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  1. [INFO] RetroArch 1.8.8 (Git 479a3ab9a3)
  2. [INFO] === Build =======================================
  3. [INFO] CPU Model Name: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz
  4. [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX
  5. [INFO] Built: Jun 11 2020
  6. [INFO] Version: 1.8.8
  7. [INFO] Git: 479a3ab9a3
  8. [INFO] =================================================
  9. [INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
  10. [INFO] [Overrides]: Redirecting save file to "D:\Retro\saves\.srm".
  11. [INFO] [Overrides]: Redirecting save state to "D:\Retro\states\.state".
  12. [INFO] Version of libretro API: 1
  13. [INFO] Compiled against API: 1
  14. [INFO] [Audio]: Set audio input rate to: 30000.00 Hz.
  15. [INFO] [Video]: Video @ 1920x1080
  16. [INFO] [GLCore]: Found GL context: wgl
  17. [INFO] [GLCore]: Detecting screen resolution 1920x1080.
  18. [INFO] Setting fullscreen to 1920x1080 @ 144Hz on device \\.\DISPLAY1.
  19. [INFO] [WGL] extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_mult
  20. [INFO] [WGL]: Adaptive VSync supported.
  21. [INFO] [WGL]: wglSwapInterval(1)
  22. [INFO] [GLCore]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 1080 Ti/PCIe/SSE2.
  23. [INFO] [GLCore]: Version: 4.6.0 NVIDIA 443.24.
  24. [INFO] [GLCore]: Using resolution 1920x1080
  25. [INFO] [XInput]: Found XInput v1.4.
  26. [INFO] [Joypad]: Found joypad driver: "xinput".
  27. [INFO] [GLCore]: Loading stock shader.
  28. [INFO] [slang]: Building pass #0 (N/A)
  29. [INFO] [GLCore]: Not using frame history.
  30. [INFO] [GLCore]: Not using framebuffer feedback.
  31. [INFO] [Video]: Found display server: win32
  32. [INFO] [Shaders]: Found shader "D:\Retro\shaders\AA.slangp"
  33. [INFO] [Shaders]: Found shader "D:\Retro\shaders\CRT 3D - Slang.slangp"
  34. [INFO] [Shaders]: Found shader "D:\Retro\shaders\CRT Bad TV.slangp"
  35. [INFO] [Shaders]: Found shader "D:\Retro\shaders\CRT Bezel 256.slangp"
  36. [INFO] [Shaders]: Found shader "D:\Retro\shaders\CRT GBA.slangp"
  37. [INFO] [Shaders]: Found shader "D:\Retro\shaders\CRT Grade.slangp"
  38. [INFO] [Shaders]: Found shader "D:\Retro\shaders\Ken.slangp"
  39. [INFO] [Shaders]: Found shader "D:\Retro\shaders\NESGUY.slangp"
  40. [INFO] [Shaders]: Found shader "D:\Retro\shaders\Shenglong 240p-3d.slangp"
  41. [INFO] [Shaders]: Found shader "D:\Retro\shaders\Shenglong 240p.slangp"
  42. [INFO] [Shaders]: Found shader "D:\Retro\shaders\Shenglong 480i.slangp"
  43. [INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
  44. [INFO] [Display]: Found display driver: "glcore".
  45. [INFO] [Font]: Using font rendering backend: freetype.
  46. [INFO] [Font]: Using font rendering backend: freetype.
  47. [INFO] [Font]: Using font rendering backend: freetype.
  48. [INFO] [Display]: Found display driver: "glcore".
  49. [INFO] [Font]: Using font rendering backend: freetype.
  50. [INFO] [Font]: Using font rendering backend: freetype.
  51. [INFO] [LED]: LED driver = 'null' 0000000000BB5880
  52. [INFO] [MIDI]: Input disabled.
  53. [INFO] [MIDI]: Output disabled.
  54. [INFO] [MIDI]: Initialized "null" driver.
  55. [INFO] [SRAM]: SRAM will not be saved.
  56. [INFO] [Playlist]: Loading history file: [D:\Retro\content_history.lpl].
  57. [INFO] [Playlist]: Loading history file: [D:\Retro\content_music_history.lpl].
  58. [INFO] [Playlist]: Loading history file: [D:\Retro\content_video_history.lpl].
