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  1. CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.2.0) / 2023.09.10
  2. ---------------------------------------------------------------------------
  3. If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
  4. #####################################################################################
  5.  
  6. Crashlog Tool: CrashLoggerSSE v1-3-1-0 Nov 12 2022 12:44:49
  7. Game Version: 1.6.640
  8. Script Extender: 1.6.640
  9.  
  10.  
  11. ################################################################################
  12. RAM
  13. ################################################################################
  14. RAM Total: 15.93 GB
  15. RAM Used: 11.03 GB
  16. RAM Free: 4.9 GB
  17.  
  18. Analysis RAM (all good):
  19. It is absolute unlikely that the crash was due to RAM.
  20.  
  21.  
  22.  
  23.  
  24. ################################################################################
  25. Header indicators:
  26. ################################################################################
  27. Memory: 0x7FF72F6131A2 count: (2)
  28. File: SkyrimSE.exe count: (96)
  29. Address: 14231A2 count: (2)
  30. Assembler: mov rcx, [rax+0x28] count: (2)
  31.  
  32. [ 0] 0x7FF72F6131A2 SkyrimSE.exe+14231A2 -> 107497+0x42 mov rcx, [rax+0x28] -//- count: (1)
  33. [ 1] 0x7FF72F5A5B75 SkyrimSE.exe+13B5B75 -> 105528+0xB5 mov rdi, rax -//- count: (1)
  34. [ 2] 0x7FF72F5D943C SkyrimSE.exe+13E943C -> 106517+0x52C mov rcx, rax -//- count: (1)
  35. [ 3] 0x7FF72F5DC9C9 SkyrimSE.exe+13EC9C9 -> 106576+0x89 mov ecx, [0x00007FF7312B715C] -//- count: (1)
  36. [ 4] 0x7FF72F5DC0C7 SkyrimSE.exe+13EC0C7 -> 106567+0xA7 mov r8d, [rsi+0x160] -//- count: (1)
  37. [ 5] 0x7FF72F643E49 SkyrimSE.exe+1453E49 -> 108604+0x139 nop -//- count: (1)
  38. [ 6] 0x7FF72EE9C998 SkyrimSE.exe+0CAC998 -> 70926+0x58 nop -//- count: (1)
  39. [ 7] 0x7FF72F643ED0 SkyrimSE.exe+1453ED0 -> 108605+0x40 cmp byte ptr [rdi+0x11D], 0x00 -//- count: (1)
  40. [ 8] 0x7FF72F643AD8 SkyrimSE.exe+1453AD8 -> 108600+0x198 jmp 0x00007FF72F643B16 -//- count: (1)
  41. [ 9] 0x7FF72EE82D3B SkyrimSE.exe+0C92D3B -> 70307+0x6B add rbx, 0x08 -//- count: (1)
  42. [10] 0x7FF72F5A4326 SkyrimSE.exe+13B4326 -> 105485+0x1E6 mov rbx, [rsp+0x60] -//- count: (1)
  43. [11] 0x7FF72F643ED0 SkyrimSE.exe+1453ED0 -> 108605+0x40 cmp byte ptr [rdi+0x11D], 0x00 -//- count: (1)
  44. [12] 0x7FF72F643AD8 SkyrimSE.exe+1453AD8 -> 108600+0x198 jmp 0x00007FF72F643B16 -//- count: (1)
  45. [13] 0x7FF72EF8CEE0 SkyrimSE.exe+0D9CEE0 -> 76561+0xD0 add rbx, 0x08 -//- count: (1)
  46. [14] 0x7FF72F5E92ED SkyrimSE.exe+13F92ED -> 106921+0xED jmp 0x00007FF72F5E9303 -//- count: (1)
