMoney = dlgPickMoney
- # MallButton
- if self.mallButton:
- self.mallButton.SetEvent(ui.__mem_func__(self.ClickMallButton))
- if self.DSSButton:
- self.DSSButton.SetEvent(ui.__mem_func__(self.ClickDSSButton))
- # Costume Button
- if self.costumeButton:
- self.costumeButton.SetEvent(ui.__mem_func__(self.ClickCostumeButton))
- self.wndCostume = None
- #####
- if app.ENABLE_ACCE_SYSTEM:
- self.listAttachedAcces = []
- ## Refresh
- self.SetInventoryPage(0)
- self.SetEquipmentPage(0)
- self.RefreshItemSlot()
- self.RefreshStatus()
- def Destroy(self):
- self.ClearDictionary()
- self.dlgPickMoney.Destroy()
- self.dlgPickMoney = 0
- self.refineDialog.Destroy()
- self.refineDialog = 0
- self.attachMetinDialog.Destroy()
- self.attachMetinDialog = 0
- self.tooltipItem = None
- self.wndItem = 0
- self.wndEquip = 0
- self.dlgPickMoney = 0
- self.wndMoney = 0
- self.wndMoneySlot = 0
- if app.ENABLE_CHEQUE_SYSTEM:
- self.wndCheque = 0
- self.wndChequeSlot = 0
- self.questionDialog = None
- self.mallButton = None
- self.DSSButton = None
- self.interface = None
- if self.wndCostume:
- self.wndCostume.Destroy()
- self.wndCostume = 0
- if app.ENABLE_BIOLOG_SYSTEM:
- if self.wndCollect:
- self.wndCollect.Destroy()
- self.wndCollect = None
- if self.wndBelt:
- self.wndBelt.Destroy()
- self.wndBelt = None
- if self.wndSideBar:
- self.wndSideBar.Destroy()
- self.wndSideBar = None
- self.inventoryTab = []
- self.equipmentTab = []
- def Hide(self):
- if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS():
- self.OnCloseQuestionDialog()
- return
- if None != self.tooltipItem:
- self.tooltipItem.HideToolTip()
- if app.ENABLE_BIOLOG_SYSTEM:
- if self.wndCollect:
- self.isOpenedCollectWindowWhenClosingInventory = self.wndCollect.IsOpeningInventory()
- print "Is opening Biolog Inventory", self.isOpenedCollectWindowWhenClosingInventory
- self.wndCollect.Close()
- if self.wndCostume:
- self.isOpenedCostumeWindowWhenClosingInventory = self.wndCostume.IsShow() # 인벤토리 창이 닫힐 때 코스츔이 열려 있었는가?
- self.wndCostume.Close()
- if self.wndBelt:
- self.isOpenedBeltWindowWhenClosingInventory = self.wndBelt.IsOpeningInventory() # 인벤토리 창이 닫힐 때 벨트 인벤토리도 열려 있었는가?
- print "Is Opening Belt Inven?? ", self.isOpenedBeltWindowWhenClosingInventory
- self.wndBelt.Close()
- if self.wndSideBar:
- self.wndSideBar.Close()
- if self.dlgPickMoney:
- self.dlgPickMoney.Close()
- wndMgr.Hide(self.hWnd)
- def Close(self):
- self.Hide()
- def SetInventoryPage(self, page):
- self.inventoryPageIndex = page
- for i in xrange(player.INVENTORY_PAGE_COUNT):
- if i!=page:
- self.inventoryTab[i].SetUp()
- self.RefreshBagSlotWindow()
- def SetEquipmentPage(self, page):
- self.equipmentPageIndex = page
- self.equipmentTab[1-page].SetUp()
- self.RefreshEquipSlotWindow()
- def ClickMallButton(self):
- print "click_mall_button"
- net.SendChatPacket("/click_mall")
- # DSSButton
- def ClickDSSButton(self):
- print "click_dss_button"
- self.interface.ToggleDragonSoulWindow()
- def ClickCostumeButton(self):
- print "Click Costume Button"
- if self.wndCostume:
- if self.wndCostume.IsShow():
- self.wndCostume.Hide()
- else:
- self.wndCostume.Show()
- else:
- self.wndCostume = CostumeWindow(self)
- self.wndCostume.Show()
- def OpenPickMoneyDialog(self):
- if mouseModule.mouseController.isAttached():
- attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
- if player.SLOT_TYPE_SAFEBOX == mouseModule.mouseController.GetAttachedType():
- if player.ITEM_MONEY == mouseModule.mouseController.GetAttachedItemIndex():
- net.SendSafeboxWithdrawMoneyPacket(mouseModule.mouseController.GetAttachedItemCount())
- snd.PlaySound("sound/ui/money.wav")
- elif app.ENABLE_CHEQUE_SYSTEM and player.ITEM_CHEQUE == mouseModule.mouseController.GetAttachedItemIndex():
- snd.PlaySound("sound/ui/money.wav")
- mouseModule.mouseController.DeattachObject()
- else:
- curMoney = player.GetElk()
- if app.ENABLE_CHEQUE_SYSTEM:
- curCheque = player.GetWon()
- if curMoney <= 0:
- return
- self.dlgPickMoney.SetTitleName(localeInfo.PICK_MONEY_TITLE)
- self.dlgPickMoney.SetAcceptEvent(ui.__mem_func__(self.OnPickMoney))
- if app.ENABLE_CHEQUE_SYSTEM:
- self.dlgPickMoney.Open(curMoney, curCheque)
- else:
- self.dlgPickMoney.Open(curMoney)
- self.dlgPickMoney.SetMax(9) # 인벤토리 990000 제한 버그 수정
- if app.ENABLE_CHEQUE_SYSTEM:
- def OnPickMoney(self, money, cheque):
- if money > 0 and cheque <= 0:
- mouseModule.mouseController.AttachMoney(self, player.SLOT_TYPE_INVENTORY, money)
- elif cheque > 0 and money <= 0:
- mouseModule.mouseController.AttachCheque(self, player.SLOT_TYPE_INVENTORY, cheque)
- else:
- chat.AppendChat(chat.CHAT_TYPE_INFO, "Info: N? ?permitido descartar duas moedas juntas.")