  59. [INFO] [Playlist]: Loading history file: [D:\Retro\content_image_history.lpl].
  60. [INFO] [Playlist]: Loading favorites file: [D:\Retro\content_favorites.lpl].
  61. [INFO] [GLCore]: VSync => on
  62. [INFO] [WGL]: wglSwapInterval(1)
  63. [INFO] [Font]: Using font rendering backend: freetype.
  64. [INFO] [Font]: Using font rendering backend: freetype.
  65. [INFO] [Font]: Using font rendering backend: freetype.
  66. [INFO] [GLCore]: VSync => on
  67. [INFO] [WGL]: wglSwapInterval(1)
  68. [INFO] [CORE]: Using content: D:\Emus\NES\Adventure Island (USA).zip.
  69. [INFO] [CORE]: Arg #0: retroarch
  70. [INFO] [CORE]: Arg #1: D:\Emus\NES\Adventure Island (USA).zip
  71. [INFO] [CORE]: Arg #2: -s
  72. [INFO] [CORE]: Arg #3: D:\Retro\saves
  73. [INFO] [CORE]: Arg #4: -S
  74. [INFO] [CORE]: Arg #5: D:\Retro\states
  75. [INFO] [CORE]: Arg #6: -c
  76. [INFO] [CORE]: Arg #7: D:\Retro\retroarch.cfg
  77. [INFO] [CORE]: Arg #8: -L
  78. [INFO] [CORE]: Arg #9: D:\Retro\cores\nestopia_libretro.dll
  79. [INFO] [CORE]: Arg #10: -v
  80. [INFO] Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
  81. [INFO] [CORE]: Unloading core..
  82. [INFO] [CORE]: Unloading core symbols..
  83. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  84. [INFO] RetroArch 1.8.8 (Git 479a3ab9a3)
  85. [INFO] [Overrides]: Redirecting save file to "D:\Retro\saves\Adventure Island (USA).srm".
  86. [INFO] [Overrides]: Redirecting save state to "D:\Retro\states\Adventure Island (USA).state".
  87. [INFO] === Build =======================================
  88. [INFO] CPU Model Name: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz
  89. [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX
  90. [INFO] Built: Jun 11 2020
  91. [INFO] Version: 1.8.8
  92. [INFO] Git: 479a3ab9a3
  93. [INFO] =================================================
  94. [INFO] [CORE]: Loading dynamic libretro core from: "D:\Retro\cores\nestopia_libretro.dll"
  95. [INFO] [Overrides]: Core-specific overrides found at D:\Retro\config\Nestopia\Nestopia.cfg.
  96. [INFO] [Overrides]: No content-dir-specific overrides found at D:\Retro\config\Nestopia\NES.cfg.
  97. [INFO] [Overrides]: No game-specific overrides found at D:\Retro\config\Nestopia\Adventure Island (USA).cfg.
  98. [INFO] Config: appending config "D:\Retro\config\Nestopia\Nestopia.cfg"
  99. [INFO] [Environ]: GET_CORE_OPTIONS_VERSION.
  100. [INFO] [Environ]: GET_LANGUAGE: "0".
  101. [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL.
  102. [INFO] [Remaps]: remap directory: D:\Retro\config\remaps
  103. [INFO] [Remaps]: core-specific remap found at D:\Retro\config\remaps\Nestopia\Nestopia.rmp.
  104. [INFO] [Overrides]: Redirecting save file to "D:\Retro\saves\Adventure Island (USA).srm".
  105. [INFO] [Overrides]: Redirecting save state to "D:\Retro\states\Adventure Island (USA).state".
  106. [INFO] [Environ]: GET_LOG_INTERFACE.
  107. [INFO] [Environ]: PERFORMANCE_LEVEL: 6.
  108. [INFO] [CONTENT LOAD]: Loading content file: D:\Emus\NES\Adventure Island (USA).nes.
  109. [INFO] Did not find a valid content patch.
  110. [INFO] [Environ]: SET_INPUT_DESCRIPTORS:
  111. [INFO] [Environ]: SYSTEM_DIRECTORY: "D:\Retro\system".
  112. [libretro INFO] Custom palette path: D:\Retro\system\custom.pal
  113. [libretro INFO] custom.pal not found in system directory.