  47. [15] 0x7FF72F645B0F SkyrimSE.exe+1455B0F -> 108626+0x2FF nop -//- count: (1)
  48. [16] 0x7FF72F5F68A1 SkyrimSE.exe+14068A1 -> 107137+0x461 cmp qword ptr [rbx+0x138], 0x00 -//- count: (1)
  49. [17] 0x7FF72F5F5E16 SkyrimSE.exe+1405E16 -> 107132+0x3B6 mov rcx, [0x00007FF7314BD590] -//- count: (1)
  50. [18] 0x7FF72E7DAA19 SkyrimSE.exe+05EAA19 -> 36559+0x1C9 test r14b, r14b -//- count: (1)
  51. [19] 0x7FF72E7DA822 SkyrimSE.exe+05EA822 -> 36558+0x122 nop -//- count: (1)
  52. [20] 0x7FF72E7DA46D SkyrimSE.exe+05EA46D -> 36555+0x4CD cmp dword ptr [0x00007FF730147408], 0x02 -//- count: (1)
  53. [21] 0x7FF72E7DCCD7 SkyrimSE.exe+05ECCD7 -> 36564+0xA97 test r15b, r15b -//- count: (1)
  54. [24] 0x7FF72E7D4DD5 SkyrimSE.exe+05E4DD5 -> 36544+0x165 test bl, bl -//- count: (1)
  55. [25] 0x7FF72F664C1E SkyrimSE.exe+1474C1E -> 109636+0x106 mov ebx, eax -//- count: (1)
  56. RSI 0x7FF7314BDBC0 (void* -> SkyrimSE.exe+32CDBC0 add byte ptr [rsi+rbp*8], 0xC6) -//- count: (1)
  57. [RSP+0 ] 0x7FF72F5A5B75 (void* -> SkyrimSE.exe+13B5B75 mov rdi, rax) -//- count: (1)
  58. [RSP+80 ] 0x7FF72F5D943C (void* -> SkyrimSE.exe+13E943C mov rcx, rax) -//- count: (1)
  59. [RSP+110 ] 0x7FF72F61C93B (void* -> SkyrimSE.exe+142C93B mov eax, [rsp+0x60]) -//- count: (1)
  60. [RSP+170 ] 0x7FF72F5DC9C9 (void* -> SkyrimSE.exe+13EC9C9 mov ecx, [0x00007FF7312B715C]) -//- count: (1)
  61. [RSP+1A0 ] 0x7FF72F5DC0C7 (void* -> SkyrimSE.exe+13EC0C7 mov r8d, [rsi+0x160]) -//- count: (1)
  62. [RSP+1D0 ] 0x7FF72F643E49 (void* -> SkyrimSE.exe+1453E49 nop) -//- count: (1)
  63. [RSP+1D8 ] 0x7FF7314BDBE0 (void* -> SkyrimSE.exe+32CDBE0 sbb al, 0x14) -//- count: (1)
  64. [RSP+200 ] 0x7FF72F80A598 (void* -> SkyrimSE.exe+161A598 nop) -//- count: (1)
  65. [RSP+208 ] 0x7FF73148D028 (void* -> SkyrimSE.exe+329D028 ror byte ptr [rax], 0x9A) -//- count: (1)
  66. [RSP+240 ] 0x7FF72EE9C998 (void* -> SkyrimSE.exe+0CAC998 nop) -//- count: (1)
  67. [RSP+260 ] 0x7FF7314BDBE0 (void* -> SkyrimSE.exe+32CDBE0 sbb al, 0x14) -//- count: (1)
  68. [RSP+280 ] 0x7FF72F643ED0 (void* -> SkyrimSE.exe+1453ED0 cmp byte ptr [rdi+0x11D], 0x00) -//- count: (1)
  69. [RSP+2B0 ] 0x7FF72F643AD8 (void* -> SkyrimSE.exe+1453AD8 jmp 0x00007FF72F643B16) -//- count: (1)
  70. [RSP+2E0 ] 0x7FF72F643AD8 (void* -> SkyrimSE.exe+1453AD8 jmp 0x00007FF72F643B16) -//- count: (1)
  71. [RSP+310 ] 0x7FF72F643EB4 (void* -> SkyrimSE.exe+1453EB4 mov [rdi+0x301F4], eax) -//- count: (1)
  72. [RSP+340 ] 0x7FF72F643AD8 (void* -> SkyrimSE.exe+1453AD8 jmp 0x00007FF72F643B16) -//- count: (1)
  73. [RSP+580 ] 0x7FF72F626A8F (void* -> SkyrimSE.exe+1436A8F nop) -//- count: (1)
  74. [RSP+5C0 ] 0x7FF72F80A598 (void* -> SkyrimSE.exe+161A598 nop) -//- count: (1)
