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- import math
- import turtle
- import random
- WINDOW_WIDTH, WINDOW_HEIGHT = 1200, 800
- BASE_X, BASE_Y = 0, -300
- window = turtle.Screen()
- window.setup(WINDOW_WIDTH + 3, WINDOW_HEIGHT + 3)
- window.bgpic("images/background.png")
- window.screensize(WINDOW_WIDTH, WINDOW_HEIGHT)
- # window.tracer(n=2)
- def calc_heading(x1, y1, x2, y2):
- dx = x2 - x1
- dy = y2 - y1
- length = (dx ** 2 + dy ** 2) ** 0.5
- cos_alpha = dx / length
- alpha = math.acos(cos_alpha)
- alpha = math.degrees(alpha)
- if dy < 0:
- alpha = -alpha
- return alpha
- def fire_missile(x, y):
- missile = turtle.Turtle(visible=False)
- missile.speed(0)
- missile.color('white')
- missile.penup()
- missile.setpos(x=BASE_X, y=BASE_Y)
- missile.pendown()
- heading = calc_heading(x1=BASE_X, y1=BASE_Y, x2=x, y2=y)
- missile.setheading(heading)
- missile.showturtle()
- info = {'missile': missile, 'target': [x, y],
- 'state': 'launched', 'radius': 0}
- our_missiles.append(info)
- def fire_enemy_missile(x, y):
- missile = turtle.Turtle(visible=False)
- missile.speed(0)
- missile.color('red')
- missile.penup()
- missile.setpos(x=x, y=y)
- missile.pendown()
- heading = calc_heading(x1=x, y1=y, x2=BASE_X, y2=BASE_Y)
- missile.setheading(heading)
- missile.showturtle()
- enemy_missile_info = {'missile': missile, 'target': [BASE_X, BASE_Y], 'state': 'launched', 'radius': 0}
- enemy_missiles.append(enemy_missile_info)
- window.onclick(fire_missile)
- our_missiles = []
- enemy_missiles = []
- for num in range(5):
- enemy_x = random.randint(0, WINDOW_WIDTH)
- fire_enemy_missile(enemy_x - WINDOW_WIDTH/2, WINDOW_HEIGHT/2)
- while True:
- window.update()
- for info in our_missiles:
- state = info['state']
- missile = info['missile']
- if state == 'launched':
- missile.forward(4)
- target = info['target']
- if missile.distance(x=target[0], y=target[1]) < 20:
- info['state'] = 'explode'
- missile.shape('circle')
- elif state == 'explode':
- info['radius'] += 1
- if info['radius'] > 5:
- missile.clear()
- missile.hideturtle()
- info['state'] = 'dead'
- else:
- missile.shapesize(info['radius'])
- for enemy_missiles_info in enemy_missiles:
- state = enemy_missiles_info['state']
- missile = enemy_missiles_info['missile']
- if state == 'launched':
- missile.forward(4)
- target = enemy_missiles_info['target']
- if missile.distance(x=target[0], y=target[1]) < 20:
- enemy_missiles_info['state'] = 'explode'
- missile.shape('circle')
- elif state == 'explode':
- enemy_missiles_info['radius'] += 1
- if enemy_missiles_info['radius'] > 5:
- missile.clear()
- missile.hideturtle()
- enemy_missiles_info['state'] = 'dead'
- else:
- missile.shapesize(enemy_missiles_info['radius'])
- dead_missiles = [info for info in our_missiles if info['state'] == 'dead']
- for dead in dead_missiles:
- our_missiles.remove(dead)
- dead_enemy_missiles = [enemy_missiles_info for enemy_missiles_info in enemy_missiles if enemy_missiles_info['state'] == 'dead']
- for dead_enemy in dead_enemy_missiles:
- enemy_missiles.remove(dead_enemy)
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