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dude unepic

a guest Jul 19th, 2019 86 Never
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  1. -->Original Made By XDavodioX<--
  2.  
  3. --=(Catagory = Mememy)=--
  4.  
  5. --:Guestpiki_Memer:--
  6.  
  7. --//Leak\\--
  8.  
  9.  
  10. print"Loaded Hehe ur ded.exe"
  11.  
  12.  
  13. --[[
  14.  
  15. Developer Changelog =
  16.  
  17. - Added STARMAN by Davodio -
  18. STARMAN() - A Seizure thingy, uhh what
  19. Command = TPose then "O"
  20. WARNING : Can be stopped with the "M" Key!
  21.  
  22. - Updated Woah -
  23. - Added 2 New songs -
  24. - Changes/Updates On STARMAN() -
  25.  
  26. ]]--
  27.  
  28.  
  29.  
  30. warn([[
  31. -- Updated Idle/walking animations, and edited hamburger action!
  32. all of the commands of the script are
  33. click - one puuuaaanncchhh
  34. l - victory if tpose eat chips
  35. k - le epic change but if tpose drink soda
  36. j- what huh and if tpose laugh
  37. h- MEEM and if tpose AAAAAAAAAAAAAAAA
  38. g- that was fun if tpose seizure
  39. f- Xd if tpose isthatahamsandwich?
  40. r- AAH oh my god aah if tpose maybe you should not be living here
  41. t- *snep*
  42. y- laugh and if t-pose think
  43. u- ooh boi and if tpose chew 5 gum
  44. i- fbi open up if tpose tobeconmemed (thx kisslarge/saba1520)
  45. v- game over if tpose What?
  46. c- BAGEL and if tpose then change music
  47. x- dude shut up and if tpose then waiting
  48. z- no if tpose ROCKIN' SEIZURE
  49. e- wtf
  50. q- want a ride?
  51. b- TPOSE MEME
  52. n- UNTPOSE MEME
  53. m- to stop squat,think,waiting,wtf,seizure,living instantly
  54.  
  55. in total = lx2 kx2 jx2 hx2 gx2 fx2 rx2 tx1 yx2 ux2 ix2 ox2 px2 vx2 cx2 xx2 zx2 qx1
  56.  
  57. Thanks to HeavyThePootisMan333 for the cmd list.
  58. ]])
  59. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  60. local Player,game,owner = owner,game
  61. local RealPlayer = Player
  62. do
  63.     warn("Notive_Memeboi Made by XDavodioX, Edit made by Guestpiki")
  64.     print"Unepic <"
  65.     local rp = RealPlayer
  66.     script.Parent = rp.Character
  67.    
  68.     --RemoteEvent for communicating
  69.     local Event = Instance.new("RemoteEvent")
  70.     Event.Name = "UserInput_Event"
  71.  
  72.     --Fake event to make stuff like Mouse.KeyDown work
  73.     local function fakeEvent()
  74.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  75.         t.connect = t.Connect
  76.         return t
  77.     end
  78.  
  79.     --Creating fake input objects with fake variables
  80.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  81.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  82.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  83.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  84.     end}
  85.     --Merged 2 functions into one by checking amount of arguments
  86.     CAS.UnbindAction = CAS.BindAction
  87.  
  88.     --This function will trigger the events that have been :Connect()'ed
  89.     local function te(self,ev,...)
  90.         local t = m[ev]
  91.         if t and t._fakeEvent then
  92.             for _,f in pairs(t.Functions) do
  93.                 f(...)
  94.             end
  95.         end
  96.     end
  97.     m.TrigEvent = te
  98.     UIS.TrigEvent = te
  99.  
  100.     Event.OnServerEvent:Connect(function(plr,io)
  101.         if plr~=rp then return end
  102.         m.Target = io.Target
  103.         m.Hit = io.Hit
  104.         if not io.isMouse then
  105.             local b = io.UserInputState == Enum.UserInputState.Begin
  106.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  107.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  108.             end
  109.             for _,t in pairs(CAS.Actions) do
  110.                 for _,k in pairs(t.Keys) do
  111.                     if k==io.KeyCode then
  112.                         t.Function(t.Name,io.UserInputState,io)
  113.                     end
  114.                 end
  115.             end
  116.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  117.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  118.         end
  119.     end)
  120.     Event.Parent = NLS([==[
  121.     local Player = game:GetService("Players").LocalPlayer
  122.     local Event = script:WaitForChild("UserInput_Event")
  123.  
  124.     local Mouse = Player:GetMouse()
  125.     local UIS = game:GetService("UserInputService")
  126.     local input = function(io,a)
  127.         if a then return end
  128.         --Since InputObject is a client-side instance, we create and pass table instead
  129.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  130.     end
  131.     UIS.InputBegan:Connect(input)
  132.     UIS.InputEnded:Connect(input)
  133.  
  134.     local h,t
  135.     --Give the server mouse data 30 times every second, but only if the values changed
  136.     --If player is not moving their mouse, client won't fire events
  137.     while wait(1/30) do
  138.         if h~=Mouse.Hit or t~=Mouse.Target then
  139.             h,t=Mouse.Hit,Mouse.Target
  140.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  141.         end
  142.     end]==],Player.Character)
  143.  
  144.     ----Sandboxed game object that allows the usage of client-side methods and services
  145.     --Real game object
  146.     local _rg = game
  147.  
  148.     --Metatable for fake service
  149.     local fsmt = {
  150.         __index = function(self,k)
  151.             local s = rawget(self,"_RealService")
  152.             if s then return s[k] end
  153.         end,
  154.         __newindex = function(self,k,v)
  155.             local s = rawget(self,"_RealService")
  156.             if s then s[k]=v end
  157.         end,
  158.         __call = function(self,...)
  159.             local s = rawget(self,"_RealService")
  160.             if s then return s(...) end
  161.         end
  162.     }
  163.     local function FakeService(t,RealService)
  164.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  165.         return setmetatable(t,fsmt)
  166.     end
  167.  
  168.     --Fake game object
  169.     local g = {
  170.         GetService = function(self,s)
  171.             return self[s]
  172.         end,
  173.         Players = FakeService({
  174.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  175.         },"Players"),
  176.         UserInputService = FakeService(UIS,"UserInputService"),
  177.         ContextActionService = FakeService(CAS,"ContextActionService"),
  178.     }
  179.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  180.     g.service = g.GetService
  181.    
  182.     g.RunService = FakeService({
  183.         RenderStepped = _rg:GetService("RunService").Heartbeat,
  184.         BindToRenderStep = function(self,name,_,fun)
  185.  
  186.         end,
  187.         UnbindFromRenderStep = function(self,name)
  188.             self._btrs[name]:Disconnect()
  189.         end,
  190.     },"RunService")
  191.  
  192.     setmetatable(g,{
  193.         __index=function(self,s)
  194.             return _rg:GetService(s) or typeof(_rg[s])=="function"
  195.             and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  196.         end,
  197.         __newindex = fsmt.__newindex,
  198.         __call = fsmt.__call
  199.     })
  200.     --Changing owner to fake player object to support owner:GetMouse()
  201.     game,owner = g,g.Players.LocalPlayer
  202. end
  203. print("wow unepic from unepic games")
  204.  
  205. Player_Size = 1
  206.  
  207. wait()
  208. local Player = game.Players.LocalPlayer
  209. local Character = Player.Character
  210. local plr = Player
  211. local Humanoid = Character.Humanoid
  212. local char = plr.Character
  213. local hum = char.Humanoid
  214. local ra = char["Right Arm"]
  215. local la= char["Left Arm"]
  216. local rl= char["Right Leg"]
  217. local ll = char["Left Leg"]
  218. local hed = char.Head
  219. local root = char.HumanoidRootPart
  220. local rootj = root.RootJoint
  221. local tors = char.Torso
  222. local LeftArm = Character["Left Arm"]
  223. local RightArm = Character["Right Arm"]
  224. local LeftLeg = Character["Left Leg"]
  225. local RightLeg = Character["Right Leg"]
  226. local Head = Character.Head
  227. local Torso = Character.Torso
  228. local mouse = plr:GetMouse()
  229. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  230. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  231. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  232. local cam = game.Workspace.CurrentCamera
  233. trazx = Instance.new("ParticleEmitter")
  234. c = game.Players.LocalPlayer.Character
  235. local sine=0
  236. Character.Head.face.Texture = "rbxassetid://2181553320"
  237.  
  238. hum.MaxHealth = "Inf"
  239. hum.Health = "Inf"
  240. hum.WalkSpeed = 20
  241.  
  242. local forcefield = Instance.new("ForceField",char)
  243. forcefield.Name = "ohshit"
  244. forcefield.Visible = false
  245. -----------------------------------------------------------
  246. h = char.Head
  247. t = char.Torso
  248. rs = t["Right Shoulder"]
  249. ls = t["Left Shoulder"]
  250. rh = t["Right Hip"]
  251. lh = t["Left Hip"]
  252. nec = t.Neck
  253. rut = char.HumanoidRootPart
  254. rutj = rut.RootJoint
  255. it = Instance.new
  256.  
  257.  
  258. local StarText = {"WOAH!","THIS IS SO NICE!","OH MY GOD SONIC ADVENTURE TOO!!","OH NOES","NANI","MR.KAVRA I DON'T FEEL SO GOOD..","OOF","WOAH THE RAINBOW OH MY GOD","REEE","OCEAN MAN","HEY! GIVE ME MY TIX BACK!","NONONO"}
  259. local StarFace = {"313921371","336118636","280866530","280233855","304942859","295732973","290509672","1722222734","1385548634","1115187919"}
  260.  
  261.  
  262. local TweenService = game:GetService("TweenService")
  263. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  264. local Int = 0
  265. local txt = Instance.new("BillboardGui", char)
  266. txt.Adornee = char.Head
  267. txt.Name = "Guestpiki"
  268. txt.Size = UDim2.new(2, 0, 1.2, 0)
  269. txt.StudsOffset = Vector3.new(-9, 8, 0)
  270. local text = Instance.new("TextLabel", txt)
  271. text.Size = UDim2.new(10, 0, 7, 0)
  272. text.FontSize = "Size24"
  273. text.TextScaled = true
  274. text.TextTransparency = 0
  275. text.BackgroundTransparency = 1
  276. text.TextTransparency = 0
  277. text.TextStrokeTransparency = 1
  278. text.Font = "Cartoon"
  279. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  280. v = Instance.new("Part")
  281. v.Name = "ColorBrick"
  282. v.Parent = Player.Character
  283. v.FormFactor = "Symmetric"
  284. v.Anchored = true
  285. v.CanCollide = false
  286. v.BottomSurface = "Smooth"
  287. v.TopSurface = "Smooth"
  288. v.Size = Vector3.new(10, 5, 3)
  289. v.Transparency = 1
  290. v.CFrame = char.Torso.CFrame
  291. v.BrickColor = BrickColor.new("Really black")
  292. v.Transparency = 1
  293. v.Shape = "Block"
  294. spawn(function()
  295. local TweenService = game:GetService("TweenService")
  296. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(218, 133, 65),Color3.fromRGB(255, 255, 0),Color3.fromRGB(0,255,0),Color3.fromRGB(4, 175, 236),Color3.fromRGB(0, 0, 255),Color3.fromRGB(107, 50, 124)}
  297. local Int = 0
  298. while wait(.5) do
  299.     if Int == #Colours then Int = 0 end
  300.     Int = Int+1
  301.     TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  302. end
  303. end)
  304. text.Text = "Guestpiki"
  305.  
  306.  
  307. local txtd = Instance.new("BillboardGui", char)
  308. txtd.Adornee = char.Head
  309. txtd.Name = "Guestpiki"
  310. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  311. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  312. local texth = Instance.new("TextLabel", txtd)
  313. texth.Size = UDim2.new(10, 0, 7, 0)
  314. texth.FontSize = "Size24"
  315. texth.TextScaled = true
  316. texth.TextTransparency = 0
  317. texth.BackgroundTransparency = 1
  318. texth.TextTransparency = 0
  319. texth.TextStrokeTransparency = 1
  320. texth.Font = "Cartoon"
  321. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  322. v = Instance.new("Part")
  323. v.Name = "ColorBrick"
  324. v.Parent = Player.Character
  325. v.FormFactor = "Symmetric"
  326. v.Anchored = true
  327. v.CanCollide = false
  328. v.BottomSurface = "Smooth"
  329. v.TopSurface = "Smooth"
  330. v.Size = Vector3.new(10, 5, 3)
  331. v.Transparency = 1
  332. v.CFrame = char.Torso.CFrame
  333. v.BrickColor = BrickColor.new("Really black")
  334. v.Transparency = 1
  335. v.Shape = "Block"
  336. spawn(function()
  337. local TweenService = game:GetService("TweenService")
  338. local Colourss = {Color3.fromRGB(255,0,0),Color3.fromRGB(218, 133, 65),Color3.fromRGB(255, 255, 0),Color3.fromRGB(0,255,0),Color3.fromRGB(4, 175, 236),Color3.fromRGB(0, 0, 255),Color3.fromRGB(107, 50, 124)}
  339. local Intt = 0
  340. while wait(0.2) do
  341.     if Intt == #Colourss then Intt = 0 end
  342.     Intt = Intt+1
  343.     TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  344. end
  345. end)
  346. texth.Text = ""
  347.  
  348.  
  349. Head.BrickColor = BrickColor.new("White")
  350. Head.Material = "SmoothPlastic"
  351.     RightArm.Color = Color3.fromRGB(0,0,0)
  352.     RightArm.Material = "SmoothPlastic"
  353.     LeftArm.Color = Color3.fromRGB(0,0,0)
  354.     LeftArm.Material = "SmoothPlastic"
  355.     Torso.Color = Color3.fromRGB(0,0,0)
  356.     Torso.Material = "SmoothPlastic"
  357.     RightLeg.BrickColor = BrickColor.new("Really black")
  358.     RightLeg.Material = "SmoothPlastic"
  359.     LeftLeg.BrickColor = BrickColor.new("Really black")
  360.     LeftLeg.Material = "SmoothPlastic"
  361.  
  362. for i,v in pairs(Character:children()) do
  363.     if v:IsA("Hat") then
  364.         v:Destroy()
  365.     end
  366. end
  367. for i,v in pairs(Character:children()) do
  368.     if v:IsA("Accessory") then
  369.         v:Destroy()
  370.     end
  371. end
  372. for i,v in pairs(Character:children()) do
  373.     if v:IsA("Hair") then
  374.         v:Destroy()
  375.     end
  376. end
  377. for i,v in pairs(Character:children()) do
  378.     if v:IsA("Shirt") then
  379.         end
  380.     end
  381. for i,v in pairs(Character:children()) do
  382.     if v:IsA("Pants") then
  383.         v:Destroy()
  384.     end
  385. end
  386. for i,v in pairs(Character:children()) do
  387.     if v:IsA("Graphic Shirt") then
  388.         v:Destroy()
  389.     end
  390. end
  391. for i,v in pairs(Character:children()) do
  392.     if v:IsA("GraphicShirt") then
  393.         v:Destroy()
  394.     end
  395. end
  396.  
  397. for _,v in pairs(Character:children()) do
  398. if v:IsA("Shirt") then
  399. v.ShirtTemplate = "rbxassetid://2923064174"
  400. elseif v:IsA("Pants") then
  401. v.PantsTemplate = "rbxassetid://0"
  402. elseif v:IsA("ShirtGraphic") then
  403. v:Remove()
  404. wait(.1)
  405. Torso.roblox:Remove()
  406. elseif v:IsA("Accessory") then
  407. v:Remove()
  408. end
  409. end
  410.  
  411. local Hair = Instance.new("Part")
  412. Hair.Parent = char
  413. Hair.Name = "Robloxclassicred"
  414. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  415. Hair.CFrame = char.Head.CFrame
  416. Hair:BreakJoints()
  417. Hair.CanCollide = false
  418. Hair.BrickColor = BrickColor.new("Medium Stone")
  419. Hair.TopSurface = "Smooth"
  420. Hair.BottomSurface = "Smooth"
  421. Hair.Locked = true
  422. Weld = Instance.new("Weld")
  423. Weld.Name = "Weld"
  424. Weld.Part0 = char.Head
  425. Weld.Part1 = Hair
  426. Weld.Parent = char.Head
  427. Weld.C0 = CFrame.new(0, 0.54, -0.14)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  428. Mesh = Instance.new("SpecialMesh")
  429. Mesh.Parent = Hair
  430. Mesh.MeshId = "http://www.roblox.com/asset/?id=46834172"
  431. Mesh.TextureId = "http://www.roblox.com/asset/?id=47991609"
  432. Mesh.Scale = Vector3.new(1.05, 1.05, 1.05)
  433. Hair.Material = "SmoothPlastic"
  434. local GPMShirtAdd = Instance.new("Shirt", char) -- for those Bruhs who forget to get a shirt
  435. GPMShirtAdd.ShirtTemplate = "rbxassetid://2923064174"
  436. -------------------------------------------------------
  437. --Start Good Stuff--
  438. -------------------------------------------------------
  439. CF = CFrame.new
  440. angles = CFrame.Angles
  441. attack = false
  442. timetofly = true
  443. Euler = CFrame.fromEulerAnglesXYZ
  444. Rad = math.rad
  445. IT = Instance.new
  446. BrickC = BrickColor.new
  447. Cos = math.cos
  448. Acos = math.acos
  449. Sin = math.sin
  450. Asin = math.asin
  451. Abs = math.abs
  452. Mrandom = math.random
  453. Floor = math.floor
  454. random = math.random
  455. radian = math.rad
  456. Vec3 = Vector3.new
  457. cFrame = CFrame.new
  458. Euler = CFrame.fromEulerAnglesXYZ
  459. -------------------------------------------------------
  460. --End Good Stuff--
  461. -------------------------------------------------------
  462. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  463. RSH, LSH = nil, nil
  464. RW = Instance.new("Weld")
  465. LW = Instance.new("Weld")
  466. RH = tors["Right Hip"]
  467. LH = tors["Left Hip"]
  468. RSH = tors["Right Shoulder"]
  469. LSH = tors["Left Shoulder"]
  470. RSH.Parent = nil
  471. LSH.Parent = nil
  472. RW.Name = "RW"
  473. RW.Part0 = tors
  474. RW.C0 = CF(1.5, 0.5, 0)
  475. RW.C1 = CF(0, 0.5, 0)
  476. RW.Part1 = ra
  477. RW.Parent = tors
  478. LW.Name = "LW"
  479. LW.Part0 = tors
  480. LW.C0 = CF(-1.5, 0.5, 0)
  481. LW.C1 = CF(0, 0.5, 0)
  482. LW.Part1 = la
  483. LW.Parent = tors
  484. Effects = {}
  485.  
