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RodrihidenX

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Jul 6th, 2020
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  1. --[[Controls:
  2. Q - Summon/Unsummon
  3. E - Barrage - Throws Punches
  4. R - Mech Legs Walk - (when you spam the key) press "Q" to reset the stand
  5. T - Blackhole - Sucks people and things in a blackhole
  6. F - Arm Teleport - Your arm goes forward and teleports you
  7. G - Long Neck - Makes your neck very long
  8. H - Cape - Stand transforms into a cape and makes you quicker
  9. J - Dance - The stand starts dancing next to you
  10. Z - Stand Idle 1 - The stand stays at the same pose
  11. X - Stand Idle 2 - You walk very slow on top of the stand
  12. C - Dash Forward - The stand gives you a massive push and boost you forward
  13. V - Throne - The stand transforms into a throne for you
  14. B - Stand Idle 3 - The stand stands with its arms crossed behind you
  15. Those are pretty much the moves of the Fe Stand...]]--
  16.  
  17.  
  18. for i,v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
  19. if v:IsA("Accessory") then
  20. print(v)
  21. end
  22. end
  23.  
  24. for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  25. if v:IsA("Accessory") and v.Handle:FindFirstChild("SpecialMesh") then
  26. ag = v.Handle:FindFirstChild("SpecialMesh")
  27. ag:Destroy()
  28. end
  29. end
  30.  
  31. for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  32. if v:IsA("Accessory") and v.Handle:FindFirstChild("Mesh") then
  33. ag = v.Handle:FindFirstChild("Mesh")
  34. ag:Destroy()
  35. end
  36. end
  37.  
  38. wait()
  39.  
  40. for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  41. if v:IsA("Accessory") then
  42. v.Handle.Transparency = 1
  43. v.Handle.Parent = workspace
  44. v.Parent = workspace
  45. end
  46. end
  47.  
  48. wait(0.1)
  49.  
  50. game.Players.LocalPlayer.Character:BreakJoints()
  51.  
  52. wait(7)
  53.  
  54. local unanchoredparts = {}
  55. local movers = {}
  56. local tog = true
  57. local move = false
  58. local Player = game:GetService("Players").LocalPlayer
  59. local Character = Player.Character
  60. local mov = {};
  61. local mov2 = {};
  62.  
  63. local Head = "MeshPartAccessory" --press f9 and find the hat that looks like a heads name and put it here
  64. local x = -2 --Edit Position for head
  65. local y = 2.8 --Edit Position for head x2
  66. local z = 3 --Edit Position for head x3
  67.  
  68.  
  69. local Hats = {rightarm = Character:WaitForChild("Hat1"),
  70. leftarm = Character:WaitForChild("Pal Hair"),
  71. rightleg = Character:WaitForChild("LavanderHair"),
  72. leftleg = Character:WaitForChild("Pink Hair"),
  73. torso1 = Character:WaitForChild("Robloxclassicred"),
  74. torso2 = Character:WaitForChild("Kate Hair"),
  75.  
  76. }
  77.  
  78. for i,v in next, Hats do
  79. v.Handle.AccessoryWeld:Remove()
  80. for _,mesh in next, v:GetDescendants() do
  81. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  82. mesh:Remove()
  83. end
  84. end
  85. end
  86. local Network = coroutine.create(function()
  87. while true do
  88. game:GetService("RunService").Heartbeat:Wait()
  89. settings().Physics.AllowSleep = false
  90. game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)*math.huge
  91. game:GetService("Players").LocalPlayer.SimulationRadius = math.pow(math.huge,math.huge)*math.huge
  92. end
  93. end)
  94. coroutine.resume(Network)
  95.  
  96. function ftp(str)
  97. local pt = {};
  98. if str ~= 'me' and str ~= 'random' then
  99. for i, v in pairs(game.Players:GetPlayers()) do
  100. if v.Name:lower():find(str:lower()) then
  101. table.insert(pt, v);
  102. end
  103. end
  104. elseif str == 'me' then
  105. table.insert(pt, plr);
  106. elseif str == 'random' then
  107. table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  108. end
  109. return pt;
  110. end
  111.  
