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- # add_subdirectory(luamodules)
- set(tfs_SRC
- ${CMAKE_CURRENT_LIST_DIR}/otpch.cpp
- ${CMAKE_CURRENT_LIST_DIR}/actions.cpp
- ${CMAKE_CURRENT_LIST_DIR}/ban.cpp
- ${CMAKE_CURRENT_LIST_DIR}/baseevents.cpp
- ${CMAKE_CURRENT_LIST_DIR}/bed.cpp
- ${CMAKE_CURRENT_LIST_DIR}/chat.cpp
- ${CMAKE_CURRENT_LIST_DIR}/combat.cpp
- ${CMAKE_CURRENT_LIST_DIR}/condition.cpp
- ${CMAKE_CURRENT_LIST_DIR}/configmanager.cpp
- ${CMAKE_CURRENT_LIST_DIR}/connection.cpp
- ${CMAKE_CURRENT_LIST_DIR}/container.cpp
- ${CMAKE_CURRENT_LIST_DIR}/creature.cpp
- ${CMAKE_CURRENT_LIST_DIR}/creatureevent.cpp
- ${CMAKE_CURRENT_LIST_DIR}/cylinder.cpp
- ${CMAKE_CURRENT_LIST_DIR}/database.cpp
- ${CMAKE_CURRENT_LIST_DIR}/databasemanager.cpp
- ${CMAKE_CURRENT_LIST_DIR}/databasetasks.cpp
- ${CMAKE_CURRENT_LIST_DIR}/depotchest.cpp
- ${CMAKE_CURRENT_LIST_DIR}/depotlocker.cpp
- ${CMAKE_CURRENT_LIST_DIR}/events.cpp
- ${CMAKE_CURRENT_LIST_DIR}/fileloader.cpp
- ${CMAKE_CURRENT_LIST_DIR}/game.cpp
- ${CMAKE_CURRENT_LIST_DIR}/globalevent.cpp
- ${CMAKE_CURRENT_LIST_DIR}/groups.cpp
- ${CMAKE_CURRENT_LIST_DIR}/guild.cpp
- ${CMAKE_CURRENT_LIST_DIR}/house.cpp
- ${CMAKE_CURRENT_LIST_DIR}/housetile.cpp
- ${CMAKE_CURRENT_LIST_DIR}/iologindata.cpp
- ${CMAKE_CURRENT_LIST_DIR}/iomap.cpp
- ${CMAKE_CURRENT_LIST_DIR}/iomapserialize.cpp
- ${CMAKE_CURRENT_LIST_DIR}/item.cpp
- ${CMAKE_CURRENT_LIST_DIR}/items.cpp
- ${CMAKE_CURRENT_LIST_DIR}/luaactions.cpp"
- ${CMAKE_CURRENT_LIST_DIR}/luacombat.cpp"
- ${CMAKE_CURRENT_LIST_DIR}/luacondition.cpp"
- ${CMAKE_CURRENT_LIST_DIR}/luacontainer.cpp"
- ${CMAKE_CURRENT_LIST_DIR}/luacreature.cpp"
- ${CMAKE_CURRENT_LIST_DIR}/luacreatureevent.cpp"
- ${CMAKE_CURRENT_LIST_DIR}/luagame.cpp"
- ${CMAKE_CURRENT_LIST_DIR}/luaglobalevent.cpp"
- ${CMAKE_CURRENT_LIST_DIR}/luagroup.cpp"
- ${CMAKE_CURRENT_LIST_DIR}/luaguild.cpp"
- ${CMAKE_CURRENT_LIST_DIR}/luahouse.cpp"
- ${CMAKE_CURRENT_LIST_DIR}/luaitem.cpp"
- ${CMAKE_CURRENT_LIST_DIR}/luaitemtype.cpp"
- ${CMAKE_CURRENT_LIST_DIR}/lualoot.cpp"
- ${CMAKE_CURRENT_LIST_DIR}/luamonster.cpp"