  486. BTAUNT = Instance.new("Sound", tors)
  487. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  488. BTAUNT.Volume = 10
  489. BTAUNT.Pitch = 1
  490. BTAUNT.Looped = false
  491. BTAUNT.TimePosition = 0.2
  492.  
  493. RCKIN = Instance.new("Sound", tors) --jdhfdwndfwer8q3esd09q28309wehfcdt wat?
  494. RCKIN.SoundId = "http://www.roblox.com/asset/?id=142704791"
  495. RCKIN.Volume = 100
  496. RCKIN.Pitch = 1
  497. RCKIN.Looped = false
  498.  
  499. soos = Instance.new("Sound", tors) --Seizure
  500. soos.SoundId = "http://www.roblox.com/asset/?id=923104417"
  501. soos.Volume = 100
  502. soos.Pitch = 1
  503. soos.TimePosition = 1
  504. soos.Looped = false
  505.  
  506. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  507.  
  508. bat = Instance.new("Part", game.Players.LocalPlayer.Character)
  509. bat.Size = Vector3.new(1, 1, 5)
  510. bat.CanCollide = false
  511. bat:BreakJoints()
  512.  
  513. LeDrink = it("Model")
  514. LeDrink.Parent = char
  515. LeDrink.Name = "LeDrink"
  516. RHe = it("Part")
  517. RHe.Parent = LeDrink
  518. RHe.BrickColor = BrickColor.new("Really black")
  519. RHe.Locked = true
  520. RHe.CanCollide = false
  521. RHe.Transparency = 1
  522. PMesh = it("SpecialMesh")
  523. RHe.formFactor =  "Symmetric"
  524. PMesh.MeshType = "FileMesh"
  525. PMesh.MeshId = "rbxassetid://10470609"
  526. PMesh.TextureId = "rbxassetid://2705931065"
  527. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  528. PMesh.Parent = RHe
  529. local RWeld = it("Weld")
  530. RWeld.Parent = RHe
  531. RWeld.Part0 = RHe
  532. RWeld.Part1 = ra
  533. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  534.  
  535. LeChips = it("Model")
  536. LeChips.Parent = char
  537. LeChips.Name = "LeChips"
  538. RHk = it("Part")
  539. RHk.Parent = LeChips
  540. RHk.BrickColor = BrickColor.new("Really black")
  541. RHk.Locked = true
  542. RHk.CanCollide = false
  543. RHk.Transparency = 1
  544. PMeshe = it("SpecialMesh")
  545. RHk.formFactor =  "Symmetric"
  546. PMeshe.MeshType = "FileMesh"
  547. PMeshe.MeshId = "rbxassetid://19106014"
  548. PMeshe.TextureId = "rbxassetid://342435650"
  549. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  550. PMeshe.Parent = RHk
  551. local RWelds = it("Weld")
  552. RWelds.Parent = RHk
  553. RWelds.Part0 = RHk
  554. RWelds.Part1 = ra
  555. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  556.  
  557. LeHam = it("Model")
  558. LeHam.Parent = char
  559. LeHam.Name = "HAMBURGER"
  560. RHb = it("Part")
  561. RHb.Parent = LeChips
  562. RHb.BrickColor = BrickColor.new("Really black")
  563. RHb.Locked = true
  564. RHb.CanCollide = false
  565. RHb.Transparency = 1
  566. HamMeshe = it("SpecialMesh")
  567. RHb.formFactor =  "Symmetric"
  568. HamMeshe.MeshType = "FileMesh"
  569. HamMeshe.MeshId = "http://www.roblox.com/asset/?id=16646125"
  570. HamMeshe.TextureId = "http://www.roblox.com/asset/?id=16432575"
  571. HamMeshe.Scale = Vector3.new(1, 1, 1)
  572. HamMeshe.Parent = RHb
  573. local BruWelds = it("Weld")
  574. BruWelds.Parent = RHb
  575. BruWelds.Part0 = RHb
  576. BruWelds.Part1 = ra
  577. BruWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  578. local LeDrink = "wiplolnotyet"
  579. local LeChips = "wipaswelllol"
  580. local LeHam = "UnepicFromUnepicGames"
  581. local Sitt = false
  582.  
  583.  
  584. -------------------------------------------------------
  585. --Start HeartBeat--
  586. -------------------------------------------------------
  587. ArtificialHB = Instance.new("BindableEvent", script)
  588. ArtificialHB.Name = "Heartbeat"
  589. script:WaitForChild("Heartbeat")
  590.  
  591. frame = 1 / 60
  592. tf = 0
  593. allowframeloss = false
  594. tossremainder = false
  595.  
  596.  
  597. lastframe = tick()
  598. script.Heartbeat:Fire()
  599.  
  600.  
  601. game:GetService("RunService").Heartbeat:connect(function(s, p)
  602.     tf = tf + s
  603.     if tf >= frame then
  604.         if allowframeloss then
  605.             script.Heartbeat:Fire()
  606.             lastframe = tick()
  607.         else
  608.             for i = 1, math.floor(tf / frame) do
  609.                 script.Heartbeat:Fire()
  610.             end
  611.             lastframe = tick()
  612.         end
  613.         if tossremainder then
  614.             tf = 0
  615.         else
  616.             tf = tf - frame * math.floor(tf / frame)
  617.         end
  618.     end
  619. end)
  620. -------------------------------------------------------
  621. --End HeartBeat--
  622. -------------------------------------------------------
  623.  
  624.  
  625. local cR=255
  626. local cG=0
  627. local cB=0
  628. local flg5=1 local omgidk=1
  629. local add=13.5
  630. game:GetService('RunService').Heartbeat:connect(function()
  631.     if omgidk>10000 then omgidk=0 end
  632.     omgidk=omgidk+1
  633.     if cR>=255 then flg5=1 end
  634.     if cG>=255 then flg5=2 end
  635.     if cB>=255 then flg5=3 end
  636.     if flg5==1 then cR=cR-add cG=cG+add end
  637.     if flg5==2 then cG=cG-add cB=cB+add end
  638.     if flg5==3 then cB=cB-add cR=cR+add end
  639. end)
  640.  
  641. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  642.     coroutine.resume(coroutine.create(function()
  643.         local intensity = 1 * Intensity
  644.         local rotM = 0.01 * Intensity
  645.         for i = 0, Length, 0.1 do
  646.             swait()
  647.             intensity = intensity - 0.05 * Intensity / Length
  648.             rotM = rotM - 5.0E-4 * Intensity / Length
  649.             hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  650.             cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  651.         end
  652.         Humanoid.CameraOffset = Vec3(0, 0, 0)
  653.     end))
  654. end
  655.  
  656.         local joyemoji = Instance.new('ParticleEmitter', tors)
  657.         joyemoji.VelocitySpread = 2000
  658.         joyemoji.Lifetime = NumberRange.new(1)
  659.         joyemoji.Speed = NumberRange.new(40)
  660. joy= {}
  661. for i=0, 19 do
  662.   joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  663. end
  664. joyemoji.Size = NumberSequence.new(joy)
  665.         joyemoji.Rate = 0
  666.         joyemoji.LockedToPart = false
  667.         joyemoji.LightEmission = 0
  668.         joyemoji.Texture = "rbxassetid://1176402123"
  669.         joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  670.  
  671.  
  672.         local LIT = Instance.new('ParticleEmitter', tors)
  673.         LIT.VelocitySpread = 2000
  674.         LIT.Lifetime = NumberRange.new(1)
  675.         LIT.Speed = NumberRange.new(45)
  676. nani= {}
  677. for i=0, 19 do
  678.   nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  679. end
  680. LIT.Size = NumberSequence.new(nani)
  681.         LIT.Rate = 0
  682.         LIT.LockedToPart = false
  683.         LIT.LightEmission = 0
  684.         LIT.Texture = "rbxassetid://1492670151"
  685.         LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  686.  
  687.         local toast = Instance.new('ParticleEmitter', tors)
  688.         toast.VelocitySpread = 2000
  689.         toast.Lifetime = NumberRange.new(1)
  690.         toast.Speed = NumberRange.new(60)
  691. toasterstoasttoast= {}
  692. for i=0, 19 do
  693.   toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  694. end
  695. toast.Size = NumberSequence.new(toasterstoasttoast)
  696.         toast.Rate = 0
  697.         toast.LockedToPart = false
  698.         toast.LightEmission = 0
  699.         toast.Texture = "rbxassetid://436096230"
  700.         toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  701.  
  702.         local ok = Instance.new('ParticleEmitter', tors)
  703.         ok.VelocitySpread = 2000
  704.         ok.Lifetime = NumberRange.new(1)
  705.         ok.Speed = NumberRange.new(50)
  706. cool= {}
  707. for i=0, 19 do
  708.   cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  709. end
  710. ok.Size = NumberSequence.new(cool)
  711.         ok.Rate = 0
  712.         ok.LockedToPart = false
  713.         ok.LightEmission = 0
  714.         ok.Texture = "rbxassetid://636768448"
  715.         ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  716.  
  717. maincolor = BrickC("Really red")
  718. -------------------------------------------------------
  719. --Start Kyu's shitty stuff--
  720. -------------------------------------------------------
  721. function un_fun()
  722.         attack = true
  723.     hum.WalkSpeed = 0
  724.         BTAUNT:Play()
  725.         repeat
  726.         swait()
  727.         BTAUNT.Parent = tors
  728.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  729.     tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  730.     RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  731.     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  732.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  733.     LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  734.     until BTAUNT.Playing == false
  735.         attack = false
  736.     hum.WalkSpeed = 20
  737. end
  738.  
  739. function Tauntmelon()
  740.     attack = true
  741.     hum.WalkSpeed = 0
  742.         CreateSound("1486343908", tors, 10, 1)
  743.     for i = 0, 9, 0.1 do
  744.         swait()
  745.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  746.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  747.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  748.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  749.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  750.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  751.     end
  752.     attack = false
  753.     hum.WalkSpeed = 20
  754. end
  755.  
  756. function fbiopenup()
  757.     attack = true
  758.     hum.WalkSpeed = 6
  759.         CreateSound("2156386052", tors, 10, 1)
  760.         Character.Head.face.Texture = "rbxassetid://12117740"
  761.     for i = 0, 5.56, 0.1 do
  762.         swait()
  763.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  764.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  765.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  766.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  767.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  768.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  769.     end
  770.     for i = 0,1.57,0.1 do
  771.         swait()
  772.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  773.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  774.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  775.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  776.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  777.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  778.     end
  779.     for i = 0,1.2,0.1 do
  780.         swait()
  781.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  782.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  783.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  784.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  785.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  786.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  787.     end
  788.     for i = 0,1.2,0.1 do
  789.         swait()
  790.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  791.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  792.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  793.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  794.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  795.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  796.     end
  797.     for i = 0,1.2,0.1 do
  798.         swait()
  799.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  800.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  801.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  802.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  803.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  804.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  805.     end
  806.     for i = 0,1.2,0.1 do
  807.         swait()
  808.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  809.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  810.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  811.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  812.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  813.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  814.     end
  815.     for i = 0,1,0.1 do
  816.         swait()
  817.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  818.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  819.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  820.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  821.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  822.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  823.     end
  824.     for i = 0,1,0.1 do
  825.         swait()
  826.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  827.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  828.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  829.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  830.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  831.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  832.     end
  833.     attack = false
  834.         Character.Head.face.Texture = "rbxassetid://2181553320"
  835.     hum.WalkSpeed = 20
  836. end
  837.  
  838. function FindNearestHead(Position, Distance, SinglePlayer)
  839.     if SinglePlayer then
  840.         return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  841.     end
  842.     local List = {}
  843.     for i, v in pairs(workspace:GetChildren()) do
  844.         if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  845.             table.insert(List, v)
  846.         end
  847.     end
  848.     return List
  849. end
  850.  
  851. function SoulSteal(dude)
  852. if dude.Name ~= char then
  853. local bgf = IT("BodyGyro", dude.Head)
  854. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  855. local val = IT("BoolValue", dude)
  856. val.Name = "IsHit"
  857. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  858. local soulst = coroutine.wrap(function()
  859. local soul = Instance.new("Part",dude)
  860. soul.Size = Vector3.new(1,1,1)
  861. soul.CanCollide = false
  862. soul.Anchored = false
  863. soul.Position = torso.Position
  864. soul.Transparency = 1
  865. local PartEmmit1 = IT("ParticleEmitter", soul)
  866. PartEmmit1.LightEmission = 1
  867. PartEmmit1.Texture = "rbxassetid://569507414"
  868. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  869. PartEmmit1.Rate = 250
  870. PartEmmit1.Lifetime = NumberRange.new(1.6)
  871. PartEmmit1.Size = NumberSequence.new({
  872.     NumberSequenceKeypoint.new(0, 1, 0),
  873.     NumberSequenceKeypoint.new(1, 0, 0)
  874. })
  875. PartEmmit1.Transparency = NumberSequence.new({
  876.     NumberSequenceKeypoint.new(0, 0, 0),
  877.     NumberSequenceKeypoint.new(1, 1, 0)
  878. })
  879. PartEmmit1.Speed = NumberRange.new(0, 0)
  880. PartEmmit1.VelocitySpread = 30000
  881. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  882. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  883. local BodPoss = IT("BodyPosition", soul)
  884. BodPoss.P = 3000
  885. BodPoss.D = 1000
  886. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  887. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  888. wait(1.6)
  889. soul.Touched:connect(function(hit)
  890.     if hit.Parent == char then
  891.     soul:Destroy()
  892.     end
  893. end)
  894. wait(1.2)
  895. while soul do
  896.     swait()
  897.     PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  898.     BodPoss.Position = tors.Position
  899. end
  900. end)
  901.     soulst()
  902.     end
  903. end
  904. function FaceMouse()
  905. local   Cam = workspace.CurrentCamera
  906.     return {
  907.         CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  908.         Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  909.     }
  910. end
  911.  
  912. function Eviscerate(dude)
  913.     if dude.Name ~= char then
  914.         local bgf = IT("BodyGyro", dude.Head)
  915.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  916.         local val = IT("BoolValue", dude)
  917.         val.Name = "IsHit"
  918.         local ds = coroutine.wrap(function()
  919.             dude:WaitForChild("Head"):BreakJoints()
  920.             wait(0.5)
  921.             target = nil
  922.             coroutine.resume(coroutine.create(function()
  923.                 for i, v in pairs(dude:GetChildren()) do
  924.                     if v:IsA("Accessory") then
  925.                         v:Destroy()
  926.                     end
  927.                     if v:IsA("Humanoid") then
  928.                         v:Destroy()
  929.                     end
  930.                     if v:IsA("CharacterMesh") then
  931.                         v:Destroy()
  932.                     end
  933.                     if v:IsA("Model") then
  934.                         v:Destroy()
  935.                     end
  936.                     if v:IsA("Part") or v:IsA("MeshPart") then
  937.                         for x, o in pairs(v:GetChildren()) do
  938.                             if o:IsA("Decal") then
  939.                                 o:Destroy()
  940.                             end
  941.                         end
  942.                         coroutine.resume(coroutine.create(function()
  943.                             v.Material = "Neon"
  944.                             v.CanCollide = false
  945.                             local PartEmmit1 = IT("ParticleEmitter", v)
  946.                             PartEmmit1.LightEmission = 1
  947.                             PartEmmit1.Texture = "rbxassetid://284205403"
  948.                             PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  949.                             PartEmmit1.Rate = 150
  950.                             PartEmmit1.Lifetime = NumberRange.new(1)
  951.                             PartEmmit1.Size = NumberSequence.new({
  952.                                 NumberSequenceKeypoint.new(0, 0.75, 0),
  953.                                 NumberSequenceKeypoint.new(1, 0, 0)
  954.                             })
  955.                             PartEmmit1.Transparency = NumberSequence.new({
  956.                                 NumberSequenceKeypoint.new(0, 0, 0),
  957.                                 NumberSequenceKeypoint.new(1, 1, 0)
  958.                             })
  959.                             PartEmmit1.Speed = NumberRange.new(0, 0)
  960.                             PartEmmit1.VelocitySpread = 30000
  961.                             PartEmmit1.Rotation = NumberRange.new(-500, 500)
  962.                             PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  963.                             local BodPoss = IT("BodyPosition", v)
  964.                             BodPoss.P = 3000
  965.                             BodPoss.D = 1000
  966.                             BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  967.                             BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  968.                             v.Color = maincolor.Color
  969.                             coroutine.resume(coroutine.create(function()
  970.                                 for i = 0, 49 do
  971.                                     swait(1)
  972.                                     v.Transparency = v.Transparency + 0.08
  973.                                 end
  974.                                 wait(0.5)
  975.                                 PartEmmit1.Enabled = false
  976.                                 wait(3)
  977.                                 v:Destroy()
  978.                                 dude:Destroy()
  979.                             end))
  980.                         end))
  981.                     end
  982.                 end
  983.             end))
  984.         end)
  985.         ds()
  986.     end
  987. end
  988.  