  114. [INFO] [Environ]: SET_PIXEL_FORMAT: XRGB8888.
  115. [INFO] [Environ]: GET_SAVE_DIRECTORY.
  116. [INFO] SET_GEOMETRY: 256x224, aspect: 1.306.
  117. [INFO] [Environ]: SET_GEOMETRY.
  118. [libretro INFO] [Nestopia]: Machine is NTSC.
  119. [INFO] [SRAM]: Skipping SRAM load..
  120. [INFO] Version of libretro API: 1
  121. [INFO] Compiled against API: 1
  122. [INFO] [Cheats]: Load game-specific cheatfile: D:\Retro\cheats\Nestopia\Adventure Island (USA).cht
  123. [INFO] [Audio]: Set audio input rate to: 48000.00 Hz.
  124. [INFO] [Video]: Video @ 1920x1080
  125. [INFO] [GLCore]: Found GL context: wgl
  126. [INFO] [GLCore]: Detecting screen resolution 1920x1080.
  127. [INFO] Setting fullscreen to 1920x1080 @ 144Hz on device \\.\DISPLAY1.
  128. [INFO] [WGL] extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_mult
  129. [INFO] [WGL]: Adaptive VSync supported.
  130. [INFO] [WGL]: wglSwapInterval(1)
  131. [INFO] [GLCore]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 1080 Ti/PCIe/SSE2.
  132. [INFO] [GLCore]: Version: 4.6.0 NVIDIA 443.24.
  133. [INFO] [GLCore]: Using resolution 1920x1080
  134. [INFO] [XInput]: Found XInput v1.4.
  135. [INFO] [Joypad]: Found joypad driver: "xinput".
  136. [INFO] [Shaders]: Specific shader preset found at D:\Retro\shaders\presets\Nestopia\Nestopia.slangp.
  137. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\crt\shaders\HyperspaceMadness\hsm-prep-initial.slang".
  138. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #0.
  139. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\crt\shaders\HyperspaceMadness\hsm-mdapt\hsm-mdapt-pass0.slang".
  140. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #1.
  141. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\crt\shaders\HyperspaceMadness\hsm-mdapt\hsm-mdapt-pass1.slang".
  142. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #2.
  143. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\crt\shaders\HyperspaceMadness\hsm-mdapt\hsm-mdapt-pass2.slang".
  144. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #3.
  145. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\crt\shaders\HyperspaceMadness\hsm-mdapt\hsm-mdapt-pass3.slang".
  146. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #4.
  147. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\crt\shaders\HyperspaceMadness\hsm-mdapt\hsm-mdapt-pass4.slang".
  148. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #5.
  149. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\crt\shaders\HyperspaceMadness\hsm-gtu\hsm-gtu-pass1.slang".
  150. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #6.
  151. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\crt\shaders\HyperspaceMadness\hsm-gtu\hsm-gtu-pass2.slang".
  152. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #7.
  153. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\stock.slang".
  154. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #8.
  155. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\stock.slang".
  156. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #9.
  157. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\stock.slang".
  158. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #10.
  159. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\stock.slang".
  160. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #11.
  161. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\stock.slang".
  162. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #12.
  163. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\crt\shaders\HyperspaceMadness\hsm-guest\hsm-guest-linearize.slang".
  164. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #13.
  165. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\crt\shaders\HyperspaceMadness\hsm-guest\hsm-guest-linearize_scanlines.slang".
  166. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #14.
  167. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\crt\shaders\HyperspaceMadness\hsm-guest\hsm-get-linearize-pass.slang".
  168. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #15.
  169. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\crt\shaders\HyperspaceMadness\hsm-guest\hsm-guest-blur_horiz.slang".
  170. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #16.
  171. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\crt\shaders\HyperspaceMadness\hsm-guest\hsm-guest-blur_vert.slang".
  172. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #17.
  173. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\crt\shaders\HyperspaceMadness\hsm-guest\hsm-crt-guest-dr-venom-with-scaling.slang".
  174. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #18.
  175. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\crt\shaders\HyperspaceMadness\hsm-curvature-mapping.slang".
  176. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #19.
  177. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\crt\shaders\HyperspaceMadness\hsm-linearize-crt.slang".
  178. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #20.
  179. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\crt\shaders\HyperspaceMadness\hsm-blur-outside-screen-horiz.slang".