  75. [RSP+5E0 ] 0x7FF72F6337A7 (void* -> SkyrimSE.exe+14437A7 jmp 0x00007FF72F63380F) -//- count: (1)
  76. [RSP+630 ] 0x7FF72F5CD23C (void* -> SkyrimSE.exe+13DD23C ) -//- count: (1)
  77. [RSP+650 ] 0x7FF72F6337A7 (void* -> SkyrimSE.exe+14437A7 jmp 0x00007FF72F63380F) -//- count: (1)
  78. [RSP+680 ] 0x7FF72F5CD265 (void* -> SkyrimSE.exe+13DD265 and bpl, al) -//- count: (1)
  79. [RSP+6A0 ] 0x7FF72F6346C3 (void* -> SkyrimSE.exe+14446C3 mov rbx, [rsp+0x40]) -//- count: (1)
  80. [RSP+6B0 ] 0x7FF72EE2E93F (void* -> SkyrimSE.exe+0C3E93F cmp [rdi], eax) -//- count: (1)
  81. [RSP+6E0 ] 0x7FF72EE82D3B (void* -> SkyrimSE.exe+0C92D3B add rbx, 0x08) -//- count: (1)
  82. [RSP+6F0 ] 0x7FF72EE2E93F (void* -> SkyrimSE.exe+0C3E93F cmp [rdi], eax) -//- count: (1)
  83. [RSP+710 ] 0x7FF72F5A4326 (void* -> SkyrimSE.exe+13B4326 mov rbx, [rsp+0x60]) -//- count: (1)
  84. [RSP+740 ] 0x7FF72F5A4326 (void* -> SkyrimSE.exe+13B4326 mov rbx, [rsp+0x60]) -//- count: (1)
  85. [RSP+770 ] 0x7FF72F643ED0 (void* -> SkyrimSE.exe+1453ED0 cmp byte ptr [rdi+0x11D], 0x00) -//- count: (1)
  86. [RSP+7A0 ] 0x7FF72F643AD8 (void* -> SkyrimSE.exe+1453AD8 jmp 0x00007FF72F643B16) -//- count: (1)
  87. [RSP+7E0 ] 0x7FF72F634696 (void* -> SkyrimSE.exe+1444696 movzx eax, word ptr [rdi+0x122]) -//- count: (1)
  88. [RSP+820 ] 0x7FF72F634696 (void* -> SkyrimSE.exe+1444696 movzx eax, word ptr [rdi+0x122]) -//- count: (1)
  89. [RSP+860 ] 0x7FF72F634696 (void* -> SkyrimSE.exe+1444696 movzx eax, word ptr [rdi+0x122]) -//- count: (1)
  90. [RSP+8A0 ] 0x7FF72F634696 (void* -> SkyrimSE.exe+1444696 movzx eax, word ptr [rdi+0x122]) -//- count: (1)
  91. [RSP+8E0 ] 0x7FF72F634696 (void* -> SkyrimSE.exe+1444696 movzx eax, word ptr [rdi+0x122]) -//- count: (1)
  92. [RSP+920 ] 0x7FF72F634696 (void* -> SkyrimSE.exe+1444696 movzx eax, word ptr [rdi+0x122]) -//- count: (1)
  93. [RSP+960 ] 0x7FF72F634696 (void* -> SkyrimSE.exe+1444696 movzx eax, word ptr [rdi+0x122]) -//- count: (1)
  94. [RSP+9D0 ] 0x7FF72E3460EE (void* -> SkyrimSE.exe+01560EE mov ebp, eax) -//- count: (1)
  95. [RSP+9E0 ] 0x7FF72F634505 (void* -> SkyrimSE.exe+1444505 lea rcx, [0x00007FF73129E638]) -//- count: (1)
  96. [RSP+A00 ] 0x7FF72F61EA38 (void* -> SkyrimSE.exe+142EA38 cmp [rbx], eax) -//- count: (1)
  97. [RSP+A20 ] 0x7FF72E3460EE (void* -> SkyrimSE.exe+01560EE mov ebp, eax) -//- count: (1)
  98. [RSP+A30 ] 0x7FF72F5A5C82 (void* -> SkyrimSE.exe+13B5C82 mov rax, rbx) -//- count: (1)
  99. [RSP+A50 ] 0x7FF72F61E6D5 (void* -> SkyrimSE.exe+142E6D5 test al, al) -//- count: (1)
  100. [RSP+AB0 ] 0x7FF72EE97C73 (void* -> SkyrimSE.exe+0CA7C73 lea r11, [rsp+0xB0]) -//- count: (1)
  101. [RSP+B70 ] 0x7FF72EEA47EC (void* -> SkyrimSE.exe+0CB47EC ) -//- count: (1)