  112. Character.Head.Transparency = 0
  113. Character.Head.face:Remove()
  114. Character.Torso.Transparency = 0
  115. Character["Right Arm"].Transparency = 0
  116. Character["Left Arm"].Transparency = 0
  117. Character["Right Leg"].Transparency = 0
  118. Character["Left Leg"].Transparency = 0
  119. local function align(i,v)
  120. local att0 = Instance.new("Attachment", i)
  121. att0.Position = Vector3.new(0,0,0)
  122. local att1 = Instance.new("Attachment", v)
  123. att1.Position = Vector3.new(0,0,0)
  124. local AP = Instance.new("AlignPosition", i)
  125. AP.Attachment0 = att0
  126. AP.Attachment1 = att1
  127. AP.RigidityEnabled = false
  128. AP.ReactionForceEnabled = false
  129. AP.ApplyAtCenterOfMass = true
  130. AP.MaxForce = 9999999
  131. AP.MaxVelocity = math.huge
  132. AP.Responsiveness = 65
  133. local AO = Instance.new("AlignOrientation", i)
  134. AO.Attachment0 = att0
  135. AO.Attachment1 = att1
  136. AO.ReactionTorqueEnabled = true
  137. AO.PrimaryAxisOnly = false
  138. AO.MaxTorque = 9999999
  139. AO.MaxAngularVelocity = math.huge
  140. AO.Responsiveness = 50
  141. end
  142. align(Hats.torso1.Handle, Character["Torso"])
  143. align(Hats.torso2.Handle, Character["Torso"])
  144. align(Hats.rightarm.Handle, Character["Torso"])
  145. align(Hats.leftarm.Handle, Character["Torso"])
  146. align(Hats.rightleg.Handle, Character["Torso"])
  147. align(Hats.leftleg.Handle, Character["Torso"])
  148. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  149. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  150. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  151. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  152. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  153. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  154.  
  155. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
  156. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
  157. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
  158. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
  159. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5"
  160.  
  161. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  162. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  163. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  164. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  165. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  166. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  167.  
  168. Character:WaitForChild(Head).Handle.AccessoryWeld:Remove()
  169. local alignpos = Instance.new("AlignPosition", Character)
  170. local alignorien = Instance.new("AlignOrientation", Character)
  171. local att1 = Instance.new("Attachment", Character:WaitForChild(Head).Handle)
  172. local att2 = Instance.new("Attachment", Character:WaitForChild("Head"))
  173. alignpos.Attachment0 = att1
  174. alignpos.Attachment1 = att2
  175. alignpos.RigidityEnabled = false
  176. alignpos.ReactionForceEnabled = false
  177. alignpos.ApplyAtCenterOfMass = true
  178. alignpos.MaxForce = 99999999
  179. alignpos.MaxVelocity = math.huge
  180. alignpos.Responsiveness = 65
  181. alignorien.Attachment0 = att1
  182. alignorien.Attachment1 = att2
  183. alignorien.ReactionTorqueEnabled = true
  184. alignorien.PrimaryAxisOnly = false
  185. alignorien.MaxTorque = 99999999
  186. alignorien.MaxAngularVelocity = math.huge
  187. alignorien.Responsiveness = 50
  188. att2.Position = Vector3.new(x,y,z)
  189.  
  190.  
  191.  
  192.  
  193.  
  194.  
  195. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  196. if KeyPressed == "z" then
  197. if toggle == false then
  198.  
  199. Character.Humanoid.WalkSpeed = 16
  200.  
  201. Character.Humanoid.Sit = false
  202.  
  203. Character.Torso.Anchored = false
  204.  
  205. Character.Humanoid.HipHeight = 0
  206. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  207. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  208. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  209. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  210. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  211. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  212.  
  213. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  214. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  215. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  216. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  217. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  218. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  219.  
  220.  
  221.  
  222. att2.Position = Vector3.new(x,y,z)
  223. toggle = true
  224. else
  225. Character.Humanoid.HipHeight = 0
  226. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.1,1.9,-0)
  227. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,1.9,0.7)
  228. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-2.9,2.2,-1)
  229. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,1.9,0.7)
  230. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.1,0.1,0)
  231. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,-0.1,0.7)
  232.  
  233. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(95,50,0)
  234. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,10,0)
  235. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(70,0,25)
  236. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,50,10)
  237. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,50,20)
  238. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(95,50,0)
  239.  
  240.  
  241.  
  242.  
  243.  
  244.  
  245. att2.Position = Vector3.new(-1.7,y,0.3)
  246. toggle = false
  247. end
  248. end
  249. end)
  250.  
  251.  
  252. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  253. if KeyPressed == "x" then
  254. if toggle == false then
  255.  
  256.  
  257.  
  258. Character.Humanoid.WalkSpeed = 16
  259.  
  260. Character.Humanoid.Sit = false
  261.  
  262. Character.Torso.Anchored = false
  263.  
  264. Character.Humanoid.HipHeight = 0
  265. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  266. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  267. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  268. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  269. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  270. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  271.  
  272. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  273. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  274. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  275. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  276. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  277. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  278.  
  279.  
  280.  
  281. att2.Position = Vector3.new(x,y,z)
  282. toggle = true
  283. else
  284.  
  285.  
  286. Character.Humanoid.WalkSpeed = 5
  287. Character.Humanoid.HipHeight = 6
  288. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,-5.9,0)
  289. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,-5.9,0)
  290. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,-3.9,0)
  291. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.2,-3.9,-0.3)
  292. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-7.9,-0.3)
  293. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-7.9,0)
  294.  
  295. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  296. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(70,0,20)
  297. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(70,0,-20)
  298. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  299. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  300. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  301.  
  302.  
  303.  
  304.  
  305.  
  306.  
  307.  
  308. att2.Position = Vector3.new(0,-5.5,0)
  309. toggle = false
  310. end
  311. end
  312. end)
  313.  
