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- Log uploaded on Friday, March 16, 2018, 10:36:04 AM
- Loaded mods:
- Core: (no assemblies)
- Just Ignore Me Passing: 0Harmony(1.0.9.1), JustIgnoreMePassing(1.0.0.0)
- EdB Prepare Carefully: 0Harmony(1.0.9.1), EdBPrepareCarefully(0.18.2.0)
- I Can Fix It!: 0Harmony(1.0.9.1), ICanFixIt(1.0.6532.22682)
- HugsLib[4.1.1]: 0Harmony(1.0.9.1), HugsLib(0.18.0.0)
- Psychology: $HugsLibChecker(0.3.0.0), Psychology(18.3.15.0)
- EdB Prepare Carefully [中文版] B18: 0Harmony(1.0.9.1), EdBPrepareCarefully(0.18.2.0)
- Active Harmony patches:
- Building.Destroy: PRE: ICanFixIt.Building_Patch_Destroy.Prefix post: ICanFixIt.Building_Patch_Destroy.Postfix
- Building_Grave.Notify_CorpseBuried: post: Psychology.Harmony.Building_Grave_NotifyCorpseBuried_Patch.FillGraveThought, Psychology.Harmony.Building_Grave_NotifyCorpseBuriedFuneralHook.PlanFuneral
- CharacterCardUtility.DrawCharacterCard: TRANS: Psychology.Harmony.CharacterCardUtility_ButtonPatch.AddPsycheDisplay
- ChildRelationUtility.ChanceOfBecomingChildOf: post: Psychology.Harmony.ChildRelationUtility_ChanceOfBecomingChildOf_Patch.KinseyFactor
- ColonistSaver.SaveToFile: TRANS: Psychology.Harmony.Optional.PresetSaverPatch.SavePawnRef
- DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
- Dialog_FormCaravan.AddPawnsToTransferables: PRE: Psychology.Harmony.Dialog_FormCaravan_AddPawnsToTransferables_Patch.DoWindowContentsDisbandCaravans
- Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
- EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
- FoodUtility.ThoughtsFromIngesting: post: Psychology.Harmony.FoodUtility_AddPickyThoughts_Patch.AddPickyThoughtsPatch
- Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
- Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
- Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
- GenConstruct.BlocksConstruction: PRE: JustIgnoreMePassing.GenConstruct_BlocksConstruction_Patch.Prefix
- InteractionUtility.CanInitiateRandomInteraction: post: Psychology.Harmony.InteractionUtility_CanInitiate_Patch.PsychologyAddonsForCanInitiate
- InteractionUtility.CanReceiveRandomInteraction: post: Psychology.Harmony.InteractionUtility_CanReceive_Patch.PsychologyAddonsForCanReceive
- InteractionWorker_Breakup.Interacted: PRE: Psychology.Harmony.InteractionWorker_Breakup_Interacted_Patch.NewInteracted
- InteractionWorker_Breakup.RandomSelectionWeight: PRE: Psychology.Harmony.InteractionWorker_RandomSelectionWeight_Patch.NewSelectionWeight
- InteractionWorker_DeepTalk.RandomSelectionWeight: PRE: Psychology.Harmony.InteractionWorker_DeepTalk_SelectionWeightPatch.PsychologyException
- InteractionWorker_MarriageProposal.AcceptanceChance: PRE: Psychology.Harmony.InteractionWorker_MarriageProposal_AcceptanceChancePatch.PsychologyException
- InteractionWorker_MarriageProposal.Interacted: PRE: Psychology.Harmony.InteractionWorker_MarriageProposal_InteractedPatch.NewInteracted
- InteractionWorker_MarriageProposal.RandomSelectionWeight: post: Psychology.Harmony.InteractionWorker_MarriageProposal_SelectionWeightPatch._RandomSelectionWeight
- InteractionWorker_RecruitAttempt.DoRecruit: post: Psychology.Harmony.InteractionWorker_RecruitAttempt_DoRecruitPatch.AddCapturedThoughts
- InteractionWorker_RomanceAttempt.BreakLoverAndFianceRelations: PRE: Psychology.Harmony.InteractionWorker_RomanceAttempt_BreakRelationsPatch.BreakRelations
- InteractionWorker_RomanceAttempt.Interacted: PRE: [600]Psychology.Harmony.InteractionWorker_RomanceAttempt_InteractedLearnSexualityPatch.LearnSexuality post: Psychology.Harmony.InteractionWorker_RomanceAttempt_InteractedHandleThoughtsPatch.HandleNewThoughts
- InteractionWorker_RomanceAttempt.RandomSelectionWeight: post: [0]Psychology.Harmony.InteractionWorker_RomanceAttempt_SelectionWeightPatch.PsychologyException
