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- 18:52 < ensiform> btw, RE_AddRefEntityToScene says >= ENTITYNUM_WORLD which is 1022 when in reality it should be MAX_ENTITIES or w/e it is in cg_public.h
- 18:52 < ensiform> (1023)
- 18:52 < ensiform> Tr3B fixed it in xreal
- 18:53 < ensiform> otherwise that last entity slot cannot be used
- 18:53 < ensiform> (1022)
- 18:54 < ensiform> ;o
- 18:56 < Harekiet> better just have limitless entities
- ...
- 18:58 < ensiform> Harekiet: probably but still
- ...
- 19:03 <@Timbo> ensiform: wouldn't changing to MAX_ENTITIES allow you to set the world entity?
- 19:03 < ensiform> no, thats not those types of entities
- 19:03 < ensiform> thats like uhm
- 19:03 < ensiform> refentities
- 19:03 < ensiform> in cgame
- 19:03 < ensiform> which allows 1023
- 19:04 < ensiform> or rather the array size is 1023
- 19:04 < ensiform> but for some reason they decided
- 19:04 < ensiform> >= 1022
- 19:04 < ensiform> which excludes 1022
- 19:04 < ensiform> (the last item in array)
- 19:04 < Amanieu|France> That would be the world entity
- 19:04 <@Timbo> so you're saying the renderer has no notion of the world entity?
- 19:04 < ensiform> There is no world entitiy
- 19:04 < ensiform> in cgame
- 19:05 < ensiform> backEndData[0/1]->entities has nothing to do with real game entities afaik
- 19:05 <@Timbo> yeah, ok
- 19:05 < ensiform> it only points to the refEntities coming from cgame
- 19:05 < ensiform> to be rendered
- 19:05 < ensiform> courtesy of tr3b not me btw
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