Absol-utely

๐Ÿ’  (2.35.0) All New Sync Grids

Jul 27th, 2023 (edited)
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  1. ====================================================
  2. Trainer: Nemona
  3.  
  4. Cell 1 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5. HP 10
  6. HP 10
  7. Color Grid: ๐ŸŸฆ Blue
  8.  
  9. Cell 2 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  10. Attack 5
  11. Attack 5
  12. Color Grid: ๐ŸŸฆ Blue
  13.  
  14. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  15. Defense 5
  16. Defense 5
  17. Color Grid: ๐ŸŸฆ Blue
  18.  
  19. Cell 4 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  20. Attack 5
  21. Attack 5
  22. Color Grid: ๐ŸŸฆ Blue
  23.  
  24. Cell 5 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  25. Sp. Def 5
  26. Sp. Def 5
  27. Color Grid: ๐ŸŸฆ Blue
  28.  
  29. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  30. Speed 5
  31. Speed 5
  32. Color Grid: ๐ŸŸฆ Blue
  33.  
  34. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  35. Unflappable
  36. Prevents the user from flinching.
  37. Color Grid: ๐ŸŸจ Yellow
  38. 1 or more adjacent tiles must be activated
  39. Move level must be 2 or higher
  40.  
  41. Cell 8 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  42. Team Evasive Maneuvers 9
  43. Raises the evasiveness of all allied sync pairs by 1 stat rank when the userโ€™s attack move is successful.
  44. Color Grid: ๐ŸŸจ Yellow
  45. 1 or more adjacent tiles must be activated
  46. Move level must be 4 or higher
  47.  
  48. Cell 9 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  49. S-Move: Physical Boost โ†‘2 9
  50. Increases the userโ€™s Physical Movesย โ†‘ Next effect by 2 ranks after using its sync move.
  51. Color Grid: ๐ŸŸจ Yellow
  52. 1 or more adjacent tiles must be activated
  53. Move level must be 5 or higher
  54.  
  55. Cell 10 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  56. Natural Remedy
  57. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  58. Color Grid: ๐ŸŸจ Yellow
  59. 1 or more adjacent tiles must be activated
  60. Move level must be 2 or higher
  61.  
  62. Cell 11 | ๐ŸŽฏ Cord (0,-4,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  63. Enfeeble 2
  64. Lowers the Defense of all opposing sync pairs by 2 stat ranks when the user enters a battle.
  65. Color Grid: ๐ŸŸจ Yellow
  66. 1 or more adjacent tiles must be activated
  67. Move level must be 4 or higher
  68.  
  69. Cell 12 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  70. Hit Paralyzed Opp: Defense โ†“ & Sp. Def โ†“ 9
  71. Lowers the targetโ€™s Defense and Sp.ย Def by 1 stat rank when the userโ€™s attack move is successful against a paralyzed opponent.
  72. Color Grid: ๐ŸŸจ Yellow
  73. 1 or more adjacent tiles must be activated
  74. Move level must be 5 or higher
  75.  
  76. Cell 13 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  77. HP 10
  78. HP 10
  79. Color Grid: ๐ŸŸฆ Blue
  80. 1 or more adjacent tiles must be activated
  81.  
  82. Cell 14 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  83. Attack 5
  84. Attack 5
  85. Color Grid: ๐ŸŸฆ Blue
  86. 1 or more adjacent tiles must be activated
  87.  
  88. Cell 15 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  89. Thunder Punch: Power 3
  90. Thunder Punch: Power โ†‘ 3
  91. Color Grid: ๐ŸŸฉ Green
  92. 1 or more adjacent tiles must be activated
  93.  
  94. Cell 16 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  95. Thunder Punch: Power 3
  96. Thunder Punch: Power โ†‘ 3
  97. Color Grid: ๐ŸŸฉ Green
  98. 1 or more adjacent tiles must be activated
  99.  
  100. Cell 17 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  101. Thunder Punch: Power 3
  102. Thunder Punch: Power โ†‘ 3
  103. Color Grid: ๐ŸŸฉ Green
  104. 1 or more adjacent tiles must be activated
  105.  
  106. Cell 18 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  107. Defense 5
  108. Defense 5
  109. Color Grid: ๐ŸŸฆ Blue
  110. 1 or more adjacent tiles must be activated
  111.  
  112. Cell 19 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  113. Thunder Punch: Move Gauge Refresh 3
  114. Move: Thunder Punch Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  115. Color Grid: ๐ŸŸฅ Red
  116. 1 or more adjacent tiles must be activated
  117. Move level must be 2 or higher
  118.  
  119. Cell 20 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  120. Sp. Def 10
  121. Sp. Def 10
  122. Color Grid: ๐ŸŸฆ Blue
  123. 1 or more adjacent tiles must be activated
  124. Move level must be 2 or higher
  125.  
  126. Cell 21 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  127. Thunder Punch: Superduper Effective 5
  128. Move: Thunder Punch Powers up moves that are super effective.
  129. Color Grid: ๐ŸŸฅ Red
  130. 1 or more adjacent tiles must be activated
  131. Move level must be 2 or higher
  132.  
  133. Cell 22 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  134. Thunder Punch: Hostile Environment 9
  135. Move: Thunder Punch Raises the chance of inflicting status conditions with the additional effects of moves.
  136. Color Grid: ๐ŸŸฅ Red
  137. 1 or more adjacent tiles must be activated
  138. Move level must be 3 or higher
  139.  
  140. Cell 23 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  141. Thunder Punch: Speed โ†‘: Power โ†‘ 9
  142. Move: Thunder Punch Powers up the userโ€™s moves when its Speed is raised.
  143. Color Grid: ๐ŸŸฅ Red
  144. 1 or more adjacent tiles must be activated
  145. Move level must be 3 or higher
  146.  
  147. Cell 24 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  148. HP 10
  149. HP 10
  150. Color Grid: ๐ŸŸฆ Blue
  151. 1 or more adjacent tiles must be activated
  152.  
  153. Cell 25 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  154. Haste
  155. Speed cannot be lowered.
  156. Color Grid: ๐ŸŸจ Yellow
  157. 1 or more adjacent tiles must be activated
  158.  
  159. Cell 26 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  160. Sp. Def 5
  161. Sp. Def 5
  162. Color Grid: ๐ŸŸฆ Blue
  163. 1 or more adjacent tiles must be activated
  164.  
  165. Cell 27 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  166. Attack 5
  167. Attack 5
  168. Color Grid: ๐ŸŸฆ Blue
  169. 1 or more adjacent tiles must be activated
  170.  
  171. Cell 28 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  172. HP 10
  173. HP 10
  174. Color Grid: ๐ŸŸฆ Blue
  175. 1 or more adjacent tiles must be activated
  176.  
  177. Cell 29 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  178. Thunder Punch: Power 3
  179. Thunder Punch: Power โ†‘ 3
  180. Color Grid: ๐ŸŸฉ Green
  181. 1 or more adjacent tiles must be activated
  182.  
  183. Cell 30 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  184. Thunder Punch: Power 3
  185. Thunder Punch: Power โ†‘ 3
  186. Color Grid: ๐ŸŸฉ Green
  187. 1 or more adjacent tiles must be activated
  188. Move level must be 2 or higher
  189.  
  190. Cell 31 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  191. Letโ€™s Battle All Out!: MP Refresh 2
  192. Move: Letโ€™s Battle All Out! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  193. Color Grid: ๐ŸŸฅ Red
  194. 1 or more adjacent tiles must be activated
  195. Move level must be 2 or higher
  196.  
  197. Cell 32 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  198. EX Speed: MP Refresh 2
  199. Move: EX Speed Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  200. Color Grid: ๐ŸŸฅ Red
  201. 1 or more adjacent tiles must be activated
  202. Move level must be 2 or higher
  203.  
  204. Cell 33 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  205. Letโ€™s Battle All Out!: Catalytic Kick 9
  206. Move: Letโ€™s Battle All Out! Applies the Move Gauge Acceleration effect to the allied field of play when the userโ€™s move is successful.
  207. Color Grid: ๐ŸŸฅ Red
  208. 1 or more adjacent tiles must be activated
  209. Move level must be 3 or higher
  210.  
  211. Cell 34 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  212. Staggering 3
  213. Has a chance (40%) of making the target flinch when the userโ€™s attack move against it is successful.
  214. Color Grid: ๐ŸŸจ Yellow
  215. 1 or more adjacent tiles must be activated
  216. Move level must be 3 or higher
  217.  
  218. Cell 35 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  219. HP 10
  220. HP 10
  221. Color Grid: ๐ŸŸฆ Blue
  222. 1 or more adjacent tiles must be activated
  223.  
  224. Cell 36 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  225. Lithe
  226. Prevents the user from getting paralyzed.
  227. Color Grid: ๐ŸŸจ Yellow
  228. 1 or more adjacent tiles must be activated
  229.  
  230. Cell 37 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  231. Defense 5
  232. Defense 5
  233. Color Grid: ๐ŸŸฆ Blue
  234. 1 or more adjacent tiles must be activated
  235.  
  236. Cell 38 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  237. B Double Shock: Power 3
  238. B Double Shock: Power โ†‘ 3
  239. Color Grid: ๐ŸŸฉ Green
  240. 1 or more adjacent tiles must be activated
  241.  
  242. Cell 39 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  243. B Double Shock: Power 3
  244. B Double Shock: Power โ†‘ 3
  245. Color Grid: ๐ŸŸฉ Green
  246. 1 or more adjacent tiles must be activated
  247. Move level must be 2 or higher
  248.  
  249. Cell 40 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  250. B Double Shock: Power 3
  251. B Double Shock: Power โ†‘ 3
  252. Color Grid: ๐ŸŸฉ Green
  253. 1 or more adjacent tiles must be activated
  254. Move level must be 2 or higher
  255.  
  256. Cell 41 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  257. Turbo Charge 2
  258. Quickly charges the move gauge when the field is Electric Terrain.
  259. Color Grid: ๐ŸŸจ Yellow
  260. 1 or more adjacent tiles must be activated
  261. Move level must be 2 or higher
  262.  
  263. Cell 42 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  264. Haymaker
  265. The more the userโ€™s Attack is raised, the more it powers up the userโ€™s sync move.
  266. Color Grid: ๐ŸŸจ Yellow
  267. 1 or more adjacent tiles must be activated
  268. Move level must be 3 or higher
  269.  
  270. Cell 43 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  271. Trip Up 9
  272. Lowers the targetโ€™s Speed by 1 stat rank when the userโ€™s attack move against the target is successful.
  273. Color Grid: ๐ŸŸจ Yellow
  274. 1 or more adjacent tiles must be activated
  275. Move level must be 3 or higher
  276.  
  277. Cell 44 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  278. Defense 5
  279. Defense 5
  280. Color Grid: ๐ŸŸฆ Blue
  281. 1 or more adjacent tiles must be activated
  282.  
  283. Cell 45 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  284. Sp. Def 5
  285. Sp. Def 5
  286. Color Grid: ๐ŸŸฆ Blue
  287. 1 or more adjacent tiles must be activated
  288.  
  289. Cell 46 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  290. Attack 5
  291. Attack 5
  292. Color Grid: ๐ŸŸฆ Blue
  293. 1 or more adjacent tiles must be activated
  294.  
  295. Cell 47 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  296. B Double Shock: Power 3
  297. B Double Shock: Power โ†‘ 3
  298. Color Grid: ๐ŸŸช Purple
  299. 1 or more adjacent tiles must be activated
  300.  
  301. Cell 48 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  302. Power Induction 1
  303. Powers up the userโ€™s moves when the terrain is Electric Terrain.
  304. Color Grid: ๐ŸŸจ Yellow
  305. 1 or more adjacent tiles must be activated
  306. Move level must be 2 or higher
  307.  