- else:
- def OnPickMoney(self, money):
- mouseModule.mouseController.AttachMoney(self, player.SLOT_TYPE_INVENTORY, money)
- def OnPickItem(self, count):
- itemSlotIndex = self.dlgPickMoney.itemGlobalSlotIndex
- selectedItemVNum = player.GetItemIndex(itemSlotIndex)
- mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_INVENTORY, itemSlotIndex, selectedItemVNum, count)
- def __InventoryLocalSlotPosToGlobalSlotPos(self, local):
- if player.IsEquipmentSlot(local) or player.IsCostumeSlot(local) or (app.ENABLE_NEW_EQUIPMENT_SYSTEM and player.IsBeltInventorySlot(local)):
- return local
- return self.inventoryPageIndex*player.INVENTORY_PAGE_SIZE + local
- def RefreshBagSlotWindow(self):
- getItemVNum=player.GetItemIndex
- getItemCount=player.GetItemCount
- setItemVNum=self.wndItem.SetItemSlot
- for i in xrange(player.INVENTORY_PAGE_SIZE):
- slotNumber = self.__InventoryLocalSlotPosToGlobalSlotPos(i)
- itemCount = getItemCount(slotNumber)
- # itemCount == 0이면 소켓을 비운다.
- if 0 == itemCount:
- self.wndItem.ClearSlot(i)
- continue
- elif 1 == itemCount:
- itemCount = 0
- itemVnum = getItemVNum(slotNumber)
- setItemVNum(i, itemVnum, itemCount)
- ## 자동물약 (HP: #72723 ~ #72726, SP: #72727 ~ #72730) 특수처리 - 아이템인데도 슬롯에 활성화/비활성화 표시를 위한 작업임 - [hyo]
- if constInfo.IS_AUTO_POTION(itemVnum):
- # metinSocket - [0] : 활성화 여부, [1] : 사용한 양, [2] : 최대 용량
- metinSocket = [player.GetItemMetinSocket(slotNumber, j) for j in xrange(player.METIN_SOCKET_MAX_NUM)]
- isActivated = 0 != metinSocket[0]
- if isActivated:
- self.wndItem.ActivateSlot(i)
- potionType = 0;
- if constInfo.IS_AUTO_POTION_HP(itemVnum):
- potionType = player.AUTO_POTION_TYPE_HP
- elif constInfo.IS_AUTO_POTION_SP(itemVnum):
- potionType = player.AUTO_POTION_TYPE_SP
- usedAmount = int(metinSocket[1])
- totalAmount = int(metinSocket[2])
- player.SetAutoPotionInfo(potionType, isActivated, (totalAmount - usedAmount), totalAmount, self.__InventoryLocalSlotPosToGlobalSlotPos(i))
- else:
- self.wndItem.DeactivateSlot(i)
- if app.ENABLE_ACCE_SYSTEM:
- slotNumberChecked = 0
- if not constInfo.IS_AUTO_POTION(itemVnum):
- if app.ENABLE_HIGHLIGHT_NEW_ITEM:
- if not slotNumber in self.liHighlightedItems:
- self.wndItem.DeactivateSlot(i)
- else:
- self.wndItem.DeactivateSlot(i)
- for j in xrange(acce.WINDOW_MAX_MATERIALS):
- (isHere, iCell) = acce.GetAttachedItem(j)
- if isHere:
- if iCell == slotNumber:
- self.wndItem.ActivateSlot(i, (36.00 / 255.0), (222.00 / 255.0), (3.00 / 255.0), 1.0)
- if not slotNumber in self.listAttachedAcces:
- self.listAttachedAcces.append(slotNumber)
- slotNumberChecked = 1
- else:
- if slotNumber in self.listAttachedAcces and not slotNumberChecked:
- self.wndItem.DeactivateSlot(i)
- self.listAttachedAcces.remove(slotNumber)
- elif app.ENABLE_HIGHLIGHT_NEW_ITEM and not constInfo.IS_AUTO_POTION(itemVnum):
- if not slotNumber in self.liHighlightedItems:
- self.wndItem.DeactivateSlot(i)
- self.wndItem.RefreshSlot()
- if app.ENABLE_HIGHLIGHT_NEW_ITEM:
- self.__RefreshHighlights()
- if self.wndBelt:
- self.wndBelt.RefreshSlot()
- if app.ENABLE_HIGHLIGHT_NEW_ITEM:
- def HighlightSlot(self, slot):
- if not slot in self.liHighlightedItems:
- self.liHighlightedItems.append(slot)
- def __RefreshHighlights(self):
- for i in xrange(player.INVENTORY_PAGE_SIZE):
- slotNumber = self.__InventoryLocalSlotPosToGlobalSlotPos(i)
- if slotNumber in self.liHighlightedItems:
- self.wndItem.ActivateSlot(i)
- def RefreshEquipSlotWindow(self):
- getItemVNum=player.GetItemIndex
- getItemCount=player.GetItemCount
- setItemVNum=self.wndEquip.SetItemSlot
- for i in xrange(player.EQUIPMENT_PAGE_COUNT):
- slotNumber = player.EQUIPMENT_SLOT_START + i
- itemCount = getItemCount(slotNumber)
- if itemCount <= 1:
- itemCount = 0
- setItemVNum(slotNumber, getItemVNum(slotNumber), itemCount)
- if app.ENABLE_NEW_EQUIPMENT_SYSTEM:
- for i in xrange(player.NEW_EQUIPMENT_SLOT_COUNT):
- slotNumber = player.NEW_EQUIPMENT_SLOT_START + i
- itemCount = getItemCount(slotNumber)
- if itemCount <= 1:
- itemCount = 0
- setItemVNum(slotNumber, getItemVNum(slotNumber), itemCount)
- print "ENABLE_NEW_EQUIPMENT_SYSTEM", slotNumber, itemCount, getItemVNum(slotNumber)
- self.wndEquip.RefreshSlot()
- if self.wndCostume:
- self.wndCostume.RefreshCostumeSlot()
- def RefreshItemSlot(self):
- self.RefreshBagSlotWindow()
- self.RefreshEquipSlotWindow()
- def RefreshStatus(self):
- money = player.GetElk()
- self.wndMoney.SetText(localeInfo.NumberToMoneyString(money))