- InteractionWorker_RomanceAttempt.SuccessChance: post: [0]Psychology.Harmony.InteractionWorker_RomanceAttempt_SuccessChancePatch.NewSuccessChance
- InteractionWorker_RomanceAttempt.TryAddCheaterThought: post: Psychology.Harmony.InteractionWorker_RomanceAttempt_CheaterThoughtPatch.AddCodependentThought
- JobGiver_DoLovin.TryGiveJob: post: Psychology.Harmony.JobGiver_DoLovin_JobPatch.CancelJob
- JobGiver_GetRest.GetPriority: post: Psychology.Harmony.JobGiver_GetRest_PriorityPatch.InsomniacPriority
- LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
- LovePartnerRelationUtility.ChangeSpouseRelationsToExSpouse: PRE: Psychology.Harmony.LovePartnerRelationUtility_PolygamousSpousePatch.PolygamousException
- LovePartnerRelationUtility.LovePartnerRelationGenerationChance: post: [0]Psychology.Harmony.LovePartnerRelationUtility_GenerationChancePatch.PsychologyFormula
- Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
- Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
- MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
- MentalBreaker.TryDoRandomMoodCausedMentalBreak: post: Psychology.Harmony.MentalBreaker_AnxietyPatch.AddAnxiety
- MentalStateWorker_BingingDrug.StateCanOccur: post: Psychology.Harmony.MentalStateWorker_BingingDrugPatch.DrugFreeDisable
- ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
- Need_Rest.NeedInterval: post: Psychology.Harmony.Need_Rest_IntervalDreamPatch.CauseDream, Psychology.Harmony.Need_Rest_IntervalInsomniacPatch.MakeInsomniacLessRestful
- NegativeInteractionUtility.NegativeInteractionChanceFactor: post: Psychology.Harmony.NegativeInteractionUtility_ChancePatch.NewFormula
- Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
- Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
- PanelBackstory.DrawPanelContent: post: Psychology.Harmony.Optional.PanelBackstoryPatch.AddPsycheEditButton
- Pawn.CheckAcceptArrest: TRANS: Psychology.Harmony.Pawn_ArrestPatch.SwapArrestChance
- Pawn.PreTraded: post: Psychology.Harmony.Pawn_PreTradedPatch.BleedingHeartThought
- PawnComponentsUtility.CreateInitialComponents: post: Psychology.Harmony.PawnComponentsUtility_CreateInitialPatch.CreatePsychologyComponents
- PawnDiedOrDownedThoughtsUtility.AppendThoughts_ForHumanlike: post: Psychology.Harmony.PawnDiedOrDownedThoughtUtility_AppendThoughtsPatch.AppendPsychologyThoughts
- PawnGenerator.GenerateTraits: PRE: [800]Psychology.Harmony.PawnGenerator_GenerateTraitsPatch.KinseyException
- PawnObserver.ObserveSurroundingThings: post: Psychology.Harmony.PawnObserver_ObserveSurroundingPatch.DesensitizeViaCorpse
- PawnRelationWorker_Sibling.GenerateParent: PRE: Psychology.Harmony.PawnRelationWorker_Sibling_GenerateParentPatch.KinseyException
- Pawn_JobTracker.EndCurrentJob: PRE: Psychology.Harmony.Pawn_JobTracker_EndCurrentJobPatch.HeavySleeperTrait
- Pawn_RelationsTracker.Notify_RescuedBy: post: Psychology.Harmony.Notify_RescuedBy_BleedingHeartPatch.AddBleedingHeartThought
- Pawn_RelationsTracker.SecondaryLovinChanceFactor: post: Psychology.Harmony.Pawn_RelationsTracker_LovinChancePatch.PsychologyFormula
- PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
- PresetLoaderVersion3.LoadPawn: post: Psychology.Harmony.Optional.PresetLoaderPatch.AddPsyche
- PresetSaver.SaveToFile: TRANS: Psychology.Harmony.Optional.PresetSaverPatch.SavePawnRef
- Recipe_InstallArtificialBodyPart.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallArtificialBodyPart_ApplyPatch.BleedingHeartThought
- Recipe_InstallImplant.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallImplant_ApplyPatch.BleedingHeartThought
- Recipe_InstallNaturalBodyPart.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallNaturalBodyPart_ApplyPatch.BleedingHeartThought
- Recipe_Surgery.CheckSurgeryFail: post: Psychology.Harmony.Recipe_Surgery_FailPatch.BleedingHeartThought