  308. Cell 49 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  309. B Double Shock: Power 3
  310. B Double Shock: Power โ†‘ 3
  311. Color Grid: ๐ŸŸฉ Green
  312. 1 or more adjacent tiles must be activated
  313. Move level must be 2 or higher
  314.  
  315. Cell 50 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  316. Grounding Wire
  317. Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Electric Terrain.
  318. Color Grid: ๐ŸŸจ Yellow
  319. 1 or more adjacent tiles must be activated
  320. Move level must be 2 or higher
  321.  
  322. Cell 51 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  323. Vigilance
  324. Protects the user against critical hits.
  325. Color Grid: ๐ŸŸจ Yellow
  326. 1 or more adjacent tiles must be activated
  327. Move level must be 3 or higher
  328.  
  329. Cell 52 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  330. Static Shock 5
  331. Powers up the userโ€™s sync move when the target is paralyzed.
  332. Color Grid: ๐ŸŸจ Yellow
  333. 1 or more adjacent tiles must be activated
  334. Move level must be 3 or higher
  335.  
  336. Cell 53 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  337. Coming to Fruition Double Shock: Power 25
  338. Coming to Fruition Double Shock: Power โ†‘ 25
  339. Color Grid: ๐ŸŸฉ Green
  340. 1 or more adjacent tiles must be activated
  341. Move level must be 3 or higher
  342.  
  343. Cell 54 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  344. Coming to Fruition Double Shock: Power 25
  345. Coming to Fruition Double Shock: Power โ†‘ 25
  346. Color Grid: ๐ŸŸฉ Green
  347. 1 or more adjacent tiles must be activated
  348. Move level must be 3 or higher
  349.  
  350.  
  351. ====================================================
  352. Trainer: Calem (Lodge)
  353.  
  354. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  355. HP 10
  356. HP 10
  357. Color Grid: ๐ŸŸฆ Blue
  358.  
  359. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  360. Sp. Atk 5
  361. Sp. Atk 5
  362. Color Grid: ๐ŸŸฆ Blue
  363.  
  364. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  365. Defense 5
  366. Defense 5
  367. Color Grid: ๐ŸŸฆ Blue
  368.  
  369. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  370. Sp. Atk 5
  371. Sp. Atk 5
  372. Color Grid: ๐ŸŸฆ Blue
  373.  
  374. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  375. Sp. Def 5
  376. Sp. Def 5
  377. Color Grid: ๐ŸŸฆ Blue
  378.  
  379. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  380. Speed 5
  381. Speed 5
  382. Color Grid: ๐ŸŸฆ Blue
  383.  
  384. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  385. HP 10
  386. HP 10
  387. Color Grid: ๐ŸŸฆ Blue
  388. 1 or more adjacent tiles must be activated
  389.  
  390. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  391. Sp. Atk 5
  392. Sp. Atk 5
  393. Color Grid: ๐ŸŸฆ Blue
  394. 1 or more adjacent tiles must be activated
  395.  
  396. Cell 9 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  397. Speed 5
  398. Speed 5
  399. Color Grid: ๐ŸŸฆ Blue
  400. 1 or more adjacent tiles must be activated
  401.  
  402. Cell 10 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  403. Heat Wave: Power 3
  404. Heat Wave: Power โ†‘ 3
  405. Color Grid: ๐ŸŸฉ Green
  406. 1 or more adjacent tiles must be activated
  407.  
  408. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  409. Heat Wave: Power 3
  410. Heat Wave: Power โ†‘ 3
  411. Color Grid: ๐ŸŸฉ Green
  412. 1 or more adjacent tiles must be activated
  413.  
  414. Cell 12 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  415. Heat Wave: Power 3
  416. Heat Wave: Power โ†‘ 3
  417. Color Grid: ๐ŸŸฉ Green
  418. 1 or more adjacent tiles must be activated
  419.  
  420. Cell 13 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  421. Heat Wave: Move Gauge Refresh 3
  422. Move: Heat Wave Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  423. Color Grid: ๐ŸŸฅ Red
  424. 1 or more adjacent tiles must be activated
  425. Move level must be 2 or higher
  426.  
  427. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  428. Heat Wave: Accuracy 5
  429. Heat Wave: Accuracy โ†‘ 5
  430. Color Grid: ๐ŸŸฉ Green
  431. 1 or more adjacent tiles must be activated
  432. Move level must be 2 or higher
  433.  
  434. Cell 15 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  435. Heat Wave: Super Freebie 2
  436. Move: Heat Wave Has a chance (30%) of applying the Free Move Next effect to the user when its move is super effective.
  437. Color Grid: ๐ŸŸฅ Red
  438. 1 or more adjacent tiles must be activated
  439. Move level must be 2 or higher
  440.  
  441. Cell 16 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  442. Friendly Rivalry Fire Beam: Power 25
  443. Friendly Rivalry Fire Beam: Power โ†‘ 25
  444. Color Grid: ๐ŸŸฉ Green
  445. 1 or more adjacent tiles must be activated
  446. Move level must be 3 or higher
  447.  
  448. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  449. Burn Synergy 3
  450. Powers up the userโ€™s moves when the target is burned.
  451. Color Grid: ๐ŸŸจ Yellow
  452. 1 or more adjacent tiles must be activated
  453. Move level must be 3 or higher
  454.  
  455. Cell 18 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  456. Sp. Atk 5
  457. Sp. Atk 5
  458. Color Grid: ๐ŸŸฆ Blue
  459. 1 or more adjacent tiles must be activated
  460.  
  461. Cell 19 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  462. Defense 5
  463. Defense 5
  464. Color Grid: ๐ŸŸฆ Blue
  465. 1 or more adjacent tiles must be activated
  466.  
  467. Cell 20 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  468. Sp. Def 5
  469. Sp. Def 5
  470. Color Grid: ๐ŸŸฆ Blue
  471. 1 or more adjacent tiles must be activated
  472.  
  473. Cell 21 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  474. Speed 5
  475. Speed 5
  476. Color Grid: ๐ŸŸฆ Blue
  477. 1 or more adjacent tiles must be activated
  478.  
  479. Cell 22 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  480. Heat Wave: Power 3
  481. Heat Wave: Power โ†‘ 3
  482. Color Grid: ๐ŸŸฉ Green
  483. 1 or more adjacent tiles must be activated
  484.  
  485. Cell 23 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  486. Heat Wave: Power 3
  487. Heat Wave: Power โ†‘ 3
  488. Color Grid: ๐ŸŸฉ Green
  489. 1 or more adjacent tiles must be activated
  490.  
  491. Cell 24 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  492. Heat Wave: Accuracy 5
  493. Heat Wave: Accuracy โ†‘ 5
  494. Color Grid: ๐ŸŸฉ Green
  495. 1 or more adjacent tiles must be activated
  496. Move level must be 2 or higher
  497.  
  498. Cell 25 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  499. X Sp. Atk: MP Refresh 2
  500. Move: X Sp. Atk Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  501. Color Grid: ๐ŸŸฅ Red
  502. 1 or more adjacent tiles must be activated
  503. Move level must be 2 or higher
  504.  
  505. Cell 26 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  506. Natural Remedy
  507. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  508. Color Grid: ๐ŸŸจ Yellow
  509. 1 or more adjacent tiles must be activated
  510. Move level must be 2 or higher
  511.  
  512. Cell 27 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  513. Friendly Rivalry Fire Beam: Power 25
  514. Friendly Rivalry Fire Beam: Power โ†‘ 25
  515. Color Grid: ๐ŸŸฉ Green
  516. 1 or more adjacent tiles must be activated
  517. Move level must be 3 or higher
  518.  
  519. Cell 28 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  520. Scorching Sync 5
  521. Powers up the userโ€™s sync move when the target is burned.
  522. Color Grid: ๐ŸŸจ Yellow
  523. 1 or more adjacent tiles must be activated
  524. Move level must be 3 or higher
  525.  
  526. Cell 29 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  527. Sp. Atk 5
  528. Sp. Atk 5
  529. Color Grid: ๐ŸŸฆ Blue
  530. 1 or more adjacent tiles must be activated
  531.  
  532. Cell 30 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  533. Dauntless
  534. Sp. Atk cannot be lowered.
  535. Color Grid: ๐ŸŸจ Yellow
  536. 1 or more adjacent tiles must be activated
  537.  
  538. Cell 31 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  539. Psybeam: Power 3
  540. Psybeam: Power โ†‘ 3
  541. Color Grid: ๐ŸŸฉ Green
  542. 1 or more adjacent tiles must be activated
  543.  
  544. Cell 32 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  545. Psybeam: Power 3
  546. Psybeam: Power โ†‘ 3
  547. Color Grid: ๐ŸŸฉ Green
  548. 1 or more adjacent tiles must be activated
  549.  
  550. Cell 33 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  551. Psybeam: Power 3
  552. Psybeam: Power โ†‘ 3
  553. Color Grid: ๐ŸŸฉ Green
  554. 1 or more adjacent tiles must be activated
  555. Move level must be 2 or higher
  556.  
  557. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  558. Psybeam: Move Gauge Refresh 3
  559. Move: Psybeam Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  560. Color Grid: ๐ŸŸฅ Red
  561. 1 or more adjacent tiles must be activated
  562. Move level must be 2 or higher
  563.  
  564. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  565. Charging Confusion 4
  566. Has a chance (50%) of charging the userโ€™s move gauge by 2 when its attack move is successful against a confused opponent.
  567. Color Grid: ๐ŸŸจ Yellow
  568. 1 or more adjacent tiles must be activated
  569. Move level must be 2 or higher
  570.  
  571. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  572. Super Interference 1
  573. Raises the chance of inflicting status conditionsโ€”as well as inflicting the flinching, confused, or trapped conditionโ€”with the additional effects of the userโ€™s moves.
  574. Color Grid: ๐ŸŸจ Yellow
  575. 1 or more adjacent tiles must be activated
  576. Move level must be 3 or higher
  577.  
  578. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  579. Baffle Buff 3
  580. Powers up the userโ€™s moves when the target is confused. Powers up the userโ€™s sync move when the target is confused.
  581. Color Grid: ๐ŸŸจ Yellow
  582. 1 or more adjacent tiles must be activated
  583. Move level must be 3 or higher
  584.  
  585. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  586. Speed 5
  587. Speed 5
  588. Color Grid: ๐ŸŸฆ Blue
  589. 1 or more adjacent tiles must be activated
  590.  
  591. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  592. HP 10
  593. HP 10
  594. Color Grid: ๐ŸŸฆ Blue
  595. 1 or more adjacent tiles must be activated
  596.  
  597. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  598. Psybeam: Power 3
  599. Psybeam: Power โ†‘ 3
  600. Color Grid: ๐ŸŸฉ Green
  601. 1 or more adjacent tiles must be activated
  602.  
  603. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  604. Psybeam: Power 3
  605. Psybeam: Power โ†‘ 3
  606. Color Grid: ๐ŸŸฉ Green
  607. 1 or more adjacent tiles must be activated
  608.  
  609. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  610. Sp. Atk 10
  611. Sp. Atk 10
  612. Color Grid: ๐ŸŸฆ Blue
  613. 1 or more adjacent tiles must be activated
  614. Move level must be 2 or higher
  615.  
  616. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  617. Battle Beside You!: MP Refresh 2
  618. Move: Battle Beside You! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  619. Color Grid: ๐ŸŸฅ Red
  620. 1 or more adjacent tiles must be activated
  621. Move level must be 2 or higher
  622.  
  623. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  624. Power Reserves 3
  625. Powers up the userโ€™s moves when it is in a pinch.
  626. Color Grid: ๐ŸŸจ Yellow
  627. 1 or more adjacent tiles must be activated
  628. Move level must be 2 or higher
  629.  