  989. function ragdoll(model)
  990.     local char = model
  991.     torso = char.HumanoidRootPart
  992.     torso2 = char.Torso
  993.     LW.Parent = nil
  994.     RW.Parent = nil
  995.     LH.Parent = nil
  996.     RH.Parent = nil
  997.         if hum ~= nil then
  998.         hum.PlatformStand = true
  999.         end
  1000.  
  1001.         local Head = char:FindFirstChild("Head")
  1002.         if Head then
  1003.             local Neck = Instance.new("Weld")
  1004.             Neck.Name = "Neck"
  1005.             Neck.Part0 = torso
  1006.             Neck.Part1 = Head
  1007.             Neck.C0 = CFrame.new(0, 1.5, 0)
  1008.             Neck.C1 = CFrame.new()
  1009.             Neck.Parent = torso
  1010.         end
  1011.         local Limb = char:FindFirstChild("Right Arm")
  1012.         if Limb then
  1013.  
  1014.             Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  1015.             local Joint = Instance.new("Glue")
  1016.             Joint.Name = "RightShoulder"
  1017.             Joint.Part0 = torso
  1018.             Joint.Part1 = Limb
  1019.             Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1020.             Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1021.             Joint.Parent = torso
  1022.  
  1023.             local B = Instance.new("Part")
  1024.             B.TopSurface = 0
  1025.             B.BottomSurface = 0
  1026.             B.formFactor = "Symmetric"
  1027.             B.Size = Vector3.new(1, 1, 1)
  1028.             B.Transparency = 1
  1029.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1030.             B.Parent = char
  1031.             local W = Instance.new("Weld")
  1032.             W.Part0 = Limb
  1033.             W.Part1 = B
  1034.             W.C0 = CFrame.new(0, -0.5, 0)
  1035.             W.Parent = Limb
  1036.  
  1037.         end
  1038.         local Limb = char:FindFirstChild("Left Arm")
  1039.         if Limb then
  1040.  
  1041.             Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  1042.             local Joint = Instance.new("Glue")
  1043.             Joint.Name = "LeftShoulder"
  1044.             Joint.Part0 = torso
  1045.             Joint.Part1 = Limb
  1046.             Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1047.             Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1048.             Joint.Parent = torso
  1049.  
  1050.             local B = Instance.new("Part")
  1051.             B.TopSurface = 0
  1052.             B.BottomSurface = 0
  1053.             B.formFactor = "Symmetric"
  1054.             B.Size = Vector3.new(1, 1, 1)
  1055.             B.Transparency = 1
  1056.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1057.             B.Parent = char
  1058.             local W = Instance.new("Weld")
  1059.             W.Part0 = Limb
  1060.             W.Part1 = B
  1061.             W.C0 = CFrame.new(0, -0.5, 0)
  1062.             W.Parent = Limb
  1063.  
  1064.         end
  1065.         local Limb = char:FindFirstChild("Right Leg")
  1066.         if Limb then
  1067.  
  1068.             Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  1069.             local Joint = Instance.new("Glue")
  1070.             Joint.Name = "RightHip"
  1071.             Joint.Part0 = torso
  1072.             Joint.Part1 = Limb
  1073.             Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1074.             Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1075.             Joint.Parent = torso
  1076.  
  1077.             local B = Instance.new("Part")
  1078.             B.TopSurface = 0
  1079.             B.BottomSurface = 0
  1080.             B.formFactor = "Symmetric"
  1081.             B.Size = Vector3.new(1, 1, 1)
  1082.             B.Transparency = 1
  1083.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1084.             B.Parent = char
  1085.             local W = Instance.new("Weld")
  1086.             W.Part0 = Limb
  1087.             W.Part1 = B
  1088.             W.C0 = CFrame.new(0, -0.5, 0)
  1089.             W.Parent = Limb
  1090.  
  1091.         end
  1092.         local Limb = char:FindFirstChild("Left Leg")
  1093.         if Limb then
  1094.  
  1095.             Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  1096.             local Joint = Instance.new("Glue")
  1097.             Joint.Name = "LeftHip"
  1098.             Joint.Part0 = torso
  1099.             Joint.Part1 = Limb
  1100.             Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1101.             Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1102.             Joint.Parent = torso
  1103.  
  1104.             local B = Instance.new("Part")
  1105.             B.TopSurface = 0
  1106.             B.BottomSurface = 0
  1107.             B.formFactor = "Symmetric"
  1108.             B.Size = Vector3.new(1, 1, 1)
  1109.             B.Transparency = 1
  1110.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1111.             B.Parent = char
  1112.             local W = Instance.new("Weld")
  1113.             W.Part0 = Limb
  1114.             W.Part1 = B
  1115.             W.C0 = CFrame.new(0, -0.5, 0)
  1116.             W.Parent = Limb
  1117.  
  1118.         end
  1119.         --[
  1120.         local Bar = Instance.new("Part")
  1121.         Bar.TopSurface = 0
  1122.         Bar.BottomSurface = 0
  1123.         Bar.formFactor = "Symmetric"
  1124.         Bar.Size = Vector3.new(1, 1, 1)
  1125.         Bar.Transparency = 1
  1126.         Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  1127.         Bar.Parent = char
  1128.         local Weld = Instance.new("Weld")
  1129.         Weld.Part0 = torso
  1130.         Weld.Part1 = Bar
  1131.         Weld.C0 = CFrame.new(0, 0.5, 0)
  1132.         Weld.Parent = torso
  1133.         --]]
  1134.  
  1135. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  1136.  
  1137. end
  1138.  
  1139. -------------------------------------------------------
  1140. --End Kyu's shitty stuff--
  1141. -------------------------------------------------------
  1142.  
  1143. -------------------------------------------------------
  1144. --Start Important Functions--
  1145. -------------------------------------------------------
  1146. function swait(num)
  1147.     if num == 0 or num == nil then
  1148.         game:service("RunService").Stepped:wait(0)
  1149.     else
  1150.         for i = 0, num do
  1151.             game:service("RunService").Stepped:wait(0)
  1152.         end
  1153.     end
  1154. end
  1155. function thread(f)
  1156.     coroutine.resume(coroutine.create(f))
  1157. end
  1158. function clerp(a, b, t)
  1159.     local qa = {
  1160.         QuaternionFromCFrame(a)
  1161.     }
  1162.     local qb = {
  1163.         QuaternionFromCFrame(b)
  1164.     }
  1165.     local ax, ay, az = a.x, a.y, a.z
  1166.     local bx, by, bz = b.x, b.y, b.z
  1167.     local _t = 1 - t
  1168.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1169. end
  1170. function QuaternionFromCFrame(cf)
  1171.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1172.     local trace = m00 + m11 + m22
  1173.     if trace > 0 then
  1174.         local s = math.sqrt(1 + trace)
  1175.         local recip = 0.5 / s
  1176.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1177.     else
  1178.         local i = 0
  1179.         if m00 < m11 then
  1180.             i = 1
  1181.         end
  1182.         if m22 > (i == 0 and m00 or m11) then
  1183.             i = 2
  1184.         end
  1185.         if i == 0 then
  1186.             local s = math.sqrt(m00 - m11 - m22 + 1)
  1187.             local recip = 0.5 / s
  1188.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1189.         elseif i == 1 then
  1190.             local s = math.sqrt(m11 - m22 - m00 + 1)
  1191.             local recip = 0.5 / s
  1192.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1193.         elseif i == 2 then
  1194.             local s = math.sqrt(m22 - m00 - m11 + 1)
  1195.             local recip = 0.5 / s
  1196.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1197.         end
  1198.     end
  1199. end
  1200. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1201.     local xs, ys, zs = x + x, y + y, z + z
  1202.     local wx, wy, wz = w * xs, w * ys, w * zs
  1203.     local xx = x * xs
  1204.     local xy = x * ys
  1205.     local xz = x * zs
  1206.     local yy = y * ys
  1207.     local yz = y * zs
  1208.     local zz = z * zs
  1209.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1210. end
  1211. function QuaternionSlerp(a, b, t)
  1212.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1213.     local startInterp, finishInterp
  1214.     if cosTheta >= 1.0E-4 then
  1215.         if 1 - cosTheta > 1.0E-4 then
  1216.             local theta = math.acos(cosTheta)
  1217.             local invSinTheta = 1 / Sin(theta)
  1218.             startInterp = Sin((1 - t) * theta) * invSinTheta
  1219.             finishInterp = Sin(t * theta) * invSinTheta
  1220.         else
  1221.             startInterp = 1 - t
  1222.             finishInterp = t
  1223.         end
  1224.     elseif 1 + cosTheta > 1.0E-4 then
  1225.         local theta = math.acos(-cosTheta)
  1226.         local invSinTheta = 1 / Sin(theta)
  1227.         startInterp = Sin((t - 1) * theta) * invSinTheta
  1228.         finishInterp = Sin(t * theta) * invSinTheta
  1229.     else
  1230.         startInterp = t - 1
  1231.         finishInterp = t
  1232.     end
  1233.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1234. end
  1235. function rayCast(Position, Direction, Range, Ignore)
  1236.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1237. end
  1238. local RbxUtility = LoadLibrary("RbxUtility")
  1239. local Create = RbxUtility.Create
  1240. local insta = true
  1241.  
  1242. -------------------------------------------------------
  1243. --Start Damage Function--
  1244. -------------------------------------------------------
  1245. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1246.     if hit.Parent == nil then
  1247.         return
  1248.     end
  1249.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1250.     for _, v in pairs(hit.Parent:children()) do
  1251.         if v:IsA("Humanoid") then
  1252.             h = v
  1253.         end
  1254.     end
  1255.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1256.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  1257.          end
  1258.  
  1259.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1260.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1261.             if hit.Parent.DebounceHit.Value == true then
  1262.                 return
  1263.             end
  1264.         end
  1265.          if insta == true then
  1266.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  1267.          end
  1268.         local c = Create("ObjectValue"){
  1269.             Name = "creator",
  1270.             Value = game:service("Players").LocalPlayer,
  1271.             Parent = h,
  1272.         }
  1273.         game:GetService("Debris"):AddItem(c, .5)
  1274.         CreateSound("958257111", hit, 10, 1)
  1275.         local Damage = math.random(minim, maxim)
  1276.         hit.Parent:FindFirstChild("Head"):BreakJoints()
  1277.         local blocked = false
  1278.         local block = hit.Parent:findFirstChild("Block")
  1279.         if block ~= nil then
  1280.             if block.className == "IntValue" then
  1281.                 if block.Value > 0 then
  1282.                     blocked = true
  1283.                     block.Value = block.Value - 1
  1284.                 end
  1285.             end
  1286.         end
  1287.         if blocked == false then
  1288.             h.Health = h.Health - Damage
  1289.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
  1290.         else
  1291.             h.Health = h.Health - (Damage / 2)
  1292.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
  1293.         end
  1294.         if Type == "Knockdown" then
  1295.             local hum = hit.Parent.Humanoid
  1296.             hum.PlatformStand = true
  1297.             coroutine.resume(coroutine.create(function(HHumanoid)
  1298.                 swait(1)
  1299.                 HHumanoid.PlatformStand = false
  1300.             end), hum)
  1301.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1302.             local bodvol = Create("BodyVelocity"){
  1303.                 velocity = angle * knockback,
  1304.                 P = 5000,
  1305.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1306.                 Parent = hit,
  1307.             }
  1308.             local rl = Create("BodyAngularVelocity"){
  1309.                 P = 3000,
  1310.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1311.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1312.                 Parent = hit,
  1313.             }
  1314.             game:GetService("Debris"):AddItem(bodvol, .5)
  1315.             game:GetService("Debris"):AddItem(rl, .5)
  1316.         elseif Type == "Normal" then
  1317.             local vp = Create("BodyVelocity"){
  1318.                 P = 500,
  1319.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  1320.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1321.             }
  1322.             if knockback > 0 then
  1323.                 vp.Parent = hit.Parent.Torso
  1324.             end
  1325.             game:GetService("Debris"):AddItem(vp, .5)
  1326.         elseif Type == "Up" then
  1327.             local bodyVelocity = Create("BodyVelocity"){
  1328.                 velocity = Vector3.new(0, 20, 0),
  1329.                 P = 5000,
  1330.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1331.                 Parent = hit,
  1332.             }
  1333.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1334.         elseif Type == "DarkUp" then
  1335.             coroutine.resume(coroutine.create(function()
  1336.                 for i = 0, 1, 0.1 do
  1337.                     swait()
  1338.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1339.                 end
  1340.             end))
  1341.             local bodyVelocity = Create("BodyVelocity"){
  1342.                 velocity = Vector3.new(0, 20, 0),
  1343.                 P = 5000,
  1344.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1345.                 Parent = hit,
  1346.             }
  1347.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1348.         elseif Type == "Snare" then
  1349.             local bp = Create("BodyPosition"){
  1350.                 P = 2000,
  1351.                 D = 100,
  1352.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1353.                 position = hit.Parent.Torso.Position,
  1354.                 Parent = hit.Parent.Torso,
  1355.             }
  1356.             game:GetService("Debris"):AddItem(bp, 1)
  1357.         elseif Type == "Freeze" then
  1358.             local BodPos = Create("BodyPosition"){
  1359.                 P = 50000,
  1360.                 D = 1000,
  1361.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1362.                 position = hit.Parent.Torso.Position,
  1363.                 Parent = hit.Parent.Torso,
  1364.             }
  1365.             local BodGy = Create("BodyGyro") {
  1366.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1367.                 P = 20e+003,
  1368.                 Parent = hit.Parent.Torso,
  1369.                 cframe = hit.Parent.Torso.CFrame,
  1370.             }
  1371.             hit.Parent.Torso.Anchored = true
  1372.             coroutine.resume(coroutine.create(function(Part)
  1373.                 swait(1.5)
  1374.                 Part.Anchored = false
  1375.             end), hit.Parent.Torso)
  1376.             game:GetService("Debris"):AddItem(BodPos, 3)
  1377.             game:GetService("Debris"):AddItem(BodGy, 3)
  1378.         end
  1379.         local debounce = Create("BoolValue"){
  1380.             Name = "DebounceHit",
  1381.             Parent = hit.Parent,
  1382.             Value = true,
  1383.         }
  1384.         game:GetService("Debris"):AddItem(debounce, Delay)
  1385.         c = Create("ObjectValue"){
  1386.             Name = "creator",
  1387.             Value = Player,
  1388.             Parent = h,
  1389.         }
  1390.         game:GetService("Debris"):AddItem(c, .5)
  1391.     end
  1392. end
  1393. -------------------------------------------------------
  1394. --End Damage Function--
  1395. -------------------------------------------------------
  1396.  
  1397. -------------------------------------------------------
  1398. --Start Damage Function Customization--
  1399. -------------------------------------------------------
  1400. function ShowDamage(Pos, Text, Time, Color)
  1401.     local Rate = (1 / 30)
  1402.     local Pos = (Pos or Vector3.new(0, 0, 0))
  1403.     local Text = (Text or "")
  1404.     local Time = (Time or 2)
  1405.     local Color = (Color or Color3.new(1, 0, 1))
  1406.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1407.     EffectPart.Anchored = true
  1408.     local BillboardGui = Create("BillboardGui"){
  1409.         Size = UDim2.new(3, 0, 3, 0),
  1410.         Adornee = EffectPart,
  1411.         Parent = EffectPart,
  1412.     }
  1413.     local TextLabel = Create("TextLabel"){
  1414.         BackgroundTransparency = 1,
  1415.         Size = UDim2.new(1, 0, 1, 0),
  1416.         Text = Text,
  1417.         Font = "Bodoni",
  1418.         TextColor3 = Color,
  1419.         TextScaled = true,
  1420.         TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1421.         Parent = BillboardGui,
  1422.     }
  1423.     game.Debris:AddItem(EffectPart, (Time))
  1424.     EffectPart.Parent = game:GetService("Workspace")
  1425.     delay(0, function()
  1426.         local Frames = (Time / Rate)
  1427.         for Frame = 1, Frames do
  1428.             wait(Rate)
  1429.             local Percent = (Frame / Frames)
  1430.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1431.             TextLabel.TextTransparency = Percent
  1432.         end
  1433.         if EffectPart and EffectPart.Parent then
  1434.             EffectPart:Destroy()
  1435.         end
  1436.     end)
  1437. end
  1438. -------------------------------------------------------
  1439. --End Damage Function Customization--
  1440. -------------------------------------------------------
  1441.  
