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Kanjs - Dark Harvester Crash log analysis crash-2023-08-20-15-07-43-REPORT

Aug 20th, 2023
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  1. CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.1.1) / 2023.08.20
  2. ---------------------------------------------------------------------------
  3. If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
  4. #####################################################################################
  5.  
  6. Crashlog Tool: CrashLoggerSSE v1-8-0-0 Feb 1 2023 00:20:05
  7. Game Version: 1.6.659
  8. Script Extender: 1.6.659
  9.  
  10.  
  11. ################################################################################
  12. RAM
  13. ################################################################################
  14. RAM Total: 15.91 GB
  15. RAM Used: 9.91 GB
  16. RAM Free: 6.0 GB
  17.  
  18. Analysis RAM (all good):
  19. It is absolute unlikely that the crash was due to RAM.
  20.  
  21.  
  22.  
  23. ################################################################################
  24. Mod Count:
  25. ################################################################################
  26. Light: 9 Regular: 136 Total: 145
  27.  
  28.  
  29. ################################################################################
  30. Header indicators:
  31. ################################################################################
  32. Memory: 0x7FF7DEA5C1DD count: (2)
  33. File: SkyrimSE.exe count: (72)
  34. Address: 0CAC1DD count: (2)
  35. Assembler: mov rcx, [rbp+0x130] count: (2)
  36.  
  37. [ 0] 0x7FF7DEA5C1DD SkyrimSE.exe+0CAC1DD -> 70927+0xCD mov rcx, [rbp+0x130] -//- count: (1)
  38. [ 1] 0x7FF7DEA4275C SkyrimSE.exe+0C9275C -> 70310+0x8C movzx eax, word ptr [rdi+0x122] -//- count: (1)
  39. [ 8] 0x7FF7DDF880C0 SkyrimSE.exe+01D80C0 -> 15711+0x250 mov rsi, rax -//- count: (1)
  40. [10] 0x7FF7DDF84B47 SkyrimSE.exe+01D4B47 -> 15678+0xCA7 test rax, rax -//- count: (1)
  41. [11] 0x7FF7DE12E6A7 SkyrimSE.exe+037E6A7 -> 24740+0x577 test r13, r13 -//- count: (1)
  42. [12] 0x7FF7DE058845 SkyrimSE.exe+02A8845 -> 19743+0x35 mov al, 0x01 -//- count: (1)
  43. [13] 0x7FF7DE439B2E SkyrimSE.exe+0689B2E -> 39395+0x2EE movzx eax, byte ptr [0x00007FF7DFD080E8] -//- count: (1)
  44. [14] 0x7FF7DE67EF32 SkyrimSE.exe+08CEF32 -> 51848+0xB62 cmp [0x00007FF7E0D9312C], r14b -//- count: (1)
  45. [15] 0x7FF7DECC7390 SkyrimSE.exe+0F17390 -> 82082+0x580 mov esi, eax -//- count: (1)
  46. [16] 0x7FF7DE39C7CF SkyrimSE.exe+05EC7CF -> 36564+0xA8F mov rcx, r12 -//- count: (1)
  47. [20] 0x7FF7DE3948D5 SkyrimSE.exe+05E48D5 -> 36544+0x165 test bl, bl -//- count: (1)
  48. [21] 0x7FF7DF2202AE SkyrimSE.exe+14702AE -> 109636+0x106 mov ebx, eax -//- count: (1)