  102. [RSP+B90 ] 0x7FF72EF7980C (void* -> SkyrimSE.exe+0D8980C mov r12d, [rsp+0x60]) -//- count: (1)
  103. [RSP+BA0 ] 0x7FF72F643B9D (void* -> SkyrimSE.exe+1453B9D test rsi, rsi) -//- count: (1)
  104. [RSP+BD0 ] 0x7FF72EF8CEE0 (void* -> SkyrimSE.exe+0D9CEE0 add rbx, 0x08) -//- count: (1)
  105. [RSP+C10 ] 0x7FF72F5E92ED (void* -> SkyrimSE.exe+13F92ED jmp 0x00007FF72F5E9303) -//- count: (1)
  106. [RSP+C40 ] 0x7FF72F5D100C (void* -> SkyrimSE.exe+13E100C test al, al) -//- count: (1)
  107. [RSP+C68 ] 0x7FF7314BD864 (void* -> SkyrimSE.exe+32CD864 add al, [rax]) -//- count: (1)
  108. [RSP+C80 ] 0x7FF72F645B0F (void* -> SkyrimSE.exe+1455B0F nop) -//- count: (1)
  109. [RSP+D80 ] 0x7FF72F5F68A1 (void* -> SkyrimSE.exe+14068A1 cmp qword ptr [rbx+0x138], 0x00) -//- count: (1)
  110. [RSP+E80 ] 0x7FF72F5F5E16 (void* -> SkyrimSE.exe+1405E16 mov rcx, [0x00007FF7314BD590]) -//- count: (1)
  111. [RSP+EB0 ] 0x7FF72F80A2B8 (void* -> SkyrimSE.exe+161A2B8 mov eax, 0xF72F665F) -//- count: (1)
  112. [RSP+EC0 ] 0x7FF72F80A2B8 (void* -> SkyrimSE.exe+161A2B8 mov eax, 0xF72F665F) -//- count: (1)
  113. [RSP+F50 ] 0x7FF72E7DAA19 (void* -> SkyrimSE.exe+05EAA19 test r14b, r14b) -//- count: (1)
  114. [RSP+FC0 ] 0x7FF72F10A776 (void* -> SkyrimSE.exe+0F1A776 mov rdx, [rdi+0x28]) -//- count: (1)
  115. [RSP+1040] 0x7FF72E7DA822 (void* -> SkyrimSE.exe+05EA822 nop) -//- count: (1)
  116. [RSP+1070] 0x7FF72EAB21FE (void* -> SkyrimSE.exe+08C21FE cmp [0x00007FF7311D7A08], eax) -//- count: (1)
  117. [RSP+10A0] 0x7FF72E7DA46D (void* -> SkyrimSE.exe+05EA46D cmp dword ptr [0x00007FF730147408], 0x02) -//- count: (1)
  118. [RSP+10C0] 0x7FF7311B2800 (void* -> SkyrimSE.exe+2FC2800 add [rax], al) -//- count: (1)
  119. [RSP+1140] 0x7FF72EF6D700 (void* -> SkyrimSE.exe+0D7D700 test al, al) -//- count: (1)
  120. [RSP+1170] 0x7FF72E355E1E (void* -> SkyrimSE.exe+0165E1E test rax, rax) -//- count: (1)
  121. [RSP+11B0] 0x7FF72E4A0D61 (void* -> SkyrimSE.exe+02B0D61 mov rcx, rax) -//- count: (1)
  122. [RSP+1240] 0x7FF72E7DCCD7 (void* -> SkyrimSE.exe+05ECCD7 test r15b, r15b) -//- count: (1)
  123. [RSP+1408] 0x7FF72E7DC240 (void* -> SkyrimSE.exe+05EC240 jmp 0x00007FF6EE7C0178) -//- count: (1)
  124. [RSP+1430] 0x7FF72E7D4DD5 (void* -> SkyrimSE.exe+05E4DD5 test bl, bl) -//- count: (1)
  125. [RSP+14C0] 0x7FF72F664C1E (void* -> SkyrimSE.exe+1474C1E mov ebx, eax) -//- count: (1)
  126. SkyrimSE.exe 0x7FF72E1F0000 -//- count: (1)
  127.  
  128.  
  129.  
  130. ################################################################################
  131. Solutions
  132. ################################################################################
  133.  
  134. SkyrimSE.exe: count: (96)
  135. This file on its own is not the cause, however, we'll do further parsing...
  136.  