  180. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #21.
  181. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\crt\shaders\HyperspaceMadness\hsm-blur-outside-screen-vert.slang".
  182. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #22.
  183. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\blurs\blur9x9.slang".
  184. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #23.
  185. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\blurs\blur9x9.slang".
  186. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #24.
  187. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\crt\shaders\HyperspaceMadness\hsm-mega-bezel-reflection.slang".
  188. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #25.
  189. [INFO] [slang]: Building pass #0 (AvgLumPass)
  190. [INFO] [slang]: Building pass #1 (N/A)
  191. [INFO] [slang]: Building pass #2 (N/A)
  192. [INFO] [slang]: Building pass #3 (N/A)
  193. [INFO] [slang]: Building pass #4 (N/A)
  194. [INFO] [slang]: Building pass #5 (N/A)
  195. [INFO] [slang]: Building pass #6 (N/A)
  196. [INFO] [slang]: Building pass #7 (N/A)
  197. [INFO] [slang]: Building pass #8 (N/A)
  198. [INFO] [slang]: Building pass #9 (N/A)
  199. [INFO] [slang]: Building pass #10 (N/A)
  200. [INFO] [slang]: Building pass #11 (N/A)
  201. [INFO] [slang]: Building pass #12 (N/A)
  202. [INFO] [slang]: Building pass #13 (LinearizePass)
  203. [INFO] [slang]: Building pass #14 (N/A)
  204. [INFO] [slang]: Building pass #15 (N/A)
  205. [INFO] [slang]: Building pass #16 (N/A)
  206. [INFO] [slang]: Building pass #17 (GlowPass)
  207. [INFO] [slang]: Building pass #18 (BR_CRTPass)
  208. [INFO] [slang]: Building pass #19 (BR_MappingPass)
  209. [INFO] [slang]: Building pass #20 (BR_MirrorLowResPass)
  210. [INFO] [slang]: Building pass #21 (N/A)
  211. [INFO] [slang]: Building pass #22 (BR_MirrorBlurredPass)
  212. [INFO] [slang]: Building pass #23 (BR_MirrorReflectionDiffusedPass)
  213. [INFO] [slang]: Building pass #24 (BR_MirrorFullscreenGlowPass)
  214. [INFO] [slang]: Building pass #25 (N/A)
  215. [INFO] [slang]: Building pass #26 (N/A)
  216. [INFO] [GLCore]: Not using frame history.
  217. [INFO] [GLCore]: Using framebuffer feedback for pass #6.
  218. [INFO] [Video]: Found display server: win32
  219. [INFO] [Shaders]: Found shader "D:\Retro\shaders\AA.slangp"
  220. [INFO] [Shaders]: Found shader "D:\Retro\shaders\CRT 3D - Slang.slangp"
  221. [INFO] [Shaders]: Found shader "D:\Retro\shaders\CRT Bad TV.slangp"
  222. [INFO] [Shaders]: Found shader "D:\Retro\shaders\CRT Bezel 256.slangp"
  223. [INFO] [Shaders]: Found shader "D:\Retro\shaders\CRT GBA.slangp"
  224. [INFO] [Shaders]: Found shader "D:\Retro\shaders\CRT Grade.slangp"
  225. [INFO] [Shaders]: Found shader "D:\Retro\shaders\Ken.slangp"
  226. [INFO] [Shaders]: Found shader "D:\Retro\shaders\NESGUY.slangp"
  227. [INFO] [Shaders]: Found shader "D:\Retro\shaders\Shenglong 240p-3d.slangp"
  228. [INFO] [Shaders]: Found shader "D:\Retro\shaders\Shenglong 240p.slangp"
  229. [INFO] [Shaders]: Found shader "D:\Retro\shaders\Shenglong 480i.slangp"
  230. [INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
  231. [INFO] [Display]: Found display driver: "glcore".
  232. [INFO] [Font]: Using font rendering backend: freetype.
  233. [INFO] [Font]: Using font rendering backend: freetype.
  234. [INFO] [Font]: Using font rendering backend: freetype.
  235. [INFO] [Font]: Using font rendering backend: freetype.
  236. [INFO] [Font]: Using font rendering backend: freetype.
  237. [INFO] [LED]: LED driver = 'null' 0000000000BB5880
  238. [INFO] [MIDI]: Input disabled.