  49. [RSP+8 ] 0x7FF7DEA40735 (void* -> SkyrimSE.exe+0C90735 mov rcx, [rbx+0x40]) -//- count: (1)
  50. [RSP+38 ] 0x7FF7DEA4275C (void* -> SkyrimSE.exe+0C9275C movzx eax, word ptr [rdi+0x122]) -//- count: (1)
  51. [RSP+58 ] 0x7FF7DEA41270 (void* -> SkyrimSE.exe+0C91270 test rdx, rdx) -//- count: (1)
  52. [RSP+60 ] 0x7FF7DEA41270 (void* -> SkyrimSE.exe+0C91270 test rdx, rdx) -//- count: (1)
  53. [RSP+A8 ] 0x7FF7DFB6348C (void* -> SkyrimSE.exe+1DB348C add [rbx+rbx*1], dh) -//- count: (1)
  54. [RSP+D8 ] 0x7FF7DFB63488 (void* -> SkyrimSE.exe+1DB3488 add ah, ah) -//- count: (1)
  55. [RSP+128 ] 0x7FF7DFB6348C (void* -> SkyrimSE.exe+1DB348C add [rbx+rbx*1], dh) -//- count: (1)
  56. [RSP+158 ] 0x7FF7DFB63488 (void* -> SkyrimSE.exe+1DB3488 add ah, ah) -//- count: (1)
  57. [RSP+368 ] 0x7FF7DEA12700 (void* -> SkyrimSE.exe+0C62700 mov ebp, eax) -//- count: (1)
  58. [RSP+458 ] 0x7FF7DFD023C0 (void* -> SkyrimSE.exe+1F523C0 call 0x00007FF7F87A0A63) -//- count: (1)
  59. [RSP+478 ] 0x7FF7DEA41B25 (void* -> SkyrimSE.exe+0C91B25 test rax, rax) -//- count: (1)
  60. [RSP+508 ] 0x7FF7DEA41B25 (void* -> SkyrimSE.exe+0C91B25 test rax, rax) -//- count: (1)
  61. [RSP+568 ] 0x7FF7DEA41B5C (void* -> SkyrimSE.exe+0C91B5C test rax, rax) -//- count: (1)
  62. [RSP+578 ] 0x7FF7DFD02300 (void* -> SkyrimSE.exe+1F52300 ) -//- count: (1)
  63. [RSP+5C8 ] 0x7FF7DDF880C0 (void* -> SkyrimSE.exe+01D80C0 mov rsi, rax) -//- count: (1)
  64. [RSP+5F8 ] 0x7FF7DEA3C100 (void* -> SkyrimSE.exe+0C8C100 add [rax-0x75], cl) -//- count: (1)
  65. [RSP+608 ] 0x7FF7DDF58FCD (void* -> SkyrimSE.exe+01A8FCD nop) -//- count: (1)
  66. [RSP+6B0 ] 0x7FF7DF3C3310 (void* -> SkyrimSE.exe+1613310 add [rax], al) -//- count: (1)
  67. [RSP+6C8 ] 0x7FF7DDF84B47 (void* -> SkyrimSE.exe+01D4B47 test rax, rax) -//- count: (1)
  68. [RSP+700 ] 0x7FF7DF3C3310 (void* -> SkyrimSE.exe+1613310 add [rax], al) -//- count: (1)
  69. [RSP+7C8 ] 0x7FF7DFD02320 (void* -> SkyrimSE.exe+1F52320 mov eax, 0x18A9E6A1) -//- count: (1)
  70. [RSP+7D8 ] 0x7FF7DDF05EEE (void* -> SkyrimSE.exe+0155EEE mov ebp, eax) -//- count: (1)
  71. [RSP+818 ] 0x7FF7DFBF0518 (void* -> SkyrimSE.exe+1E40518 fisubr st0, word ptr [rbp-0x52211042]) -//- count: (1)
  72. [RSP+848 ] 0x7FF7DFBF0514 (void* -> SkyrimSE.exe+1E40514 fisubr st0, word ptr [rbp-0x52211042]) -//- count: (1)
  73. [RSP+998 ] 0x7FF7DEA41B5C (void* -> SkyrimSE.exe+0C91B5C test rax, rax) -//- count: (1)
  74. [RSP+9A8 ] 0x7FF7DFD02320 (void* -> SkyrimSE.exe+1F52320 mov eax, 0x18A9E6A1) -//- count: (1)
  75. [RSP+A38 ] 0x7FF7DDFA24D2 (void* -> SkyrimSE.exe+01F24D2 mov ebp, eax) -//- count: (1)
  76. [RSP+A98 ] 0x7FF7DFD02320 (void* -> SkyrimSE.exe+1F52320 mov eax, 0x18A9E6A1) -//- count: (1)
  77. [RSP+B78 ] 0x7FF7DE12E6A7 (void* -> SkyrimSE.exe+037E6A7 test r13, r13) -//- count: (1)