  137. Could not find any known issues related to SkyrimSE.exe.
  138. SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!!
  139. --------------------------------------------------------------------------------
  140.  
  141. NiNode: count: (271)
  142. Ninodes are related to skeletons. It could be a wrong loadorder for skeleton based mods.
  143. If you use HDT/SMP, make sure to load it like: Body (CBBE or BH/UNP) -> FNIS/Nemesis -> DAR -> HDT -> XP32
  144. Also make sure that you've chosen the HDT/SMP variant of xpmsse.
  145. If you find a mod name in the following list, try disabling it and rerun FNIS or Nemesis.
  146. --------------------------------------------------------------------------------
  147. [RSP+9C0 ] 0x25C32AD11C0 (NiNode*) count: (1)
  148. [RSP+988 ] 0x0 (size_t) [0] count: (1)
  149. [RSP+998 ] 0x25C4FBDD880 (BSParabolicCullingProcess*) count: (1)
  150. [RSP+9A0 ] 0x7FFA510F57C3 (void* -> tbbmalloc.dll+00157C3 mov rbp, rax) count: (1)
  151.  
  152. --------------------------------------------------------------------------------
  153.  
  154. hdtSMP64.dll: count: (4)
  155. If this appears often, it might indicate a bad config (rare).
  156. However, it might also just indicate that there were NPCs around that were wearing hdt/SMP enabled clothing...
  157. Please increase the log level for hdtsmp64 (if you have not done so yet) and check its content.
  158.  
  159. Make sure to have Faster HDT-SMP that suits your Skyrim Version:
  160. - https://www.nexusmods.com/skyrimspecialedition/mods/57339
  161.  
  162. Also make sure you have these installed:
  163. - SMP NPC fix: https://www.nexusmods.com/skyrimspecialedition/mods/91616
  164.  
  165. You are using FSMP version: 2.02.02
  166. Please ensure that this is compatible with your SKSE version: 1.6.640
  167.  
  168. This one is marked as BETA.
  169. You might want to downgrade to one of the RC: 1.50.7-rc1 or 1.50.9-rc1
  170. Release Candidates (rc) are usualy more stable than a beta.
  171.  
  172. Possible FOMOD settings for installation
  173. You might want to try different AVX options, because eventhough supported, they might cause shutter/'lag' in populated areas...
  174. CPU:
  175. avx: True
  176. avx2: True
  177. avx512: False
  178.  
  179. --------------------------------------------------------------------------------
  180.  
  181. tbbmalloc.dll: count: (2)
  182. Threading Building Blocks Memory Allocator
  183. This is either part of:
  184. - the CreationKit Fixes: https://www.nexusmods.com/skyrimspecialedition/mods/20061
  185. - the Engine Fixes (part 2): https://www.nexusmods.com/skyrimspecialedition/mods/17230
  186. I do recommend to use Engine Fixes (pick 'part 1' according to your SKSE)
  187.  
  188. This message is shown without a check:
  189. Make sure to disable: SrtCrashFix64.dll (Animation Limit Crash fix SSE) as this is handled by the Engines Fixes, which is recommended to use!
  190. Either way, make sure to have the 'latest' version variant for your Skyrim edition.
  191. However, this probably is not the cause, but the causing mod relies on excessive memory handling.
  192. First and foremost, try to close any other application and background processes that might be running that you do not need.
  193. Like, but not limited to, game launchers, web browsers with 20 open tabs, Spotify, even Discord.
  194. Also, you might want to consider using lower texture mods, aka, use a 2k instead of a 4k texture mod, or just a 1k texture.
  195.  
  196. If the above did not help, you could try apply these config tweaks to: __Skyrim.ini___
  197. Make sure to comment out (#) any existing variants of these, so you can go back if they dont help or make things worse.
  198.  
  199. This is most applicable if you're using 4-8 GB ram or less, you game addicted freak! ;) (said the guy who was playing WoW raids at 3 fps).
  200.  
  201. ==================================
  202.  
  203. [Display]
  204. iTintTextureResolution=2048
  205.  
  206. [General]
  207. ClearInvalidRegistrations=1
  208.  
  209. [Memory]
  210. DefaultHeapInitialAllocMB=768
  211. ScrapHeapSizeMB=256
  212.  
  213. ==================================
  214.  
  215. Last but not least, increasing your pagefile is a good and simple way to avoid this.
  216. Best practice: pagefile-size > RAM
  217. Example: 24 GB > 16 GB RAM
  218.  