  1442. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1443.   for _, c in pairs(workspace:children()) do
  1444.     local hum = c:findFirstChild("Humanoid")
  1445.     if hum ~= nil then
  1446.       local head = c:findFirstChild("Head")
  1447.       if head ~= nil then
  1448.         local targ = head.Position - Part.Position
  1449.         local mag = targ.magnitude
  1450.         if magni >= mag and c.Name ~= plr.Name then
  1451.            
  1452.           Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1453.         end
  1454.       end
  1455.     end
  1456.   end
  1457. end
  1458.  
  1459.  
  1460. CFuncs = {
  1461.     Part = {
  1462.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1463.             local Part = Create("Part")({
  1464.                 Parent = Parent,
  1465.                 Reflectance = Reflectance,
  1466.                 Transparency = Transparency,
  1467.                 CanCollide = false,
  1468.                 Locked = true,
  1469.                 BrickColor = BrickColor.new(tostring(BColor)),
  1470.                 Name = Name,
  1471.                 Size = Size,
  1472.                 Material = Material
  1473.             })
  1474.             RemoveOutlines(Part)
  1475.             return Part
  1476.         end
  1477.     },
  1478.     Mesh = {
  1479.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1480.             local Msh = Create(Mesh)({
  1481.                 Parent = Part,
  1482.                 Offset = OffSet,
  1483.                 Scale = Scale
  1484.             })
  1485.             if Mesh == "SpecialMesh" then
  1486.                 Msh.MeshType = MeshType
  1487.                 Msh.MeshId = MeshId
  1488.             end
  1489.             return Msh
  1490.         end
  1491.     },
  1492.     Mesh = {
  1493.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1494.             local Msh = Create(Mesh)({
  1495.                 Parent = Part,
  1496.                 Offset = OffSet,
  1497.                 Scale = Scale
  1498.             })
  1499.             if Mesh == "SpecialMesh" then
  1500.                 Msh.MeshType = MeshType
  1501.                 Msh.MeshId = MeshId
  1502.             end
  1503.             return Msh
  1504.         end
  1505.     },
  1506.     Weld = {
  1507.         Create = function(Parent, Part0, Part1, C0, C1)
  1508.             local Weld = Create("Weld")({
  1509.                 Parent = Parent,
  1510.                 Part0 = Part0,
  1511.                 Part1 = Part1,
  1512.                 C0 = C0,
  1513.                 C1 = C1
  1514.             })
  1515.             return Weld
  1516.         end
  1517.     },
  1518.     Sound = {
  1519.         Create = function(id, par, vol, pit)
  1520.             coroutine.resume(coroutine.create(function()
  1521.                 local S = Create("Sound")({
  1522.                     Volume = vol,
  1523.                     Pitch = pit or 1,
  1524.                     SoundId = id,
  1525.                     Parent = par or workspace
  1526.                 })
  1527.                 wait()
  1528.                 S:play()
  1529.                 game:GetService("Debris"):AddItem(S, 6)
  1530.             end))
  1531.         end
  1532.     },
  1533.     ParticleEmitter = {
  1534.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1535.             local fp = Create("ParticleEmitter")({
  1536.                 Parent = Parent,
  1537.                 Color = ColorSequence.new(Color1, Color2),
  1538.                 LightEmission = LightEmission,
  1539.                 Size = Size,
  1540.                 Texture = Texture,
  1541.                 Transparency = Transparency,
  1542.                 ZOffset = ZOffset,
  1543.                 Acceleration = Accel,
  1544.                 Drag = Drag,
  1545.                 LockedToPart = LockedToPart,
  1546.                 VelocityInheritance = VelocityInheritance,
  1547.                 EmissionDirection = EmissionDirection,
  1548.                 Enabled = Enabled,
  1549.                 Lifetime = LifeTime,
  1550.                 Rate = Rate,
  1551.                 Rotation = Rotation,
  1552.                 RotSpeed = RotSpeed,
  1553.                 Speed = Speed,
  1554.                 VelocitySpread = VelocitySpread
  1555.             })
  1556.             return fp
  1557.         end
  1558.     }
  1559. }
  1560. function RemoveOutlines(part)
  1561.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1562. end
  1563. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1564.     local Part = Create("Part")({
  1565.         formFactor = FormFactor,
  1566.         Parent = Parent,
  1567.         Reflectance = Reflectance,
  1568.         Transparency = Transparency,
  1569.         CanCollide = false,
  1570.         Locked = true,
  1571.         BrickColor = BrickColor.new(tostring(BColor)),
  1572.         Name = Name,
  1573.         Size = Size,
  1574.         Material = Material
  1575.     })
  1576.     RemoveOutlines(Part)
  1577.     return Part
  1578. end
  1579. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1580.     local Msh = Create(Mesh)({
  1581.         Parent = Part,
  1582.         Offset = OffSet,
  1583.         Scale = Scale
  1584.     })
  1585.     if Mesh == "SpecialMesh" then
  1586.         Msh.MeshType = MeshType
  1587.         Msh.MeshId = MeshId
  1588.     end
  1589.     return Msh
  1590. end
  1591. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1592.     local Weld = Create("Weld")({
  1593.         Parent = Parent,
  1594.         Part0 = Part0,
  1595.         Part1 = Part1,
  1596.         C0 = C0,
  1597.         C1 = C1
  1598.     })
  1599.     return Weld
  1600. end
  1601.  
  1602. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  1603.     local Sound = IT("Sound")
  1604.     Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  1605.     Sound.Pitch = pitch or 1
  1606.     Sound.Volume = volume or 1
  1607.     Sound.Looped = looped or false
  1608.     if(autoPlay)then
  1609.         coroutine.wrap(function()
  1610.             repeat wait() until Sound.IsLoaded
  1611.             Sound.Playing = autoPlay or false
  1612.         end)()
  1613.     end
  1614.     if(not looped and effect)then
  1615.         Sound.Stopped:connect(function()
  1616.             Sound.Volume = 0
  1617.             Sound:destroy()
  1618.         end)
  1619.     elseif(effect)then
  1620.        
  1621.     end
  1622.     Sound.Parent =parent or Torso
  1623.     return Sound
  1624. end
  1625.  
  1626. function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
  1627.     local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
  1628.     local Sound = IT("Sound")
  1629.     Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  1630.     Sound.Pitch = pitch or 1
  1631.     Sound.Volume = volume or 1
  1632.     Sound.Looped = looped or false
  1633.     if(autoPlay)then
  1634.         coroutine.wrap(function()
  1635.             repeat wait() until Sound.IsLoaded
  1636.             Sound.Playing = autoPlay or false
  1637.         end)()
  1638.     end
  1639.     if(not looped and effect)then
  1640.         Sound.Stopped:connect(function()
  1641.             Sound.Volume = 0
  1642.             soundPart:destroy()
  1643.         end)
  1644.     elseif(effect)then
  1645.         warn("Sound can't be looped and a sound effect!")
  1646.     end
  1647.     Sound.Parent = soundPart
  1648.     return Sound
  1649. end
  1650.  
  1651. -------------------------------------------------------
  1652. --Start Effect Function--
  1653. -------------------------------------------------------
  1654. EffectModel = Instance.new("Model", char)
  1655. Effects = {
  1656.   Block = {
  1657.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1658.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1659.       prt.Anchored = true
  1660.       prt.CFrame = cframe
  1661.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1662.       game:GetService("Debris"):AddItem(prt, 10)
  1663.       if Type == 1 or Type == nil then
  1664.         table.insert(Effects, {
  1665.           prt,
  1666.           "Block1",
  1667.           delay,
  1668.           x3,
  1669.           y3,
  1670.           z3,
  1671.           msh
  1672.         })
  1673.       elseif Type == 2 then
  1674.         table.insert(Effects, {
  1675.           prt,
  1676.           "Block2",
  1677.           delay,
  1678.           x3,
  1679.           y3,
  1680.           z3,
  1681.           msh
  1682.         })
  1683.       else
  1684.         table.insert(Effects, {
  1685.           prt,
  1686.           "Block3",
  1687.           delay,
  1688.           x3,
  1689.           y3,
  1690.           z3,
  1691.           msh
  1692.         })
  1693.       end
  1694.     end
  1695.   },
  1696.   Sphere = {
  1697.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1698.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1699.       prt.Anchored = true
  1700.       prt.CFrame = cframe
  1701.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1702.       game:GetService("Debris"):AddItem(prt, 10)
  1703.       table.insert(Effects, {
  1704.         prt,
  1705.         "Cylinder",
  1706.         delay,
  1707.         x3,
  1708.         y3,
  1709.         z3,
  1710.         msh
  1711.       })
  1712.     end
  1713.   },
  1714.   Cylinder = {
  1715.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1716.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1717.       prt.Anchored = true
  1718.       prt.CFrame = cframe
  1719.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1720.       game:GetService("Debris"):AddItem(prt, 10)
  1721.       table.insert(Effects, {
  1722.         prt,
  1723.         "Cylinder",
  1724.         delay,
  1725.         x3,
  1726.         y3,
  1727.         z3,
  1728.         msh
  1729.       })
  1730.     end
  1731.   },
  1732.   Wave = {
  1733.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1734.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1735.       prt.Anchored = true
  1736.       prt.CFrame = cframe
  1737.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1738.       game:GetService("Debris"):AddItem(prt, 10)
  1739.       table.insert(Effects, {
  1740.         prt,
  1741.         "Cylinder",
  1742.         delay,
  1743.         x3 / 60,
  1744.         y3 / 60,
  1745.         z3 / 60,
  1746.         msh
  1747.       })
  1748.     end
  1749.   },
  1750.   Ring = {
  1751.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1752.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1753.       prt.Anchored = true
  1754.       prt.CFrame = cframe
  1755.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1756.       game:GetService("Debris"):AddItem(prt, 10)
  1757.       table.insert(Effects, {
  1758.         prt,
  1759.         "Cylinder",
  1760.         delay,
  1761.         x3,
  1762.         y3,
  1763.         z3,
  1764.         msh
  1765.       })
  1766.     end
  1767.   },
  1768.   Break = {
  1769.     Create = function(brickcolor, cframe, x1, y1, z1)
  1770.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1771.       prt.Anchored = true
  1772.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1773.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1774.       local num = math.random(10, 50) / 1000
  1775.       game:GetService("Debris"):AddItem(prt, 10)
  1776.       table.insert(Effects, {
  1777.         prt,
  1778.         "Shatter",
  1779.         num,
  1780.         prt.CFrame,
  1781.         math.random() - math.random(),
  1782.         0,
  1783.         math.random(50, 100) / 100
  1784.       })
  1785.     end
  1786.   },
  1787. Spiral = {
  1788.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1789.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1790.       prt.Anchored = true
  1791.       prt.CFrame = cframe
  1792.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1793.       game:GetService("Debris"):AddItem(prt, 10)
  1794.       table.insert(Effects, {
  1795.         prt,
  1796.         "Cylinder",
  1797.         delay,
  1798.         x3,
  1799.         y3,
  1800.         z3,
  1801.         msh
  1802.       })
  1803.     end
  1804.   },
  1805. Push = {
  1806.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1807.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1808.       prt.Anchored = true
  1809.       prt.CFrame = cframe
  1810.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1811.       game:GetService("Debris"):AddItem(prt, 10)
  1812.       table.insert(Effects, {
  1813.         prt,
  1814.         "Cylinder",
  1815.         delay,
  1816.         x3,
  1817.         y3,
  1818.         z3,
  1819.         msh
  1820.       })
  1821.     end
  1822.   }
  1823. }
  1824. -------------------------------------------------------
  1825. --End Effect Function--
  1826. -------------------------------------------------------
  1827.  
  1828. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1829.     local NSound = nil
  1830.     coroutine.resume(coroutine.create(function()
  1831.         NSound = Instance.new("Sound", PARENT)
  1832.         NSound.Volume = VOLUME
  1833.         NSound.Pitch = PITCH
  1834.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1835.         swait()
  1836.         NSound:play()
  1837.         game:GetService("Debris"):AddItem(NSound, 10)
  1838.     end))
  1839.     return NSound
  1840. end
  1841.  
  1842.  
  1843. coroutine.resume(coroutine.create(function()
  1844.     while text ~= nil do
  1845.         swait()
  1846.         text.Rotation = math.random(-1.5,1.5)
  1847.     end
  1848. end))
  1849.  
  1850. angery = false
  1851.  
  1852.  
  1853. -------------------------------------------------------
  1854. --End Important Functions--
  1855. -------------------------------------------------------
  1856.  
  1857. -------------------------------------------------------
  1858. --Start Music Option--
  1859. -------------------------------------------------------
  1860.  
  1861. lul = Instance.new("Sound", tors) --le musice
  1862. lul.Pitch = 0.75
  1863. lul.Volume = 10
  1864. local mu = math.random(1,17)
  1865. if mu == 1 then
  1866.     lul.SoundId = "rbxassetid://1110421128"
  1867. end
  1868. if mu == 2 then
  1869.     lul.SoundId = "rbxassetid://1110421128"
  1870. end
  1871. if mu == 3 then
  1872.     lul.SoundId = "rbxassetid://1110421128"
  1873. end
  1874. if mu == 4 then
  1875.     lul.SoundId = "rbxassetid://1110421128"
  1876. end
  1877. if mu == 5 then
  1878.     lul.SoundId = "rbxassetid://1110421128"
  1879. end
  1880. if mu == 6 then
  1881.     lul.SoundId = "rbxassetid://1110421128"
  1882. end
  1883. if mu == 7 then
  1884.     lul.SoundId = "rbxassetid://1110421128"
  1885. end
  1886. if mu == 8 then
  1887.     lul.SoundId = "rbxassetid://1110421128"
  1888. end
  1889. if mu == 9 then
  1890.     lul.SoundId = "rbxassetid://1110421128"
  1891. end
  1892. if mu == 10 then
  1893.     lul.SoundId = "rbxassetid://1110421128"
  1894. end
  1895. if mu == 11 then
  1896.     lul.SoundId = "rbxassetid://1110421128"
  1897. end
  1898. if mu == 12 then
  1899.     lul.SoundId = "rbxassetid://1110421128"
  1900. end
  1901. if mu == 13 then
  1902.     lul.SoundId = "rbxassetid://1110421128"
  1903. end
  1904. if mu == 14 then
  1905.     lul.SoundId = "rbxassetid://1110421128"
  1906. end
  1907. if mu == 15 then
  1908.     lul.SoundId = "rbxassetid://1110421128"
  1909. end
  1910. if mu == 16 then
  1911.     lul.SoundId = "rbxassetid://1110421128"
  1912. end
  1913. if mu == 17 then
  1914.     lul.SoundId = "rbxassetid://1110421128"
  1915. end
  1916.  
  1917. lul.Volume = 10
  1918. lul.TimePosition = 0
  1919. lul.Looped = true
  1920. lul:Play()
  1921.  
  1922. NEWS = Instance.new("Sound", tors) --O NO
  1923. NEWS.SoundId = "http://www.roblox.com/asset/?id=173683497"
  1924. NEWS.Volume = 10
  1925. NEWS.Pitch = 1
  1926. NEWS.Looped = false
  1927. NEWS.TimePosition = 0
  1928.  
  1929. AAAAA = Instance.new("Sound", tors) --aaa
  1930. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  1931. AAAAA.Volume = 10
  1932. AAAAA.Pitch = 1
  1933. AAAAA.Looped = false
  1934. AAAAA.TimePosition = 1
  1935.  
  1936. MERKIO = Instance.new("Sound", tors) --why
  1937. MERKIO.SoundId = "http://www.roblox.com/asset/?id=195689102"
  1938. MERKIO.Volume = 10
  1939. MERKIO.Pitch = 1
  1940. MERKIO.Looped = false
  1941. MERKIO.TimePosition = 0
  1942.  
  1943. MERKIO2 = Instance.new("Sound", tors) --why (again)
  1944. MERKIO2.SoundId = "http://www.roblox.com/asset/?id=258246285"
  1945. MERKIO2.Volume = 10
  1946. MERKIO2.Pitch = 1
  1947. MERKIO2.Looped = false
  1948. MERKIO2.TimePosition = 0
  1949.  
  1950. thonks = Instance.new("Sound", tors) --wat?
  1951. thonks.SoundId = "http://www.roblox.com/asset/?id=1110421128"
  1952. thonks.Volume = 10
  1953. thonks.Pitch = 1
  1954. thonks.Looped = false
  1955. thonks.TimePosition = 0
  1956.  
  1957. gudsong = Instance.new("Sound", tors) --seizure time (UNUSED)
  1958. gudsong.SoundId = "http://www.roblox.com/asset/?id=171914461"
  1959. gudsong.Volume = 10
  1960. gudsong.Pitch = 1
  1961. gudsong.Looped = true
  1962. gudsong.TimePosition = 0
  1963.  
  1964. so = Instance.new("Sound", tors) --moar seizure
  1965. so.SoundId = "http://www.roblox.com/asset/?id=271550300"
  1966. so.Volume = 10
  1967. so.Pitch = 1
  1968. so.Looped = false
  1969. so.TimePosition = 0
  1970.  
  1971. sors = Instance.new("Sound", tors) --heeeeeeeeeeeeeeeeeeeeeeeeeeeeeerrree
  1972. sors.SoundId = "http://www.roblox.com/asset/?id=867443342"
  1973. sors.Volume = 10
  1974. sors.Pitch = 1
  1975. sors.Looped = false
  1976. sors.TimePosition = 0
  1977.  