  239. [INFO] [MIDI]: Output disabled.
  240. [INFO] [MIDI]: Initialized "null" driver.
  241. [INFO] [Playlist]: Loading history file: [D:\Retro\content_history.lpl].
  242. [INFO] [Playlist]: Loading history file: [D:\Retro\content_music_history.lpl].
  243. [INFO] [Playlist]: Loading history file: [D:\Retro\content_video_history.lpl].
  244. [INFO] [Playlist]: Loading history file: [D:\Retro\content_image_history.lpl].
  245. [INFO] [Playlist]: Loading favorites file: [D:\Retro\content_favorites.lpl].
  246. [INFO] [GLCore]: VSync => on
  247. [INFO] [WGL]: wglSwapInterval(1)
  248. [INFO] [GLCore]: VSync => on
  249. [INFO] [WGL]: wglSwapInterval(1)
  250. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\stock.slang".
  251. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #0.
  252. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\scalefx\shaders\scalefx-pass0.slang".
  253. [ERROR] ERROR: scalefx-pass0.slang:97: 'texel offset' : value is out of range: [gl_MinProgramTexelOffset, gl_MaxProgramTexelOffset]
  254. ERROR: scalefx-pass0.slang:97: 'texel offset' : value is out of range: [gl_MinProgramTexelOffset, gl_MaxProgramTexelOffset]
  255. ERROR:
  256. [ERROR]
  257. [ERROR] Failed to compile fragment shader stage.
  258. [ERROR] Failed to compile shader: "D:\Retro\shaders\shaders_slang\scalefx\shaders\scalefx-pass0.slang".
  259. [ERROR] [GLCore]: Failed to create preset: "D:\Retro\shaders\shaders_slang\presets\scalefx+rAA+aa.slangp".
  260. [ERROR] [GLCore]: Failed to create filter chain: "D:\Retro\shaders\shaders_slang\presets\scalefx+rAA+aa.slangp". Falling back to stock.
  261. [INFO] [slang]: Building pass #0 (N/A)
  262. [INFO] [GLCore]: Not using frame history.
  263. [INFO] [GLCore]: Not using framebuffer feedback.
  264. [INFO] Content ran for a total of: 00 hours, 00 minutes, 01 seconds.
  265. [INFO] [Overrides]: Configuration overrides unloaded, original configuration restored.
  266. [INFO] [CORE]: No content, starting dummy core.
  267. [INFO] [CORE]: Arg #0: retroarch
  268. [INFO] [CORE]: Arg #1: --menu
  269. [INFO] [CORE]: Arg #2: -s
  270. [INFO] [CORE]: Arg #3: D:\Retro\saves
  271. [INFO] [CORE]: Arg #4: -S
  272. [INFO] [CORE]: Arg #5: D:\Retro\states
  273. [INFO] [CORE]: Arg #6: -c
  274. [INFO] [CORE]: Arg #7: D:\Retro\retroarch.cfg
  275. [INFO] [Cheats]: Save game-specific cheatfile: D:\Retro\cheats\Nestopia\Adventure Island (USA).cht
  276. [INFO] Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
  277. [INFO] [CORE]: Unloading game..
  278. [INFO] [CORE]: Unloading core..
  279. [INFO] [CORE]: Unloading core symbols..
  280. [INFO] [Core Options]: Saved core options file to "D:\Retro\config\Nestopia\Nestopia.opt"
  281. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  282. [INFO] [CONTENT LOAD]: Removing temporary content file: D:\Emus\NES\Adventure Island (USA).nes.
  283. [INFO] RetroArch 1.8.8 (Git 479a3ab9a3)
  284. [INFO] === Build =======================================
  285. [INFO] CPU Model Name: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz
  286. [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX
  287. [INFO] Built: Jun 11 2020
  288. [INFO] Version: 1.8.8
  289. [INFO] Git: 479a3ab9a3
  290. [INFO] =================================================
  291. [INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
  292. [INFO] [Overrides]: Redirecting save file to "D:\Retro\saves\Adventure Island (USA).srm".
  293. [INFO] [Overrides]: Redirecting save state to "D:\Retro\states\Adventure Island (USA).state".