- if app.ENABLE_CHEQUE_SYSTEM:
- cheque = player.GetWon()
- self.wndCheque.SetText(str(cheque))
- def SetItemToolTip(self, tooltipItem):
- self.tooltipItem = tooltipItem
- def SellItem(self):
- if self.sellingSlotitemIndex == player.GetItemIndex(self.sellingSlotNumber):
- if self.sellingSlotitemCount == player.GetItemCount(self.sellingSlotNumber):
- ## 용혼석도 팔리게 하는 기능 추가하면서 인자 type 추가
- net.SendShopSellPacketNew(self.sellingSlotNumber, self.questionDialog.count, player.INVENTORY)
- snd.PlaySound("sound/ui/money.wav")
- self.OnCloseQuestionDialog()
- if app.ENABLE_QUICK_SELL:
- def QuickSellItem(self, itemSlotIndex):
- itemIndex = player.GetItemIndex(itemSlotIndex)
- itemCount = player.GetItemCount(itemSlotIndex)
- if itemIndex == player.GetItemIndex(itemSlotIndex):
- if itemCount == player.GetItemCount(itemSlotIndex):
- net.SendShopSellPacketNew(itemSlotIndex, itemCount, player.INVENTORY)
- snd.PlaySound("sound/ui/money.wav")
- def OnDetachMetinFromItem(self):
- if None == self.questionDialog:
- return
- #net.SendItemUseToItemPacket(self.questionDialog.sourcePos, self.questionDialog.targetPos)
- self.__SendUseItemToItemPacket(self.questionDialog.sourcePos, self.questionDialog.targetPos)
- self.OnCloseQuestionDialog()
- def OnCloseQuestionDialog(self):
- if not self.questionDialog:
- return
- self.questionDialog.Close()
- self.questionDialog = None
- constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)
- ## Slot Event
- def SelectEmptySlot(self, selectedSlotPos):
- if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS() == 1:
- return
- #BONUS SWITCHER
- if constInfo.IS_BONUS_CHANGER == TRUE:
- return
- #END OF BONUS SWITCHER
- selectedSlotPos = self.__InventoryLocalSlotPosToGlobalSlotPos(selectedSlotPos)
- if mouseModule.mouseController.isAttached():
- attachedSlotType = mouseModule.mouseController.GetAttachedType()
- attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
- attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()
- attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
- if player.SLOT_TYPE_INVENTORY == attachedSlotType or\
- player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedSlotType or\
- player.SLOT_TYPE_SKILL_BOOK_INVENTORY == attachedSlotType or\
- player.SLOT_TYPE_UPGRADE_ITEMS_INVENTORY == attachedSlotType or\
- player.SLOT_TYPE_STONE_INVENTORY == attachedSlotType or\
- player.SLOT_TYPE_BOX_INVENTORY == attachedSlotType or\
- player.SLOT_TYPE_EFSUN_INVENTORY == attachedSlotType or\
- player.SLOT_TYPE_CICEK_INVENTORY == attachedSlotType:
- itemCount = player.GetItemCount(attachedSlotPos)
- attachedCount = mouseModule.mouseController.GetAttachedItemCount()
- self.__SendMoveItemPacket(attachedSlotPos, selectedSlotPos, attachedCount)
- #@fixme011 BEGIN (block ds equip)
- attachedInvenType = player.SlotTypeToInvenType(attachedSlotType)
- if player.IsDSEquipmentSlot(attachedInvenType, attachedSlotPos):
- mouseModule.mouseController.DeattachObject()
- return
- #@fixme011 END
- itemCount = player.GetItemCount(attachedSlotPos)
- attachedCount = mouseModule.mouseController.GetAttachedItemCount()
- self.__SendMoveItemPacket(attachedSlotPos, selectedSlotPos, attachedCount)
- if item.IsRefineScroll(attachedItemIndex):
- self.wndItem.SetUseMode(False)
- elif app.ENABLE_SWITCHBOT and player.SLOT_TYPE_SWITCHBOT == attachedSlotType:
- attachedCount = mouseModule.mouseController.GetAttachedItemCount()
- net.SendItemMovePacket(player.SWITCHBOT, attachedSlotPos, player.INVENTORY, selectedSlotPos, attachedCount)
- elif player.SLOT_TYPE_PRIVATE_SHOP == attachedSlotType:
- mouseModule.mouseController.RunCallBack("INVENTORY")
- elif player.SLOT_TYPE_SHOP == attachedSlotType:
- net.SendShopBuyPacket(attachedSlotPos)
- elif player.SLOT_TYPE_SAFEBOX == attachedSlotType:
- if player.ITEM_MONEY == attachedItemIndex:
- net.SendSafeboxWithdrawMoneyPacket(mouseModule.mouseController.GetAttachedItemCount())
- snd.PlaySound("sound/ui/money.wav")
- elif app.ENABLE_CHEQUE_SYSTEM and player.ITEM_CHEQUE == attachedItemIndex:
- snd.PlaySound("sound/ui/money.wav")
- else:
- net.SendSafeboxCheckoutPacket(attachedSlotPos, selectedSlotPos)
- elif player.SLOT_TYPE_MALL == attachedSlotType:
- net.SendMallCheckoutPacket(attachedSlotPos, selectedSlotPos)
- mouseModule.mouseController.DeattachObject()
- #BONUS SWITCHER
- def IsChanger(self, itemVnum):
- changerList = [71084] #Vnum bonus changer.