  630. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  631. Battle Beside You!: Ramp Up 1
  632. Move: Battle Beside You! Raises the userโ€™s Sp. Atk by 1 stat rank when its move is successful.
  633. Color Grid: ๐ŸŸฅ Red
  634. 1 or more adjacent tiles must be activated
  635. Move level must be 3 or higher
  636.  
  637. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  638. Catalyst
  639. Applies the Move Gauge Acceleration effect to the allied field of play the first time the userโ€™s sync move is used each battle.
  640. Color Grid: ๐ŸŸจ Yellow
  641. 1 or more adjacent tiles must be activated
  642. Move level must be 3 or higher
  643.  
  644. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  645. Friendly Rivalry Fire Beam: Power 25
  646. Friendly Rivalry Fire Beam: Power โ†‘ 25
  647. Color Grid: ๐ŸŸช Purple
  648. 1 or more adjacent tiles must be activated
  649. Move level must be 3 or higher
  650.  
  651. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  652. Friendly Rivalry Fire Beam: Power 25
  653. Friendly Rivalry Fire Beam: Power โ†‘ 25
  654. Color Grid: ๐ŸŸช Purple
  655. 1 or more adjacent tiles must be activated
  656. Move level must be 3 or higher
  657.  
  658. ====================================================
  659. Trainer: Drasna
  660.  
  661. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  662. HP 10
  663. HP 10
  664. Color Grid: ๐ŸŸฆ Blue
  665.  
  666. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  667. Sp. Atk 5
  668. Sp. Atk 5
  669. Color Grid: ๐ŸŸฆ Blue
  670.  
  671. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  672. Defense 5
  673. Defense 5
  674. Color Grid: ๐ŸŸฆ Blue
  675.  
  676. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  677. Sp. Atk 5
  678. Sp. Atk 5
  679. Color Grid: ๐ŸŸฆ Blue
  680.  
  681. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  682. Sp. Def 5
  683. Sp. Def 5
  684. Color Grid: ๐ŸŸฆ Blue
  685.  
  686. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  687. Speed 5
  688. Speed 5
  689. Color Grid: ๐ŸŸฆ Blue
  690.  
  691. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  692. HP 10
  693. HP 10
  694. Color Grid: ๐ŸŸฆ Blue
  695. 1 or more adjacent tiles must be activated
  696.  
  697. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  698. Defense 5
  699. Defense 5
  700. Color Grid: ๐ŸŸฆ Blue
  701. 1 or more adjacent tiles must be activated
  702.  
  703. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  704. Sp. Def 5
  705. Sp. Def 5
  706. Color Grid: ๐ŸŸฆ Blue
  707. 1 or more adjacent tiles must be activated
  708.  
  709. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  710. Draco Meteor: Power 3
  711. Draco Meteor: Power โ†‘ 3
  712. Color Grid: ๐ŸŸฉ Green
  713. 1 or more adjacent tiles must be activated
  714.  
  715. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  716. Draco Meteor: Power 3
  717. Draco Meteor: Power โ†‘ 3
  718. Color Grid: ๐ŸŸฉ Green
  719. 1 or more adjacent tiles must be activated
  720.  
  721. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  722. Draco Meteor: Accuracy 5
  723. Draco Meteor: Accuracy โ†‘ 5
  724. Color Grid: ๐ŸŸฉ Green
  725. 1 or more adjacent tiles must be activated
  726. Move level must be 2 or higher
  727.  
  728. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  729. Draco Meteor: Power 3
  730. Draco Meteor: Power โ†‘ 3
  731. Color Grid: ๐ŸŸฉ Green
  732. 1 or more adjacent tiles must be activated
  733.  
  734. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  735. Draco Meteor: Move Gauge Refresh 3
  736. Move: Draco Meteor Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  737. Color Grid: ๐ŸŸฅ Red
  738. 1 or more adjacent tiles must be activated
  739. Move level must be 2 or higher
  740.  
  741. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  742. Toxic: BOGO 9
  743. Move: Toxic Applies the Free Move Next effect to the user when its move is successful.
  744. Color Grid: ๐ŸŸฅ Red
  745. 1 or more adjacent tiles must be activated
  746. Move level must be 3 or higher
  747.  
  748. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  749. Toxic: Move Gauge Refresh 3
  750. Move: Toxic Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  751. Color Grid: ๐ŸŸฅ Red
  752. 1 or more adjacent tiles must be activated
  753. Move level must be 2 or higher
  754.  
  755. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  756. Hit Poisoned Opp: Stat โ†“ 9
  757. Lowers one of the targetโ€™s following stats by 1 stat rank at random when the userโ€™s attack move is successful against a poisoned or badly poisoned opponent: Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, or evasiveness.
  758. Color Grid: ๐ŸŸจ Yellow
  759. 1 or more adjacent tiles must be activated
  760. Move level must be 3 or higher
  761.  
  762. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  763. Sp. Atk 5
  764. Sp. Atk 5
  765. Color Grid: ๐ŸŸฆ Blue
  766. 1 or more adjacent tiles must be activated
  767.  
  768. Cell 19 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  769. Speed 5
  770. Speed 5
  771. Color Grid: ๐ŸŸฆ Blue
  772. 1 or more adjacent tiles must be activated
  773.  
  774. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  775. Draco Meteor: Power 3
  776. Draco Meteor: Power โ†‘ 3
  777. Color Grid: ๐ŸŸฉ Green
  778. 1 or more adjacent tiles must be activated
  779.  
  780. Cell 21 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  781. Draco Meteor: Accuracy 5
  782. Draco Meteor: Accuracy โ†‘ 5
  783. Color Grid: ๐ŸŸฉ Green
  784. 1 or more adjacent tiles must be activated
  785. Move level must be 2 or higher
  786.  
  787. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  788. Draco Meteor: Power 3
  789. Draco Meteor: Power โ†‘ 3
  790. Color Grid: ๐ŸŸฉ Green
  791. 1 or more adjacent tiles must be activated
  792.  
  793. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  794. Toxic: Move Gauge Refresh 3
  795. Move: Toxic Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  796. Color Grid: ๐ŸŸฅ Red
  797. 1 or more adjacent tiles must be activated
  798. Move level must be 2 or higher
  799.  
  800. Cell 24 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  801. Defense 10
  802. Defense 10
  803. Color Grid: ๐ŸŸฆ Blue
  804. 1 or more adjacent tiles must be activated
  805. Move level must be 2 or higher
  806.  
  807. Cell 25 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  808. Adrenaline 1
  809. Reduces the sync move countdown by 1 the first time the userโ€™s sync move is used each battle.
  810. Color Grid: ๐ŸŸจ Yellow
  811. 1 or more adjacent tiles must be activated
  812. Move level must be 3 or higher
  813.  
  814. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  815. Toxic Power 3
  816. Powers up the userโ€™s moves when the target is poisoned or badly poisoned.
  817. Color Grid: ๐ŸŸจ Yellow
  818. 1 or more adjacent tiles must be activated
  819. Move level must be 3 or higher
  820.  
  821. Cell 27 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  822. HP 10
  823. HP 10
  824. Color Grid: ๐ŸŸฆ Blue
  825. 1 or more adjacent tiles must be activated
  826.  
  827. Cell 28 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  828. Defense 5
  829. Defense 5
  830. Color Grid: ๐ŸŸฆ Blue
  831. 1 or more adjacent tiles must be activated
  832.  
  833. Cell 29 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  834. Sludge Bomb: Power 3
  835. Sludge Bomb: Power โ†‘ 3
  836. Color Grid: ๐ŸŸฉ Green
  837. 1 or more adjacent tiles must be activated
  838.  
  839. Cell 30 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  840. Sludge Bomb: Power 3
  841. Sludge Bomb: Power โ†‘ 3
  842. Color Grid: ๐ŸŸฉ Green
  843. 1 or more adjacent tiles must be activated
  844.  
  845. Cell 31 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  846. Sludge Bomb: Power 3
  847. Sludge Bomb: Power โ†‘ 3
  848. Color Grid: ๐ŸŸฉ Green
  849. 1 or more adjacent tiles must be activated
  850. Move level must be 2 or higher
  851.  
  852. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  853. Sludge Bomb: Move Gauge Refresh 3
  854. Move: Sludge Bomb Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  855. Color Grid: ๐ŸŸฅ Red
  856. 1 or more adjacent tiles must be activated
  857. Move level must be 2 or higher
  858.  
  859. Cell 33 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  860. Toxic: Ramp Up 2
  861. Move: Toxic Raises the userโ€™s Sp. Atk by 2 stat ranks when its move is successful.
  862. Color Grid: ๐ŸŸฅ Red
  863. 1 or more adjacent tiles must be activated
  864. Move level must be 3 or higher
  865.  
  866. Cell 34 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  867. Quick Cure
  868. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  869. Color Grid: ๐ŸŸจ Yellow
  870. 1 or more adjacent tiles must be activated
  871. Move level must be 2 or higher
  872.  
  873. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  874. Virulent Toxin 5
  875. Powers up the userโ€™s sync move when the target is poisoned or badly poisoned.
  876. Color Grid: ๐ŸŸจ Yellow
  877. 1 or more adjacent tiles must be activated
  878. Move level must be 3 or higher
  879.  
  880. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  881. Sp. Def 5
  882. Sp. Def 5
  883. Color Grid: ๐ŸŸฆ Blue
  884. 1 or more adjacent tiles must be activated
  885.  
  886. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  887. Antitoxin
  888. Prevents the user from getting poisoned or badly poisoned.
  889. Color Grid: ๐ŸŸจ Yellow
  890. 1 or more adjacent tiles must be activated
  891.  
  892. Cell 38 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  893. Speed 5
  894. Speed 5
  895. Color Grid: ๐ŸŸฆ Blue
  896. 1 or more adjacent tiles must be activated
  897.  
  898. Cell 39 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  899. Sp. Atk 5
  900. Sp. Atk 5
  901. Color Grid: ๐ŸŸฆ Blue
  902. 1 or more adjacent tiles must be activated
  903.  
  904. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  905. Sludge Bomb: Power 3
  906. Sludge Bomb: Power โ†‘ 3
  907. Color Grid: ๐ŸŸฉ Green
  908. 1 or more adjacent tiles must be activated
  909.  
  910. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  911. Sludge Bomb: Power 3
  912. Sludge Bomb: Power โ†‘ 3
  913. Color Grid: ๐ŸŸฉ Green
  914. 1 or more adjacent tiles must be activated
  915.  
  916. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  917. HP 20
  918. HP 20
  919. Color Grid: ๐ŸŸฆ Blue
  920. 1 or more adjacent tiles must be activated
  921. Move level must be 2 or higher
  922.  
  923. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  924. Simply Charming!: MP Refresh 2
  925. Move: Simply Charming! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  926. Color Grid: ๐ŸŸฅ Red
  927. 1 or more adjacent tiles must be activated
  928. Move level must be 2 or higher
  929.  
  930. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  931. Simply Charming!: Hit and Heal 9
  932. Move: Simply Charming! Applies the Gradual Healing effect to the user when its move is successful.
  933. Color Grid: ๐ŸŸฅ Red
  934. 1 or more adjacent tiles must be activated
  935. Move level must be 2 or higher
  936.  
  937. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  938. Simply Charming!: Brain Gain 9
  939. Move: Simply Charming! Increases the userโ€™s Special Movesย โ†‘ Next effect by 1 rank when its move is successful.
  940. Color Grid: ๐ŸŸฅ Red
  941. 1 or more adjacent tiles must be activated
  942. Move level must be 3 or higher
  943.  
  944. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  945. Sharp Entry 1
  946. Raises the userโ€™s critical-hit rate by 1 stat rank when it enters a battle.
  947. Color Grid: ๐ŸŸจ Yellow
  948. 1 or more adjacent tiles must be activated
  949. Move level must be 3 or higher
  950.  