  1978. --u mom gay--
  1979. -------------------------------------------------------
  1980. --End Music Option--
  1981. -------------------------------------------------------
  1982. --hi fat >:)
  1983. -------------------------------------------------------
  1984. --Start Attacks N Stuff--
  1985. -------------------------------------------------------
  1986.  
  1987. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  1988.     attack = true
  1989.  
  1990.     hum.WalkSpeed = 20
  1991.     lul:Pause()
  1992.         Character.Head.face.Texture = "rbxassetid://313921371"
  1993.         NEWS:Play()
  1994. local gaymcqueen = Instance.new("SpecialMesh",Character.Torso)
  1995. gaymcqueen.MeshId = "rbxassetid://785847639"
  1996. gaymcqueen.TextureId = "rbxassetid://785848960"
  1997. gaymcqueen.MeshType = "FileMesh"
  1998. gaymcqueen.Scale = Vector3.new(5,5,5)
  1999.         repeat
  2000.                 NEWS.Parent = tors
  2001.         swait()
  2002.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2003.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  2004.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2005.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2006.         RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  2007.         LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  2008.     until NEWS.Playing == false
  2009.     attack = false
  2010.     hum.WalkSpeed = 20
  2011.     lul:Resume()
  2012.     gaymcqueen:Destroy()
  2013.         Character.Head.face.Texture = "rbxassetid://2181553320"
  2014.     attack = false
  2015.     hum.WalkSpeed = 20
  2016. end
  2017.  
  2018. function sneakonehundred()
  2019.     attack = true
  2020.     hum.WalkSpeed = 0.03
  2021.         Character.Head.face.Texture = "rbxassetid://28265270"
  2022.         CreateSound("1542642349", tors, 10, 1.05)
  2023.     for i = 0,20,0.1 do
  2024.         swait()
  2025.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  2026.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  2027.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2028.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2029.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  2030.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  2031.     end
  2032.         CreateSound("753450324", tors, 10, 1.05)
  2033.         wait(0.25)
  2034.         Character.Head.face.Texture = "rbxassetid://2767616337"
  2035.     for i = 0,7,0.1 do
  2036.         swait()
  2037.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  2038.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  2039.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2040.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2041.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  2042.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  2043.     end
  2044.         Character.Head.face.Texture = "rbxassetid://2181553320"
  2045.     attack = false
  2046.     hum.WalkSpeed = 20
  2047. end
  2048.  
  2049. function WRY() --WRYYYYYYY
  2050.     attack = true
  2051.     hum.WalkSpeed = 0.30
  2052.     CreateSound("794081034", hed, 10, 1)
  2053.         Character.Head.face.Texture = "rbxassetid://1882661318"
  2054.     for i = 0,2,0.1 do
  2055.         swait()
  2056.         CameraEnshaking(1, 2)
  2057.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2058.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2059.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2060.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2061.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2062.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2063.     end
  2064.     for i = 0,14.7,0.1 do
  2065.         swait()
  2066.         CameraEnshaking(1, 3)
  2067.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2068.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2069.         RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2070.         LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2071.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2072.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2073.     end
  2074.     attack = false
  2075.         Character.Head.face.Texture = "rbxassetid://2181553320"
  2076.     hum.WalkSpeed = 20
  2077. end
  2078.  
  2079. function DANCEFORME()
  2080.     attack = true
  2081.         Character.Head.face.Texture = "rbxassetid://2939916389"
  2082.        local michealp = CreateSound("649548882", tors, 10, 1)
  2083.       michealp.Playing = true
  2084. local guantlet = Instance.new("Part", Character)
  2085. guantlet.Size = Vector3.new(1,2,1)
  2086. guantlet.CFrame = CFrame.new(0, 90, 180)
  2087. guantlet.Position = Character["Left Arm"].Position
  2088. local guantweld = Instance.new("Weld", Character["Left Arm"])
  2089. guantweld.Part0 = Character["Left Arm"]
  2090. guantweld.Part1 = guantlet
  2091. local guantmesh = Instance.new("SpecialMesh", guantlet)
  2092. guantmesh.Scale = Vector3.new(1.399, 1.033, 1.229)
  2093. guantmesh.MeshId = "rbxassetid://3109191757"
  2094. guantmesh.TextureId = "rbxassetid://3109191859"
  2095. guantmesh.Offset = Vector3.new(0,-1,0)
  2096.         repeat
  2097.             swait()
  2098.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2099.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2100.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2101.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2102.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2103.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-180)), 0.2)
  2104.     until michealp.Playing == false
  2105. michealp:Stop()
  2106.              Character.Head.face.Texture = "rbxassetid://2181553320"
  2107. attack = false
  2108. guantlet:Destroy()
  2109. end
  2110.  
  2111. function TRUEDANCEFORME()
  2112.     attack = true
  2113.     texth.Text = "Truely Squɑƚing."
  2114.     text.Text = ""
  2115.     lul:Pause()
  2116.         Character.Head.face.Texture = "rbxassetid://8339872"
  2117.         MERKIO:Play()
  2118.         repeat
  2119.     for i = 0,0.37,0.03 do
  2120.         swait()
  2121.                 MERKIO.Parent = tors
  2122.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2123.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2124.         RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2125.         LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2126.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2127.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-5)), 0.1)
  2128.     end
  2129.         for i = 0,0.37,0.03 do
  2130.                 swait()
  2131.                 MERKIO.Parent = tors
  2132.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2133.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2134.         RH.C0 = clerp(RH.C0, CF(1.8, -0.94 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2135.         LH.C0 = clerp(LH.C0, CF(-1.8, -0.94 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2136.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2137.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-5)), 0.1)
  2138.         end
  2139.         until MERKIO.Playing == false
  2140.         MERKIO:Stop()
  2141.         Character.Head.face.Texture = "rbxassetid://2181553320"
  2142.     attack = false
  2143.     lul:Resume()
  2144.     texth.Text = ""
  2145.     text.Text = "Guestpiki"
  2146.     hum.WalkSpeed = 20
  2147. end
  2148.  
  2149. function takethat()
  2150.         attack = true
  2151.         hum.WalkSpeed = 0
  2152.         CreateSound("165487479", tors, 10, 1.05)
  2153. Character.Head.face.Texture = "rbxassetid://6733187"
  2154.     for i = 0,8.3,0.1 do
  2155.         swait()
  2156.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2157.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2158.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2159.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2160.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2161.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2162.         end
  2163.         CreateSound("135165859", tors, 10, 1.05)
  2164. Character.Head.face.Texture = "rbxassetid://152629683"
  2165.     for i = 0,6,0.1 do
  2166.         swait()
  2167.             rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2168.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  2169.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  2170.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2171.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2172.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  2173.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  2174.         end
  2175.         attack = false
  2176.         Character.Head.face.Texture = "rbxassetid://2181553320"
  2177.         hum.WalkSpeed = 20
  2178. end
  2179. function thonki()
  2180.         attack = true
  2181.     text.Text = "Thinking..."
  2182.         hum.WalkSpeed = 6.5
  2183.         Character.Head.face.Texture = "rbxassetid://2046688931"
  2184.         thonks:Play()
  2185.     lul:Pause()
  2186.         repeat
  2187.     for i = 0,8.3,0.1 do
  2188.         swait()
  2189.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2190.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2191.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2192.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2193.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2194.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2195.         end
  2196.         until thonks.Playing == false
  2197.         thonks:Stop()
  2198.         attack = false
  2199.     text.Text = "Guestpiki"
  2200.         Character.Head.face.Texture = "rbxassetid://2181553320"
  2201.     lul:Resume()
  2202.         hum.WalkSpeed = 20
  2203. end
  2204. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2205. attack = true
  2206.         Character.Head.face.Texture = "rbxassetid://266304560"
  2207.     for i = 0,6,0.1 do
  2208.         swait()
  2209.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2210.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2211.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2212.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2213.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2214.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2215.     end
  2216.     CreateSound("1093102664", hed, 10, 1)
  2217.     CameraEnshaking(3, 8)
  2218.     for i = 0,2,0.1 do
  2219.         swait()
  2220.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2221.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2222.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2223.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2224.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2225.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2226.     end
  2227. Character.Head.face.Texture = "rbxassetid://30128383"
  2228. hum.MaxHealth = 0
  2229. ragdoll(char)
  2230. CreateSound("534269232", hed, 5, 1)
  2231. end
  2232.  
  2233. function dead()
  2234.     attack = true
  2235.     hum.WalkSpeed = 0.20
  2236.     CreateSound("137225991", hed, 10, 1)
  2237.         Character.Head.face.Texture = "rbxassetid://1312972246"
  2238.     for i = 0,1.1,0.1 do
  2239.         swait()
  2240.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2241.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2242.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2243.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2244.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2245.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2246.     end
  2247.     for i = 0,1.1,0.1 do
  2248.         swait()
  2249.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2250.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2251.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2252.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2253.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2254.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2255.     end
  2256.     for i = 0,1.1,0.1 do
  2257.         swait()
  2258.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2259.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2260.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2261.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2262.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2263.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2264.     end
  2265.     for i = 0,1.1,0.1 do
  2266.         swait()
  2267.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2268.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2269.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2270.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2271.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2272.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2273.     end
  2274.     for i = 0,1.1,0.1 do
  2275.         swait()
  2276.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2277.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2278.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2279.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2280.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2281.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2282.     end
  2283.     for i = 0,1.1,0.1 do
  2284.         swait()
  2285.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2286.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2287.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2288.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2289.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2290.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2291.     end
  2292.     for i = 0,1.1,0.1 do
  2293.         swait()
  2294.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2295.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2296.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2297.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2298.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2299.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2300.     end
  2301.     for i = 0,1.1,0.1 do
  2302.         swait()
  2303.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2304.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2305.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2306.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2307.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2308.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2309.     end
  2310.     for i = 0,1.1,0.1 do
  2311.         swait()
  2312.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2313.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2314.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2315.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2316.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2317.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2318.     end
  2319.         Character.Head.face.Texture = "rbxassetid://33328967"
  2320.     for i = 0,9,0.1 do
  2321.         swait()
  2322.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2323.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2324.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2325.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2326.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2327.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2328.     end
  2329.     attack = false
  2330.         Character.Head.face.Texture = "rbxassetid://2181553320"
  2331.     hum.WalkSpeed = 20
  2332. end
  2333.  
  2334. function ShutTheHellUp()
  2335.     attack = true
  2336.     hum.WalkSpeed = 2.01
  2337.     CreateSound("336377340", hed, 10, 1)
  2338.     for i = 0,3,0.1 do
  2339.         swait()
  2340.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2341.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2342.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2343.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2344.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2345.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2346.     end
  2347.     for i = 0,1.2,0.1 do
  2348.         swait()
  2349.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2350.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2351.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2352.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2353.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2354.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2355.     end
  2356.     for i = 0,1.2,0.1 do
  2357.         swait()
  2358.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2359.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2360.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2361.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2362.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2363.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2364.     end
  2365.     for i = 0,1.2,0.1 do
  2366.         swait()
  2367.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2368.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2369.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2370.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2371.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2372.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2373.     end
  2374.     for i = 0,1.2,0.1 do
  2375.         swait()
  2376.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2377.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2378.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2379.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2380.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2381.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2382.     end
  2383.     for i = 0,2,0.1 do
  2384.         swait()
  2385.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2386.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2387.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2388.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2389.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  2390.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2391.     end
  2392.     for i = 0,2,0.1 do
  2393.         swait()
  2394.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2395.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2396.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2397.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2398.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2399.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2400.     end
  2401.     hum.WalkSpeed = 20
  2402.     attack = false
  2403. end
  2404.  
  2405. function NO_U()
  2406.     attack = true
  2407.     hum.WalkSpeed = 4.01
  2408.         Character.Head.face.Texture = "rbxassetid://304904077"
  2409.     CreateSound("1543318456", hed, 10, 1)
  2410.     for i = 0,6,0.1 do
  2411.         swait()
  2412.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2413.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2414.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2415.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2416.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2417.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2418.     end
  2419.     for i = 0,3.2,0.1 do
  2420.         swait()
  2421.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2422.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2423.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2424.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2425.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2426.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2427.     end
  2428.     hum.WalkSpeed = 20
  2429.         Character.Head.face.Texture = "rbxassetid://2181553320"
  2430.     attack = false
  2431. end
  2432.  
  2433. function EndMySufferingV2()
  2434.     attack = true
  2435.         hum.WalkSpeed = 0.03
  2436.            Character.Head.face.Texture = "rbxassetid://314137722"
  2437.     local lecalbruh = CreateSound(679798810,tors,100,1)
  2438.         repeat
  2439.     for i = 0,0.37,0.03 do
  2440.         swait()
  2441.      rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  2442.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.4)
  2443.                         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2444.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2445.                         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(30 - 2.5 * Sin(sine / 20))), 0.1)
  2446.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-30 + 2.5 * Sin(sine / 20))), 0.1)
  2447.         end
  2448.     until lecalbruh.Playing == false
  2449.     lecalbruh:Stop()
  2450.     attack = false
  2451.     hum.WalkSpeed = 20
  2452.        Character.Head.face.Texture = "rbxassetid://2181553320"
  2453. end
  2454.  
  2455. function Victory()
  2456.     attack = true
  2457.     hum.WalkSpeed = 1.01
  2458.         Character.Head.face.Texture = "rbxassetid://34067417"
  2459.         Humanoid.Jump = true
  2460.         CreateSound("130834939", hed, 10, 1)
  2461.         for i = 0,3.7,0.1 do
  2462.         swait()
  2463.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2464.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2465.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2466.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2467.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2468.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2469.         end
  2470.         Humanoid.Jump = true
  2471.         for i = 0,3.7,0.1 do
  2472.         swait()
  2473.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2474.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2475.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2476.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2477.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2478.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2479.         end
  2480.         Humanoid.Jump = true
  2481.         for i = 0,3.7,0.1 do
  2482.         swait()
  2483.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2484.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2485.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2486.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2487.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2488.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2489.         end
  2490.         Humanoid.Jump = true
  2491.         for i = 0,3.7,0.1 do
  2492.         swait()
  2493.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2494.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2495.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2496.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2497.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2498.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2499.         end
  2500.         Humanoid.Jump = true
  2501.         for i = 0,3.7,0.1 do
  2502.         swait()
  2503.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2504.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2505.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2506.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2507.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2508.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2509.         end
  2510.     attack = false
  2511.         Character.Head.face.Texture = "rbxassetid://2181553320"
  2512.     hum.WalkSpeed = 20
  2513. end
  2514.  
  2515. function WhatHuh()
  2516.     attack = true
  2517.     hum.WalkSpeed = 1.01
  2518.     CreateSound("130766865", hed, 10, 1)
  2519.         Character.Head.face.Texture = "rbxassetid://1605194286"
  2520.     for i = 0,4,0.1 do
  2521.         swait()
  2522.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2523.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2524.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2525.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2526.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2527.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2528.     end
  2529.     for i = 0,6.7,0.1 do
  2530.         swait()
  2531.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2532.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2533.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2534.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2535.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2536.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2537.     end
  2538.     for i = 0,8.1,0.1 do
  2539.         swait()
  2540.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2541.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2542.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2543.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2544.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2545.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2546.     end
  2547.     for i = 0,1,0.1 do
  2548.         swait()
  2549.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2550.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2551.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2552.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2553.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2554.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2555.     end
  2556.     for i = 0,1,0.1 do
  2557.         swait()
  2558.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2559.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2560.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2561.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2562.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2563.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2564.     end
  2565.     for i = 0,4,0.1 do
  2566.         swait()
  2567.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2568.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2569.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2570.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2571.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2572.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2573.     end
  2574.     attack = false
  2575.         Character.Head.face.Texture = "rbxassetid://2181553320"
  2576.     hum.WalkSpeed = 20
  2577. end
  2578.  
  2579. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2580. attack = true
  2581.         Character.Head.face.Texture = "rbxassetid://266304560"
  2582.     for i = 0,6,0.1 do
  2583.         swait()
  2584.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2585.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2586.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2587.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2588.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2589.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2590.     end
  2591.     CreateSound("1093102664", hed, 10, 1)
  2592.     CameraEnshaking(3, 8)
  2593.     for i = 0,2,0.1 do
  2594.         swait()
  2595.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2596.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2597.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2598.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2599.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2600.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2601.     end
  2602. Character.Head.face.Texture = "rbxassetid://30128383"
  2603. hum.MaxHealth = 0
  2604. ragdoll(char)
  2605. CreateSound("534269232", hed, 5, 1)
  2606. end
  2607.  
  2608. function AnotherOne() --WhAT ANOTHER ONE
  2609.     attack = true
  2610.     hum.WalkSpeed = 1.01
  2611.     local icri = CreateSound("1205111204", hed, 10, 1)
  2612.     swait(165)
  2613.     local FRAME = tors.CFrame
  2614.     repeat
  2615.         swait()
  2616.                 Character.Head.face.Texture = "rbxassetid://582931093"
  2617.         CameraEnshaking(1, 10)
  2618.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2619.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2620.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2621.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2622.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2623.         tors.CFrame = FRAME * CF(0,1,0)
  2624.         swait()
  2625.         tors.CFrame = FRAME
  2626.     until icri.Playing == false
  2627.         Character.Head.face.Texture = "rbxassetid://2181553320"
  2628.     attack = false
  2629.     hum.WalkSpeed = 20
  2630. end
  2631.  
  2632.  