- if itemVnum in changerList:
- return TRUE
- return FALSE
- #END OF BONUS SWITCHER
- def SelectItemSlot(self, itemSlotIndex):
- if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS() == 1:
- return
- #BONUS SWITCHER
- if constInfo.IS_BONUS_CHANGER == TRUE:
- return
- #END OF BONUS SWITCHER
- itemSlotIndex = self.__InventoryLocalSlotPosToGlobalSlotPos(itemSlotIndex)
- if mouseModule.mouseController.isAttached():
- attachedSlotType = mouseModule.mouseController.GetAttachedType()
- attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
- attachedItemVID = mouseModule.mouseController.GetAttachedItemIndex()
- if player.SLOT_TYPE_INVENTORY == attachedSlotType or\
- player.SLOT_TYPE_SKILL_BOOK_INVENTORY == attachedSlotType or\
- player.SLOT_TYPE_UPGRADE_ITEMS_INVENTORY == attachedSlotType or\
- player.SLOT_TYPE_STONE_INVENTORY == attachedSlotType or\
- player.SLOT_TYPE_BOX_INVENTORY == attachedSlotType or\
- player.SLOT_TYPE_EFSUN_INVENTORY == attachedSlotType or\
- player.SLOT_TYPE_CICEK_INVENTORY == attachedSlotType:
- #@fixme011 BEGIN (block ds equip)
- attachedInvenType = player.SlotTypeToInvenType(attachedSlotType)
- if player.IsDSEquipmentSlot(attachedInvenType, attachedSlotPos):
- mouseModule.mouseController.DeattachObject()
- return
- #@fixme011 END
- #BONUS SWITCHER
- if self.IsChanger(attachedItemVID) and not player.IsEquipmentSlot(itemSlotIndex):
- itemVnum = player.GetItemIndex(itemSlotIndex)
- item.SelectItem(itemVnum)
- if item.GetItemType() == item.ITEM_TYPE_WEAPON or item.GetItemType() == item.ITEM_TYPE_ARMOR:
- self.interface.AddToBonusChange(itemSlotIndex, attachedSlotPos)
- mouseModule.mouseController.DeattachObject()
- return
- #END OF BONUS SWITCHER
- self.__DropSrcItemToDestItemInInventory(attachedItemVID, attachedSlotPos, itemSlotIndex)
- mouseModule.mouseController.DeattachObject()
- else:
- curCursorNum = app.GetCursor()
- if app.SELL == curCursorNum:
- self.__SellItem(itemSlotIndex)
- elif app.BUY == curCursorNum:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SHOP_BUY_INFO)
- elif app.IsPressed(app.DIK_LALT):
- link = player.GetItemLink(itemSlotIndex)
- ime.PasteString(link)
- elif app.IsPressed(app.DIK_LSHIFT):
- itemCount = player.GetItemCount(itemSlotIndex)
- if itemCount > 1:
- self.dlgPickMoney.SetTitleName(localeInfo.PICK_ITEM_TITLE)
- self.dlgPickMoney.SetAcceptEvent(ui.__mem_func__(self.OnPickItem))
- self.dlgPickMoney.Open(itemCount)
- self.dlgPickMoney.itemGlobalSlotIndex = itemSlotIndex
- #else:
- #selectedItemVNum = player.GetItemIndex(itemSlotIndex)
- #mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_INVENTORY, itemSlotIndex, selectedItemVNum)
- elif app.IsPressed(app.DIK_LCONTROL):
- itemIndex = player.GetItemIndex(itemSlotIndex)
- if True == item.CanAddToQuickSlotItem(itemIndex):
- player.RequestAddToEmptyLocalQuickSlot(player.SLOT_TYPE_INVENTORY, itemSlotIndex)
- else:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.QUICKSLOT_REGISTER_DISABLE_ITEM)
- else:
- selectedItemVNum = player.GetItemIndex(itemSlotIndex)
- itemCount = player.GetItemCount(itemSlotIndex)
- mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_INVENTORY, itemSlotIndex, selectedItemVNum, itemCount)
- if self.__IsUsableItemToItem(selectedItemVNum, itemSlotIndex):
- self.wndItem.SetUseMode(True)
- else:
- self.wndItem.SetUseMode(False)
- snd.PlaySound("sound/ui/pick.wav")
- def __DropSrcItemToDestItemInInventory(self, srcItemVID, srcItemSlotPos, dstItemSlotPos):
- if srcItemSlotPos == dstItemSlotPos:
- return
- # cyh itemseal 2013 11 08
- if app.ENABLE_SOULBIND_SYSTEM and item.IsSealScroll(srcItemVID):
- self.__SendUseItemToItemPacket(srcItemSlotPos, dstItemSlotPos)
- elif item.IsRefineScroll(srcItemVID):
- self.RefineItem(srcItemSlotPos, dstItemSlotPos)
- self.wndItem.SetUseMode(False)
- elif item.IsMetin(srcItemVID):
- self.AttachMetinToItem(srcItemSlotPos, dstItemSlotPos)
- elif item.IsDetachScroll(srcItemVID):
- self.DetachMetinFromItem(srcItemSlotPos, dstItemSlotPos)