  78. [RSP+BA0 ] 0x7FF7DDF06D00 (void* -> SkyrimSE.exe+0156D00 mov rdx, [rcx]) -//- count: (1)
  79. [RSP+CA8 ] 0x7FF7DE058845 (void* -> SkyrimSE.exe+02A8845 mov al, 0x01) -//- count: (1)
  80. [RSP+CD8 ] 0x7FF7DE439B2E (void* -> SkyrimSE.exe+0689B2E movzx eax, byte ptr [0x00007FF7DFD080E8]) -//- count: (1)
  81. [RSP+D20 ] 0x7FF7E0D691C0 (void* -> SkyrimSE.exe+2FB91C0 sbb byte ptr [rcx+rcx*8], 0xA9) -//- count: (1)
  82. [RSP+D48 ] 0x7FF7DE67EF32 (void* -> SkyrimSE.exe+08CEF32 cmp [0x00007FF7E0D9312C], r14b) -//- count: (1)
  83. [RSP+D68 ] 0x7FF7DE2DDEC0 (void* -> SkyrimSE.exe+052DEC0 push rbx) -//- count: (1)
  84. [RSP+D98 ] 0x7FF7DF3C5568 (void* -> SkyrimSE.exe+1615568 nop) -//- count: (1)
  85. [RSP+DB8 ] 0x7FF7DECD1BFD (void* -> SkyrimSE.exe+0F21BFD xor eax, eax) -//- count: (1)
  86. [RSP+DC8 ] 0x7FF7DECC6DB7 (void* -> SkyrimSE.exe+0F16DB7 cmp [0x00007FF7E0E75D20], eax) -//- count: (1)
  87. [RSP+DE8 ] 0x7FF7DE665CF0 (void* -> SkyrimSE.exe+08B5CF0 mov rdi, [rsp+0x50]) -//- count: (1)
  88. [RSP+DF8 ] 0x7FF7E0E76180 (void* -> SkyrimSE.exe+30C6180 clc) -//- count: (1)
  89. [RSP+E00 ] 0x7FF7E0E76180 (void* -> SkyrimSE.exe+30C6180 clc) -//- count: (1)
  90. [RSP+E10 ] 0x7FF7E0D691C0 (void* -> SkyrimSE.exe+2FB91C0 sbb byte ptr [rcx+rcx*8], 0xA9) -//- count: (1)
  91. [RSP+E38 ] 0x7FF7DECC7390 (void* -> SkyrimSE.exe+0F17390 mov esi, eax) -//- count: (1)
  92. [RSP+EB0 ] 0x7FF7E0E76100 (void* -> SkyrimSE.exe+30C6100 clc) -//- count: (1)
  93. [RSP+EC0 ] 0x7FF7E0E76180 (void* -> SkyrimSE.exe+30C6180 clc) -//- count: (1)
  94. [RSP+EC8 ] 0x7FF7E0E76180 (void* -> SkyrimSE.exe+30C6180 clc) -//- count: (1)
  95. [RSP+F20 ] 0x7FF7E0D69208 (void* -> SkyrimSE.exe+2FB9208 enter 0x1A, 0x00) -//- count: (1)
  96. [RSP+F38 ] 0x7FF7DE678150 (void* -> SkyrimSE.exe+08C8150 push rdi) -//- count: (1)
  97. [RSP+F48 ] 0x7FF7DDF15BB1 (void* -> SkyrimSE.exe+0165BB1 test rax, rax) -//- count: (1)
  98. [RSP+F88 ] 0x7FF7DE060CF1 (void* -> SkyrimSE.exe+02B0CF1 mov rcx, rax) -//- count: (1)
  99. [RSP+FA8 ] 0x7FF7E0E75D20 (void* -> SkyrimSE.exe+30C5D20 enter 0x1A, 0x00) -//- count: (1)
  100. [RSP+1018] 0x7FF7DE39C7CF (void* -> SkyrimSE.exe+05EC7CF mov rcx, r12) -//- count: (1)
  101. [RSP+1020] 0x7FF7E0D690B0 (void* -> SkyrimSE.exe+2FB90B0 add [rax], al) -//- count: (1)
  102. [RSP+1120] 0x7FF7E0D6BF01 (void* -> SkyrimSE.exe+2FBBF01 add [rax], al) -//- count: (1)
  103. [RSP+1210] 0x7FF7DE39BD40 (void* -> SkyrimSE.exe+05EBD40 jmp 0x00007FF81E3A0178) -//- count: (1)
  104. [RSP+1238] 0x7FF7DE3948D5 (void* -> SkyrimSE.exe+05E48D5 test bl, bl) -//- count: (1)
  105. [RSP+1258] 0x7FF7E0E8B790 (void* -> SkyrimSE.exe+30DB790 add [rax], al) -//- count: (1)
  106. [RSP+12C8] 0x7FF7DF2202AE (void* -> SkyrimSE.exe+14702AE mov ebx, eax) -//- count: (1)
  107. SkyrimSE.exe 0x7FF7DDDB0000 -//- count: (1)
  108.  