  219. Please read / follow:
  220. 1. In the Taskbar Search, type “Advanced System“. ...
  221. 2. In System Properties, click Advanced tab.
  222. 3. In Performance section click Settings button.
  223. 4. Performance Options will open. ...
  224. 5. Here, under Virtual memory, select Change.
  225. 6. Uncheck Automatically manage paging file size for all drives.
  226. 7. Select a Drive that hardly use (as in not often)
  227. 8. Set manual size
  228. 9. Set value to ~ 150% of your RAM (as shown in example)
  229. 10. Confirm with "OK".
  230.  
  231. If you want to read more about (allthough, not related to sharepoint server):
  232. https://learn.microsoft.com/en-us/sharepoint/technical-reference/the-paging-file-size-should-exceed-the-amount-of-physical-ram-in-the-system
  233.  
  234. --------------------------------------------------------------------------------
  235.  
  236. XPMSE: count: (13)
  237. This _might_ shows a probable issue with animations.
  238. Please check mods that add animations.
  239.  
  240. ExtraData[0] Name: "XPMSE" -//- count: (12)
  241. [DA] XPMSE.esp -//- count: (1)
  242.  
  243.  
  244. ################################################################################
  245. Success Statistic: (this has been detected/handled, does not mean it's the cause)
  246. ################################################################################
  247. Issues Found: 5
  248. Issues Solved: 5
  249.  
  250. ################################################################################
  251. DEBUG State:
  252. ################################################################################
  253. Culprit list content: (just a list)
  254. SkyrimSE.exe, NiNode, hdtSMP64.dll, tbbmalloc.dll, XPMSE,
  255.  
  256. ################################################################################
  257. Random 'Fallback' Checks
  258. ################################################################################
  259.  
  260. How to read these results?
  261. - They are simple keywords that may appear when you have a lot of issues.
  262. - They do NOT have to mean anything.
  263. - Only if the "regular" results / solutions do not help, they might provide an indication to the reason for this crash.
  264.  
  265.  
  266. File: "Dungeons\Nordic\Catacombs\BgHalls\NorCatHallBg1way01.nif" -//- count: (16)
  267. File: "Skyrim.esm" -//- count: (16)
  268. File: "mihailvampirelordsandbeasts.esp" -//- count: (1)
  269. File: "Water\Water1024.nif" -//- count: (3)
  270. File: "Dawnguard.esm" -//- count: (3)
  271. File: "Realm of Lorkhan - Custom Alternate Start - Choose your own adventure.esp" -//- count: (193)
  272.  
  273.  
  274. RTTIName: "BSLightingShaderProperty" -//- count: (8)
  275. Name: "NorCatHallBg1way003" -//- count: (12)
  276. RTTIName: "BSTriShape" -//- count: (10)
  277. Full Name: "" -//- count: (19)
  278. Name: "Scene Root" -//- count: (14)
  279. RTTIName: "BSFadeNode" -//- count: (30)
  280. ExtraData[0] Name: "BSX" -//- count: (14)
  281. Name: "skeleton.nif" -//- count: (6)
  282. ExtraData[0] Name: "BSBoneLOD" -//- count: (14)
  283. ExtraData[1] Name: "BOM" -//- count: (13)
  284. ExtraData[2] Name: "BBX" -//- count: (13)
  285. ExtraData[3] Name: "BSX" -//- count: (13)
  286. ExtraData[4] Name: "SkeletonID" -//- count: (13)
  287. Full Name: "Ancient Vampire Priest" -//- count: (1)
  288. Name: "Ancient Vampire Priest" -//- count: (2)
  289. Name: "Portal Shared Geometry" -//- count: (3)
  290. RTTIName: "BSPortalSharedNode" -//- count: (2)
  291. Name: "Shared Portal Geometry" -//- count: (2)