- elif item.IsKey(srcItemVID):
- self.__SendUseItemToItemPacket(srcItemSlotPos, dstItemSlotPos)
- elif (player.GetItemFlags(srcItemSlotPos) & ITEM_FLAG_APPLICABLE) == ITEM_FLAG_APPLICABLE:
- self.__SendUseItemToItemPacket(srcItemSlotPos, dstItemSlotPos)
- elif item.GetUseType(srcItemVID) in self.USE_TYPE_TUPLE:
- self.__SendUseItemToItemPacket(srcItemSlotPos, dstItemSlotPos)
- else:
- #snd.PlaySound("sound/ui/drop.wav")
- ## 이동시킨 곳이 장착 슬롯일 경우 아이템을 사용해서 장착 시킨다 - [levites]
- if player.IsEquipmentSlot(dstItemSlotPos):
- ## 들고 있는 아이템이 장비일때만
- if item.IsEquipmentVID(srcItemVID):
- self.__UseItem(srcItemSlotPos)
- else:
- self.__SendMoveItemPacket(srcItemSlotPos, dstItemSlotPos, 0)
- #net.SendItemMovePacket(srcItemSlotPos, dstItemSlotPos, 0)
- def __SellItem(self, itemSlotPos):
- if not player.IsEquipmentSlot(itemSlotPos):
- self.sellingSlotNumber = itemSlotPos
- itemIndex = player.GetItemIndex(itemSlotPos)
- itemCount = player.GetItemCount(itemSlotPos)
- self.sellingSlotitemIndex = itemIndex
- self.sellingSlotitemCount = itemCount
- item.SelectItem(itemIndex)
- ## 안티 플레그 검사 빠져서 추가
- ## 20140220
- if item.IsAntiFlag(item.ANTIFLAG_SELL):
- popup = uiCommon.PopupDialog()
- popup.SetText(localeInfo.SHOP_CANNOT_SELL_ITEM)
- popup.SetAcceptEvent(self.__OnClosePopupDialog)
- popup.Open()
- self.popup = popup
- return
- itemPrice = item.GetISellItemPrice()
- if item.Is1GoldItem():
- itemPrice = itemCount / itemPrice / 5
- else:
- itemPrice = itemPrice * itemCount / 5
- item.GetItemName(itemIndex)
- itemName = item.GetItemName()
- self.questionDialog = uiCommon.QuestionDialog()
- self.questionDialog.SetText(localeInfo.DO_YOU_SELL_ITEM(itemName, itemCount, itemPrice))
- self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.SellItem))
- self.questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
- self.questionDialog.Open()
- self.questionDialog.count = itemCount
- constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)
- def __OnClosePopupDialog(self):
- self.pop = None
- def RefineItem(self, scrollSlotPos, targetSlotPos):
- scrollIndex = player.GetItemIndex(scrollSlotPos)
- targetIndex = player.GetItemIndex(targetSlotPos)
- if player.REFINE_OK != player.CanRefine(scrollIndex, targetSlotPos):
- return
- if app.ENABLE_REFINE_RENEWAL:
- constInfo.AUTO_REFINE_TYPE = 1
- constInfo.AUTO_REFINE_DATA["ITEM"][0] = scrollSlotPos
- constInfo.AUTO_REFINE_DATA["ITEM"][1] = targetSlotPos
- ###########################################################
- self.__SendUseItemToItemPacket(scrollSlotPos, targetSlotPos)
- #net.SendItemUseToItemPacket(scrollSlotPos, targetSlotPos)
- return
- ###########################################################
- ###########################################################
- #net.SendRequestRefineInfoPacket(targetSlotPos)
- #return
- ###########################################################
- result = player.CanRefine(scrollIndex, targetSlotPos)
- if player.REFINE_ALREADY_MAX_SOCKET_COUNT == result:
- #snd.PlaySound("sound/ui/jaeryun_fail.wav")
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_NO_MORE_SOCKET)
- elif player.REFINE_NEED_MORE_GOOD_SCROLL == result:
- #snd.PlaySound("sound/ui/jaeryun_fail.wav")
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_NEED_BETTER_SCROLL)
- elif player.REFINE_CANT_MAKE_SOCKET_ITEM == result:
- #snd.PlaySound("sound/ui/jaeryun_fail.wav")
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_SOCKET_DISABLE_ITEM)
- elif player.REFINE_NOT_NEXT_GRADE_ITEM == result:
- #snd.PlaySound("sound/ui/jaeryun_fail.wav")
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_UPGRADE_DISABLE_ITEM)
- elif player.REFINE_CANT_REFINE_METIN_TO_EQUIPMENT == result:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_EQUIP_ITEM)
- if player.REFINE_OK != result:
- return
- self.refineDialog.Open(scrollSlotPos, targetSlotPos)
- def DetachMetinFromItem(self, scrollSlotPos, targetSlotPos):
- scrollIndex = player.GetItemIndex(scrollSlotPos)