  109.  
  110.  
  111. ################################################################################
  112. Solutions
  113. ################################################################################
  114.  
  115. SkyrimSE.exe: count: (72)
  116. This file on its own is not the cause, however, we'll do further parsing...
  117.  
  118. Could not find any known issues related to SkyrimSE.exe.
  119. SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!!
  120. --------------------------------------------------------------------------------
  121.  
  122. skee64.dll: count: (4)
  123. Some mod might be incompatible with RaceMenu, or your body.
  124. You might want to read:
  125. - https://www.nexusmods.com/skyrimspecialedition/articles/1372
  126. - https://www.nexusmods.com/skyrimspecialedition/mods/44252?tab=description
  127. If there are any further entries below this, it might be a strong indicator for its cause.
  128. Also, please make sure to have this installed:
  129. - Race Compatibility: https://www.nexusmods.com/skyrimspecialedition/mods/2853
  130. XPMSE: count: (2)
  131. This _might_ shows a probable issue with animations.
  132. Please check mods that add animations.
  133. [ 9] 0x7FF83E3C49A1 skee64.dll+00449A1 -//- count: (1)
  134. [RSP+678 ] 0x7FF83E3C49A1 (void* -> skee64.dll+00449A1 mov rbx, rax) -//- count: (1)
  135. skee64.dll 0x7FF83E380000 -//- count: (1)
  136. skee64.dll -//- count: (4)
  137.  
  138. --------------------------------------------------------------------------------
  139.  
  140. NiNode: count: (102)
  141. Ninodes are related to skeletons. It could be a wrong loadorder for skeleton based mods.
  142. If you use HDT/SMP, make sure to load it like: Body (CBBE or BH/UNP) -> FNIS/Nemesis -> DAR -> HDT -> XP32
  143. Also make sure that you've chosen the HDT/SMP variant of xpmsse.
  144. If you find a mod name in the following list, try disabling it and rerun FNIS or Nemesis.
  145. --------------------------------------------------------------------------------
  146. [RSP+BF8 ] 0x21A6C72D080 (NiNode*) count: (1)
  147.  
  148. --------------------------------------------------------------------------------
  149.  
  150. hdtSMP64.dll: count: (30)
  151. If this appears often, it might indicate a bad config (rare).
  152. However, it might also just indicate that there were NPCs around that were wearing hdt/SMP enabled clothing...
  153. Please increase the log level for hdtsmp64 (if you have not done so yet) and check its content.
  154.  
  155. Make sure to have Faster HDT-SMP that suits your Skyrim Version:
  156. - https://www.nexusmods.com/skyrimspecialedition/mods/57339
  157.  
  158. Also make sure you have these installed:
  159. - SMP NPC fix: https://www.nexusmods.com/skyrimspecialedition/mods/91616
  160.  
  161. You are using FSMP version: 2.02.02
  162. Please ensure that this is compatible with your SKSE version: 1.6.659
  163.  
  164. This one is marked as BETA.
  165. You might want to downgrade to one of the RC: 1.50.7-rc1 or 1.50.9-rc1
  166. Release Candidates (rc) are usualy more stable than a beta.
  167.  
  168. Possible FOMOD settings for installation
  169. You might want to try different AVX options, because eventhough supported, they might cause shutter/'lag' in populated areas...
  170. CPU:
  171. avx: True
  172. avx2: True
  173. avx512: False
  174.  
  175. --------------------------------------------------------------------------------
  176.  