  951. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  952. Infinite Smile Dragon Pulse: Power 25
  953. Infinite Smile Dragon Pulse: Power โ†‘ 25
  954. Color Grid: ๐ŸŸช Purple
  955. 1 or more adjacent tiles must be activated
  956. Move level must be 3 or higher
  957.  
  958. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  959. Infinite Smile Dragon Pulse: Power 25
  960. Infinite Smile Dragon Pulse: Power โ†‘ 25
  961. Color Grid: ๐ŸŸช Purple
  962. 1 or more adjacent tiles must be activated
  963. Move level must be 3 or higher
  964.  
  965. ====================================================
  966. Trainer: Olympia
  967.  
  968. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  969. HP 10
  970. HP 10
  971. Color Grid: ๐ŸŸฆ Blue
  972.  
  973. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  974. Sp. Atk 5
  975. Sp. Atk 5
  976. Color Grid: ๐ŸŸฆ Blue
  977.  
  978. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  979. Defense 5
  980. Defense 5
  981. Color Grid: ๐ŸŸฆ Blue
  982.  
  983. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  984. Sp. Atk 5
  985. Sp. Atk 5
  986. Color Grid: ๐ŸŸฆ Blue
  987.  
  988. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  989. Sp. Def 5
  990. Sp. Def 5
  991. Color Grid: ๐ŸŸฆ Blue
  992.  
  993. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  994. Speed 5
  995. Speed 5
  996. Color Grid: ๐ŸŸฆ Blue
  997.  
  998. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  999. HP 10
  1000. HP 10
  1001. Color Grid: ๐ŸŸฆ Blue
  1002. 1 or more adjacent tiles must be activated
  1003.  
  1004. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1005. Sp. Atk 5
  1006. Sp. Atk 5
  1007. Color Grid: ๐ŸŸฆ Blue
  1008. 1 or more adjacent tiles must be activated
  1009.  
  1010. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1011. Defense 5
  1012. Defense 5
  1013. Color Grid: ๐ŸŸฆ Blue
  1014. 1 or more adjacent tiles must be activated
  1015.  
  1016. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1017. Sp. Def 5
  1018. Sp. Def 5
  1019. Color Grid: ๐ŸŸฆ Blue
  1020. 1 or more adjacent tiles must be activated
  1021.  
  1022. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1023. Stored Power: Power 1
  1024. Stored Power: Power โ†‘ 1
  1025. Color Grid: ๐ŸŸฉ Green
  1026. 1 or more adjacent tiles must be activated
  1027.  
  1028. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1029. Stored Power: Move Gauge Refresh 3
  1030. Move: Stored Power Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1031. Color Grid: ๐ŸŸฅ Red
  1032. 1 or more adjacent tiles must be activated
  1033. Move level must be 2 or higher
  1034.  
  1035. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1036. Stored Power: Power 1
  1037. Stored Power: Power โ†‘ 1
  1038. Color Grid: ๐ŸŸฉ Green
  1039. 1 or more adjacent tiles must be activated
  1040.  
  1041. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1042. Stored Power: Power 1
  1043. Stored Power: Power โ†‘ 1
  1044. Color Grid: ๐ŸŸฉ Green
  1045. 1 or more adjacent tiles must be activated
  1046. Move level must be 2 or higher
  1047.  
  1048. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1049. Queue Cutter 2
  1050. Has a chance (30%) of reducing the userโ€™s sync move countdown by one when an opponentโ€™s attack move targeting the user misses.
  1051. Color Grid: ๐ŸŸจ Yellow
  1052. 1 or more adjacent tiles must be activated
  1053. Move level must be 3 or higher
  1054.  
  1055. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1056. Unflappable
  1057. Prevents the user from flinching.
  1058. Color Grid: ๐ŸŸจ Yellow
  1059. 1 or more adjacent tiles must be activated
  1060. Move level must be 2 or higher
  1061.  
  1062. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1063. Brute Wits
  1064. The more the userโ€™s Sp.ย Def is raised, the more it powers up the userโ€™s sync move.
  1065. Color Grid: ๐ŸŸจ Yellow
  1066. 1 or more adjacent tiles must be activated
  1067. Move level must be 3 or higher
  1068.  
  1069. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1070. Sp. Atk 5
  1071. Sp. Atk 5
  1072. Color Grid: ๐ŸŸฆ Blue
  1073. 1 or more adjacent tiles must be activated
  1074.  
  1075. Cell 19 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1076. Speed 5
  1077. Speed 5
  1078. Color Grid: ๐ŸŸฆ Blue
  1079. 1 or more adjacent tiles must be activated
  1080.  
  1081. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1082. Ancient Power: Power 3
  1083. Ancient Power: Power โ†‘ 3
  1084. Color Grid: ๐ŸŸฉ Green
  1085. 1 or more adjacent tiles must be activated
  1086.  
  1087. Cell 21 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1088. Ancient Power: Power 3
  1089. Ancient Power: Power โ†‘ 3
  1090. Color Grid: ๐ŸŸฉ Green
  1091. 1 or more adjacent tiles must be activated
  1092. Move level must be 2 or higher
  1093.  
  1094. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1095. Ancient Power: Power 3
  1096. Ancient Power: Power โ†‘ 3
  1097. Color Grid: ๐ŸŸฉ Green
  1098. 1 or more adjacent tiles must be activated
  1099.  
  1100. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1101. Ancient Power: Move Gauge Refresh 3
  1102. Move: Ancient Power Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1103. Color Grid: ๐ŸŸฅ Red
  1104. 1 or more adjacent tiles must be activated
  1105. Move level must be 2 or higher
  1106.  
  1107. Cell 24 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1108. Ancient Power: Super Preparation 4
  1109. Move: Ancient Power Has a chance (50%) of applying the Supereffectiveย โ†‘ Next effect to the user when its move is successful.
  1110. Color Grid: ๐ŸŸฅ Red
  1111. 1 or more adjacent tiles must be activated
  1112. Move level must be 2 or higher
  1113.  
  1114. Cell 25 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1115. Smart Cookie
  1116. The more the userโ€™s Sp. Def is raised, the more it powers up the userโ€™s moves.
  1117. Color Grid: ๐ŸŸจ Yellow
  1118. 1 or more adjacent tiles must be activated
  1119. Move level must be 3 or higher
  1120.  
  1121. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1122. Ancient Power: Swag Bag 2
  1123. Move: Ancient Power Raises the chance of raising stat values with the additional effects of moves.
  1124. Color Grid: ๐ŸŸฅ Red
  1125. 1 or more adjacent tiles must be activated
  1126. Move level must be 3 or higher
  1127.  
  1128. Cell 27 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1129. HP 10
  1130. HP 10
  1131. Color Grid: ๐ŸŸฆ Blue
  1132. 1 or more adjacent tiles must be activated
  1133.  
  1134. Cell 28 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1135. Calm Mind: Move Gauge Refresh 3
  1136. Move: Calm Mind Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1137. Color Grid: ๐ŸŸฅ Red
  1138. 1 or more adjacent tiles must be activated
  1139.  
  1140. Cell 29 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1141. Ancient Power: Power 3
  1142. Ancient Power: Power โ†‘ 3
  1143. Color Grid: ๐ŸŸฉ Green
  1144. 1 or more adjacent tiles must be activated
  1145.  
  1146. Cell 30 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1147. Ancient Power: Power 3
  1148. Ancient Power: Power โ†‘ 3
  1149. Color Grid: ๐ŸŸฉ Green
  1150. 1 or more adjacent tiles must be activated
  1151.  
  1152. Cell 31 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1153. Calm Mind: Twofer 2
  1154. Move: Calm Mind Has a chance (30%) of applying the Free Move Next effect to the user when its Pokรฉmon uses a move.
  1155. Color Grid: ๐ŸŸฅ Red
  1156. 1 or more adjacent tiles must be activated
  1157. Move level must be 2 or higher
  1158.  
  1159. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1160. Calm Mind: Barricade 1
  1161. Move: Calm Mind Raises the userโ€™s Sp. Def by 1 stat rank when its move is successful.
  1162. Color Grid: ๐ŸŸฅ Red
  1163. 1 or more adjacent tiles must be activated
  1164. Move level must be 2 or higher
  1165.  
  1166. Cell 33 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1167. Calm Mind: Ramp Up 1
  1168. Move: Calm Mind Raises the userโ€™s Sp. Atk by 1 stat rank when its move is successful.
  1169. Color Grid: ๐ŸŸฅ Red
  1170. 1 or more adjacent tiles must be activated
  1171. Move level must be 3 or higher
  1172.  
  1173. Cell 34 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1174. Natural Remedy
  1175. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  1176. Color Grid: ๐ŸŸจ Yellow
  1177. 1 or more adjacent tiles must be activated
  1178. Move level must be 2 or higher
  1179.  
  1180. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1181. Double Down 5
  1182. Powers up the userโ€™s sync moves that are super effective.
  1183. Color Grid: ๐ŸŸจ Yellow
  1184. 1 or more adjacent tiles must be activated
  1185. Move level must be 3 or higher
  1186.  
  1187. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1188. HP 10
  1189. HP 10
  1190. Color Grid: ๐ŸŸฆ Blue
  1191. 1 or more adjacent tiles must be activated
  1192.  
  1193. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1194. Dauntless
  1195. Sp. Atk cannot be lowered.
  1196. Color Grid: ๐ŸŸจ Yellow
  1197. 1 or more adjacent tiles must be activated
  1198.  
  1199. Cell 38 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1200. Sp. Atk 5
  1201. Sp. Atk 5
  1202. Color Grid: ๐ŸŸฆ Blue
  1203. 1 or more adjacent tiles must be activated
  1204.  
  1205. Cell 39 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1206. Stored Power: Power 1
  1207. Stored Power: Power โ†‘ 1
  1208. Color Grid: ๐ŸŸฉ Green
  1209. 1 or more adjacent tiles must be activated
  1210.  
  1211. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1212. Stored Power: Power 1
  1213. Stored Power: Power โ†‘ 1
  1214. Color Grid: ๐ŸŸฉ Green
  1215. 1 or more adjacent tiles must be activated
  1216.  
  1217. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1218. Speed 5
  1219. Speed 5
  1220. Color Grid: ๐ŸŸฆ Blue
  1221. 1 or more adjacent tiles must be activated
  1222.  
  1223. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1224. Defense 10
  1225. Defense 10
  1226. Color Grid: ๐ŸŸฆ Blue
  1227. 1 or more adjacent tiles must be activated
  1228. Move level must be 2 or higher
  1229.  
  1230. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1231. An Opportunity!: Hit and Heal 9
  1232. Move: An Opportunity! Applies the Gradual Healing effect to the user when its move is successful.
  1233. Color Grid: ๐ŸŸฅ Red
  1234. 1 or more adjacent tiles must be activated
  1235. Move level must be 2 or higher
  1236.  
  1237. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1238. An Opportunity!: MP Refresh 2
  1239. Move: An Opportunity! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1240. Color Grid: ๐ŸŸฅ Red
  1241. 1 or more adjacent tiles must be activated
  1242. Move level must be 2 or higher
  1243.  
  1244. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1245. An Opportunity!: Brain Gain 9
  1246. Move: An Opportunity! Increases the userโ€™s Special Movesย โ†‘ Next effect by 1 rank when its move is successful.
  1247. Color Grid: ๐ŸŸฅ Red
  1248. 1 or more adjacent tiles must be activated
  1249. Move level must be 3 or higher
  1250.  
  1251. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1252. Ridicure 2
  1253. Has a chance (30%) of restoring the userโ€™s HP by approximately 20% of its maximum HP when an opponentโ€™s attack move targeting the user misses.
  1254. Color Grid: ๐ŸŸจ Yellow
  1255. 1 or more adjacent tiles must be activated
  1256. Move level must be 3 or higher
  1257.  