- RecordsUtility.Notify_BillDone: post: Psychology.Harmony.RecordsUtility_BillDonePatch.BleedingHeartThought
- Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
- Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
- SaveRecordPawnV3.ExposeData: post: Psychology.Harmony.Optional.SaveRecordPawnV3Patch.ExposePsycheData
- TendUtility.DoTend: post: Psychology.Harmony.TendUtility_TendPatch.BleedingHeartThought
- ThoughtUtility.GiveThoughtsForPawnExecuted: post: Psychology.Harmony.ThoughtUtility_ExecutedPatch.BleedingHeartThoughts
- ThoughtUtility.GiveThoughtsForPawnOrganHarvested: post: Psychology.Harmony.ThoughtUtility_OrganHarvestedPatch.BleedingHeartThoughts
- ThoughtWorker_AlwaysActive.CurrentStateInternal: post: Psychology.Harmony.ThoughtWorker_AlwaysActivePatch.AlwaysActiveDepression
- ThoughtWorker_AnnoyingVoice.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_AnnoyingVoicePatch.Disable
- ThoughtWorker_CabinFever.CurrentStateInternal: TRANS: Psychology.Harmony.ThoughtWorker_CabinFeverPatch.OutdoorsyModifier
- ThoughtWorker_ChemicalInterestVsTeetotaler.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_ChemicalInterestVsTeetotalerPatch.Disable
- ThoughtWorker_CreepyBreathing.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_CreepyBreathingPatch.Disable
- ThoughtWorker_Disfigured.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_DisfiguredPatch.Disable
- ThoughtWorker_HardWorkerVsLazy.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_HardWorkerVsLazyPatch.Disable
- ThoughtWorker_Hediff.CurrentStateInternal: post: Psychology.Harmony.ThoughtWorker_HediffPsychology.MethadoneHigh
- ThoughtWorker_Pretty.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_PrettyPatch.Disable
- ThoughtWorker_TeetotalerVsChemicalInterest.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_TeetotalerVsChemicalInterestPatch.Disable
- ThoughtWorker_Ugly.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_UglyPatch.Disable
- ThoughtWorker_WantToSleepWithSpouseOrLover.CurrentStateInternal: (no patches)
- TraitSet.GainTrait: PRE: Psychology.Harmony.TraitSet_GainTraitPatch.KinseyException
- UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
- VoluntarilyJoinableLordsStarter.Tick_TryStartParty: PRE: Psychology.Harmony.VoluntarilyJoinableLordsStarter_StartPartyPatch.ExtraSocialiteParties
- Harmony versions present: com.mandible.rimworld.icanfixit:1.0.9.1, UnlimitedHugs.HugsLib:1.0.9.1, net.pardeike.rimworld.mod.just-ignore-me-passing:1.0.9.1, EdB.PrepareCarefully:1.0.9.1, rimworld.psychology.prepare_carefully_patch:1.0.9.1, HugsLib.Psychology:1.0.9.1
- Platform information: (hidden, hold Shift while publishing to include)
- Log file contents:
- Initialize engine version: 5.6.3p1 (9c92e827232b)
- GfxDevice: [Renderer information redacted]
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- RimWorld 0.18.1722 rev1198
- Duplicate code-linked translation key: EdB.PC.AddParentChild.Header.AddParent in language English
- Duplicate code-linked translation key: EdB.PC.AddParentChild.Error.ParentRequired in language English
- Duplicate code-linked translation key: EdB.PC.AddParentChild.Header.AddChild in language English
- Duplicate code-linked translation key: EdB.PC.AddParentChild.Error.ChildRequired in language English
- Duplicate code-linked translation key: EdB.PC.AddParentChild.Header.SelectColonist in language English
- Duplicate code-linked translation key: EdB.PC.AddParentChild.Header.SelectHidden in language English
- Duplicate code-linked translation key: EdB.PC.AddParentChild.AddHiddenPawn in language English
- Duplicate code-linked translation key: EdB.PC.AddParentChild.NewHiddenCharacter in language English
- Duplicate code-linked translation key: EdB.PC.AddRelationship.Header.Relationship in language English
- Duplicate code-linked translation key: EdB.PC.AddRelationship.Header.Source in language English