  2633. function NEN()
  2634.     attack = true
  2635.     hum.WalkSpeed = 1.01
  2636.     CreateSound("230292011", hed, 10, 1)
  2637.         Character.Head.face.Texture = "rbxassetid://1581354575"
  2638.     for i = 0,4,0.1 do
  2639.         swait()
  2640.         CameraEnshaking(1, 3)
  2641.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2642.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2643.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2644.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2645.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2646.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2647.     end
  2648.     attack = false
  2649.         Character.Head.face.Texture = "rbxassetid://2181553320"
  2650.     hum.WalkSpeed = 20
  2651. end
  2652.  
  2653. function Ashes() --Straight from... Whatever it was called.
  2654.         attack = true
  2655.     hum.WalkSpeed = 1.01
  2656.         Character.Head.face.Texture = "rbxassetid://273935677"
  2657.     CreateSound("290084602", tors, 10, 1)
  2658.     for i = 0,6.2,0.1 do
  2659.             swait()
  2660.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2661.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2662.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2663.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2664.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2665.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2666.     end
  2667.     for i = 0,6.2,0.1 do
  2668.             swait()
  2669.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2670.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2671.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2672.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2673.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2674.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2675.     end
  2676.     attack = false
  2677.         Character.Head.face.Texture = "rbxassetid://2181553320"
  2678.     hum.WalkSpeed = 20
  2679. end
  2680.  
  2681.  
  2682. function BOI()
  2683.     attack = true
  2684.     hum.WalkSpeed = 1.01
  2685.     CreateSound("390901873", hed, 10, 1)
  2686.         Character.Head.face.Texture = "rbxassetid://248698606"
  2687.     for i = 0,4,0.1 do
  2688.         swait()
  2689.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2690.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2691.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2692.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2693.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2694.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2695.     end
  2696.     for i = 0,4,0.1 do
  2697.         swait()
  2698.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2699.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2700.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2701.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2702.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2703.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2704.     end
  2705.     attack = false
  2706.         Character.Head.face.Texture = "rbxassetid://2181553320"
  2707.     hum.WalkSpeed = 20
  2708. end
  2709.  
  2710. function DrinkdaDrink()
  2711.     attack = true
  2712.     RHe.Transparency = 0
  2713.     hum.WalkSpeed = 3
  2714.     local Munch = CreateSound("554208103", hed, 5, 1)
  2715.     swait(2)
  2716.     repeat
  2717.     for i = 0,6,0.1 do
  2718.         swait()
  2719.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2720.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2721.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2722.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2723.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2724.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2725.     end
  2726.     until Munch.Playing == false
  2727.     hum.WalkSpeed = 20
  2728.     RHe.Transparency = 1
  2729.     attack = false
  2730. end
  2731.  
  2732. function EatdaChips()
  2733.     attack = true
  2734.     RHk.Transparency = 0
  2735.     hum.WalkSpeed = 3
  2736.     local Muncha = CreateSound("1575472350", hed, 5, 1)
  2737.     swait(2)
  2738.     repeat
  2739.     for i = 0,6,0.1 do
  2740.             swait()
  2741.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2742.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2743.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2744.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2745.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2746.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2747.     end
  2748.     until Muncha.Playing == false
  2749.     hum.WalkSpeed = 20
  2750.     RHk.Transparency = 1
  2751.     attack = false
  2752. end
  2753.  
  2754. function Sittyboi()
  2755.     attack = true
  2756.         lul:Pause()
  2757.     text.Text = "Waiting..."
  2758.         AAAAA.SoundId = "rbxassetid://1110421128"
  2759.         AAAAA.Pitch = 0.9
  2760.         AAAAA.TimePosition = 0
  2761.         AAAAA:Play()
  2762.     hum.WalkSpeed = 0
  2763.     repeat
  2764.     swait()
  2765.     for i = 0, 1, 0.1 do
  2766.         swait()
  2767.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2768.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2769.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  2770.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2771.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  2772.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  2773.     end
  2774.     until AAAAA.Playing == false
  2775.     attack = false
  2776.         AAAAA:Stop()
  2777.         AAAAA.Pitch = 1
  2778.         lul:Resume()
  2779.     text.Text = "Guestpiki"
  2780.     hum.WalkSpeed = 20
  2781. end
  2782.  
  2783. function HELP()
  2784.     attack = true
  2785.     hum.WalkSpeed = 1.01
  2786.     RHb.Transparency = 0
  2787.         Character.Head.face.Texture = "rbxassetid://161258384"
  2788.     local NOHeavy = CreateSound("3258183679", hed, 10, 1)
  2789.     for i = 0,0.37,0.03 do
  2790.     swait()
  2791.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2792.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(-10)), 0.3)
  2793.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2794.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2795. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  2796.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2797.     end
  2798.     wait(0.7830)
  2799.     local numnumnumomnom = CreateSound("130776108", hed, 10, 1)
  2800.         for i = 0,0.37,0.03 do
  2801.     swait()
  2802.       rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2803.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2804.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2805.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2806.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(-163), Rad(0), Rad(-35)), 0.1)
  2807.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2808.         end
  2809.     wait(4)
  2810.     numnumnumomnom:Stop()
  2811.     attack = false
  2812.         RHb.Transparency = 1
  2813.         Character.Head.face.Texture = "rbxassetid://2181553320"
  2814.     hum.WalkSpeed = 20
  2815. end
  2816.  
  2817. danci = false
  2818.  
  2819. function dingidongo() -- Le change
  2820.     hum.WalkSpeed = 0.15
  2821.     Character.Head.face.Texture = "rbxassetid://152627407"
  2822.     attack = true
  2823.     soos:Play()
  2824.     repeat
  2825.         for i = 0, 5.56, 0.1 do
  2826.             swait()
  2827.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2828.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2829.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2830.               RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  2831.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  2832.     end
  2833.     until
  2834.     soos.Playing == false
  2835.     soos:Stop()
  2836.     attack = false
  2837.      Character.Head.face.Texture = "rbxassetid://2181553320"
  2838.     hum.WalkSpeed = 20
  2839. end
  2840.  
  2841. function hap() --much hap
  2842.     attack = true
  2843.     hum.WalkSpeed = 0.10
  2844.     CreateSound("363808674", hed, 10, 1)
  2845.         Character.Head.face.Texture = "rbxassetid://315792941"
  2846.     for i = 0,12,0.1 do
  2847.         swait()
  2848.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2849.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2850.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2851.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2852.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2853.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2854.     end
  2855.     CreateSound("233168827", hed, 10, 1)
  2856.         Character.Head.face.Texture = "rbxassetid://335761015"
  2857.     for i = 0,10,0.1 do
  2858.         swait()
  2859.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2860.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2861.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2862.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2863.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2864.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2865.     end
  2866.         CreateSound("363808674", hed, 10, 1)
  2867.     attack = false
  2868.         Character.Head.face.Texture = "rbxassetid://2181553320"
  2869.     hum.WalkSpeed = 20
  2870. end
  2871.  
  2872. function Gumilol()
  2873.     attack = true
  2874.     hum.WalkSpeed = 0
  2875.     local Senses = CreateSound("605297168", hed, 6, 1)
  2876.     swait(2)
  2877.     repeat
  2878.         swait()
  2879.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2880.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2881.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2882.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2883.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2884.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2885.     until Senses.TimePosition > 2.7
  2886.     for i = 0, 3, 0.1 do
  2887.         swait()
  2888.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  2889.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2890.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2891.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2892.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2893.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2894.     end
  2895.     root.Anchored = true
  2896.     repeat
  2897.         swait()
  2898.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  2899.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2900.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2901.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2902.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2903.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2904.     until Senses.Playing == false
  2905.     hum.WalkSpeed = 20
  2906.     attack = false
  2907.     root.Anchored = false
  2908. end
  2909. function oofmyass()
  2910.     attack = true
  2911.     hum.WalkSpeed = 0
  2912.     CreateSound("663306786", tors, 3, 1)
  2913.     for i = 0, 12, 0.1 do
  2914.         swait()
  2915.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  2916.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2917.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2918.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2919.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2920.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2921.     end
  2922.     CreateSound("663307468", tors, 6, 1)
  2923.     for i = 0, 6, 0.1 do
  2924.         swait()
  2925.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2926.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2927.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2928.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2929.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2930.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2931.     end
  2932.     hum.WalkSpeed = 20
  2933.     attack = false
  2934. end
  2935. function WoodyGotWood()
  2936.     attack = true
  2937.     hum.WalkSpeed = 0
  2938.     local Woodlenny = CreateSound("1764642350", hed, 6, 1)
  2939.         Character.Head.face.Texture = "rbxassetid://2656596372"
  2940.     swait(2)
  2941.     repeat
  2942.         swait()
  2943.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  2944.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  2945.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2946.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2947.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  2948.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  2949.     until Woodlenny.TimePosition > 3.6
  2950.     root.Anchored = true
  2951.     repeat
  2952.         swait()
  2953.         for i = 0, 2, 0.1 do
  2954.             swait()
  2955.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2956.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2957.                     RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-10), Rad(0), Rad(0)), 0.5)
  2958.                     LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(10), Rad(0), Rad(0)), 0.5)
  2959.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  2960.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2961.         end
  2962.         for i = 0, 1.6, 0.1 do
  2963.             swait()
  2964.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2965.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2966.                     RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-10), Rad(0), Rad(0)), 0.5)
  2967.                     LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(10), Rad(0), Rad(0)), 0.5)
  2968.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  2969.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  2970.         end
  2971.     until Woodlenny.Playing == false
  2972.     hum.WalkSpeed = 20
  2973.         Character.Head.face.Texture = "rbxassetid://2181553320"
  2974.     attack = false
  2975.     root.Anchored = false
  2976. end
  2977.  
  2978. function IsThatA()
  2979.     attack = true
  2980.     hum.WalkSpeed = 0
  2981.     local isthata = CreateSound("950444738", hed, 6, 1)
  2982.         Character.Head.face.Texture = "rbxassetid://992280211"
  2983.     swait(2)
  2984.     for i = 0, 7, 0.1 do
  2985.         swait()
  2986.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2987.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2988.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2989.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2990.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  2991.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  2992.     end
  2993.         Character.Head.face.Texture = "rbxassetid://359025030"
  2994.     swait()
  2995.     for i = 0, 14, 0.1 do
  2996.         swait()
  2997.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -1.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2998.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2999.         RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  3000.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-90)), 0.15)
  3001.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  3002.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  3003.     end
  3004.     hum.WalkSpeed = 20
  3005.         Character.Head.face.Texture = "rbxassetid://2181553320"
  3006.     attack = false
  3007.     root.Anchored = false
  3008. end
  3009.  
  3010. function LIVING()
  3011.     attack = true
  3012. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=2059391956"
  3013.     hum.WalkSpeed = 0
  3014.         sors:Play()
  3015.         repeat
  3016.         swait()
  3017.         sors.Parent = tors
  3018.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  3019.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  3020.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  3021.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  3022.     until sors.Playing == false
  3023. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=2181553320"
  3024.     attack = false
  3025.     hum.WalkSpeed = 20
  3026. end
  3027.  
  3028. function Seizure()
  3029.     attack = true
  3030. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=2059391956"
  3031.     hum.WalkSpeed = 0
  3032.         so:Play()
  3033.         repeat
  3034.         swait()
  3035.         so.Parent = tors
  3036.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  3037.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  3038.         if Mrandom(1,15) == 1 then
  3039.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3040.         end
  3041.         RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  3042.         LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  3043.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  3044.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  3045.     until so.Playing == false
  3046. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=2181553320"
  3047.     attack = false
  3048.     hum.WalkSpeed = 20
  3049. end
  3050.  
  3051. local SOOSS = false
  3052.  
  3053. function STARMAN()
  3054.     attack = true
  3055.     SOOSS = true
  3056.     hum.WalkSpeed = 160
  3057.         soos:Play()
  3058.         lul:Pause()
  3059.     coroutine.resume(coroutine.create(function()
  3060.             while SOOSS == true do
  3061.                 swait()
  3062.             Head.Color = Color3.fromRGB(cR,cG,cB)
  3063.             RightArm.Color = Color3.fromRGB(cR,cG,cB)
  3064.             LeftArm.Color = Color3.fromRGB(cR,cG,cB)
  3065.             Torso.Color = Color3.fromRGB(cR,cG,cB)
  3066.             RightLeg.Color = Color3.fromRGB(cR,cG,cB)
  3067.             LeftLeg.Color = Color3.fromRGB(cR,cG,cB)
  3068.             text.TextColor3 = Color3.fromRGB(cR,cG,cB)
  3069.                 char.Head.face.Texture = "http://www.roblox.com/asset/?id="..StarFace[math.random(1,#StarFace)]
  3070.                 text.Text = ""..StarText[math.random(1,#StarText)]
  3071.             end
  3072.     end))
  3073.         repeat
  3074.         swait()
  3075.         soos.Parent = tors
  3076.     for i = 0,0.17,0.03 do
  3077.         swait()
  3078.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  3079.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  3080.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(2.5), Rad(0), Rad(-90)), 0.15)
  3081.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(2.5), Rad(0), Rad(90)), 0.15)
  3082.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  3083.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  3084.     end
  3085.         for i = 0,0.17,0.03 do
  3086.                 swait()
  3087.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3088.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3089.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  3090.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  3091.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  3092.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  3093.         end
  3094.     until soos.Playing == false
  3095. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=2181553320"
  3096.     attack = false
  3097.     SOOSS = false
  3098.     text.Text = "Guestpiki"
  3099.     hum.WalkSpeed = 20
  3100.     wait(0.1)
  3101.         lul:Resume()
  3102. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=2181553320"
  3103.     Head.BrickColor = BrickColor.new("White")
  3104.     RightArm.BrickColor = BrickColor.new("Really black")
  3105.     LeftArm.BrickColor = BrickColor.new("Really black")
  3106.     Torso.BrickColor = BrickColor.new("Really black")
  3107.     RightLeg.BrickColor = BrickColor.new("Really black")
  3108.     LeftLeg.BrickColor = BrickColor.new("Really black")
  3109.     wait(0.1)
  3110.     text.Text = "Guestpiki"
  3111. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=2181553320"
  3112.     Head.BrickColor = BrickColor.new("White")
  3113.     RightArm.BrickColor = BrickColor.new("Really black")
  3114.     LeftArm.BrickColor = BrickColor.new("Really black")
  3115.     Torso.BrickColor = BrickColor.new("Really black")
  3116.     RightLeg.BrickColor = BrickColor.new("Really black")
  3117.     LeftLeg.BrickColor = BrickColor.new("Really black")
  3118.     wait(0.1)
  3119. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=2181553320"
  3120.     Head.BrickColor = BrickColor.new("White")
  3121.     RightArm.BrickColor = BrickColor.new("Really black")
  3122.     LeftArm.BrickColor = BrickColor.new("Really black")
  3123.     Torso.BrickColor = BrickColor.new("Really black")
  3124.     RightLeg.BrickColor = BrickColor.new("Really black")
  3125.     LeftLeg.BrickColor = BrickColor.new("Really black")
  3126.     wait(0.1)
  3127.     text.Text = "Guestpiki"
  3128. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=2181553320"
  3129.     Head.BrickColor = BrickColor.new("White")
  3130.     RightArm.BrickColor = BrickColor.new("Really black")
  3131.     LeftArm.BrickColor = BrickColor.new("Really black")
  3132.     Torso.BrickColor = BrickColor.new("Really black")
  3133.     RightLeg.BrickColor = BrickColor.new("Really black")
  3134.     LeftLeg.BrickColor = BrickColor.new("Really black")
  3135. end
  3136.  
  3137. function Woaht()
  3138.     attack = true
  3139.     hum.WalkSpeed = 0
  3140.     local wot = CreateSound("313553389", hed, 6, 1)
  3141.         Character.Head.face.Texture = "rbxassetid://1743189746"
  3142.     swait(2)
  3143.     repeat
  3144.         for i = 0,0.37,0.03 do
  3145.                 swait()
  3146.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3147.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3148.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  3149.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  3150.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  3151.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  3152.     end
  3153.     until wot.Playing == false
  3154.     hum.WalkSpeed = 20
  3155.         Character.Head.face.Texture = "rbxassetid://2181553320"
  3156.     attack = false
  3157.     root.Anchored = false
  3158. end
  3159.  
  3160. function Cso(ID, PARENT, VOLUME, PITCH)
  3161.     local NSound = nil
  3162.     coroutine.resume(coroutine.create(function()
  3163.         NSound = IT("Sound", PARENT)
  3164.         NSound.Volume = VOLUME
  3165.         NSound.Pitch = PITCH
  3166.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  3167.         swait()
  3168.         NSound:play()
  3169.         game:GetService("Debris"):AddItem(NSound, 10)
  3170.     end))
  3171.     return NSound
  3172. end
  3173.  