  1258. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1259. Starlight Path Psychic: Power 25
  1260. Starlight Path Psychic: Power โ†‘ 25
  1261. Color Grid: ๐ŸŸช Purple
  1262. 1 or more adjacent tiles must be activated
  1263. Move level must be 3 or higher
  1264.  
  1265. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1266. Starlight Path Psychic: Power 25
  1267. Starlight Path Psychic: Power โ†‘ 25
  1268. Color Grid: ๐ŸŸช Purple
  1269. 1 or more adjacent tiles must be activated
  1270. Move level must be 3 or higher
  1271.  
  1272. ====================================================
  1273. Trainer: Victor (Event)
  1274.  
  1275. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1276. HP 10
  1277. HP 10
  1278. Color Grid: ๐ŸŸฆ Blue
  1279.  
  1280. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1281. Sp. Atk 5
  1282. Sp. Atk 5
  1283. Color Grid: ๐ŸŸฆ Blue
  1284.  
  1285. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1286. Defense 5
  1287. Defense 5
  1288. Color Grid: ๐ŸŸฆ Blue
  1289.  
  1290. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1291. Sp. Atk 5
  1292. Sp. Atk 5
  1293. Color Grid: ๐ŸŸฆ Blue
  1294.  
  1295. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1296. Sp. Def 5
  1297. Sp. Def 5
  1298. Color Grid: ๐ŸŸฆ Blue
  1299.  
  1300. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1301. Speed 5
  1302. Speed 5
  1303. Color Grid: ๐ŸŸฆ Blue
  1304.  
  1305. Cell 7 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1306. HP 10
  1307. HP 10
  1308. Color Grid: ๐ŸŸฆ Blue
  1309. 1 or more adjacent tiles must be activated
  1310.  
  1311. Cell 8 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1312. Defense 5
  1313. Defense 5
  1314. Color Grid: ๐ŸŸฆ Blue
  1315. 1 or more adjacent tiles must be activated
  1316.  
  1317. Cell 9 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1318. Sp. Atk 5
  1319. Sp. Atk 5
  1320. Color Grid: ๐ŸŸฆ Blue
  1321. 1 or more adjacent tiles must be activated
  1322.  
  1323. Cell 10 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1324. Defense 5
  1325. Defense 5
  1326. Color Grid: ๐ŸŸฆ Blue
  1327. 1 or more adjacent tiles must be activated
  1328.  
  1329. Cell 11 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1330. Shadow Ball: Power 3
  1331. Shadow Ball: Power โ†‘ 3
  1332. Color Grid: ๐ŸŸฉ Green
  1333. 1 or more adjacent tiles must be activated
  1334.  
  1335. Cell 12 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1336. Shadow Ball: Power 3
  1337. Shadow Ball: Power โ†‘ 3
  1338. Color Grid: ๐ŸŸฉ Green
  1339. 1 or more adjacent tiles must be activated
  1340.  
  1341. Cell 13 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1342. Shadow Ball: Power 3
  1343. Shadow Ball: Power โ†‘ 3
  1344. Color Grid: ๐ŸŸฉ Green
  1345. 1 or more adjacent tiles must be activated
  1346. Move level must be 2 or higher
  1347.  
  1348. Cell 14 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1349. Shadow Ball: Move Gauge Refresh 3
  1350. Move: Shadow Ball Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1351. Color Grid: ๐ŸŸฅ Red
  1352. 1 or more adjacent tiles must be activated
  1353. Move level must be 2 or higher
  1354.  
  1355. Cell 15 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1356. Gobsmack 4
  1357. Has a chance (50%) of leaving the target confused when the userโ€™s attack move against it is successful.
  1358. Color Grid: ๐ŸŸจ Yellow
  1359. 1 or more adjacent tiles must be activated
  1360. Move level must be 2 or higher
  1361.  
  1362. Cell 16 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1363. Max Phantasm: Power 100
  1364. Max Phantasm: Power โ†‘ 100
  1365. Color Grid: ๐ŸŽ€ Pink
  1366. 1 or more adjacent tiles must be activated
  1367. Move level must be 3 or higher
  1368.  
  1369. Cell 17 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1370. MAX Damage Guard
  1371. Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.)
  1372. Color Grid: ๐ŸŸจ Yellow
  1373. 1 or more adjacent tiles must be activated
  1374. Move level must be 3 or higher
  1375.  
  1376. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1377. Speed 5
  1378. Speed 5
  1379. Color Grid: ๐ŸŸฆ Blue
  1380. 1 or more adjacent tiles must be activated
  1381.  
  1382. Cell 19 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1383. Sp. Def 5
  1384. Sp. Def 5
  1385. Color Grid: ๐ŸŸฆ Blue
  1386. 1 or more adjacent tiles must be activated
  1387.  
  1388. Cell 20 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1389. Mud Shot: Power 3
  1390. Mud Shot: Power โ†‘ 3
  1391. Color Grid: ๐ŸŸฉ Green
  1392. 1 or more adjacent tiles must be activated
  1393.  
  1394. Cell 21 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1395. Mud Shot: Power 3
  1396. Mud Shot: Power โ†‘ 3
  1397. Color Grid: ๐ŸŸฉ Green
  1398. 1 or more adjacent tiles must be activated
  1399. Move level must be 2 or higher
  1400.  
  1401. Cell 22 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1402. Mud Shot: Power 3
  1403. Mud Shot: Power โ†‘ 3
  1404. Color Grid: ๐ŸŸฉ Green
  1405. 1 or more adjacent tiles must be activated
  1406.  
  1407. Cell 23 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1408. Mud Shot: Move Gauge Refresh 3
  1409. Move: Mud Shot Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1410. Color Grid: ๐ŸŸฅ Red
  1411. 1 or more adjacent tiles must be activated
  1412. Move level must be 2 or higher
  1413.  
  1414. Cell 24 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1415. Max Quake: Power 100
  1416. Max Quake: Power โ†‘ 100
  1417. Color Grid: ๐ŸŽ€ Pink
  1418. 1 or more adjacent tiles must be activated
  1419. Move level must be 3 or higher
  1420.  
  1421. Cell 25 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1422. Mud Shot: Accuracy 5
  1423. Mud Shot: Accuracy โ†‘ 5
  1424. Color Grid: ๐ŸŸฉ Green
  1425. 1 or more adjacent tiles must be activated
  1426. Move level must be 2 or higher
  1427.  
  1428. Cell 26 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1429. Sharp Entry 1
  1430. Raises the userโ€™s critical-hit rate by 1 stat rank when it enters a battle.
  1431. Color Grid: ๐ŸŸจ Yellow
  1432. 1 or more adjacent tiles must be activated
  1433. Move level must be 3 or higher
  1434.  
  1435. Cell 27 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1436. Sp. Atk 5
  1437. Sp. Atk 5
  1438. Color Grid: ๐ŸŸฆ Blue
  1439. 1 or more adjacent tiles must be activated
  1440.  
  1441. Cell 28 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1442. HP 10
  1443. HP 10
  1444. Color Grid: ๐ŸŸฆ Blue
  1445. 1 or more adjacent tiles must be activated
  1446.  
  1447. Cell 29 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1448. Shadow Ball: Power 3
  1449. Shadow Ball: Power โ†‘ 3
  1450. Color Grid: ๐ŸŸฉ Green
  1451. 1 or more adjacent tiles must be activated
  1452.  
  1453. Cell 30 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1454. Shadow Ball: Power 3
  1455. Shadow Ball: Power โ†‘ 3
  1456. Color Grid: ๐ŸŸฉ Green
  1457. 1 or more adjacent tiles must be activated
  1458.  
  1459. Cell 31 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1460. Shadow Ball: On a Roll 1
  1461. Move: Shadow Ball Raises the chance of lowering stat values with the additional effects of moves.
  1462. Color Grid: ๐ŸŸฅ Red
  1463. 1 or more adjacent tiles must be activated
  1464. Move level must be 2 or higher
  1465.  
  1466. Cell 32 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1467. Haze: MP Refresh 2
  1468. Move: Haze Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1469. Color Grid: ๐ŸŸฅ Red
  1470. 1 or more adjacent tiles must be activated
  1471. Move level must be 2 or higher
  1472.  
  1473. Cell 33 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1474. Haunted Healing 1
  1475. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when the zone is a Ghost Zone.
  1476. Color Grid: ๐ŸŸจ Yellow
  1477. 1 or more adjacent tiles must be activated
  1478. Move level must be 2 or higher
  1479.  
  1480. Cell 34 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1481. Haunted Power 2
  1482. Powers up the userโ€™s moves when the zone is a Ghost Zone.
  1483. Color Grid: ๐ŸŸจ Yellow
  1484. 1 or more adjacent tiles must be activated
  1485. Move level must be 3 or higher
  1486.  
  1487. Cell 35 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1488. Unbuffed Foe Sync-Up 5
  1489. Powers up the userโ€™s sync move when none of the targetโ€™s stats are raised.
  1490. Color Grid: ๐ŸŸจ Yellow
  1491. 1 or more adjacent tiles must be activated
  1492. Move level must be 3 or higher
  1493.  
  1494. Cell 36 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1495. Defense 5
  1496. Defense 5
  1497. Color Grid: ๐ŸŸฆ Blue
  1498. 1 or more adjacent tiles must be activated
  1499.  
  1500. Cell 37 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1501. Stalwart
  1502. Sp. Def cannot be lowered.
  1503. Color Grid: ๐ŸŸจ Yellow
  1504. 1 or more adjacent tiles must be activated
  1505.  
  1506. Cell 38 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1507. Sp. Def 5
  1508. Sp. Def 5
  1509. Color Grid: ๐ŸŸฆ Blue
  1510. 1 or more adjacent tiles must be activated
  1511.  
  1512. Cell 39 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1513. HP 10
  1514. HP 10
  1515. Color Grid: ๐ŸŸฆ Blue
  1516. 1 or more adjacent tiles must be activated
  1517.  
  1518. Cell 40 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1519. Mud Shot: Power 3
  1520. Mud Shot: Power โ†‘ 3
  1521. Color Grid: ๐ŸŸฉ Green
  1522. 1 or more adjacent tiles must be activated
  1523.  
  1524. Cell 41 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1525. Flameproof
  1526. Prevents the user from getting burned.
  1527. Color Grid: ๐ŸŸจ Yellow
  1528. 1 or more adjacent tiles must be activated
  1529. Move level must be 2 or higher
  1530.  
  1531. Cell 42 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1532. Mud Shot: Power 3
  1533. Mud Shot: Power โ†‘ 3
  1534. Color Grid: ๐ŸŸฉ Green
  1535. 1 or more adjacent tiles must be activated
  1536.  
  1537. Cell 43 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1538. Taking the Lead!: MP Refresh 2
  1539. Move: Taking the Lead! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1540. Color Grid: ๐ŸŸฅ Red
  1541. 1 or more adjacent tiles must be activated
  1542. Move level must be 2 or higher
  1543.  
  1544. Cell 44 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1545. Taking the Lead!: Friendly Shield 1
  1546. Move: Taking the Lead! When the userโ€™s move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by 1 stat rank.
  1547. Color Grid: ๐ŸŸฅ Red
  1548. 1 or more adjacent tiles must be activated
  1549. Move level must be 3 or higher
  1550.  
  1551. Cell 45 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1552. Quick Cure
  1553. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  1554. Color Grid: ๐ŸŸจ Yellow
  1555. 1 or more adjacent tiles must be activated
  1556. Move level must be 2 or higher
  1557.  
  1558. Cell 46 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1559. Debut Damage Reduction (Physical)
  1560. Applies the Physical Damage Reduction effect to the allied field of play the first time the user enters a battle each battle.
  1561. Color Grid: ๐ŸŸจ Yellow
  1562. 1 or more adjacent tiles must be activated
  1563. Move level must be 3 or higher
  1564.  