  177. HUD: count: (7)
  178. There seems to be an issue with your HUD / UI.
  179. Nordic UI using the TDM patch might be the cause (at the very least in combination with Skyrim Souls).
  180. If that is not what you are using, please figure out a fix and send me your crashlog and solution.
  181.  
  182. [RSP+F30 ] 0x2193B480AE0 (HUDMenu*) -//- count: (1)
  183. TrueHUD.dll 0x7FF83DE00000 -//- count: (1)
  184. AHZmoreHUDPlugin.dll 0x7FF85DA40000 -//- count: (1)
  185. AHZmoreHUDInventory.dll 0x7FF85DB90000 -//- count: (1)
  186. AHZmoreHUDInventory.dll v2.1.2 -//- count: (1)
  187. AHZmoreHUDPlugin.dll v5.2.2 -//- count: (1)
  188. TrueHUD.dll v1.1.8 -//- count: (1)
  189.  
  190. --------------------------------------------------------------------------------
  191.  
  192. Modified by: count: (63)
  193. These are only listed as additional hints for probably debugging. If you have no other indicators, this might be worth investigating.
  194. If you do have other indicators, try to solve those first!
  195. That said, it is common to have 2-4 mods listed in a row, however,
  196. lists of 5 or more _might_ cause issues by the sheer amount of what possibly could be overwritten several times.
  197.  
  198.  
  199. Chance: LOW (1)
  200. Modified by: Skyrim.esm -> EvilWNoReplacer.esp -//- count: (61)
  201.  
  202. Chance: LOW (3)
  203. Modified by: Skyrim.esm -> Update.esm -> Unofficial Skyrim Special Edition Patch.esp -> Unofficial Skyrim Modders Patch.esp -//- count: (2)
  204.  
  205. --------------------------------------------------------------------------------
  206.  
  207. XPMSE: count: (2)
  208. This _might_ shows a probable issue with animations.
  209. Please check mods that add animations.
  210.  
  211. ExtraData[1] Name: "XPMSE" -//- count: (2)
  212.  
  213.  
  214. ################################################################################
  215. Success Statistic: (this has been detected/handled, does not mean it's the cause)
  216. ################################################################################
  217. Issues Found: 7
  218. Issues Solved: 7
  219.  
  220. ################################################################################
  221. DEBUG State:
  222. ################################################################################
  223. Culprit list content: (just a list)
  224. SkyrimSE.exe, skee64.dll, NiNode, hdtSMP64.dll, HUD, Modified by, XPMSE,
  225.  
  226. ################################################################################
  227. Random 'Fallback' Checks
  228. ################################################################################
  229.  
  230. How to read these results?
  231. - They are simple keywords that may appear when you have a lot of issues.
  232. - They do NOT have to mean anything.
  233. - Only if the "regular" results / solutions do not help, they might provide an indication to the reason for this crash.
  234.  
  235.  
  236. File: "EvilWNoReplacer.esp" -//- count: (61)
  237. File: "draugr armor warrior.esl" -//- count: (3)
  238. File: "Unofficial Skyrim Modders Patch.esp" -//- count: (2)
  239.  
  240.  
