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- #define FILTERSCRIPT
- #include <a_samp>
- #if defined FILTERSCRIPT
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print("GTA V - Spawn Camera loaded");
- print("Created by: GCLeandroGC");
- print("--------------------------------------\n");
- return 1;
- }
- public OnFilterScriptExit()
- {
- print("\n--------------------------------------");
- print("GTA V - Spawn Camera unloaded");
- print("Created by: GCLeandroGC");
- print("--------------------------------------\n");
- return 1;
- }
- #else
- #endif
- public OnPlayerSpawn(playerid)
- {
- new Float:x, Float:y, Float:z;
- TogglePlayerControllable(playerid,0);
- GetPlayerPos(playerid, x, y, z);
- SetPlayerCameraPos(playerid, x, y, z+500);
- SetPlayerCameraLookAt(playerid, x, y, z);
- SetPlayerDrunkLevel (playerid, 6000);
- SendClientMessage(playerid, 0xFFFFFFFF, "Spawn Camera por: GCLeandroGC");
- SendClientMessage(playerid, 0xFFFFFFFF, "Bem vindo! Aguarde enquanto o mapa carrega!");
- SetTimerEx("camera", 5000, false, "i", playerid);
- }
- forward camera(playerid);
- public camera(playerid)
- {
- new Float:x, Float:y, Float:z;
- TogglePlayerControllable(playerid,0);
- GetPlayerPos(playerid, x, y, z);
- SetPlayerCameraPos(playerid, x, y, z+400);
- SetPlayerCameraLookAt(playerid, x, y, z);
- SetTimerEx("camera2", 2000, false, "i", playerid);
- }
- forward camera2(playerid);
- public camera2(playerid)
- {
- new Float:x, Float:y, Float:z;
- TogglePlayerControllable(playerid,0);
- GetPlayerPos(playerid, x, y, z);
- SetPlayerCameraPos(playerid, x, y, z+300);
- SetPlayerCameraLookAt(playerid, x, y, z);
- SetTimerEx("camera3", 2000, false, "i", playerid);
- }
- forward camera3(playerid);
- public camera3(playerid)
- {
- new Float:x, Float:y, Float:z;
- TogglePlayerControllable(playerid,0);
- GetPlayerPos(playerid, x, y, z);
- SetPlayerCameraPos(playerid, x, y, z+200);
- SetPlayerCameraLookAt(playerid, x, y, z);
- SetTimerEx("camera4", 2000, false, "i", playerid);
- }
- forward camera4(playerid);
- public camera4(playerid)
- {
- new Float:x, Float:y, Float:z;
- TogglePlayerControllable(playerid,0);
- GetPlayerPos(playerid, x, y, z);
- SetPlayerCameraPos(playerid, x, y, z+100);
- SetPlayerCameraLookAt(playerid, x, y, z);
- SetTimerEx("camera5", 2000, false, "i", playerid);
- }
- forward camera5(playerid);
- public camera5(playerid)
- {
- new Float:x, Float:y, Float:z;
- TogglePlayerControllable(playerid,0);
- GetPlayerPos(playerid, x, y, z);
- SetPlayerCameraPos(playerid, x, y, z+50);
- SetPlayerCameraLookAt(playerid, x, y, z);
- SetTimerEx("camera6", 2000, false, "i", playerid);
- }
- forward camera6(playerid);
- public camera6(playerid)
- {
- new Float:x, Float:y, Float:z;
- TogglePlayerControllable(playerid,0);
- GetPlayerPos(playerid, x, y, z);
- SetPlayerCameraPos(playerid, x, y, z+10);
- SetPlayerCameraLookAt(playerid, x, y, z);
- SetTimerEx("camera7", 2000, false, "i", playerid);
- }
- forward camera7(playerid);
- public camera7(playerid)
- {
- TogglePlayerControllable(playerid,1);
- SetCameraBehindPlayer(playerid);
- ResetPlayerWeapons(playerid);
- SetPlayerDrunkLevel (playerid, 0);
- SendClientMessage(playerid, 0xFFFFFFFF, "Mapas Carregados! Bom Jogo!");
- return 1;
- }
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