  1565. Cell 47 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1566. Night Dash Ghost Beam: Power 25
  1567. Night Dash Ghost Beam: Power โ†‘ 25
  1568. Color Grid: ๐ŸŸช Purple
  1569. 1 or more adjacent tiles must be activated
  1570. Move level must be 3 or higher
  1571.  
  1572. Cell 48 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1573. Night Dash Ghost Beam: Power 25
  1574. Night Dash Ghost Beam: Power โ†‘ 25
  1575. Color Grid: ๐ŸŸช Purple
  1576. 1 or more adjacent tiles must be activated
  1577. Move level must be 3 or higher
  1578.  
  1579. ====================================================
  1580. Trainer: Gloria (Alt. 2)
  1581.  
  1582. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1583. HP 10
  1584. HP 10
  1585. Color Grid: ๐ŸŸฆ Blue
  1586.  
  1587. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1588. Attack 5
  1589. Attack 5
  1590. Color Grid: ๐ŸŸฆ Blue
  1591.  
  1592. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1593. Defense 5
  1594. Defense 5
  1595. Color Grid: ๐ŸŸฆ Blue
  1596.  
  1597. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1598. Attack 5
  1599. Attack 5
  1600. Color Grid: ๐ŸŸฆ Blue
  1601.  
  1602. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1603. Sp. Def 5
  1604. Sp. Def 5
  1605. Color Grid: ๐ŸŸฆ Blue
  1606.  
  1607. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1608. Speed 5
  1609. Speed 5
  1610. Color Grid: ๐ŸŸฆ Blue
  1611.  
  1612. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1613. Superduper Effective 1
  1614. Powers up moves that are super effective.
  1615. Color Grid: ๐ŸŸจ Yellow
  1616. 1 or more adjacent tiles must be activated
  1617. Move level must be 2 or higher
  1618.  
  1619. Cell 8 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1620. Soften Up 1
  1621. Critical hits land more easily when the user attacks with a sync move.
  1622. Color Grid: ๐ŸŸจ Yellow
  1623. 1 or more adjacent tiles must be activated
  1624. Move level must be 4 or higher
  1625.  
  1626. Cell 9 | ๐ŸŽฏ Cord (0,5,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1627. Defense Crush 9
  1628. Lowers the targetโ€™s Defense by one stat rank when the userโ€™s attack move against it is successful.
  1629. Color Grid: ๐ŸŸจ Yellow
  1630. 1 or more adjacent tiles must be activated
  1631. Move level must be 5 or higher
  1632.  
  1633. Cell 10 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1634. Pinpoint Entry 1
  1635. Raises the userโ€™s accuracy by 1 stat rank when it enters a battle.
  1636. Color Grid: ๐ŸŸจ Yellow
  1637. 1 or more adjacent tiles must be activated
  1638. Move level must be 2 or higher
  1639.  
  1640. Cell 11 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1641. Dashing Team 9
  1642. Raises the Speed of all allied sync pairs by one stat rank when the userโ€™s attack move is successful.
  1643. Color Grid: ๐ŸŸจ Yellow
  1644. 1 or more adjacent tiles must be activated
  1645. Move level must be 4 or higher
  1646.  
  1647. Cell 12 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1648. Healthy Benefits 5
  1649. Reduces damage when the user is hit by an attack move or sync move when its HP is full.
  1650. Color Grid: ๐ŸŸจ Yellow
  1651. 1 or more adjacent tiles must be activated
  1652. Move level must be 5 or higher
  1653.  
  1654. Cell 13 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1655. HP 10
  1656. HP 10
  1657. Color Grid: ๐ŸŸฆ Blue
  1658. 1 or more adjacent tiles must be activated
  1659.  
  1660. Cell 14 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1661. Defense 5
  1662. Defense 5
  1663. Color Grid: ๐ŸŸฆ Blue
  1664. 1 or more adjacent tiles must be activated
  1665.  
  1666. Cell 15 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1667. Pyro Ball: Power 3
  1668. Pyro Ball: Power โ†‘ 3
  1669. Color Grid: ๐ŸŸฉ Green
  1670. 1 or more adjacent tiles must be activated
  1671.  
  1672. Cell 16 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1673. Pyro Ball: Power 3
  1674. Pyro Ball: Power โ†‘ 3
  1675. Color Grid: ๐ŸŸฉ Green
  1676. 1 or more adjacent tiles must be activated
  1677.  
  1678. Cell 17 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1679. Pyro Ball: Power 3
  1680. Pyro Ball: Power โ†‘ 3
  1681. Color Grid: ๐ŸŸฉ Green
  1682. 1 or more adjacent tiles must be activated
  1683.  
  1684. Cell 18 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1685. Pyro Ball: Move Gauge Refresh 3
  1686. Move: Pyro Ball Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1687. Color Grid: ๐ŸŸฅ Red
  1688. 1 or more adjacent tiles must be activated
  1689. Move level must be 2 or higher
  1690.  
  1691. Cell 19 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1692. Pyro Ball: Accuracy 5
  1693. Pyro Ball: Accuracy โ†‘ 5
  1694. Color Grid: ๐ŸŸฉ Green
  1695. 1 or more adjacent tiles must be activated
  1696.  
  1697. Cell 20 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1698. Pyro Ball: Hostile Environment 2
  1699. Move: Pyro Ball Raises the chance of inflicting status conditions with the additional effects of moves.
  1700. Color Grid: ๐ŸŸฅ Red
  1701. 1 or more adjacent tiles must be activated
  1702. Move level must be 2 or higher
  1703.  
  1704. Cell 21 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1705. Haymaker
  1706. The more the userโ€™s Attack is raised, the more it powers up the userโ€™s sync move.
  1707. Color Grid: ๐ŸŸจ Yellow
  1708. 1 or more adjacent tiles must be activated
  1709. Move level must be 3 or higher
  1710.  
  1711. Cell 22 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1712. Burn Synergy 1
  1713. Powers up the userโ€™s moves when the target is burned.
  1714. Color Grid: ๐ŸŸจ Yellow
  1715. 1 or more adjacent tiles must be activated
  1716. Move level must be 2 or higher
  1717.  
  1718. Cell 23 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1719. MAX Super Preparation
  1720. Applies the Supereffectiveย โ†‘ Next effect to the user after using its max move.
  1721. Color Grid: ๐ŸŸจ Yellow
  1722. 1 or more adjacent tiles must be activated
  1723. Move level must be 3 or higher
  1724.  
  1725. Cell 24 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1726. Attack 5
  1727. Attack 5
  1728. Color Grid: ๐ŸŸฆ Blue
  1729. 1 or more adjacent tiles must be activated
  1730.  
  1731. Cell 25 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1732. Bounce: Power 3
  1733. Bounce: Power โ†‘ 3
  1734. Color Grid: ๐ŸŸฉ Green
  1735. 1 or more adjacent tiles must be activated
  1736.  
  1737. Cell 26 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1738. Bounce: Power 3
  1739. Bounce: Power โ†‘ 3
  1740. Color Grid: ๐ŸŸฉ Green
  1741. 1 or more adjacent tiles must be activated
  1742.  
  1743. Cell 27 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1744. Bounce: Accuracy 10
  1745. Bounce: Accuracy โ†‘ 10
  1746. Color Grid: ๐ŸŸฉ Green
  1747. 1 or more adjacent tiles must be activated
  1748. Move level must be 2 or higher
  1749.  
  1750. Cell 28 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1751. Bounce: Power 3
  1752. Bounce: Power โ†‘ 3
  1753. Color Grid: ๐ŸŸฉ Green
  1754. 1 or more adjacent tiles must be activated
  1755.  
  1756. Cell 29 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1757. Bounce: Superduper Effective 3
  1758. Move: Bounce Powers up moves that are super effective.
  1759. Color Grid: ๐ŸŸฅ Red
  1760. 1 or more adjacent tiles must be activated
  1761. Move level must be 2 or higher
  1762.  
  1763. Cell 30 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1764. Slippery Slope 9
  1765. Raises the userโ€™s evasiveness by one stat rank when an opponentโ€™s attack move targeting the user misses.
  1766. Color Grid: ๐ŸŸจ Yellow
  1767. 1 or more adjacent tiles must be activated
  1768. Move level must be 2 or higher
  1769.  
  1770. Cell 31 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1771. Sync Quickening 3
  1772. Restores 3 MP of the userโ€™s moves that have the quick move effect tag after using its sync move.
  1773. Color Grid: ๐ŸŸจ Yellow
  1774. 1 or more adjacent tiles must be activated
  1775. Move level must be 3 or higher
  1776.  
  1777. Cell 32 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1778. A Taste of My Skill Flying Impact: Power 50
  1779. A Taste of My Skill Flying Impact: Power โ†‘ 50
  1780. Color Grid: ๐ŸŸฉ Green
  1781. 1 or more adjacent tiles must be activated
  1782. Move level must be 3 or higher
  1783.  
  1784. Cell 33 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1785. Speed 5
  1786. Speed 5
  1787. Color Grid: ๐ŸŸฆ Blue
  1788. 1 or more adjacent tiles must be activated
  1789.  
  1790. Cell 34 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1791. High Jump Kick: Power 3
  1792. High Jump Kick: Power โ†‘ 3
  1793. Color Grid: ๐ŸŸฉ Green
  1794. 1 or more adjacent tiles must be activated
  1795.  
  1796. Cell 35 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1797. High Jump Kick: Power 3
  1798. High Jump Kick: Power โ†‘ 3
  1799. Color Grid: ๐ŸŸฉ Green
  1800. 1 or more adjacent tiles must be activated
  1801.  
  1802. Cell 36 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1803. High Jump Kick: Power 3
  1804. High Jump Kick: Power โ†‘ 3
  1805. Color Grid: ๐ŸŸฉ Green
  1806. 1 or more adjacent tiles must be activated
  1807.  
  1808. Cell 37 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1809. High Jump Kick: Move Gauge Refresh 3
  1810. Move: High Jump Kick Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1811. Color Grid: ๐ŸŸฅ Red
  1812. 1 or more adjacent tiles must be activated
  1813. Move level must be 2 or higher
  1814.  
  1815. Cell 38 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1816. Quick Cure
  1817. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  1818. Color Grid: ๐ŸŸจ Yellow
  1819. 1 or more adjacent tiles must be activated
  1820. Move level must be 2 or higher
  1821.  
  1822. Cell 39 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1823. Sync Damage Guard
  1824. Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.
  1825. Color Grid: ๐ŸŸจ Yellow
  1826. 1 or more adjacent tiles must be activated
  1827. Move level must be 3 or higher
  1828.  
  1829. Cell 40 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1830. Power Reserves 3
  1831. Powers up the userโ€™s moves when it is in a pinch.
  1832. Color Grid: ๐ŸŸจ Yellow
  1833. 1 or more adjacent tiles must be activated
  1834. Move level must be 2 or higher
  1835.  
  1836. Cell 41 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1837. Score a Victory Fighting Impact: Power 50
  1838. Score a Victory Fighting Impact: Power โ†‘ 50
  1839. Color Grid: ๐ŸŸฉ Green
  1840. 1 or more adjacent tiles must be activated
  1841. Move level must be 3 or higher
  1842.  
  1843. Cell 42 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1844. Defense 5
  1845. Defense 5
  1846. Color Grid: ๐ŸŸฆ Blue
  1847. 1 or more adjacent tiles must be activated
  1848.  
  1849. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1850. Haste
  1851. Speed cannot be lowered.
  1852. Color Grid: ๐ŸŸจ Yellow
  1853. 1 or more adjacent tiles must be activated
  1854.  
  1855. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1856. Sp. Def 5
  1857. Sp. Def 5
  1858. Color Grid: ๐ŸŸฆ Blue
  1859. 1 or more adjacent tiles must be activated
  1860.  