  314. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  315. if KeyPressed == "c" then
  316. if tog == true then
  317.  
  318. tog = false
  319.  
  320. Character.Humanoid.HipHeight = 0
  321.  
  322. att2.Position = Vector3.new(0,0.5,1)
  323.  
  324. Character.Humanoid.WalkSpeed = 16
  325.  
  326. Character.Humanoid.Sit = false
  327.  
  328. Character.Torso.Anchored = false
  329.  
  330. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1.5)
  331. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
  332. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.6,0.5)
  333. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.6,0.5)
  334. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-0.5,3.2)
  335. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-0.5,3.2)
  336.  
  337. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(-35,0,0)
  338. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
  339. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
  340. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  341. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(10,0,0)
  342. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-35,0,0)
  343.  
  344. wait(0.5)
  345.  
  346. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1.5)
  347. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
  348. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.6,1)
  349. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.6,1)
  350. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-0.5,3.2)
  351. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-0.5,3.2)
  352.  
  353. wait(0.1)
  354.  
  355. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1.5)
  356. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
  357. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.6,2)
  358. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.6,2)
  359. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-0.5,3.2)
  360. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-0.5,3.2)
  361.  
  362. wait(0.1)
  363.  
  364. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
  365. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.6,0.5)
  366. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.6,0.5)
  367. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-0.5,3.2)
  368. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-0.5,3.2)
  369.  
  370. wait(0.1)
  371.  
  372. game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector*300
  373.  
  374. wait(0.5)
  375.  
  376. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  377. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  378. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  379. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  380. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  381. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  382.  
  383. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  384. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  385. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  386. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  387. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  388. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  389.  
  390. att2.Position = Vector3.new(x,y,z)
  391. wait(1)
  392. tog = true
  393. end
  394. end
  395. end)
  396.  
  397.  
  398. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  399. if KeyPressed == "q" then
  400. if toggle == false then
  401.  
  402. Character.Humanoid.Sit = false
  403.  
  404. Character.Torso.Anchored = false
  405.  
  406. Character.Humanoid.WalkSpeed = 16
  407.  
  408. Character.Humanoid.HipHeight = 0
  409. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  410. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  411. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  412. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  413. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  414. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  415.  
  416. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  417. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  418. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  419. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  420. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  421. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  422.  
  423.  
  424.  
  425. att2.Position = Vector3.new(x,y,z)
  426. toggle = true
  427. else
  428. Character.Humanoid.WalkSpeed = 16
  429. Character.Humanoid.HipHeight = 0
  430. Character.Humanoid.HipHeight = 0
  431. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(500,2,3)
  432. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(500,2,3)
  433. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(500,2,3)
  434. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(500,2,2.7)
  435. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(200,0.2,2.7)
  436. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(500,0,3)
  437.  
  438. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(-35,0,0)
  439. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
  440. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
  441. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  442. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(10,0,0)
  443. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-35,0,0)
  444.  
  445.  
  446.  
  447.  
  448.  
  449.  
  450.  
  451. att2.Position = Vector3.new(500,0.5,1)
  452. toggle = false
  453. end
  454. end
  455. end)
  456.  
  457. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  458. if KeyPressed == "v" then
  459. if toggle == false then
  460.  
  461. Character.Humanoid.Sit = false
  462.  
  463. Character.Torso.Anchored = false
  464.  
  465. Character.Humanoid.HipHeight = 0
  466. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  467. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  468. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  469. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  470. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  471. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  472.  
  473. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  474. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  475. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  476. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  477. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  478. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  479.  
  480.  
  481.  
  482. att2.Position = Vector3.new(x,y,z)
  483. toggle = true
  484. else
  485.  
  486.  
  487. Character.Humanoid.HipHeight = 1.8
  488.  
  489. wait(0.2)
  490.  
  491.  
  492. Character.Humanoid.Sit = true
  493.  
  494. Character.Torso.Anchored = true
  495.  
  496. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1)
  497. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1)
  498. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-0.5,-0.5)
  499. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-0.5,-0.5)
  500. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-1)
  501. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-1)
  502.  
  503. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  504. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  505. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  506. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  507. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  508. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  509.  
  510.  
  511.  
  512.  
  513.  
  514.  
  515.  
  516. att2.Position = Vector3.new(0,-5,-1)
  517. toggle = false
  518. end
  519. end
  520. end)
  521.  
  522.  
  523. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  524. if KeyPressed == "e" then
  525. if tog == true then
  526.  
  527. Character.Humanoid.HipHeight = 0
  528.  
  529. Character.Humanoid.WalkSpeed = 5
  530.  
  531. Character.Humanoid.Sit = false
  532.  
  533. Character.Torso.Anchored = false
  534.  
  535. att2.Position = Vector3.new(0,0.6,-3.3)
  536.  
  537. tog = false
  538.  
  539.  
  540.  
  541.  
  542. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  543. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  544. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.5,-2)
  545. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.5,-6)
  546. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-3)
  547. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-3)
  548.  
