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- local UserName = game:GetService('Players').LocalPlayer.Name
- local mesh = 1107038050
- local texture = 4590288023
- local CE = {}
- local Variables = {
- workspace = game:GetService("Workspace"),
- players = game:GetService("Players")
- }
- local MainUserP, MainUserW = Variables.players.LocalPlayer, Variables.workspace:FindFirstChild(UserName)
- function CE:FireEvent(ItemName, Object, Property, Value)
- MainUserW:FindFirstChild(ItemName)["ServerControl"]:InvokeServer("SetProperty",{["Value"]=Value,["Property"]=Property,["Object"]=Object})
- end
- game.Workspace.GiveTool:FireServer(2187476, "PompousTheCloud")
- MainUserP["Backpack"]:WaitForChild("PompousTheCloud").Parent = MainUserW
- CE:FireEvent("PompousTheCloud",MainUserW["Animate"]["jump"],"Name","Discord")
- CE:FireEvent("PompousTheCloud",MainUserW["Animate"]["Discord"],"Value","YandZ#8406")
- CE:FireEvent("PompousTheCloud",MainUserW["Animate"]["Discord"],"Parent",MainUserP.leaderstats)
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