  1861. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1862. Attack 5
  1863. Attack 5
  1864. Color Grid: ๐ŸŸฆ Blue
  1865. 1 or more adjacent tiles must be activated
  1866.  
  1867. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1868. HP 10
  1869. HP 10
  1870. Color Grid: ๐ŸŸฆ Blue
  1871. 1 or more adjacent tiles must be activated
  1872.  
  1873. Cell 47 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1874. Attack 5
  1875. Attack 5
  1876. Color Grid: ๐ŸŸฆ Blue
  1877. 1 or more adjacent tiles must be activated
  1878.  
  1879. Cell 48 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1880. Kickoff!: Power 0
  1881. Kickoff!: Power โ†‘ 0
  1882. Color Grid: ๐ŸŸช Purple
  1883. 1 or more adjacent tiles must be activated
  1884. Move level must be 2 or higher
  1885.  
  1886. Cell 49 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1887. MAX Regen
  1888. Applies the Gradual Healing effect to the user after using its max move.
  1889. Color Grid: ๐ŸŸจ Yellow
  1890. 1 or more adjacent tiles must be activated
  1891. Move level must be 2 or higher
  1892.  
  1893. Cell 50 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1894. Kickoff!: Precision 1
  1895. Move: Kickoff! Raises the userโ€™s accuracy by 1 stat rank when its move is successful.
  1896. Color Grid: ๐ŸŸฅ Red
  1897. 1 or more adjacent tiles must be activated
  1898. Move level must be 2 or higher
  1899.  
  1900. Cell 51 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1901. Max Move: Attack โ†‘ 2
  1902. Raises the userโ€™s Attack by 2 stat ranks after using its max move.
  1903. Color Grid: ๐ŸŸจ Yellow
  1904. 1 or more adjacent tiles must be activated
  1905. Move level must be 3 or higher
  1906.  
  1907. Cell 52 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1908. Opp Fail: Physical Boost โ†‘2 9
  1909. Increases the userโ€™s Physical Movesย โ†‘ Next effect by 2ย ranks when an opponentโ€™s attack move targeting the user misses.
  1910. Color Grid: ๐ŸŸจ Yellow
  1911. 1 or more adjacent tiles must be activated
  1912. Move level must be 3 or higher
  1913.  
  1914. Cell 53 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1915. Ace of the Team Fire Impact: Power 50
  1916. Ace of the Team Fire Impact: Power โ†‘ 50
  1917. Color Grid: ๐ŸŸฉ Green
  1918. 1 or more adjacent tiles must be activated
  1919. Move level must be 3 or higher
  1920.  
  1921. Cell 54 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1922. MAX Double Down 5
  1923. Powers up the userโ€™s max moves that are super effective.
  1924. Color Grid: ๐ŸŸจ Yellow
  1925. 1 or more adjacent tiles must be activated
  1926. Move level must be 3 or higher
  1927.  
  1928. ====================================================
  1929. Trainer: Leon (Alt.)
  1930.  
  1931. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1932. HP 10
  1933. HP 10
  1934. Color Grid: ๐ŸŸฆ Blue
  1935.  
  1936. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1937. Attack 5
  1938. Attack 5
  1939. Color Grid: ๐ŸŸฆ Blue
  1940.  
  1941. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1942. Defense 5
  1943. Defense 5
  1944. Color Grid: ๐ŸŸฆ Blue
  1945.  
  1946. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1947. Attack 5
  1948. Attack 5
  1949. Color Grid: ๐ŸŸฆ Blue
  1950.  
  1951. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1952. Sp. Def 5
  1953. Sp. Def 5
  1954. Color Grid: ๐ŸŸฆ Blue
  1955.  
  1956. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1957. Speed 5
  1958. Speed 5
  1959. Color Grid: ๐ŸŸฆ Blue
  1960.  
  1961. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1962. Burn Synergy 1
  1963. Powers up the userโ€™s moves when the target is burned.
  1964. Color Grid: ๐ŸŸจ Yellow
  1965. 1 or more adjacent tiles must be activated
  1966. Move level must be 2 or higher
  1967.  
  1968. Cell 8 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1969. Will-O-Wisp: Go Viral 9
  1970. Move: Will-O-Wisp When the userโ€™s status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs.
  1971. Color Grid: ๐ŸŸฅ Red
  1972. 1 or more adjacent tiles must be activated
  1973. Move level must be 4 or higher
  1974.  
  1975. Cell 9 | ๐ŸŽฏ Cord (0,5,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1976. Dragon Darts: Punishing Strike 9
  1977. Move: Dragon Darts Lowers the targetโ€™s Defense by 1 stat rank when the userโ€™s attack move against it hits. If the move has the multistrike effect tag, lowers the targetโ€™s Defense by 1 stat rank for each hit.
  1978. Color Grid: ๐ŸŸฅ Red
  1979. 1 or more adjacent tiles must be activated
  1980. Move level must be 5 or higher
  1981.  
  1982. Cell 10 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1983. Catalyst
  1984. Applies the Move Gauge Acceleration effect to the allied field of play the first time the userโ€™s sync move is used each battle.
  1985. Color Grid: ๐ŸŸจ Yellow
  1986. 1 or more adjacent tiles must be activated
  1987. Move level must be 2 or higher
  1988.  
  1989. Cell 11 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1990. Soften Up 1
  1991. Critical hits land more easily when the user attacks with a sync move.
  1992. Color Grid: ๐ŸŸจ Yellow
  1993. 1 or more adjacent tiles must be activated
  1994. Move level must be 4 or higher
  1995.  
  1996. Cell 12 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1997. B Breaking Swipe: BOGO 9
  1998. Move: B Breaking Swipe Applies the Free Move Next effect to the user when its move is successful.
  1999. Color Grid: ๐ŸŸฅ Red
  2000. 1 or more adjacent tiles must be activated
  2001. Move level must be 5 or higher
  2002.  
  2003. Cell 13 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2004. HP 10
  2005. HP 10
  2006. Color Grid: ๐ŸŸฆ Blue
  2007. 1 or more adjacent tiles must be activated
  2008.  
  2009. Cell 14 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2010. Defense 5
  2011. Defense 5
  2012. Color Grid: ๐ŸŸฆ Blue
  2013. 1 or more adjacent tiles must be activated
  2014.  
  2015. Cell 15 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2016. Sp. Def 5
  2017. Sp. Def 5
  2018. Color Grid: ๐ŸŸฆ Blue
  2019. 1 or more adjacent tiles must be activated
  2020.  
  2021. Cell 16 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2022. Dragon Darts: Power 1
  2023. Dragon Darts: Power โ†‘ 1
  2024. Color Grid: ๐ŸŸฉ Green
  2025. 1 or more adjacent tiles must be activated
  2026.  
  2027. Cell 17 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2028. Dragon Darts: Power 1
  2029. Dragon Darts: Power โ†‘ 1
  2030. Color Grid: ๐ŸŸฉ Green
  2031. 1 or more adjacent tiles must be activated
  2032.  
  2033. Cell 18 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2034. Dragon Darts: Power 1
  2035. Dragon Darts: Power โ†‘ 1
  2036. Color Grid: ๐ŸŸฉ Green
  2037. 1 or more adjacent tiles must be activated
  2038. Move level must be 2 or higher
  2039.  
  2040. Cell 19 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2041. Attack 5
  2042. Attack 5
  2043. Color Grid: ๐ŸŸฆ Blue
  2044. 1 or more adjacent tiles must be activated
  2045.  
  2046. Cell 20 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2047. Burn Synergy 3
  2048. Powers up the userโ€™s moves when the target is burned.
  2049. Color Grid: ๐ŸŸจ Yellow
  2050. 1 or more adjacent tiles must be activated
  2051. Move level must be 2 or higher
  2052.  
  2053. Cell 21 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2054. Brawn Sync 5
  2055. Powers up the userโ€™s sync move when its Attack is raised.
  2056. Color Grid: ๐ŸŸจ Yellow
  2057. 1 or more adjacent tiles must be activated
  2058. Move level must be 3 or higher
  2059.  
  2060. Cell 22 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2061. MAX Regen
  2062. Applies the Gradual Healing effect to the user after using its max move.
  2063. Color Grid: ๐ŸŸจ Yellow
  2064. 1 or more adjacent tiles must be activated
  2065. Move level must be 2 or higher
  2066.  
  2067. Cell 23 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2068. Max Wyrmwind: Power 100
  2069. Max Wyrmwind: Power โ†‘ 100
  2070. Color Grid: ๐ŸŽ€ Pink
  2071. 1 or more adjacent tiles must be activated
  2072. Move level must be 3 or higher
  2073.  
  2074. Cell 24 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2075. Speed 5
  2076. Speed 5
  2077. Color Grid: ๐ŸŸฆ Blue
  2078. 1 or more adjacent tiles must be activated
  2079.  
  2080. Cell 25 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2081. Defense 5
  2082. Defense 5
  2083. Color Grid: ๐ŸŸฆ Blue
  2084. 1 or more adjacent tiles must be activated
  2085.  
  2086. Cell 26 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2087. B Breaking Swipe: Power 2
  2088. B Breaking Swipe: Power โ†‘ 2
  2089. Color Grid: ๐ŸŸฉ Green
  2090. 1 or more adjacent tiles must be activated
  2091.  
  2092. Cell 27 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2093. Will-O-Wisp: Move Gauge Refresh 3
  2094. Move: Will-O-Wisp Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  2095. Color Grid: ๐ŸŸฅ Red
  2096. 1 or more adjacent tiles must be activated
  2097. Move level must be 2 or higher
  2098.  
  2099. Cell 28 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2100. B Breaking Swipe: Power 2
  2101. B Breaking Swipe: Power โ†‘ 2
  2102. Color Grid: ๐ŸŸฉ Green
  2103. 1 or more adjacent tiles must be activated
  2104.  
  2105. Cell 29 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2106. Will-O-Wisp: Accuracy 10
  2107. Will-O-Wisp: Accuracy โ†‘ 10
  2108. Color Grid: ๐ŸŸฉ Green
  2109. 1 or more adjacent tiles must be activated
  2110. Move level must be 2 or higher
  2111.  
  2112. Cell 30 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2113. Will-O-Wisp: Flabbergast 9
  2114. Move: Will-O-Wisp Leaves the target confused when the userโ€™s move targeting that opponent is successful.
  2115. Color Grid: ๐ŸŸฅ Red
  2116. 1 or more adjacent tiles must be activated
  2117. Move level must be 2 or higher
  2118.  
  2119. Cell 31 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2120. Hit Burned Opp: Supereffective โ†‘ Next 4
  2121. Has a chance (50%) of applying the Supereffectiveย โ†‘ Next effect to the user when its attack move is successful against a burned opponent.
  2122. Color Grid: ๐ŸŸจ Yellow
  2123. 1 or more adjacent tiles must be activated
  2124. Move level must be 3 or higher
  2125.  
  2126. Cell 32 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2127. Scorching Sync 5
  2128. Powers up the userโ€™s sync move when the target is burned.
  2129. Color Grid: ๐ŸŸจ Yellow
  2130. 1 or more adjacent tiles must be activated
  2131. Move level must be 3 or higher
  2132.  
  2133. Cell 33 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2134. HP 10
  2135. HP 10
  2136. Color Grid: ๐ŸŸฆ Blue
  2137. 1 or more adjacent tiles must be activated
  2138.  
  2139. Cell 34 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2140. Attack 5
  2141. Attack 5
  2142. Color Grid: ๐ŸŸฆ Blue
  2143. 1 or more adjacent tiles must be activated
  2144.  
  2145. Cell 35 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2146. B Breaking Swipe: Power 2
  2147. B Breaking Swipe: Power โ†‘ 2
  2148. Color Grid: ๐ŸŸฉ Green
  2149. 1 or more adjacent tiles must be activated
  2150.  