  549. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  550. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,20,0)
  551. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-40,0)
  552. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  553. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  554. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  555.  
  556. wait(.06)
  557.  
  558. att2.Position = Vector3.new(0.3,0.6,-3.3)
  559.  
  560.  
  561. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  562. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  563. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  564. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  565. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  566. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  567.  
  568.  
  569. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  570. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,15,0)
  571. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-40,0)
  572. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  573. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  574. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  575.  
  576. wait(.08)
  577.  
  578. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  579.  
  580. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  581. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  582. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  583. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  584. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  585. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  586.  
  587.  
  588. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  589. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,15,0)
  590. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  591. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  592. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  593. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  594.  
  595. wait(.08)
  596.  
  597. att2.Position = Vector3.new(0.5,0.6,-3.3)
  598.  
  599. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  600. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  601. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  602. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  603. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  604. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  605.  
  606. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  607. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,40,0)
  608. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-15,0)
  609. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  610. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  611. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  612.  
  613. wait(.08)
  614.  
  615. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  616.  
  617.  
  618. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  619. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  620. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  621. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  622. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  623. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  624.  
  625. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  626. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  627. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  628. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  629. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  630. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  631.  
  632.  
  633. wait(.08)
  634.  
  635. att2.Position = Vector3.new(0.3,0.6,-3.3)
  636.  
  637. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  638. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  639. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  640. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  641. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  642. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  643.  
  644. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  645. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  646. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  647. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  648. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  649. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  650.  
  651.  
  652. wait(.07)
  653.  
  654. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  655.  
  656. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  657. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  658. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  659. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  660. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  661. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  662.  
  663. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  664. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  665. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  666. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  667. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  668. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  669.  
  670. wait(.07)
  671.  
  672. att2.Position = Vector3.new(0.3,0.6,-3.3)
  673.  
  674. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  675. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  676. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  677. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  678. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  679. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  680.  
  681. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  682. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  683. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  684. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  685. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  686. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  687.  
  688. wait(.07)
  689.  
  690. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  691.  
  692. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  693. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  694. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  695. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  696. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  697. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  698.  
  699. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  700. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  701. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  702. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  703. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  704. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  705.  
  706. wait(.07)
  707.  
  708. att2.Position = Vector3.new(0.3,0.6,-3.3)
  709.  
  710. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  711. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  712. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  713. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  714. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  715. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  716.  
  717. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  718. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  719. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  720. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  721. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  722. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  723.  
  724. wait(.07)
  725.  
  726. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  727.  
  728. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  729. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  730. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-1.5)
  731. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  732. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  733. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  734.  
  735. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  736. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  737. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  738. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  739. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  740. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  741.  
  742. wait(.07)
  743.  
  744. att2.Position = Vector3.new(0.3,0.6,-3.3)
  745.  
  746. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  747. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  748. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  749. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  750. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  751. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  752.  
  753. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  754. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  755. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  756. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  757. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  758. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  759.  
  760. wait(.07)
  761.  
  762. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  763.  
  764. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  765. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  766. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  767. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  768. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  769. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  770.  
  771. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  772. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  773. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  774. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  775. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  776. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  777.  
  778. wait(.07)
  779.  
  780. att2.Position = Vector3.new(0.3,0.6,-3.3)
  781.  
  782. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  783. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  784. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  785. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  786. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  787. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  788.  
  789. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  790. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  791. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  792. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  793. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  794. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  795.  
  796. wait(.07)
  797.  
  798. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  799.  
  800. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  801. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  802. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  803. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  804. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  805. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  806. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  807.  
  808. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  809. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  810. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  811. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  812. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  813.  
  814. wait(.06)
  815.  
  816. att2.Position = Vector3.new(0.3,0.6,-3.3)
  817.  
  818. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  819. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  820. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  821. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  822. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  823. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  824.  
  825. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  826. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  827. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  828. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  829. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  830. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  831.  
  832. wait(.06)
  833.  
  834. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  835.  
  836. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  837. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  838. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  839. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  840. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  841. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  842.  
  843. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  844. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  845. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  846. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  847. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  848. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  849.  
  850. wait(.06)
  851.  
  852. att2.Position = Vector3.new(0.3,0.6,-3.3)
  853.  
  854. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  855. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  856. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  857. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  858. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  859. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  860.  
  861. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  862. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  863. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  864. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  865. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  866. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  867.  
  868. wait(.06)
  869.  
  870. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  871.  
  872. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  873. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  874. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  875. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  876. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  877. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  878.  
  879. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  880. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  881. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  882. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  883. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  884. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  885.  
  886. wait(.06)
  887.  
  888. att2.Position = Vector3.new(0.3,0.6,-3.3)
  889.  
  890. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  891. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  892. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  893. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  894. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  895. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  896.  
  897. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  898. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  899. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  900. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  901. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  902. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  903.  
  904. wait(.06)
  905.  
  906. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  907.  
  908. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  909. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  910. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  911. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  912. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  913. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  914.  
  915. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  916. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  917. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  918. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  919. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  920. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  921.  