- ${CMAKE_CURRENT_LIST_DIR}/luamonsterspell.cpp"
- ${CMAKE_CURRENT_LIST_DIR}/luamonstertype.cpp"
- ${CMAKE_CURRENT_LIST_DIR}/luamoveevent.cpp"
- ${CMAKE_CURRENT_LIST_DIR}/luanetworkmessage.cpp"
- ${CMAKE_CURRENT_LIST_DIR}/luanpc.cpp"
- ${CMAKE_CURRENT_LIST_DIR}/luaoutfit.cpp"
- ${CMAKE_CURRENT_LIST_DIR}/luaparty.cpp"
- ${CMAKE_CURRENT_LIST_DIR}/luaplayer.cpp"
- ${CMAKE_CURRENT_LIST_DIR}/luaposition.cpp"
- ${CMAKE_CURRENT_LIST_DIR}/luascript.cpp
- ${CMAKE_CURRENT_LIST_DIR}/luaspells.cpp"
- ${CMAKE_CURRENT_LIST_DIR}/luatalkaction.cpp"
- ${CMAKE_CURRENT_LIST_DIR}/luateleport.cpp"
- ${CMAKE_CURRENT_LIST_DIR}/luatile.cpp"
- ${CMAKE_CURRENT_LIST_DIR}/luatown.cpp"
- ${CMAKE_CURRENT_LIST_DIR}/luavariant.cpp"
- ${CMAKE_CURRENT_LIST_DIR}/luavocation.cpp"
- ${CMAKE_CURRENT_LIST_DIR}/luaweapons.cpp"
- ${CMAKE_CURRENT_LIST_DIR}/luaxml.cpp" />
- ${CMAKE_CURRENT_LIST_DIR}/mailbox.cpp
- ${CMAKE_CURRENT_LIST_DIR}/map.cpp
- ${CMAKE_CURRENT_LIST_DIR}/matrixarea.cpp
- ${CMAKE_CURRENT_LIST_DIR}/monster.cpp
- ${CMAKE_CURRENT_LIST_DIR}/monsters.cpp
- ${CMAKE_CURRENT_LIST_DIR}/movement.cpp
- ${CMAKE_CURRENT_LIST_DIR}/networkmessage.cpp
- ${CMAKE_CURRENT_LIST_DIR}/npc.cpp
- ${CMAKE_CURRENT_LIST_DIR}/otserv.cpp
- ${CMAKE_CURRENT_LIST_DIR}/outfit.cpp
- ${CMAKE_CURRENT_LIST_DIR}/outputmessage.cpp
- ${CMAKE_CURRENT_LIST_DIR}/party.cpp
- ${CMAKE_CURRENT_LIST_DIR}/player.cpp
- ${CMAKE_CURRENT_LIST_DIR}/position.cpp
- ${CMAKE_CURRENT_LIST_DIR}/protocol.cpp
- ${CMAKE_CURRENT_LIST_DIR}/protocolgame.cpp
- ${CMAKE_CURRENT_LIST_DIR}/protocollogin.cpp
- ${CMAKE_CURRENT_LIST_DIR}/protocolold.cpp
- ${CMAKE_CURRENT_LIST_DIR}/protocolstatus.cpp
- ${CMAKE_CURRENT_LIST_DIR}/raids.cpp
- ${CMAKE_CURRENT_LIST_DIR}/rsa.cpp
- ${CMAKE_CURRENT_LIST_DIR}/scheduler.cpp
- ${CMAKE_CURRENT_LIST_DIR}/script.cpp
- ${CMAKE_CURRENT_LIST_DIR}/scriptmanager.cpp
- ${CMAKE_CURRENT_LIST_DIR}/server.cpp
- ${CMAKE_CURRENT_LIST_DIR}/signals.cpp
- ${CMAKE_CURRENT_LIST_DIR}/spawn.cpp
- ${CMAKE_CURRENT_LIST_DIR}/spells.cpp
- ${CMAKE_CURRENT_LIST_DIR}/talkaction.cpp
- ${CMAKE_CURRENT_LIST_DIR}/tasks.cpp
- ${CMAKE_CURRENT_LIST_DIR}/teleport.cpp