  294. [INFO] Version of libretro API: 1
  295. [INFO] Compiled against API: 1
  296. [INFO] [Audio]: Set audio input rate to: 30000.00 Hz.
  297. [INFO] [Video]: Video @ 1920x1080
  298. [INFO] [GLCore]: Found GL context: wgl
  299. [INFO] [GLCore]: Detecting screen resolution 1920x1080.
  300. [INFO] Setting fullscreen to 1920x1080 @ 144Hz on device \\.\DISPLAY1.
  301. [INFO] [WGL] extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_mult
  302. [INFO] [WGL]: Adaptive VSync supported.
  303. [INFO] [WGL]: wglSwapInterval(1)
  304. [INFO] [GLCore]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 1080 Ti/PCIe/SSE2.
  305. [INFO] [GLCore]: Version: 4.6.0 NVIDIA 443.24.
  306. [INFO] [GLCore]: Using resolution 1920x1080
  307. [INFO] [XInput]: Found XInput v1.4.
  308. [INFO] [Joypad]: Found joypad driver: "xinput".
  309. [INFO] [GLCore]: Loading stock shader.
  310. [INFO] [slang]: Building pass #0 (N/A)
  311. [INFO] [GLCore]: Not using frame history.
  312. [INFO] [GLCore]: Not using framebuffer feedback.
  313. [INFO] [Video]: Found display server: win32
  314. [INFO] [Shaders]: Found shader "D:\Retro\shaders\AA.slangp"
  315. [INFO] [Shaders]: Found shader "D:\Retro\shaders\CRT 3D - Slang.slangp"
  316. [INFO] [Shaders]: Found shader "D:\Retro\shaders\CRT Bad TV.slangp"
  317. [INFO] [Shaders]: Found shader "D:\Retro\shaders\CRT Bezel 256.slangp"
  318. [INFO] [Shaders]: Found shader "D:\Retro\shaders\CRT GBA.slangp"
  319. [INFO] [Shaders]: Found shader "D:\Retro\shaders\CRT Grade.slangp"
  320. [INFO] [Shaders]: Found shader "D:\Retro\shaders\Ken.slangp"
  321. [INFO] [Shaders]: Found shader "D:\Retro\shaders\NESGUY.slangp"
  322. [INFO] [Shaders]: Found shader "D:\Retro\shaders\Shenglong 240p-3d.slangp"
  323. [INFO] [Shaders]: Found shader "D:\Retro\shaders\Shenglong 240p.slangp"
  324. [INFO] [Shaders]: Found shader "D:\Retro\shaders\Shenglong 480i.slangp"
  325. [INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
  326. [INFO] [Display]: Found display driver: "glcore".
  327. [INFO] [Font]: Using font rendering backend: freetype.
  328. [INFO] [Font]: Using font rendering backend: freetype.
  329. [INFO] [Font]: Using font rendering backend: freetype.
  330. [INFO] [Font]: Using font rendering backend: freetype.
  331. [INFO] [Font]: Using font rendering backend: freetype.
  332. [INFO] [LED]: LED driver = 'null' 0000000000BB5880
  333. [INFO] [MIDI]: Input disabled.
  334. [INFO] [MIDI]: Output disabled.
  335. [INFO] [MIDI]: Initialized "null" driver.
  336. [INFO] [SRAM]: SRAM will not be saved.
  337. [INFO] [Playlist]: Loading history file: [D:\Retro\content_history.lpl].
  338. [INFO] [Playlist]: Loading history file: [D:\Retro\content_music_history.lpl].
  339. [INFO] [Playlist]: Loading history file: [D:\Retro\content_video_history.lpl].
  340. [INFO] [Playlist]: Loading history file: [D:\Retro\content_image_history.lpl].
  341. [INFO] [Playlist]: Loading favorites file: [D:\Retro\content_favorites.lpl].
  342. [INFO] [GLCore]: VSync => on
  343. [INFO] [WGL]: wglSwapInterval(1)
  344. [INFO] [GLCore]: VSync => on
  345. [INFO] [WGL]: wglSwapInterval(1)
  346. [INFO] [GLCore]: VSync => on
  347. [INFO] [WGL]: wglSwapInterval(1)
  348. [INFO] Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
  349. [INFO] [CORE]: Unloading core..
  350. [INFO] [CORE]: Unloading core symbols..
  351. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  352. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
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