  922. wait(0.1)
  923.  
  924. att2.Position = Vector3.new(0.3,0.6,-2.5)
  925.  
  926. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-2.7)
  927. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-2.5)
  928. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0,-2.5)
  929. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0,-2.5)
  930. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2)
  931. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2)
  932.  
  933. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,5,0)
  934. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  935. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(65,-2,0)
  936. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(130,0,0)
  937. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(130,0,0)
  938. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,5,0)
  939.  
  940. wait(0.3)
  941.  
  942. att2.Position = Vector3.new(0,3.6,-3.5)
  943.  
  944. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,3,-3.6)
  945. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,3,-3.5)
  946. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,3,-3.5)
  947. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,3.7,-4.6)
  948. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,1,-3.5)
  949. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,1,-3.5)
  950.  
  951. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,5,0)
  952. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(70,0,0)
  953. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-55,-2,0)
  954. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  955. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  956. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,5,0)
  957.  
  958.  
  959. wait(1)
  960.  
  961.  
  962. wait()
  963.  
  964.  
  965. Character.Humanoid.Sit = false
  966.  
  967. Player.Character.Humanoid.WalkSpeed = 16
  968.  
  969. Character.Torso.Anchored = false
  970.  
  971. att2.Position = Vector3.new(x,y,z)
  972.  
  973. Character.Humanoid.HipHeight = 0
  974. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  975. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  976. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  977. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  978. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  979. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  980.  
  981. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  982. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  983. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  984. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  985. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  986. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  987.  
  988.  
  989. wait(1)
  990. tog = true
  991.  
  992. end
  993. end
  994. end)
  995.  
  996. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  997. if KeyPressed == "f" then
  998. if tog == true then
  999.  
  1000. Character.Humanoid.WalkSpeed = 4
  1001.  
  1002. Character.Humanoid.Sit = false
  1003.  
  1004. Character.Torso.Anchored = false
  1005.  
  1006. toggle = false
  1007.  
  1008. att2.Position = Vector3.new(x,y,z)
  1009.  
  1010.  
  1011. Character.Humanoid.HipHeight = 0
  1012. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1013. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1014. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1015. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1016. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1017. wait(0.1)
  1018. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1019.  
  1020. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1021. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1022. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1023. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1024. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1025. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1026.  
  1027. wait()
  1028.  
  1029. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1030. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,10,0)
  1031. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1032. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1033. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1034. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1035.  
  1036. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1037. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1038. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2.5,2.5)
  1039. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1040. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1041. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1042.  
  1043. wait(1)
  1044.  
  1045. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1046. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1047. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2.5,-50)
  1048. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1049. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1050. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1051.  
  1052. wait(0.1)
  1053.  
  1054.  
  1055.  
  1056. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1057. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1058. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1059. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1060. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1061. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1062.  
  1063. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1064. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1065. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1066. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1067. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1068. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1069.  
  1070.  
  1071. Character:SetPrimaryPartCFrame(Character:GetPrimaryPartCFrame()*CFrame.new(0, 0, -50))
  1072.  
  1073. Character.Humanoid.WalkSpeed = 16
  1074.  
  1075.  
  1076. att2.Position = Vector3.new(x,y,z)
  1077. wait(1)
  1078. tog = true
  1079. end
  1080. end
  1081. end)
  1082.  
  1083.  
  1084.  
  1085.  
  1086. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1087. if KeyPressed == "h" then
  1088. if toggle == false then
  1089.  
  1090. Character.Humanoid.WalkSpeed = 16
  1091.  
  1092. Character.Humanoid.Sit = false
  1093.  
  1094. Character.Torso.Anchored = false
  1095.  
  1096. Character.Humanoid.HipHeight = 0
  1097. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1098. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1099. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1100. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1101. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1102. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1103.  
  1104. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1105. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1106. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1107. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1108. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1109. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1110.  
  1111.  
  1112.  
  1113. att2.Position = Vector3.new(x,y,z)
  1114. toggle = true
  1115. else
  1116.  
  1117. Character.Humanoid.WalkSpeed = 30
  1118. Character.Humanoid.HipHeight = 0
  1119. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1.5)
  1120. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
  1121. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.5,-2.2,5.4)
  1122. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.5,-2.2,5.4)
  1123. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-1.5,3.2)
  1124. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-1.5,3.2)
  1125.  
  1126. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(-50,0,0)
  1127. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
  1128. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
  1129. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-30,0,0)
  1130. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-30,0,0)
  1131. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-50,0,0)
  1132.  
  1133.  
  1134.  
  1135.  
  1136.  
  1137.  
  1138.  
  1139. att2.Position = Vector3.new(0,-20,1)
  1140. toggle = false
  1141. end
  1142. end
  1143. end)
  1144.  
  1145. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1146. if KeyPressed == "g" then
  1147. if toggle == false then
  1148.  
  1149. Character.Humanoid.Sit = false
  1150.  
  1151. Character.Torso.Anchored = false
  1152.  