- targetIndex = player.GetItemIndex(targetSlotPos)
- if not player.CanDetach(scrollIndex, targetSlotPos):
- if app.ENABLE_ACCE_SYSTEM:
- item.SelectItem(scrollIndex)
- if item.GetValue(0) == acce.CLEAN_ATTR_VALUE0:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.ACCE_FAILURE_CLEAN)
- else:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_METIN_INSEPARABLE_ITEM)
- else:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_METIN_INSEPARABLE_ITEM)
- return
- self.questionDialog = uiCommon.QuestionDialog()
- self.questionDialog.SetText(localeInfo.REFINE_DO_YOU_SEPARATE_METIN)
- if app.ENABLE_ACCE_SYSTEM:
- item.SelectItem(targetIndex)
- if item.GetItemType() == item.ITEM_TYPE_COSTUME and item.GetItemSubType() == item.COSTUME_TYPE_ACCE:
- item.SelectItem(scrollIndex)
- if item.GetValue(0) == acce.CLEAN_ATTR_VALUE0:
- self.questionDialog.SetText(localeInfo.ACCE_DO_YOU_CLEAN)
- self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.OnDetachMetinFromItem))
- self.questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
- self.questionDialog.Open()
- self.questionDialog.sourcePos = scrollSlotPos
- self.questionDialog.targetPos = targetSlotPos
- def AttachMetinToItem(self, metinSlotPos, targetSlotPos):
- metinIndex = player.GetItemIndex(metinSlotPos)
- targetIndex = player.GetItemIndex(targetSlotPos)
- item.SelectItem(metinIndex)
- itemName = item.GetItemName()
- result = player.CanAttachMetin(metinIndex, targetSlotPos)
- if player.ATTACH_METIN_NOT_MATCHABLE_ITEM == result:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_CAN_NOT_ATTACH(itemName))
- if player.ATTACH_METIN_NO_MATCHABLE_SOCKET == result:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_NO_SOCKET(itemName))
- elif player.ATTACH_METIN_NOT_EXIST_GOLD_SOCKET == result:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_NO_GOLD_SOCKET(itemName))
- elif player.ATTACH_METIN_CANT_ATTACH_TO_EQUIPMENT == result:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_EQUIP_ITEM)
- if player.ATTACH_METIN_OK != result:
- return
- self.attachMetinDialog.Open(metinSlotPos, targetSlotPos)
- def OverOutItem(self):
- self.wndItem.SetUsableItem(False)
- if None != self.tooltipItem:
- self.tooltipItem.HideToolTip()
- #when apply HIGHLIGHT remember to apply a check about acce (or search it in acce system)
- def OverInItem(self, overSlotPosGlobal):
- overSlotPos = self.__InventoryLocalSlotPosToGlobalSlotPos(overSlotPosGlobal)
- self.wndItem.SetUsableItem(False)
- if app.ENABLE_HIGHLIGHT_NEW_ITEM and overSlotPosGlobal in self.liHighlightedItems:
- self.liHighlightedItems.remove(overSlotPosGlobal)
- self.wndItem.DeactivateSlot(overSlotPos)
- if mouseModule.mouseController.isAttached():
- attachedItemType = mouseModule.mouseController.GetAttachedType()
- if player.SLOT_TYPE_INVENTORY == attachedItemType or player.SLOT_TYPE_STONE_INVENTORY == attachedItemType or player.SLOT_TYPE_EFSUN_INVENTORY == attachedItemType:
- attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
- attachedItemVNum = mouseModule.mouseController.GetAttachedItemIndex()
- if attachedItemVNum==player.ITEM_MONEY: # @fixme005
- pass
- elif self.__CanUseSrcItemToDstItem(attachedItemVNum, attachedSlotPos, overSlotPos):
- self.wndItem.SetUsableItem(True)
- self.wndItem.SetUseMode(True)
- self.ShowToolTip(overSlotPos)
- return
- self.ShowToolTip(overSlotPos)
- def __IsUsableItemToItem(self, srcItemVNum, srcSlotPos):
- "다른 아이템에 사용할 수 있는 아이템인가?"
- if item.IsRefineScroll(srcItemVNum):
- return True
- elif item.IsMetin(srcItemVNum):
- return True
- elif item.IsDetachScroll(srcItemVNum):
- return True
- elif item.IsKey(srcItemVNum):
- return True
- elif (player.GetItemFlags(srcSlotPos) & ITEM_FLAG_APPLICABLE) == ITEM_FLAG_APPLICABLE:
- return True
- else:
- if item.GetUseType(srcItemVNum) in self.USE_TYPE_TUPLE:
- return True
- return False
- def __CanUseSrcItemToDstItem(self, srcItemVNum, srcSlotPos, dstSlotPos):
- "대상 아이템에 사용할 수 있는가?"