- ${CMAKE_CURRENT_LIST_DIR}/thing.cpp
- ${CMAKE_CURRENT_LIST_DIR}/tile.cpp
- ${CMAKE_CURRENT_LIST_DIR}/tools.cpp
- ${CMAKE_CURRENT_LIST_DIR}/trashholder.cpp
- ${CMAKE_CURRENT_LIST_DIR}/vocation.cpp
- ${CMAKE_CURRENT_LIST_DIR}/weapons.cpp
- ${CMAKE_CURRENT_LIST_DIR}/wildcardtree.cpp
- ${CMAKE_CURRENT_LIST_DIR}/xtea.cpp
- ${tfs_luamodules_SRC})
- set(tfs_HDR
- ${CMAKE_CURRENT_LIST_DIR}/otpch.h
- ${CMAKE_CURRENT_LIST_DIR}/account.h
- ${CMAKE_CURRENT_LIST_DIR}/actions.h
- ${CMAKE_CURRENT_LIST_DIR}/ban.h
- ${CMAKE_CURRENT_LIST_DIR}/baseevents.h
- ${CMAKE_CURRENT_LIST_DIR}/bed.h
- ${CMAKE_CURRENT_LIST_DIR}/chat.h
- ${CMAKE_CURRENT_LIST_DIR}/combat.h
- ${CMAKE_CURRENT_LIST_DIR}/condition.h
- ${CMAKE_CURRENT_LIST_DIR}/configmanager.h
- ${CMAKE_CURRENT_LIST_DIR}/connection.h
- ${CMAKE_CURRENT_LIST_DIR}/const.h
- ${CMAKE_CURRENT_LIST_DIR}/container.h
- ${CMAKE_CURRENT_LIST_DIR}/creatureevent.h
- ${CMAKE_CURRENT_LIST_DIR}/creature.h
- ${CMAKE_CURRENT_LIST_DIR}/cylinder.h
- ${CMAKE_CURRENT_LIST_DIR}/database.h
- ${CMAKE_CURRENT_LIST_DIR}/databasemanager.h
- ${CMAKE_CURRENT_LIST_DIR}/databasetasks.h
- ${CMAKE_CURRENT_LIST_DIR}/definitions.h
- ${CMAKE_CURRENT_LIST_DIR}/depotchest.h
- ${CMAKE_CURRENT_LIST_DIR}/depotlocker.h
- ${CMAKE_CURRENT_LIST_DIR}/enums.h
- ${CMAKE_CURRENT_LIST_DIR}/events.h
- ${CMAKE_CURRENT_LIST_DIR}/fileloader.h
- ${CMAKE_CURRENT_LIST_DIR}/game.h
- ${CMAKE_CURRENT_LIST_DIR}/globalevent.h
- ${CMAKE_CURRENT_LIST_DIR}/groups.h
- ${CMAKE_CURRENT_LIST_DIR}/guild.h
- ${CMAKE_CURRENT_LIST_DIR}/house.h
- ${CMAKE_CURRENT_LIST_DIR}/housetile.h
- ${CMAKE_CURRENT_LIST_DIR}/iologindata.h
- ${CMAKE_CURRENT_LIST_DIR}/iomap.h
- ${CMAKE_CURRENT_LIST_DIR}/iomapserialize.h
- ${CMAKE_CURRENT_LIST_DIR}/item.h
- ${CMAKE_CURRENT_LIST_DIR}/itemloader.h
- ${CMAKE_CURRENT_LIST_DIR}/items.h
- ${CMAKE_CURRENT_LIST_DIR}/lockfree.h
- ${CMAKE_CURRENT_LIST_DIR}/luascript.h
- ${CMAKE_CURRENT_LIST_DIR}/luavariant.h
- ${CMAKE_CURRENT_LIST_DIR}/mailbox.h
- ${CMAKE_CURRENT_LIST_DIR}/map.h
- ${CMAKE_CURRENT_LIST_DIR}/matrixarea.h
- ${CMAKE_CURRENT_LIST_DIR}/monster.h