  1153. Character.Humanoid.HipHeight = 0
  1154. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1155. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1156. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1157. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1158. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1159. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1160.  
  1161.  
  1162. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1163. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1164. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1165. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1166. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1167. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1168.  
  1169.  
  1170.  
  1171. att2.Position = Vector3.new(x,y,z)
  1172. toggle = true
  1173. else
  1174.  
  1175.  
  1176. Character.Humanoid.HipHeight = 0
  1177.  
  1178. wait(0.2)
  1179.  
  1180.  
  1181. Character.Humanoid.Sit = false
  1182.  
  1183. Character.Torso.Anchored = false
  1184.  
  1185. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(0,2,0)
  1186. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,4,0)
  1187. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0,6,0)
  1188. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0,8,0)
  1189. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0,10,0)
  1190. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0,12,0)
  1191.  
  1192. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1193. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1194. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1195. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1196. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1197. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1198.  
  1199.  
  1200.  
  1201.  
  1202.  
  1203.  
  1204.  
  1205. att2.Position = Vector3.new(0,12.8,0)
  1206. toggle = false
  1207. end
  1208. end
  1209. end)
  1210.  
  1211. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1212. if KeyPressed == "b" then
  1213. if toggle == false then
  1214.  
  1215. Character.Humanoid.WalkSpeed = 16
  1216.  
  1217. Character.Humanoid.Sit = false
  1218.  
  1219. Character.Torso.Anchored = false
  1220.  
  1221. Character.Humanoid.HipHeight = 0
  1222. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1223. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1224. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1225. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1226. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1227. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1228.  
  1229. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1230. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1231. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1232. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1233. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1234. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1235.  
  1236.  
  1237.  
  1238.  
  1239. att2.Position = Vector3.new(x,y,z)
  1240. toggle = true
  1241. else
  1242. Character.Humanoid.HipHeight = 0
  1243. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,2,3)
  1244. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,2,3)
  1245. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.4,2.3,2.6)
  1246. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.5,2.3,2.5)
  1247. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,0,3)
  1248. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,0,2.7)
  1249.  
  1250.  
  1251.  
  1252. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1253. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,20)
  1254. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,80,-20)
  1255. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1256. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,-10,0)
  1257. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1258.  
  1259.  
  1260.  
  1261. att2.Position = Vector3.new(0,2.8,3)
  1262. toggle = false
  1263. end
  1264. end
  1265. end)
  1266.  
  1267.  
  1268. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1269. if KeyPressed == "r" then
  1270. if toggle == false then
  1271. Character.Humanoid.WalkSpeed = 0
  1272.  
  1273. Character.Humanoid.HipHeight = 2.5
  1274.  
  1275. att2.Position = Vector3.new(0,0.5,1)
  1276.  
  1277. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-1.5,-5,0)
  1278. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(1.5,-5,-1.5)
  1279. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-2,0)
  1280. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-2,-1)
  1281. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5,-3.5,0)
  1282. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.5,-3.5,-1)
  1283.  
  1284. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1285. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(40,0,0)
  1286. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(65,0,0)
  1287. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(160,0,0)
  1288. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(140,0,0)
  1289. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1290.  
  1291. wait(.1)
  1292.  
  1293.  
  1294.  
  1295. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1296. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(40,0,0)
  1297. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(65,0,0)
  1298. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(160,0,-0.5)
  1299. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(140,0,0)
  1300. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1301.  
  1302. wait(.2)
  1303. game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector*100
  1304. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-1.5,-5,-1.5)
  1305. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(1.5,-5,0)
  1306. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-2,-1)
  1307. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-2,0)
  1308. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5,-3.5,-1)
  1309. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.5,-3.5,0)
  1310. wait()
  1311.  
  1312.  
  1313. Character.Humanoid.WalkSpeed = 0
  1314.  
  1315. Character.Humanoid.HipHeight = 2.5
  1316.  
  1317.  
  1318. toggle = true
  1319.  
  1320. else
  1321.  
  1322.  
  1323. att2.Position = Vector3.new(0,0.5,1)
  1324.  
  1325. Character.Humanoid.WalkSpeed = 0
  1326.  
  1327. Character.Humanoid.HipHeight = 2.5
  1328.  
  1329. wait()
  1330. att2.Position = Vector3.new(0,0.5,1)
  1331. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1332. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(65,0,0)
  1333. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(40,0,0)
  1334. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(140,0,0)
  1335. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(160,0,0)
  1336. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1337.  
  1338.  
  1339.  
  1340.  
  1341. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1342. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(65,0,0)
  1343. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(40,0,0)
  1344. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(140,0,0)
  1345. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(160,0,-0.5)
  1346. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1347.  
  1348.  
  1349. wait(.2)
  1350. game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector*100
  1351. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-1.5,-5,0)
  1352. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(1.5,-5,-1.5)
  1353. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-2,0)
  1354. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-2,-1)
  1355. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5,-3.5,0)
  1356. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.5,-3.5,-1)
  1357. toggle = false
  1358. end
  1359. end
  1360. end)
  1361.  