- Duplicate code-linked translation key: EdB.PC.AddRelationship.Header.Target in language English
- Duplicate code-linked translation key: EdB.PC.AddRelationship.Error.RelationshipRequired in language English
- Duplicate code-linked translation key: EdB.PC.AddRelationship.Error.SourceRequired in language English
- Duplicate code-linked translation key: EdB.PC.AddRelationship.Error.TargetRequired in language English
- Duplicate code-linked translation key: EdB.PC.Animals.LabelWithGender in language English
- Duplicate code-linked translation key: EdB.PC.Animals.LabelWithoutGender in language English
- Duplicate code-linked translation key: EdB.PC.BodyParts.WholeBody in language English
- Duplicate code-linked translation key: EdB.PC.Common.Add in language English
- Duplicate code-linked translation key: EdB.PC.Common.Next in language English
- Duplicate code-linked translation key: EdB.PC.Common.NoOptionSelected in language English
- Duplicate code-linked translation key: EdB.PC.Common.NoOptionAvailable in language English
- Duplicate code-linked translation key: EdB.PC.Common.Cancel in language English
- Duplicate code-linked translation key: EdB.PC.Common.Close in language English
- Duplicate code-linked translation key: EdB.PC.Common.Confirm in language English
- Duplicate code-linked translation key: EdB.PC.Common.Default in language English
- Duplicate code-linked translation key: EdB.PC.Dialog.BodyPart.Header in language English
- Duplicate code-linked translation key: EdB.PC.Dialog.BodyPart.Error.Required in language English
- Duplicate code-linked translation key: EdB.PC.Dialog.Implant.Alert in language English
- Duplicate code-linked translation key: EdB.PC.Dialog.Implant.Alert.Item in language English
- Duplicate code-linked translation key: EdB.PC.Dialog.Implant.Button.Confirm in language English
- Duplicate code-linked translation key: EdB.PC.Dialog.Implant.Conflict in language English
- Duplicate code-linked translation key: EdB.PC.Dialog.Implant.Header in language English
- Duplicate code-linked translation key: EdB.PC.Dialog.Injury.Header in language English
- Duplicate code-linked translation key: EdB.PC.Dialog.Injury.Error.Required in language English
- Duplicate code-linked translation key: EdB.PC.Dialog.Injury.OldInjury.Label in language English
- Duplicate code-linked translation key: EdB.PC.Dialog.PawnPreset.Button.Load in language English
- Duplicate code-linked translation key: EdB.PC.Dialog.PawnPreset.Button.Save in language English
- Duplicate code-linked translation key: EdB.PC.Dialog.PawnPreset.DeleteTooltip in language English
- Duplicate code-linked translation key: EdB.PC.Dialog.PawnPreset.ConfirmDelete in language English
- Duplicate code-linked translation key: EdB.PC.Dialog.PawnPreset.Loaded in language English
- Duplicate code-linked translation key: EdB.PC.Dialog.PawnPreset.Error.Failed in language English
- Duplicate code-linked translation key: EdB.PC.Dialog.PawnPreset.Error.PreAlpha13NotSupported in language English
- Duplicate code-linked translation key: EdB.PC.Dialog.Preset.Button.Load in language English
- Duplicate code-linked translation key: EdB.PC.Dialog.Preset.Button.Save in language English
- Duplicate code-linked translation key: EdB.PC.Dialog.Preset.ConfirmDelete in language English
- Duplicate code-linked translation key: EdB.PC.Dialog.Preset.DeleteTooltip in language English
- Duplicate code-linked translation key: EdB.PC.Dialog.Preset.Error.EquipmentFailed in language English
- Duplicate code-linked translation key: EdB.PC.Dialog.Preset.Error.Failed in language English
- Duplicate code-linked translation key: EdB.PC.Dialog.Preset.Error.PartialSaveFailure in language English
- Duplicate code-linked translation key: EdB.PC.Dialog.Preset.Error.PreAlpha13NotSupported in language English