  241. Name: "NPC Head [Head]" -//- count: (2)
  242. RTTIName: "NiNode" -//- count: (70)
  243. Name: "Scene Root" -//- count: (34)
  244. Name: ":20" -//- count: (2)
  245. RTTIName: "BSTriShape" -//- count: (2)
  246. Name: "ENB:01" -//- count: (7)
  247. RTTIName: "NiBillboardNode" -//- count: (4)
  248. Name: "NPC" -//- count: (3)
  249. ExtraData[0] Name: "species" -//- count: (2)
  250. ExtraData[2] Name: "rigVersion" -//- count: (2)
  251. ExtraData[3] Name: "rigPerspective" -//- count: (2)
  252. Full Name: "Tyranus" -//- count: (36)
  253. Name: "Tyranus" -//- count: (129)
  254. Name: "skeleton.nif" -//- count: (24)
  255. RTTIName: "BSFadeNode" -//- count: (15)
  256. ExtraData[0] Name: "BSBoneLOD" -//- count: (15)
  257. ExtraData[1] Name: "BOM" -//- count: (15)
  258. ExtraData[2] Name: "BBX" -//- count: (15)
  259. ExtraData[3] Name: "BSX" -//- count: (15)
  260. ExtraData[4] Name: "SkeletonID" -//- count: (15)
  261. ExtraData[5] Name: "MUSE_APPLIED" -//- count: (15)
  262. RTTIName: "BSMultiBoundNode" -//- count: (15)
  263. Name: "ObjectLODRoot" -//- count: (15)
  264. Name: "shadow scene node" -//- count: (21)
  265. RTTIName: "ShadowSceneNode" -//- count: (18)
  266. Name: "WorldRoot Node" -//- count: (20)
  267. RTTIName: "SceneGraph" -//- count: (20)
  268. GetFullName: "Tyranus" -//- count: (6)
  269. Name: "hdtSSEPhysics_AutoRename_Armor_0000000F Devourment Prey Chest" -//- count: (2)
  270. Name: "hdtSSEPhysics_AutoRename_Armor_0000000F Devourment Prey Root" -//- count: (1)
  271. Name: "hdtSSEPhysics_AutoRename_Armor_0000000F Devourment Belly Root" -//- count: (1)
  272. Name: "hdtSSEPhysics_AutoRename_Armor_0000000F Devourment Belly Start" -//- count: (1)
  273. Name: "hdtSSEPhysics_AutoRename_Armor_0000000F NPC Belly" -//- count: (1)
  274. Name: "hdtSSEPhysics_AutoRename_Armor_0000000F HDT Belly" -//- count: (1)
  275. Name: "hdtSSEPhysics_AutoRename_Armor_0000000F Belly" -//- count: (1)
  276. Name: "NPC Spine1 [Spn1]" -//- count: (1)
  277. Name: "CME Spine [Spn0]" -//- count: (1)
  278. Name: "NPC Spine [Spn0]" -//- count: (1)
  279. Name: "CME UBody [UBody]" -//- count: (1)
  280. Name: "CME Body [Body]" -//- count: (1)
  281. Name: "NPC COM [COM ]" -//- count: (1)
  282. Name: "NPC Root [Root]" -//- count: (1)
  283. RTTIName: "BSFlattenedBoneTree" -//- count: (1)
  284. Name: "Imperial" -//- count: (4)
  285. GetFullName: "Imperial" -//- count: (2)
  286. Name: "Draugr Warrior Cloack" -//- count: (4)
  287. GetFullName: "Draugr Warrior Cloack" -//- count: (2)
  288. Name: "BSFaceGenNiNodeSkinned" -//- count: (2)
  289. RTTIName: "BSFaceGenNiNode" -//- count: (1)
  290. Name: " (FE05C813)[0]/ (FE05C804) [51%]" -//- count: (5)
  291. Name: "Cloth" -//- count: (2)
  292. Name: "WorldRoot Camera" -//- count: (4)
  293. RTTIName: "NiCamera" -//- count: (2)
  294. Name: "WorldRoot CameraNode" -//- count: (2)
  295.  
  296.  
  297. FormID: 0x00000007 -//- count: (61)
  298. FormID: 0x00000014 -//- count: (39)
  299. FormID: 0xFE05C813 -//- count: (1)
  300. EditorID: "ImperialRace" -//- count: (2)
  301. FormID: 0x00013744 -//- count: (2)
  302. FormID: 0xFE05C804 -//- count: (2)
  303.  
  304.  
  305. [06] ccBGSSSE001-Fish.esm -//- count: (1)
  306. [09] ccBGSSSE016-Umbra.esm -//- count: (1)
  307. [0A] ccBGSSSE031-AdvCyrus.esm -//- count: (1)
  308. [0B] ccBGSSSE067-DaedInv.esm -//- count: (1)
  309. [0C] ccBGSSSE025-AdvDSGS.esm -//- count: (1)
  310. [FE:000] ccBGSSSE002-ExoticArrows.esl -//- count: (1)
  311. [FE:001] ccBGSSSE003-Zombies.esl -//- count: (1)
  312. [FE:002] ccBGSSSE004-RuinsEdge.esl -//- count: (1)
  313. [FE:003] ccBGSSSE005-Goldbrand.esl -//- count: (1)
  314. [FE:004] ccBGSSSE006-StendarsHammer.esl -//- count: (1)
  315. [FE:005] ccBGSSSE007-Chrysamere.esl -//- count: (1)
  316. [FE:006] ccBGSSSE010-PetDwarvenArmoredMudcrab.esl -//- count: (1)
  317. [FE:007] ccBGSSSE011-HrsArmrElvn.esl -//- count: (1)
  318. [FE:008] ccBGSSSE012-HrsArmrStl.esl -//- count: (1)
  319.  