  1362. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1363. if KeyPressed == "j" then
  1364. if tog == true then
  1365.  
  1366. toggle = false
  1367.  
  1368. Character.Humanoid.HipHeight = 0
  1369.  
  1370. att2.Position = Vector3.new(-5,0.5,0)
  1371.  
  1372. Character.Humanoid.WalkSpeed = 16
  1373.  
  1374. Character.Humanoid.Sit = false
  1375.  
  1376. Character.Torso.Anchored = false
  1377.  
  1378. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.5,0,0)
  1379. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1380. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1381. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,0,0)
  1382. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-2,0)
  1383. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1384.  
  1385. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1386. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1387. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1388. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1389. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1390. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1391.  
  1392. wait(0.1)
  1393.  
  1394. att2.Position = Vector3.new(-5,0.5,0)
  1395. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
  1396. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1397. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1398. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,0,0)
  1399. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-2,0)
  1400. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1401.  
  1402. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1403. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1404. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,15)
  1405. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,1.5)
  1406. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,1)
  1407. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1408. att2.Position = Vector3.new(-4.7,0.5,0)
  1409.  
  1410. wait(0.05)
  1411.  
  1412. att2.Position = Vector3.new(-5,0.5,0)
  1413.  
  1414. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
  1415. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1416. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1417. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.6,0.2,0)
  1418. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
  1419. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1420.  
  1421.  
  1422. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1423. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,3)
  1424. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,30)
  1425. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,2.5)
  1426. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,2)
  1427. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1428.  
  1429. wait(0.03)
  1430.  
  1431. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
  1432. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1433. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1434. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,0.4,0)
  1435. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
  1436. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1437.  
  1438. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1439. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,1)
  1440. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,45)
  1441. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,3)
  1442. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,2)
  1443. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1444.  
  1445. wait(0.03)
  1446.  
  1447. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
  1448. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1449. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1450. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,0.5,0)
  1451. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
  1452. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1453.  
  1454. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1455. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-2)
  1456. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,60)
  1457. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,3.5)
  1458. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,3)
  1459. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1460.  
  1461. wait (0.02)
  1462.  
  1463. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
  1464. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1465. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1466. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,0.6,0)
  1467. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
  1468. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1469.  
  1470. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1471. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-4)
  1472. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,75)
  1473. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,5)
  1474. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,4)
  1475. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1476.  
  1477. wait(0.02)
  1478.  
  1479. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.35,0.15,0)
  1480. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1481. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1482. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,0.7,0)
  1483. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
  1484. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1485.  
  1486. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
  1487. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
  1488. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,90)
  1489. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,5)
  1490. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,4)
  1491. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
  1492.  
  1493. wait(0.02)
  1494.  
  1495. att2.Position = Vector3.new(-5,0.5,0)
  1496.  
  1497. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.35,0.15,0)
  1498. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1499. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1500. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,1,0)
  1501. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
  1502. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
  1503.  
  1504. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
  1505. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
  1506. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,110)
  1507. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,5)
  1508. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,4)
  1509. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
  1510.  
  1511. wait(0.02)
  1512.  
  1513. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.35,0.15,0)
  1514. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1515. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1516. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
  1517. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.6,-1.9,0)
  1518. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.6,-2,0)
  1519.  
  1520. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
  1521. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-4)
  1522. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
  1523. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1524. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1525. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7)
  1526.  
  1527. wait(0.02)
  1528.  
  1529. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.35,0.15,0)
  1530. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
  1531. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.4,0,0)
  1532. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.4,1.6,0)
  1533. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.6,-1.9,0)
  1534. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.6,-2,0)
  1535.  
  1536. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
  1537. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-4)
  1538. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,160)
  1539. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1540. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1541. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
  1542.  
  1543. wait(0.02)
  1544.  
  1545. att2.Position = Vector3.new(-4.8,0.5,0)
  1546.  
  1547. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.3,0.15,0)
  1548. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.3,0,0)
  1549. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1550. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.2,1.8,0)
  1551. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
  1552. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
  1553.  
  1554. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,7)
  1555. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
  1556. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200)
  1557. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1558. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1559. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7)
  1560.  
  1561. wait(0.2)
  1562.  
  1563. att2.Position = Vector3.new(-5,0.5,0)
  1564.  
  1565. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.15,0)
  1566. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
  1567. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1568. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
  1569. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.65,-1.9,0)
  1570. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.65,-2,0)
  1571.  
  1572. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1573. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3)
  1574. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
  1575. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1576. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1577. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1578.  
  1579. wait(0.2)
  1580.  
  1581. att2.Position = Vector3.new(-4.8,0.5,0)
  1582.  
  1583. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.3,0.15,0)
  1584. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.3,0,0)
  1585. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1586. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.2,1.8,0)
  1587. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
  1588. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
  1589.  
  1590. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,8)
  1591. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
  1592. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200)
  1593. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1594. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1595. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7)
  1596.  
  1597. wait(0.2)
  1598.  