- Duplicate code-linked translation key: EdB.PC.Dialog.Preset.Error.RelationshipFailed in language English
- Duplicate code-linked translation key: EdB.PC.Dialog.Preset.Error.SaveFailed in language English
- Duplicate code-linked translation key: EdB.PC.Dialog.Preset.Error.ThingDefFailed in language English
- Duplicate code-linked translation key: EdB.PC.Dialog.Preset.Error.NoCharacter in language English
- Duplicate code-linked translation key: EdB.PC.Dialog.Preset.Loaded in language English
- Duplicate code-linked translation key: EdB.PC.Dialog.Severity.Header in language English
- Duplicate code-linked translation key: EdB.PC.Dialog.Severity.Error.Required in language English
- Duplicate code-linked translation key: EdB.PC.Dialog.Severity.OldInjury.Label.2 in language English
- Duplicate code-linked translation key: EdB.PC.Dialog.Severity.OldInjury.Label.3 in language English
- Duplicate code-linked translation key: EdB.PC.Dialog.Severity.OldInjury.Label.4 in language English
- Duplicate code-linked translation key: EdB.PC.Dialog.Severity.OldInjury.Label.5 in language English
- Duplicate code-linked translation key: EdB.PC.Dialog.Severity.OldInjury.Label.6 in language English
- Duplicate code-linked translation key: EdB.PC.Dialog.Severity.Stage.Label. in language English
- Duplicate code-linked translation key: EdB.PC.Dialog.UnrecoverableError.Header in language English
- Duplicate code-linked translation key: EdB.PC.Dialog.UnrecoverableError.Message in language English
- Duplicate code-linked translation key: EdB.PC.Equipment.Type.Animals in language English
- Duplicate code-linked translation key: EdB.PC.Equipment.Type.Apparel in language English
- Duplicate code-linked translation key: EdB.PC.Equipment.Type.Buildings in language English
- Duplicate code-linked translation key: EdB.PC.Equipment.Type.Food in language English
- Duplicate code-linked translation key: EdB.PC.Equipment.Type.Medical in language English
- Duplicate code-linked translation key: EdB.PC.Equipment.Type.Resources in language English
- Duplicate code-linked translation key: EdB.PC.Equipment.Type.Weapons in language English
- Duplicate code-linked translation key: EdB.PC.Error.NotEnoughPoints in language English
- Duplicate code-linked translation key: EdB.PC.Error.NotEnoughColonists1 in language English
- Duplicate code-linked translation key: EdB.PC.Error.NotEnoughColonists in language English
- Duplicate code-linked translation key: EdB.PC.Pawn.AgeWithChronological in language English
- Duplicate code-linked translation key: EdB.PC.Pawn.AgeWithoutChronological in language English
- Duplicate code-linked translation key: EdB.PC.Pawn.BodyType.Average in language English
- Duplicate code-linked translation key: EdB.PC.Pawn.BodyType.Fat in language English
- Duplicate code-linked translation key: EdB.PC.Pawn.BodyType.Hulk in language English
- Duplicate code-linked translation key: EdB.PC.Pawn.BodyType.Thin in language English
- Duplicate code-linked translation key: EdB.PC.Pawn.HiddenPawnDescriptionWithGender in language English
- Duplicate code-linked translation key: EdB.PC.Pawn.HiddenPawnDescriptionNoGender in language English
- Duplicate code-linked translation key: EdB.PC.Pawn.HiddenPawnName in language English
- Duplicate code-linked translation key: EdB.PC.Pawn.HiddenPawnProfession in language English
- Duplicate code-linked translation key: EdB.PC.Pawn.PawnDescriptionWithGender in language English
- Duplicate code-linked translation key: EdB.PC.Pawn.PawnDescriptionNoGender in language English
- Duplicate code-linked translation key: EdB.PC.Pawn.PawnLayer.Accessory in language English
- Duplicate code-linked translation key: EdB.PC.Pawn.PawnLayer.BodyType in language English
- Duplicate code-linked translation key: EdB.PC.Pawn.PawnLayer.BottomClothingLayer in language English
- Duplicate code-linked translation key: EdB.PC.Pawn.PawnLayer.Hair in language English