  292. RTTIName: "NiNode" -//- count: (262)
  293. RTTIName: "BSMultiBoundNode" -//- count: (23)
  294. Name: "ObjectLODRoot" -//- count: (22)
  295. Name: "shadow scene node" -//- count: (24)
  296. RTTIName: "ShadowSceneNode" -//- count: (23)
  297. Name: "WorldRoot Node" -//- count: (32)
  298. RTTIName: "SceneGraph" -//- count: (32)
  299. Name: "Water1024" -//- count: (3)
  300. Name: "MPSLightGlow4.nif" -//- count: (4)
  301. RTTIName: "BSMasterParticleSystem" -//- count: (2)
  302. Name: "ParticleShader Geometry" -//- count: (2)
  303. Name: "DynamicNode" -//- count: (1)
  304. Name: "WarAxeBloodLighting01" -//- count: (4)
  305. Full Name: "Venarus Vulpin" -//- count: (50)
  306. Name: "Master Vampire" -//- count: (50)
  307. Name: "Weapon (00013790)" -//- count: (2)
  308. Name: "WEAPON" -//- count: (2)
  309. ExtraData[0] Name: "hkVis:Weapon" -//- count: (2)
  310. Name: "PreWEAPON" -//- count: (2)
  311. Name: "CME R Hand [RHnd]" -//- count: (6)
  312. Name: "NPC R Hand [RHnd]" -//- count: (7)
  313. Name: "CME R Forearm [RLar]" -//- count: (8)
  314. Name: "NPC R Forearm [RLar]" -//- count: (9)
  315. Name: "CME R UpperArm [RUar]" -//- count: (10)
  316. Name: "NPC R UpperArm [RUar]" -//- count: (11)
  317. Name: "CME R Clavicle [RClv]" -//- count: (12)
  318. Name: "NPC R Clavicle [RClv]" -//- count: (13)
  319. Name: "CME R Shoulder" -//- count: (12)
  320. Name: "CME Spine2 [Spn2]" -//- count: (12)
  321. Name: "NPC Spine2 [Spn2]" -//- count: (12)
  322. Name: "CME Spine1 [Spn1]" -//- count: (12)
  323. Name: "NPC Spine1 [Spn1]" -//- count: (12)
  324. Name: "CME Spine [Spn0]" -//- count: (12)
  325. Name: "NPC Spine [Spn0]" -//- count: (12)
  326. Name: "CME UBody [UBody]" -//- count: (12)
  327. Name: "CME Body [Body]" -//- count: (12)
  328. Name: "NPC COM [COM ]" -//- count: (12)
  329. Name: "NPC Root [Root]" -//- count: (12)
  330. RTTIName: "BSFlattenedBoneTree" -//- count: (12)
  331. Name: "NPC" -//- count: (12)
  332. ExtraData[1] Name: "species" -//- count: (12)
  333. ExtraData[2] Name: "rigVersion" -//- count: (12)
  334. ExtraData[3] Name: "rigPerspective" -//- count: (12)
  335. RTTIName: "BSMultiBoundRoom" -//- count: (17)
  336. RTTIName: "BSEffectShaderProperty" -//- count: (1)
  337. Name: "Object03:1" -//- count: (4)
  338. Full Name: "Everest" -//- count: (193)
  339. Name: "Everest" -//- count: (386)
  340. Name: "Object03" -//- count: (2)
  341. RTTIName: "NiBillboardNode" -//- count: (4)
  342. Name: "Circle01" -//- count: (2)
  343. Name: "MagicRight" -//- count: (2)
  344. ExtraData[0] Name: "BGED" -//- count: (2)
  345. ExtraData[1] Name: "BSX" -//- count: (2)
  346. Name: "NPC R MagicNode [RMag]" -//- count: (2)
  347. ExtraData[0] Name: "hkVis:NPC R MagicNode [RMag]" -//- count: (2)
  348. Name: "skeleton_female.nif" -//- count: (10)
  349. RTTIName: "NiCamera" -//- count: (12)
  350. Name: "WorldRoot Camera" -//- count: (18)
  351. Name: "WorldRoot CameraNode" -//- count: (9)
  352. ExtraData[1] Name: "SkeletonID" -//- count: (1)
  353.  
  354.  
  355. FormID: 0x0002A5F5 -//- count: (16)
  356. FormID: 0x5E00AA10 -//- count: (1)
  357. FormID: 0x0200610F -//- count: (3)
  358. FormID: 0xFF000BAB -//- count: (50)
  359. FormID: 0x00000007 -//- count: (193)
  360.  
  361.  
  362. [06] ccBGSSSE001-Fish.esm -//- count: (1)
  363. [0C] ccBGSSSE025-AdvDSGS.esm -//- count: (1)
  364. [FE:016] ccBGSSSE037-Curios.esl -//- count: (1)
  365.  
  366.  
  367. [FE:18D] Mod Manager Menu Disabled.esp -//- count: (1)
  368.  
  369.  
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