  1599. att2.Position = Vector3.new(-5,0.5,0)
  1600.  
  1601. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.15,0)
  1602. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
  1603. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1604. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
  1605. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.65,-1.9,0)
  1606. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.65,-2,0)
  1607.  
  1608. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1609. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3)
  1610. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
  1611. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1612. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1613. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1614. wait(0.2)
  1615.  
  1616. att2.Position = Vector3.new(-4.8,0.5,0)
  1617.  
  1618. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.3,0.15,0)
  1619. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.3,0,0)
  1620. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1621. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.2,1.8,0)
  1622. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
  1623. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
  1624.  
  1625. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,7)
  1626. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
  1627. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200)
  1628. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1629. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1630. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7)
  1631.  
  1632. wait(0.2)
  1633.  
  1634. att2.Position = Vector3.new(-5,0.5,0)
  1635.  
  1636. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.15,0)
  1637. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
  1638. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1639. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
  1640. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.65,-1.9,0)
  1641. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.65,-2,0)
  1642.  
  1643. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1644. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3)
  1645. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
  1646. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1647. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1648. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1649. wait(0.2)
  1650.  
  1651. att2.Position = Vector3.new(-4.8,0.5,0)
  1652.  
  1653. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.3,0.15,0)
  1654. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.3,0,0)
  1655. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1656. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.2,1.8,0)
  1657. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
  1658. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
  1659.  
  1660. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1661. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
  1662. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200)
  1663. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1664. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1665. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1666.  
  1667. wait(0.2)
  1668. att2.Position = Vector3.new(-5,0.5,0)
  1669. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.15,0)
  1670. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
  1671. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1672. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
  1673. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.65,-1.9,0)
  1674. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.65,-2,0)
  1675.  
  1676. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1677. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3)
  1678. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
  1679. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1680. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1681. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1682.  
  1683. wait(0.1)
  1684.  
  1685. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
  1686. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1687. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1688. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,0,0)
  1689. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-2,0)
  1690. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1691.  
  1692. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1693. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1694. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1695. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,1.5)
  1696. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,1)
  1697. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1698. att2.Position = Vector3.new(-4.7,0.5,0)
  1699.  
  1700. wait(0.5)
  1701.  
  1702. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1703. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1704. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1705. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1706. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1707. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1708.  
  1709. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1710. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1711. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1712. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1713. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1714. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1715. att2.Position = Vector3.new(x,y,z)
  1716. wait(1)
  1717. tog = true
  1718. end
  1719. end
  1720. end)
  1721.  
  1722. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1723. if KeyPressed == "t" then
  1724. if tog == true then
  1725.  
  1726. tog = false
  1727.  
  1728. Character.Humanoid.HipHeight = 0
  1729.  
  1730. att2.Position = Vector3.new(0,0.5,-6)
  1731.  
  1732. Character.Humanoid.WalkSpeed = 0
  1733.  
  1734. Character.Humanoid.Sit = false
  1735.  
  1736. Character.Torso.Anchored = false
  1737.  
  1738. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-6)
  1739. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-6)
  1740. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.5,-6.5)
  1741. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.5,-6.5)
  1742. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-6)
  1743. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-6)
  1744.  
  1745. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1746. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,10,10)
  1747. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-10,-10)
  1748. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  1749. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(80,0,0)
  1750. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1751.  
  1752. for index, part in pairs(workspace:GetDescendants()) do
  1753. if part:IsA("Part") and part.Anchored == false and part:IsDescendantOf(Player.Character) == false then
  1754. table.insert(unanchoredparts, part)
  1755. part.Massless = true
  1756. part.CanCollide = false
  1757. part.Transparency = 0
  1758. if part:FindFirstChildOfClass("BodyPosition") ~= nil then
  1759. part:FindFirstChildOfClass("BodyPosition"):Destroy()
  1760. end
  1761. end
  1762. end
  1763. for index, part in pairs(unanchoredparts) do
  1764. local mover = Instance.new("BodyPosition", part)
  1765. table.insert(movers, mover)
  1766. mover.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  1767. local temp1 = Instance.new("BodyThrust", part)
  1768. temp1.Location = Vector3.new(10,-3,-8)
  1769. temp1.Force = Vector3.new(0,0,4000)
  1770.  
  1771. end
  1772. for index, mover in pairs(movers) do
  1773. mover.Position = Player.Character:FindFirstChild("HumanoidRootPart").CFrame:PointToWorldSpace(Vector3.new(0, 0, -10))
  1774. end
  1775. wait(4)
  1776.  
  1777. Character.Humanoid.WalkSpeed = 16
  1778.  
  1779. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1780. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1781. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1782. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1783. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1784. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1785.  
  1786. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1787. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1788. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1789. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1790. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1791. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1792. att2.Position = Vector3.new(x,y,z)
  1793.  
  1794. wait(1)
  1795.  
  1796. tog = true
  1797. end
  1798. end
  1799. end)
  1800.  
  1801. while true do
  1802. Hats.CanCollide = true
  1803. wait(0.5)
  1804. end
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