- Duplicate code-linked translation key: EdB.PC.Pawn.PawnLayer.Hat in language English
- Duplicate code-linked translation key: EdB.PC.Pawn.PawnLayer.HeadType in language English
- Duplicate code-linked translation key: EdB.PC.Pawn.PawnLayer.MiddleClothingLayer in language English
- Duplicate code-linked translation key: EdB.PC.Pawn.PawnLayer.Pants in language English
- Duplicate code-linked translation key: EdB.PC.Pawn.PawnLayer.TopClothingLayer in language English
- Duplicate code-linked translation key: EdB.PC.Page.Button.LoadPreset in language English
- Duplicate code-linked translation key: EdB.PC.Page.Button.PrepareCarefully in language English
- Duplicate code-linked translation key: EdB.PC.Page.Button.SavePreset in language English
- Duplicate code-linked translation key: EdB.PC.Page.ConfirmExit in language English
- Duplicate code-linked translation key: EdB.PC.Page.ConfirmStart in language English
- Duplicate code-linked translation key: EdB.PC.Page.Points.CostSummary.Total in language English
- Duplicate code-linked translation key: EdB.PC.Page.Points.CostSummary.Equipment in language English
- Duplicate code-linked translation key: EdB.PC.Page.Points.CostSummary.Apparel in language English
- Duplicate code-linked translation key: EdB.PC.Page.Points.CostSummary.Colonist in language English
- Duplicate code-linked translation key: EdB.PC.Page.Points.CostSummary.Implants in language English
- Duplicate code-linked translation key: EdB.PC.Page.Points.NotEnoughPoints in language English
- Duplicate code-linked translation key: EdB.PC.Page.Points.Remaining in language English
- Duplicate code-linked translation key: EdB.PC.Page.Points.ScenarioPoints in language English
- Duplicate code-linked translation key: EdB.PC.Page.Points.Spent in language English
- Duplicate code-linked translation key: EdB.PC.Page.Points.Unlimited in language English
- Duplicate code-linked translation key: EdB.PC.Page.Points.UsePoints in language English
- Duplicate code-linked translation key: EdB.PC.Page.Points.UsePoints.Tip in language English
- Duplicate code-linked translation key: EdB.PC.Page.Title in language English
- Duplicate code-linked translation key: EdB.PC.Panel.Age.Biological in language English
- Duplicate code-linked translation key: EdB.PC.Panel.Age.Chronological in language English
- Duplicate code-linked translation key: EdB.PC.Panel.Appearance.ApparelConflict.Description in language English
- Duplicate code-linked translation key: EdB.PC.Panel.Appearance.ApparelConflict.LineItem in language English
- Duplicate code-linked translation key: EdB.PC.Panel.Appearance.NoneSelected in language English
- Duplicate code-linked translation key: EdB.PC.Panel.AvailableEquipment.Add in language English
- Duplicate code-linked translation key: EdB.PC.Panel.AvailableEquipment.Materials.All in language English
- Duplicate code-linked translation key: EdB.PC.Panel.AvailableEquipment.Materials.None in language English
- Duplicate code-linked translation key: EdB.PC.Panel.Health.Error.MustSelectBodyPart in language English
- Duplicate code-linked translation key: EdB.PC.Panel.Health.Error.MustSelectImplant in language English
- Duplicate code-linked translation key: EdB.PC.Panel.Health.Error.MustSelectOption in language English
- Duplicate code-linked translation key: EdB.PC.Panel.Health.Error.MustSelectSeverity in language English
- Duplicate code-linked translation key: EdB.PC.Panel.Health.HediffTypeInjury in language English
- Duplicate code-linked translation key: EdB.PC.Panel.Health.HediffTypeImplant in language English
- Duplicate code-linked translation key: EdB.PC.Panel.Health.InjuryLabel.Stage in language English
- Duplicate code-linked translation key: EdB.PC.Panel.Health.InjuryLabel.Severity in language English