- if srcSlotPos == dstSlotPos and not item.IsMetin(srcItemVNum):
- return False
- if item.IsRefineScroll(srcItemVNum):
- if player.REFINE_OK == player.CanRefine(srcItemVNum, dstSlotPos):
- return True
- elif item.IsMetin(srcItemVNum):
- if player.ATTACH_METIN_OK == player.CanAttachMetin(srcItemVNum, dstSlotPos):
- return True
- elif item.IsDetachScroll(srcItemVNum):
- if player.DETACH_METIN_OK == player.CanDetach(srcItemVNum, dstSlotPos):
- return True
- elif item.IsKey(srcItemVNum):
- if player.CanUnlock(srcItemVNum, dstSlotPos):
- return True
- elif (player.GetItemFlags(srcSlotPos) & ITEM_FLAG_APPLICABLE) == ITEM_FLAG_APPLICABLE:
- return True
- else:
- useType=item.GetUseType(srcItemVNum)
- if "USE_CLEAN_SOCKET" == useType:
- if self.__CanCleanBrokenMetinStone(dstSlotPos):
- return True
- elif "USE_CHANGE_ATTRIBUTE" == useType:
- if self.__CanChangeItemAttrList(dstSlotPos):
- return True
- elif "USE_ADD_ATTRIBUTE" == useType:
- if self.__CanAddItemAttr(dstSlotPos):
- return True
- elif "USE_ADD_ATTRIBUTE2" == useType:
- if self.__CanAddItemAttr(dstSlotPos):
- return True
- elif "USE_ADD_ACCESSORY_SOCKET" == useType:
- if self.__CanAddAccessorySocket(dstSlotPos):
- return True
- elif "USE_PUT_INTO_ACCESSORY_SOCKET" == useType:
- if self.__CanPutAccessorySocket(dstSlotPos, srcItemVNum):
- return True;
- elif "USE_PUT_INTO_BELT_SOCKET" == useType:
- dstItemVNum = player.GetItemIndex(dstSlotPos)
- print "USE_PUT_INTO_BELT_SOCKET", srcItemVNum, dstItemVNum
- item.SelectItem(dstItemVNum)
- if item.ITEM_TYPE_BELT == item.GetItemType():
- return True
- elif "USE_CHANGE_COSTUME_ATTR" == useType:
- if self.__CanChangeCostumeAttrList(dstSlotPos):
- return True
- elif "USE_RESET_COSTUME_ATTR" == useType:
- if self.__CanResetCostumeAttr(dstSlotPos):
- return True
- return False
- def __CanCleanBrokenMetinStone(self, dstSlotPos):
- dstItemVNum = player.GetItemIndex(dstSlotPos)
- if dstItemVNum == 0:
- return False
- item.SelectItem(dstItemVNum)
- if item.ITEM_TYPE_WEAPON != item.GetItemType():
- return False
- for i in xrange(player.METIN_SOCKET_MAX_NUM):
- if player.GetItemMetinSocket(dstSlotPos, i) == constInfo.ERROR_METIN_STONE:
- return True
- return False
- def __CanChangeItemAttrList(self, dstSlotPos):
- dstItemVNum = player.GetItemIndex(dstSlotPos)
- if dstItemVNum == 0:
- return False
- item.SelectItem(dstItemVNum)
- if not item.GetItemType() in (item.ITEM_TYPE_WEAPON, item.ITEM_TYPE_ARMOR):
- return False
- for i in xrange(player.METIN_SOCKET_MAX_NUM):
- if player.GetItemAttribute(dstSlotPos, i) != 0:
- return True
- return False
- def __CanChangeCostumeAttrList(self, dstSlotPos):
- dstItemVNum = player.GetItemIndex(dstSlotPos)
- if dstItemVNum == 0:
- return False
- item.SelectItem(dstItemVNum)
- if item.GetItemType() != item.ITEM_TYPE_COSTUME:
- return False
- for i in xrange(player.METIN_SOCKET_MAX_NUM):
- if player.GetItemAttribute(dstSlotPos, i) != 0:
- return True
- return False
- def __CanResetCostumeAttr(self, dstSlotPos):
- dstItemVNum = player.GetItemIndex(dstSlotPos)
- if dstItemVNum == 0:
- return False
- item.SelectItem(dstItemVNum)
- if item.GetItemType() != item.ITEM_TYPE_COSTUME:
- return False
- for i in xrange(player.METIN_SOCKET_MAX_NUM):
- if player.GetItemAttribute(dstSlotPos, i) != 0:
- return True
- return False
- def __CanPutAccessorySocket(self, dstSlotPos, mtrlVnum):
- dstItemVNum = player.GetItemIndex(dstSlotPos)
- if dstItemVNum == 0:
- return False
- item.SelectItem(dstItemVNum)
- if item.GetItemType() != item.ITEM_TYPE_ARMOR:
- return False
- if not item.GetItemSubType() in (item.ARMOR_WRIST, item.ARMOR_NECK, item.ARMOR_EAR):
- return False
- curCount = player.GetItemMetinSocket(dstSlotPos, 0)
- maxCount = player.GetItemMetinSocket(dstSlotPos, 1)
- if mtrlVnum != constInfo.GET_ACCESSORY_MATERIAL_VNUM(dstItemVNum, item.GetItemSubType()):
- return False
- if curCount>=maxCount:
- return False
- return True
- def __CanAddAccessorySocket(self, dstSlotPos):
- dstItemVNum = player.GetItemIndex(dstSlotPos)
- if dstItemVNum == 0:
- return False
- item.SelectItem(dstItemVNum)
- if item.GetItemType() != item.ITEM_TYPE_ARMOR:
- return False
- if not item.GetItemSubType() in (item.ARMOR_WRIST, item.ARMOR_NECK, item.ARMOR_EAR):
- return False
- curCount = player.GetItemMetinSocket(dstSlotPos, 0)
- maxCount = player.GetItemMetinSocket(dstSlotPos, 1)
- ACCESSORY_SOCKET_MAX_SIZE = 3
- if maxCount >= ACCESSORY_SOCKET_MAX_SIZE:
- return False
- return True
- def __CanAddItemAttr(self, dstSlotPos):
- dstItemVNum = player.GetItemIndex(dstSlotPos)
- if dstItemVNum == 0:
- return False
- item.SelectItem(dstItemVNum)
- if not item.GetItemType() in (item.ITEM_TYPE_WEAPON, item.ITEM_TYPE_ARMOR):
- return False
- attrCount = 0
- for i in xrange(player.METIN_SOCKET_MAX_NUM):
- if player.GetItemAttribute(dstSlotPos, i) != 0:
- attrCount += 1
- if attrCount<4:
- return True
- return False
- def ShowToolTip(self, slotIndex):
- if None != self.tooltipItem:
- self.tooltipItem.SetInventoryItem(slotIndex)
- def OnTop(self):
- if None != self.tooltipItem:
- self.tooltipItem.SetTop()
- def OnPressEscapeKey(self):
- self.Close()
- return True
- def UseItemSlot(self, slotIndex):
- curCursorNum = app.GetCursor()
- if app.SELL == curCursorNum:
- return
- if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS():
- return
- #BONUS SWITCHER
- if constInfo.IS_BONUS_CHANGER:
- return
- #END OF BONUS SWITCHER
- slotIndex = self.__InventoryLocalSlotPosToGlobalSlotPos(slotIndex)
- if app.ENABLE_QUICK_SELL:
- import shop
- if app.IsPressed(app.DIK_LSHIFT) or app.IsPressed(app.DIK_RSHIFT):
- if shop.IsOpen():
- if not shop.IsPrivateShop():
- self.QuickSellItem(slotIndex)
- return
- if app.ENABLE_DRAGON_SOUL_SYSTEM:
- if self.wndDragonSoulRefine.IsShow():
- self.wndDragonSoulRefine.AutoSetItem((player.INVENTORY, slotIndex), 1)
- return
- if app.ENABLE_ACCE_SYSTEM:
- if self.isShowAcceWindow():
- acce.Add(player.INVENTORY, slotIndex, 255)
- return
- self.__UseItem(slotIndex)
- mouseModule.mouseController.DeattachObject()
- self.OverOutItem()
- def __UseItem(self, slotIndex):
- ItemVNum = player.GetItemIndex(slotIndex)
- item.SelectItem(ItemVNum)
- if item.IsFlag(item.ITEM_FLAG_CONFIRM_WHEN_USE):
- self.questionDialog = uiCommon.QuestionDialog()
- self.questionDialog.SetText(localeInfo.INVENTORY_REALLY_USE_ITEM)
- self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.__UseItemQuestionDialog_OnAccept))
- self.questionDialog.SetCancelEvent(ui.__mem_func__(self.__UseItemQuestionDialog_OnCancel))
- self.questionDialog.Open()
- self.questionDialog.slotIndex = slotIndex
- constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)
- elif app.IsPressed(app.DIK_LSHIFT):
- if player.GetItemTypeBySlot(slotIndex) == item.ITEM_TYPE_GIFTBOX and\
- ItemVNum != 31374 and ItemVNum != 50255 and\
- ItemVNum != 50187 and ItemVNum != 50197 and\
- ItemVNum != 50188 and ItemVNum != 50189 and\
- ItemVNum != 50190 and ItemVNum != 50191 and\
- ItemVNum != 50192 and ItemVNum != 50193 and\
- ItemVNum != 50194 and ItemVNum != 50195:
- if app.ENABLE_SHOW_CHEST_DROP:
- if self.interface:
- if self.interface.dlgChestDrop:
- if not self.interface.dlgChestDrop.IsShow():
- self.interface.dlgChestDrop.Open(slotIndex)
- net.SendChestDropInfo(slotIndex)
- #elif player.GetItemTypeBySlot(slotIndex) == item.ITEM_TYPE_GACHA or player.GetItemTypeBySlot(slotIndex) == item.ITEM_TYPE_GIFTBOX:
- elif player.GetItemTypeBySlot(slotIndex) == item.ITEM_TYPE_GIFTBOX:
- if app.ENABLE_SHOW_CHEST_DROP:
- if self.interface:
- if self.interface.dlgChestDrop:
- if not self.interface.dlgChestDrop.IsShow():
- self.interface.dlgChestDrop.Open(slotIndex)
- net.SendChestDropInfo(slotIndex)
- else:
- self.__SendUseItemPacket(slotIndex)
- def __UseItemQuestionDialog_OnCancel(self):
- self.OnCloseQuestionDialog()
- def __UseItemQuestionDialog_OnAccept(self):
- self.__SendUseItemPacket(self.questionDialog.slotIndex)
- self.OnCloseQuestionDialog()
- def __SendUseItemToItemPacket(self, srcSlotPos, dstSlotPos):
- # 개인상점 열고 있는 동안 아이템 사용 방지
- if uiPrivateShopBuilder.IsBuildingPrivateShop():
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.USE_ITEM_FAILURE_PRIVATE_SHOP)
- return
- net.SendItemUseToItemPacket(srcSlotPos, dstSlotPos)
- def __SendUseItemPacket(self, slotPos):
- # 개인상점 열고 있는 동안 아이템 사용 방지
- if uiPrivateShopBuilder.IsBuildingPrivateShop():
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.USE_ITEM_FAILURE_PRIVATE_SHOP)
- return
- net.SendItemUsePacket(slotPos)
- def __SendMoveItemPacket(self, srcSlotPos, dstSlotPos, srcItemCount):
- # 개인상점 열고 있는 동안 아이템 사용 방지
- if uiPrivateShopBuilder.IsBuildingPrivateShop():
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.MOVE_ITEM_FAILURE_PRIVATE_SHOP)
- return
- net.SendItemMovePacket(srcSlotPos, dstSlotPos, srcItemCount)
- def SetDragonSoulRefineWindow(self, wndDragonSoulRefine):
- if app.ENABLE_DRAGON_SOUL_SYSTEM:
- self.wndDragonSoulRefine = wndDragonSoulRefine
- if app.ENABLE_ACCE_SYSTEM:
- def SetAcceWindow(self, wndAcceCombine, wndAcceAbsorption):
- self.wndAcceCombine = wndAcceCombine
- self.wndAcceAbsorption = wndAcceAbsorption
- def isShowAcceWindow(self):
- if self.wndAcceCombine:
- if self.wndAcceCombine.IsShow():
- return 1
- if self.wndAcceAbsorption:
- if self.wndAcceAbsorption.IsShow():
- return 1
- return 0
- def OnMoveWindow(self, x, y):
- # print "Inventory Global Pos : ", self.GetGlobalPosition()
- if app.ENABLE_BIOLOG_SYSTEM:
- if self.wndCollect:
- self.wndCollect.AdjustPositionAndSize()
- if self.wndBelt:
- # print "Belt Global Pos : ", self.wndBelt.GetGlobalPosition()
- self.wndBelt.AdjustPositionAndSize()
- if self.wndSideBar:
- self.wndSideBar.AdjustPosition()
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