  320.  
  321. [ 2] 0x7FF842DE5325 hdtSMP64.dll+0005325 mov r8, [rbp+0x78] | C:\Games\Faster HDT-SMP\skse64_2_02_02_gog\src\skse64_gog\hdtSMP64\ActorManager.cpp:579 ?doSkeletonMerge@Skeleton@ActorManager@hdt@@SAXPEAVNiNode@@0PEAVIString@3@AEAV?$unordered_map@VIDStr@hdt@@V12@U?$hash@VIDStr@hdt@@@std@@U?$equal_to@VIDStr@hdt@@@4@V?$allocator@U?$pair@$$CBVIDStr@hdt@@V12@@std@@@4@@std@@@Z -//- count: (1)
  322. [ 3] 0x7FF842DE5A66 hdtSMP64.dll+0005A66 nop | C:\Games\Faster HDT-SMP\skse64_2_02_02_gog\src\skse64_gog\hdtSMP64\ActorManager.cpp:663 ?addArmor@Skeleton@ActorManager@hdt@@QEAAXPEAVNiNode@@@Z -//- count: (1)
  323. [ 4] 0x7FF842DE3A0A hdtSMP64.dll+0003A0A nop | C:\Games\Faster HDT-SMP\skse64_2_02_02_gog\src\skse64_gog\hdtSMP64\ActorManager.cpp:141 ?onEvent@ActorManager@hdt@@UEAAXAEBUArmorAttachEvent@2@@Z -//- count: (1)
  324. [RSP+68 ] 0x7FF842DE5325 (void* -> hdtSMP64.dll+0005325 mov r8, [rbp+0x78] | C:\Games\Faster HDT-SMP\skse64_2_02_02_gog\src\skse64_gog\hdtSMP64\ActorManager.cpp:579 ?doSkeletonMerge@Skeleton@ActorManager@hdt@@SAXPEAVNiNode@@0PEAVIString@3@AEAV?$unordered_map@VIDStr@hdt@@V12@U?$hash@VIDStr@hdt@@@std@@U?$equal_to@VIDStr@hdt@@@4@V?$allocator@U?$pair@$$CBVIDStr@hdt@@V12@@std@@@4@@std@@@Z) -//- count: (1)
  325. [RSP+1C8 ] 0x7FF842DE5A66 (void* -> hdtSMP64.dll+0005A66 nop | C:\Games\Faster HDT-SMP\skse64_2_02_02_gog\src\skse64_gog\hdtSMP64\ActorManager.cpp:663 ?addArmor@Skeleton@ActorManager@hdt@@QEAAXPEAVNiNode@@@Z) -//- count: (1)
  326. [RSP+3E0 ] 0x7FF842F759C0 (hdt::ActorManager*) -//- count: (1)
  327. [RSP+3F8 ] 0x7FF842DE3A0A (void* -> hdtSMP64.dll+0003A0A nop | C:\Games\Faster HDT-SMP\skse64_2_02_02_gog\src\skse64_gog\hdtSMP64\ActorManager.cpp:141 ?onEvent@ActorManager@hdt@@UEAAXAEBUArmorAttachEvent@2@@Z) -//- count: (1)
  328. [RSP+448 ] 0x7FF841CBB5E0 (Mus::ActorManager*) -//- count: (1)
  329. [RSP+948 ] 0x7FF843BC6F02 (void* -> DynamicArmorVariants.dll+0046F02 test al, al | D:\Projects\DynamicArmorVariants\src\main\DynamicArmorManager.cpp:113 ?GetBipedObjectSlots@DynamicArmorManager@@QEBA?AW4BipedObjectSlot@BIPED_MODEL@RE@@PEAVActor@4@PEAVTESObjectARMO@4@@Z) -//- count: (1)
  330.  
  331.  
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