- Duplicate code-linked translation key: EdB.PC.Panel.Health.None in language English
- Duplicate code-linked translation key: EdB.PC.Panel.Health.SelectBodyPart in language English
- Duplicate code-linked translation key: EdB.PC.Panel.Health.SelectSeverity in language English
- Duplicate code-linked translation key: EdB.PC.Panel.Incapable.None in language English
- Duplicate code-linked translation key: EdB.PC.Panel.Incapable.Warning in language English
- Duplicate code-linked translation key: EdB.PC.Panel.Incapable.WarningItem in language English
- Duplicate code-linked translation key: EdB.PC.Panel.LoadSave.Load in language English
- Duplicate code-linked translation key: EdB.PC.Panel.LoadSave.Save in language English
- Duplicate code-linked translation key: EdB.PC.Panel.PawnList.Delete.Confirm in language English
- Duplicate code-linked translation key: EdB.PC.Panel.PawnList.Error.MustSelectFaction in language English
- Duplicate code-linked translation key: EdB.PC.Panel.PawnList.SelectFaction in language English
- Duplicate code-linked translation key: EdB.PC.Panel.PawnList.Error.FactionPawnFailed in language English
- Duplicate code-linked translation key: EdB.PC.Panel.RelationshipsOther.Title in language English
- Duplicate code-linked translation key: EdB.PC.Panel.RelationshipsParentChild.Title in language English
- Duplicate code-linked translation key: EdB.PC.Panel.SelectedEquipment.Remove in language English
- Duplicate code-linked translation key: EdB.PC.Panel.Skills.ResetTip in language English
- Duplicate code-linked translation key: EdB.PC.Panel.Skills.ClearTip in language English
- Duplicate code-linked translation key: EdB.PC.Panel.Traits.None in language English
- Duplicate code-linked translation key: EdB.PC.Panel.Traits.Warning.TooManyTraits in language English
- Duplicate code-linked translation key: EdB.PC.Panel.Traits.Tip.Conflict in language English
- Duplicate code-linked translation key: EdB.PC.Panel.Traits.Tip.Conflict.List.1 in language English
- Duplicate code-linked translation key: EdB.PC.Panel.Traits.Tip.Conflict.List.2 in language English
- Duplicate code-linked translation key: EdB.PC.Panel.Traits.Tip.Conflict.List.Many in language English
- Duplicate code-linked translation key: EdB.PC.Panel.Traits.Tip.Conflict.List.Last in language English
- Duplicate code-linked translation key: EdB.PC.TabView.Animals.Title in language English
- Duplicate code-linked translation key: EdB.PC.TabView.Equipment.Title in language English
- Duplicate code-linked translation key: EdB.PC.TabView.Pawns.Title in language English
- Duplicate code-linked translation key: EdB.PC.TabView.Relationships.Title in language English
- Bond already has short hash.
- Child already has short hash.
- ChildInLaw already has short hash.
- Cousin already has short hash.
- CousinOnceRemoved already has short hash.
- EdBPrepareCarefullyDummyDefinition already has short hash.
- ExLover already has short hash.
- ExSpouse already has short hash.
- Fiance already has short hash.
- Grandchild already has short hash.
- GrandnephewOrGrandniece already has short hash.
- Grandparent already has short hash.
- GranduncleOrGrandaunt already has short hash.
- GreatGrandchild already has short hash.
- GreatGrandparent already has short hash.
- HalfSibling already has short hash.
- Kin already has short hash.
- Lover already has short hash.
- NephewOrNiece already has short hash.
- Parent already has short hash.
- ParentInLaw already has short hash.
- ScenParts_FixedDummyDefinition already has short hash.
- SecondCousin already has short hash.
- Sibling already has short hash.
- Spouse already has short hash.
- Stepchild already has short hash.
- Stepparent already has short hash.
- UncleOrAunt already has short hash.
- [HugsLib] v4.1.1 initialized Psychology
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