- ${CMAKE_CURRENT_LIST_DIR}/monsters.h
- ${CMAKE_CURRENT_LIST_DIR}/movement.h
- ${CMAKE_CURRENT_LIST_DIR}/networkmessage.h
- ${CMAKE_CURRENT_LIST_DIR}/npc.h
- ${CMAKE_CURRENT_LIST_DIR}/otserv.h
- ${CMAKE_CURRENT_LIST_DIR}/outfit.h
- ${CMAKE_CURRENT_LIST_DIR}/outputmessage.h
- ${CMAKE_CURRENT_LIST_DIR}/party.h
- ${CMAKE_CURRENT_LIST_DIR}/player.h
- ${CMAKE_CURRENT_LIST_DIR}/position.h
- ${CMAKE_CURRENT_LIST_DIR}/protocolgame.h
- ${CMAKE_CURRENT_LIST_DIR}/protocol.h
- ${CMAKE_CURRENT_LIST_DIR}/protocollogin.h
- ${CMAKE_CURRENT_LIST_DIR}/protocolold.h
- ${CMAKE_CURRENT_LIST_DIR}/protocolstatus.h
- ${CMAKE_CURRENT_LIST_DIR}/pugicast.h
- ${CMAKE_CURRENT_LIST_DIR}/raids.h
- ${CMAKE_CURRENT_LIST_DIR}/rsa.h
- ${CMAKE_CURRENT_LIST_DIR}/scheduler.h
- ${CMAKE_CURRENT_LIST_DIR}/script.h
- ${CMAKE_CURRENT_LIST_DIR}/scriptmanager.h
- ${CMAKE_CURRENT_LIST_DIR}/server.h
- ${CMAKE_CURRENT_LIST_DIR}/signals.h
- ${CMAKE_CURRENT_LIST_DIR}/spawn.h
- ${CMAKE_CURRENT_LIST_DIR}/spectators.h
- ${CMAKE_CURRENT_LIST_DIR}/spells.h
- ${CMAKE_CURRENT_LIST_DIR}/talkaction.h
- ${CMAKE_CURRENT_LIST_DIR}/tasks.h
- ${CMAKE_CURRENT_LIST_DIR}/teleport.h
- ${CMAKE_CURRENT_LIST_DIR}/thing.h
- ${CMAKE_CURRENT_LIST_DIR}/thread_holder_base.h
- ${CMAKE_CURRENT_LIST_DIR}/tile.h
- ${CMAKE_CURRENT_LIST_DIR}/tools.h
- ${CMAKE_CURRENT_LIST_DIR}/town.h
- ${CMAKE_CURRENT_LIST_DIR}/trashholder.h
- ${CMAKE_CURRENT_LIST_DIR}/vocation.h
- ${CMAKE_CURRENT_LIST_DIR}/weapons.h
- ${CMAKE_CURRENT_LIST_DIR}/wildcardtree.h
- ${CMAKE_CURRENT_LIST_DIR}/xtea.h
- ${tfs_luamodules_HDR})
- set(tfs_MAIN ${CMAKE_CURRENT_LIST_DIR}/main.cpp PARENT_SCOPE)
- add_library(tfslib ${tfs_SRC})
- include_directories(/usr/include/lua5.4)
- target_link_libraries(tfslib PRIVATE
- Boost::iostreams
- Boost::system
- fmt::fmt
- pugixml::pugixml
- ${CMAKE_THREAD_LIBS_INIT}
- ${Crypto++_LIBRARIES}
- ${LUA_LIBRARIES}
- ${MYSQL_CLIENT_LIBS}
- )
- set_target_properties(tfslib PROPERTIES UNITY_BUILD ON)
- add_custom_target(format COMMAND /usr/bin/clang-format -style=file -i ${tfs_HDR} ${tfs_SRC} ${tfs_MAIN})
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