  3174. function woah()
  3175.     attack = true
  3176.     hum.WalkSpeed = 0
  3177.         Cso("1542642349", hed, 10, 1)
  3178.     for i = 0, 6, 0.1 do
  3179.         swait()
  3180.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3181.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, -5, 0 + ((-1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(180)), 1)
  3182.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3183.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3184.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3185.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3186.     end
  3187.         Cso("144508058", hed, 10, 0.8)
  3188.     for i = 0, 6, 0.1 do
  3189.         swait()
  3190.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3191.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1 * Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 1)
  3192.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3193.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3194.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3195.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3196.     end
  3197.         Cso("1093102664", hed, 10, 1)
  3198.     for i = 0, 6, 0.1 do
  3199.         swait()
  3200.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3201.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 1)
  3202.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3203.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3204.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3205.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3206.     end
  3207.         Cso("500507347", hed, 10, 1)
  3208. wait(4.4)
  3209.         swait()
  3210.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3211.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, -5, 0 + ((-1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(180)), 1)
  3212.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3213.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3214.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3215.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3216. wait(5.6)
  3217.         Cso("744744924", hed, 10, 1)
  3218.     for i = 0, 16, 0.1 do
  3219.         swait()
  3220.             RH.C0 = clerp(RH.C0, CF(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  3221.             LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  3222.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.4 + 0.05 * math.cos(sine / 28)) * angles(math.rad(90 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  3223.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(-60)), 0.15)
  3224.             RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(180), math.rad(0), math.rad(32)), 0.15)
  3225.             LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(180), math.rad(0), math.rad(-65)), 0.15)
  3226.     end
  3227.     attack = false
  3228.     hum.WalkSpeed = 20
  3229. end
  3230.  
  3231. function LeChange()
  3232.     attack = true
  3233.     hum.WalkSpeed = 20
  3234.     lul.Pitch = 1
  3235.         lul:Stop()
  3236.     local mue = math.random(1,17)
  3237.     if mue == 1 then
  3238.         lul.SoundId = "rbxassetid://193889412"
  3239.     end
  3240.     if mue == 2 then
  3241.         lul.SoundId = "rbxassetid://274690929"
  3242.     end
  3243.     if mue == 3 then
  3244.         lul.SoundId = "rbxassetid://1241998626"
  3245.     end
  3246.     if mue == 4 then
  3247.         lul.SoundId = "rbxassetid://1878962648"
  3248.     end
  3249.     if mue == 5 then
  3250.         lul.SoundId = "rbxassetid://185117072"
  3251.     end
  3252.     if mue == 6 then
  3253.         lul.SoundId = "rbxassetid://206880665"
  3254.     end
  3255.     if mue == 7 then
  3256.         lul.SoundId = "rbxassetid://2054013600"
  3257.     end
  3258.     if mue == 8 then
  3259.         lul.SoundId = "rbxassetid://1463709693"
  3260.         lul.Pitch = 1.4
  3261.     end
  3262.     if mue == 9 then
  3263.         lul.SoundId = "rbxassetid://575705300"
  3264.     end
  3265.     if mue == 10 then
  3266.         lul.SoundId = "rbxassetid://142924062"
  3267.     end
  3268.     if mue == 11 then
  3269.         lul.SoundId = "rbxassetid://251072363"
  3270.     end
  3271.     if mue == 12 then
  3272.         lul.SoundId = "rbxassetid://731061980"
  3273.     end
  3274.     if mue == 13 then
  3275.         lul.SoundId = "rbxassetid://455682677"
  3276.     end
  3277.     if mue == 14 then
  3278.         lul.SoundId = "rbxassetid://1283123885"
  3279.     end
  3280.     if mue == 15 then
  3281.         lul.SoundId = "rbxassetid://1185002382"
  3282.     end
  3283.     if mue == 16 then
  3284.         lul.SoundId = "rbxassetid://1588631952"
  3285.     end
  3286.     if mue == 17 then
  3287.         lul.SoundId = "rbxassetid://1496130120"
  3288.     end
  3289.     hum.WalkSpeed = 20
  3290.         lul:Play()
  3291.     attack = false
  3292.     root.Anchored = false
  3293. end
  3294.  
  3295. function REEE()
  3296.     attack = true
  3297.     hum.WalkSpeed = 70
  3298.     text.Text = ""
  3299.     texth.Text = "Or, is it the Bagel?"
  3300.     lul:Pause()
  3301. local fire = Instance.new("ParticleEmitter", char.Torso)
  3302. fire.Lifetime = NumberRange.new(0.5)
  3303. fire.Speed = NumberRange.new(1, 3)
  3304. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3.564, 2.521), NumberSequenceKeypoint.new(1, 3.534, 2.521)})
  3305. fire.Rate = 0
  3306. fire.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.627, 0.587), NumberSequenceKeypoint.new(1, 1)})
  3307. fire.LightEmission = 0.6
  3308. fire.Texture = "http://www.roblox.com/asset/?id=108726554"
  3309. fire.Color = ColorSequence.new(Color3.new(1, 1, 1), Color3.new(0.666667, 0.666667, 0.666667))
  3310. fire.Enabled = true
  3311. fire.Rate = 2000
  3312.         RCKIN:Play()
  3313.         repeat
  3314.         swait()
  3315.                 RCKIN.Parent = tors
  3316.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3317.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3318.             RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3319.             LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3320.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3321.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3322.     until RCKIN.Playing == false
  3323.     attack = false
  3324.     lul:Resume()
  3325.     fire.Enabled = false
  3326.     text.Text = "Guestpiki"
  3327.     texth.Text = ""
  3328.     hum.WalkSpeed = 20
  3329. end
  3330.  
  3331. function SCREAM()
  3332.     attack = true
  3333.     hum.WalkSpeed = 70
  3334.     lul:Pause()
  3335.         Character.Head.face.Texture = "rbxassetid://278713946"
  3336.         local A = math.random(1,83)
  3337.         if A == 1 then
  3338.             AAAAA.SoundId = "rbxassetid://580806904"
  3339.             AAAAA.TimePosition = 0
  3340.         end
  3341.         if A == 2 then
  3342.             AAAAA.SoundId = "rbxassetid://569124237"
  3343.             AAAAA.TimePosition = 0
  3344.         end
  3345.         if A == 3 then
  3346.             AAAAA.SoundId = "rbxassetid://824995694"
  3347.             AAAAA.TimePosition = 0
  3348.         end
  3349.         if A == 4 then
  3350.             AAAAA.SoundId = "rbxassetid://619398081"
  3351.             AAAAA.TimePosition = 0
  3352.         end
  3353.         if A == 5 then
  3354.             AAAAA.SoundId = "rbxassetid://561567000"
  3355.             AAAAA.TimePosition = 0
  3356.         end
  3357.         if A == 6 then
  3358.             AAAAA.SoundId = "rbxassetid://780544434"
  3359.             AAAAA.TimePosition = 0
  3360.         end
  3361.         if A == 7 then
  3362.             AAAAA.SoundId = "rbxassetid://1127778994"
  3363.             AAAAA.TimePosition = 0
  3364.         end
  3365.         if A == 8 then
  3366.             AAAAA.SoundId = "rbxassetid://2016152738"
  3367.             AAAAA.TimePosition = 0
  3368.         end
  3369.         if A == 9 then
  3370.             AAAAA.SoundId = "rbxassetid://1649268255"
  3371.             AAAAA.TimePosition = 0
  3372.         end
  3373.         if A == 10 then
  3374.             AAAAA.SoundId = "rbxassetid://318925857"
  3375.             AAAAA.TimePosition = 0
  3376.         end
  3377.         if A == 11 then
  3378.             AAAAA.SoundId = "rbxassetid://1231447409"
  3379.             AAAAA.TimePosition = 0
  3380.         end
  3381.         if A == 12 then
  3382.             AAAAA.SoundId = "rbxassetid://1173662546"
  3383.             AAAAA.TimePosition = 0
  3384.         end
  3385.         if A == 13 then
  3386.             AAAAA.SoundId = "rbxassetid://1731102335"
  3387.             AAAAA.TimePosition = 0
  3388.         end
  3389.         if A == 14 then
  3390.             AAAAA.SoundId = "rbxassetid://597084853"
  3391.             AAAAA.TimePosition = 0
  3392.         end
  3393.         if A == 15 then
  3394.             AAAAA.SoundId = "rbxassetid://255219578"
  3395.             AAAAA.TimePosition = 0
  3396.         end
  3397.         if A == 16 then
  3398.             AAAAA.SoundId = "rbxassetid://968042399"
  3399.             AAAAA.TimePosition = 0
  3400.         end
  3401.         if A == 17 then
  3402.             AAAAA.SoundId = "rbxassetid://2088388847"
  3403.             AAAAA.TimePosition = 0
  3404.         end
  3405.         if A == 18 then
  3406.             AAAAA.SoundId = "rbxassetid://1958305455"
  3407.             AAAAA.TimePosition = 0
  3408.         end
  3409.         if A == 19 then
  3410.             AAAAA.SoundId = "rbxassetid://1171758804"
  3411.             AAAAA.TimePosition = 0
  3412.         end
  3413.         if A == 20 then
  3414.             AAAAA.SoundId = "rbxassetid://1453459167"
  3415.             AAAAA.TimePosition = 0
  3416.         end
  3417.         if A == 21 then
  3418.             AAAAA.SoundId = "rbxassetid://2000897208"
  3419.             AAAAA.TimePosition = 0
  3420.         end
  3421.         if A == 22 then
  3422.             AAAAA.SoundId = "rbxassetid://841541884"
  3423.             AAAAA.TimePosition = 0
  3424.         end
  3425.         if A == 23 then
  3426.             AAAAA.SoundId = "rbxassetid://839044936"
  3427.             AAAAA.TimePosition = 0
  3428.         end
  3429.         if A == 24 then
  3430.             AAAAA.SoundId = "rbxassetid://520168377"
  3431.             AAAAA.TimePosition = 0
  3432.         end
  3433.         if A == 25 then
  3434.             AAAAA.SoundId = "rbxassetid://655669511"
  3435.             AAAAA.TimePosition = 0
  3436.         end
  3437.         if A == 26 then
  3438.             AAAAA.SoundId = "rbxassetid://1125711065"
  3439.             AAAAA.TimePosition = 0
  3440.         end
  3441.         if A == 27 then
  3442.             AAAAA.SoundId = "rbxassetid://482886779"
  3443.             AAAAA.TimePosition = 0
  3444.         end
  3445.         if A == 28 then
  3446.             AAAAA.SoundId = "rbxassetid://470406966"
  3447.             AAAAA.TimePosition = 0
  3448.         end
  3449.         if A == 29 then
  3450.             AAAAA.SoundId = "rbxassetid://363239413"
  3451.             AAAAA.TimePosition = 0
  3452.         end
  3453.         if A == 30 then
  3454.             AAAAA.SoundId = "rbxassetid://1183260037"
  3455.             AAAAA.TimePosition = 0
  3456.         end
  3457.         if A == 31 then
  3458.             AAAAA.SoundId = "rbxassetid://644321050"
  3459.             AAAAA.TimePosition = 0
  3460.         end
  3461.         if A == 32 then
  3462.             AAAAA.SoundId = "rbxassetid://962124783"
  3463.             AAAAA.TimePosition = 0
  3464.         end
  3465.         if A == 33 then
  3466.             AAAAA.SoundId = "rbxassetid://328782098"
  3467.             AAAAA.TimePosition = 0
  3468.         end
  3469.         if A == 34 then
  3470.             AAAAA.SoundId = "rbxassetid://1868475933"
  3471.             AAAAA.TimePosition = 0
  3472.         end
  3473.         if A == 35 then
  3474.             AAAAA.SoundId = "rbxassetid://606775826"
  3475.             AAAAA.TimePosition = 0
  3476.         end
  3477.         if A == 36 then
  3478.             AAAAA.SoundId = "rbxassetid://299132320"
  3479.             AAAAA.TimePosition = 0
  3480.         end
  3481.         if A == 37 then
  3482.             AAAAA.SoundId = "rbxassetid://153109732"
  3483.             AAAAA.TimePosition = 0
  3484.         end
  3485.         if A == 37 then
  3486.             AAAAA.SoundId = "rbxassetid://457506669"
  3487.             AAAAA.TimePosition = 0
  3488.         end
  3489.         if A == 38 then
  3490.             AAAAA.SoundId = "rbxassetid://335628150"
  3491.             AAAAA.TimePosition = 0
  3492.         end
  3493.         if A == 39 then
  3494.             AAAAA.SoundId = "rbxassetid://488032404"
  3495.             AAAAA.TimePosition = 0
  3496.         end
  3497.         if A == 40 then
  3498.             AAAAA.SoundId = "rbxassetid://1375131348"
  3499.             AAAAA.TimePosition = 0
  3500.         end
  3501.         if A == 41 then
  3502.             AAAAA.SoundId = "rbxassetid://1314602285"
  3503.             AAAAA.TimePosition = 0
  3504.         end
  3505.         if A == 42 then
  3506.             AAAAA.SoundId = "rbxassetid://744281932"
  3507.             AAAAA.TimePosition = 0
  3508.         end
  3509.         if A == 43 then
  3510.             AAAAA.SoundId = "rbxassetid://434976383"
  3511.             AAAAA.TimePosition = 0
  3512.         end
  3513.         if A == 44 then
  3514.             AAAAA.SoundId = "rbxassetid://1842306658"
  3515.             AAAAA.TimePosition = 0
  3516.         end
  3517.         if A == 45 then
  3518.             AAAAA.SoundId = "rbxassetid://643472343"
  3519.             AAAAA.TimePosition = 0
  3520.         end
  3521.         if A == 46 then
  3522.             AAAAA.SoundId = "rbxassetid://221258319"
  3523.             AAAAA.TimePosition = 0
  3524.         end
  3525.         if A == 47 then
  3526.             AAAAA.SoundId = "rbxassetid://1679015957"
  3527.             AAAAA.TimePosition = 0
  3528.         end
  3529.         if A == 48 then
  3530.             AAAAA.SoundId = "rbxassetid://567908972"
  3531.             AAAAA.TimePosition = 0
  3532.         end
  3533.         if A == 49 then
  3534.             AAAAA.SoundId = "rbxassetid://717014037"
  3535.             AAAAA.TimePosition = 0
  3536.         end
  3537.         if A == 50 then
  3538.             AAAAA.SoundId = "rbxassetid://744323533"
  3539.             AAAAA.TimePosition = 0
  3540.         end
  3541.         if A == 51 then
  3542.             AAAAA.SoundId = "rbxassetid://889774006"
  3543.             AAAAA.TimePosition = 0
  3544.         end
  3545.         if A == 52 then
  3546.             AAAAA.SoundId = "rbxassetid://167137736"
  3547.             AAAAA.TimePosition = 0
  3548.         end
  3549.         if A == 53 then
  3550.             AAAAA.SoundId = "rbxassetid://251074756"
  3551.             AAAAA.TimePosition = 0
  3552.         end
  3553.         if A == 54 then
  3554.             AAAAA.SoundId = "rbxassetid://977558364"
  3555.             AAAAA.TimePosition = 0
  3556.         end
  3557.         if A == 55 then
  3558.             AAAAA.SoundId = "rbxassetid://328728034"
  3559.             AAAAA.TimePosition = 0
  3560.         end
  3561.         if A == 56 then
  3562.             AAAAA.SoundId = "rbxassetid://1266243649"
  3563.             AAAAA.TimePosition = 0
  3564.         end
  3565.         if A == 57 then
  3566.             AAAAA.SoundId = "rbxassetid://964618925"
  3567.             AAAAA.TimePosition = 0
  3568.         end
  3569.         if A == 58 then
  3570.             AAAAA.SoundId = "rbxassetid://1803630339"
  3571.             AAAAA.TimePosition = 0
  3572.         end
  3573.         if A == 59 then
  3574.             AAAAA.SoundId = "rbxassetid://840189092"
  3575.             AAAAA.TimePosition = 0
  3576.         end
  3577.         if A == 60 then
  3578.             AAAAA.SoundId = "rbxassetid://1559029429"
  3579.             AAAAA.TimePosition = 0
  3580.         end
  3581.         if A == 61 then
  3582.             AAAAA.SoundId = "rbxassetid://1638542850"
  3583.             AAAAA.TimePosition = 0
  3584.         end
  3585.         if A == 62 then
  3586.             AAAAA.SoundId = "rbxassetid://803576871"
  3587.             AAAAA.TimePosition = 0
  3588.         end
  3589.         if A == 63 then
  3590.             AAAAA.SoundId = "rbxassetid://698882646"
  3591.             AAAAA.TimePosition = 0
  3592.         end
  3593.         if A == 64 then
  3594.             AAAAA.SoundId = "rbxassetid://1151976352"
  3595.             AAAAA.TimePosition = 0
  3596.         end
  3597.         if A == 65 then
  3598.             AAAAA.SoundId = "rbxassetid://406116544"
  3599.             AAAAA.TimePosition = 0
  3600.         end
  3601.         if A == 66 then
  3602.             AAAAA.SoundId = "rbxassetid://316022829"
  3603.             AAAAA.TimePosition = 0
  3604.         end
  3605.         if A == 67 then
  3606.             AAAAA.SoundId = "rbxassetid://171914461"
  3607.             AAAAA.TimePosition = 0
  3608.         end
  3609.         if A == 68 then
  3610.             AAAAA.SoundId = "rbxassetid://287491840"
  3611.             AAAAA.TimePosition = 0
  3612.         end
  3613.         if A == 69 then
  3614.             AAAAA.SoundId = "rbxassetid://430752531"
  3615.             AAAAA.TimePosition = 0
  3616.         end
  3617.         if A == 70 then
  3618.             AAAAA.SoundId = "rbxassetid://531023877"
  3619.             AAAAA.TimePosition = 0
  3620.         end
  3621.         if A == 71 then
  3622.             AAAAA.SoundId = "rbxassetid://271588868"
  3623.             AAAAA.TimePosition = 0
  3624.         end
  3625.         if A == 72 then
  3626.             AAAAA.SoundId = "rbxassetid://602958674"
  3627.             AAAAA.TimePosition = 0
  3628.         end
  3629.         if A == 73 then
  3630.             AAAAA.SoundId = "rbxassetid://899472110"
  3631.             AAAAA.TimePosition = 0
  3632.         end
  3633.         if A == 74 then
  3634.             AAAAA.SoundId = "rbxassetid://793986125"
  3635.             AAAAA.TimePosition = 0
  3636.         end
  3637.         if A == 75 then
  3638.             AAAAA.SoundId = "rbxassetid://317643401"
  3639.             AAAAA.TimePosition = 0
  3640.         end
  3641.         if A == 76 then
  3642.             AAAAA.SoundId = "rbxassetid://427265119"
  3643.             AAAAA.TimePosition = 0
  3644.         end
  3645.         if A == 77 then
  3646.             AAAAA.SoundId = "rbxassetid://318250043"
  3647.             AAAAA.TimePosition = 0
  3648.         end
  3649.         if A == 78 then
  3650.             AAAAA.SoundId = "rbxassetid://272135781"
  3651.             AAAAA.TimePosition = 0
  3652.         end
  3653.         if A == 79 then
  3654.             AAAAA.SoundId = "rbxassetid://302662929"
  3655.             AAAAA.TimePosition = 0
  3656.         end
  3657.         if A == 80 then
  3658.             AAAAA.SoundId = "rbxassetid://1226918619"
  3659.             AAAAA.TimePosition = 0
  3660.         end
  3661.         if A == 81 then
  3662.             AAAAA.SoundId = "rbxassetid://973891000"
  3663.             AAAAA.TimePosition = 0
  3664.         end
  3665.         if A == 82 then
  3666.             AAAAA.SoundId = "rbxassetid://1002843959"
  3667.             AAAAA.TimePosition = 0
  3668.         end
  3669.         if A == 83 then
  3670.             AAAAA.SoundId = "rbxassetid://1441494988"
  3671.             AAAAA.TimePosition = 0
  3672.         end
  3673.         AAAAA:Play()
  3674.         repeat
  3675.         swait()
  3676.                 AAAAA.Parent = tors
  3677.             rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3678.     until AAAAA.Playing == false
  3679.     hum.WalkSpeed = 20
  3680.     attack = false
  3681.     lul:Resume()
  3682.     Character.Head.face.Texture = "rbxassetid://2181553320"
  3683.     hum.WalkSpeed = 20
  3684. end
  3685.  