  2151. Cell 36 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2152. B Breaking Swipe: Power 2
  2153. B Breaking Swipe: Power โ†‘ 2
  2154. Color Grid: ๐ŸŸฉ Green
  2155. 1 or more adjacent tiles must be activated
  2156.  
  2157. Cell 37 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2158. Confusion Synergy 1
  2159. Powers up the userโ€™s moves when the target is confused.
  2160. Color Grid: ๐ŸŸจ Yellow
  2161. 1 or more adjacent tiles must be activated
  2162. Move level must be 2 or higher
  2163.  
  2164. Cell 38 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2165. B Breaking Swipe: Power 2
  2166. B Breaking Swipe: Power โ†‘ 2
  2167. Color Grid: ๐ŸŸฉ Green
  2168. 1 or more adjacent tiles must be activated
  2169. Move level must be 2 or higher
  2170.  
  2171. Cell 39 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2172. B Breaking Swipe: Hit Burned Opp: Stat โ†“ 9
  2173. Move: B Breaking Swipe Lowers one of the targetโ€™s following stats by 1 stat rank at random when the userโ€™s attack move is successful against a burned opponent: Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, or evasiveness.
  2174. Color Grid: ๐ŸŸฅ Red
  2175. 1 or more adjacent tiles must be activated
  2176. Move level must be 3 or higher
  2177.  
  2178. Cell 40 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2179. Quick Cure
  2180. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  2181. Color Grid: ๐ŸŸจ Yellow
  2182. 1 or more adjacent tiles must be activated
  2183. Move level must be 2 or higher
  2184.  
  2185. Cell 41 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2186. Status Immunity
  2187. Status conditions cannot be inflicted on the user.
  2188. Color Grid: ๐ŸŸจ Yellow
  2189. 1 or more adjacent tiles must be activated
  2190. Move level must be 3 or higher
  2191.  
  2192. Cell 42 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2193. Attack 5
  2194. Attack 5
  2195. Color Grid: ๐ŸŸฆ Blue
  2196. 1 or more adjacent tiles must be activated
  2197.  
  2198. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2199. Clearheaded
  2200. Prevents the user from becoming confused.
  2201. Color Grid: ๐ŸŸจ Yellow
  2202. 1 or more adjacent tiles must be activated
  2203.  
  2204. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2205. HP 10
  2206. HP 10
  2207. Color Grid: ๐ŸŸฆ Blue
  2208. 1 or more adjacent tiles must be activated
  2209.  
  2210. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2211. Defense 5
  2212. Defense 5
  2213. Color Grid: ๐ŸŸฆ Blue
  2214. 1 or more adjacent tiles must be activated
  2215.  
  2216. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2217. Dragon Darts: Power 1
  2218. Dragon Darts: Power โ†‘ 1
  2219. Color Grid: ๐ŸŸฉ Green
  2220. 1 or more adjacent tiles must be activated
  2221.  
  2222. Cell 47 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2223. Dragon Darts: Power 1
  2224. Dragon Darts: Power โ†‘ 1
  2225. Color Grid: ๐ŸŸช Purple
  2226. 1 or more adjacent tiles must be activated
  2227.  
  2228. Cell 48 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2229. Dragon Darts: Power 0
  2230. Dragon Darts: Power โ†‘ 0
  2231. Color Grid: ๐ŸŸช Purple
  2232. 1 or more adjacent tiles must be activated
  2233. Move level must be 2 or higher
  2234.  
  2235. Cell 49 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2236. Letโ€™s Have a Blast!: MP Refresh 2
  2237. Move: Letโ€™s Have a Blast! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2238. Color Grid: ๐ŸŸฅ Red
  2239. 1 or more adjacent tiles must be activated
  2240. Move level must be 2 or higher
  2241.  
  2242. Cell 50 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2243. MAX Damage Guard
  2244. Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.)
  2245. Color Grid: ๐ŸŸจ Yellow
  2246. 1 or more adjacent tiles must be activated
  2247. Move level must be 2 or higher
  2248.  
  2249. Cell 51 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2250. MAX Countdown 1
  2251. Reduces the userโ€™s sync move countdown by 1 after using its max move.
  2252. Color Grid: ๐ŸŸจ Yellow
  2253. 1 or more adjacent tiles must be activated
  2254. Move level must be 3 or higher
  2255.  
  2256. Cell 52 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2257. Letโ€™s Have a Blast!: Berserker 2
  2258. Move: Letโ€™s Have a Blast! Raises the userโ€™s Attack by 2 stat ranks when its move is successful.
  2259. Color Grid: ๐ŸŸฅ Red
  2260. 1 or more adjacent tiles must be activated
  2261. Move level must be 3 or higher
  2262.  
  2263. Cell 53 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2264. Rise to the Peak Dragon Impact: Power 25
  2265. Rise to the Peak Dragon Impact: Power โ†‘ 25
  2266. Color Grid: ๐ŸŸฉ Green
  2267. 1 or more adjacent tiles must be activated
  2268. Move level must be 3 or higher
  2269.  
  2270. Cell 54 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2271. Rise to the Peak Dragon Impact: Power 25
  2272. Rise to the Peak Dragon Impact: Power โ†‘ 25
  2273. Color Grid: ๐ŸŸฉ Green
  2274. 1 or more adjacent tiles must be activated
  2275. Move level must be 3 or higher
  2276.  
  2277. ====================================================
  2278. Trainer: Ingo
  2279.  
  2280. Cell 49 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2281. Unbending
  2282. Defense cannot be lowered.
  2283. Color Grid: ๐ŸŸจ Yellow
  2284. 1 or more adjacent tiles must be activated
  2285. Move level must be 2 or higher
  2286. Release Date: 12-08-2023 06:00:00
  2287.  
  2288. Cell 50 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2289. Sand Slinger 9
  2290. Lowers the targetโ€™s Attack by one stat rank when the userโ€™s attack move against it is successful during a sandstorm.
  2291. Color Grid: ๐ŸŸจ Yellow
  2292. 1 or more adjacent tiles must be activated
  2293. Move level must be 4 or higher
  2294. Release Date: 12-08-2023 06:00:00
  2295.  
  2296. Cell 51 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2297. Vigilance
  2298. Protects the user against critical hits.
  2299. Color Grid: ๐ŸŸจ Yellow
  2300. 1 or more adjacent tiles must be activated
  2301. Move level must be 5 or higher
  2302. Release Date: 12-08-2023 06:00:00
  2303.  
  2304. Cell 52 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2305. Stalwart
  2306. Sp. Def cannot be lowered.
  2307. Color Grid: ๐ŸŸจ Yellow
  2308. 1 or more adjacent tiles must be activated
  2309. Move level must be 2 or higher
  2310. Release Date: 12-08-2023 06:00:00
  2311.  
  2312. Cell 53 | ๐ŸŽฏ Cord (0,-4,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2313. Sandstorm: Team Hit and Heal
  2314. Move: Sandstorm Applies the Gradual Healing effect to all allied sync pairs when the userโ€™s move is successful.
  2315. Color Grid: ๐ŸŸฅ Red
  2316. 1 or more adjacent tiles must be activated
  2317. Move level must be 4 or higher
  2318. Release Date: 12-08-2023 06:00:00
  2319.  
  2320. Cell 54 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2321. Revenge Boost 9
  2322. Charges the userโ€™s move gauge by one when it is hit by an attack move.
  2323. Color Grid: ๐ŸŸจ Yellow
  2324. 1 or more adjacent tiles must be activated
  2325. Move level must be 5 or higher
  2326. Release Date: 12-08-2023 06:00:00
  2327.  
  2328. ====================================================
  2329. Trainer: Burgh
  2330.  
  2331. Cell 49 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2332. Sp. Atk 20
  2333. Sp. Atk 20
  2334. Color Grid: ๐ŸŸฆ Blue
  2335. 1 or more adjacent tiles must be activated
  2336. Release Date: 25-08-2023 06:00:00
  2337.  
  2338. Cell 50 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2339. Healthy Healing
  2340. Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
  2341. Color Grid: ๐ŸŸจ Yellow
  2342. 1 or more adjacent tiles must be activated
  2343. Move level must be 2 or higher
  2344. Release Date: 25-08-2023 06:00:00
  2345.  
  2346. Cell 51 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2347. Furious Brain
  2348. The more the userโ€™s Sp. Atk is raised, the more it powers up the userโ€™s moves.
  2349. Color Grid: ๐ŸŸจ Yellow
  2350. 1 or more adjacent tiles must be activated
  2351. Move level must be 3 or higher
  2352. Release Date: 25-08-2023 06:00:00
  2353.  
  2354. Cell 52 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2355. HP 40
  2356. HP 40
  2357. Color Grid: ๐ŸŸฆ Blue
  2358. 1 or more adjacent tiles must be activated
  2359. Release Date: 25-08-2023 06:00:00
  2360.  
  2361. Cell 53 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2362. Superduper Effective 3
  2363. Powers up moves that are super effective.
  2364. Color Grid: ๐ŸŸจ Yellow
  2365. 1 or more adjacent tiles must be activated
  2366. Move level must be 2 or higher
  2367. Release Date: 25-08-2023 06:00:00
  2368.  
  2369. Cell 54 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2370. Scurry Ahead!: Critical Eye 1
  2371. Move: Scurry Ahead! Raises the userโ€™s critical-hit rate by 1 stat rank when its move is successful.
  2372. Color Grid: ๐ŸŸฅ Red
  2373. 1 or more adjacent tiles must be activated
  2374. Move level must be 3 or higher
  2375. Release Date: 25-08-2023 06:00:00
  2376.  
  2377. ====================================================
  2378. Trainer: Hop
  2379.  
  2380. Cell 49 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2381. Sp. Def 20
  2382. Sp. Def 20
  2383. Color Grid: ๐ŸŸฆ Blue
  2384. 1 or more adjacent tiles must be activated
  2385. Unlock after Power Boost
  2386. Release Date: 31-07-2023 06:00:00
  2387.  
  2388. Cell 50 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2389. Take Hit: Supereffective โ†‘ Next 4
  2390. Has a chance (50%) of applying the Supereffectiveย โ†‘ Next effect to the user when it is hit by an attack move.
  2391. Color Grid: ๐ŸŸจ Yellow
  2392. 1 or more adjacent tiles must be activated
  2393. Move level must be 2 or higher
  2394. Unlock after Power Boost
  2395. Release Date: 31-07-2023 06:00:00
  2396.  
  2397. Cell 51 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2398. Natural Remedy
  2399. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  2400. Color Grid: ๐ŸŸจ Yellow
  2401. 1 or more adjacent tiles must be activated
  2402. Move level must be 3 or higher
  2403. Unlock after Power Boost
  2404. Release Date: 31-07-2023 06:00:00
  2405.  
  2406. Cell 52 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2407. Defense 20
  2408. Defense 20
  2409. Color Grid: ๐ŸŸฆ Blue
  2410. 1 or more adjacent tiles must be activated
  2411. Unlock after Power Boost
  2412. Release Date: 31-07-2023 06:00:00
  2413.  
  2414. Cell 53 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2415. Quick Cure
  2416. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  2417. Color Grid: ๐ŸŸจ Yellow
  2418. 1 or more adjacent tiles must be activated
  2419. Move level must be 2 or higher
  2420. Unlock after Power Boost
  2421. Release Date: 31-07-2023 06:00:00
  2422.  
  2423. Cell 54 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2424. First Aid 4
  2425. Restores the userโ€™s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
  2426. Color Grid: ๐ŸŸจ Yellow
  2427. 1 or more adjacent tiles must be activated
  2428. Move level must be 3 or higher
  2429. Unlock after Power Boost
  2430. Release Date: 31-07-2023 06:00:00
  2431.  
  2432.  
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