  3686. lolxdtest = false --dont remove or script wont work
  3687. MoreTaunts = false
  3688. mouse.KeyDown:connect(function(key)
  3689.     if key == 'm' then
  3690.         MERKIO:Stop()
  3691.         AAAAA:Stop()
  3692.         thonks:Stop()
  3693.         so:Stop()
  3694.         sors:Stop()
  3695.         RCKIN:Stop()
  3696.         soos:Stop()
  3697.         danci = false
  3698.     elseif key == 'n' and angery == true then
  3699.         angery = false
  3700.         MoreTaunts = false
  3701.         print"Back to normal Taunts <"
  3702.     end
  3703.     if attack == false then
  3704.         if lolxdtest == false then
  3705.         if key == 'q' then
  3706.             THEBESTOVERUSEDJOKEEVER()
  3707.         elseif key == 'e' then
  3708.             SCREAM()
  3709.         elseif key == 'b' and angery == false then
  3710.             angery = true
  3711.             MoreTaunts = true
  3712.             print"Replaced y,u,h,j,k,x,l,f,v,r,g,z with new Taunts"
  3713.         elseif key == 'n' and angery == true then
  3714.             angery = false
  3715.         elseif key == 'r' and MoreTaunts == false then
  3716.                         sneakonehundred()
  3717.         elseif key == 't' then
  3718.                         DANCEFORME()
  3719.         elseif key == 'y' and MoreTaunts == false then
  3720.                         takethat()
  3721.         elseif key == 'z' and MoreTaunts == false then
  3722.             EndMySufferingV2()
  3723.         elseif key == 'g' and MoreTaunts == false then
  3724.                         un_fun()
  3725.                 elseif key == 'p' and MoreTaunts == false then
  3726.                         HELP()
  3727.                 elseif key == 'u' and MoreTaunts == false then
  3728.                         BOI()
  3729.                 elseif key == 'o' and MoreTaunts == false then
  3730.                         NO_U()
  3731.                 elseif key == 'f' and MoreTaunts == false then
  3732.                         Ashes()
  3733.         elseif key == 'h' and MoreTaunts == false then
  3734.             NEN()
  3735.                 elseif key == 'g' and MoreTaunts == false then
  3736.                         AnotherOne()
  3737.                 elseif key == 'k' and MoreTaunts == false then
  3738.                        dingidongo()
  3739.                 elseif key == 'j' and MoreTaunts == false then
  3740.                         WhatHuh()
  3741.                 elseif key == 'i' and MoreTaunts == false then
  3742.                         fbiopenup()
  3743.                 elseif key == 'l' and MoreTaunts == false then
  3744.                         Victory()
  3745.         elseif key == 'x' and MoreTaunts == false then
  3746.             ShutTheHellUp()
  3747.         elseif key == 'v' and MoreTaunts == false then
  3748.             dead()
  3749.         elseif key == 'i' and MoreTaunts == true then
  3750.             woah()
  3751.                 elseif key == 'c' and MoreTaunts == false then
  3752.                         WRY()
  3753.         elseif key == "y" and MoreTaunts == true then
  3754.             thonki()
  3755.         elseif key == "f" and MoreTaunts == true then
  3756.             IsThatA()
  3757.         elseif key == "u" and MoreTaunts == true then
  3758.             Gumilol()
  3759.         elseif key == "j" and MoreTaunts == true then
  3760.             WoodyGotWood()
  3761.         elseif key == "h" and MoreTaunts == true then
  3762.             oofmyass()
  3763.         elseif key == "k" and MoreTaunts == true then
  3764.             DrinkdaDrink()
  3765.         elseif key == "l" and MoreTaunts == true then
  3766.             EatdaChips()
  3767.         elseif key == "x" and MoreTaunts == true then
  3768.             Sittyboi()
  3769.         elseif key == "c" and MoreTaunts == true then
  3770.             LeChange()
  3771.         elseif key == "v" and MoreTaunts == true then
  3772.             Woaht()
  3773.         elseif key == "r" and MoreTaunts == true then
  3774.             LIVING()
  3775.         elseif key == "g" and MoreTaunts == true then
  3776.             Seizure()
  3777.         elseif key == "p" and MoreTaunts == true then
  3778.             TRUEDANCEFORME()
  3779.         elseif key == "z" and MoreTaunts == true then
  3780.             REEE()
  3781.         elseif key == "o" and MoreTaunts == true then
  3782.             STARMAN()
  3783.         end
  3784.         end
  3785.         end
  3786.     end)
  3787.  
  3788. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3789.   local Hitboxpart = Instance.new("Part", EffectModel)
  3790.   RemoveOutlines(Hitboxpart)
  3791.   Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3792.   Hitboxpart.CanCollide = false
  3793.   Hitboxpart.Transparency = 1
  3794.   Hitboxpart.Anchored = true
  3795.   Hitboxpart.CFrame = Pose
  3796.   game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3797.   MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3798. end
  3799. wait2 = false
  3800. combo = 1
  3801.  
  3802.  
  3803.  
  3804.  
  3805. mouse.Button1Down:connect(function(key)
  3806.   if attack == false then
  3807.     attack = true
  3808.     hum.WalkSpeed = 3.01
  3809.     if combo == 1 then
  3810.     for i = 0, 1.2, 0.1 do
  3811.         swait()
  3812.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-65)), 0.3)
  3813.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-65)), 0.1)
  3814.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  3815.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3)
  3816.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  3817.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  3818.           end
  3819.         CreateSound("1489706716", ra, 3, .8)
  3820.         local sude = Instance.new("Part", ra)
  3821.         sude.Size = Vector3.new(1, 1, 1)
  3822.         sude:BreakJoints()
  3823.         sude.Transparency = 1
  3824.         sude.CanCollide = false
  3825.         local dmgweld = Instance.new("Weld", sude)
  3826.         dmgweld.Part0 = ra
  3827.         dmgweld.Part1 = sude
  3828.         dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,1.5)
  3829.             local function death(part)
  3830.                 local tor = part.Parent:findFirstChild("Torso") or part.Parent:findFirstChild("UpperTorso")
  3831.                 if sude ~= nil then
  3832.                 if tor ~= nil then
  3833.                     local begonelmao = CreateSound("304063043", ra, 7, 1)
  3834.                     begonelmao.TimePosition = 0
  3835.                     local heds = part.Parent:findFirstChild("Head")
  3836.                     local vel = Instance.new("BodyVelocity", tor)
  3837.                     vel.Velocity = tor.CFrame.lookVector * -754
  3838.                     vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3839.                     local vels = Instance.new("BodyVelocity", heds)
  3840.                     vels.Velocity = heds.CFrame.lookVector * -546745
  3841.                     vels.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3842.                     tor:BreakJoints()
  3843.                         sude.Parent = nil
  3844.     sude:BreakJoints()
  3845.     dmgweld:Destroy()
  3846.     sude:Destroy()
  3847.                     if tor then
  3848.                         tor.RotVelocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3849.                         tor.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3850.                     end
  3851.                 end
  3852.                 end
  3853.                 end
  3854.             sude.Touched:connect(death)
  3855.       for i = 0, 1.2, 0.1 do
  3856.         swait()
  3857.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  3858.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  3859.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  3860.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  3861.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  3862.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  3863.       end
  3864.     end
  3865.     hum.WalkSpeed = 20
  3866.     wait2 = false
  3867.     attack = false
  3868.     end
  3869. end)
  3870.  
  3871. -------------------------------------------------------
  3872. --End Attacks N Stuff--
  3873. -------------------------------------------------------
  3874.  
  3875.  
  3876. while jumping do
  3877.  Humanoid.Jump = true
  3878.  wait(0.9)
  3879. end
  3880.  
  3881.  
  3882.  
  3883.  
  3884. -------------------------------------------------------
  3885. --Start Animations--
  3886. -------------------------------------------------------
  3887. local PlayerSize = 1
  3888. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  3889. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3890. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3891. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3892. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3893. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3894.  
  3895.  
  3896. local equipped = false
  3897. local idle = 0
  3898. local change = 1
  3899.  
  3900. local val = 0
  3901. local toim = 0
  3902. local idleanim = 0.4
  3903. hum.Animator.Parent = nil
  3904. while true do
  3905.     swait()
  3906.     sine = sine + change
  3907.     local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3908.     local velderp = root.Velocity.y
  3909.     hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3910.     if equipped == true or equipped == false then
  3911.         if attack == false then
  3912.             idle = idle + 1
  3913.         else
  3914.             idle = 0
  3915.         end
  3916.         if 1 < root.Velocity.y and hitfloor == nil then
  3917.             Anim = "Jump"
  3918.             if attack == false then
  3919.               rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3920.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3921.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3922.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3923.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-0), Rad(0)), 0.1)
  3924.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-0)), 0.1)
  3925.             end
  3926.         elseif -1 > root.Velocity.y and hitfloor == nil then
  3927.             Anim = "Fall"
  3928.             if attack == false then
  3929.                rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3930.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3931.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3932.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3933.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-0), Rad(5)), 0.1)
  3934.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-5)), 0.1)
  3935.             end
  3936.         elseif torvel < 1 and hitfloor ~= nil then
  3937.             Anim = "Idle"
  3938.             change = .1
  3939.             if attack == false then
  3940. if angery == false then
  3941. VALUE1 = false
  3942.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3943.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3944.                 RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.0 * Cos(sine / 7) / 0.01, 0.01 * Cos(sine / 7) / 2) * angles(Rad(-5 - 0 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 10.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(5)) * angles(Rad(0 + 1 * Cos(sine / 7)), Rad(5), Rad(5)), 0.1)
  3945.                 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.0 * Cos(sine / 7) / 0.01, -0.01 * Cos(sine / 7) / 2) * angles(Rad(-5 + 0 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 10.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(5)) * angles(Rad(0 - 1 * Cos(sine / 7)), Rad(5), Rad(-5)), 0.1)
  3946.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.0 * Sin(sine / 7), 0.01 * Cos(sine / 7)) * angles(Rad(5)  * Cos(sine / 7) , Rad(0), Rad(1) - ra.RotVelocity.Y / 75), 0.1)
  3947.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.0 * Sin(sine / 7), -0.01 * Cos(sine / 7)) * angles(Rad(-5)  * Cos(sine / 7) , Rad(0) ,  Rad(-1) + la.RotVelocity.Y / 75), 0.1)
  3948. if VALUE1 == false and math.random(1,200) == 1 then
  3949.                 coroutine.resume(coroutine.create(function()
  3950.                     VALUE1 = true
  3951.                 for i = 1, 25 do
  3952.                         swait()
  3953.                    
  3954.                     end
  3955.                     VALUE1 = false
  3956.                    
  3957.                 end))
  3958. end
  3959. elseif angery == true then
  3960.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3961.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3962.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3963.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3964.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3965.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3966. if VALUE1 == false and math.random(1,200) == 1 then
  3967.                 coroutine.resume(coroutine.create(function()
  3968.                     VALUE1 = true
  3969.                     for i = 1, 25 do
  3970.                         swait()
  3971.         FT.Parent = tors
  3972.         RA.Parent = ra
  3973.         LA.Parent = la
  3974.         RL.Parent = rl
  3975.         LL.Parent = ll
  3976.         for _,v in next, char:GetDescendants() do
  3977.             if(v:IsA'DataModelMesh')then
  3978.                 v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  3979.             end
  3980.         end
  3981.                     tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
  3982.                     end
  3983.                     VALUE1 = false
  3984.         FT.Parent = nil
  3985.         RA.Parent = nil
  3986.         LA.Parent = nil
  3987.         RL.Parent = nil
  3988.         LL.Parent = nil
  3989.         for _,v in next, char:GetDescendants() do
  3990.             if(v:IsA'DataModelMesh')then
  3991.                 v.Offset = Vector3.new(0,0,0)
  3992.             end
  3993.         end
  3994.                    
  3995.                 end))
  3996.     end
  3997. end
  3998. end
  3999.         elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  4000.             Anim = "Walk"
  4001.             change = .9
  4002.             if attack == false then
  4003.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4004.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4005.                 RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.0 * Cos(sine / 7) / 0.01, 0.01 * Cos(sine / 7) / 2) * angles(Rad(-20 - 0 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 1.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(20)), 0.1)
  4006.                 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.0 * Cos(sine / 7) / 0.01, -0.01 * Cos(sine / 7) / 2) * angles(Rad(-20 + 0 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 1.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.1)
  4007.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.0 * Sin(sine / 7), 0.01 * Cos(sine / 7)) * angles(Rad(35)  * Cos(sine / 7) , Rad(0), Rad(0) - ra.RotVelocity.Y / 75), 0.1)
  4008.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.0 * Sin(sine / 7), -0.01 * Cos(sine / 7)) * angles(Rad(-35)  * Cos(sine / 7) , Rad(0) ,  Rad(-0) + la.RotVelocity.Y / 75), 0.1)
  4009.             end
  4010.         end
  4011.     end
  4012.     if lul.Volume == 0 then
  4013.         lul.Volume = 10
  4014.     end
  4015.     lul.Looped = true
  4016.     lul.Parent = tors
  4017.     hum.MaxHealth = "Inf"
  4018.     hum.Health = "Inf"
  4019.     if 0 < #Effects then
  4020.         for e = 1, #Effects do
  4021.             if Effects[e] ~= nil then
  4022.                 local Thing = Effects[e]
  4023.                 if Thing ~= nil then
  4024.                     local Part = Thing[1]
  4025.                     local Mode = Thing[2]
  4026.                     local Delay = Thing[3]
  4027.                     local IncX = Thing[4]
  4028.                     local IncY = Thing[5]
  4029.                     local IncZ = Thing[6]
  4030.                     if 1 >= Thing[1].Transparency then
  4031.                         if Thing[2] == "Block1" then
  4032.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  4033.                             local Mesh = Thing[1].Mesh
  4034.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4035.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4036.                         elseif Thing[2] == "Block2" then
  4037.                             Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  4038.                             local Mesh = Thing[7]
  4039.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4040.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4041.                         elseif Thing[2] == "Block3" then
  4042.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  4043.                             local Mesh = Thing[7]
  4044.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4045.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4046.                         elseif Thing[2] == "Cylinder" then
  4047.                             local Mesh = Thing[1].Mesh
  4048.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4049.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4050.                         elseif Thing[2] == "Blood" then
  4051.                             local Mesh = Thing[7]
  4052.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  4053.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4054.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4055.                         elseif Thing[2] == "Elec" then
  4056.                             local Mesh = Thing[1].Mesh
  4057.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  4058.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4059.                         elseif Thing[2] == "Disappear" then
  4060.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4061.                         elseif Thing[2] == "Shatter" then
  4062.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4063.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  4064.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  4065.                             Thing[6] = Thing[6] + Thing[5]
  4066.                         end
  4067.                     else
  4068.                         Part.Parent = nil
  4069.                         table.remove(Effects, e)
  4070.                     end
  4071.                 end
  4072.             end
  4073.         end
  4074.     end
  4075. end
  4076. -------------------------------------------------------
  4077. --End Animations And Script--
  4078. -------------------------------------------------------
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